Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 11:11:47 Player: MORONI274 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1386) 1386 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 3520 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 33 Cogmind --------- Core Integrity 254/550 Matter 14/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Rolling (185) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (5) ------ Huge Storage Unit Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Cooled Ion Engine Faulty Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Heat Sink Improved Heat Sink Improved Heat Sink Medium Matter Pod (0) Structural Scanner Structural Scanner Sensor Array Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Target Analyzer Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Rocket Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Weapon Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Grenade Launcher Rocket Launcher > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Wheel Heat Sink Improved Heat Sink Improved Heat Sink Small Matter Pod Medium Matter Pod Medium Matter Pod Structural Scanner Structural Scanner Sensor Array Targeting Computer Target Analyzer Target Analyzer Utility Shielding Hardened Medium Armor Plating Rocket Launcher Rocket Launcher Datajack [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Visual Processing Unit Device Structural Scanner Storage Huge Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Grenade Launcher Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 43 | 6 8 5 18 6 Power 5 | 1 . 1 3 . Engine 5 | 1 . 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 4 1 Treads 2 | 2 . . . . Leg . | . . . . . Wheel 5 | . . . 4 1 Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 3 . 7 2 Device 2 | . 1 . 1 . Storage 4 | 1 1 . 1 1 Processor 1 | . 1 . . . Hackware . | . . . . . Protection 6 | . . . 5 1 Artifact . | . . . . . Weapon 18 | 2 5 4 4 3 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 2 . 1 . Ballistic Cannon . | . . . . . Launcher 12 | . 3 4 3 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 22 | . 4 1 10 7 Power 5 | . . 1 3 1 Propulsion 5 | . . . 3 2 Utility 3 | . 1 . . 2 Weapon 9 | . 3 . 4 2 Highest Loss Streak 7 | . 3 1 2 7 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 91 | . 93 85 93 80 Engine 12 | . 14 13 9 7 Treads 19 | . 28 28 5 . Wheel 4 | . . . 13 14 Device 4 | . 4 . 10 . Storage 13 | . 14 14 11 17 Processor 10 | . 7 14 11 9 Protection 4 | . . . 11 16 Ballistic Gun 9 | . 17 . 6 . Launcher 10 | . 7 13 13 14 Naked Turns . | . . . . . Heaviest Build 103 | 12 89 91 101 103 Greatest Support 40 | 40 40 40 40 28 Greatest Overweight (x) 8 | . 3 2 6 8 Average Overweight (x) 1 | . . 2 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 20 | 7 14 25 25 25 Most Carried 25 | 8 16 24 25 24 Average Carried 16 | 5 9 17 23 22 Final Capacity 25 | 8 25 25 25 25 Final Carried 24 | 6 16 24 24 23 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1176 | 200 195 293 488 . Remotely . | . . . . . Salvage Created 1176 | . 307 81 723 65 Parts 94 | . 32 6 54 2 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 33 | . 8 4 19 2 Guns 3 | . 2 . 1 . AOE 30 | . 6 4 18 2 Classes Destroyed 10 | . 5 . 5 . Worker 3 | . 1 . 2 . Builder 5 | . 2 . 3 . Hauler 1 | . . . 1 . Recycler 2 | . . . 2 . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 5 | . 3 . 2 . Swarmer 5 | . 3 2 . . Grunt 20 | . 5 2 11 2 Sentry 8 | . . . 8 . Best Kill Streak 5 | . 4 2 5 2 Combat Bots Only 4 | . 3 2 4 2 Max Kills in Single Turn 3 | . 3 2 2 1 Gunslinging . | . . . . . Exploded 3 | . 3 2 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 130 | . 40 6 68 16 Missed 29 | . 12 1 15 1 Damage Taken 2410 | . 792 79 959 580 Core 581 | . 131 8 146 296 Absorbed by Shields . | . . . . . Redirected to Shielding 58 | . . . 28 30 Core Remaining (%) 69 | 100 . 44 63 . Volleys Fired 99 | . 43 2 49 5 Largest 2 | . 2 2 2 2 Hottest 63 | . 60 60 63 63 Shots Fired 171 | . 82 5 77 7 Gun 97 | . 71 . 26 . Cannon . | . . . . . Launcher 74 | . 11 5 51 7 Special . | . . . . . Kinetic 97 | . 71 . 26 . Thermal . | . . . . . Explosive 74 | . 11 5 51 7 Electromagnetic . | . . . . . Robot Hit Streak 7 | . 7 3 6 2 Robot Miss Streak 4 | . 4 1 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 84 | . 45 2 33 4 Core Hits 109 | . 36 4 63 6 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3331 | . 822 132 2049 328 Guns 502 | . 346 . 156 . Cannons . | . . . . . Explosions 2800 | . 468 132 1893 307 Melee . | . . . . . Ramming 29 | . 8 . . 21 Kinetic 502 | . 346 . 156 . Thermal 70 | . . . 70 . Explosive 2730 | . 468 132 1823 307 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 9 9 . . Average Corruption 7 | . 5 9 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 67 | . 36 31 . . Message Errors 18 | . 11 7 . . Matter Fused 17 | . 9 8 . . Heat Flow Errors 9 | . 3 6 . . Energy Discharges 10 | . 6 4 . . Data Loss (minor) 4 | . 1 3 . . Data Loss (major) 5 | . 3 2 . . Misfires 3 | . 2 1 . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 103 | . 37 . 57 9 Projectiles . | . . . . . Explosions 103 | . 37 . 57 9 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 513 | . 151 17 227 118 Shots 28 | . 6 1 17 4 Rammed 11 | . 