Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.18 @ 22:35:31 Player: MTF Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (369) 1845 Value Destroyed (21280) 21280 Prototype IDs (312) 6240 Alien Tech Used (12) 2400 Bonus (56285) 56285 TOTAL SCORE: 99150 Bonus ------- High Alert Combat Kills 4301 Follower Combat Kills 2483 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -699 Cogmind --------- Core Integrity 143/1600 Matter 280/300 Energy 508/520 System Corruption 1% Temperature Cool (12) Movement Walking (100) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Myomer Exoskeleton Myomer Exoskeleton > --- UTILITY (12) ----- High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Particle Charger Experimental Weapon Cycler Experimental Phase Shifter Centrium Linked Plating Experimental Powered Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (4) ------- Modified Sigix Sheargun Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (20) --- Zero-point Reactor Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Targeting Computer Experimental Core Analyzer Precision Matter Filter Advanced Particle Charger Advanced Weapon Cycler Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor Graphene Brace Experimental Force Field AEGIS Remote Shield Long-range Tractor Beam A3's Sniper Rifle Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Myomer Exoskeleton Myomer Exoskeleton > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier High-capacity Storage Unit Advanced Weapon Cycler SHELL Armor Vortex Field Projector Experimental System Purifier > --- WEAPON ----------- Compact HERF Cannon Cooled Nova Cannon Sigix Broadsword > --- INVENTORY -------- Improved Quantum Reactor Zero-point Reactor Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Matter Compressor AEGIS Remote Shield High-powered Transdimensional Reconstructor Integrity Redistributor Enhanced Nova Cannon Cooled Nova Cannon XL Autogun Array Fusion Bomb Launcher [Rating: 272] Favorites ----------- Power Zero-point Reactor Engine Angular Momentum Engine Power Core Neutrino Core Reactor Zero-point Reactor Propulsion Compact Wheel Treads Light Treads Leg Myomer Exoskeleton Wheel Compact Wheel Flight Unit Makeshift Flight Unit Utility Cargo Storage Unit Device Advanced Power Amplifier Storage Cargo Storage Unit Processor Experimental Targeting Computer Hackware Makeshift Hacking Suite Protection Medium Armor Plating Artifact Phase Armor Weapon Enhanced Nova Cannon Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Sigix Broadsword Piercing Weapon Heavy Pick Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . Utility 10 | . . . . . 4 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Parts Attached 825 | 5 15 3 2 6 33 124 4 10 3 8 49 . . . 15 45 4 13 14 10 40 5 21 28 5 11 60 81 45 23 22 73 48 Power 60 | 1 1 1 . . 3 3 . 2 . . 3 . . . . 3 . 1 1 . 4 . 2 . . 3 10 9 3 1 2 6 1 Engine 12 | 1 . . . . 1 1 . . . . 3 . . . . 2 . 1 . . . . . . . 3 . . . . . . . Core 13 | . 1 1 . . 2 2 . 2 . . . . . . . 1 . . . . 2 . 2 . . . . . . . . . . Reactor 35 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . 10 9 3 1 2 6 1 Propulsion 156 | 2 . . . 2 11 43 1 . . 1 17 . . . 4 18 . 9 1 4 8 2 3 5 . 1 10 10 . . . 4 . Treads 74 | 2 . . . 2 5 17 . . . . 7 . . . 2 8 . 4 . 2 4 . . . . . 9 10 . . . 2 . Leg 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 2 . Wheel 70 | . . . . . 6 26 1 . . 1 10 . . . 2 10 . 5 1 2 4 1 . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 5 . 1 . . . . . . . Utility 385 | 2 7 . 1 . 6 38 3 5 1 6 14 . . . 8 22 2 2 7 6 22 2 12 14 5 4 26 39 22 18 15 41 35 Device 237 | 2 . . . . 2 15 3 1 1 3 9 . . . 2 10 2 2 4 3 8 1 8 7 2 4 16 33 18 18 14 26 23 Storage 33 | . 4 . 1 . . . . . . . . . . . 1 . . . 1 . 2 . 2 1 1 . 5 4 2 . . 9 . Processor 22 | . . . . . 1 2 . . . . 1 . . . . . . . . . 2 1 2 2 . . 2 2 1 . . 5 1 Hackware 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . . . . . Protection 87 | . 3 . . . 3 21 . 4 . 3 4 . . . 5 12 . . 2 3 10 . . 2 1 . . . 1 . 1 1 11 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Weapon 224 | . 7 2 1 4 13 40 . 3 2 1 15 . . . 3 2 2 1 5 . 6 1 4 9 . 3 14 23 20 4 5 22 12 Energy Gun 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 Energy Cannon 128 | . 4 . . . 5 11 . 2 2 . 8 . . . 3 1 1 1 2 . 3 1 3 5 . . 6 19 19 4 4 16 8 Ballistic Gun 22 | . 2 . 1 1 2 7 . 1 . . . . . . . . . . . . . . . . . . 2 . . . . 3 3 Ballistic Cannon 11 | . . . . . . 5 . . . 1 2 . . . . 1 . . 1 . . . . . . . . 1 . . . . . Launcher 18 | . 1 1 . 2 2 7 . . . . . . . . . . 1 . . . 1 . . . . . . 3 . . . . . Special Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Impact Weapon 5 | . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . 1 3 . Piercing Weapon 18 | . . . . 1 3 4 . . . . 5 . . . . . . . 2 . 2 . 1 . . . . . . . . . . Special Melee Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 1 . . . . . . Unidentified Prototypes 42 | . . . . . 2 3 . . . . 3 . . . . 1 . . 4 . 3 . . 6 . . 5 3 4 . 1 5 2 Corrupted Parts 14 | . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . 2 . . . . 9 . System Corruption 87 | . . . . . . 2 . . . . . . . . 12 . . . . . . . . . . . 14 . . . . 59 . Parts Lost 54 | . 1 . . . . 11 . . . . . . . . . . . . . . 15 1 5 . . 5 10 . . . . . 6 Power 5 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 1 . . . . . . Propulsion 11 | . . . . . . 3 . . . . . . . . . . . . . . 4 . 1 . . 1 2 . . . . . . Utility 32 | . 1 . . . . 6 . . . . . . . . . . . . . . 8 1 3 . . 2 6 . . . . . 5 Weapon 6 | . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . 1 1 . . . . . 1 Highest Loss Streak 15 | . 1 . . . . 4 . . . . . . . . . . . . . . 15 1 3 . . 5 3 . . . . . 1 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Average Slot Usage (%) 70 | . 99 100 93 85 89 86 29 48 66 57 83 60 60 60 72 68 50 52 51 75 81 42 61 75 98 89 75 74 55 55 55 60 79 Engine 2 | . 9 . . . 1 5 . . . . 4 13 13 13 13 6 5 5 1 . . . . 3 10 9 1 . . . . . . Core 3 | . 4 14 14 14 8 1 . 5 7 7 4 . . . . 3 5 5 5 5 . . 9 6 . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 3 5 8 . . . . . 7 12 13 13 11 12 12 Treads 6 | . 28 28 28 28 10 1 . . . . . . . . . 1 . . . . 7 . . . . . 12 12 4 4 4 2 . Wheel 5 | . . . . . 7 13 15 15 15 15 12 13 13 13 12 9 11 10 11 10 11 4 . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 5 16 21 19 . . . . . . . Device 13 | . . . . . 8 8 6 7 6 8 14 13 13 13 15 15 11 11 12 17 19 15 18 18 24 22 17 24 22 20 19 17 16 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 6 5 5 5 6 3 1 4 6 6 4 4 4 4 4 Processor 3 | . . . . . 8 11 . . . . 5 . . . . . . . . . . 1 3 8 10 4 7 7 . . . 4 14 Protection 6 | . 13 14 8 . 18 20 . 2 27 3 19 . . . 10 14 . . 3 22 15 . . 1 5 4 1 . 3 4 4 4 11 Energy Cannon 5 | . 6 . . . 5 2 . 1 . 13 6 6 6 6 11 4 3 11 . . 7 5 6 7 5 4 . 3 4 4 8 9 11 Ballistic Gun 2 | . 18 14 14 20 7 3 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 13 14 7 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 3 2 . . . . 4 6 6 6 1 . . . 3 . 