Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 21:07:00 Player: DrZettl Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (4368) 4368 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9533 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 105/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Quantum Capacitor Authchip [R/Combat] Relay Coupler [NC] (24) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine F-cell Engine > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Improved Weapon Cycler Reaction Control System Medium Armor Plating Point Defense System > --- WEAPON ----------- Heavy Plasma Cannon Cooled Plasma Cannon KE Penetrator Heavy Flak Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Medium Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Advanced Sensor Array Kinecellerator Weapon Cycler ECM Suite Hardened Medium Armor Plating Improved Shield Generator Authchip [R/Combat] Improved Component Analysis Suite Shock Rifle Plasma Rifle Coil Gun KE Penetrator Mini Grenade Launcher Katana [Rating: 89] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Light Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . . 1 . . 1 1 Utility 6 | . . 1 1 1 1 1 1 Weapon 2 | . . 1 . . 1 . . Parts Attached 173 | 7 7 13 33 20 36 50 7 Power 20 | 1 1 . 4 2 6 5 1 Engine 13 | 1 1 . 4 2 3 2 . Core 7 | . . . . . 3 3 1 Reactor . | . . . . . . . . Propulsion 41 | 2 . 2 9 3 9 15 1 Treads 14 | . . . 5 1 4 4 . Leg 15 | . . . 1 2 5 6 1 Wheel 7 | 2 . 2 3 . . . . Hover 5 | . . . . . . 5 . Flight . | . . . . . . . . Utility 46 | 2 2 3 9 7 7 14 2 Device 27 | 1 . . 5 4 5 11 1 Storage 4 | 1 2 . 1 . . . . Processor 3 | . . . 1 . . 2 . Hackware 2 | . . . 1 . 1 . . Protection 10 | . . 3 1 3 1 1 1 Artifact . | . . . . . . . . Weapon 66 | 2 4 8 11 8 14 16 3 Energy Gun 11 | 1 . 2 1 . 2 4 1 Energy Cannon 16 | . 1 2 2 3 4 2 2 Ballistic Gun 19 | 1 3 3 3 1 4 4 . Ballistic Cannon 12 | . . . 2 4 4 2 . Launcher 5 | . . 1 2 . . 2 . Special Weapon 1 | . . . . . . 1 . Impact Weapon 2 | . . . 1 . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . 1 1 . . 2 1 1 Parts Lost 86 | . . 3 19 5 14 32 13 Power 11 | . . . 2 . 3 3 3 Propulsion 26 | . . 2 6 1 2 12 3 Utility 20 | . . 1 4 1 4 8 2 Weapon 29 | . . . 7 3 5 9 5 Highest Loss Streak 13 | . . 2 12 2 10 8 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 100 99 90 90 92 85 62 Engine 7 | . 14 11 8 7 8 7 3 Core 1 | . . . . . 3 2 4 Treads 8 | . . . 15 11 5 10 . Leg 5 | . . . . 10 13 3 3 Wheel 4 | . 28 21 6 . . . . Hover 1 | . . . . . . 3 7 Device 14 | . 14 8 7 12 17 20 19 Storage 7 | . 14 11 10 7 6 5 3 Processor 2 | . . . 2 . . 6 7 Hackware 3 | . . . 4 7 6 . . Protection 6 | . . 13 9 8 5 2 . Energy Gun 2 | . . 1 2 . 3 2 7 Energy Cannon 5 | . 8 8 1 6 8 4 . Ballistic Gun 6 | . 18 22 10 1 2 4 . Ballistic Cannon 5 | . . . 6 9 9 1 3 Launcher 1 | . . . 1 3 . 1 . Naked Turns 114 | . . . . . . . 114 Heaviest Build 107 | 13 53 61 79 80 90 107 76 Greatest Support 114 | 32 32 32 60 48 86 114 35 Greatest Overweight (x) 26 | . 1 3 26 2 4 6 3 Average Overweight (x) 1 | . . 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 16 Most Carried 20 | 4 15 20 20 20 20 20 19 Average Carried 16 | 1 9 18 13 18 17 15 14 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 4 15 18 12 20 17 19 5 Class Distribution -------------------- 24% | Tank 19% | Mutant 16% | Scavenger-Tank 14% | Scavenger-Mutant 9% | Skirmisher 8% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3156 | 221 70 391 664 397 535 878 . Remotely . | . . . . . . . . Salvage Created 4225 | 45 70 841 977 419 579 1153 141 Parts 222 | 8 6 53 49 22 34 47 3 Haulers Intercepted 4 | . . 