6 1 . 4 Targets Rammed 11 | . 6 1 . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 265 | . 265 209 36 9 Average Temperature 51 | . 72 79 9 9 Received Heat Transfer 438 | . 141 9 279 9 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . . 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 629 | . 133 77 629 299 Initial 218 | . . 7 19 218 Average 95 | . 42 26 206 238 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 80 | 100 100 100 49 . Level 1 15 | . . . 39 100 Level 2 3 | . . . 11 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 18 4 24 3 Peak Tracking Total 3 | . 3 2 3 3 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 3 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 8 | . 1 . 6 1 Max in Single Turn 2 | . 1 . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . 4 . 1 . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 5 . 4 . Successful 5 | . 4 . 1 . Failed 4 | . 1 . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 1 . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Record 3 | . 3 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 62 | . . . 62 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 2 | . . . . 2 parse_system 2 | . . . . 2 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 41 | . . 41 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 10 | . . 10 . . Total Damage 124 | . . 124 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4088 | 150 1594 929 1274 141 Spaces Moved 1815 | 104 720 283 641 67 Core 40 | 30 10 . . . Treads 1165 | 74 710 283 98 . Legs . | . . . . . Wheels 610 | . . . 543 67 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 320 135 140 Average Speed 203 | 128 200 320 173 141 Slowest Speed 320 | 160 320 320 320 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 40 | 6 79 63 46 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 26 | . 8 . . 18 Terrain Destroyed 497 | . 78 41 316 62 Melee . | . . . . . Projectile . | . . . . . AOE 497 | . 78 41 316 62 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2048 | 121 803 303 731 90 Wait 6 | . 6 . . . Move 1811 | 103 719 282 640 67 Hop . | . . . . . Pick Up 58 | 12 15 11 17 3 Fast Attach 2 | . 2 . . . Attach 29 | 6 2 5 11 5 Detach 5 | . 1 2 . 2 Swap 12 | . 4 . 7 1 Drop 13 | . 5 . 7 1 Fire 99 | . 43 2 49 5 Melee 2 | . . . . 2 Ram 5 | . 1 . . 4 Kick . | . . . . . Crush 6 | . 5 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 789 | -10/Materials | Discovered new exit (range 5) 817 | -10/Materials | Crushed by falling debris 848 | -10/Materials | Lost 3 parts (1u2w) 1095 | -10/Materials | Discovered new exit (range 12) 1178 | -10/Materials | Core integrity fell below 50% 1419 | -10/Materials | Discovered new exit (range 18) 1709 | -10/Materials | Discovered new exit (range 7) 1745 | -10/Materials | Entered Mines 2173 | -10/Mines | Learned Materials interactive machine intel 2374 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2507 | -10/Mines | Discovered new exit (range 5) 2674 | -10/Mines | Entered Materials 2674 | -9/Materials | Evolved 2 slots: Utility x2 2675 | -9/Materials | Loaded intel: 18 interactive machine locations 3341 | -9/Materials | Discovered new exit (range 10) 3948 | -9/Materials | Entered another Materials area 3948 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4088 | -8/Materials | Core integrity fell below 50% 4089 | -8/Materials | Self-destructed Last Messages --------------- >>parse_system Reading system data... 04055_ Jacked L-31 Rogue... >>parse_system Reading system data... 04058_ Com. Wheel destroyed. 04058_ Processing Tank disabled. 04060_ Ion Engine destroyed. 04060_ Destroyed Ion Engine. 04062_ Slammed into L-31 Rogue. 04065_ Arm. Wheel destroyed. 04066_ Slammed into L-31 Rogue. 04068_ Rocket Launcher destroyed. 04083_ The unstable cave ceiling collapses. 04085_ Med. Matter Pod destroyed. 04085_ Acquired Hrd. Medium Armor Plating. 04087_ Destroyed Imp. Aluminum Leg. 04088_ Weapon Shielding destroyed. 04088_ Grenade Launcher destroyed. 04089_ The unstable cave ceiling collapses. 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""" ## ##???????????????????? | | ???# """ #???????????????????? | | ???# ! / ##???????????????????? | | ??????#+#### l #???????????????????? | | ??????# # @ #???????????????????? | | ??????# # "" #???????????????????? | | ????### # "" r [ #???????????????????? | | ????# # """ " ##???????????????????? | | ????# + ##????????????????????? | | ????# # """"" !#?????????????????????? | | ????# # """"" #?????????????????????? | | ????# # """"" #?????????????????????? | | ????# # #?????????????????????? | | ????# ##########?????????????????????? | | ????# # "" #???????????????????????? | | ????# # ""S #???????????????????????? | | ????# # "" !#???????????????????????? | | ????# + #???????????????????????? | | ????# # ! #???????????????????????? | | ????# # ! #???????????????????????? | | ????# ########???????????????????????? | | ????#####??????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed PhysicsDrainedSpear Manual? 0 Play Time 00:35:46 Cumulative 5.2 hours Start 2024.04.01 @ 10:25:06 End 2024.04.01 @ 11:11:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 59x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: bcbdce76-cea7-4a7e-af2a-349386a3b404