Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.27 @ 00:33:58

Player: HourglassLad

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (86)      430
Value Destroyed (3766)     3766
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (265)                265
              TOTAL SCORE: 8521

 Bonus
-------
High Alert Combat Kills    265

 Cogmind 
---------
Core Integrity             0/1000
Matter                     8/300
Energy                     100/100
System Corruption          29%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (8) ---
                    (None)
>               --- UTILITY (6) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
  Faulty Cooled Airjet
                Propulsion Shielding
       Hardened Medium Armor Plating
          Heavy Shock Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
>              --- PROPULSION -------
               Carbon-fiber Leg
      Improved Titanium Leg
      Improved Titanium Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
      Improved VSS Leg
      Enhanced Flexi-carbon Leg
               Antigrav System
>              --- UTILITY ----------
        Medium Storage Unit
      Improved Signal Interpreter
               Kinecellerator
      Improved Kinecellerator
       Layered Heavy Armor Plating
>              --- WEAPON -----------
         Heavy Machine Gun
         Heavy Shock Bomb Launcher
>              --- INVENTORY --------
         Light Fission Core
               Neutrino Core
               Propulsion Shielding
      Hardened Medium Armor Plating
               Hacking Suite
  High-powered Shock Rifle
               Wave Gun
               Variable Charge Gun
      Improved Proton Missile Launcher
         Heavy Pick
[Rating: 86]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Impact Weapon            Hammer
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   1   1   1   1   
  Utility                  4    | .   .   .   .   1   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             158  | 6   5   1   22  29  26  19  50  
  Power                    16   | 1   .   1   3   4   1   .   6   
    Engine                 8    | 1   .   1   3   1   1   .   1   
    Core                   8    | .   .   .   .   3   .   .   5   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   1   .   6   13  12  2   12  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    37   | .   .   .   6   10  8   2   11  
    Wheel                  6    | 2   1   .   .   .   3   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 4    | .   .   .   .   3   1   .   .   
  Utility                  38   | 1   3   .   3   2   8   6   15  
    Device                 12   | .   .   .   .   .   4   2   6   
    Storage                11   | 1   3   .   2   .   1   1   3   
    Processor              2    | .   .   .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   .   2   2   3   6   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   1   .   10  10  5   11  17  
    Energy Gun             11   | .   .   .   2   .   .   2   7   
    Energy Cannon          6    | .   .   .   3   1   .   .   2   
    Ballistic Gun          16   | 2   1   .   3   4   2   3   1   
    Ballistic Cannon       6    | .   .   .   .   .   3   2   1   
    Launcher               7    | .   .   .   1   2   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   1   3   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   3   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   1   .   2   
  Corrupted Parts          4    | .   .   .   .   .   .   1   3   
    System Corruption      24   | .   .   .   .   .   .   4   20  
Parts Lost                 45   | .   .   .   .   10  2   2   31  
  Power                    5    | .   .   .   .   2   .   .   3   
  Propulsion               16   | .   .   .   .   3   .   1   12  
  Utility                  13   | .   .   .   .   2   1   1   9   
  Weapon                   11   | .   .   .   .   3   1   .   7   
  Highest Loss Streak      19   | .   .   .   .   6   1   1   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   87  85  100 95  92  97  77  
  Engine                   5    | .   14  14  11  3   6   6   .   
  Core                     1    | .   .   .   .   4   .   .   3   
  Leg                      35   | .   .   .   41  31  28  44  34  
  Wheel                    2    | .   28  28  3   .   9   .   .   
  Flight                   2    | .   .   .   .   11  2   .   .   
  Device                   6    | .   .   .   .   .   8   11  7   
  Storage                  7    | .   16  14  11  9   11  6   4   
  Processor                5    | .   .   .   11  8   .   6   4   
  Protection               6    | .   .   .   .   8   7   7   7   
  Energy Gun               1    | .   .   .   1   .   .   3   3   
  Energy Cannon            1    | .   .   .   4   5   .   .   .   