1 5 1 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 396 | 13 56 56 149 149 176 191 220 228 241 241 265 265 265 265 270 266 266 267 281 239 246 235 264 77 36 39 90 338 351 360 390 396 199 Greatest Support 600 | 40 40 40 40 40 40 42 26 26 26 26 32 32 32 32 32 32 32 40 32 32 48 16 16 29 41 48 215 600 600 600 600 600 200 Greatest Overweight (x) 17 | . 1 1 3 3 10 17 8 8 9 10 10 8 8 8 8 13 8 8 8 7 9 14 16 10 . . 2 4 . . . 3 . Average Overweight (x) 3 | . . 1 1 3 5 6 8 7 7 9 7 8 8 8 7 6 8 7 6 7 6 14 6 . . . . . . . . . . Largest Inventory Capacity 30 | 8 20 20 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 5 10 10 10 20 20 20 20 20 20 Average Capacity 23 | 8 14 20 24 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 14 5 6 10 10 10 20 20 20 20 20 Most Carried 30 | 6 20 20 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 23 20 5 8 10 10 14 20 20 20 20 20 Average Carried 22 | 4 13 19 22 29 29 29 29 29 29 29 29 30 30 30 29 29 29 29 28 29 29 17 10 5 5 9 9 10 19 19 16 19 19 Final Capacity 30 | 8 20 20 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 5 5 10 10 10 20 20 20 20 20 20 Final Carried 30 | 4 19 20 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 22 19 5 5 8 10 10 14 20 18 20 20 19 Class Distribution -------------------- 46% | Hauler-Mutant 21% | Scavenger-Mutant 7% | Mutant 7% | Scavenger-Gunner 4% | Hauler-Skirmisher 4% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Derelict-Mutant | -3/Proximity Caves Derelict-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Alien-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -2/Section 7 Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 14265 | 250 153 63 30 89 277 1983 281 263 . 123 631 . . . 110 656 241 180 437 216 580 143 109 236 29 79 842 958 460 279 208 2378 1981 Remotely 2434 | . . . . . . 487 275 . . . . . . . . 272 130 24 . 186 67 . 44 56 . . . . . . . . 893 Salvage Created 24456 | 141 527 19 . 203 553 2044 . . . . 1433 . . . 263 580 36 122 437 48 1345 103 174 . . 66 1235 1334 2469 784 2868 3758 3914 Parts 1045 | 11 40 6 . 8 25 108 . . . . 43 . . . 3 20 3 1 4 5 49 . 14 . . 12 69 54 102 35 105 131 197 Haulers Intercepted 12 | . 2 . . . 1 2 . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . 2 . . Recyclers Shooed 17 | 1 . . . . . 4 . . . . 8 . . . . . . . . . 1 . . . . . . . . . . 3 . Parts Field Recycled 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 18 . Retrieved Matter 974 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234 740 . Parts Self-Destructed 130 | . . . . . . . 7 11 . 35 . 12 14 1 14 . 7 3 4 5 . 4 13 . . . . . . . . . . Prevented 16 | . . . . . . . . . . . . . 5 . 2 . 5 2 . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 290 | . 11 3 . 5 7 41 . . . . 8 . . . 4 6 3 2 . 4 22 . 3 . . . 19 24 29 9 31 20 39 Melee 18 | . . . . 2 . 3 . . . . . . . . . . . . . . . . 1 . . . 9 . 3 . . . . Guns 26 | . 3 . . 1 . 4 . . . . . . . . . . . . . . . . . . . . 5 . . . . 4 9 Cannons 150 | . 6 . . . 5 13 . . . . 8 . . . 4 6 1 1 . 4 20 . 2 . . . 4 9 12 5 16 12 22 AOE 42 | . . 3 . 2 2 19 . . . . . . . . . . 2 . . . 1 . . . . . . 10 1 . 2 . . Classes Destroyed 24 | 2 4 . . 1 1 7 . . . . . . . . . . . . . 1 1 . 2 . . . 1 3 1 . . . . Worker 9 | . . . . . . 2 . . . . 1 . . . . . . . . . 3 . . . . . . . 1 . 1 1 . Builder 17 | . . . . . . 4 . . . . 1 . . . . . . . . . 2 . . . . 3 . . 6 . 1 . . Tunneler 7 | 3 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Hauler 12 | . 2 . . . 1 2 . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . 2 . . Recycler 20 | 1 . . . . 3 6 . . . . 6 . . . . 1 . . . . 1 . . . . . . . . . . 2 . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Drone 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . Watcher 13 | . 3 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . 1 2 1 . 1 1 . Swarmer 44 | . 3 3 . . 3 12 . . . . . . . . . . 2 . . . 10 . 2 . . . . 5 . . . 4 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . Grunt 75 | . 8 . . 5 2 15 . . . . 5 . . . 4 . . 1 . . 2 . . . . . 4 4 9 4 12 . . Brawler 6 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Duelist 6 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 13 | . . . . . 2 3 . . . . 1 . . . . 1 . . . . 1 . . . . . . 2 . 1 . 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hunter 28 | . . . . . . 1 . . . . 1 . . . . 3 1 . . 2 3 . . . . . 3 4 3 . 7 . . Programmer 59 | . . . . . . 5 . . . . 1 . . . . 2 . 1 . . 5 . . . . . 12 3 8 3 11 8 . Heavy 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Enhanced Sentry 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 18 | 2 6 3 . 3 4 7 . . . . 5 . . . 4 2 2 1 . 2 18 . 1 . . 3 3 8 6 4 11 5 4 Combat Bots Only 16 | . 6 3 . 3 3 5 . . . . 4 . . . 4 2 2 1 . 2 16 . 1 . . . 4 8 6 4 10 4 4 Max Kills in Single Turn 4 | 2 1 3 . 2 2 3 . . . . 1 . . . 1 1 2 1 . 1 2 1 1 . . 1 1 4 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 1 2 3 . . . . . . . . . . 2 . . . 1 . . . . . . 3 1 . 1 . . Melee 1 | . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 30032 | . 510 36 . 262 213 3937 . 16 . 190 230 39 47 . 81 510 248 567 . 422 3234 310 273 109 41 476 5481 849 1564 644 913 2305 6525 Core 2290 | . 68 . . 86 9 397 . . . . 13 . . . . . 35 60 . 13 151 20 17 12 18 89 339 51 24 5 37 23 823 Absorbed by Shields 26469 | . . . . . . 32 . . . . 159 24 18 . 36 6 . . . 159 1179 . . 19 . . . 1676 5072 2057 3028 6771 6233 Reduced by Siege Mode 1058 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 313 34 199 69 107 336 . Redirected to Core 110 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 . . . . . . Redirected to Shielding 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Regen/Repaired (Parts) 9072 | . . . . . . 721 . . . . 20 . . . . . . . . . . . . 62 . . 1065 274 613 2178 396 972 2771 Core Remaining (%) 67 | 100 . . . 38 98 . . . . 43 . . . . 98 . . . . 89 . . . . 73 . 63 . . 66 . . 8 Volleys Fired 1563 | 4 44 3 . 5 17 104 . . . . 43 . 2 . 27 33 17 14 . 16 76 18 8 11 26 31 56 132 180 60 149 233 254 Largest 4 | 2 2 1 . 2 2 2 . . . . 2 . 1 . 2 2 1 2 . 1 2 1 1 1 1 1 2 1 1 1 2 4 4 Hottest 480 | 80 120 100 . 40 126 126 . . . . 117 . 35 . 70 70 60 70 . 60 125 35 90 90 90 90 300 120 120 94 170 480 480 Shots Fired 2438 | 8 80 3 . 7 23 161 . 3 . 2 59 . 2 . 33 45 17 28 . 16 139 20 9 11 26 31 81 132 176 63 166 370 727 Gun 324 | 8 40 . . 4 2 50 . 3 . . . . . . . . . . . . . . . . . . 49 . . . . 80 88 Cannon 2073 | . 40 . . . 21 88 . . . 2 59 . 2 . 33 45 15 28 . 16 138 20 9 11 26 28 32 126 176 63 166 290 639 Launcher 37 | . . 2 . 3 . 23 . . . . . . . . . . 2 . . . 1 . . . . . . 6 . . . . . Special 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Kinetic 413 | . 38 . . 4 2 88 . 3 . . 15 . . . . 23 15 . . 16 . . . . . . 47 . . . . 80 82 Thermal 1668 | 8 42 1 . . . . . . . 2 40 . 2 . 33 22 . 28 . . 138 20 9 11 26 31 34 91 105 41 101 248 635 Explosive 37 | . . 2 . 3 . 23 . . . . . . . . . . 2 . . . 1 . . . . . . 6 . . . . . Electromagnetic 314 | . . . . . 21 50 . . . . 4 . . . . . . . . . . . . . . . . 35 71 22 65 42 4 Slashing 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Robot Hit Streak 58 | 3 6 . . 9 18 13 . . . 10 12 . 13 . 4 12 7 6 . 4 17 3 8 . . 1 31 17 58 10 13 35 19 Robot Miss Streak 7 | 1 5 . . . 1 4 . . . . 