Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 21:52:31 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (237) 1185 Value Destroyed (11851) 11851 Prototype IDs (22) 440 Alien Tech Used (3) 600 Bonus (4879) 4879 TOTAL SCORE: 27055 Bonus ------- High Alert Combat Kills 1613 Follower Combat Kills 11 Met Data Miner 300 Win 3000 Friendly Fire -45 Cogmind --------- Core Integrity 1017/1600 Matter 29/300 Energy 598/600 System Corruption 12% Temperature Cool (0) Movement Rolling (190) Ox6 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (8) --- Armored Medium Treads Biometal Heavy Treads Experimental Biometal Heavy Treads Compact Wheel Compact Wheel > --- UTILITY (11) ----- Advanced Power Amplifier Advanced Cooling System Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Phase Armor > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY (25) --- Reinforced Quantum Reactor Reinforced Quantum Reactor Energy Well (350) Energy Well (350) Matter Compressor (250) Advanced Focal Shield EM Disruption Field Improved Hardlight Generator Improved Field Recycling Unit (84) Matter Neutralizer Nova Cannon Enhanced Nova Cannon Improved Heavy Machine Gun Heavy Rocket Launcher Micro-nuke Launcher RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (8) Plasma Sword Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Heavy Treads Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Coolant Network Huge Storage Unit Energy Well Enhanced Optical Array Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Phase Armor > --- WEAPON ----------- Matter Neutralizer Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Armored Medium Treads Experimental Biometal Heavy Treads Wheel Compact Wheel Compact Wheel Compact Wheel Advanced Cooling System Energy Well Matter Compressor Advanced Melee Analysis Suite Advanced Focal Shield EM Disruption Field Improved Hardlight Generator Improved Field Recycling Unit Enhanced Nova Cannon Improved Heavy Machine Gun Heavy Rocket Launcher Micro-nuke Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores Plasma Sword [Rating: 229] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . 2 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . 2 . . . . . . . . . . . . 2 2 . . Utility 9 | . . . . 2 . . . . 2 . . . 2 2 . . . 1 Weapon 2 | . . . 2 . . . . . . . . . . . . . . . Parts Attached 219 | 6 2 14 7 23 8 4 10 1 10 . 9 8 19 46 4 14 12 22 Power 24 | 1 . 1 1 1 2 . 1 1 1 . . 1 1 3 . 4 . 6 Engine 8 | 1 . 1 1 . 2 . . . 1 . . 1 1 . . . . . Core 3 | . . . . 1 . . . . . . . . . 1 . 1 . . Reactor 13 | . . . . . . . 1 1 . . . . . 2 . 3 . 6 Propulsion 53 | 2 . 9 2 3 1 3 1 . . . . 3 5 13 4 2 1 4 Treads 24 | . . . . 2 1 3 1 . . . . 2 3 5 2 2 1 2 Leg 12 | 2 . 8 2 . . . . . . . . . . . . . . . Wheel 17 | . . 1 . 1 . . . . . . . 1 2 8 2 . . 2 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 74 | 1 2 1 1 14 3 . 1 . 6 . 6 . 5 15 . 4 8 7 Device 37 | . . . . 7 1 . 1 . 4 . 2 . 3 8 . 3 5 3 Storage 5 | 1 1 . . 1 . . . . . . . . . . . . 1 1 Processor 11 | . . . . 1 1 . . . 1 . 4 . . 1 . 1 . 2 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 18 | . 1 1 1 5 1 . . . 1 . . . 2 6 . . . . Artifact 3 | . . . . . . . . . . . . . . . . . 2 1 Weapon 68 | 2 . 3 3 5 2 1 7 . 3 . 3 4 8 15 . 4 3 5 Energy Gun 17 | 1 . 1 . 4 1 1 5 . 2 . 1 . 1 . . . . . Energy Cannon 5 | . . . . . . . . . . . . . . . . 2 1 2 Ballistic Gun 27 | 1 . 2 3 1 . . . . . . . . 5 12 . 2 1 . Ballistic Cannon 6 | . . . . . . . . . 1 . 2 2 . 1 . . . . Launcher 8 | . . . . . 1 . 2 . . . . 2 1 . . . . 2 Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . 1 1 . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . . . . . . . . 5 . 1 1 . 1 2 2 Parts Lost 54 | . . 1 . 2 3 . 3 . 1 . 1 2 4 26 . 5 2 4 Power 4 | . . . . . 1 . . . . . . . . 2 . 1 . . Propulsion 17 | . . . . . 1 . . . . . . 2 1 10 . . . 3 Utility 17 | . . 1 . 1 1 . 1 . 1 . 1 . . 8 . 2 . 1 Weapon 16 | . . . . 1 . . 2 . . . . . 3 6 . 2 2 . Highest Loss Streak 5 | . . 1 . 1 2 . 3 . 1 . 1 2 2 5 . 2 2 3 To Critical Strikes 3 | . . . . . 1 . . . . . . . . 2 . . . . Average Slot Usage (%) 89 | . 98 99 100 92 91 92 87 92 92 93 92 93 95 94 91 77 69 72 Engine 3 | . 14 11 9 1 4 7 4 . 1 6 6 6 5 . . . . . Reactor 2 | . . . . . . . 2 7 4 . . . . 2 . 2 4 7 Treads 11 | . . . . 12 15 15 15 15 13 13 13 13 11 9 6 16 17 15 Leg 3 | . 28 44 36 4 . . . . . . . . . . . . . . Wheel 5 | . . . . 6 7 7 7 7 6 6 6 6 6 10 18 1 . . Device 12 | . . . . 7 6 7 10 15 22 20 19 13 18 15 14 11 12 12 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 5 5 4 4 5 4 Processor 11 | . . . . 7 7 7 7 7 6 6 6 20 17 20 19 19 13 15 Protection 4 | . 12 11 9 6 7 7 3 . 2 6 5 . 3 6 4 1 . . Energy Gun 11 | . 14 4 . 1 29 30 24 30 25 26 25 20 10 . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 3 8 7 Ballistic Gun 8 | . 14 17 36 28 . . . . . . . . 8 20 19 13 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 224 | 11 29 32 38 111 114 114 118 118 131 131 134 117 120 150 139 139 180 224 Greatest Support 295 | 20 20 40 40 40 28 28 28 28 28 28 28 28 28 58 64 275 280 295 Greatest Overweight (x) 13 | . 1 . . 3 4 4 4 4 4 4 4 4 4 13 4 4 . 6 Average Overweight (x) 2 | . . . . 2 3 4 3 4 4 4 3 3 3 4 2 . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 10 15 15 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 10 15 15 25 25 25 25 24 25 25 25 25 25 24 19 22 25 25 Average Carried 20 | 4 8 13 14 16 23 24 24 22 24 25 24 24 24 15 14 16 24 23 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 10 15 15 25 23 25 22 23 25 25 25 25 22 16 18 20 25 18 Class Distribution -------------------- 41% | Gunner 12% | Scavenger-Tank 9% | Assassin 8% | Mutant 7% | Scavenger-Gunner 7% | Tank 5% | Derelict-Gunner 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Tank | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Gunner | -2/Research Assassin | -2/Quarantine Assassin | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Qua Acc Matter Collected 7455 | 258 116 472 177 510 168 30 165 21 130 7 54 252 750 3115 . 838 135 257 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 11739 | . 231 691 290 501 511 54 180 202 268 . . 530 914 4307 . 1317 373 1370 Parts 502 | . 12 32 14 34 13 4 1 4 13 . . 7 36 185 . 60 18 69 Haulers Intercepted 5 | . 1 2 . . . . . . . . . . . 2 . . . . Recyclers Shooed 10 | . 1 . . 1 . . . . 1 . . . 1 6 . . . . Parts Field Recycled 39 | . . . . 33 . . . . . . . . . 6 . . . . Retrieved Matter 324 | . . . . 209 . . . . . . . . . 115 . . . . Parts Self-Destructed 20 | . . . . . 11 2 . 4 . . . 3 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 196 | . 5 10 4 15 13 2 4 4 7 . . 19 18 49 . 17 5 24 Melee 9 | . . . . . . . . . . . . . . . . . 1 8 Guns 133 | . 5 10 4 15 10 2 1 3 5 . . 6 15 44 . 13 . . Cannons 14 | . . . . . . . . . . . . 3 . 1 . 3 4 3 AOE 34 | . . . . . 3 . 3 . . . . 10 2 4 . . . 12 Classes Destroyed 19 | . 4 3 . 2 . 1 . . 3 . . 2 2 2 . . . . Worker 7 | . . . . . . . . . . . . . 2 4 . . . 1 Builder 4 | . . . . 1 . . . . . . . . 1 2 . . . . Tunneler 3 | . . . . . . . . . . . . . 1 1 . . . 1 Hauler 5 | . 1 2 . . . . . . . . . . . 2 . . . . Recycler 14 | . 1 1 1 . . . . . . . . . 