Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.27 @ 00:33:58 Player: HourglassLad Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (3766) 3766 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 8521 Bonus ------- High Alert Combat Kills 265 Cogmind --------- Core Integrity 0/1000 Matter 8/300 Energy 100/100 System Corruption 29% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Faulty Cooled Airjet Propulsion Shielding Hardened Medium Armor Plating Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Enhanced Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Kinecellerator Improved Kinecellerator Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Fission Core Neutrino Core Propulsion Shielding Hardened Medium Armor Plating Hacking Suite High-powered Shock Rifle Wave Gun Variable Charge Gun Improved Proton Missile Launcher Heavy Pick [Rating: 86] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Small Storage Unit Device High-powered Tractor Beam Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power . | . . . . . . . . Propulsion 6 | . . . 2 1 1 1 1 Utility 4 | . . . . 1 1 1 1 Weapon . | . . . . . . . . Parts Attached 158 | 6 5 1 22 29 26 19 50 Power 16 | 1 . 1 3 4 1 . 6 Engine 8 | 1 . 1 3 1 1 . 1 Core 8 | . . . . 3 . . 5 Reactor . | . . . . . . . . Propulsion 48 | 2 1 . 6 13 12 2 12 Treads . | . . . . . . . . Leg 37 | . . . 6 10 8 2 11 Wheel 6 | 2 1 . . . 3 . . Hover 1 | . . . . . . . 1 Flight 4 | . . . . 3 1 . . Utility 38 | 1 3 . 3 2 8 6 15 Device 12 | . . . . . 4 2 6 Storage 11 | 1 3 . 2 . 1 1 3 Processor 2 | . . . 1 . 1 . . Hackware . | . . . . . . . . Protection 13 | . . . . 2 2 3 6 Artifact . | . . . . . . . . Weapon 56 | 2 1 . 10 10 5 11 17 Energy Gun 11 | . . . 2 . . 2 7 Energy Cannon 6 | . . . 3 1 . . 2 Ballistic Gun 16 | 2 1 . 3 4 2 3 1 Ballistic Cannon 6 | . . . . . 3 2 1 Launcher 7 | . . . 1 2 . 1 3 Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . 1 3 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 6 | . . . . . . 3 3 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 3 . 1 . 2 Corrupted Parts 4 | . . . . . . 1 3 System Corruption 24 | . . . . . . 4 20 Parts Lost 45 | . . . . 10 2 2 31 Power 5 | . . . . 2 . . 3 Propulsion 16 | . . . . 3 . 1 12 Utility 13 | . . . . 2 1 1 9 Weapon 11 | . . . . 3 1 . 7 Highest Loss Streak 19 | . . . . 6 1 1 19 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 87 85 100 95 92 97 77 Engine 5 | . 14 14 11 3 6 6 . Core 1 | . . . . 4 . . 3 Leg 35 | . . . 41 31 28 44 34 Wheel 2 | . 28 28 3 . 9 . . Flight 2 | . . . . 11 2 . . Device 6 | . . . . . 8 11 7 Storage 7 | . 16 14 11 9 11 6 4 Processor 5 | . . . 11 8 . 6 4 Protection 6 | . . . . 8 7 7 7 Energy Gun 1 | . . . 1 . . 3 3 Energy Cannon 1 | . . . 4 5 . . . Ballistic Gun 7 | . 28 28 15 9 8 3 2 Ballistic Cannon 2 | . . . . . 5 2 1 Peak Build Rating 86 | 6 7 6 16 26 50 63 86 Average Rating 41 | 4 5 6 13 19 32 58 61 On Entrance 18 | . 6 6 6 13 8 50 61 Naked Turns 78 | . . . . . . . 78 Heaviest Build 71 | 12 52 12 19 20 40 46 71 Greatest Support 135 | 20 20 20 40 50 120 135 108 Greatest Overweight (x) 5 | . 4 . . 4 1 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 20 8 25 8 8 10 10 Average Capacity 8 | 6 11 8 8 8 8 9 9 Most Carried 10 | 4 6 8 8 8 8 10 10 Average Carried 7 | 2 4 5 7 7 6 8 8 Final Capacity 10 | 8 8 8 8 8 8 10 5 Final Carried 10 | 4 5 8 8 6 8 10 4 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 2526 | 232 . 102 337 394 252 635 574 Remotely 682 | . . . . . 47 635 . Salvage Created 3600 | . . 106 732 641 188 572 1361 Parts 187 | . . 3 49 34 5 28 68 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 77 | . . 2 17 16 6 13 23 Melee 5 | . . . . 1 . 4 . Guns 36 | . . 2 12 7 . 4 11 Cannons 22 | . . . 2 5 6 5 4 AOE 10 | . . . 3 1 . . 6 Classes Destroyed 12 | . . 1 4 1 1 3 2 Worker 1 | . . . 1 . . . . Builder 3 | . . . . . . 2 1 Hauler 2 | . . . 