Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.03 @ 17:39:24 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (187) 935 Value Destroyed (6019) 6019 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (770) 770 TOTAL SCORE: 10444 Bonus ------- High Alert Combat Kills 651 Follower Combat Kills 119 Cogmind --------- Core Integrity 119/700 Matter 117/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Improved Shield Generator System Restoration Module Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Salvage Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Mini Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Deuterium Engine VSS Leg VSS Leg Improved Cooling System High-capacity Matter Pod Seismic Detector Advanced Targeting Computer Core Analyzer Transmission Jammer Reaction Control System Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Shield Generator High-powered Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Autogun Rocket Launcher [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 3 | . . . 1 1 1 Weapon . | . . . . . . Parts Attached 146 | 7 5 3 30 48 53 Power 17 | 1 1 . 4 3 8 Engine 9 | 1 1 . 4 2 1 Core 8 | . . . . 1 7 Reactor . | . . . . . . Propulsion 47 | 2 . . 10 22 13 Treads . | . . . . . . Leg 47 | 2 . . 10 22 13 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 45 | 2 3 . 11 11 18 Device 9 | 1 1 . . 3 4 Storage 9 | 1 1 . 4 2 1 Processor 12 | . . . 2 2 8 Hackware . | . . . . . . Protection 15 | . 1 . 5 4 5 Artifact . | . . . . . . Weapon 37 | 2 1 3 5 12 14 Energy Gun 3 | . . . . 2 1 Energy Cannon . | . . . . . . Ballistic Gun 25 | 2 1 3 4 8 7 Ballistic Cannon 1 | . . . . . 1 Launcher 8 | . . . 1 2 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 1 1 4 Parts Lost 57 | . 1 . 15 19 22 Power 7 | . . . 1 2 4 Propulsion 19 | . . . 6 7 6 Utility 21 | . . . 6 7 8 Weapon 10 | . 1 . 2 3 4 Highest Loss Streak 7 | . 1 . 4 6 7 To Critical Strikes . | . . . . . . Average Backups 14 | 1 6 8 9 17 18 Power . | . . . . . . Propulsion 2 | . 1 2 . 3 2 Utility 6 | . 3 5 4 4 10 Weapon 5 | . . 1 4 9 4 Tool/Special . | . . . . . . Unused Backups 24 | . . 1 . 5 18 Power 1 | . . . . 1 . Propulsion 4 | . . . . 1 3 Utility 11 | . . . . 2 9 Weapon 8 | . . 1 . 1 6 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 99 100 87 95 93 Engine 7 | . 14 14 9 7 4 Core 4 | . . . . 1 9 Leg 30 | . 28 28 25 34 29 Device 2 | . 5 . . 3 2 Storage 12 | . 14 14 15 17 6 Processor 8 | . . . 1 8 14 Protection 7 | . 8 14 11 4 7 Ballistic Gun 16 | . 28 28 22 17 9 Ballistic Cannon 1 | . . . . . 4 Peak Build Rating 54 | 7 7 7 17 29 54 Average Rating 27 | 5 6 7 13 22 45 On Entrance 10 | . 7 7 7 17 26 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 10 | . . . . . 10 Heaviest Build 89 | 14 16 15 39 75 89 Greatest Support 68 | 20 20 20 36 48 68 Greatest Overweight (x) 4 | 4 . . 3 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 8 15 20 20 Average Capacity 16 | 7 8 8 13 19 19 Most Carried 20 | 2 8 8 14 20 20 Average Carried 14 | 1 6 8 9 17 19 Final Capacity 20 | 8 8 8 15 20 5 Final Carried 20 | 2 8 8 13 20 5 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 6458 | 240 518 52 1153 2184 2311 Remotely 822 | . . . . 350 472 Salvage Created 6993 | 97 513 . 1620 2780 1983 Parts 416 | 9 36 . 81 159 131 Haulers Intercepted 12 | . 2 . 4 5 1 Recyclers Shooed 7 | 1 . . 3 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 139 | . 12 . 27 54 46 Guns 109 | . 12 . 25 47 25 Cannons 5 | . . . . . 5 AOE 25 | . . . 2 7 16 Classes Destroyed 16 | 2 5 . 3 3 3 Worker 13 | . 2 . 3 4 4 Builder 7 | . . . . 1 6 Tunneler 4 | 2 . . . 2 . Hauler 12 | . 2 . 4 5 1 Recycler 6 | 1 . . 1 . 4 Watcher 6 | . 1 . 2 . 3 Swarmer 23 | . 5 . . 11 7 Grunt 77 | . 7 . 16 31 23 Brawler 3 | . . . 1 . 2 Duelist 4 | . . . 