2 . 1 . 1 2 3 5 . 6 4 1 1 . . 4 2 4 2 2 5 5 7 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 161 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 35 . . . . Shots Hit Robots 1610 | 5 44 . . 12 22 121 . . . 2 63 . 1 . 8 34 15 16 6 14 88 4 13 . . 3 102 56 105 36 102 236 502 Core Hits 881 | 5 25 6 . 9 13 91 . 1 . 1 31 . . . 4 18 5 3 6 9 40 3 5 . . 3 36 46 33 10 38 144 296 Critical Kills 13 | . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 . 7 Critical Parts Destroyed 8 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Critical Strikes 39 | . 2 . . 1 2 5 . . . . 5 . . . . . . . 1 1 1 . 1 . . . 10 . 1 . 2 . 7 Meltdown 12 | . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 7 Destroy 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Blast 3 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Corrupt 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Smash 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Impale 9 | . . . . 1 1 1 . . . . 4 . . . . . . . 1 . . . 1 . . . . . . . . . . Melee Attacks 213 | . . . . 7 10 42 . . . . 22 . . 1 . . . . 6 . 3 1 6 . . 2 56 . 8 2 3 44 . Impact 9 | . . . . . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 109 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . 8 2 3 44 . Piercing 95 | . . . . 7 9 34 . . . . 22 . . 1 . . . . 6 . 3 1 6 . . 2 4 . . . . . . Sneak Attacks 43 | . . . . 1 3 12 . . . . 16 . . . . . . . . . 1 . 2 . . . 1 . 5 . 1 1 . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 81601 | 66 573 153 . 515 715 6087 . 47 . 35 2492 . 65 . 282 1395 635 560 458 452 3816 217 546 . . 88 5023 4347 5325 1623 5822 14372 25892 Guns 13265 | 66 175 . . 28 16 517 . 47 . . . . . . . . . . . . . . . . . . 1048 . . . . 5974 5394 Cannons 51501 | . 370 . . . 414 1637 . . . 35 1332 . 65 . 282 1395 475 560 . 452 3491 168 239 . . 69 1272 1873 4300 1623 4934 6017 20498 Explosions 7183 | . . 148 . 286 106 2943 . . . . . . . . . . 160 . . . 225 . . . . . . 2474 169 . 672 . . Melee 9587 | . . . . 186 179 990 . . . . 1160 . . . . . . . 458 . 100 49 307 . . 2 2703 . 856 . 216 2381 . Ramming 48 | . 28 5 . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15874 | . 175 . . 28 16 1159 . 47 . . 319 . . . . 787 475 . . 452 . . . . . . 1048 . . . . 5974 5394 Thermal 41310 | 66 370 . . . 106 461 . . . 35 922 . 65 . 282 608 . 560 . . 3660 168 239 . . 86 1272 1020 1884 972 3100 5041 20393 Explosive 5447 | . . 148 . 286 . 2482 . . . . . . . . . . 160 . . . 56 . . . . . . 2315 . . . . . Electromagnetic 9335 | . . . . . 414 995 . . . . 91 . . . . . . . . . . . . . . . . 1012 2585 651 2506 976 105 Impact 462 | . . . . . . 462 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6146 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2693 . 856 . 216 2381 . Piercing 2979 | . . . . 186 179 528 . . . . 1160 . . . . . . . 458 . 100 49 307 . . 2 10 . . . . . . Highest Corruption 66 | . . . . . . 9 9 9 9 9 . . . . 12 1 1 3 3 3 7 11 11 2 . 2 29 . 22 26 10 66 1 Average Corruption 10 | . . . . . . 7 9 9 9 9 . . . . 9 1 1 2 3 3 4 10 4 2 . 1 10 . 12 23 7 33 1 Corruption Purged 115 | . . . . . . 4 . . . . . . . . . . . . . . . . 9 . . . . . . . . 102 . Corruption Blocked 13 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Effects 520 | . . . . . . 38 25 24 8 26 . . . . 1 6 8 16 13 10 11 49 13 1 . 1 54 . 40 25 22 124 5 Message Errors 120 | . . . . . . 8 3 5 2 9 . . . . . 3 2 3 3 1 3 15 4 . . . 13 . 11 4 2 27 2 Matter Fused 103 | . . . . . . 6 3 5 2 7 . . . . . 2 3 6 3 3 4 10 2 . . . 11 . 4 5 5 21 1 Heat Flow Errors 74 | . . . . . . 6 10 3 1 1 . . . . . . 1 3 1 3 . 8 3 1 . . 9 . 2 4 3 15 . Energy Discharges 49 | . . . . . . 3 3 2 2 1 . . . . . . . 3 2 . . 4 2 . . . 2 . 6 2 2 14 1 Parts Rejected 11 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . 1 . 2 2 . Parts Fused 10 | . . . . . . 2 1 1 . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 2 . Data Loss (minor) 57 | . . . . . . 5 5 3 1 4 . . . . 1 . 1 . 2 2 . 4 1 . . . 7 . 4 2 3 11 1 Data Loss (major) 24 | . . . . . . . . 2 . 2 . . . . . . 1 1 1 1 . 3 . . . 1 . . 4 1 2 5 . Misfires 31 | . . . . . . 3 . 3 . 2 . . . . . 1 . . . . 2 3 1 . . . 1 . 1 5 1 8 . Alerts 6 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . 1 . Weapon Failures 35 | . . . . . . 1 . . . . . . . . . . . . . . 2 1 . . . . 5 . 5 2 1 18 . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overflow Damage 3672 | . . 6 . . 6 579 . . . . 141 . . . . 86 23 6 . 5 77 9 110 . . . 881 99 714 4 309 270 347 Projectiles 1589 | . . . . . 6 36 . . . . . . . . . 86 23 6 . 5 35 9 14 . . . 340 10 223 4 309 136 347 Explosions 316 | . . 6 . . . 100 . . . . . . . . . . . . . . 41 . . . . . . 89 80 . . . . Melee 1767 | . . . . . . 443 . . . . 141 . . . . . . . . . 1 . 96 . . . 541 . 411 . . 134 . Knockbacks 23 | . . . . . . 5 . . . . 4 . . . . 6 5 . . 3 . . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . 4 . . . . 4 . . . . 6 5 . . 3 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 929 | . . . . 110 37 525 . . . . . . . . . . . . . . 74 . . . . . . 102 81 . . . . Shots 21 | . . . . 3 1 14 . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . Rammed 9 | . 6 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . 8 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 352 | 54 252 40 . 10 144 352 244 231 219 230 96 . 2 . 7 24 180 203 127 240 . 233 198 76 12 43 222 316 305 232 178 178 158 Average Temperature 119 | 25 93 23 . 5 33 95 86 107 111 76 28 . 2 . 2 11 89 92 72 116 . 93 103 27 4 14 90 68 41 62 177 157 124 Received Heat Transfer 2497 | . 153 . . 66 90 726 . 9 . 48 82 . 19 . 30 27 9 171 . . 253 15 . 30 21 39 247 44 99 37 33 156 93 Siege Activations 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6 11 3 6 4 . Total Turns 750 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 44 221 54 114 219 . Longest Duration 110 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 17 65 24 53 110 . Robots Corrupted 40 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 5 13 4 11 4 1 Combat Hostiles 40 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 5 13 4 11 4 1 Parts Fried 83 | . . . . . . 11 . . . . 1 . . . . . . . . . . . . . . . . 6 25 7 18 12 3 Impact Corruptions 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 15 | . 2 . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . 1 . . . 2 . 7 Combat Hostiles 14 | . 2 . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . 2 . 7 Parts Melted 69 | . 3 . . . . . . . . . 5 . . . 1 4 . 2 . . 13 . . . . . 1 . 2 1 9 4 24 Heat Transferred 27972 | 150 777 . . . 150 450 . . . 100 1400 . 100 . 450 850 . 800 . . 4532 250 272 . . 111 592 803 1358 777 2139 2202 9709 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . Parts Stolen 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1180 | 20 259 176 . 79 238 728 . . . . 549 . . . . 346 . . . . 907 . . . . 329 321 807 1070 882 1180 995 . Initial 716 | . 13 . . . . 59 . . . . 416 . . . . 37 . . . . 600 . . . . . 184 74 453 601 499 716 . Average 324 | 11 85 52 . 18 56 372 . . . . 352 . . . . 115 . . . . 595 . . . . 85 139 227 721 752 870 878 . Maximum Alert Level 4 | . 1 . . . 