2 . . . . Recycler 1 | . . . . . . . 1 Watcher 2 | . . . . . . . 2 Swarmer 15 | . . . 7 4 . 4 . Grunt 32 | . . 2 4 9 2 4 11 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 14 | . . . 6 1 2 1 4 Hunter 6 | . . . . 2 1 . 3 Programmer 8 | . . . . . 1 2 5 Best Kill Streak 6 | . . 2 5 6 2 5 5 Combat Bots Only 6 | . . 2 4 6 2 4 4 Max Kills in Single Turn 5 | . . 1 2 1 1 2 5 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . 2 1 . . 3 Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 1028 | . 4 9 84 98 161 134 538 Missed 341 | . 2 2 28 26 52 44 187 Damage Taken 9604 | . 12 74 570 1632 788 1005 5523 Core 1370 | . . 13 90 111 80 70 1006 Absorbed by Shields 270 | . . . . . . 253 17 Ignored by Resistances 2612 | . 4 21 165 246 252 356 1568 Core Remaining (%) 88 | 100 . 94 77 79 88 91 . Volleys Fired 214 | . . 7 41 47 22 25 72 Largest 2 | . . 2 2 2 2 2 2 Hottest 140 | . . 40 91 93 96 110 140 Shots Fired 391 | . . 14 82 78 41 48 128 Gun 246 | . . 14 65 39 10 31 87 Cannon 128 | . . . 16 35 31 15 31 Launcher 17 | . . . 1 4 . 2 10 Special . | . . . . . . . . Kinetic 256 | . . 14 53 39 41 37 72 Thermal 92 | . . . 16 35 . 9 32 Explosive 9 | . . . . 4 . . 5 Electromagnetic 34 | . . . 13 . . 2 19 Robot Hit Streak 57 | . . 14 24 47 57 18 30 Robot Miss Streak 3 | . . . 1 1 2 1 3 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 2 1 . . 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 Shots Hit Robots 322 | . . 14 70 54 32 45 107 Core Hits 187 | . . 6 34 25 11 28 83 Critical Kills 3 | . . . 1 2 . . . Critical Parts Destroyed 4 | . . . . 3 . . 1 Critical Strikes 10 | . . . 1 5 1 1 2 Meltdown 1 | . . . . 1 . . . Destroy 4 | . . . 1 2 . . 1 Blast 2 | . . . . . 1 . 1 Smash 2 | . . . . 2 . . . Impale 1 | . . . . . . 1 . Melee Attacks 63 | . . . 2 33 . 22 6 Impact 35 | . . . 2 33 . . . Slashing . | . . . . . . . . Piercing 28 | . . . . . . 22 6 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9344 | . . 117 1175 1211 780 1554 4507 Guns 3895 | . . 117 705 456 163 677 1777 Cannons 2364 | . . . 304 325 617 327 791 Explosions 2726 | . . . 166 246 . 375 1939 Melee 341 | . . . . 179 . 162 . Ramming 18 | . . . . 5 . 13 . Kinetic 4356 | . . 117 543 456 780 770 1690 Thermal 3044 | . . . 341 325 . 340 2038 Explosive 455 | . . . . 246 . . 209 Electromagnetic 1130 | . . . 291 . . 269 570 Impact 179 | . . . . 179 . . . Slashing . | . . . . . . . . Piercing 162 | . . . . . . 162 . Highest Corruption 29 | . . . . 15 1 5 29 Average Corruption 9 | . . . . 10 1 2 17 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . . . 3 5 5 31 Message Errors 7 | . . . . . 1 . 6 Matter Fused 11 | . . . . 1 2 . 8 Heat Flow Errors 3 | . . . . . 1 1 1 Energy Discharges 2 | . . . . 1 . 1 . Data Loss (minor) 7 | . . . . . . 3 4 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Misdirections 6 | . . . . . . . 6 Weapon Failures 4 | . . . . 1 1 . 2 Overload Shots . | . . . . . . . . Overflow Damage 510 | . . . . 78 15 . 417 Projectiles 30 | . . . . . 15 . 15 Explosions 402 | . . . . . . . 402 Melee 78 | . . . . 78 . . . Knockbacks 20 | . . . . 1 3 3 13 Impact 2 | . . . . 1 . 1 . Kinetic 17 | . . . . . 3 2 12 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 369 | . . . 46 68 . 17 238 Shots 13 | . . . 3 2 . 2 6 Rammed . | . . . . . . . . Targets Rammed 3 | . . . . . . 3 . Kicked 3 | . . . . . . 3 . Crushed . | . . . . . . . . Highest Temperature 319 | . . 18 132 257 264 179 319 Average Temperature 63 | . . 9 44 78 89 27 65 Received Heat Transfer 1990 | . . 57 153 342 261 265 912 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . 1 . . 2 Combat Hostiles 3 | . . . . 1 . . 2 Parts Fried 6 | . . . 1 3 . 1 1 Impact Corruptions 3 | . . . . 3 . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 9 | . . . . 2 . 2 5 Heat Transferred 4081 | . . . 555 592 . 650 2284 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 1 . . 