Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 13:58:28 Player: lrcTempest Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (16) 3200 Robots Destroyed (215) 1075 Value Destroyed (7910) 7910 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (3076) 3076 TOTAL SCORE: 17341 Bonus ------- High Alert Combat Kills 636 Follower Combat Kills 140 Entered Garrisons 400 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Acquired ECA 300 Cogmind --------- Core Integrity 0/700 Matter 140/300 Energy 100/100 System Corruption 0% Temperature Cool (11) Movement Hovering (60) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Gravmag System > --- UTILITY (6) ------ Improved Heat Sink Machine Analyzer 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] > --- WEAPON (4) ------- Phase Cannon > --- INVENTORY (5) ---- Fission Core Encrypted Comm Array Makeshift Laser Plasma Cutter Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Core Analyzer Layered Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Firepult Gauss Rifle Gauss Rifle > --- INVENTORY -------- Encrypted Comm Array 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Improved EM Pulse Cannon Phase Cannon Battle Rifle EMP Blaster Plasma Cutter [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 4 | . . . 1 . . . 1 . . . 2 . . . . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . Parts Attached 153 | 7 15 1 31 1 . 5 23 11 13 11 25 . 4 1 2 3 Power 19 | 1 2 1 2 . . 2 1 2 2 1 3 . 1 . . 1 Engine 6 | 1 2 . 1 . . . . 1 1 . . . . . . . Core 13 | . . 1 1 . . 2 1 1 1 1 3 . 1 . . 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 35 | 2 5 . 6 1 . 2 5 3 5 3 2 . . . . 1 Treads . | . . . . . . . . . . . . . . . . . Leg 34 | 2 5 . 6 1 . 2 5 3 5 3 2 . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . Utility 44 | 1 5 . 7 . . . 7 4 4 3 8 . 1 1 2 1 Device 21 | . 2 . 2 . . . 4 3 3 2 4 . . 1 . . Storage 2 | 1 1 . . . . . . . . . . . . . . . Processor 5 | . . . . . . . 1 . . . 1 . . . 2 1 Hackware 1 | . 1 . . . . . . . . . . . . . . . Protection 15 | . 1 . 5 . . . 2 1 1 1 3 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 55 | 3 3 . 16 . . 1 10 2 2 4 12 . 2 . . . Energy Gun 20 | 1 2 . 5 . . 1 6 2 1 1 1 . . . . . Energy Cannon 4 | . . . . . . . 1 . . 2 1 . . . . . Ballistic Gun 24 | 2 1 . 9 . . . 2 . 1 1 6 . 2 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . . . . . . . 2 . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . 3 . . . . . . 1 . . Parts Lost 41 | . 3 . 1 1 . 1 4 6 2 8 2 . 3 . 9 1 Power 9 | . . . 1 . . 1 1 2 1 1 1 . 1 . . . Propulsion 4 | . 1 . . . . . . 1 . . . . . . 2 . Utility 15 | . 1 . . 1 . . 2 . . 4 1 . 2 . 3 1 Weapon 13 | . 1 . . . . . 1 3 1 3 . . . . 4 . Highest Loss Streak 7 | . 3 . 1 1 . 1 3 4 1 7 1 . 2 . 5 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 8 | 1 7 10 9 10 9 8 8 8 8 8 8 9 8 8 8 4 Power . | . 1 1 1 1 1 . 1 . . . . 1 . . . . Propulsion 1 | . 1 3 2 2 2 2 1 1 2 2 1 1 1 . . . Utility 1 | . 2 2 1 1 1 1 1 3 3 2 . . . 1 1 . Weapon 4 | 1 2 3 4 6 5 5 3 3 1 2 5 5 5 5 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 29 | . 3 1 5 . 2 . 5 1 1 1 7 . . . . 3 Power 4 | . 1 . . . . . 2 . . . 1 . . . . . Propulsion 7 | . 2 . 1 . . . 1 1 . . 2 . . . . . Utility 5 | . . . . . . . 2 . 1 . 2 . . . . . Weapon 11 | . . 1 4 . 2 . . . . 1 2 . . . . 1 Tool/Special 2 | . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 93 | . 98 100 99 97 88 88 98 98 96 91 89 100 98 97 70 38 Engine 2 | . 