2 6 . 1 . 2 Operator 1 | . . . . . . . . . 1 . . . . . . . . . Watcher 7 | . . 1 . . . . . . 1 . . . 1 2 . . . 2 Swarmer 37 | . 3 . . 8 3 . . . . . . 4 9 4 . . . 6 Cutter 3 | . . . . . . . . . 3 . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . Grunt 65 | . 2 8 3 5 6 1 . 4 . . . 6 . 17 . 4 . 9 Brawler 8 | . . 1 . . 3 . . . . . . 3 . 1 . . . . Duelist 5 | . . . . . . . . . . . . 3 . 2 . . . . Protector 2 | . . . . . . . . . . . . 1 . 1 . . . . Sentry 18 | . . 1 1 . 1 . . . 2 . . 2 5 2 . 1 2 1 Specialist 5 | . . . . . . . . . . . . . . 2 . . 3 . Hunter 17 | . . . . . . . . . 1 . . . . 8 . 4 . 4 Programmer 30 | . . . . 2 . . . . 1 . . . 4 11 . 8 . 4 Enhanced Grunt 4 | . . . . . . . 4 . . . . . . . . . . . Thief 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 11 | . 3 6 2 5 4 1 4 3 4 . . 9 11 5 . 5 3 8 Combat Bots Only 9 | . 3 6 2 5 4 1 4 3 4 . . 9 9 4 . 3 3 8 Max Kills in Single Turn 3 | . 1 1 1 2 2 1 2 1 2 . . 3 2 3 . 1 1 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . 2 . . . . 3 1 2 . . . 3 Melee 1 | . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Qua Acc Damage Taken 17491 | . 160 402 166 879 602 36 596 126 340 . . 573 1048 4598 . 2500 1251 4214 Core 1680 | . 17 41 47 84 108 . 45 13 17 . . 72 62 390 . 83 118 583 Absorbed by Shields 730 | . . . . . . . 24 32 128 . . . . 336 . 210 . . Reduced by Siege Mode 844 | . . . . . . . . . . . . . . . . 373 123 348 Redirected to Core 499 | . . . . . . . . . . . . . . . . . 68 431 Regen/Repaired (Parts) 1075 | . . . . . . . . . . . . . . . . . 130 945 Core Remaining (%) 84 | 100 93 89 91 . . . . 64 . . . 89 93 66 100 . 86 63 Volleys Fired 466 | . 17 33 9 37 15 3 5 7 18 . 2 27 41 151 . 49 19 33 Largest 4 | . 2 2 4 4 4 4 3 4 4 . 4 4 4 4 . 4 4 2 Hottest 360 | . 60 65 92 96 320 320 240 320 320 . 320 288 214 143 . 270 360 240 Shots Fired 1480 | . 34 66 36 148 53 12 10 28 57 . 5 61 128 570 . 180 38 54 Gun 1314 | . 34 66 36 148 51 12 4 28 52 . 4 36 123 555 . 159 6 . Cannon 126 | . . . . . . . . . 5 . 1 12 . 13 . 21 32 42 Launcher 38 | . . . . . 2 . 6 . . . . 13 5 . . . . 12 Special 2 | . . . . . . . . . . . . . . 2 . . . . Kinetic 1076 | . 17 60 36 148 . . . . 5 . 1 12 64 568 . 159 6 . Thermal 362 | . 17 4 . . 51 12 4 28 52 . 4 36 59 . . 21 32 42 Explosive 40 | . . . . . 2 . 6 . . . . 13 5 2 . . . 12 Electromagnetic 2 | . . 2 . . . . . . . . . . . . . . . . Robot Hit Streak 57 | . 9 19 8 9 22 5 5 9 12 . . 20 32 19 . 54 57 18 Robot Miss Streak 6 | . 3 3 2 4 3 3 2 3 4 . . 3 6 5 . 4 1 4 Penetration Max 2 | . . . . . . . . . . . . . . 2 . 1 1 . Secondary Targets 11 | . . . . 1 1 . . . . . . 1 1 2 . 5 . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . 1 1 1 . 1 . . Capacitor 8 | . . . . . . . . . . . . . . . . . 8 . Shots Hit Robots 1068 | . 25 49 19 96 48 12 8 25 43 . . 44 101 378 . 138 26 56 Core Hits 604 | . 13 21 11 34 29 7 21 17 27 . . 60 75 175 . 47 10 57 Critical Kills 16 | . . . . . . . . . . . . 1 . 12 . 2 . 1 Critical Parts Destroyed 20 | . . . . 2 . . . . . . . 1 . 15 . 2 . . Critical Strikes 43 | . . . . 2 . . . . . . . 2 1 30 . 4 . 4 Meltdown 2 | . . . . . . . . . . . . . . . . 1 . 1 Destroy 35 | . . . . 2 . . . . . . . 2 1 27 . 3 . . Blast 1 | . . . . . . . . . . . . . . 1 . . . . Sever 5 | . . . . . . . . . . . . . . 2 . . . 3 Melee Attacks 66 | . . . . . . . . . . . . . 4 1 . . 12 49 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 66 | . . . . . . . . . . . . . 4 1 . . 12 49 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 32502 | . 289 710 279 1622 1257 187 1108 508 808 . . 2879 2780 9057 . 