Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.29 @ 09:12:00 // Halloween2020/ForbiddenLore Player: Delget Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (2013) 2013 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 4345 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 282/300 Energy 256/265 System Corruption 0% Temperature Cool (505) Movement Treading (180) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Particle Gun Electrolaser Minigun > --- INVENTORY (16) --- Light Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Particle Gun Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Hardened Medium Armor Plating Medium Insulated Plating > --- WEAPON ----------- Minigun High-powered Shotgun Remote Datajack > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Particle Gun Pulse Rifle Electrolaser Heavy Particle Gun Heavy Particle Gun Heavy Ion Cannon Heavy Ion Cannon Minigun Minigun Grenade Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 63 | 6 4 19 16 18 Power 14 | 1 . 6 4 3 Engine 12 | 1 . 6 3 2 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 15 | 2 . 6 3 4 Treads 2 | . . . . 2 Leg 13 | 2 . 6 3 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 2 1 3 3 Device 1 | . . . 1 . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware 1 | . . 1 . . Protection 5 | . . . 2 3 Artifact . | . . . . . Weapon 24 | 2 2 6 6 8 Energy Gun 12 | 1 1 5 1 4 Energy Cannon 2 | . . . . 2 Ballistic Gun 7 | 1 . . 5 1 Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . 1 . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 36 | . 2 11 8 15 Power 9 | . . 3 2 4 Propulsion 7 | . . 2 2 3 Utility 6 | . . . 2 4 Weapon 14 | . 2 6 2 4 Highest Loss Streak 6 | . 1 5 3 6 Average Slot Usage (%) 95 | . 98 96 97 88 Engine 14 | . 14 20 10 11 Core 2 | . . . 6 3 Leg 19 | . 28 20 17 13 Device 2 | . . . 6 . Storage 21 | . 27 22 18 18 Hackware 3 | . . 10 2 . Protection 5 | . . . 9 12 Energy Gun 8 | . 12 17 3 1 Energy Cannon 1 | . . . . 7 Ballistic Gun 12 | . 9 . 23 13 Ballistic Cannon 1 | . 5 3 . . Naked Turns . | . . . . . Heaviest Build 71 | 13 42 48 66 71 Greatest Support 40 | 20 20 20 23 40 Greatest Overweight (x) 19 | 1 2 4 5 19 Average Overweight (x) 2 | . 1 2 2 2 Largest Inventory Capacity 16 | 6 16 16 16 16 Average Capacity 15 | 5 15 16 16 16 Most Carried 16 | 4 12 16 16 16 Average Carried 13 | 2 9 15 15 15 Final Capacity 16 | 6 16 16 16 16 Final Carried 16 | 4 12 16 16 12 Class Distribution -------------------- 58% | Mutant 29% | Scavenger-Tank 8% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1692 | 246 182 310 543 411 Remotely . | . . . . . Salvage Created 2259 | . 364 565 583 747 Parts 132 | . 19 44 34 35 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 53 | . 8 16 14 15 Guns 40 | . 4 13 14 9 Cannons 12 | . 4 2 . 6 AOE 1 | . . 1 . . Classes Destroyed 7 | . 2 3 2 . Worker 1 | . . . 1 . Builder 1 | . 1 . . . Watcher 3 | . . 3 . . Swarmer 9 | . . 6 3 . Grunt 25 | . 8 6 7 4 Brawler 2 | . . . 1 1 Sentry 17 | . . 4 3 10 Best Kill Streak 4 | . 3 3 4 3 Combat Bots Only 4 | . 2 3 4 3 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging 1 | . . 1 . 1 Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 5058 | . 569 1073 1254 2162 Core 788 | . 61 173 210 344 Absorbed by Shields 138 | . . . 138 . Core Remaining (%) 77 | 100 75 56 . . Volleys Fired 172 | . 33 46 51 42 Largest 3 | . 2 2 3 3 Hottest 155 | . 85 126 85 155 Shots Fired 372 | . 59 80 142 91 Gun 327 | . 46 71 142 68 Cannon 40 | . 13 7 . 20 Launcher 2 | . . 2 . . Special 3 | . . . . 3 Kinetic 234 | . 40 7 134 53 Thermal 116 | . 2 71 8 35 Explosive 2 | . . 2 . . Electromagnetic 17 | . 17 . . . Robot Hit Streak 13 | . 8 9 12 13 Robot Miss Streak 5 | . 2 5 4 3 Penetration Max . | . . . . . Secondary Targets 6 | . 1 2 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 247 | . 39 51 94 63 Core Hits 106 | . 