14 10 2 . . . . . 8 . . . . . . . Core 6 | . . 3 8 11 11 11 9 8 . 8 6 7 6 7 5 . Leg 18 | . 27 28 22 22 22 22 18 17 18 18 14 15 15 15 6 . Device 14 | . 3 14 11 11 11 11 16 24 21 19 17 15 15 20 19 7 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 7 5 . Processor 3 | . . . . . . . 5 . . . 5 7 7 7 9 22 Protection 6 | . 9 . 10 9 . . 4 2 5 4 5 15 14 7 5 . Energy Gun 10 | . 9 28 12 9 11 11 15 25 25 21 1 . . . . . Ballistic Gun 15 | . 18 . 19 22 22 22 16 6 4 3 22 23 22 15 7 . Launcher 1 | . . . . . . . . 1 . . . 7 2 7 4 . Slashing Weapon 1 | . . . . . . . 1 1 2 2 3 . . 7 1 . Peak Build Rating 67 | 6 10 11 20 20 21 23 34 34 36 50 53 48 48 57 67 27 Average Rating 30 | 4 7 8 18 19 20 21 30 32 32 35 47 47 46 53 43 23 On Entrance 26 | . 6 8 11 20 19 21 23 33 27 34 34 47 48 47 57 19 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 57 | 10 21 18 32 28 25 30 34 34 33 51 53 41 45 45 57 9 Greatest Support 37 | 20 20 20 23 20 20 20 33 35 32 34 37 37 37 37 35 9 Greatest Overweight (x) 11 | . 1 . 1 1 1 1 1 1 1 1 2 1 1 1 11 . Average Overweight (x) . | . . . . 1 1 . . . . . . 1 . 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 9 | 1 8 9 9 10 9 9 9 9 9 9 9 9 9 9 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 3 10 10 10 10 10 10 10 8 9 9 10 10 9 10 5 5 Class Distribution -------------------- 30% | Scavenger-Skirmisher 24% | Scavenger-Tank 10% | Scavenger-Gunner 10% | Scavenger-Mutant 10% | Skirmisher 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Mutant | -7/Deep Caves Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Matter Collected 5262 | 205 365 10 928 149 100 162 1059 377 380 219 929 114 145 . 23 97 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8028 | 24 655 . 1275 313 . 163 1881 603 717 769 1209 200 137 . 82 . Parts 427 | 3 49 . 89 24 . 5 96 23 33 27 49 11 13 . 5 . Haulers Intercepted 9 | . 1 . 3 . . . 4 . 1 . . . . . . . Recyclers Shooed 12 | 1 . 1 . 1 . . 4 . . . 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . . 6 11 . . . Prevented 8 | . . . . . . . . . . . . 4 4 . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 161 | . 16 . 23 13 . 3 27 18 14 16 18 6 4 . 3 . Guns 124 | . 15 . 23 8 . 3 24 13 12 9 15 . 2 . . . Cannons 2 | . . . . . . . . . . 2 . . . . . . AOE 30 | . 1 . . 4 . . 3 5 . 3 3 6 2 . 3 . Classes Destroyed 17 | 1 7 . 3 . . . 2 . 1 1 . . 1 . 1 . Worker 12 | . . . 3 2 . . 3 . 3 . 1 . . . . . Builder 6 | . 1 . 2 . . . 2 . . . 1 . . . . . Tunneler 5 | 2 . . . 1 . . 1 . . . 1 . . . . . Hauler 9 | . 1 . 3 . . . 4 . 1 . . . . . . . Recycler 8 | . 1 . . . . . 4 . . . 3 . . . . . Operator 2 | . 2 . . . . . . . . . . . . . . . Watcher 12 | . 1 . 5 . . . 4 . . . 2 . . . . . Swarmer 33 | . 6 . 4 7 . . . 4 3 . 3 3 3 . . . Grunt 79 | . 10 . 11 6 . 3 19 6 5 8 8 3 . . . . Brawler 6 | . . . 1 . . . . 1 2 1 1 . . . . . Duelist 8 | . . . . . . . 3 4 . 1 . . . . . . Sentry 20 | . . . 7 . . . 4 3 2 1 3 . . . . . Specialist 3 | . . . . . . . . . 2 1 . . . . . . Hunter 2 | . . . . . . . 1 . . 1 . . . . . . Programmer 6 | . . . . . . . . . . 3 3 . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . Z-Technician 5 | . . . . . . . . . . . . . . . 5 . Z-Light 2 | . . . . . . . . . . . . . . . 2 . Best Kill Streak 8 | 2 4 . 6 8 . 3 8 4 6 6 4 3 3 . 5 . Combat Bots Only 6 | . 4 . 4 5 . 3 6 4 5 6 4 3 3 . 3 . Max Kills in Single Turn 5 | 1 1 . 2 3 . 1 2 2 2 4 3 2 2 . 5 . Gunslinging 1 | . . . . 1 . . 1 . . 1 . . . . . . Exploded 3 | . 