Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.06 @ 19:54:38 Player: Stryker Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (178) 890 Value Destroyed (8396) 8396 Prototype IDs (110) 2200 Alien Tech Used (9) 1800 Bonus (33182) 33182 TOTAL SCORE: 57168 Bonus ------- High Alert Combat Kills 1048 Follower Combat Kills 1670 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Recovered Sigix Corpse 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Win 3000 Friendly Fire -36 Cogmind --------- Core Integrity 1219/1600 Matter 220/300 Energy 391/530 System Corruption 1% Temperature Cool (15) Movement Flying (23) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Electron Diverter Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (12) ----- Medium Storage Unit Experimental Sensor Array Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Light Regenerative Plating Advanced Focal Shield Thermal Barrier AEGIS Remote Shield > --- WEAPON (3) ------- Molecular Scythe > --- INVENTORY (8) ---- Improved Diametric Drive Cooled Q-thruster Nanoactuators Advanced Cloaking Device EM Disruption Field Improved System Restoration Module Sigix Corpse Peak State ------------ > --- POWER ------------ Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Electron Diverter Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Experimental Signal Interpreter Advanced Core Analyzer Experimental Armor Integrity Analyzer Advanced Reaction Control System Advanced Cloaking Device Light Regenerative Plating Advanced Focal Shield Thermal Barrier EM Disruption Field Improved Energy Mantle > --- WEAPON ----------- Molecular Scythe Sigix Broadsword > --- INVENTORY -------- Cooled Q-thruster Experimental Sensor Array Nanoactuators Antimissile System System Restoration Module Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor [Rating: 235] Favorites ----------- Power Vortex Chain Reactor Engine Reinforced Ion Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Cooled VTOL Module Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Advanced Focal Shield Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Light Regenerative Plating Weapon Spear Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Molecular Scythe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 15 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 1 . . . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Utility 8 | . . 1 1 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 418 | 3 9 34 9 47 4 8 . . 8 3 4 5 4 27 . . 7 2 24 8 1 6 1 30 5 43 45 20 27 27 7 Power 17 | . 2 2 . 2 . 2 . . 1 . . . . 2 . . 1 . . . . . . . . . 1 1 . 1 2 Engine 6 | . 2 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . 1 . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 2 Propulsion 61 | 2 1 12 4 15 . . . . 1 . . . . 3 . . 1 . 4 . . . . 6 . 1 4 5 . 2 . Treads 18 | 1 . 8 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 10 | 1 1 4 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 33 | . . . . 6 . . . . 1 . . . . 3 . . 1 . 4 . . . . 6 . 1 4 5 . 2 . Utility 279 | 1 3 7 3 19 4 6 . . 4 3 4 3 3 19 . . 5 1 18 4 1 6 1 20 4 40 36 12 27 20 5 Device 214 | . . . . 6 3 3 . . 3 3 3 3 3 13 . . 5 1 14 4 1 4 1 19 4 37 30 12 21 19 2 Storage 18 | 1 3 4 1 6 . . . . . . . . . 1 . . . . . . . 1 . . . 1 . . . . . Processor 19 | . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . 1 5 . 5 1 3 Hackware 6 | . . . . 1 . . . . . . . . . 2 . . . . 1 . . 1 . 1 . . . . . . . Protection 22 | . . 3 2 5 1 3 . . 1 . 1 . . 3 . . . . . . . . . . . 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 61 | . 3 13 2 11 . . . . 2 . . 2 1 3 . . . 1 2 4 . . . 4 1 2 4 2 . 4 . Energy Gun 4 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 13 | . 1 9 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Ballistic Cannon 9 | . . 1 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 5 | . . . . . . . . . . . . 1 1 . . . . 1 . 2 . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . . 1 1 1 4 1 . 2 . Piercing Weapon 14 | . . . . 4 . . . . 2 . . 1 . 2 . . . . 1 1 . . . 2 . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . 1 . 3 . . . . . . . 1 . 1 . . 5 . 3 . . 3 . 4 1 2 4 6 2 2 2 Parts Lost 19 | . 3 6 . 3 . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . 4 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 3 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Utility 6 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 Weapon 7 | . 3 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 3 | . 1 3 . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . 1 Average Slot Usage (%) 89 | . 99 99 98 92 100 100 100 100 100 100 100 100 100 91 88 88 83 82 81 78 78 76 78 80 80 77 83 83 83 83 84 Engine 3 | . 14 11 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 7 6 7 7 13 13 13 13 13 11 11 11 2 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 4 6 7 7 7 8 Treads 7 | . 14 21 18 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 14 11 16 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . 2 38 38 38 38 40 40 40 40 40 32 29 29 29 29 28 26 26 26 26 23 28 26 22 23 23 22 23 Device 13 | . . . . 1 22 21 23 23 19 20 13 13 13 11 17 17 17 17 20 21 21 19 21 23 27 27 22 22 22 22 19 Storage 12 | . 28 23 27 28 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 3 3 3 3 Processor 4 | . . . . . 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 14 15 14 15 16 Protection 4 | . . 9 9 6 . 1 . . . . 5 6 6 2 5 5 5 5 5 5 5 5 5 4 4 4 3 3 3 3 3 Ballistic Gun 2 | . 13 15 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . 2 9 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 4 4 3 7 7 7 6 6 Piercing Weapon 3 | . . . . 4 15 15 15 15 13 13 13 13 10 6 5 5 5 4 5 2 . . . 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 17 33 66 79 138 27 27 26 26 35 34 34 34 34 49 49 49 60 59 69 69 67 75 62 83 82 85 99 99 99 104 101 Greatest Support 119 | 20 16 16 28 70 31 31 26 26 36 36 36 36 36 52 52 52 61 61 79 79 79 79 79 91 91 91 108 119 109 109 109 Greatest Overweight (x) 6 | 1 2 5 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . 1 3 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 32 | 8 14 22 22 32 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 13 | 6 12 16 22 28 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 32 | 8 14 22 22 32 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 13 | 6 12 15 21 28 7 8 8 8 7 8 8 8 8 7 8 8 7 8 7 8 8 7 8 7 7 7 7 7 8 7 6 Final Capacity 22 | 8 14 22 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 22 | 8 14 22 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 7 Class Distribution -------------------- 44% | Messiah-Sprinter 22% | Hauler-Mutant 13% | Mutant 9% | Sprinter 6% | Messiah-Ninja 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Warlord Messiah-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Zhirov Messiah-Sprinter | -3/Proximity Caves Messiah-Sprinter | -3/Research Messiah-Sprinter | -3/Quarantine Messiah-Sprinter | -3/Section 7 Messiah-Ninja | -2/Research Messiah-Ninja | -2/Testing Messiah-Ninja | -1/Access Messiah-Sprinter | -1/Command Messiah-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 6625 | 257 117 679 410 1406 116 155 . 97 80 20 30 60 70 244 21 . . 65 285 95 . 65 60 290 40 590 340 191 272 570 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8636 | 120 279 1038 329 954 73 131 . 92 91 . . . 64 313 . . . . 546 43 . 236 . 568 98 1527 109 191 272 1562 . Parts 426 | 4 23 62 12 47 2 7 . 1 2 . . . 5 15 . . . . 29 5 . 1 . 38 5 75 7 3 22 61 . Haulers Intercepted 7 | . . 3 1 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Recyclers Shooed 8 | 1 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . 2 6 . 4 . . 2 . 4 . . . 5 . . 7 . . . . . . . . . . . Prevented 9 | . . . . . . . . . . . 1 . . . . . 4 . . 1 . . 3 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 134 | . 10 22 6 26 1 2 . . 1 . . . 5 2 . . . . 4 4 . . . 6 2 18 1 . 6 18 . Melee 66 | . . . . 3 1 2 . . 1 . . . . 2 . . . . 4 2 . . . 6 2 18 1 . 6 18 . Guns 31 | . 10 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 26 | . . 1 5 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 10 | . . . . 3 . . . . . . . . 5 . . . . . . 2 . . . . . . . . . . . Classes Destroyed 14 | 2 3 3 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Worker 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . 3 1 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Recycler 3 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Watcher 24 | . . 1 . . . . . . 1 . . . . 2 . . . . 7 . . . . 3 1 3 1 2 1 2 . Swarmer 38 | . 6 7 . 3 . . . . . . . . 5 . . . . . . 4 . . . . 2 1 . . 5 5 . Grunt 24 | . 4 7 1 7 . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 33 | . . 8 4 6 1 1 . . 1 . . . . 1 . . . . 1 . . . . 2 . 5 . . . 3 . Hunter 9 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 6 . Programmer 26 | . . . . 7 . . . . . . . . . 1 . . . . 3 . . . . 4 . 8 1 . 1 1 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 5 | 2 5 5 2 4 1 1 . . 1 . . . 5 2 . . . . 2 3 . . . 3 3 5 1 1 5 5 . Combat Bots Only 5 | . 5 5 1 3 1 1 . . 1 . . . 5 1 . . . . 2 3 . . . 3 2 5 1 . 5 5 . Max Kills in Single Turn 5 | 1 1 1 1 4 1 1 . . 1 . . . 5 1 . . . . 1 2 . . . 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 3 . . . . . . . . 5 . . . . . . 2 . . . . . . . . . . . Melee 1 | . . . . 1 1 1 . . 1 . . . . 1 . . . . 1 1 . . . 1 1 1 1 . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 9059 | . 523 1246 409 2345 95 93 . . . . 144 . 49 157 15 . 40 . 129 59 . . 40 246 117 628 43 . 164 971 1546 Core 919 | . 82 85 81 191 25 30 . . . . 43 . 12 . 15 . . . 46 30 . . . 12 . 57 . . 22 38 150 Absorbed by Shields 3345 | . . . . . 38 38 . . . . 11 . . 6 5 . . . . . . . . 242 . 389 22 . 170 998 1426 Core Remaining (%) 86 | 100 67 78 85 . . . . 64 . . . . 93 . . . . 98 . . . . 93 . . 95 . 100 . . 76 Volleys Fired 283 | 9 28 94 28 91 . . . . . . . . 2 . . . . 3 . 3 . . 1 . . 1 . . . 23 . Largest 2 | 2 2 2 2 2 . . . . . . . . 1 . . . . 1 . 1 . . 1 . . 1 . . . 1 . Hottest 107 | 70 100 89 107 107 . . . . . . . . 30 . . . . 30 . 30 . . 30 . . 88 . . . 65 . Shots Fired 520 | 18 52 186 53 178 . . . . . . . . 2 . . . . 3 . 3 . . 1 . . 1 . . . 23 . Gun 253 | 18 48 182 . 4 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Cannon 254 | . . 4 53 174 . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Launcher 9 | . . . . . . . . . . . . . 2 . . . . 3 . 3 . . 1 . . . . . . . . Special 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 426 | 9 24 173 26 171 . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Thermal 38 | 9 23 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Explosive 9 | . . . . . . . . . . . . . 2 . . . . 3 . 3 . . 1 . . . . . . . . Electromagnetic 47 | . 5 8 27 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 2 9 19 8 16 . . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . Robot Miss Streak 7 | 3 3 5 4 7 . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 633 | 8 28 135 37 172 5 6 . 3 3 . . . 1 7 . . . . 25 3 . 4 . 29 7 54 5 3 16 77 5 Core Hits 300 | 3 16 50 8 89 2 2 . 2 2 . . . 9 5 . . . 1 12 9 . 2 . 12 3 22 1 2 7 39 2 Critical Hits 55 | . . 1 2 6 . . . 1 . . . . . 1 . . . . . . . 1 . 3 1 11 2 1 3 22 . Critical Kills 20 | . . 1 1 1 . . . 1 . . . . . 1 . . . . . . . . . 1 . 4 1 1 1 7 . Critical Parts Destroyed 28 | . . . 1 5 . . . . . . . . . . . . . . . . . 1 . 1 1 7 1 . 2 9 . Melee Attacks 941 | . . 8 . 52 26 10 . 11 28 18 14 1 7 36 30 7 2 24 133 9 2 4 17 67 45 127 34 30 60 122 17 Impact 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 604 | . . . . . . . . . . . . . . 6 6 2 . 5 86 6 2 4 17 37 43 127 34 30 60 122 17 Piercing 329 | . . . . 52 26 10 . 11 28 18 14 1 7 30 24 5 2 19 47 3 . . . 30 2 . . . . . . Sneak Attacks 22 | . . 1 . 6 . . . . 1 . . . . 2 . . . . 3 2 . . . 1 . 1 . 2 . 3 . Combat Hostiles 10 | . . . . . . . . . 1 . . . . 1 . . . . 3 2 . . . 1 . . . . . 2 . Follow-up Attacks 42 | . . . . 5 . 1 . . 1 . . . . 1 . . . . 6 2 . . . 5 . . 1 . 5 13 2 Damage Inflicted 31092 | 95 373 1540 930 4209 182 265 . 303 191 . . . 290 480 . . . 12 1805 523 . 746 15 2185 725 5478 547 557 1360 8053 228 Guns 1941 | 95 373 1416 . 57 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3865 | . . 47 930 2693 . . . . . . . . . . . . . . . . . . . . . . . . . 195 . Explosions 927 | . . . . 477 . . . . . . . . 290 . . . . 12 . 133 . . 15 . . . . . . . . Melee 24291 | . . 77 . 914 182 265 . 303 191 . . . . 480 . . . . 1805 390 . 746 . 2185 725 5478 547 557 1360 7858 228 Ramming 68 | . . . . 68 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4728 | 31 163 1321 415 2603 . . . . . . . . . . . . . . . . . . . . . . . . . 195 . Thermal 234 | 64 153 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 927 | . . . . 477 . . . . . . . . 290 . . . . 12 . 133 . . 15 . . . . . . . . Electromagnetic 844 | . 57 125 515 147 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 77 | . . 77 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 19742 | . . . . . . . . . . . . . . 