  Ballistic Gun            7    | .   28  28  15  9   8   3   2   
  Ballistic Cannon         2    | .   .   .   .   .   5   2   1   
Peak Build Rating          86   | 6   7   6   16  26  50  63  86  
  Average Rating           41   | 4   5   6   13  19  32  58  61  
  On Entrance              18   | .   6   6   6   13  8   50  61  
Naked Turns                78   | .   .   .   .   .   .   .   78  
Heaviest Build             71   | 12  52  12  19  20  40  46  71  
  Greatest Support         135  | 20  20  20  40  50  120 135 108 
  Greatest Overweight (x)  5    | .   4   .   .   4   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  8   25  8   8   10  10  
  Average Capacity         8    | 6   11  8   8   8   8   9   9   
  Most Carried             10   | 4   6   8   8   8   8   10  10  
  Average Carried          7    | 2   4   5   7   7   6   8   8   
  Final Capacity           10   | 8   8   8   8   8   8   10  5   
  Final Carried            10   | 4   5   8   8   6   8   10  4   

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Matter Collected           2526 | 232  .    102  337  394  252  635  574  
  Remotely                 682  | .    .    .    .    .    47   635  .    
Salvage Created            3600 | .    .    106  732  641  188  572  1361 
  Parts                    187  | .    .    3    49   34   5    28   68   
Haulers Intercepted        2    | .    .    .    2    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  77   | .   .   2   17  16  6   13  23  
  Melee                    5    | .   .   .   .   1   .   4   .   
  Guns                     36   | .   .   2   12  7   .   4   11  
  Cannons                  22   | .   .   .   2   5   6   5   4   
  AOE                      10   | .   .   .   3   1   .   .   6   
Classes Destroyed          12   | .   .   1   4   1   1   3   2   
  Worker                   1    | .   .   .   1   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   2   1   
  Hauler                   2    | .   .   .   2   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   .   2   
  Swarmer                  15   | .   .   .   7   4   .   4   .   
  Grunt                    32   | .   .   2   4   9   2   4   11  
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   14   | .   .   .   6   1   2   1   4   
  Hunter                   6    | .   .   .   .   2   1   .   3   
  Programmer               8    | .   .   .   .   .   1   2   5   
Best Kill Streak           6    | .   .   2   5   6   2   5   5   
  Combat Bots Only         6    | .   .   2   4   6   2   4   4   
Max Kills in Single Turn   5    | .   .   1   2   1   1   2   5   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   2   1   .   .   3   
  Melee                    1    | .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        1028 | .    4    9    84   98   161  134  538  
  Missed                   341  | .    2    2    28   26   52   44   187  
Damage Taken               9604 | .    12   74   570  1632 788  1005 5523 
  Core                     1370 | .    .    13   90   111  80   70   1006 
  Absorbed by Shields      270  | .    .    .    .    .    .    253  17   
  Ignored by Resistances   2612 | .    4    21   165  246  252  356  1568 
Core Remaining (%)         88   | 100  .    94   77   79   88   91   .    
Volleys Fired              214  | .    .    7    41   47   22   25   72   
  Largest                  2    | .    .    2    2    2    2    2    2    
  Hottest                  140  | .    .    40   91   93   96   110  140  
Shots Fired                391  | .    .    14   82   78   41   48   128  
  Gun                      246  | .    .    14   65   39   10   31   87   
  Cannon                   128  | .    .    .    16   35   31   15   31   
  Launcher                 17   | .    .    .    1    4    .    2    10   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  256  | .    .    14   53   39   41   37   72   
  Thermal                  92   | .    .    .    16   35   .    9    32   
  Explosive                9    | .    .    .    .    4    .    .    5    
  Electromagnetic          34   | .    .    .    13   .    .    2    19   
  Robot Hit Streak         57   | .    .    14   24   47   57   18   30   
  Robot Miss Streak        3    | .    .    .    1    1    2    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    2    1    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    1    
Shots Hit Robots           322  | .    .    14   70   54   32   45   107  
  Core Hits                187  | .    .    6    34   25   11   28   83   
  Critical Kills           3    | .    .    .    1    2    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    3    .    .    1    
  Critical Strikes         10   | .    .    .    1    5    1    1    2    
    Meltdown               1    | .    .    .    .    1    .    .    .    