1 . . 2 . . 2 2 . 3 2 2 2 . 1 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Hostile Shots Fired 767 | . 65 . 92 44 . 24 60 50 66 100 141 10 31 . 42 42 Missed 249 | . 23 . 25 18 . 8 20 11 23 25 55 . 10 . 9 22 Hits 518 | . 42 . 67 26 . 16 40 39 43 75 86 10 21 . 33 20 Melee 7 | . . . . . . . . 6 1 . . . . . . . Projectile 511 | . 42 . 67 26 . 16 40 33 42 75 86 10 21 . 33 20 Critical Strikes 18 | . . . 2 1 . 2 . . 2 6 3 1 . . . 1 Damage Taken 9149 | . 616 . 993 331 . 280 670 705 609 1213 911 161 415 . 1926 319 Core 1431 | . 80 . 111 36 . 51 62 106 58 212 58 15 31 . 360 251 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 105 | . . . . . . . . . . . . 41 64 . . . Regen/Repaired (Parts) 606 | . . . . . . . . . 97 . . . . 509 . . Core Remaining (%) 59 | 100 . 68 . . . 50 . . . 20 . . . . . . Volleys Fired 559 | 8 85 1 93 26 . 11 79 48 43 41 57 6 43 . 15 3 Largest 4 | 2 2 2 3 3 . 3 4 4 4 4 4 1 4 . 3 1 Hottest 313 | 40 80 80 144 102 . 102 218 205 205 313 250 39 150 . 250 85 Shots Fired 1475 | 16 170 2 279 64 . 33 286 152 134 100 149 6 64 . 17 3 Gun 1357 | 16 170 2 279 57 . 33 279 140 134 82 135 . 25 . 5 . Cannon 69 | . . . . . . . . . . 18 7 . 38 . 3 3 Launcher 44 | . . . . 7 . . 7 12 . . 2 6 1 . 9 . Special 5 | . . . . . . . . . . . 5 . . . . . Kinetic 769 | 16 119 . 176 38 . 22 160 36 17 20 135 . 25 . 5 . Thermal 621 | . 26 2 103 19 . 11 119 104 117 80 1 . 33 . 3 3 Explosive 41 | . . . . 7 . . 7 12 . . 2 3 1 . 9 . Electromagnetic 39 | . 25 . . . . . . . . . 6 3 5 . . . Robot Hit Streak 23 | 7 11 1 13 12 . 11 23 15 20 15 8 . 5 . 4 . Robot Miss Streak 8 | 1 4 1 5 5 . 1 6 5 4 4 8 . 3 . 5 . Penetration Max 1 | . . . . . . . . . . 1 1 . . . . . Secondary Targets 20 | . 1 . 4 2 . 1 3 1 3 4 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 1 1 1 1 . . . . . Shots Hit Robots 838 | 12 99 1 159 32 . 29 174 71 91 65 83 . 16 . 6 . Core Hits 400 | 4 44 1 53 21 . 9 89 39 29 30 44 9 9 . 19 . Critical Kills 4 | . . . . . . . 1 . . . 3 . . . . . Critical Parts Destroyed 3 | . . . 1 1 . 1 . . . . . . . . . . Critical Strikes 33 | . 1 . 9 4 . 4 3 2 4 2 4 . . . . . Burn 24 | . . . 8 3 . 3 2 2 4 2 . . . . . . Destroy 7 | . . . 1 1 . 1 1 . . . 3 . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . 1 . . . . . Melee Attacks 62 | . . . 2 6 . . 16 22 . 7 6 . 2 . . 1 Impact 16 | . . . 2 6 . . 8 . . . . . . . . . Slashing 46 | . . . . . . . 8 22 . 7 6 . 2 . . 1 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 20022 | 101 1224 46 2566 1039 . 443 3746 1877 1503 1629 2475 417 453 . 2503 . Guns 13152 | 101 963 11 2428 508 . 443 2889 1167 1503 1063 1724 . 313 . 39 . Cannons 366 | . . . . . . . . . . 195 143 . 17 . 11 . Explosions 6306 | . 261 . 138 531 . . 857 710 . 349 467 417 123 . 2453 . Melee 141 | . . . . . . . . . . . 141 . . . . . Ramming 57 | . . 35 . . . . . . . 22 . . . . . . Kinetic 7273 | 101 538 . 1614 330 . 301 1626 225 154 308 1724 . 313 . 39 . Thermal 8721 | . 484 11 814 178 . 142 1263 942 1349 1299 405 . . . 1834 . Explosive 3303 | . . . 138 531 . . 857 710 . . 62 252 123 . 630 . Electromagnetic 527 | . 202 . . . . . . . . . 143 165 17 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 141 | . . . . . . . . . . . 141 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 1 1 3 . . . . . . Average Corruption 1 | . . . . . . . 1 1 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 20 | . . . . . . . 2 7 7 4 . . . . . . Message Errors 5 | . . . . . . . 