Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 02:23:36 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1521) 1521 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4051 Bonus ------- None Cogmind --------- Core Integrity 600/700 Matter 292/300 Energy 254/290 System Corruption 3% Temperature Cool (0) Movement Treading (250) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Armored Treads Armored Treads Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced ECM Suite Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Plasma Rifle Assault Cannon Flak Cannon Proton Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Improved Titanium Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced ECM Suite Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Plasma Rifle Assault Cannon Flak Cannon Proton Missile Launcher Great Axe [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 46 | 7 5 10 14 10 Power 5 | 1 2 . 1 1 Engine 3 | 1 1 . . 1 Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 11 | 2 . . 6 3 Treads 7 | 2 . . 4 1 Leg 3 | . . . 2 1 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 17 | 2 1 7 3 4 Device 7 | 1 . 3 1 2 Storage 4 | 1 1 1 1 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 4 | . . 3 . 1 Artifact . | . . . . . Weapon 13 | 2 2 3 4 2 Energy Gun 7 | 2 1 2 1 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 1 | . . 1 . . Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 14 | . 2 1 7 4 Power 1 | . 1 . . . Propulsion 7 | . . . 4 3 Utility 3 | . . 1 2 . Weapon 3 | . 1 . 1 1 Highest Loss Streak 4 | . 1 1 3 4 To Critical Strikes . | . . . . . Average Backups 11 | 3 8 10 14 14 Power 1 | . . . 1 2 Propulsion 3 | 1 2 2 4 4 Utility 3 | . 2 4 4 3 Weapon 3 | . 2 3 4 5 Tool/Special . | . . . . . Unused Backups 27 | . 2 5 6 14 Power 4 | . . . 2 2 Propulsion 6 | . 1 . . 5 Utility 11 | . 1 4 3 3 Weapon 6 | . . 1 1 4 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 99 99 90 95 Engine 4 | . 10 . . 1 Core 6 | . 3 11 9 5 Treads 25 | . 27 22 19 28 Leg 3 | . . . 10 5 Device 16 | . 14 22 14 15 Storage 10 | . 14 11 10 7 Processor 1 | . . . . 6 Protection 5 | . . 10 9 6 Energy Gun 15 | . 25 13 13 6 Energy Cannon 2 | . . . 3 7 Ballistic Gun 1 | . . 8 . . Peak Build Rating 46 | 7 10 20 27 46 Average Rating 20 | 5 8 16 23 38 On Entrance 12 | . 7 10 20 23 Avg Prop Armor Cover (%) 4 | . . . 9 3 Naked Turns . | . . . . . Heaviest Build 50 | 13 20 38 43 50 Greatest Support 80 | 40 40 40 80 80 Greatest Overweight (x) 11 | 2 . . 11 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 12 | 7 9 11 15 15 Most Carried 15 | 5 10 15 15 15 Average Carried 11 | 3 8 10 14 14 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 5 10 15 15 15 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 760 | 270 75 123 180 112 Remotely . | . . . . . Salvage Created 1608 | 86 251 252 546 473 Parts 94 | 8 12 18 29 27 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 34 | . 6 6 12 10 Guns 19 | . 5 6 6 2 Cannons 10 | . 1 . 2 7 AOE 5 | . . . 4 1 Classes Destroyed 12 | 2 3 2 2 3 Worker 2 | 1 . . 1 . Builder 2 | . 1 . 1 . Tunneler 2 | 2 . . . . Watcher 2 | . 1 . 1 . Swarmer 6 | . . . 3 3 Grunt 10 | . 6 2 2 . Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 11 | . . 3 6 2 Specialist 1 | . . . . 1 Hunter 1 | . . . . 1 Programmer 3 | . . . . 3 Best Kill Streak 4 | 1 3 3 4 2 Combat Bots Only 4 | . 2 3 4 2 Max Kills in Single Turn 3 | 1 1 2 3 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 277 | . 29 17 98 133 Missed 79 | . 7 5 33 34 Hits 198 | . 22 12 65 99 Melee 1 | . . 1 . . Projectile 197 | . 22 11 65 99 Critical Strikes 8 | . . . 1 7 Damage Taken 3170 | 19 378 182 1335 1256 Core 385 | 19 30 11 225 100 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 134 | . 