54 . . . . 1213 279 . 746 . 697 725 5478 547 557 1360 7858 228 Piercing 4472 | . . . . 914 182 265 . 303 191 . . . . 426 . . . . 592 111 . . . 1488 . . . . . . . Highest Corruption 7 | . . . . 7 7 7 7 7 . . . . . 1 . . 3 . . . . . . 4 1 6 . . . 3 1 Average Corruption 3 | . . . . 3 7 7 7 7 . . . . . 1 . . 2 . . . . . . 2 1 4 . . . 2 1 Corruption Purged 12 | . . . . . . . . . . . . . . 1 . . . . . . . . . 3 1 4 . . . 3 . Effects 107 | . . . . 48 15 8 1 9 . . . . . 1 . . 1 . . . . . . 5 . 15 . . . 3 1 Message Errors 27 | . . . . 11 3 1 . 4 . . . . . 1 . . . . . . . . . 2 . 4 . . . . 1 Matter Fused 23 | . . . . 8 4 2 1 1 . . . . . . . . . . . . . . . . . 4 . . . 3 . Heat Flow Errors 14 | . . . . 9 . 1 . 1 . . . . . . . . . . . . . . . 1 . 2 . . . . . Energy Discharges 17 | . . . . 8 5 1 . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . Data Loss (minor) 11 | . . . . 5 2 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 12 | . . . . 4 1 1 . 1 . . . . . . . . . . . . . . . 2 . 3 . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3008 | . . 2 . 151 . . . 19 . . . . . 1 . . . . 361 182 . 208 . 177 106 618 158 237 163 625 . Projectiles 60 | . . . . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 34 | . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2914 | . . 2 . 57 . . . 19 . . . . . 1 . . . . 361 182 . 208 . 177 106 618 158 237 163 625 . Knockbacks 33 | . . 1 . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 28 | . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 128 | . . . . 103 . . . . . . . . . . . . . . . . . . 25 . . . . . . . . Shots 3 | . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Rammed 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 479 | 45 147 192 360 280 8 222 . 195 96 111 76 245 76 86 85 121 172 260 479 80 426 83 56 268 . 156 18 287 . 15 . Average Temperature 65 | 21 50 37 136 78 8 173 . 134 25 40 27 120 22 24 25 37 53 57 84 26 166 30 16 78 . 33 6 65 . 3 . Received Heat Transfer 1655 | . 177 405 108 540 24 . . . . . 26 . . 15 . . . . 12 . . . . 20 . 21 . . . 120 187 Effects 23 | . . . 3 . . 1 . . . . . 3 . . . . . 1 8 . 4 . . 3 . . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Energy Bleed 8 | . . . 2 . . 1 . . . . . 1 . . . . . 1 1 . 1 . . 1 . . . . . . . Interference 9 | . . . . . . . . . . . . 2 . . . . . . 5 . . . . 2 . . . . . . . Matter Decay 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . 4 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 666 | 185 444 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1871 | 10 289 197 230 384 . . . . 188 . . . . 265 . . . . 189 . . . . 162 270 624 472 340 374 1871 . Average Influence 205 | 6 79 90 111 198 . . . . 98 . . . . 170 . . . . 92 . . . . 76 152 420 341 257 240 815 . Maximum Alert Level 5 | . 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . . 1 2 2 1 1 5 . Low Security (%) 61 | 100 78 100 79 52 . . . . 100 . . . . 59 . . . . 100 . . . . 100 80 7 . 17 38 4 . Level 1 27 | . 21 . 20 47 . . . . . . . . . 40 . . . . . . . . . . 19 41 82 82 61 2 . Level 2 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 50 17 . . 34 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 2 2 . 15 . . . . . . 1 . . 4 . . . . 4 . . . . 2 2 5 2 2 . 4 . Investigation 14 | . 1 2 . 1 . . . . . . . . . 3 . . . . 1 . . . . . 1 1 . 1 . 3 . Extermination 18 | . . . . 7 . . . . . . . . . 1 . . . . 2 . . . . 2 . 3 1 1 . 1 . Reinforcement 6 | . 1 . . 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Assault 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . Garrison 4 | . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 34 | . 2 2 1 2 . . . . . . . . . 1 . . . . . . . . . . 2 1 2 1 . 20 . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Times Spotted 434 | . 24 40 7 46 4 3 . 4 5 . 9 . 5 15 1 . 3 1 26 10 1 . 3 15 17 38 8 13 11 80 45 Peak Tracking Total 27 | . 7 5 3 5 3 3 . 5 2 . 7 . 5 7 1 . 4 1 7 9 1 . 5 3 6 9 4 5 6 20 27 Tactical Retreats 67 | . 4 3 . 6 1 . . 2 . . 3 . . 4 . . . . 7 1 . . 1 3 4 8 3 2 1 9 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 12 | . . 1 1 6 . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . 5 . . . . . 5 . . 1 . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 29 | . . . . 4 . . . . . . 1 . . . 1 . . . . . . . . . 1 6 . 5 . 7 4 Max in Single Turn 4 | . . . . 4 . . . . . . 1 . . . 1 . . . . . . . . . 1 1 . 1 . 1 1 Garrison Access 4 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 85 | . 6 13 3 10 . . 4 1 7 . . . . 6 . . 2 . 11 1 2 9 . 4 . 1 1 2 . . 2 Terminals 32 | . 6 12 1 7 . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . 2 . . . . 2 . . . . 2 . . . . 5 . . . . 1 . . . 1 . . . Repair Stations 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . 1 1 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Garrison Access 10 | . . . . . . . . . . . . . . 2 . . . . 4 . . . . 2 . . 1 1 . . . Total Hacks 292 | . 23 44 9 26 . . 28 2 24 . . . . 14 . . 6 . 27 1 6 48 . 8 . 1 1 4 . . 20 Successful 213 | . 12 26 8 14 . . 28 1 17 . . . . 6 . . 6 . 14 1 6 48 . 3 . 1 1 1 . . 20 Failed 78 | . 11 17 1 12 . . . 1 7 . . . . 8 . . . . 13 . . . . 5 . . . 3 . . . Catastrophic 11 | . 1 2 1 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . 2 . . . Database Lockouts 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 340 | . 20 38 6 14 . . . 2 17 . 1 . . 18 . . 1 . 40 . . . . 33 29 26 21 24 22 28 . Terminals 109 | . 23 42 5 17 . . . 2 20 . . . . . . . . . . . . . . . . . . . . . . Fabricators 38 | . . . . 7 . . . . 4 . . . . 6 . . . . 16 . . . . 3 . . . 2 . . . Repair Stations 6 | . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . Recycling Units 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . 2 2 . . . . . . . . . . . . . . . 2 . . . . 2 . 1 . . . . . Garrison Access 17 | . . . . . . . . . . . . . . 4 . . . . 7 . . . . 3 . . 1 2 . . . Terminal Hacks 141 | . 5 14 2 3 . . 28 . 8 . . . . . . . 6 . . 1 6 48 . . . . . . . . 20 Record 70 | . . . . . . . 11 . 1 . . . . . . . . . . . 5 36 . . . . . . . . 17 Part Schematic 17 | . . 2 1 . . . 8 . 2 . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 16 | . 2 1 . . . . 3 . 1 . . . . . . . 5 . . . . 4 . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . . Branch Access Points 3 | . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 9 | . 2 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 23 | . . . . 5 . . . . 4 . . . . 2 . . . . 9 . . . . 2 . . . 1 . . . Load Schematic 13 | . . . . 2 . . . . 