3 . 1 Protector 1 | . . . . . 1 Sentry 18 | . . . 7 9 2 Specialist 2 | . . . . 2 . Hunter 1 | . . . . . 1 Programmer 9 | . . . . . 9 Heavy 1 | . . . . 1 . Best Kill Streak 11 | 3 3 . 4 5 11 Combat Bots Only 7 | . 3 . 4 5 7 Max Kills in Single Turn 6 | 1 2 . 2 5 6 Gunslinging 1 | . 1 . 1 . . Exploded 4 | . . . 2 4 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 996 | . 55 9 174 264 494 Missed 319 | . 18 4 43 78 176 Hits 677 | . 37 5 131 186 318 Melee 31 | . . . 14 . 17 Projectile 646 | . 37 5 117 186 301 AOE 1 | . . . . 1 . Critical Strikes 15 | . . . 7 2 6 Damage Taken 9966 | . 414 55 2002 3228 4267 Core 1391 | . 72 16 353 369 581 Absorbed by Shields 136 | . . . . 136 . Regen/Repaired (Parts) 279 | . . . . 251 28 Core Remaining (%) 51 | 100 . 64 11 32 . Volleys Fired 594 | 14 55 5 139 217 164 Largest 2 | 2 2 2 2 2 2 Hottest 110 | 40 40 40 50 110 78 Shots Fired 1146 | 28 109 10 275 424 300 Gun 1045 | 28 109 10 273 420 205 Cannon 71 | . . . . . 71 Launcher 30 | . . . 2 4 24 Special . | . . . . . . Kinetic 1106 | 28 109 10 273 410 276 Thermal . | . . . . . . Explosive 28 | . . . . 4 24 Electromagnetic 12 | . . . 2 10 . Robot Hit Streak 31 | 4 12 3 10 24 31 Robot Miss Streak 10 | 3 3 3 4 10 4 Penetration Max 1 | . . . . . 1 Secondary Targets 10 | . 2 . 3 4 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 770 | 15 78 4 188 293 192 Core Hits 361 | 5 31 1 69 127 128 Critical Kills 4 | . . . . 2 2 Critical Parts Destroyed 5 | . 1 . 2 2 . Critical Strikes 11 | . 1 . 2 4 4 Destroy 9 | . 1 . 2 4 2 Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 16186 | 153 775 29 2827 5325 7077 Guns 10879 | 153 775 29 2717 4646 2559 Cannons 761 | . . . . . 761 Explosions 4374 | . . . 81 600 3693 Melee . | . . . . . . Ramming 172 | . . . 29 79 64 Kinetic 11545 | 153 775 29 2717 4551 3320 Thermal . | . . . . . . Explosive 4222 | . . . . 600 3622 Electromagnetic 247 | . . . 81 95 71 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . . 11 20 Average Corruption 7 | . . . . 4 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 125 | . . . . 33 92 Message Errors 24 | . . . . 4 20 Matter Fused 34 | . . . . 6 28 Heat Flow Errors 10 | . . . . 3 7 Energy Discharges 18 | . . . . 7 11 Parts Rejected 2 | . . . . 1 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 13 | . . . . 4 9 Data Loss (major) 2 | . . . . 1 1 Misfires 7 | . . . . 1 6 Alerts 4 | . . . . 1 3 Misdirections 2 | . . . . . 2 Weapon Failures 8 | . . . . 5 3 Overload Shots . | . . . . . . Overflow Damage 227 | . . . . 29 198 Projectiles 7 | . . . . . 7 Explosions 220 | . . . . 29 191 Melee . | . . . . . . Knockbacks 9 | . . . . 1 8 Impact 1 | . . . . 1 . Kinetic 8 | . . . . . 8 Secondary . | . . . . . . Self-Inflicted Damage 273 | . . . . 53 220 Shots 8 | . . . . 2 6 Rammed . | . . . . . . Targets Rammed 30 | . . . 9 11 10 Kicked 30 | . . . 9 11 10 Crushed . | . . . . . . Highest Temperature 394 | . 18 12 197 146 394 Average Temperature 68 | . 6 5 43 26 92 Received Heat Transfer 3319 | . 180 9 735 1234 1161 Effects 9 | . . . . . 9 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 6 | . . . . . 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 3 | . . . . 3 3 Low Security (%) 57 | 100 100 100 100 37 34 Level 1 19 | . . . . 25 32 Level 2 16 | . . . . 30 22 Level 3 5 | . . . . 6 10 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . 1 . Peak Influence 996 | 10 96 133 124 785 996 Initial 353 | . . 4 5 36 353 Average 239 | 1 32 36 61 334 340 Influence Increases 4591 | 15 355 215 809 1652 1545 Destroy 0b10 Robot/C 2940 | . 240 140 540 1120 900 Destroy 0b10 Robot/NC 250 | 15 25 5 50 60 95 Destroy Leader 736 | . 56 20 162 260 238 Allied During Kill 28 | . . 20 . 8 . Successful Hack 148 | . 19 . 24 49 56 Select Force Hacks 30 | . . . . 