134 . . . Core Remaining (%) 82 | 92 80 97 59 . Volleys Fired 109 | 6 27 12 40 24 Largest 2 | 2 2 2 2 2 Hottest 150 | 90 140 81 138 150 Shots Fired 197 | 12 46 24 69 46 Gun 150 | 12 37 24 57 20 Cannon 33 | . . . 10 23 Launcher 5 | . . . 2 3 Special 9 | . 9 . . . Kinetic 12 | . . 12 . . Thermal 126 | 6 27 12 38 43 Explosive 2 | . . . 2 . Electromagnetic 57 | 6 19 . 29 3 Robot Hit Streak 20 | 3 7 13 10 20 Robot Miss Streak 4 | 2 4 1 3 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 147 | 6 28 23 54 36 Core Hits 81 | 3 16 10 26 26 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | 2 2 1 2 1 Burn 6 | 1 2 1 1 1 Corrupt 2 | 1 . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3986 | 96 604 426 1602 1258 Guns 1910 | 67 322 426 688 407 Cannons 670 | . . . 166 504 Explosions 1334 | 29 210 . 748 347 Melee . | . . . . . Ramming . | . . . . . Kinetic 266 | . . 266 . . Thermal 2265 | 54 434 160 706 911 Explosive 542 | . . . 542 . Electromagnetic 913 | 42 170 . 354 347 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 1 . 3 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . 1 . 1 Message Errors 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 97 | . 23 . 66 8 Projectiles 8 | . . . . 8 Explosions 89 | . 23 . 66 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 236 | 19 68 . 124 25 Shots 6 | 1 2 . 2 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 303 | 72 269 144 199 303 Average Temperature 80 | 30 99 59 78 83 Received Heat Transfer 753 | . 177 57 405 114 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 15 | 1 3 1 2 8 Heat Transferred 4879 | 198 1142 481 1571 1487 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | 1 3 . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 190 | 5 71 62 190 164 Initial 70 | . 3 . 1 70 Average 37 | 1 13 12 118 33 Influence Increases 1194 | 15 211 167 467 334 Destroy 0b10 Robot/C 680 | . 120 120 240 200 Destroy 0b10 Robot/NC 40 | 15 10 . 15 . Destroy Leader 224 | . 32 40 82 70 Successful Hack 78 | . 16 7 7 48 Disable Machine 60 | . 15 . 45 . Destroy Structure 52 | . 18 . 33 1 Lose Combat Pursuer 60 | . . . 45 15 Influence Decreases 1066 | 10 216 161 319 360 Entered New Map 91 | . 2 . 5 84 Time Decay 850 | 10 199 161 244 236 Lost Part 125 | . 15 . 70 40 Squads Dispatched 5 | . 2 . 2 1 Investigation 2 | . 1 . 1 . Extermination 1 | . . . . 1 Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 9 10 22 25 Peak Tracking Total 12 | . 2 3 8 12 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . 1 . 3 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 23 | . 8 4 7 4 Terminals 18 | . 6 4 6 2 Fabricators 1 | . . . . 1 Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . . 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 63 | . 29 9 19 6 Successful 27 | . 15 3 6 3 Failed 36 | . 14 6 13 3 Catastrophic 7 | . 3 1 2 1 Database Lockouts . | . . . . . Manual 12 | . 5 7 . . Terminals 50 | . 21 9 17 3 Fabricators 1 | . . . . 1 Repair Stations 6 | . 6 . . . Recycling Units 4 | . 2 . . 2 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 17 | . 8 3 5 1 Record 5 | . . 1 3 1 Robot Analysis 1 | . 1 . . . Emergency Access Points 2 | . 2 . . . Scanalyzer Index 1 | . 1 . . . Alert Level 1 | . . . 1 . Locate Traps 3 | . 2 1 . . Registered Components 2 | . . 1 1 . Zone Layout 2 | . 2 . . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 6 | . 6 . . . Scan Component 3 | . 3 . . . Repair 3 | . 3 . . . Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . . . . 1 Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 8 4 6 4 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 31 | . . . . 31 Total Part Build Rating 10 | . . . . 10 Part Studies Acquired 1 | . . . 