2 . . . . 2 . . . . 5 . . . . 1 . . . 1 . . . Build 10 | . . . . 3 . . . . 2 . . . . . . . . . 4 . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . Scan Component 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . 2 2 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Insert Component 5 | . . 1 1 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Analyze 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . . . . Seal Access 4 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . . . . Unauthorized Hacks 74 | . 16 22 6 11 . . . 3 12 . . . . . . . . . 4 . . . . . . . . . . . . Terminals 30 | . 7 10 2 5 . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . Track 19 | . 5 7 1 3 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 3 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 6 12 2 10 . . . 1 7 . . . . 5 . . . . 8 . . . . 4 . . . 2 . . . Full Trace Events 4 | . 1 . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 27 | . . . . . . . 6 . . . . . . . . . . . 8 . . . . . . 5 . . . 8 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 173 | . . 3 2 . . . 8 . 2 . . . . 14 . . . . 20 . . 4 . 26 10 26 12 8 9 29 . Parts Built 9 | . . . . 3 . . . . 2 . . . . . . . . . 3 . . . . 1 . . . . . . . Matter 2153 | . . . . 350 . . . . 603 . . . . . . . . . 915 . . . . 285 . . . . . . . Time 797 | . . . . 175 . . . . 132 . . . . . . . . . 338 . . . . 152 . . . . . . . Total Part Build Rating 40 | . . . . 5 . . . . 11 . . . . . . . . . 19 . . . . 5 . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 19 | . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 48 | . . . . . . . . 1 1 . . 4 . 1 . . . . 3 . . . . 1 . . 3 . 7 27 . Largest Group 15 | . . . . . . . . 1 1 . . 4 . 1 . . . . 2 . . . . 1 . . 3 . 7 15 . Highest-Rated Group 1514 | . . . . . . . . 94 10 . . 155 . 27 . . . . 140 . . . . 27 . . 271 . 640 1514 . Highest-Rated Ally 268 | . . . . . . . . 94 10 . . 41 . 27 . . . . 70 . . . . 27 . . 122 . 122 268 . Zionite Dispatches 14 | . . . . . . . . . . . . . . 2 . . . . 3 . . . . 2 . . 2 . 5 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recon 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 23 | . . . . . . . . . . . . . . 3 . . . . 4 . . . 2 4 . . 2 . 4 4 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . GOTO 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 6 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . 2 . . EXPLORE 11 | . . . . . . . . . . . . . . 1 . . . . 3 . . . 2 2 . . 1 . . 2 . Ally Attacks 243 | . . . . . . . . 6 . . . . . . . . . . 17 . . . . . . . 11 . . 209 . Total Damage 16251 | . . . . . . . . 133 . . . . . . . . . . 155 . . . . . . . 915 . . 15048 . Kills 62 | . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . 4 . . 54 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . . . . 1 . . 1 . 1 1 1 2 . 1 1 . 2 . 1 2 . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . 1 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 54 | . . . . . . . . . . . . . . 3 . . . . 7 . . . . 7 9 8 3 7 2 8 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Emergency Access 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . 1 1 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Component Stockpiles 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . 1 . 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . Component Schematics 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . . 2 . Prototype Schematics 7 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 1 . 1 1 . . Unaware Schematics 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . 2 . Unaware Analyses 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . 1 . . . Trap Installations 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 19249 | 63 802 1945 616 3770 614 290 23 300 401 173 196 304 204 541 285 164 199 313 1748 270 159 76 384 986 380 1287 589 525 406 893 343 Spaces Moved 30247 | 26 547 1146 410 2444 669 396 80 428 787 349 413 907 391 1243 648 513 514 673 3747 359 379 184 812 2147 1031 2065 1512 1085 836 2319 1187 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 20 | . . . 1 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 11 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4154 | 15 547 1146 409 2037 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26062 | . . . . 388 669 396 80 428 787 349 413 907 391 1243 648 513 514 673 3747 359 379 184 812 2147 1031 2065 1512 1085 836 2319 1187 Fastest Speed 17 | 110 110 110 115 26 26 26 29 29 22 22 22 22 22 17 26 26 22 22 20 23 23 23 23 19 19 19 21 19 19 19 19 Average Speed 38 | 114 112 127 119 119 28 28 29 29 25 25 25 25 25 24 26 26 23 22 21 23 23 23 23 24 26 24 21 19 19 19 23 Slowest Speed 205 | 120 120 140 205 178 29 29 29 29 26 26 26 26 26 26 26 26 26 22 23 23 23 23 23 29 27 28 26 24 19 82 27 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 123 | . . . . . . . . . 4 . 1 . . 3 . . . . 15 . . . . 11 8 17 14 6 4 19 21 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 59 | 3 89 88 42 58 64 54 63 59 18 54 55 88 53 43 67 70 68 76 81 47 52 62 82 50 78 61 37 81 20 75 70 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 17 | . . . . . 1 . 1 . . . . 3 . . . 1 . 1 . . 1 3 . 2 2 . . 2 . . . Known Exits Taken 27 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 32 | . . . . . 1 . . 4 . 8 2 4 2 . 2 4 . 1 . . . . 4 . . . . . . . . Spaces Dug 456 | . 4 4 . 16 13 3 . 8 14 12 10 . 4 19 23 5 2 28 73 3 2 . 27 24 32 40 28 17 26 19 . Terrain Destroyed 510 | . 4 4 2 47 13 3 . 8 14 12 10 . 12 19 23 5 2 29 73 11 2 . 27 24 32 40 28 17 26 23 . Melee 433 | . . 4 . 16 13 3 . 8 14 12 10 . 4 19 23 5 2 19 73 3 2 . 17 24 32 40 28 17 26 19 . Projectile 16 | . 4 . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . AOE 61 | . . . . 25 . . . . . . . . 8 . . . . 10 . 8 . . 10 . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 36195 | 41 673 1477 492 3065 1053 555 79 586 947 400 475 971 478 1429 725 534 589 802 4517 528 446 210 981 2513 1081 2670 1736 1363 1030 2553 1196 Wait 4076 | . 72 115 22 307 357 141 . 148 124 35 49 55 76 112 54 17 54 106 622 153 65 10 150 277 5 421 119 219 105 81 5 Move 29979 | 25 546 1145 409 2443 668 395 79 427 778 348 410 906 390 1236 647 512 513 672 3717 358 378 183 811 2124 1015 2030 1484 1072 828 2283 1147 Hop 113 | . . . . . . . . . 4 . 1 . . 3 . . . . 14 . . . . 11 7 17 13 6 3 16 18 Pick Up 136 | 2 10 38 10 32 1 . . . 5 . . 1 . 6 . . 3 . 5 . . 1 . 6 2 3 2 1 . 4 4 Fast Attach 186 | 1 2 7 2 11 . 2 . . 2 . . 2 . 9 . . 5 . 11 . . 