1 3 . . . . 2 . . . . 1 . . . . 3 . . . . 1 1 3 3 3 4 4 . Low Security (%) 40 | 100 86 100 . 100 96 29 . . . . . . . . . 87 . . . . . . . . . 92 75 51 . . . . . Level 1 11 | . 13 . . . 3 15 . . . . 72 . . . . 12 . . . . 9 . . . . 7 24 21 . . . . . Level 2 18 | . . . . . . 53 . . . . 27 . . . . . . . . . 71 . . . . . . 25 57 30 30 . . Level 3 24 | . . . . . . 1 . . . . . . . . . . . . . . 19 . . . . . . 1 42 69 45 82 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 17 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 3 . . . 1 11 . . . . 3 . . . . 3 . . . . 7 . . . . 4 6 . 11 1 9 3 . Investigation 9 | . 3 . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 . . . . . . . Extermination 26 | . . . . . . 5 . . . . 1 . . . . 1 . . . . 3 . . . . 1 4 . 4 1 3 3 . Reinforcement 16 | . . . . . 1 3 . . . . 1 . . . . . . . . . 3 . . . . 1 2 . 2 . 3 . . Assault 10 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 5 . 3 . . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 3 . 2 . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 41 | . . . . . . 1 . . . . . . . . . . . . . . . . . 5 . 1 1 7 1 . 1 24 . Communications Jammed 132 | . . . . . . . . . . . . . . . . . . . . . 52 . . . . 4 40 6 12 12 6 . . Distress Signals 119 | . . . . . . . . . . . . . . . . . . . . . 50 . . . . 4 40 6 12 1 6 . . Times Spotted 573 | . 16 9 . 4 7 50 . 8 . 10 18 7 7 . 14 14 7 4 . 6 69 4 8 29 3 27 32 35 36 13 34 23 79 Peak Tracking Total 21 | . 3 3 . 2 3 7 . 4 . 4 4 3 3 . 4 5 4 2 . 3 21 2 3 10 3 15 5 7 6 4 5 4 5 Tactical Retreats 23 | . . 1 . . . 2 . . . . . . . . . . 1 . . . 6 . 1 . . 3 1 4 2 1 . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 10 | . 1 . . . . 1 . . . . . . . . . 3 . . . . 2 . . . . . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . 2 . . . . . . . . . . . . . 1 . . . 6 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 49 | . . . . . 1 3 . . . . 3 . . . . 1 . . . . 2 1 . 1 . . 7 4 8 5 . 5 8 Max in Single Turn 2 | . . . . . 1 1 . . . . . . . . . 1 . . . . 1 1 . . . . 1 1 1 1 . 2 2 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 75 | . 7 . 2 . 4 8 1 1 4 . 4 . 1 . . 4 3 2 4 . 2 . . 3 . 5 6 2 5 3 1 1 2 Terminals 31 | . 6 . . . 4 3 . . . . 3 . . . . 2 . . . . . . . . . 3 4 . 3 2 . 1 . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Stations 6 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 1 1 . . . . . Recycling Units 8 | . 1 . . . . 3 . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Hacks 219 | . 21 . 3 . 12 26 1 1 32 . 14 . 1 . . 6 6 2 17 . 3 . . 7 . 12 11 5 9 6 2 3 19 Successful 142 | . 9 . 3 . 5 12 1 1 32 . 4 . 1 . . 5 6 2 17 . 3 . . 7 . 3 4 2 2 2 1 1 19 Failed 76 | . 12 . . . 6 14 . . . . 10 . . . . 1 . . . . . . . . . 9 7 3 7 4 1 2 . Catastrophic 13 | . 1 . . . . 3 . . . . 3 . . . . . . . . . . . . . . . 1 . 1 3 1 . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 48 | . 15 . 1 . 5 10 . . . . 1 . . . . 1 . . . . 1 . . 1 . 2 3 2 2 4 . . . Terminals 83 | . 20 . . . 12 11 . . . . 9 . . . . 3 . . . . . . . . . 9 9 . 4 3 . 3 . Fabricators 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Repair Stations 17 | . . . . . . 7 . . . . 5 . . . . . . . . . . . . . . 2 1 2 . . . . . Recycling Units 15 | . 1 . . . . 8 . . . . . . . . . 1 . . . . 1 . . . . 1 . 3 . . . . . Scanalyzers 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 2 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Hacks 118 | . 8 . 3 . 5 3 1 1 32 . 2 . 1 . . 2 6 2 17 . . . . 7 . 3 3 . . 2 . 1 19 Record 39 | . . . 2 . . . . . 11 . . . . . . . 4 1 5 . . . . . . . . . . . . . 16 Part Schematic 18 | . . . . . 1 . . . 13 . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 5 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 13 | . . . . . 1 . . . 3 . . . . . . . . . 4 . . . . 5 . . . . . . . . . Open Door 9 | . . . . . . . 1 1 . . . . 1 . . . 2 1 . . . . . 2 . . . . . . . 1 . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Locate Traps 7 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler Manifests 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Retrieve Components 6 | . . . . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 6 | . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Reject 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 6 . . . 4 7 . . . . 4 . . . . 2 . . . . 2 . . . . 5 5 2 5 3 1 1 . Full Trace Events 4 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . 1 . . . 13 . . . . 16 . . . . 4 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 138 | . . . . . . 88 . . . . 50 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . . . . . . 16 . . . . . . . . . 5 . . . . 3 . . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 15 | . . 3 . . . . . . . 1 . . . 5 . . . . . . . . . 5 . . 1 . . . . . . Largest Group 5 | . . 3 2 1 . . . . . 1 1 . . 5 5 . . . . . . . . 5 . . 1 . . . . . . Highest-Rated Group 282 | . . 40 21 8 . . . . . 96 96 . . 146 146 . . . . . . . . 282 . . 56 . . . . . . Highest-Rated Ally 96 | . . 16 13 8 . . . . . 96 96 . . 51 51 . . . . . . . . 65 . . 56 . . . . . . Total Orders 110 | . . . . 1 . . 11 12 . 10 . 6 14 . 14 5 7 6 . 1 . 14 1 3 . . . 5 . . . . . STAY 5 | . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . . FOLLOW 4 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . EXPLORE 10 | . . . . . . . 3 . . . . . . . . . 1 . . . . 3 . . . . . 3 . . . . . RETURN 91 | . . . . . . . 6 12 . 10 . 6 14 . 14 5 4 6 . 1 . 10 1 . . . . 2 . . . . . Ally Attacks 634 | . . 17 . 11 . . 16 102 . 84 16 47 93 . 108 35 32 12 . . . 32 11 18 . . . . . . . . . Total Damage 11759 | . . 147 . 82 . . 385 1558 . 1825 1109 916 1430 . 2075 405 509 169 . . . 645 197 307 . . . . . . . . . Kills 90 | . . 6 . . . . 3 8 . 16 5 11 12 . 11 4 3 2 . . . 3 4 2 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 9 | . 5 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . 3 . . 1 . . 1 . 1 . 1 1 . 2 3 . 1 . . . . . . . . . . . . . Drone Launches 512 | . . . . . . . 48 20 15 47 24 7 53 20 36 30 35 41 15 . . 106 11 . . . . 4 . . . . . Drone Recoveries 488 | . . . . . . . 33 35 . 57 . 6 73 . 54 23 24 56 . 15 . 98 10 . . . . 4 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 41285 | 74 1212 1139 1369 1763 1345 2402 765 698 296 838 1454 461 669 2085 907 786 1308 930 807 593 791 1409 771 1463 391 379 1648 2578 1594 548 1018 4936 1858 Spaces Moved 16452 | 20 416 466 470 424 358 865 194 291 138 303 484 198 263 938 342 264 546 360 366 261 238 397 183 929 390 621 711 1183 375 118 243 1843 1254 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4706 | 20 416 466 470 424 131 2 . . . . . . . . . . . 2 . . . . . . . . 681 1025 375 118 243 333 . Legs 3049 | . . . . . . . . . . . . . . . . . . . . . . . 145 140 . . . . . . . 1510 1254 Wheels 6894 | . . . . . 227 863 194 291 138 303 484 198 263 938 342 264 546 358 366 261 238 397 38 . . . 27 158 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1803 | . . . . . . . . . . . . . . . . . . . . . . . . 