Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 23:04:06 Player: PeeBee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (1468) 1468 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1237) 1237 TOTAL SCORE: 7160 Bonus ------- Follower Combat Kills 337 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 100/100 System Corruption 11% Temperature Cool (18) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Heavy Armor Plating Improved Medium Armor Plating Bomb Factory No. 2 > --- WEAPON ----------- Heavy Riot Gun Heavy Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine High-powered Shock Rifle Bore Cannon Grenade Launcher [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Bomb Factory No. 2 Device Bomb Factory No. 2 Storage High-capacity Storage Unit Protection Improved Medium Armor Plating Weapon Grenade Launcher Energy Gun Heavy Riot Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 4 | . . 1 . . . 3 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 42 | 6 4 1 5 8 5 3 3 . . 7 Power 4 | 1 . . . . 1 1 . . . 1 Engine 4 | 1 . . . . 1 1 . . . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 9 | 2 . . 1 . 3 . 1 . . 2 Treads 8 | 2 . . . . 3 . 1 . . 2 Leg 1 | . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 12 | 1 3 . . 5 . 1 2 . . . Device 4 | . . . . 4 . . . . . . Storage 3 | 1 1 . . . . . 1 . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 5 | . 2 . . 1 . 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 17 | 2 1 1 4 3 1 1 . . . 4 Energy Gun 3 | 1 . . . . . 1 . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 1 . 1 2 . 1 . . . . 1 Ballistic Cannon 4 | . . . 1 2 . . . . . 1 Launcher 4 | . 1 . 1 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . Parts Lost 20 | . . . 2 . 1 . . . . 17 Power 3 | . . . . . . . . . . 3 Propulsion 6 | . . . . . 1 . . . . 5 Utility 6 | . . . 2 . . . . . . 4 Weapon 5 | . . . . . . . . . . 5 Highest Loss Streak 14 | . . . 2 . 1 . . . . 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 88 77 69 85 86 65 73 86 86 43 Engine 11 | . 14 11 11 11 11 13 13 13 13 7 Treads 22 | . 28 22 22 22 26 20 23 26 26 12 Leg 6 | . . . 3 11 5 . . . . . Device 9 | . . . . 12 11 6 6 6 6 2 Protection 8 | . 17 22 11 6 11 5 8 13 13 4 Energy Gun 1 | . . . . . . 6 6 6 6 2 Ballistic Gun 4 | . 14 11 15 1 9 6 6 6 6 3 Ballistic Cannon 6 | . . . 3 10 1 . . . . . Launcher 8 | . 13 11 2 9 11 6 6 6 6 1 Naked Turns 34 | . . . . . . . . . . 34 Heaviest Build 127 | 12 15 17 23 67 58 67 127 127 127 127 Greatest Support 80 | 40 40 40 40 40 60 60 80 80 80 80 Greatest Overweight (x) 18 | . . . . 1 15 1 1 1 1 18 Average Overweight (x) . | . . . . . . . . 1 1 1 Largest Inventory Capacity 25 | 8 25 5 5 5 5 5 20 20 20 20 Average Capacity 7 | 5 5 5 5 5 5 5 7 20 20 16 Most Carried 6 | 1 1 3 5 5 5 4 4 5 5 6 Average Carried 4 | . . 1 4 4 4 3 4 4 5 3 Final Capacity 20 | 5 5 5 5 5 5 5 20 20 20 5 Final Carried 5 | . 1 3 5 5 5 4 4 5 5 2 Class Distribution -------------------- 72% | Mutant 26% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Bomber | -6/Factory Scavenger-Bomber | -6/Lower Caves Scavenger-Bomber | -6/Lower Caves Scavenger-Bomber | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1343 | 239 149 . 42 218 206 . 215 13 . 261 Remotely . | . . . . . . . . . . . Salvage Created 1128 | . 227 . 99 . 332 . 234 60 . 176 Parts 72 | . 20 . 9 . 11 . 19 3 . 10 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 63 | . . . . 3 21 . 15 2 . 22 Prevented 9 | . . . . . 4 . . . . 5 Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 33 | . 5 . 4 . 10 . 8 1 . 5 Guns 10 | . 1 . 2 . 2 . 2 . . 3 Cannons 1 | . . . . . . . . . . 1 AOE 22 | . 4 . 2 . 8 . 6 1 . 1 Classes Destroyed 11 | . 3 . 3 . 2 . 1 1 . 1 Worker 2 | . 2 . . . . . . . . . Builder 1 | . . . 1 . . . . . . . Drone 1 | . . . . . . . . . . 1 Watcher 3 | . 3 . . . . . . . . . Swarmer 8 | . . . 1 . 4 . 3 . . . Grunt 14 | . 5 . 2 . 3 . 2 . . 2 Brawler 2 | . . . . . 1 . 1 . . . Duelist 1 | . . . 1 . . . . . . . Sentry 1 | . . . . . . . . 1 . . Hunter 2 | . . . . . 