5 . 10 1 25 39 17 21 12 2 Attach 60 | 2 2 9 3 17 . . . . 2 . . . . 5 . . 1 . 2 . . 1 . 3 1 4 4 . . 2 2 Detach 39 | 2 . 2 . 8 . . . . . . . . . 4 . . 1 . 3 . . 1 . . 1 2 9 . 5 1 . Swap 187 | . 5 18 4 19 4 6 . . 4 3 4 3 4 13 . . 1 2 11 8 1 1 1 17 3 25 2 4 6 14 4 Drop 285 | . 8 41 14 56 1 2 . . 5 . . 3 . 14 . . 9 . 13 . . 4 . 13 3 15 32 19 16 16 1 Fire 283 | 9 28 94 28 91 . . . . . . . . 2 . . . . 3 . 3 . . 1 . . 1 . . . 23 . Melee 797 | . . 8 . 44 22 9 . 11 23 14 11 1 6 27 24 5 2 19 103 6 2 4 17 52 43 127 32 25 46 101 13 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . 32 . . . . . . . . . . . . . . 15 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp / *Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 2 exits: *Sur / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 64 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 5) 321 | -10/Materials | Discovered new exit (range 7) 331 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 7) 398 | -10/Materials | Discovered new exit (range 16) 443 | -10/Materials | Discovered new exit (range 10) 866 | -10/Materials | Entered another Materials area 866 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 998 | -9/Materials | Discovered new exit (range 11) 1129 | -9/Materials | Discovered new exit (range 13) 1391 | -9/Materials | Lost 3 parts (1n1u1w) 1435 | -9/Materials | Discovered new exit (range 9) 1643 | -9/Materials | Build established: Scavenger-Mutant 1687 | -9/Materials | Central database locked down 2055 | -9/Materials | Discovered new exit (range 16) 2261 | -9/Materials | Identified exit to Mines 2261 | -9/Materials | Identified exit to Storage 2392 | -9/Materials | Build established: Mutant 2793 | -9/Materials | Discovered new exit (range 6) 2811 | -9/Materials | Entered another Materials area 2811 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2893 | -8/Materials | Build established: Hauler-Mutant 3394 | -8/Materials | Discovered new exit (range 15) 3427 | -8/Materials | Entered Factory 3427 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3807 | -7/Factory | Fabricated Adv. Sensor Array? 4024 | -7/Factory | Garrison activated, responded to threat 4089 | -7/Factory | Discovered new exit (range 15) 4496 | -7/Factory | Fabricated Hcp. Storage Unit? 4590 | -7/Factory | Fabricated Hcp. Storage Unit? 4719 | -7/Factory | Discovered new exit (range 15) 5666 | -7/Factory | Identified exit to Lower Caves 6232 | -7/Factory | Discovered new exit (range 7) 7197 | -7/Factory | Entered Lower Caves 7579 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7677 | -7/Lower Caves | Learned location of Zion (-6) 7770 | -7/Lower Caves | Discovered new exit (range 15) 7811 | -7/Lower Caves | Identified exit to Lower Caves 7811 | -7/Lower Caves | Entered another Lower Caves area 8101 | -7/Lower Caves | Discovered new exit (range 3) 8101 | -7/Lower Caves | Identified exit to Data Miner 8101 | -7/Lower Caves | Entered Data Miner 8101 | -7/Data Miner | Discovered new exit (range 6) 8107 | -7/Data Miner | Met Data Miner 8113 | -7/Data Miner | Learned location of Section 7 (-3) 8113 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8118 | -7/Data Miner | Received God Mode back door access code from Data Miner 8124 | -7/Data Miner | Identified exit to Proximity Caves 8124 | -7/Data Miner | Entered Proximity Caves 8279 | -6/Proximity Caves | Escorted by Enhanced Grunt 8422 | -6/Proximity Caves | Discovered new exit (range 7) 8424 | -6/Proximity Caves | Identified exit to Factory 8424 | -6/Proximity Caves | Entered Factory 8424 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8425 | -6/Factory | Identified exit to Lower Caves 8557 | -6/Factory | Fabricated Exp. Cesium-ion Thruster? 8579 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 8691 | -6/Factory | Build established: Sprinter 8825 | -6/Factory | Entered Lower Caves 8935 | -6/Lower Caves | Learned Factory trap positions 8947 | -6/Lower Caves | Encountered a Warlord checkpoint 8991 | -6/Lower Caves | Discovered new exit (range 13) 8994 | -6/Lower Caves | Identified exit to Lower Caves 8998 | -6/Lower Caves | Entered another Lower Caves area 9116 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9142 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9177 | -6/Lower Caves | Discovered new exit (range 12) 9193 | -6/Lower Caves | Learned Factory emergency access door positions 9194 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9194 | -6/Lower Caves | Identified exit to Zion 9194 | -6/Lower Caves | Entered Zion 9214 | -6/Zion | Discovered new exit (range 16) 9234 | -6/Zion | Learned Factory fabricator intel 9248 | -6/Zion | Learned location of Armory (-3) 9277 | -6/Zion | Given A8's code to call for help 9296 | -6/Zion | Found Prototype Launcher 9296 | -6/Zion | Identified Rocket Array 9311 | -6/Zion | Received a hallucinogenic algorithm 9333 | -6/Zion | Learned location of 1 exit from Lower Caves 9374 | -6/Zion | Imprinted 9376 | -6/Zion | Declared Zion's savior 9437 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9482 | -6/Zion | Identified exit to Proximity Caves 9498 | -6/Zion | Entered Proximity Caves 9499 | -5/Proximity Caves | Learned 4 Factory zone layouts 9647 | -5/Proximity Caves | Identified exit to Factory 9659 | -5/Proximity Caves | Build established: Messiah-Sprinter 9702 | -5/Proximity Caves | Entered Factory 9702 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9703 | -5/Factory | Identified exit to Upper Caves 9703 | -5/Factory | Identified exit to Extension 9704 | -5/Factory | Loaded intel: 89 trap records 9706 | -5/Factory | Loaded intel: 6 fabricator locations 9842 | -5/Factory | Repaired Imp. Propulsion Shielding? 