1 3 1 . . . . . . . Matter Fused 6 | . . . . . . . 1 1 2 2 . . . . . . Heat Flow Errors 5 | . . . . . . . . 2 1 2 . . . . . . Energy Discharges 2 | . . . . . . . . . 2 . . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 717 | . 67 . . 44 . . 51 . . 5 85 53 28 . 384 . Projectiles 2 | . . . . . . . . . . . 2 . . . . . Explosions 715 | . 67 . . 44 . . 51 . . 5 83 53 28 . 384 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1088 | . 157 . 158 40 . . . 18 . 32 . . . . 683 . Shots 17 | . 2 . 2 1 . . . 1 . 4 . . . . 7 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 10 | . . 6 . . . . . . . 4 . . . . . . Kicked 10 | . . 6 . . . . . . . 4 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 632 | . 80 . 185 78 . 128 168 233 50 362 114 . 9 . 632 3 Average Temperature 54 | . 19 . 41 23 . 65 43 69 15 127 38 . 5 . 295 3 Received Heat Transfer 2922 | . 189 . 372 123 . 180 333 216 198 513 321 45 24 . 297 111 Effects 13 | . . . . . . . . . . 3 . . . . 10 . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . Interference 8 | . . . . . . . . . . 3 . . . . 5 . Damage (major) 2 | . . . . . . . . . . . . . . . 2 . Damage (core) 2 | . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 1 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . 1 . . . . 2 2 . . . . . . Combat Hostiles 5 | . . . . 1 . . . . 2 2 . . . . . . Parts Melted 42 | . . . 2 3 . 2 4 5 11 15 . . . . . . Heat Transferred 17875 | . 725 25 2559 666 . 592 2997 2256 3404 3801 650 . . . 200 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Maximum Alert Level 3 | . . . 2 1 . . 2 3 2 2 2 . . . . . Low Security (%) 46 | 100 100 100 67 84 . 100 42 . . . 5 . . . . . Level 1 26 | . . . 15 15 . . 50 23 28 34 48 . . . . . Level 2 24 | . . . 17 . . . 7 32 71 65 46 . . . . . Level 3 3 | . . . . . . . . 43 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1032 | 5 189 57 428 272 . 62 485 1032 546 650 554 . . . . . Initial 503 | . . 57 . 157 . . . 310 503 216 340 . . . . . Average 254 | 1 70 5 161 150 . 7 217 652 423 468 384 . . . . . Influence Increases 5847 | 10 547 . 907 339 . 70 917 822 380 514 861 140 160 . . 180 Destroy 0b10 Robot/C 3240 | . 320 . 460 260 . 60 540 440 280 320 360 120 80 . . . Destroy 0b10 Robot/NC 270 | 10 30 . 65 15 . . 90 . 20 . 40 . . . . . Destroy Leader 622 | . 64 . 126 30 . 10 136 20 72 30 94 20 20 . . . Allied During Kill 24 | . . . . . . . . 24 . . . . . . . . Successful Hack 50 | . 6 . 11 . . . 4 . 7 14 8 . . . . . Disable Machine 600 | . 45 . 165 . . . 60 30 . . 300 . . . . . Anti-Garrison Action 350 | . . . . . . . . 250 . 100 . . . . . . Destroy Structure 301 | . 22 . 35 34 . . 57 58 1 50 44 . . . . . Lose Combat Pursuer 390 | . 60 . 45 . . . 30 . . . 15 . 60 . . 180 Influence Decreases 5847 | 10 399 148 503 495 248 70 440 267 1079 197 1102 390 213 106 . 180 Entered New Map 1998 | . . 91 . 247 248 . . 167 529 117 310 152 31 106 . . Time Decay 3209 | 10 369 57 473 238 . 70 400 . 380 . 622 238 182 . . 170 Lost Part 280 | . 30 . 10 10 . . 40 60 20 80 20 . . . . 10 Lost Ally 40 | . . . . . . . . 40 . . . . . . . . Purge Threat 320 | . . . 20 . . . . . 150 . 150 . . . . . Squads Dispatched 14 | . 3 . . . . . 3 . 2 . 6 . . . . . Investigation 4 | . 2 . . . . . 1 . . . 1 . . . . . Extermination 3 | . . . . . . . . . . . 3 . . . . . Reinforcement 5 | . 1 . . . . . 2 . 1 . 1 . . . . . Assault 1 | . . . . . . . . . . . 1 . . . . . Garrison 1 | . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Distress Signals 34 | . 1 . 6 . . . 7 . 3 . 2 . . . . 15 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 243 | . 31 . 36 13 . 3 41 21 22 20 23 6 8 . 3 16 Peak Tracking Total 10 | . 5 . 4 4 . 3 6 4 4 10 4 3 4 . 3 7 Tactical Retreats 17 | . 3 . 3 . . . 1 . . . 1 . 2 . . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Traps Triggered 11 | . 1 . 1 . . . 3 2 . 3 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Machines Disabled 46 | . 3 . 11 . . . 4 5 . 1 20 . . . 2 . Max in Single Turn 10 | . 2 . 3 . . . 1 1 . 1 10 . . . 1 . Garrison Relay 4 | . . . . . . . . 3 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Machines Accessed 28 | . 3 . 4 . 2 . 6 2 6 1 3 . 1 . . . Terminals 18 | . 3 . 3 . . . 2 2 4 1 3 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . . Total Hacks 71 | . 7 . 8 . 2 . 15 7 17 3 11 . 1 . . . Successful 32 | . 2 . 5 . 2 . 7 . 9 1 5 . 1 . . . Failed 38 | . 5 . 2 . . . 8 7 8 2 6 . . . . . Catastrophic 3 | . . . . . . . . 1 2 . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . Manual 25 | . 5 . 3 . 1 . 1 . 10 . 1 . . 4 . . Terminals 49 | . 7 . 7 . . . 2 7 12 3 11 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . 4 . . . . . . . Recycling Units 4 | . . . 1 . . . 3 . . . . . . . . . Scanalyzers 8 | . . . . . . . 8 . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . 1 . . . . . . . Terminal Hacks 21 | . 2 . 5 . 2 . 1 . 4 1 5 . 1 . . . Record 1 | . . . . . 1 . . . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . 1 . . . . . 1 . 1 . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . . . . . 1 . . . . . . . Zone Layout 6 | . . . 2 . . . 1 . 2 . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 4 . . . . . . . Scan Component 2 | . . . . . . . . . 2 . . . . . . . Repair 2 | . . . . . . . . . 2 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . . Retrieve Study 4 | . . . . . . . 4 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 . 3 . . . 3 2 5 1 3 . . . . . Full Trace Events 4 | . . . . . . . . 2 . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . . . . . . . Time 92 | . . . . . . . . . 92 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . . . 1 . . . . . Relay Couplers Released 12 | . . . . . . . . 9 . 3 . . . . . . Machine Destruction 12 | . . . . . . . . 9 . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Total Allies 2 | . . . . . . . . 2 . . . . . . . . Largest Group 2 | . . . . . . . . 2 . . . . . . . . Highest-Rated Group 50 | . . . . . . . . 50 . . . . . . . . Highest-Rated Ally 25 | . . . . . . . . 25 . . . . . . . . Initial Warlord ECA Mod 5 | . . . . . . . . . 5 5 5 5 5 5 5 4 Total Orders 1 | . . . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . . . 1 . Ally Attacks 10 | . . . . . . . . 10 . . . . . . . . Total Damage 248 | . . . . . . . . 248 . . . . . . . . Kills 4 | . . . . . . . . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Active Infowar (turns) 906 | . 32 . 92 . . . 210 . . . . . . . 73 499 Seismic 334 | . 32 . 92 . . . 210 . . . . . . . . . Decoding 572 | . . . . . . . . . . . . . . . 73 499 Machine Analysis 285 | . . . . . . . . . . . . . . . . 285 Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 3 . 1 . . . . . . . 2 1 1 . 1 Drone Launches 1 | . . . . . . . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Turns Passed 13712 | 85 1098 632 1585 506 468 717 1564 724 894 487 2114 508 684 773 374 499 Spaces Moved 6571 | 46 484 513 583 211 246 276 726 321 325 222 930 246 291 393 224 534 Core 533 | 9 . . . . . . . . . . . . . . 