1 . Parts Repaired 3 | . 3 . . . Time 78 | . 78 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1698 | 23 1167 495 . 13 Structural 35 | . . 35 . . Seismic 1685 | 23 1167 495 . . ECM 13 | . . . . 13 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3521 | 116 1167 651 638 949 Spaces Moved 1508 | 54 399 320 270 465 Core 6 | 5 . . 1 . Treads 1448 | 49 399 320 215 465 Legs 54 | . . . 54 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 163 Average Speed 163 | 153 160 160 171 164 Slowest Speed 600 | 160 160 160 600 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 5 68 28 41 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . 4 . . . Terrain Destroyed 58 | . 18 . 40 . Melee . | . . . . . Projectile 4 | . 4 . . . AOE 54 | . 14 . 40 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2354 | 72 863 442 378 599 Wait 607 | 1 413 75 32 86 Move 1504 | 53 398 319 269 465 Hop . | . . . . . Pick Up 48 | 5 12 15 10 6 Fast Attach 20 | 7 2 . 8 3 Attach 12 | . 2 3 4 3 Detach . | . . . . . Swap 20 | . 4 7 3 6 Drop 34 | . 5 11 12 6 Fire 109 | 6 27 12 40 24 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 14) 593 | -10/Materials | Discovered new exit (range 3) 714 | -10/Materials | Repaired Lgt. Treads 742 | -10/Materials | Repaired Mining Laser 769 | -10/Materials | Repaired Lgt. Treads 917 | -10/Materials | Derelicts attacked the area 1284 | -10/Materials | Entered another Materials area 1284 | -9/Materials | Evolved 2 slots: Utility x2 1916 | -9/Materials | Discovered new exit (range 13) 1935 | -9/Materials | Entered another Materials area 1935 | -8/Materials | Evolved 2 slots: Propulsion x2 2205 | -8/Materials | Lost 3 parts (1n1u1w) 2547 | -8/Materials | Discovered new exit (range 10) 2573 | -8/Materials | Entered Factory 2573 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2624 | -7/Factory | Fabricated Plasma Rifle (x2) 3489 | -7/Factory | Cargo convoy interrupted 3522 | -7/Factory | Self-destructed Last Messages --------------- 03495_ H-55 Commando destroyed. 03495_ X-67 Chaingunner destroyed. 03495_ H-55 Commando misfires. 03495_ Slug penetrates A-27 Freighter. 03496_ P-60 Hacker resets M-28 Smith, system corruption cleaned. 03498_ Gravmag System destroyed. 03498_ Acquired 25 matter. 03500_ Slug penetrates Wall. 03501_ I0 :CBLCG<%QMQ1YVFDPR=B5LA 03501_ Acquired 7 matter. 03501_ Door malfunctions. 03503_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03504_ Slug penetrates Wall. 03505_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03508_ Slug penetrates Wall. 03508_ Lgt. Treads destroyed. 03510_ U-05 Engineer lays Concrete. 03515_ Plasma Rifle destroyed. 03518_ U-05 Engineer lays Concrete. 03521_ Slug penetrates Wall. 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""" # ## !up% * ? | | # ## # =%! ? | | ? # ## # [ ? | | # ## # ### T####???? | | # ## # #???????????? | | ########## ## ###########???????????? | | # [## #?????????????????????? | | # =|###################?????????????????? | | *+%*%+%= ##????????????????? | | # [#%""""""""" #????????????????? | | %+ # ! #?????????????????? | | ##### ! !!! #?????????????????? | | #???# !! #?????????????????? | | #???# !! #?????????????????? | | #???# #?????????????????? | | ##########???###################?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Plasma Rifle | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Treads | 45% | -10/Materials Mining Laser | 30% | -10/Materials Lgt. Treads | 73% | -10/Materials Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicDerelictDatajack Manual? 0 Play Time 00:59:35 Cumulative 117.4 hours Start 2026.07.06 @ 01:23:12 End 2026.07.06 @ 02:23:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 43bbb600-c6f4-4fe7-96ab-54f6db64a12a