9913 | -5/Factory | Discovered new exit (range 12) 9920 | -5/Factory | Identified exit to Factory 10056 | -5/Factory | Discovered exit to Factory (range 9) 10117 | -5/Factory | Retrieved Zion intel report: Component Schematics 10118 | -5/Factory | Zion Infowar Resupply teleported in 10134 | -5/Factory | Incoming investigation squad redirected 10177 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10223 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10224 | -5/Factory | Zion Recon squad teleported in 10243 | -5/Factory | Entered Upper Caves 10274 | -5/Upper Caves | Learned Factory emergency access door positions 10417 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10526 | -5/Upper Caves | Discovered new exit (range 8) 10528 | -5/Upper Caves | Identified exit to Upper Caves 10528 | -5/Upper Caves | Entered another Upper Caves area 10546 | -5/Upper Caves | Discovered exit to Factory (range 6) 10661 | -5/Upper Caves | Learned location of Warlord (-5) 10677 | -5/Upper Caves | Discovered new exit (range 8) 10679 | -5/Upper Caves | Identified exit to Warlord 10692 | -5/Upper Caves | Entered Warlord 10706 | -5/Warlord | Discovered new exit (range 9) 10715 | -5/Warlord | System corruption cleaned by Quarantine Array 10741 | -5/Warlord | Rebuked by Warlord 10743 | -5/Warlord | Opened Warlord's prototype stash 10748 | -5/Warlord | Warlord's base attacked by MAIN.C 10749 | -5/Warlord | Found Prototype Reactor 10749 | -5/Warlord | Identified Vortex Chain Reactor 10756 | -5/Warlord | Found Prototype Device 10756 | -5/Warlord | Identified Thermal Barrier 10763 | -5/Warlord | Found Prototype Processor 10766 | -5/Warlord | Found Prototype Processor 10873 | -5/Warlord | Opened side exit 10890 | -5/Warlord | Identified exit to Proximity Caves 10891 | -5/Warlord | Entered Proximity Caves 10916 | -4/Proximity Caves | Learned 8 Research zone layouts 11101 | -4/Proximity Caves | Spotted B-86 Titan 11181 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11202 | -4/Proximity Caves | Discovered exit to Factory (range 5) 11204 | -4/Proximity Caves | Entered Factory 11204 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11222 | -4/Factory | Found Prototype Processor 11222 | -4/Factory | Identified Exp. Melee Analysis Suite 11243 | -4/Factory | Zion Hacking Resupply teleported in 11294 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11310 | -4/Factory | Discovered new exit (range 12) 11314 | -4/Factory | Identified exit to Research 11399 | -4/Factory | Identified Exp. Targeting Computer 11530 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 11531 | -4/Factory | Zion Recon squad teleported in 11556 | -4/Factory | Identified Exp. Armor Integrity Analyzer 11665 | -4/Factory | Fabricated Molecular Scythe? 11763 | -4/Factory | Fabricated Molecular Scythe? 11913 | -4/Factory | Discovered exit to Research (range 5) 11985 | -4/Factory | Discovered exit to Research (range 12) 11995 | -4/Factory | Retrieved Zion intel report: Emergency Access 12003 | -4/Factory | Retrieved Zion intel report: Trap Installations 12025 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 12027 | -4/Factory | Discovered exit to Research (range 9) 12056 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 12065 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 12066 | -4/Factory | Zion Hacker squad teleported in 12169 | -4/Factory | Fabricated Exp. Signal Interpreter? 12593 | -4/Factory | Terminal network hard line cut 12868 | -4/Factory | Spotted B-86 Titan 12948 | -4/Factory | Discovered new exit (range 4) 12949 | -4/Factory | Identified exit to Upper Caves 12952 | -4/Factory | Entered Upper Caves 13098 | -4/Upper Caves | Encountered a Warlord checkpoint 13107 | -4/Upper Caves | Discovered new exit (range 14) 13221 | -4/Upper Caves | Learned Research trap positions 13221 | -4/Upper Caves | Identified exit to Upper Caves 13222 | -4/Upper Caves | Entered another Upper Caves area 13236 | -4/Upper Caves | Learned 8 Research zone layouts 13236 | -4/Upper Caves | Learned Armory stockpile data 13236 | -4/Upper Caves | Learned Research garrison access intel 13248 | -4/Upper Caves | Encountered a Warlord checkpoint 13379 | -4/Upper Caves | Discovered new exit (range 10) 13381 | -4/Upper Caves | Identified exit to Zhirov 13381 | -4/Upper Caves | Entered Zhirov 13381 | -4/Zhirov | Discovered new exit (range 3) 13382 | -4/Zhirov | Identified exit to Proximity Caves 13386 | -4/Zhirov | Met Zhirov 13394 | -4/Zhirov | Learned location of Quarantine (-3) 13394 | -4/Zhirov | Learned location of Testing (-2) 13394 | -4/Zhirov | Learned location of Command (-1) 13399 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13405 | -4/Zhirov | Found Alien Artifact 13405 | -4/Zhirov | Identified Integrated Reactor 13405 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 13431 | -4/Zhirov | Found Alien Artifact 13457 | -4/Zhirov | Entered Proximity Caves 13838 | -3/Proximity Caves | Discovered exit to Research (range 14) 13841 | -3/Proximity Caves | Entered Research 13841 | -3/Research | Evolved 2 slots: Utility x2 13842 | -3/Research | Identified exit to Research 13843 | -3/Research | Loaded intel: 82 trap records 13844 | -3/Research | Loaded intel: 4 garrison access locations 13862 | -3/Research | Identified Transdimensional Reconstructor 14040 | -3/Research | Retrieved Zion intel report: Emergency Access 14052 | -3/Research | Found Enh. Force Lance 14066 | -3/Research | Retrieved Zion intel report: Prototype Schematics 14106 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 14107 | -3/Research | Zion Defense Resupply teleported in 14210 | -3/Research | Found Antimissile System 14230 | -3/Research | Zion Recon squad teleported in 14370 | -3/Research | Retrieved Zion intel report: Component Stockpiles 14376 | -3/Research | Fabricated Exp. Sensor Array? 14460 | -3/Research | Spotted B-86 Titan 14635 | -3/Research | Retrieved Zion intel report: Guard Positions 14737 | -3/Research | Retrieved Zion intel report: Branch Access 14737 | -3/Research | Identified exit to Armory 14737 | -3/Research | Identified exit to Quarantine 14821 | -3/Research | Retrieved Zion intel report: Component Schematics 14827 | -3/Research | Entered Quarantine 14869 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 14887 | -3/Quarantine | Found Alien Slashing Weapon 14887 | -3/Quarantine | Identified Sigix Broadsword 14900 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 14903 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 14932 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 14935 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 14940 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 14972 | -3/Quarantine | Discovered exit to Research (range 11) 14980 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 15051 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 15146 | -3/Quarantine | Garrison activated, responded to threat 15173 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 15174 | -3/Quarantine | Found Alien Artifact 15192 | -3/Quarantine | Spotted Fortress 15204 | -3/Quarantine | Discovered new exit (range 6) 15205 | -3/Quarantine | Identified exit to Section 7 15207 | -3/Quarantine | Entered Section 7 15231 | -3/Section 