30 . Disable Machine 105 | . . . 15 15 75 Destroy Structure 174 | . . . 3 35 136 Lose Combat Pursuer 180 | . 15 30 15 75 45 Influence Decreases 3672 | 15 343 213 736 962 1403 Entered New Map 492 | . . 8 9 51 424 Time Decay 2510 | 15 333 185 517 701 759 Lost Part 570 | . 10 . 150 190 220 Lost Ally 40 | . . 20 . 20 . Purge Threat 60 | . . . 60 . . Squads Dispatched 37 | . 2 . 2 13 20 Investigation 12 | . 1 . 2 6 3 Extermination 9 | . . . . . 9 Reinforcement 10 | . 1 . . 4 5 Assault 3 | . . . . . 3 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . . 1 3 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 11 | . 1 . 4 6 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 238 | . 27 6 55 83 67 Peak Tracking Total 6 | . 5 3 6 6 6 Tactical Retreats 10 | . 1 2 1 4 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 8 | . . . 2 4 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 7 | . . . 1 1 5 Max in Single Turn 1 | . . . 1 1 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 47 | . 7 . 12 13 15 Terminals 32 | . 6 . 9 9 8 Fabricators 3 | . . . . . 3 Repair Stations 2 | . . . . 1 1 Recycling Units 4 | . 1 . 2 1 . Scanalyzers 3 | . . . 1 1 1 Garrison Access 3 | . . . . 1 2 Total Hacks 138 | . 20 . 34 51 33 Successful 61 | . 8 . 18 27 8 Failed 76 | . 12 . 15 24 25 Catastrophic 7 | . 2 . 1 1 3 Database Lockouts 1 | . . . 1 . . Manual 77 | . 12 . 26 31 8 Terminals 97 | . 16 . 29 33 19 Fabricators 6 | . . . . . 6 Repair Stations 8 | . . . . 6 2 Recycling Units 10 | . 4 . 3 3 . Scanalyzers 8 | . . . 2 4 2 Garrison Access 9 | . . . . 5 4 Terminal Hacks 13 | . 2 . 3 4 4 Record 1 | . . . . . 1 Robot Analysis 2 | . . . . 2 . Prototype ID Bank 2 | . 1 . . 1 . Terminal Index 3 | . 1 . 1 . 1 Alert Level 1 | . . . . . 1 Unreport Threat 2 | . . . 2 . . Registered Components 2 | . . . . 1 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 8 | . . . . 6 2 Scan Component 4 | . . . . 3 1 Repair 4 | . . . . 3 1 Recycling Unit Hacks 3 | . . . 2 1 . Retrieve Components 3 | . . . 2 1 . Scanalyzer 3 | . . . 1 2 . Retrieve Study 3 | . . . 1 2 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 32 | . 6 . 12 14 . Terminals 29 | . 6 . 11 12 . Botnet 13 | . 3 . 5 5 . Operators 1 | . . . 1 . . Skim 15 | . 3 . 5 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 1 . Recyclers 1 | . . . 1 . . Tunnel 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Reprogram 1 | . . . . 1 . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 43 | . 7 . 10 11 15 Full Trace Events 7 | . 2 . . 3 2 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 1 2 . Parts Repaired 4 | . . . . 3 1 Time 103 | . . . . 84 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 29 | . . . 20 9 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 4 | . . 3 . 1 . Largest Group 3 | . . 3 2 1 . Highest-Rated Group 40 | . . 40 24 15 . Highest-Rated Ally 16 | . . 16 16 15 . Total Orders . | . . . . . . Ally Attacks 38 | . . 21 5 12 . Total Damage 506 | . . 213 38 255 . Kills 10 | . . 8 . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 1565 | 14 101 . 280 38 1132 Optics 191 | . . . 191 . . Seismic 1374 | 14 101 . 89 38 1132 Robot Analysis Total 2 | . . . . 2 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 10850 | 110 926 717 1927 3005 4165 Spaces Moved 5017 | 46 607 507 751 1205 1901 Core 30 | 10 . . . . 20 Treads . | . . . . . . Legs 4987 | 36 607 507 751 1205 1881 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 115 108 50 Average Speed 164 | 127 120 120 171 175 181 Slowest Speed 315 | 250 120 120 315 245 262 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 69 | 4 96 98 81 87 50 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 25 | . . . . . 25 Terrain Destroyed 212 | . . . . 35 177 Melee . | . . . . . . Projectile 19 | . . . . 