1 2 1 . . . Recyclers Shooed 2 | . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 80 | . 1 19 19 7 10 22 2 Melee 3 | . . . 1 . . 2 . Guns 28 | . 1 13 6 . 2 5 1 Cannons 27 | . . 4 5 6 7 4 1 AOE 17 | . . 2 6 1 1 7 . Classes Destroyed 15 | 1 2 5 4 2 1 . . Worker 7 | . . . . 1 1 5 . Builder 6 | . . . 2 . 2 2 . Tunneler 3 | 3 . . . . . . . Hauler 4 | . . 1 2 1 . . . Recycler 2 | . . . 1 1 . . . Mechanic 1 | . . . . . 1 . . Operator 3 | . 2 . . . 1 . . Watcher 7 | . . 1 2 1 1 2 . Swarmer 8 | . . 3 3 . 2 . . Grunt 38 | . 1 11 10 4 3 8 1 Brawler 1 | . . . 1 . . . . Duelist 2 | . . 1 . . 1 . . Sentry 8 | . . 4 3 . 1 . . Hunter 4 | . . . 2 . . 2 . Programmer 19 | . . . . 3 3 12 1 Best Kill Streak 6 | 3 1 5 6 4 4 5 1 Combat Bots Only 6 | . 1 5 6 3 3 5 1 Max Kills in Single Turn 3 | 1 1 2 3 1 2 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 3 1 1 2 . Melee 1 | . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 12883 | . 81 630 2215 1057 1793 5014 2093 Core 2630 | . 22 75 320 111 182 762 1158 Absorbed by Shields 248 | . . . . . 129 119 . Redirected to Shielding 190 | . . 15 64 27 84 . . Regen/Repaired (Parts) 373 | . . . . 122 251 . . Core Remaining (%) 71 | 100 91 81 41 84 78 23 . Volleys Fired 242 | 8 10 34 43 26 35 70 16 Largest 4 | 2 2 3 3 3 4 4 3 Hottest 234 | 60 76 104 125 148 195 211 234 Shots Fired 570 | 16 20 96 98 61 109 144 26 Gun 304 | 16 17 74 60 8 29 84 16 Cannon 242 | . 3 20 32 52 80 45 10 Launcher 24 | . . 2 6 1 . 15 . Special . | . . . . . . . . Kinetic 338 | 8 17 68 75 48 47 72 3 Thermal 137 | 8 . 6 2 9 47 50 15 Explosive 24 | . . 2 6 1 . 15 . Electromagnetic 71 | . 3 20 15 3 15 7 8 Robot Hit Streak 17 | 4 5 16 11 17 8 10 9 Robot Miss Streak 6 | 2 3 6 2 5 3 5 5 Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 368 | 8 12 51 76 36 62 105 18 Core Hits 188 | 4 6 30 38 16 28 59 7 Critical Kills 4 | . . 1 1 . . 1 1 Critical Parts Destroyed 15 | . . 1 3 . . 11 . Critical Strikes 31 | . . 3 7 1 1 17 2 Burn 4 | . . . . . 1 2 1 Destroy 7 | . . 2 . . . 4 1 Blast 5 | . . . 2 1 . 2 . Corrupt 3 | . . 1 1 . . 1 . Smash 12 | . . . 4 . . 8 . Melee Attacks 41 | . . . 8 . . 33 . Impact 41 | . . . 8 . . 33 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11339 | 74 196 1035 1948 1053 2122 4478 433 Guns 3469 | 74 104 649 738 51 363 1231 259 Cannons 4035 | . 60 316 473 808 1328 876 174 Explosions 2495 | . . 62 592 144 426 1271 . Melee 1245 | . . . 145 . . 1100 . Ramming 95 | . 32 8 . 50 5 . . Kinetic 4368 | 32 104 632 994 655 628 1287 36 Thermal 2800 | 42 . 17 165 315 1258 720 283 Explosive 1796 | . . 62 445 18 . 1271 . Electromagnetic 1035 | . 60 316 199 15 231 100 114 Impact 1245 | . . . 145 . . 1100 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . 1 7 2 . 20 10 Average Corruption 6 | . . 1 7 1 . 13 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 94 | . . 3 21 11 . 56 3 Message Errors 15 | . . 1 3 2 . 8 1 Matter Fused 25 | . . 2 4 3 . 15 1 Heat Flow Errors 12 | . . . . 1 . 11 . Energy Discharges 20 | . . . 6 4 . 10 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 11 | . . . 5 1 . 4 1 Data Loss (major) 2 | . . . 1 . . 1 . Misfires 3 | . . . . . . 3 . Alerts 2 | . . . 1 . . 1 . Weapon Failures 3 | . . . 1 . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 805 | . . . 81 33 53 638 . Projectiles 24 | . . . 7 12 . 5 . Explosions 108 | . . . 5 21 53 29 . Melee 673 | . . . 69 . . 604 . Knockbacks 32 | . . . 5 7 3 17 . Impact 11 | . . . 