7 | Found Integrated Reactor 15231 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 15247 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 15257 | -3/Section 7 | Incoming investigation squad redirected 15267 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 15277 | -3/Section 7 | Identified Hpw. Transdimensional Reconstructor 15321 | -3/Section 7 | Found Alien Artifact 15321 | -3/Section 7 | Identified Core Regenerator 15321 | -3/Section 7 | Used Core Regenerator, restored core integrity (+12) 15398 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 15424 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 15495 | -3/Section 7 | Found Alien Artifact 15495 | -3/Section 7 | Identified Core Reset Matrix 15495 | -3/Section 7 | Used Core Reset Matrix 15499 | -3/Section 7 | Sensed 23 artifacts in vicinity 15624 | -3/Section 7 | Found Integrated Dissipator 15624 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 15817 | -3/Section 7 | Spotted S7 Guard 15822 | -3/Section 7 | Found Integrated Singularity Reactor 15822 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 15866 | -3/Section 7 | Discovered exit to Research (range 3) 15877 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 15920 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 15973 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 15993 | -3/Section 7 | Spotted Executioner 16003 | -3/Section 7 | Spotted B-99 Colossus 16018 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 16024 | -3/Section 7 | Found LRC Insulator 16024 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 16076 | -3/Section 7 | Found Core Expander 16076 | -3/Section 7 | Installed Core Expander, added new Utility slot 16167 | -3/Section 7 | Found LRC Insulator 16167 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 16193 | -3/Section 7 | Found Core Expander 16193 | -3/Section 7 | Installed Core Expander, added new Weapon slot 16195 | -3/Section 7 | Found Core Expander 16195 | -3/Section 7 | Installed Core Expander, added new Power slot 16196 | -3/Section 7 | Found Core Expander 16196 | -3/Section 7 | Installed Core Expander, added new Utility slot 16457 | -3/Section 7 | First assault squad dispatched 16461 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 16463 | -3/Section 7 | Found Transdimensional Reconstructor 16483 | -3/Section 7 | Incoming assault squad redirected 16494 | -3/Section 7 | Entered Research 16494 | -2/Research | Evolved 1 slot: Utility x1 16619 | -2/Research | Retrieved Zion intel report: Trap Installations 16632 | -2/Research | Zion Infowar Resupply teleported in 16637 | -2/Research | Found Prototype Processor 16637 | -2/Research | Identified Spectral Analyzer 16663 | -2/Research | Found Prototype Device 16663 | -2/Research | Identified EM Disruption Field 16779 | -2/Research | Discovered new exit (range 12) 16782 | -2/Research | Identified exit to Access 16834 | -2/Research | Found Prototype Slashing Weapon 16834 | -2/Research | Identified Vibroblade 16863 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 16942 | -2/Research | Retrieved Zion intel report: Component Schematics 16943 | -2/Research | Zion Heavy squad teleported in 16948 | -2/Research | Build established: Messiah-Ninja 16994 | -2/Research | First assault squad dispatched 17057 | -2/Research | Discovered new exit (range 6) 17058 | -2/Research | Identified exit to Testing 17083 | -2/Research | Entered Testing 17187 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 17192 | -2/Testing | Retrieved Zion intel report: Emergency Access 17193 | -2/Testing | Discovered exit to Access (range 15) 17436 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 17438 | -2/Testing | Retrieved Zion intel report: Main Access 17469 | -2/Testing | Found Molecular Scythe 17472 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 17510 | -2/Testing | Found Prototype Processor 17510 | -2/Testing | Identified Exp. Core Analyzer 17520 | -2/Testing | Incoming investigation squad redirected 17555 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 17592 | -2/Testing | Retrieved Zion intel report: Trap Installations 17608 | -2/Testing | Entered Access 17640 | -1/Access | Zion Zionite Resupply teleported in 17643 | -1/Access | Found Prototype Protection 17643 | -1/Access | Identified Zio. Heavy Carapace 17706 | -1/Access | Spotted B-99 Colossus 17862 | -1/Access | Found Prototype Processor 17862 | -1/Access | Identified Exp. Target Analyzer 17868 | -1/Access | Retrieved Zion intel report: Prototype Schematics 17869 | -1/Access | Zion Infowar Resupply teleported in 17958 | -1/Access | Zion Heavy squad teleported in 17960 | -1/Access | Zion Light squad teleported in 17962 | -1/Access | Discovered new exit (range 7) 17962 | -1/Access | Retrieved Zion intel report: Emergency Access 17963 | -1/Access | Zion Recon squad teleported in 17963 | -1/Access | Identified exit to Command 18014 | -1/Access | Entered Command 18014 | -1/Command | Accompanied by 7 allies 18044 | -1/Command | Incoming investigation squad redirected 18058 | -1/Command | P-80 Master assimilated allied Z-Drone 18077 | -1/Command | Found Unknown Piercing Weapon 18077 | -1/Command | Identified Enh. Force Lance 18093 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 18148 | -1/Command | Build established: Messiah-Sprinter 18231 | -1/Command | Spotted B-99 Colossus 18268 | -1/Command | Spotted Executioner 18268 | -1/Command | Spotted Executioner 18268 | -1/Command | Spotted Executioner 18268 | -1/Command | Spotted Executioner 18268 | -1/Command | Spotted Striker 18268 | -1/Command | Spotted Striker 18268 | -1/Command | Spotted Alpha 7 18268 | -1/Command | Spotted Alpha 7 18293 | -1/Command | Retrieved Zion intel report: Unaware Schematics 18298 | -1/Command | Retrieved Zion intel report: Branch Access 18319 | -1/Command | Spotted B-99 Colossus 18326 | -1/Command | Retrieved Zion intel report: Unaware Schematics 18419 | -1/Command | Retrieved Zion intel report: Emergency Access 18423 | -1/Command | Retrieved Zion intel report: Component Schematics 18458 | -1/Command | Retrieved Zion intel report: Component Stockpiles 18462 | -1/Command | Disengaged cave seal 18462 | -1/Command | Zionites emerged from the dark tunnel 18606 | -1/Command | Spotted M Guard 18607 | -1/Command | Spotted Combat Programmer 18608 | -1/Command | Spotted M Guard 18608 | -1/Command | Spotted Combat Programmer 18637 | -1/Command | Destroyed M Guard 18637 | -1/Command | Allies