1 18 AOE 193 | . . . . 34 159 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 6606 | 68 714 609 1165 1726 2324 Wait 531 | . 28 92 198 159 54 Move 5012 | 45 606 506 750 1204 1901 Hop . | . . . . . . Pick Up 103 | 2 10 . 19 37 35 Fast Attach 54 | 7 2 . 8 14 23 Attach 52 | . 1 . 14 16 21 Detach 12 | . 2 . 3 1 6 Swap 95 | . 3 3 12 30 47 Drop 118 | . 7 3 13 37 58 Fire 594 | 14 55 5 139 217 164 Melee . | . . . . . . Ram . | . . . . . . Kick 30 | . . . 9 11 10 Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Sto / Low) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 16) 296 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Discovered new exit (range 12) 983 | -10/Materials | Discovered new exit (range 10) 1037 | -10/Materials | Entered Mines 1046 | -10/Mines | Discovered new exit (range 7) 1177 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1483 | -10/Mines | Assembled infested the area 1639 | -10/Mines | Discovered new exit (range 9) 1754 | -10/Mines | Entered Materials 1754 | -9/Materials | Accompanied by 2 allies 1754 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1755 | -9/Materials | Identified exit to Mines 2390 | -9/Materials | Discovered new exit (range 16) 2574 | -9/Materials | Core integrity fell below 50% 2623 | -9/Materials | Central database locked down 2764 | -9/Materials | Lost 4 parts (2n2u) 3328 | -9/Materials | Core integrity fell below 20% 3353 | -9/Materials | Lost 3 parts (1p1u1w) 3431 | -9/Materials | Learned Storage trap positions 3472 | -9/Materials | Learned Storage emergency access door positions 3501 | -9/Materials | Learned Storage trap positions 3518 | -9/Materials | Discovered new exit (range 17) 3522 | -9/Materials | Learned 2 Storage zone layouts 3532 | -9/Materials | Learned 2 Storage zone layouts 3584 | -9/Materials | Identified exit to Materials 3681 | -9/Materials | Entered another Materials area 3681 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3833 | -8/Materials | Build established: Scavenger-Mutant 4382 | -8/Materials | Repaired Aluminum Leg+ 4410 | -8/Materials | Repaired Aluminum Leg+ 4443 | -8/Materials | Repaired Autogun 4461 | -8/Materials | Discovered new exit (range 13) 4718 | -8/Materials | Learned Storage emergency access door positions 4778 | -8/Materials | Learned Factory stockpile data 4794 | -8/Materials | Learned Storage emergency access door positions 4802 | -8/Materials | Learned location of 1 exit from Recycling 4803 | -8/Materials | Learned Factory trap positions 4810 | -8/Materials | Learned Storage stockpile data 4829 | -8/Materials | Learned Factory emergency access door positions 4859 | -8/Materials | Learned 4 Lower Caves zone layouts 5003 | -8/Materials | Discovered new exit (range 13) 5300 | -8/Materials | Lost 3 parts (2n1u) 6048 | -8/Materials | Discovered new exit (range 3) 6082 | -8/Materials | Core integrity fell below 50% 6094 | -8/Materials | Crushed by falling debris 6094 | -8/Materials | System corruption reached 10% 6125 | -8/Materials | Lost 6 parts (1p3n2u) 6431 | -8/Materials | Sterilization system engaged 6431 | -8/Materials | Non-combat units ordered to evacuate 6531 | -8/Materials | Combat units ordered to evacuate 6686 | -8/Materials | Entered Factory 6686 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6687 | -7/Factory | Identified exit to Lower Caves 6688 | -7/Factory | Loaded intel: 90 trap records 8082 | -7/Factory | Repaired Hpw. Tractor Beam? 8111 | -7/Factory | Build established: Mutant 8506 | -7/Factory | Discovered new exit (range 9) 8951 | -7/Factory | Identified exit to Factory 9239 | -7/Factory | System corruption reached 10% 9276 | -7/Factory | Lost 4 parts (1p3u) 10011 | -7/Factory | Discovered exit to Factory (range 11) 10101 | -7/Factory | Discovered new exit (range 4) 10283 | -7/Factory | Identified exit to Storage 10286 | -7/Factory | First assault squad dispatched 10791 | -7/Factory | Destroyed 7 combat bots 10809 | -7/Factory | Core integrity fell below 50% 10833 | -7/Factory | Lost 7 parts (2p3n2u) 10841 | -7/Factory | Released all parts (5) 10847 | -7/Factory | Core integrity fell below 20% 10851 | -7/Factory | Self-destructed Last Messages --------------- 10836_ U-05 Engineer lays Concrete. 