    Destroy                4    | .    .    .    1    2    .    .    1    
    Blast                  2    | .    .    .    .    .    1    .    1    
    Smash                  2    | .    .    .    .    2    .    .    .    
    Impale                 1    | .    .    .    .    .    .    1    .    
Melee Attacks              63   | .    .    .    2    33   .    22   6    
  Impact                   35   | .    .    .    2    33   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 28   | .    .    .    .    .    .    22   6    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9344 | .    .    117  1175 1211 780  1554 4507 
  Guns                     3895 | .    .    117  705  456  163  677  1777 
  Cannons                  2364 | .    .    .    304  325  617  327  791  
  Explosions               2726 | .    .    .    166  246  .    375  1939 
  Melee                    341  | .    .    .    .    179  .    162  .    
  Ramming                  18   | .    .    .    .    5    .    13   .    
  Kinetic                  4356 | .    .    117  543  456  780  770  1690 
  Thermal                  3044 | .    .    .    341  325  .    340  2038 
  Explosive                455  | .    .    .    .    246  .    .    209  
  Electromagnetic          1130 | .    .    .    291  .    .    269  570  
  Impact                   179  | .    .    .    .    179  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 162  | .    .    .    .    .    .    162  .    
Highest Corruption         29   | .    .    .    .    15   1    5    29   
  Average Corruption       9    | .    .    .    .    10   1    2    17   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  44   | .    .    .    .    3    5    5    31   
    Message Errors         7    | .    .    .    .    .    1    .    6    
    Matter Fused           11   | .    .    .    .    1    2    .    8    
    Heat Flow Errors       3    | .    .    .    .    .    1    1    1    
    Energy Discharges      2    | .    .    .    .    1    .    1    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    3    4    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Misdirections          6    | .    .    .    .    .    .    .    6    
    Weapon Failures        4    | .    .    .    .    1    1    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            510  | .    .    .    .    78   15   .    417  
  Projectiles              30   | .    .    .    .    .    15   .    15   
  Explosions               402  | .    .    .    .    .    .    .    402  
  Melee                    78   | .    .    .    .    78   .    .    .    
Knockbacks                 20   | .    .    .    .    1    3    3    13   
  Impact                   2    | .    .    .    .    1    .    1    .    
  Kinetic                  17   | .    .    .    .    .    3    2    12   
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      369  | .    .    .    46   68   .    17   238  
  Shots                    13   | .    .    .    3    2    .    2    6    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    .    3    .    
  Kicked                   3    | .    .    .    .    .    .    3    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        319  | .    .    18   132  257  264  179  319  
  Average Temperature      63   | .    .    9    44   78   89   27   65   
  Received Heat Transfer   1990 | .    .    57   153  342  261  265  912  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    1    .    .    2    
  Combat Hostiles          3    | .    .    .    .    1    .    .    2    
  Parts Fried              6    | .    .    .    1    3    .    1    1    
  Impact Corruptions       3    | .    .    .    .    3    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    
  Parts Melted             9    | .    .    .    .    2    .    2    5    
  Heat Transferred         4081 | .    .    .    555  592  .    650  2284 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    1    .    .    1    2    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Peak Influence             639  | .   15  66  453 473 191 252 639 
  Initial                  162  | .   .   4   21  162 148 12  40  
  Average                  195  | .   1   31  224 320 95  63  335 
Maximum Alert Level        2    | .   .   .   2   2   .   1   2   
  Low Security (%)         64   | 100 100 100 45  24  100 98  33  
  Level 1                  16   | .   .   .   38  41  .   1   20  
  Level 2                  18   | .   .   .   15  34  .   .   45  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   .   .   4   3   5   12  
  Investigation            9    | .   .   .   .   4   2   .   3   
  Extermination            7    | .   .   .   .   .   1   3   3   
  Reinforcement            5    | .   .   .   .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Distress Signals           11   | .   .   .   1   2   .   2   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              141  | .   3   2   21  22  9   26  58  
  Peak Tracking Total      9    | .   3   2   6   5   3   6   9   
  Tactical Retreats        18   | .   .   .   3   1   1   2   11  

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            4    | .   1   .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Objects Rigged             2    | .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          23   | .   .   .   2   1   .   1   19  
  Max in Single Turn       10   | .   .   .   2   1   .   1   10  
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          18   | .   .   1   2   5   3   1   6   
  Terminals                16   | .   .   1   2   5   2   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                47   | .   .   2   5   16  8   2   14  
  Successful               17   | .   .   2   4   5   3   .   3   
  Failed                   30   | .   .   .   1   11  5   2   11  
    Catastrophic           10   | .   .   .   .   3   2   .   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   25   | .   .   1   3   9   2   2   8   
  Terminals                43   | .   .   2   5   16  5   2   13  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   .   2   3   5   1   .   2   
  Record                   3    | .   .   .   .   1   1   .   1   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   
  Level Access Points      3    | .   .   1   1   1   .   .   .   