1 2 Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 639 | . 15 66 453 473 191 252 639 Initial 162 | . . 4 21 162 148 12 40 Average 195 | . 1 31 224 320 95 63 335 Maximum Alert Level 2 | . . . 2 2 . 1 2 Low Security (%) 64 | 100 100 100 45 24 100 98 33 Level 1 16 | . . . 38 41 . 1 20 Level 2 18 | . . . 15 34 . . 45 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . . . . 4 3 5 12 Investigation 9 | . . . . 4 2 . 3 Extermination 7 | . . . . . 1 3 3 Reinforcement 5 | . . . . . . 2 3 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 11 | . . . 1 2 . 2 6 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 141 | . 3 2 21 22 9 26 58 Peak Tracking Total 9 | . 3 2 6 5 3 6 9 Tactical Retreats 18 | . . . 3 1 1 2 11 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 4 | . 1 . 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 2 | . . . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 23 | . . . 2 1 . 1 19 Max in Single Turn 10 | . . . 2 1 . 1 10 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 18 | . . 1 2 5 3 1 6 Terminals 16 | . . 1 2 5 2 1 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 47 | . . 2 5 16 8 2 14 Successful 17 | . . 2 4 5 3 . 3 Failed 30 | . . . 1 11 5 2 11 Catastrophic 10 | . . . . 3 2 . 5 Database Lockouts . | . . . . . . . . Manual 25 | . . 1 3 9 2 2 8 Terminals 43 | . . 2 5 16 5 2 13 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 3 | . . . . . 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . . 2 3 5 1 . 2 Record 3 | . . . . 1 1 . 1 Prototype ID Bank 1 | . . . . 1 . . . Level Access Points 3 | . . 1 1 1 . . . Emergency Access Points 2 | . . . 1 1 . . . Locate Traps 2 | . . . . 1 . . 1 Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Detonate 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . . . 1 5 2 1 5 Full Trace Events 9 | . . . . 4 2 . 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . . . 1 Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 5325 | 59 78 64 662 796 977 1318 1371 Spaces Moved 3267 | 60 79 37 356 354 645 835 901 Core 246 | 6 . . . . . . 240 Treads . | . . . . . . . . Legs 2803 | . . . 312 350 645 835 661 Wheels 214 | 54 79 37 44 . . . . Hover . | . . . . . . . . Flight 4 | . . . . 4 . . . Fastest Speed 50 | 50 80 80 80 120 120 124 50 Average Speed 118 | 77 85 80 115 122 122 129 113 Slowest Speed 400 | 80 140 80 120 400 190 200 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 3 | . . . . 3 . . . Exploration Rate (%) 20 | 3 14 13 34 29 19 16 35 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 70 | . . . 1 52 . 12 5 Terrain Destroyed 174 | . . . 3 57 1 15 98 Melee 35 | . . . 1 18 . 11 5 Projectile 8 | . . . . 5 1 1 1 AOE 131 | . . . 2 34 . 3 92 Terrain Rammed 1 | . . . . 1 . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 4200 | 70 90 59 532 589 791 970 1099 Wait 360 | . . 13 77 98 68 55 49 Move 3259 | 59 78 36 355 352 644 834 901 Hop . | . . . . . . . . Pick Up 58 | 5 2 2 14 8 13 7 7 Fast Attach 47 | 5 3 . 4 1 12 4 18 Attach 24 | 1 2 . 2 4 5 1 9 Detach 5 | . 3 . 1 . . . 1 Swap 87 | . . 1 16 24 9 14 23 Drop 78 | . 2 . 20 20 18 5 13 Fire 214 | . . 7 41 47 22 25 72 Melee 63 | . . . 2 33 . 22 6 Ram 1 | . . . . 1 . . . Kick 3 | . . . . . . 3 . Crush . | . . . . . . . . Escape Stasis 1 | . . . . 1 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 14) 138 | -10/Materials | Entered Mines 140 | -10/Mines | Discovered new exit (range 17) 140 | -10/Mines | Identified exit to Materials 202 | -10/Mines | Entered Materials 202 | -9/Materials | Evolved 2 slots: Propulsion x2 273 | -9/Materials | Discovered new exit (range 6) 304 | -9/Materials | Build established: Mutant 698 | -9/Materials | Identified exit to Materials 854 | -9/Materials | Discovered new exit (range 15) 864 | -9/Materials | Entered another Materials area 864 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1124 | -8/Materials | Build established: Scavenger-Mutant 1503 | -8/Materials | Identified exit to Factory 1576 | -8/Materials | Crushed by falling debris 1607 | -8/Materials | Lost 3 parts (1p1n1w) 1612 | -8/Materials | Crushed by falling debris 1612 | -8/Materials | System corruption reached 10% 1629 | -8/Materials | Crushed by falling debris 1660 | -8/Materials | Entered Factory 1660 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1682 | -7/Factory | Lost 6 parts (2n2u2w) 1935 | -7/Factory | Build established: Mutant 2614 | -7/Factory | Discovered new exit (range 15) 2635 | -7/Factory | Identified exit to Factory 2637 | -7/Factory | Entered another Factory area 2637 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2703 | -6/Factory | Discovered new exit (range 15) 2721 | -6/Factory | Identified exit to Lower Caves 3948 | -6/Factory | Discovered new exit (range 7) 3954 | -6/Factory | Identified exit to Factory 3955 | -6/Factory | Entered another Factory area 3955 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3956 | -5/Factory | Discovered new exit (range 7) 3964 | -5/Factory | Identified exit to Upper Caves 4585 | -5/Factory | Build established: Scavenger-Mutant 4845 | -5/Factory | Lost 5 parts (2n2u1w) 4897 | -5/Factory | Garrison activated, responded to threat 4945 | -5/Factory | System corruption reached 10% 5079 | -5/Factory | Released all parts (4) 5103 | -5/Factory | Lost 19 parts (2p10n4u3w) 5133 | -5/Factory | Core integrity fell below 50% 5187 | -5/Factory | Released all parts (2) 5209 | -5/Factory | Build established: Mutant 5307 | -5/Factory | Core integrity fell below 20% 5326 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- sudden attack on [Human] civilization there. The only contact I've had with them to date is the [Leopard] class scout ship that landed in 2243. 05269_ ALERT: Suspicious activity at Terminal F005. Dispatching Investigation squad. 05276_ Terminal disabled. 05280_ Hvy. Pick destroyed. 05283_ Slug penetrates Wall. 05296_ System corrupted: Matter fused (-5). 05306_ Penetrated by Slug. 05306_ Slug penetrates Wall. 05307_ ALERT: Cargo convoy en route, clear transfer corridor. 05310_ Neutrino Core destroyed. 05311_ JIP1HUY 05311_ Slug penetrates Wall. 05313_ Slug penetrates Fusion Modulator. 05319_ Penetrated by Slug. 05322_ Acquired Prototype Hover Unit. Map ----- +----------------------------------------------------+ | # """" # | | """ "????"" """ """ # """" |# | | # """ "?????? """ """ # """"? # | | ? """ "???""" """ """ # ? ?# | | ? ^ ? # ???? | | ? """?????""" """ """ # ???? | | ? """???????" """ """ # ? ??? | | ? "???????""" """ """ ####?#???? | | ? ??? ^ #????????? | | ? ????????""" """ """ #????????? | | ????????????""" 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R #??? | | ?????????? ### #??? | | ?????????? ###+???# #??? | | ??????????????????######## #??? | | ?????????????????????????? #??? | | ?????????????????????????? #??? | | ?????????????????????????? #??? | | ?????????????????????????? #??? | | ?????????????????????????? #??? | | ?????????????????????????? #??? | | ?????????????????????????? #??? | | ??????????????????????????? #??? | | ??????????????????????????? #??? | | ??????????????????????????? ????? | | ??????????????????????????? ??????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: TH 30 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Kinecelleration 40 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Hardlight Generator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear True Hacker Challenges ------------ None Game ------ Seed BladeMappingDeconstructor Manual? 0 Play Time 01:04:08 Cumulative 37.0 hours Start 2025.01.26 @ 23:22:31 End 2025.01.27 @ 00:33:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 69 Rogue 68 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3592b6d3-5b76-434e-878c-0fd9c6be349c