10837_ U-05 Engineer builds a Wall. 10837_ VSS Leg+ destroyed. 10837_ U-05 Engineer lays Concrete. 10839_ Hvy. Rocket Launcher destroyed. 10839_ Destroyed Hvy. Rocket Launcher. 10839_ Carbon-fiber Leg destroyed. 10839_ Destroyed Carbon-fiber Leg. 10839_ Reaction Control System destroyed. 10839_ U-05 Engineer builds a Wall. 10841_ The unstable cave ceiling collapses. 10841_ Released Imp. Cooling System. 10841_ Released Imp. Titanium Leg. 10841_ Released Hcp. Storage Unit. 10841_ Released Adv. Targeting Computer. 10841_ Released VSS Leg+. 10841_ R-06 Scavenger collects Lgt. Ion Engine. 10842_ Critical hit (Burn: +37). 10845_ Acquired 109 matter. 10851_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#####???????????????????????????????????????? | | ?????# ???????????????????????????????????????? | | ?????# "???????????????????????????????????????? | | ?????# """?????????????????????????????????????? | | ?????# """""" #??????????????????????????????? | | ?????# """""" #??????????????????????????????? | | ???#?# #??????????????????????????????? | | ???# # """""" #??????????????????????????????? | | ???## """""" #??????????????????????????????? | | ???# ! """ #????????????????!?????????????? | | ???# [! """" #??????????????????????????????? | | #### [![ #??????????????????????????????? | | # !!= #??????????????????????????????? | | # /#########???????????????????????????? | | #?#######+??????????????????? | | #?# ???????????????????? | | ! #?# ????????????????? | | " #?# ????????????????? | | " " #?# k?????????????????? | | # + ###### #?# ?????????????????? | | #??# #?# """ """?????????????????? | | "" #??# #?# """ """?????????????????? | | Y" #??# ### """ """ ????????????????? | | "" #??# + @"" "" ????????????????? | | ! #??# ### "" "" ????????????????? | | ! #??# #?# ???????????????? | | !! """ """ #??# #?# ?????????????? | | """ """ #??# #?##+#########??????????????? | | """ """ #??# ???????????????????????????? | | ???#??# ??????????????????????????? | | ?? ??????# """ ??????????????????????????? | | ####??####?????# """ ??????????????????????????? | | #??????????????# """ "?????????????????????????? | | #??????????????# ?????????????????????????? | | #??????????????# ??? ?????????????????????????? | | +?+????????????# ??????????????????????????????? | | #??????????????# ??????????????????????????????? | | #??????????????? ?^??^???!?????????????????????? | | #???????????????????^????????????????????????????? | | #????????????????????????????????????????????????? | | #???????????????????^????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 475 Matter Stores 574 Matter Capacity 700 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Armor Integrity Analysis 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 11% | -8/Materials Aluminum Leg | 18% | -8/Materials Autogun | 14% | -8/Materials Hpw. Tractor Beam | 6% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked VSS Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterOmegaJammer Manual? 0 Play Time 01:07:17 Cumulative 219.9 hours Start 2025.09.03 @ 04:29:01 End 2025.09.03 @ 17:39:24 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 7 Types 4/0/3/0/0/0/0/0/0/0 Lore% 81 Gallery% 73 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01a641f8-0a86-4c44-911e-042935c1f638