2 . . . . . Programmer 4 | . . . . . . . 2 . . 2 Best Kill Streak 6 | . 4 . 5 . 6 . 6 1 . 3 Combat Bots Only 6 | . 2 . 4 . 6 . 6 1 . 3 Max Kills in Single Turn 3 | . 2 . 3 . 3 . 3 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 . 2 . 2 . 3 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 272 | . 9 . 22 . 48 . 29 9 . 155 Missed 70 | . 2 . 5 . 15 . 10 6 . 32 Damage Taken 4813 | . 325 . 369 . 607 . 304 28 . 3180 Core 1071 | . 132 . 51 . 37 . 32 . . 819 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 54 | . . . . 54 . . . . . . Core Remaining (%) 75 | 100 47 . . . 78 . . . . . Volleys Fired 75 | . 8 . 10 5 17 . 12 1 . 22 Largest 3 | . 2 . 2 2 2 . 3 3 . 3 Hottest 117 | . 50 . 80 80 53 . 113 113 . 117 Shots Fired 156 | . 16 . 17 10 28 . 34 4 . 47 Gun 98 | . 8 . 12 5 17 . 23 3 . 30 Cannon 16 | . . . 2 5 . . . . . 9 Launcher 42 | . 8 . 3 . 11 . 11 1 . 8 Special . | . . . . . . . . . . . Kinetic 88 | . 8 . 14 10 17 . 12 1 . 26 Thermal . | . . . . . . . . . . . Explosive 42 | . 8 . 3 . 11 . 11 1 . 8 Electromagnetic 26 | . . . . . . . 11 2 . 13 Robot Hit Streak 10 | . 2 . 9 10 2 . 5 3 . 7 Robot Miss Streak 7 | . 2 . 2 2 5 . 3 1 . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 80 | . 7 . 12 4 9 . 21 3 . 24 Core Hits 95 | . 15 . 9 1 22 . 21 4 . 23 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . 1 2 . . . . . . Critical Strikes 4 | . . . 1 2 . . . . . 1 Destroy 4 | . . . 1 2 . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3375 | . 451 . 381 56 821 . 837 42 . 787 Guns 929 | . 15 . 139 22 118 . 186 30 . 419 Cannons 102 | . . . 16 34 . . . . . 52 Explosions 2332 | . 436 . 226 . 703 . 651 12 . 304 Melee . | . . . . . . . . . . . Ramming 12 | . . . . . . . . . . 12 Kinetic 840 | . 15 . 155 56 118 . 131 18 . 347 Thermal 205 | . . . . . . . 205 . . . Explosive 2127 | . 436 . 226 . 703 . 446 12 . 304 Electromagnetic 191 | . . . . . . . 55 12 . 124 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 1 1 1 11 Average Corruption 2 | . . . . . . . 1 1 1 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 20 | . . . . . . . 4 6 2 8 Message Errors 5 | . . . . . . . 1 1 1 2 Matter Fused 3 | . . . . . . . 1 . . 2 Heat Flow Errors 4 | . . . . . . . 1 2 . 1 Energy Discharges 3 | . . . . . . . 1 . 1 1 Data Loss (minor) 2 | . . . . . . . . 2 . . Misfires 2 | . . . . . . . . 1 . 1 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 8 | . . . . . 8 . . . . . Projectiles . | . . . . . . . . . . . Explosions 8 | . . . . . 8 . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 146 | . . . 45 . 37 . 11 . . 53 Shots 8 | . . . 2 . 2 . 1 . . 3 Rammed 4 | . 1 . . . . . . . . 3 Targets Rammed 4 | . 1 . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 596 | . 38 . 54 27 20 . 285 272 . 596 Average Temperature 148 | . 16 . 30 12 12 . 101 109 . 279 Received Heat Transfer 924 | . 57 . 30 . 99 . 36 12 . 690 Effects 35 | . . . . . . . . 1 . 34 Shutdowns 7 | . . . . . . . . . . 7 Energy Bleed 7 | . . . . . . . . 1 . 6 Interference 9 | . . . . . . . . . . 9 Matter Decay 3 | . . . . . . . . . . 3 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . . . 3 Damage (major) 2 | . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 150 | . . . . . . . 150 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 214 | . 214 5 134 . . 200 . . . . Initial 200 | . . 5 1 . . 200 . . . . Average 101 | . 76 5 66 . . 200 . . . . Maximum Alert Level 1 | . 1 . . . . 1 . . . . Low Security (%) 65 | 100 86 100 100 . . . . . . . Level 1 34 | . 13 . . . . 100 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 1 | . . . . . . . . . . 1 Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 2 | . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 54 | . 8 . 6 1 12 . 8 1 . 18 Peak Tracking Total 8 | . 2 . 6 1 4 . 3 1 . 8 Tactical Retreats 2 | . . . 1 . 1 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 1 . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 1 | . 1 . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 4 | . . . . . . . . . 4 . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 25 | . . . . . . . . . 25 . Successful 25 | . . . . . . . . . 25 . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . . 3 . . . . 1 . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 25 | . . . . . . . . . 25 . Record 7 | . . . . . . . . . 7 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . 3 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 5 | . . . . 4 . . . . . 1 Largest Group 4 | . . . . 4 4 . . . . 1 Highest-Rated Group 158 | . . . . 158 158 . . . . 96 Highest-Rated Ally 96 | . . . . 41 41 . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 41 | . . . . . 26 . . . . 15 Total Damage 1114 | . . . . . 646 . . . . 468 Kills 10 | . . . . . 6 . . . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 3 . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 10056 | 119 484 41 237 5474 886 371 1096 820 245 283 Spaces Moved 4505 | 71 282 25 125 2424 400 148 487 327 99 117 Core 67 | 3 . . . . 5 . . . . 59 Treads 4438 | 68 282 25 125 2424 395 148 487 327 99 58 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 170 170 170 250 250 50 Average Speed 216 | 155 160 160 160 224 205 248 216 250 250 176 Slowest Speed 950 | 160 160 160 160 240 800 250 250 250 250 950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . Exploration Rate (%) 37 | 5 40 4 27 93 47 4 57 43 72 15 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . . . 2 . . 1 . 1 . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 15 | . . . . 3 1 . 11 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 227 | . 49 . 26 . 48 . 50 . . 54 Melee . | . . . . . . . . . . . Projectile 7 | . . . 2 . . . . . . 5 AOE 220 | . 49 . 24 . 48 . 50 . . 49 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total 4663 | 78 300 26 144 2447 434 151 501 328 98 156 Wait 11 | . 1 . . . 6 . . . . 4 Move 4494 | 70 280 24 124 2423 399 147 486 326 98 117 Hop . | . . . . . . . . . . . Pick Up 14 | . 1 1 4 4 2 1 . 1 . . Fast Attach 23 | 6 4 . 1 4 3 1 3 . . 1 Attach 13 | . . . 1 4 . 2 . . . 6 Detach 7 | 1 2 . . 1 . . . . . 3 Swap 6 | . . 1 3 . 2 . . . . . Drop 15 | 1 2 . 1 6 5 . . . . . Fire 75 | . 8 . 10 5 17 . 12 1 . 22 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . Escape Stasis 1 | . 1 . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 492 | -10/Materials | Crushed by falling debris 493 | -10/Materials | Core integrity fell below 50% 566 | -10/Materials | Discovered new exit (range 16) 604 | -10/Materials | Entered another Materials area 604 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 622 | -9/Materials | Discovered new exit (range 7) 645 | -9/Materials | Entered Mines 669 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 767 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 882 | -9/Mines | Entered Zion 1383 | -7/Zion | Learned Factory machine intel 1396 | -7/Zion | Found Prototype Device 1396 | -7/Zion | Identified Phasing AFG 1564 | -7/Zion | Learned location of Quarantine (-3) 1801 | -7/Zion | Found Prototype Device 1803 | -7/Zion | Identified Bomb Factory No. 2 2346 | -7/Zion | Imprinted 2348 | -7/Zion | Declared Zion's savior 2831 | -7/Zion | Learned Factory emergency access door positions 2859 | -7/Zion | Learned Factory repair station intel 3517 | -7/Zion | Given the Hacking Drone Bay 6296 | -7/Zion | Discovered new exit (range 16) 6356 | -7/Zion | Entered Proximity Caves 6356 | -6/Proximity Caves | Accompanied by 4 allies 6478 | -6/Proximity Caves | Learned Factory stockpile data 6551 | -6/Proximity Caves | Spotter reported a threat 7185 | -6/Proximity Caves | Learned location of 1 exit from Factory 7206 | -6/Proximity Caves | Discovered new exit (range 7) 7242 | -6/Proximity Caves | Entered Factory 7242 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7243 | -6/Factory | Identified exit to Factory 7246 | -6/Factory | Loaded intel: 304 machine locations 7247 | -6/Factory | Loaded intel: 6 repair station locations 7463 | -6/Factory | Discovered new exit (range 8) 7549 | -6/Factory | Build established: Scavenger-Bomber 