16 24 37 29 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3990 | . 616 902 1245 1227 Guns 3337 | . 443 802 1245 847 Cannons 600 | . 165 55 . 380 Explosions 42 | . . 42 . . Melee . | . . . . . Ramming 11 | . 8 3 . . Kinetic 2311 | . 416 55 1189 651 Thermal 1447 | . 13 802 56 576 Explosive 42 | . . 42 . . Electromagnetic 179 | . 179 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 1 2 . . Average Corruption 1 | . 1 2 . . Corruption Purged . | . . . . . Effects 3 | . . 3 . . Heat Flow Errors 1 | . . 1 . . Targeting Errors 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact . | . . . . . Kinetic 1 | . 1 . . . Secondary . | . . . . . Self-Inflicted Damage 34 | . 4 30 . . Shots 1 | . . 1 . . Rammed 3 | . 1 1 1 . Targets Rammed 3 | . 1 1 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 664 | . 54 447 381 664 Average Temperature 145 | . 18 140 108 237 Received Heat Transfer 2063 | . 318 312 533 900 Effects 31 | . . 5 2 24 Shutdowns 9 | . . 1 . 8 Energy Bleed 6 | . . 1 . 5 Interference 5 | . . . 2 3 Matter Decay 3 | . . 2 . 1 Short Circuit 4 | . . 1 . 3 Damage (minor) 2 | . . . . 2 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . . 4 1 5 Heat Transferred 3011 | . 37 1924 125 925 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 427 | . 150 243 216 427 Initial 97 | . . 63 93 97 Average 122 | . 73 115 101 231 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 85 | 100 100 91 89 52 Level 1 13 | . . 8 10 42 Level 2 . | . . . . 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 4 1 . Investigation 4 | . 1 2 1 . Extermination . | . . . . . Reinforcement 4 | . 2 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 10 | . 2 3 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 21 26 23 18 Peak Tracking Total 8 | . 5 6 7 8 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 3 | . . 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . 6 . . Reused 2 | . . 2 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . 1 2 . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 6 | . 1 1 4 . Terminals 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 32 | . 3 6 23 . Successful 26 | . 2 4 20 . Failed 6 | . 1 2 3 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 3 6 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers 11 | . . . 11 . Garrison Access 2 | . . . 2 . Terminal Hacks 11 | . 2 4 5 . Record 5 | . . . 5 . Emergency Access Points 1 | . 1 . . . Locate Traps 1 | . . 1 . . Reprogram Traps 1 | . . 1 . . Transport Status 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Recycle Component 2 | . . . 2 . Process 1 | . . . 1 . Scanalyzer 10 | . . . 10 . Insert Component 5 | . . . 5 . Analyze 5 | . . . 5 . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 2 . Full Trace Events 3 | . 1 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 5 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 2 | . . . 2 . Recycled Matter 160 | . . . 160 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . . 5 . Part Schematics Acquired 5 | . . . 5 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat . | . . . . . Combat 2 | . . . . 2 Robot Hacks Applied 2 | . . . . 2 parse_system 2 | . . . . 2 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3728 | 66 770 1004 1190 698 Spaces Moved 1592 | 45 358 428 524 237 Core 13 | 11 . . . 2 Treads 8 | . . . . 8 Legs 1571 | 34 358 428 524 227 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 180 180 Average Speed 183 | 112 175 183 182 210 Slowest Speed 1000 | 120 180 240 270 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 45 31 39 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . . 14 . . Melee . | . . . . . Projectile . | . . . . . AOE 14 | . . 14 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2108 | 60 439 568 676 365 Wait 170 | . 31 48 50 41 Move 1588 | 44 357 427 523 237 Hop . | . . . . . Pick Up 77 | 10 12 20 22 13 Fast Attach 5 | . 1 1 . 3 Attach 49 | 6 3 12 13 15 Detach 2 | . . . 