1 . . 10 . Kinetic 21 | . . . 4 7 3 7 . Secondary . | . . . . . . . . Self-Inflicted Damage 594 | . 15 4 59 336 43 137 . Shots 13 | . . . 2 5 2 4 . Rammed 5 | . 3 1 . 1 . . . Targets Rammed 12 | . 3 1 . 7 1 . . Kicked 7 | . . . . 6 1 . . Crushed . | . . . . . . . . Highest Temperature 812 | 40 52 202 170 458 338 812 168 Average Temperature 125 | 17 15 71 70 153 117 188 70 Received Heat Transfer 2655 | . 36 276 846 216 240 848 193 Effects 38 | . . . . 5 2 31 . Shutdowns 6 | . . . . 2 . 4 . Energy Bleed 3 | . . . . . . 3 . Interference 13 | . . . . 3 2 8 . Matter Decay 5 | . . . . . . 5 . Short Circuit 3 | . . . . . . 3 . Damage (minor) 3 | . . . . . . 3 . Damage (major) 4 | . . . . . . 4 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 13 | . 1 3 2 . . 7 . Impact Corruptions 30 | . . . 4 . . 26 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . . . . 2 7 3 Heat Transferred 4254 | 100 . 37 237 309 1755 1309 507 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 . 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 414 | 15 100 414 354 179 184 206 180 Initial 144 | . 9 42 144 121 78 39 100 Average 109 | 5 47 167 216 97 88 79 94 Maximum Alert Level 2 | . . 2 1 . . 1 . Low Security (%) 89 | 100 100 72 49 100 100 93 100 Level 1 10 | . . 26 50 . . 6 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . 1 6 2 4 5 8 3 Investigation 6 | . . 2 . . 1 3 . Extermination 11 | . . . . 3 3 4 1 Reinforcement 11 | . 1 4 1 1 1 1 2 Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 5 | . 1 3 1 . . . . Communications Jammed 9 | . . . . . 9 . . Distress Signals 9 | . . . . . 9 . . Times Spotted 156 | . 8 31 26 19 17 29 26 Peak Tracking Total 16 | . 4 9 9 3 3 5 16 Tactical Retreats 9 | . . 1 3 . 1 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 12 | . . 2 . 1 7 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . 6 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 18 | . . . 1 7 5 3 2 Max in Single Turn 7 | . . . 1 7 4 2 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 31 | . 4 5 6 5 4 6 1 Terminals 22 | . 4 3 5 3 2 4 1 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . 1 1 . . Recycling Units 4 | . . 1 . 1 1 1 . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 70 | . 10 13 16 8 8 13 2 Successful 42 | . 5 13 10 4 4 6 . Failed 28 | . 5 . 6 4 4 7 2 Catastrophic 3 | . . . 1 . . 2 . Database Lockouts . | . . . . . . . . Manual 13 | . 7 3 1 . 1 1 . Terminals 44 | . 10 6 12 5 2 7 2 Fabricators 3 | . . . . . . 3 . Repair Stations 6 | . . . . 2 4 . . Recycling Units 7 | . . 1 . 1 2 3 . Scanalyzers 10 | . . 6 4 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 3 3 6 1 1 2 . Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 2 | . . . 2 . . . . Open DSF 3 | . . . . 1 . 2 . Branch Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 2 | . 1 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 3 | . 1 . 2 . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 4 | . . . . 2 2 . . Scan Component 2 | . . . . 1 1 . . Repair 2 | . . . . 1 1 . . Recycling Unit Hacks 5 | . . 1 . 1 1 2 . Report Inventory 4 | . . 1 . 1 1 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 10 | . . 6 4 . . . . Insert Component 4 | . . 3 1 . . . . Analyze 6 | . . 3 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 2 3 . . . . . Terminals 5 | . 2 3 . . . . . Botnet 5 | . 2 3 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 1 2 3 3 4 1 Full Trace Events 5 | . . 1 . . 1 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 3 1 . 1 . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 106 | . . . . . . 106 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired 2 | . . . . 1 1 . . Time 57 | . . . . 32 25 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . . 1 . Parts Scanalyzed 4 | . . 3 1 . . . . Part Schematics Acquired 4 | . . 3 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 8211 | 84 352 825 965 1941 1372 2182 490 Spaces Moved 3873 | 49 271 558 446 733 517 917 382 Core 248 | 3 . . 7 . . 10 228 Treads 1468 | . . . 258 556 169 485 . Legs 721 | . . . . 177 348 195 1 Wheels 1056 | 46 271 558 181 . . . . Hover 380 | . . . . . . 227 153 Flight . | . . . . . . . . Fastest Speed 50 | 50 100 115 98 190 155 111 50 Average Speed 174 | 96 106 115 165 239 232 182 105 Slowest Speed 1350 | 100 115 145 1350 320 400 450 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 49 69 31 15 12 18 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . . . . . . 11 . Terrain Destroyed 210 | . . 9 42 54 40 64 1 Melee . | . . . . . . . . Projectile 35 | . . . . 4 12 18 1 AOE 175 | . . 9 42 50 28 46 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4824 | 68 314 677 574 857 615 1272 447 Wait 329 | . 6 49 35 46 2 165 26 Move 3866 | 48 270 557 445 732 516 916 382 Hop . | . . . . . . . . Pick Up 91 | 5 13 13 5 14 16 23 2 Fast Attach 62 | 6 . 1 8 6 17 24 . Attach 69 | 1 1 5 13 6 16 19 8 Detach 7 | . . 1 1 3 . 2 . Swap 43 | . 6 7 12 8 3 7 . Drop 49 | . 5 9 4 9 9 13 . Fire 242 | 8 10 34 43 26 35 70 16 Melee 41 | . . . 8 . . 33 . Ram 4 | . 3 1 . . . . . Kick 7 | . . . . 6 1 . . Crush 1 | . . . . 1 . . . Escape Stasis 13 | . . . . . . . 13 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 7) 234 | -10/Materials | Discovered new exit (range 16) 278 | -10/Materials | Identified exit to Mines 334 | -10/Materials | Discovered new exit (range 13) 341 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 6) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 503 | -9/Materials | Discovered new exit (range 15) 777 | -9/Materials | Build established: Skirmisher 829 | -9/Materials | Discovered new exit (range 3) 1238 | -9/Materials | Discovered new exit (range 12) 1262 | -9/Materials | Entered another Materials area 1262 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1611 | -8/Materials | Lost 12 parts (1p3n3u5w) 1851 | -8/Materials | Discovered new exit (range 5) 1954 | -8/Materials | Build established: Scavenger-Mutant 2032 | -8/Materials | Garrison activated, responded to threat 2121 | -8/Materials | Core integrity fell below 50% 2178 | -8/Materials | Lost 5 parts (1p2n1u1w) 2227 | -8/Materials | Entered Factory 2227 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2523 | -7/Factory | Build established: Scavenger-Tank 2705 | -7/Factory | Repaired Imp. Light Cannon 3048 | -7/Factory | Discovered new exit (range 11) 3498 | -7/Factory | Build established: Gunner 4168 | -7/Factory | Entered another Factory area 4168 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4605 | -6/Factory | Build established: Scavenger-Tank 4625 | -6/Factory | Repaired Arm. Leg 5001 | -6/Factory | Spotted B-75 Beast 5192 | -6/Factory | Lost 10 parts (1p2n4u3w) 5311 | -6/Factory | Build established: Tank 5503 | -6/Factory | Discovered new exit (range 10) 5540 | -6/Factory | Entered another Factory area 5540 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5629 | -5/Factory | Identified exit to DSF 6046 | -5/Factory | Fabricated Imp. Transmission Jammer? 