153 371 Treads . | . . . . . . . . . . . . . . . . . Legs 5875 | 37 484 513 583 211 246 276 726 321 325 222 930 246 291 393 71 . Wheels . | . . . . . . . . . . . . . . . . . Hover 163 | . . . . . . . . . . . . . . . . 163 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 120 120 120 120 120 120 200 130 195 50 50 Average Speed 152 | 106 135 120 188 190 190 189 126 136 148 126 180 200 194 195 140 53 Slowest Speed 600 | 120 190 120 190 190 190 190 190 190 190 195 260 200 200 200 600 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 78 95 45 58 60 77 58 59 40 42 25 51 46 50 51 48 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . . 1 . . . . Known Exits Taken 5 | . . . . . . 1 1 . 1 . 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . . . . 1 1 1 . Scrap Searched 10 | . . 1 . 1 . 2 . . . . . 2 1 . . 3 Spaces Dug 63 | . . . 2 10 . . 14 1 . . 3 . 31 . . 2 Terrain Destroyed 396 | . 22 . 30 44 . . 59 50 . 2 51 33 57 . 44 4 Melee 23 | . . . 2 . . . 14 1 . . 3 . 2 . . 1 Projectile 43 | . . . . . . . . . . 2 3 . 35 . . 3 AOE 330 | . 22 . 28 44 . . 45 49 . . 45 33 20 . 44 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Zio Dee Pro Total 9119 | 69 781 528 885 255 248 447 1177 472 641 346 1251 256 350 397 269 747 Wait 1409 | . 167 . 125 4 . 152 267 30 237 35 182 . . . 14 196 Move 6556 | 45 483 512 582 210 245 275 726 320 324 221 929 245 290 392 223 534 Hop . | . . . . . . . . . . . . . . . . . Pick Up 125 | 9 17 4 14 . 1 1 23 7 9 12 16 1 . 2 6 3 Fast Attach 43 | . . . 11 . . . 7 . 5 1 11 . 5 1 1 1 Attach 54 | 6 4 . 2 . . 1 10 5 2 8 6 . 1 . 4 5 Detach 7 | . . . . . . . 1 . . 1 2 . . . . 3 Swap 143 | 1 14 1 22 8 . 4 25 19 11 9 20 3 5 1 . . Drop 139 | . 11 4 34 1 2 3 23 9 10 7 22 1 4 1 6 1 Fire 559 | 8 85 1 93 26 . 11 79 48 43 41 57 6 43 . 15 3 Melee 62 | . . . 2 6 . . 16 22 . 7 6 . 2 . . 1 Ram . | . . . . . . . . . . . . . . . . . Kick 10 | . . 6 . . . . . . . 4 . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . . . Rewire 7 | . . . . . . . . 7 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 7) 580 | -10/Materials | Discovered new exit (range 11) 752 | -10/Materials | Discovered new exit (range 16) 921 | -10/Materials | Lost 3 parts (1n1u1w) 1175 | -10/Materials | Build established: Scavenger-Mutant 1184 | -10/Materials | Entered Mines 1185 | -10/Mines | Assembled infested the area 1190 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1200 | -10/Mines | Met a Derelict bent on vengeance 1221 | -10/Mines | Learned location of Recycling (-8) 1437 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1446 | -10/Mines | Discovered new exit (range 10) 1576 | -10/Mines | Identified exit to Subcaves 1583 | -10/Mines | Discovered new exit (range 5) 1816 | -10/Mines | Entered Materials 1816 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2158 | -9/Materials | Build established: Scavenger-Tank 2255 | -9/Materials | Central database locked down 2455 | -9/Materials | Discovered new exit (range 16) 2740 | -9/Materials | Discovered new exit (range 16) 3401 | -9/Materials | Entered Mines 3461 | -9/Mines | Excavation squad dispatched 3461 | -9/Mines | A large section of the Mines collapsed 3758 | -9/Mines | Identified exit to Materials 3900 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3900 | -9/Mines | Discovered new exit (range 5) 