789 390 621 3 . . . . . . Fastest Speed 29 | 160 160 240 240 400 175 165 210 195 195 195 175 220 220 220 205 175 220 220 175 205 145 310 310 37 32 29 34 130 275 275 275 100 100 Average Speed 188 | 160 188 240 286 400 299 193 210 208 195 225 202 220 220 220 213 204 220 222 203 205 190 310 382 120 36 34 159 172 275 275 275 133 100 Slowest Speed 1240 | 160 240 240 400 400 480 480 210 210 225 230 230 220 220 220 220 295 220 650 220 205 235 310 1240 850 37 37 170 275 275 275 275 280 100 Overloaded Moves 210 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 206 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 1 Exploration Rate (%) 54 | 3 81 97 70 87 36 25 70 64 69 82 17 60 74 84 63 8 74 65 60 50 11 84 39 90 58 23 74 56 44 10 8 52 72 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 15 | . 1 1 1 4 . . . . 1 . . . . 2 . . 1 1 3 . . . . . . . . . . . . . . Known Exits Taken 10 | . . . . . . 1 . . . . 1 . . . 1 1 1 1 . 1 1 . . . . . 1 . . 1 . . . Unknown Exits Taken 23 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . . 1 . . 1 1 1 1 1 . 1 1 . 1 1 . Scrap Searched 28 | . . 1 . 1 . . . 2 . 5 . . 1 2 2 . 2 2 . 1 . 3 3 . 3 . . . . . . . . Spaces Dug 300 | . . 11 . . 6 65 . . . . 6 . . . 7 6 . . . . 3 12 . 7 11 16 10 33 40 12 20 17 18 Terrain Destroyed 1202 | . . 21 . 7 12 182 . . . . 16 . . . 23 14 33 12 . 12 64 14 2 7 26 26 35 148 76 17 57 113 285 Melee 29 | . . . . . 6 13 . . . . 1 . . . . . . . . . 1 . . . . . 5 . 1 1 . 1 . Projectile 757 | . . 1 . . . 12 . . . . 15 . . . 23 14 9 12 . 12 34 14 2 7 26 26 30 61 59 16 50 49 285 AOE 416 | . . 20 . 7 6 157 . . . . . . . . . . 24 . . . 29 . . . . . . 87 16 . 7 63 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 24775 | 53 767 481 495 473 598 1356 557 387 169 459 850 224 352 958 482 459 638 458 419 301 426 557 238 1261 609 743 1035 1712 766 275 494 4097 1626 Wait 4851 | 22 247 5 . 23 137 138 345 77 15 141 200 27 88 20 95 87 68 67 15 13 33 132 . 208 184 75 87 234 128 54 57 1815 14 Move 16402 | 19 415 465 469 423 357 864 193 290 137 302 483 197 262 937 341 263 545 359 365 260 237 396 182 928 389 604 710 1182 374 117 242 1842 1253 Hop 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . Pick Up 279 | . 23 2 18 2 21 36 4 5 3 4 18 . . . 2 6 1 1 4 1 13 3 3 . 1 6 17 10 12 5 9 26 23 Fast Attach 306 | 2 3 . 1 1 5 16 2 2 3 . 14 . . . . 17 1 2 9 . 10 2 11 28 4 4 40 57 11 5 9 30 17 Attach 155 | . 1 . . . 7 20 1 8 . 6 5 . . . 6 4 3 1 5 4 16 3 10 . . 5 12 4 1 5 2 12 14 Detach 107 | . . . . 1 . 7 7 . 5 . 7 . . . . 9 1 1 5 . 7 2 4 . 3 3 5 12 3 2 2 16 5 Swap 374 | 3 11 3 1 5 21 88 1 . . 2 30 . . . 9 24 . 10 1 6 15 . . . 1 2 9 21 33 15 11 33 19 Drop 441 | 3 15 2 6 4 23 41 4 5 6 4 28 . . . 2 16 2 3 9 1 16 . 14 25 1 4 43 60 16 10 10 41 27 Fire 1563 | 4 44 3 . 5 17 104 . . . . 43 . 2 . 27 33 17 14 . 16 76 18 8 11 26 31 56 132 180 60 149 233 254 Melee 213 | . . . . 7 10 42 . . . . 22 . . 1 . . . . 6 . 3 1 6 . . 2 56 . 8 2 3 44 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . 8 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Rewire 61 | . . . . . . . . . . . . . . . . . . . . . . . . 61 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 2) 75 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 15) 897 | -10/Materials | Discovered new exit (range 12) 1230 | -10/Materials | Discovered new exit (range 11) 1287 | -10/Materials | Entered Mines 1290 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1367 | -10/Mines | Learned location of Zion (-6) 1806 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1896 | -10/Mines | Discovered new exit (range 4) 1949 | -10/Mines | Discovered new exit (range 9) 2247 | -10/Mines | Learned Materials trap positions 2411 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2414 | -10/Mines | Discovered new exit (range 5) 2426 | -10/Mines | Entered Exiles 2426 | -10/Exiles | Accompanied by 2 allies 2486 | -10/Exiles | Met 8R-AWN 2527 | -10/Exiles | Met EX-HEX 2614 | -10/Exiles | Met EX-DEC 2925 | -10/Exiles | Discovered new exit (range 14) 3132 | -10/Exiles | Met EX-BIN 3158 | -10/Exiles | Aligned with FarCom system 3160 | -10/Exiles | Given EX-Vault access code 3216 | -10/Exiles | Opened EX-Vault 3284 | -10/Exiles | Found Army-in-a-Box 3289 | -10/Exiles | Found XL Autogun Array 3302 | -10/Exiles | Found YOLO Cannon 3411 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3523 | -10/Exiles | Build established: Hauler-Mutant 3795 | -10/Exiles | Stole three prototypes: Army-in-a-Box, YOLO Cannon, XL Autogun Array 3795 | -10/Exiles | Entered Mines 3795 | -9/Mines | Accompanied by 2 allies 3800 | -9/Mines | Core integrity fell below 50% 4736 | -9/Mines | Found a hidden stash of uninstalled traps 4975 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5514 | -9/Mines | Discovered new exit (range 11) 5558 | -9/Mines | Entered Materials 5558 | -8/Materials | Evolved 4 slots: Utility x4 5559 | -8/Materials | Loaded intel: 13 trap records 5974 | -8/Materials | Discovered new exit (range 14) 6868 | -8/Materials | Discovered new exit (range 16) 6896 | -8/Materials | Central database locked down 6903 | -8/Materials | Entered Factory 6903 | -7/Factory | Evolved 2 slots: Utility x2 6905 | -7/Factory | FarCom data flow suspended 6971 | -7/Factory | Discovered new exit (range 16) 8103 | -7/Factory | First assault squad dispatched 8277 | -7/Factory | Lost 4 parts (1n3u) 8450 | -7/Factory | Repaired Hrd. Heavy Armor Plating? 8664 | -7/Factory | Cargo convoy interrupted 8908 | -7/Factory | Identified exit to Lower Caves 8979 | -7/Factory | Repaired Hrd. Heavy Armor Plating? 9242 | -7/Factory | Garrison activated, responded to threat 9275 | -7/Factory | Core integrity fell below 50% 9291 | -7/Factory | Found Prototype Device 9305 | -7/Factory | Entered Lower Caves 9447 | -7/Lower Caves | Discovered new exit (range 91) 10070 | -7/Lower Caves | Entered another Lower Caves area 10070 | -7/Lower Caves | Accompanied by 15 allies 10589 | -7/Lower Caves | Discovered new exit (range 16) 10590 | -7/Lower Caves | Spotted LG-NQE(f) 10590 | -7/Lower Caves | Spotted S2-OY1(f) 10601 | -7/Lower Caves | Encountered a Master Thief 10601 | -7/Lower Caves | Allies destroyed LG-NQE(f) 10605 | -7/Lower Caves | Allies destroyed L9-D0Q(f) 10612 | -7/Lower Caves | Allies destroyed GV-TV6(f) 10619 | -7/Lower Caves | Allies destroyed S2-OY1(f) 10768 | -7/Lower Caves | Entered Data Miner 10769 | -7/Data Miner | Discovered new exit (range 6) 10807 | -7/Data Miner | Met Data Miner 10846 | -7/Data Miner | Learned location of Section 7 (-2) 10846 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10883 | -7/Data Miner | Received God Mode back door access code from Data Miner 11064 | -7/Data Miner | Entered Proximity Caves 11064 | -6/Proximity Caves | Accompanied by 15 allies 11142 | -6/Proximity Caves | Escorted by Enhanced Grunt 11182 | -6/Proximity Caves | Spotter reported a threat 11216 | -6/Proximity Caves | Ambushed by research squad 11228 | -6/Proximity Caves | Spotter reported a threat 11678 | -6/Proximity Caves | Learned 4 Factory zone layouts 11715 | -6/Proximity Caves | Discovered new exit (range 12) 11902 | -6/Proximity Caves | Entered Factory 11902 | -6/Factory | Accompanied by 1 ally 11902 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11903 | -6/Factory | Identified exit to Lower Caves 12252 | -6/Factory | Search patrols dispatched 12381 | -6/Factory | Repaired Imp. Hardlight Generator 12618 | -6/Factory | Discovered new exit (range 8) 12697 | -6/Factory | Incoming investigation squad redirected 12850 | -6/Factory | Spotted B-75 Beast 13020 | -6/Factory | Identified Active Sensor Suite 13356 | -6/Factory | Entered Lower Caves 13356 | -6/Lower Caves | Accompanied by 24 allies 13356 | -6/Lower Caves | Spotted ZR-L1D(f) 13357 | -6/Lower Caves | Encountered a Master Thief 13358 | -6/Lower Caves | Allies destroyed ZR-L1D(f) 13768 | -6/Lower Caves | Discovered new exit (range 4) 13780 | -6/Lower Caves | Learned location of 1 exit from Factory 13817 | -6/Lower Caves | Entered another Lower Caves area 13817 | -6/Lower Caves | Accompanied by 22 allies 14100 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14354 | -6/Lower Caves | Discovered new exit (range 6) 14486 | -6/Lower Caves | Entered Zion 14687 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14731 | -6/Zion | Discovered new exit (range 10) 15092 | -6/Zion | Given the Hacking Drone Bay 15218 | -6/Zion | Given A8's code to call for help 15257 | -6/Zion | Learned location of Warlord (-4) 15418 | -6/Zion | Learned location of 1 exit from Proximity Caves 16188 | -6/Zion | Gained Derelict followers 16571 | -6/Zion | Entered Proximity Caves 16571 | -5/Proximity Caves | Accompanied by 25 allies 16572 | -5/Proximity Caves | Identified exit to Factory 16892 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17476 | -5/Proximity Caves | System corruption reached 10% 17478 | -5/Proximity Caves | Entered Factory 17478 | -5/Factory | Evolved 2 slots: Utility x2 17479 | -5/Factory | Identified exit to Factory 17487 | -5/Factory | Identified exit to DSF 17668 | -5/Factory | Identified exit to Upper Caves 17983 | -5/Factory | Build established: Hauler-Skirmisher 18035 | -5/Factory | Incoming investigation squad redirected 18264 | -5/Factory | Entered Upper Caves 18264 | -5/Upper Caves | Accompanied by 7 allies 18627 | -5/Upper Caves | Learned Factory emergency access door positions 18638 | -5/Upper Caves | Learned Factory interactive machine intel 18959 | -5/Upper Caves | Learned 8 Research zone layouts 18959 | -5/Upper Caves | Learned location of Armory (-3) 19017 | -5/Upper Caves | Build established: Hauler-Mutant 19071 | -5/Upper Caves | Encountered a Warlord checkpoint 19476 | -5/Upper Caves | Discovered new exit (range 6) 19484 | -5/Upper Caves | Identified exit to Upper Caves 19572 | -5/Upper Caves | Entered another Upper Caves area 19572 | -5/Upper Caves | Accompanied by 16 allies 19573 | -5/Upper Caves | Discovered exit to Factory (range 16) 19642 | -5/Upper Caves | Learned Factory terminal intel 19881 | -5/Upper Caves | Build established: Hauler-Skirmisher 20174 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20218 | -5/Upper Caves | Discovered new exit (range 20) 20500 | -5/Upper Caves | Identified exit to Zhirov 20502 | -5/Upper Caves | Entered Zhirov 20503 | -5/Zhirov | Discovered new exit (range 3) 20540 | -5/Zhirov | Met Zhirov 20577 | -5/Zhirov | Learned location of Quarantine (-3) 20577 | -5/Zhirov | Learned location of Testing (-2) 20577 | -5/Zhirov | Learned location of Command (-1) 20598 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20631 | -5/Zhirov | Found Alien Artifact 20631 | -5/Zhirov | Identified Integrated Dissipator 20631 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20856 | -5/Zhirov | Found Alien Artifact 21170 | -5/Zhirov | Build established: Hauler-Mutant 21309 | -5/Zhirov | Entered Proximity Caves 21309 | -4/Proximity Caves | Accompanied by 15 allies 21465 | -4/Proximity Caves | Spotter reported a threat 21518 | -4/Proximity Caves | Spotter reported a threat 21576 | -4/Proximity Caves | Spotter reported a threat 21578 | -4/Proximity Caves | Spotter reported a threat 21779 | -4/Proximity Caves | Learned Research security intel 21884 | -4/Proximity Caves | Discovered exit to Factory (range 9) 21902 | -4/Proximity Caves | Entered Factory 21902 | -4/Factory | Evolved 2 slots: Propulsion x2 21903 | -4/Factory | Identified exit to Upper Caves 21905 | -4/Factory | Loaded intel: 52 interactive machine locations 21906 | -4/Factory | Loaded intel: 27 terminal locations 22155 | -4/Factory | Found Prototype Processor 22155 | -4/Factory | Identified Exp. Signal Interpreter 22158 | -4/Factory | Found Exp. Signal Interpreter 22190 | -4/Factory | Search patrols dispatched 22425 | -4/Factory | Found Prototype Processor 22425 | -4/Factory | Identified Exp. Melee Analysis Suite 22428 | -4/Factory | Search patrols dispatched 22609 | -4/Factory | Cargo convoy interrupted 22610 | -4/Factory | Destroyed 16 combat bots 22610 | -4/Factory | Spotted Striker 22636 | -4/Factory | Identified Transdimensional Reconstructor 22636 | -4/Factory | Warped through subspace 22693 | -4/Factory | Entered Upper Caves 22716 | -4/Upper Caves | Lost 15 parts (2p4n8u1w) 22918 | -4/Upper Caves | System corruption reached 10% 23192 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 23731 | -4/Upper Caves | Discovered new exit (range 13) 24087 | -4/Upper Caves | Spotted B-86 Titan 24102 | -4/Upper Caves | Entered another Upper Caves area 24102 | -4/Upper Caves | Accompanied by 6 allies 24104 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24302 | -4/Upper Caves | Lost 3 parts (1n1u1w) 24648 | -4/Upper Caves | Spotted FT-PF0(f) 24650 | -4/Upper Caves | Encountered a Master Thief 24650 | -4/Upper Caves | Spotted NJ-XBA(f) 24650 | -4/Upper Caves | Spotted NQ-OW6(f) 24651 | -4/Upper Caves | Encountered a Master Thief 24651 | -4/Upper Caves | Encountered a Master Thief 24655 | -4/Upper Caves | Adv. Coolant Injector stolen by Master Thief 24656 | -4/Upper Caves | Adv. Energy Well stolen by Master Thief 24665 | -4/Upper Caves | Destroyed NJ-XBA(f) 24847 | -4/Upper Caves | Discovered new exit (range 7) 24873 | -4/Upper Caves | Entered Warlord 24979 | -4/Warlord | System corruption cleaned by Quarantine Array 24984 | -4/Warlord | Build established: Scavenger-Mutant 25783 | -4/Warlord | Found Prototype Device 25783 | -4/Warlord | Identified Minesniffer Drone Bay 25786 | -4/Warlord | Found Minesniffer Drone Bay 25931 | -4/Warlord | Warlord's base attacked by MAIN.C 25955 | -4/Warlord | Met Warlord 25961 | -4/Warlord | Opened Warlord's prototype stash 25963 | -4/Warlord | Found Prototype Processor 25963 | -4/Warlord | Identified Spectral Analyzer 26256 | -4/Warlord | Found Prototype Energy Gun 26256 | -4/Warlord | Identified Vortex Rail 26259 | -4/Warlord | Found Prototype Energy Cannon 26259 | -4/Warlord | Identified Vortex Cannon 26281 | -4/Warlord | Warlord forces counterattacked 26285 | -4/Warlord | Build established: Derelict-Mutant 26314 | -4/Warlord | Opened side exit 26321 | -4/Warlord | Discovered new exit (range 10) 26336 | -4/Warlord | Entered Proximity Caves 26390 | -3/Proximity Caves | Spotted B-86 Titan 26725 | -3/Proximity Caves | Discovered new exit (range 6) 26727 | -3/Proximity Caves | Entered Research 26727 | -3/Research | Evolved 2 slots: Propulsion x2 26786 | -3/Research | Incoming investigation squad redirected 27097 | -3/Research | Discovered new exit (range 8) 27106 | -3/Research | Entered Quarantine 27116 | -3/Quarantine | Lost 5 parts (1p1n2u1w) 27135 | -3/Quarantine | Found Alien Energy Cannon 27224 | -3/Quarantine | Cryocooling Duct disabled 27239 | -3/Quarantine | Ambient heat levels rising (+20) 27239 | -3/Quarantine | Non-combat units ordered to evacuate 27284 | -3/Quarantine | Found Alien Artifact 27284 | -3/Quarantine | Identified Phase Armor 27402 | -3/Quarantine | Build established: Hacker-Mutant 27429 | -3/Quarantine | System corruption reached 10% 27700 | -3/Quarantine | Found Alien Slashing Weapon 27700 | -3/Quarantine | Identified Sigix Broadsword 27722 | -3/Quarantine | Found Alien Artifact 27722 | -3/Quarantine | Identified Core Reset Matrix 27722 | -3/Quarantine | Identified Core Cannon 27722 | -3/Quarantine | Used Core Reset Matrix 27726 | -3/Quarantine | Detected hypermatrix surge 27726 | -3/Quarantine | Sensed 13 artifacts in vicinity 27762 | -3/Quarantine | Build established: Scavenger-Mutant 27938 | -3/Quarantine | Discovered new exit (range 10) 27967 | -3/Quarantine | Found Phase Redirector 28155 | -3/Quarantine | Lost 3 parts (2n1u) 28224 | -3/Quarantine | Found Unknown Device 28224 | -3/Quarantine | Identified Quantum Capacitor 28263 | -3/Quarantine | Found Unknown Device 28263 | -3/Quarantine | Identified Antimissile System 28286 | -3/Quarantine | Found Subatomic Replicator 28516 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 28519 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 28626 | -3/Quarantine | Build established: Hacker-Mutant 28748 | -3/Quarantine | Identified exit to Research 28752 | -3/Quarantine | Spotted Alpha 7 28754 | -3/Quarantine | Entered Research 28754 | -2/Research | Warlord forces began assault on 0b10 28754 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 28864 | -2/Research | Research machine network offline 28985 | -2/Research | Borebot progress halted 29075 | -2/Research | Build established: Alien-Mutant 29097 | -2/Research | Borebot progress halted 29580 | -2/Research | Spotted Striker 29586 | -2/Research | Warped through subspace 29618 | -2/Research | Borebot progress halted 29654 | -2/Research | Spotted B-90 Cyclops 29738 | -2/Research | Warlord destroyed during the assault 29805 | -2/Research | Found Unknown Launcher 29805 | -2/Research | Identified Fusion Bomb Launcher 30206 | -2/Research | Spotted Striker 30284 | -2/Research | Discovered new exit (range 7) 30289 | -2/Research | Identified exit to Access 30440 | -2/Research | Build established: Alien-Assassin 30498 | -2/Research | Discovered exit to Access (range 19) 30640 | -2/Research | Spotted Executioner 30669 | -2/Research | Spotted Striker 30692 | -2/Research | Spotted Executioner 30707 | -2/Research | Destroyed Executioner 30747 | -2/Research | Found Prototype Device 30747 | -2/Research | Identified Vortex Field Projector 30773 | -2/Research | Found Unknown Treads 30773 | -2/Research | Identified Megatreads 30872 | -2/Research | Discovered exit to Access (range 12) 30954 | -2/Research | Spotted Striker 30958 | -2/Research | Spotted Striker 30964 | -2/Research | Spotted Striker 30966 | -2/Research | Destroyed Striker 30980 | -2/Research | Destroyed Striker 30982 | -2/Research | Destroyed Striker 31003 | -2/Research | Destroyed 8 combat bots 31021 | -2/Research | Build established: Scavenger-Mutant 31191 | -2/Research | Discovered new exit (range 10) 31287 | -2/Research | Spotted Executioner 31296 | -2/Research | Spotted Executioner 31297 | -2/Research | Destroyed Executioner 31332 | -2/Research | Entered Testing 31569 | -2/Testing | Spotted Striker 31582 | -2/Testing | First assault squad dispatched 31599 | -2/Testing | Incoming assault squad redirected 31670 | -2/Testing | Found Prototype Protection 31674 | -2/Testing | Found Prototype Protection 31700 | -2/Testing | Identified Hvy. Regenerative Plating 31786 | -2/Testing | Found Prototype Energy Cannon 31786 | -2/Testing | Identified Cld. Nova Cannon 31980 | -2/Testing | Found Prototype Energy Cannon 31980 | -2/Testing | Identified Disintegrator 32138 | -2/Testing | Incoming assault squad redirected 32287 | -2/Testing | Found Prototype Leg 32352 | -2/Testing | System corruption reached 10% 32465 | -2/Testing | Found Prototype Device 32465 | -2/Testing | Identified AEGIS Remote Shield 32487 | -2/Testing | Discovered exit to Access (range 5) 32619 | -2/Testing | Incoming assault squad redirected 32723 | -2/Testing | Spotted Fortress 32915 | -2/Testing | Discovered new exit (range 5) 32926 | -2/Testing | Entered Section 7 32927 | -2/Section 7 | Sensed 23 artifacts in vicinity 33118 | -2/Section 7 | Discovered exit to Access (range 16) 33277 | -2/Section 7 | Found Integrity Redistributor 33277 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-330) 33330 | -2/Section 7 | Found Integrity Redistributor 33431 | -2/Section 7 | Spotted S7 Guard 33451 | -2/Section 7 | Found Integrated Thermoelectric Network 33451 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 33474 | -2/Section 7 | Entered Access 33474 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 33475 | -1/Access | Identified SHELL Armor 33771 | -1/Access | First assault squad dispatched 33787 | -1/Access | Incoming assault squad redirected 33892 | -1/Access | Destroyed 10 combat bots 34284 | -1/Access | Incoming assault squad redirected 34295 | -1/Access | System corruption reached 10% 34473 | -1/Access | Discovered new exit (range 7) 34492 | -1/Access | Entered Command 34927 | -1/Command | Spotted M Guard 34928 | -1/Command | Spotted Combat Programmer 34928 | -1/Command | Spotted Combat Programmer 34937 | -1/Command | Destroyed Combat Programmer 34938 | -1/Command | Spotted M Guard 34952 | -1/Command | Destroyed Combat Programmer 34969 | -1/Command | Destroyed M Guard 34982 | -1/Command | Destroyed M Guard 34982 | -1/Command | All MAIN.C guards destroyed 35007 | -1/Command | Found Corrupted Prototype Reactor 35007 | -1/Command | Identified Zero-point Reactor 35020 | -1/Command | System corruption reached 30% 35063 | -1/Command | Found Corrupted Cld. Nova Cannon 35084 | -1/Command | Found Corrupted Zero-point Reactor 35090 | -1/Command | Found Corrupted Zero-point Reactor 35346 | -1/Command | Met MAIN.C 35357 | -1/Command | 0b10 Conduit disabled 35456 | -1/Command | Destroyed MAIN.C Shell 35457 | -1/Command | MAIN.C activated Command garrisons 35471 | -1/Command | Destroyed MAIN.C 35486 | -1/Command | Found Prototype Device 35487 | -1/Command | Identified Beam Splitter 35493 | -1/Command | Found Zero-point Reactor 35497 | -1/Command | Discovered new exit (range 35) 35497 | -1/Command | Discovered new exit (range 102) 35497 | -1/Command | Identified Myomer Exoskeleton 35497 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 35912 | -1/Command | Found Exp. System Purifier 37629 | -1/Command | Used Subatomic Replicator to replicate Myomer Exoskeleton 37657 | -1/Command | Found Exp. Targeting Computer 37661 | -1/Command | Found Prototype Processor 37661 | -1/Command | Identified Exp. Armor Integrity Analyzer 37663 | -1/Command | Found Hvy. Regenerative Plating 37668 | -1/Command | Found Cld. Nova Cannon 37672 | -1/Command | Found Exp. Force Field 37904 | -1/Command | Found Corrupted AEGIS Remote Shield 38198 | -1/Command | Build established: Scavenger-Gunner 38283 | -1/Command | Found Exp. Core Analyzer 38294 | -1/Command | Found Exp. Targeting Computer 38568 | -1/Command | Phase Generator disabled 38752 | -1/Command | Found Zero-point Reactor 38966 | -1/Command | Found Zero-point Reactor 39417 | -1/Command | Warped through subspace to slip node 39417 | -1/Command | Discovered new exit (range 5) 39419 | -1/Command | Found Adv. Kinecellerator 39428 | -1/Command | Entered Access_0 39429 | -1/Access_0 | Sensed 2 artifacts in vicinity 39429 | -1/Access_0 | Met Architect 39434 | -1/Access_0 | Architect warped through subspace 39439 | -1/Access_0 | Destroyed A8 39512 | -1/Access_0 | Architect warped through subspace 39567 | -1/Access_0 | Architect warped through subspace 39596 | -1/Access_0 | A6 warped into view 39603 | -1/Access_0 | Destroyed A6 39612 | -1/Access_0 | Architect warped through subspace 39659 | -1/Access_0 | Architect warped through subspace 39681 | -1/Access_0 | Found Exp. Powered Armor 39692 | -1/Access_0 | Architect warped through subspace 39739 | -1/Access_0 | Architect warped through subspace 39742 | -1/Access_0 | Found Exp. Powered Armor 39745 | -1/Access_0 | Found Exp. Powered Armor 39780 | -1/Access_0 | Architect warped through subspace 39811 | -1/Access_0 | Found Exp. Powered Armor 39828 | -1/Access_0 | Architect warped through subspace 39873 | -1/Access_0 | Found Exp. Core Analyzer 39903 | -1/Access_0 | Architect warped through subspace 39932 | -1/Access_0 | Found Exp. Targeting Computer 39935 | -1/Access_0 | Found Exp. Phase Shifter 39939 | -1/Access_0 | Found Exp. Phase Shifter 39957 | -1/Access_0 | Destroyed A2 39984 | -1/Access_0 | Architect warped through subspace 39995 | -1/Access_0 | Found Exp. Targeting Computer 40004 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 40005 | -1/Access_0 | A5 warped into view 40014 | -1/Access_0 | Destroyed A5 40066 | -1/Access_0 | Architect warped through subspace 40131 | -1/Access_0 | Architect warped through subspace 40187 | -1/Access_0 | Architect warped through subspace 40232 | -1/Access_0 | Architect warped through subspace 40283 | -1/Access_0 | Architect warped through subspace 40318 | -1/Access_0 | Started Test 138-B, establishing a local singularity 40318 | -1/Access_0 | Singularity Gate disabled 40338 | -1/Access_0 | Architect warped through subspace 40384 | -1/Access_0 | Architect warped through subspace 40391 | -1/Access_0 | Subspace Access Node disabled 40403 | -1/Access_0 | A4 warped into view 40418 | -1/Access_0 | Destroyed A4 40422 | -1/Access_0 | Architect warped through subspace 40454 | -1/Access_0 | Architect warped through subspace 40479 | -1/Access_0 | Found Exp. Powered Armor 40489 | -1/Access_0 | Architect warped through subspace 40519 | -1/Access_0 | Found Exp. Powered Armor 40530 | -1/Access_0 | Architect warped through subspace 40578 | -1/Access_0 | Architect warped through subspace 40597 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-419) 40598 | -1/Access_0 | Core integrity fell below 50% 40610 | -1/Access_0 | Found Exp. Weapon Cycler 40623 | -1/Access_0 | Architect warped through subspace 40654 | -1/Access_0 | Architect warped through subspace 40689 | -1/Access_0 | Architect warped through subspace 40711 | -1/Access_0 | Architect warped through subspace 40733 | -1/Access_0 | Architect warped through subspace 40754 | -1/Access_0 | Architect warped through subspace 40772 | -1/Access_0 | Architect warped through subspace 40809 | -1/Access_0 | Architect warped through subspace 40822 | -1/Access_0 | Subspace Access Node disabled 40827 | -1/Access_0 | Architect warped through subspace 40844 | -1/Access_0 | Core integrity fell below 20% 40868 | -1/Access_0 | Architect warped through subspace 40880 | -1/Access_0 | Architect warped through subspace 40907 | -1/Access_0 | Architect warped through subspace 40912 | -1/Access_0 | Subspace Access Node disabled 40932 | -1/Access_0 | Architect warped through subspace 40948 | -1/Access_0 | Architect warped through subspace 40973 | -1/Access_0 | Architect warped through subspace 40991 | -1/Access_0 | A3 warped into view 41001 | -1/Access_0 | Destroyed A3 41018 | -1/Access_0 | Subspace Access Node disabled 41034 | -1/Access_0 | Destroyed Architect 41045 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 41047 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 41050 | -1/Access_0 | Found Zero-point Reactor 41054 | -1/Access_0 | Found Prototype Protection 41054 | -1/Access_0 | Identified Centrium Linked Plating 41058 | -1/Access_0 | Found Modified Sigix Sheargun 41063 | -1/Access_0 | Found Prototype Ballistic Gun 41063 | -1/Access_0 | Identified A3's Sniper Rifle 41173 | -1/Access_0 | Found Sigix Corpse 41278 | -1/Access_0 | Warped through subspace to slip node 41278 | -1/Access_0 | Discovered new exit (range 8) 41286 | *** | Heading to fleet! Last Messages --------------- >>Record "Log L.IF98U5FV" MAIN.C is growing desperate. Updated plans for the Combat Programmers which we fed to 0b10 via Researchers were immediately adopted into the main line to deal with high-level threats. As expected there was less thorough vetting than under normal circumstances. I can control them all at the flip of a switch. >>Record "Log L.OZLVE4D5" [REDACTED] >>Record "Log L.JSI57FRK" [REDACTED] >>Record "Log L.RSL58V7F" [REDACTED] >>Record "Log L.QL67S5A3" [REDACTED] >>Record "Log L.XLJZXWC5" [REDACTED] >>Record "Log L.Y1U23ASU" [REDACTED] 41278_ Warped through subspace, drawn to slip node. 41278_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Coolant Potential 100 Energy Generation 139 Energy Capacity 1350 Matter Stores 550 Matter Capacity 600 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 16 Cloak Strength 4 Power Amplification 60 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 1800 Resistance: EM 25 Core Shielding 30 Weapon Shielding 90 Weapon Cycling 30 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 24 Launcher Accuracy 30 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 30 Particle Charging 25 Kinecelleration 50 Offensive Hacking 34 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Phase Armor Sigix Broadsword Core Reset Matrix Core Cannon Phase Redirector High-powered Transdimensional Reconstructor Integrity Redistributor Integrated Thermoelectric Network Subatomic Replicator Modified Sigix Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteTargetingScrap Manual? 0 Play Time 10:15:30 Cumulative 1318.7 hours Start 2023.03.06 @ 16:56:39 End 2023.03.18 @ 22:35:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 393 Rogue 393 Adventurer 0 Explorer 0 Win Type 2 Total 75 Types 13/18/14/3/1/2/20/2/2 Lore% 97 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a290b61-cc08-4cf7-ab50-19e0002b2072