6549 | -5/Factory | Lost 8 parts (3n4u1w) 6610 | -5/Factory | Lost 3 parts (1n2w) 6753 | -5/Factory | Build established: Mutant 6897 | -5/Factory | Found Quantum Capacitor 6958 | -5/Factory | Core integrity fell below 50% 6985 | -5/Factory | Lost 5 parts (1p1n2u1w) 7020 | -5/Factory | System corruption reached 10% 7445 | -5/Factory | Build established: Scavenger-Mutant 7493 | -5/Factory | Lost 8 parts (3n1u4w) 7559 | -5/Factory | Discovered new exit (range 14) 7601 | -5/Factory | Lost 3 parts (2n1w) 7722 | -5/Factory | Entered another Factory area 7722 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7896 | -4/Factory | Build established: Scavenger-Gunner 8098 | -4/Factory | Released all parts (9) 8126 | -4/Factory | Lost 13 parts (3p3n2u5w) 8148 | -4/Factory | System corruption reached 10% 8165 | -4/Factory | Core integrity fell below 50% 8190 | -4/Factory | Core integrity fell below 20% 8207 | -4/Factory | Discovered new exit (range 13) 8212 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08098_ Released Adv. Heat Sink. 08098_ Released Gravity Neutralizer. 08136_ System corrupted: Component data lost. 08152_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08154_ O-24 Administrator uses terminal to summon reinforcements. 08154_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 08154_ O-24 Administrator locks terminal. 08159_ K-01 Serf collects debris. 08168_ K-01 Serf cleans the Subcomponent Replicator. 08176_ Penetrated by Slug. 08176_ Slug penetrates Wall. 08176_ Slug penetrates H-77 Assassin. 08186_ Penetrated by Slug. 08186_ Slug penetrates S-27 Virus. 08186_ S-27 Virus destroyed. 08189_ Slug penetrates Wall. 08203_ System corrupted: Matter fused (-10). 08207_ EXIT=FOUND 08210_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """" " #??# ##### #?? | | ##############??# ####/#### | | #???????????????#"##### | | #???????????????# ????# | | ########### #???????????????# ????+ | | ########### #???????????????? ????# | | / #?????????????????????# ##+ | | ##### ##### +?????????????????????# #?? | | #???# #???# #?????????????????????# #?? | | #???# #???# #?????????????????????# #?? | | #???# #???# #?????????????????????# #?? | | #####+###?# #?????????????????????# #?? | | ### ####################### #?? | | +? # / | | #?# # """ ###################+##### | | #?# # """"" #???????????????????????? | | #?# # """"" #???????????????????????? | | #?# # #???????????????????????? | | #?# # """ #???????????????????????? | | ### # """"" #???????????????????????? | | + # """"" #???????????????????????? | | ### + #???????????????????????? | | #?# #################????????????????? | | #?# #?????# #????????????????? | | ########### ###;### #????????????????? | | ss @ #????????????????? | | ss #????????????????? | | Y [ +????????????????? | | #????????????????? | | #????????????????? | | ######/################ ! #????????????????? | | ???? ????????????????# ! #????????????????? | | ??? ?????????????????###########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 31 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 225 Core Shielding 20 Power Shielding 33 Utility Shielding 66 Point Defense Rating 80 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Transmission Jammer | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Transmission Jammer | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed BladeChainStabilizer Manual? 0 Play Time 01:35:25 Cumulative 64.4 hours Start 2022.03.25 @ 15:06:56 End 2022.03.26 @ 21:07:00 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c270711-1f7d-4521-99e7-8e8049aa5907