  Emergency Access Points  2    | .   .   .   1   1   .   .   .   
  Locate Traps             2    | .   .   .   .   1   .   .   1   
  Zone Layout              2    | .   .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   
    Detonate               1    | .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   1   5   2   1   5   
  Full Trace Events        9    | .   .   .   .   4   2   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   1   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               5325 | 59   78   64   662  796  977  1318 1371 
Spaces Moved               3267 | 60   79   37   356  354  645  835  901  
  Core                     246  | 6    .    .    .    .    .    .    240  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2803 | .    .    .    312  350  645  835  661  
  Wheels                   214  | 54   79   37   44   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   4    | .    .    .    .    4    .    .    .    
  Fastest Speed            50   | 50   80   80   80   120  120  124  50   
  Average Speed            118  | 77   85   80   115  122  122  129  113  
  Slowest Speed            400  | 80   140  80   120  400  190  200  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    .    3    .    .    .    
Exploration Rate (%)       20   | 3    14   13   34   29   19   16   35   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 70   | .    .    .    1    52   .    12   5    
Terrain Destroyed          174  | .    .    .    3    57   1    15   98   
  Melee                    35   | .    .    .    1    18   .    11   5    
  Projectile               8    | .    .    .    .    5    1    1    1    
  AOE                      131  | .    .    .    2    34   .    3    92   
Terrain Rammed             1    | .    .    .    .    1    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Total                      4200 | 70   90   59   532  589  791  970  1099 
  Wait                     360  | .    .    13   77   98   68   55   49   
  Move                     3259 | 59   78   36   355  352  644  834  901  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  58   | 5    2    2    14   8    13   7    7    
  Fast Attach              47   | 5    3    .    4    1    12   4    18   
  Attach                   24   | 1    2    .    2    4    5    1    9    
  Detach                   5    | .    3    .    1    .    .    .    1    
  Swap                     87   | .    .    1    16   24   9    14   23   
  Drop                     78   | .    2    .    20   20   18   5    13   
  Fire                     214  | .    .    7    41   47   22   25   72   
  Melee                    63   | .    .    .    2    33   .    22   6    
  Ram                      1    | .    .    .    .    1    .    .    .    