3907 | -9/Mines | Entered Exiles 3953 | -9/Exiles | Met 8R-AWN 3987 | -9/Exiles | Met EX-HEX 4042 | -9/Exiles | Met EX-BIN 4071 | -9/Exiles | Aligned with FarCom system 4073 | -9/Exiles | Given EX-Vault access code 4113 | -9/Exiles | Build established: Scavenger-Gunner 4116 | -9/Exiles | Opened EX-Vault 4129 | -9/Exiles | Found Firepult 4166 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4221 | -9/Exiles | Met EX-DEC 4229 | -9/Exiles | Learned location of Zion (-7) 4284 | -9/Exiles | Discovered new exit (range 14) 4375 | -9/Exiles | Left Exiles lab with Firepult 4375 | -9/Exiles | Entered Mines 4662 | -8/Mines | Build established: Scavenger-Skirmisher 5080 | -8/Mines | Discovered exit to Materials (range 5) 5092 | -8/Mines | Entered Materials 5092 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5445 | -8/Materials | Discovered new exit (range 13) 5758 | -8/Materials | Build established: Scavenger-Tank 5849 | -8/Materials | Lost 3 parts (1p2u) 6059 | -8/Materials | Discovered new exit (range 3) 6085 | -8/Materials | Build established: Scavenger-Skirmisher 6656 | -8/Materials | Identified exit to Garrison 6656 | -8/Materials | Entered Garrison 6743 | -8/Garrison | Garrison Relay disabled 6750 | -8/Garrison | Triggered checkpoint 6967 | -8/Garrison | Triggered checkpoint 7036 | -8/Garrison | Discovered new exit (range 9) 7046 | -8/Garrison | Triggered checkpoint 7147 | -8/Garrison | Garrison Relay disabled 7219 | -8/Garrison | Garrison Relay disabled 7307 | -8/Garrison | Discovered new exit (range 16) 7360 | -8/Garrison | Lost 4 parts (1p1n2w) 7380 | -8/Garrison | Entered Materials 7488 | -8/Materials | Repaired Beam Rifle+ 7550 | -8/Materials | Repaired Prc. Beam Rifle 7702 | -8/Materials | Discovered new exit (range 5) 7982 | -8/Materials | Discovered new exit (range 15) 8213 | -8/Materials | Garrison activated, responded to threat 8270 | -8/Materials | Identified exit to Garrison 8274 | -8/Materials | Entered Garrison 8278 | -8/Garrison | Triggered checkpoint 8386 | -8/Garrison | Triggered checkpoint 8441 | -8/Garrison | Garrison Relay disabled 8554 | -8/Garrison | Triggered checkpoint 8557 | -8/Garrison | Triggered checkpoint 8561 | -8/Garrison | Core integrity fell below 50% 8656 | -8/Garrison | Lost 7 parts (1p3u3w) 8741 | -8/Garrison | Discovered new exit (range 15) 8761 | -8/Garrison | Entered Factory 8761 | -7/Factory | Evolved 2 slots: Utility x2 8876 | -7/Factory | Discovered new exit (range 13) 9667 | -7/Factory | Identified exit to Lower Caves 9695 | -7/Factory | Build established: Skirmisher 10761 | -7/Factory | First assault squad dispatched 10875 | -7/Factory | Entered Lower Caves 10881 | -7/Lower Caves | Met a Warlord Commander 10884 | -7/Lower Caves | Learned location of Warlord (-5) 10885 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10892 | -7/Lower Caves | Found Encrypted Comm Array 10973 | -7/Lower Caves | Identified exit to Lower Caves 11026 | -7/Lower Caves | Build established: Scavenger-Tank 11086 | -7/Lower Caves | Encountered a Warlord checkpoint 11383 | -7/Lower Caves | Entered another Lower Caves area 11441 | -7/Lower Caves | Discovered new exit (range 12) 11631 | -7/Lower Caves | Spotted B-75 Beast 11648 | -7/Lower Caves | Destroyed B-75 Beast 12036 | -7/Lower Caves | Discovered new exit (range 12) 12067 | -7/Lower Caves | Entered Zion 12093 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12331 | -7/Zion | Given the Hacking Drone Bay 12335 | -7/Zion | Found Prototype Device 12335 | -7/Zion | Identified Hacking Drone Bay 12375 | -7/Zion | Build established: Scavenger-Gunner 12417 | -7/Zion | Learned Factory interactive machine intel 12505 | -7/Zion | Visited the Megawrench Repair Shop 12505 | -7/Zion | Megawrench repaired 10 parts 12625 | -7/Zion | Rebuked by Imprinter 12803 | -7/Zion | Opened final containment barrier to the Deep Caves 12834 | -7/Zion | Discovered new exit (range 3) 12834 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12840 | -7/Zion | Entered Deep Caves 12975 | -7/Deep Caves | Attacked by Z-Imprinter 13004 | -7/Deep Caves | Z-Facility disabled 13012 | -7/Deep Caves | Destroyed Z-Imprinter 13034 | -7/Deep Caves | Lost 5 parts (2n3w) 13139 | -7/Deep Caves | Core integrity fell below 50% 13169 | -7/Deep Caves | Lost 4 parts (3u1w) 13211 | -7/Deep Caves | Discovered new exit (range 6) 13214 | -7/Deep Caves | Entered Proximity Caves 13218 | -6/Proximity Caves | Learned Factory garrison access intel 13253 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13263 | -6/Proximity Caves | Spotted B-75 Beast 13322 | -6/Proximity Caves | Core integrity fell below 20% 13713 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13306_ Found 36 Matter. 13307_ Dropped Imp. EM Pulse Cannon. 13307_ Acquired Fission Core. 13323_ Critical hit (Burn: +37). 13371_ Core Analyzer destroyed. 13415_ Searching scrap... 13415_ Found Imp. Datajack. 13415_ Found Arc Thrower. 13415_ Found Machine Analyzer. 13415_ Found Gravmag System. 13415_ Found 49 Matter. 13416_ Acquired 49 matter. 13416_ Acquired Gravmag System. 13421_ Acquired Machine Analyzer. 13427_ Searching scrap... 13427_ Found Mak. Sword. 13427_ Found Mak. Laser. 13427_ Found 48 Matter. 13428_ Acquired 48 matter. 13429_ Acquired Mak. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ???????????????????????????? #???????????????????? | | ###?????###???????????????? #???????????????????? | | # ###??## ##?????????????## #????????????????#### | | # #### ##????###???## #????????????????# | | ##???# ##### #????????? ???# | | ##??# / #???????????# ??# | | #### #### #??????????# ???# | | ####??## ## [ #?????###??# #???# | | ##??????### #???## ##?? ##??# | | #?????????## ##?## ##?# #### # | | #??????????## ## ### #??# #??? | | #???????????###### @## #??# #??? | | ##???????????????# / #???# #???# | | #???????????????# #????# #?### | | #???????????????# ##????# ### | | ##?????????????## ##?????# ## | | ##????????????# b ####??## | | #????????????# ## ## #### | | ####????????# ## g##g## | | ###?? ###### ## ## | | #?# ?????# g #### | | ## #?# ## ###### ## ##??## | | ## #? ###?# #????########????# | | ?# ##??????# ### ????????????????# | | ?# ##???????# ????## ????????????????# | | ?#### ###???????????????### $???????????????### | | ?????##???????????????????####?????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Rifle | 26% | -8/Materials Prc. Beam Rifle | 61% | -8/Materials Studied --------- Particle Gun | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Like You, Cogmind Sixth Sense Well Done Challenges ------------ None Game ------ Seed VortexCooledMiniperforator Manual? 0 Play Time 02:04:50 Cumulative 9.6 hours Start 2025.11.04 @ 17:39:11 End 2025.11.05 @ 13:58:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 14 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5741460-6729-4293-8cb6-5e9e12f515f8