destroyed Combat Programmer 18637 | -1/Command | Allies destroyed Combat Programmer 18641 | -1/Command | Allies destroyed M Guard 18641 | -1/Command | Destroyed all MAIN.C guards 18646 | -1/Command | Found Prototype Device 18646 | -1/Command | Identified AEGIS Remote Shield 18653 | -1/Command | Retrieved Zion intel report: Component Schematics 18684 | -1/Command | Met MAIN.C 18688 | -1/Command | 0b10 Conduit disabled 18712 | -1/Command | Allies destroyed MAIN.C Shell 18713 | -1/Command | MAIN.C activated Command garrisons 18721 | -1/Command | Destroyed MAIN.C 18800 | -1/Command | Discovered new exit (range 5) 18801 | -1/Command | Identified exit to Surface 18904 | -1/Command | Warped through subspace to slip node 18904 | -1/Command | Discovered new exit (range 5) 18906 | -1/Command | Phase Generator disabled 18906 | -1/Command | Identified exit to Access_0 18907 | -1/Command | Entered Access_0 18908 | -1/Access_0 | Sensed 2 artifacts in vicinity 18908 | -1/Access_0 | Met Architect 18923 | -1/Access_0 | Subspace Access Node disabled 18941 | -1/Access_0 | A6 warped into view 18949 | -1/Access_0 | Subspace Access Node disabled 19022 | -1/Access_0 | A5 warped into view 19097 | -1/Access_0 | A4 warped into view 19103 | -1/Access_0 | Started Test 138-B, establishing a local singularity 19103 | -1/Access_0 | Singularity Gate disabled 19110 | -1/Access_0 | Found Exp. Core Analyzer 19114 | -1/Access_0 | Found Prototype Processor 19114 | -1/Access_0 | Identified Exp. Terrain Scan Processor 19116 | -1/Access_0 | Found Exp. Melee Analysis Suite 19180 | -1/Access_0 | Found Sigix Corpse 19247 | -1/Access_0 | Warped through subspace to slip node 19247 | -1/Access_0 | Discovered exit to Surface (range 8) 19250 | *** | Heading to fleet! Last Messages --------------- 19189_ HV Slug penetrates Enhanced Grunt. 19189_ Enhanced Grunt knocked back. 19189_ HV Slug penetrates Wall. 19192_ HV Slug penetrates Enhanced Grunt. 19192_ Enhanced Grunt suffers critical hit. 19192_ HV Slug penetrates Enhanced Grunt. 19192_ Machine disabled. 19196_ HV Slug penetrates Wall. 19226_ Quantum Shear penetrates Wall. 19231_ Discarded Adv. Core Analyzer. 19237_ Penetrated by Quantum Shear. 19240_ Prototype Device severed. 19240_ Quantum Shear penetrates Wall. 19241_ Molecular Scythe follow-up attack on Architect. 19242_ Quantum Shear penetrates Wall. 19244_ Penetrated by Quantum Shear. 19245_ A6 follow-up attacks with Enh. Force Lance. 19247_ Sigix Broadsword destroyed. 19247_ Warped through subspace, drawn to slip node. 19247_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 120 Energy Generation 115 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 14 Cloak Strength 4 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Resistance: TH 50 Resistance: EM 75 Propulsion Shielding 66 Point Defense Rating 240 Reclamation Efficiency 20 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 95 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 3 Matter Filtering 50 Offensive Hacking 23 Item Schematics ----------------- Adv. Core Analyzer | -2/Research | Z-intel Biometal Heavy Treads | -2/Research | Z-intel Imp. Target Analyzer | -2/Research | Z-intel Adv. Melee Analysis Suite | -2/Research | Z-intel Triangulator | -2/Research | Z-intel Corruption Screen | -2/Research | Z-intel Adv. Force Field | -2/Research | Z-intel Hyp. Mass Driver | -2/Research | Z-intel Cloaking Device | -2/Research | Z-intel Lgt. Quantum Reactor | -2/Research | Z-intel Lyr. Light Armor Plating | -2/Research | Z-intel Lrn. Terrain Scanner | -2/Research | Z-intel Centrium Heavy Armor Plating | -2/Testing | Z-intel Exp. Signal Interpreter | -2/Testing | Z-intel Coolant Network | -2/Testing | Z-intel Exp. Melee Analysis Suite | -2/Testing | Z-intel Gui. Micro-nuke Launcher | -2/Testing | Z-intel Exp. Energy Well | -2/Testing | Z-intel Prc. Matter Filter | -2/Testing | Z-intel Exp. Myomer Leg | -2/Testing | Z-intel Tactical Quantum Warhead | -1/Access | Z-intel Exp. Field Recycling Unit | -1/Access | Z-intel Exp. Targeting Computer | -1/Access | Z-intel Com. Tesla Bomb Launcher | -1/Access | Z-intel Kinetic Spear | -1/Access | Z-intel Enh. Armored Heavy Treads | -1/Access | Z-intel Exp. Cooling System | -1/Access | Z-intel Hdn. Centrium Leg | -1/Access | Z-intel Centrium Greatsword | -1/Access | Z-intel Hvy. Disruptor Cannon | -1/Command | Z-intel Imp. System Shield | -1/Command | Z-intel Imp. Remote Force Field | -1/Command | Z-intel Impulse Thruster Array | -1/Command | Z-intel Quantum Reactor | -1/Command | Z-intel Adv. Datajack | -1/Command | Z-intel Imp. Arc Projector | -1/Command | Z-intel Adv. ECM Suite | -1/Command | Z-intel Imp. Force Field | -1/Command | Z-intel Imp. Heavy Siege Treads | -1/Command | Z-intel Adv. Thermal Shield | -1/Command | Z-intel Adv. Transmission Jammer | -1/Command | Z-intel Adv. Trap Extractor | -1/Command | Z-intel Com. Battery | -1/Command | Z-intel Lyr. Heavy Armor Plating | -1/Command | Z-intel Imp. Thermal Shield | -1/Command | Z-intel Point Defense Array | -1/Command | Z-intel Centrium Leg | -1/Command | Z-intel Imp. Overload Amplifier | -1/Command | Z-intel Enh. Force Lance | -1/Command | Z-intel Stasis Beam | -1/Command | Z-intel Imp. Core Shielding | -1/Command | Z-intel Adv. Signal Interpreter | -1/Command | Z-intel Adv. Medium Treads | -1/Command | Z-intel Stasis Projector | -1/Command | Z-intel Med. Storage Unit | -1/Command | Z-intel Antimissile System | -1/Command | Z-intel Com. Matter Pod | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Robot Schematics ------------------ K-01 Serf | -1/Command | Z-intel B-74 Champion | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Exp. Cesium-ion Thruster | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory Molecular Scythe | x1 | -4/Factory Molecular Scythe | x1 | -4/Factory Exp. Signal Interpreter | x1 | -4/Factory Exp. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Regenerator Core Reset Matrix Integrated Dissipator Integrated Singularity Reactor LRC Insulator Core Expander High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GammaRefineryActivator Manual? 0 Play Time 12:00:20 Cumulative 625.8 hours Start 2020.01.01 @ 08:14:40 End 2020.01.06 @ 19:54:38 Sessions 43 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 186 Adventurer 0 Explorer 0 Win Type 2 Total 24 Types 17/1/3/3/0/0/0 Lore% 65 Gallery% 83 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 891b40e8-b276-4600-8b9b-cad85de470c8