  Kick                     3    | .    .    .    .    .    .    3    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    1    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sto])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 1 exit: *Upp)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
   75 | -10/Materials | Discovered new exit (range 14)
  138 | -10/Materials | Entered Mines
  140 | -10/Mines     | Discovered new exit (range 17)
  140 | -10/Mines     | Identified exit to Materials
  202 | -10/Mines     | Entered Materials
  202 | -9/Materials  | Evolved 2 slots: Propulsion x2
  273 | -9/Materials  | Discovered new exit (range 6)
  304 | -9/Materials  | Build established: Mutant
  698 | -9/Materials  | Identified exit to Materials
  854 | -9/Materials  | Discovered new exit (range 15)
  864 | -9/Materials  | Entered another Materials area
  864 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1124 | -8/Materials  | Build established: Scavenger-Mutant
 1503 | -8/Materials  | Identified exit to Factory
 1576 | -8/Materials  | Crushed by falling debris
 1607 | -8/Materials  | Lost 3 parts (1p1n1w)
 1612 | -8/Materials  | Crushed by falling debris
 1612 | -8/Materials  | System corruption reached 10%
 1629 | -8/Materials  | Crushed by falling debris
 1660 | -8/Materials  | Entered Factory
 1660 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1682 | -7/Factory    | Lost 6 parts (2n2u2w)
 1935 | -7/Factory    | Build established: Mutant
 2614 | -7/Factory    | Discovered new exit (range 15)
 2635 | -7/Factory    | Identified exit to Factory
 2637 | -7/Factory    | Entered another Factory area
 2637 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2703 | -6/Factory    | Discovered new exit (range 15)
 2721 | -6/Factory    | Identified exit to Lower Caves
 3948 | -6/Factory    | Discovered new exit (range 7)
 3954 | -6/Factory    | Identified exit to Factory
 3955 | -6/Factory    | Entered another Factory area
 3955 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3956 | -5/Factory    | Discovered new exit (range 7)
 3964 | -5/Factory    | Identified exit to Upper Caves
 4585 | -5/Factory    | Build established: Scavenger-Mutant
 4845 | -5/Factory    | Lost 5 parts (2n2u1w)
 4897 | -5/Factory    | Garrison activated, responded to threat
 4945 | -5/Factory    | System corruption reached 10%
 5079 | -5/Factory    | Released all parts (4)
 5103 | -5/Factory    | Lost 19 parts (2p10n4u3w)
 5133 | -5/Factory    | Core integrity fell below 50%
 5187 | -5/Factory    | Released all parts (2)
 5209 | -5/Factory    | Build established: Mutant
 5307 | -5/Factory    | Core integrity fell below 20%
 5326 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  sudden attack on [Human] civilization there.
  The only contact I've had with them to date is
  the [Leopard] class scout ship that landed in
  2243.
05269_ ALERT: Suspicious activity at Terminal
  F005. Dispatching Investigation squad.
05276_ Terminal disabled.
05280_ Hvy. Pick destroyed.
05283_ Slug penetrates Wall. <x4>
05296_ System corrupted: Matter fused (-5).
05306_ Penetrated by Slug.
05306_ Slug penetrates Wall.
05307_ ALERT: Cargo convoy en route, clear
  transfer corridor.
05310_ Neutrino Core destroyed.
05311_ JIP1H<K %D1/PE ,D>UY
05311_ Slug penetrates Wall.
05313_ Slug penetrates Fusion Modulator.
05319_ Penetrated by Slug. <x4>
05322_ Acquired Prototype Hover Unit.

 Map 
-----
+----------------------------------------------------+
|                          # """"   #                |
|     """ "????"" """ """  # """"  |#                |
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| ?   """ "???""" """ """  #     ? ?#                |
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| ????????""" """   "F ""        #???                |
| ???????           """""        ##??                |
| ???????         ggg            T#??                |
| ???????                         #??                |
| ???????                        ##??                |
| ???????                        #???                |
| ???????   !!! !!               #???                |
| ????????  !!  !                #???                |
| ????????  !!      ""Y""        #???                |
| ?????????         """""        #???                |
| ?????????                @     #???                |
| ?????????                  R   #???                |
| ??????????      ###            #???                |
| ?????????? ###+???#            #???                |
| ??????????????????########     #???                |
| ??????????????????????????     #???                |
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| ???????????????????????????   ?????                |
| ??????????????????????????? ???????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
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| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          19
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             20
Resistance: TH             30
Resistance: EX             45
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         6
Kinecelleration            40
Offensive Hacking          10
Trap Extractor Capacity    4

 Item Schematics 
-----------------
 Hardlight Generator | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              BladeMappingDeconstructor
  Manual?         0
Play Time         01:04:08
  Cumulative      37.0 hours
  Start           2025.01.26 @ 23:22:31
  End             2025.01.27 @ 00:33:58
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          69
  Rogue           68
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3592b6d3-5b76-434e-878c-0fd9c6be349c