7613 | -6/Factory | Entered Lower Caves 8677 | -6/Lower Caves | Discovered new exit (range 8) 8709 | -6/Lower Caves | Entered another Lower Caves area 8843 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9189 | -6/Lower Caves | Identified exit to Data Miner 9529 | -6/Lower Caves | Entered Data Miner 9529 | -6/Data Miner | Discovered new exit (range 6) 9577 | -6/Data Miner | Met Data Miner 9644 | -6/Data Miner | Learned location of Section 7 (-3) 9644 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9692 | -6/Data Miner | Received God Mode back door access code from Data Miner 9774 | -6/Data Miner | Entered Proximity Caves 9776 | -5/Proximity Caves | Spotter reported a threat 9777 | -5/Proximity Caves | Spotter reported a threat 9848 | -5/Proximity Caves | Spotter reported a threat 9859 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9887 | -5/Proximity Caves | Escorted by Enhanced Grunt 9902 | -5/Proximity Caves | System corruption reached 10% 9918 | -5/Proximity Caves | Spotter reported a threat 9949 | -5/Proximity Caves | Lost 14 parts (2p4n3u5w) 9985 | -5/Proximity Caves | Core integrity fell below 50% 10038 | -5/Proximity Caves | Core integrity fell below 20% 10054 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 10057 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- E-15 Imp unfolds itself. Enhanced Grunt Prototype Energy Cannon blown off. Enhanced Grunt Lyr. Medium Armor Plating blown off. Enhanced Grunt Adv. Particle Charger blown off. Enhanced Grunt Adv. Heat Sink blown off. E-15 Imp destroyed. Enhanced Grunt suffers critical hit (Burn). Cesium-ion Thruster fries itself beyond repair. G-50 Soldier suffers critical hit (Burn). Segregator fries itself beyond repair. Rnf. Deuterium Engine destroyed. Hcp. Storage Unit destroyed. System corrupted: Heat flow error (+226). Med. Treads destroyed. Critical hit (Burn: +37). System corrupted: Energy discharge (-34). Slammed into G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????####??????????????????? | | ???????????????????#????## #?#####???????????? | | ??????????????????## #### ## #???????????? | | ?????????????????## #???????????? | | ????????????????## #####???????? | | ????????????????# #???????? | | ????????????????# # #???????? | | ??????????????????### # #???????? | | ????????????????????# ### ###### ##??????? | | ????????????????????# ????## #??#" #??????? | | ??????????????????????????? ##??#" #####??? | | ???????????????????????????# ##### ?? | | ??????????????????????###### " ###?????? | | ??????????????????????# ### ## "%## #?????? | | ?????????????????????## #?### #" " ####### | | ?????????????????????# #???# # # " | | ?????????????????????# ##???# # " ? | | ?????????????????????#g #####?# =% # ## #?? | | ????????????????????## ### ### !%] # ##? | | ????????????????????#g ## ## !! ## | | ????????????????????# g ##"# # | | ????????????????????## @g ##" # | | ??????????????????##### ### % ## | | ??????????????##### ## ###/;### ### "# | | ??????????????# # ?# #?? | | ???????????????# # ?# ##? | | ???????????????# #" ?# #? | | ???????????????## #" #### ## | | ????????????????###### ## #" / # #?# | | ?????????????????????## ## #" # ##?# | | ??????????????????????# ## ##### #?? | | ??????????????????????# #??? | | ????????????????????# ##???? | | ????????????????????######## ##?????? | | ???????????????????????????## ## ##???????? | | ????????????????????????????###### ###????????? | | ?????????????????????????????????####??????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 825 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Coolant Injector | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer I'm Back, Baby! Robot Respite Serviceable Loadout Storm Trooper The One The Oracle Tourist Challenges ------------ None Game ------ Seed FlightGrenadeBrace Manual? 0 Play Time 01:03:30 Cumulative 2.1 hours Start 2024.04.16 @ 12:33:38 End 2024.04.17 @ 23:04:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3ccf7dfa-4f78-43cb-ae97-c168db2e3dc3