1 1 Swap 9 | . . 6 3 . Drop 28 | . 1 7 12 8 Fire 172 | . 33 46 51 42 Melee . | . . . . . Ram . | . . . . . Kick 3 | . 1 1 1 . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 782 | -10/Materials | Discovered new exit (range 15) 837 | -10/Materials | Entered another Materials area 837 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1707 | -9/Materials | Discovered new exit (range 16) 1792 | -9/Materials | Lost 5 parts (2p3w) 1841 | -9/Materials | Entered another Materials area 1841 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2111 | -8/Materials | Lost 3 parts (1p2w) 2390 | -8/Materials | Build established: Scavenger-Tank 3029 | -8/Materials | Identified exit to Garrison 3031 | -8/Materials | Entered Garrison 3104 | -8/Garrison | Build established: Tank 3226 | -8/Garrison | Triggered checkpoint 3357 | -8/Garrison | Core integrity fell below 50% 3394 | -8/Garrison | Triggered checkpoint 3412 | -8/Garrison | Lost 6 parts (1p1n2u2w) 3642 | -8/Garrison | Triggered checkpoint 3690 | -8/Garrison | Core integrity fell below 20% 3730 | -8/Garrison | Core destroyed Last Messages --------------- 03706_ Power failure, Deuterium Engine shutdown. 03706_ Overheating: System interference. 03706_ Minigun temporarily disabled. 03708_ Overheating: Energy bleed (-44). 03708_ Acquired 50 matter. 03709_ Power failure, Imp. Ion Engine shutdown. 03709_ Overheating: Imp. Ion Engine damaged (-11). 03710_ Overheating: Energy bleed (-55). 03710_ Acquired 7 matter. 03711_ Dropped Broken Hvy. Particle Gun. 03712_ Overheating: System interference. 03712_ Hvy. Ion Cannon temporarily disabled. 03712_ Dropped Faulty Hvy. Particle Gun. 03713_ Acquired 10 matter. 03714_ Hvy. Ion Cannon destroyed. 03715_ Acquired Particle Gun. 03721_ Power failure, Deuterium Engine shutdown. 03723_ Deuterium Engine destroyed. 03729_ Power failure, Imp. Ion Engine shutdown. 03730_ Overheating: Core damaged (-66). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????""""######??????????????????????????????? | | ??????? ??????????????????????????????? | | ???? ?? ? ??????????????????????????????? | | ??? ?? ? ??????????????????????????????? | | ???# ?# ?# #??????????????????????????????? | | ???# ## ## #??????????????????????????????? | | ???" ??????????????????????????????? | | ???? ??????????????????????????????? | | ????? ??????????????????????????????? | | ???" ?? ??????????????????????????????? | | ???# ??# ## #??????????????????????????????? | | #### ## ## #############??????????????????? | | [= #########??????????? | | @[gw=* #??????????? | | ???# ########## =###### ##?????????? | | ????#+### ######???# #??#=%#???#| !#?????????? | | ????????# #????????# #??#= #???# ! !#?????????? | | ????????######????????# #??# #???# ! #?????????? | | ??????????????????????# #??# #???# ![]#?????????? | | ??????????????????????=[#??# #???#!%=]#?????????? | | ??????????????????????#+####* ######[*##?????????? | | ??????????????????????#!![!% %! ! !#??????????? | | ??????????????????????#%####% #############??????? | | ??????????????????????#[#??# ######### ##?????? | | ??????????????????????#%#??# #?????? | | ????????????????????? +=#??# #?????? | | ????????????????????###!#??# #?????? | | ??????????????????????# #??############ ##?????? | | ??????????????????????# ###???????????#####??????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ###??????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????#^#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 20 Evasion (%) 40 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Ion Engine | -8/Materials | Scanalyzed Electrolaser | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakSigixSheargun Manual? 0 Play Time 01:00:11 Cumulative 17.2 hours Start 2021.06.04 @ 23:35:27 End 2021.10.29 @ 09:12:00 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97471900-bc5a-4fa5-9c4a-455da0e8f25d