3217 1345 6456 Guns 18819 | . 289 710 279 1622 851 187 24 508 808 . . 646 2215 8101 . 2507 72 . Cannons 2467 | . . . . . . . . . . . . 228 . 142 . 695 734 668 Explosions 7869 | . . . . . 406 . 1084 . . . . 2005 565 725 . . . 3084 Melee 3243 | . . . . . . . . . . . . . . . . . 539 2704 Ramming 30 | . . . . . . . . . . . . . . 15 . 15 . . Kinetic 14695 | . 142 646 279 1622 . . . . . . . 228 956 8243 . 2507 72 . Thermal 6696 | . 147 21 . . 851 187 24 508 808 . . 646 1407 . . 695 734 668 Explosive 7721 | . . . . . 406 . 1084 . . . . 2005 417 725 . . . 3084 Electromagnetic 43 | . . 43 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 3317 | . . . . . . . . . . . . . . 74 . . 539 2704 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . 2 2 2 . . 6 1 8 17 12 Average Corruption 5 | . . . . . . . . . 2 2 2 . . 3 1 6 12 7 Corruption Purged 5 | . . . . . . . . . . . . . . 5 . . . . Corruption Blocked 1 | . . . . . . . . . 1 . . . . . . . . . Effects 115 | . . . . . . . . . 7 1 4 . . 35 . 24 22 22 Message Errors 25 | . . . . . . . . . 1 . . . . 10 . 2 7 5 Matter Fused 33 | . . . . . . . . . 1 . 2 . . 9 . 7 6 8 Heat Flow Errors 14 | . . . . . . . . . 2 1 1 . . 3 . 2 3 2 Energy Discharges 8 | . . . . . . . . . . . 1 . . 1 . 2 3 1 Parts Rejected 3 | . . . . . . . . . . . . . . 1 . . 1 1 Data Loss (minor) 18 | . . . . . . . . . 3 . . . . 3 . 7 . 5 Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . . . . Misfires 2 | . . . . . . . . . . . . . . 2 . . . . Alerts 2 | . . . . . . . . . . . . . . . . 1 1 . Weapon Failures 8 | . . . . . . . . . . . . . . 4 . 3 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 713 | . . . . . 19 . 18 . . . . 179 60 38 . . 10 389 Projectiles 55 | . . . . . . . . . . . . . . . . . 10 45 Explosions 445 | . . . . . 19 . 18 . . . . 179 60 38 . . . 131 Melee 213 | . . . . . . . . . . . . . . . . . . 213 Knockbacks 5 | . . . . . . . . . . . . 1 . 4 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . 1 . 4 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 328 | . . . . . 1 . . . . . . 55 171 7 . . . 94 Shots 10 | . . . . . 1 . . . . . . 3 3 . . . . 3 Rammed 3 | . . . . . . . . . . . . . . 1 . 2 . . Targets Rammed 3 | . . . . . . . . . . . . . . 1 . 2 . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 478 | . 96 9 115 2 329 168 168 197 478 119 177 150 35 176 . 130 205 153 Average Temperature 69 | . 30 3 49 2 125 94 79 121 116 63 74 67 12 35 . 61 132 64 Received Heat Transfer 1913 | . 57 216 117 162 171 9 . 52 26 . . 99 72 545 . 90 72 225 Effects 2 | . . . . . . . . . 2 . . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . Siege Activations 14 | . . . . . . . . . . . . . . . . 7 2 5 Total Turns 447 | . . . . . . . . . . . . . . . . 167 60 220 Longest Duration 68 | . . . . . . . . . . . . . . . . 43 45 68 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . 1 2 . . . 1 . . 1 . 1 Combat Hostiles 6 | . . . . . . . . 1 2 . . . 1 . . 1 . 1 Parts Melted 33 | . . . . . 4 . . 4 14 . . 1 5 . . 3 . 2 Heat Transferred 11846 | . 350 50 . . 1925 425 75 1150 1800 . . 1322 2825 . . 629 666 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Qua Acc Peak Influence 1165 | . 182 343 117 195 . . . . 196 . . . 613 1165 585 569 337 773 Initial 585 | . . 76 35 23 . . . . . . . . 77 240 585 328 279 64 Average 301 | . 116 171 50 87 . . . . 58 . . . 115 728 585 441 224 239 Maximum Alert Level 4 | . . 1 . . . . . . . . . . 2 4 2 2 1 3 Low Security (%) 52 | 100 100 66 100 100 . . . . 100 . . . 91 . . . 24 50 Level 1 16 | . . 33 . . . . . . . . . . 4 7 . 32 75 35 Level 2 15 | . . . . . . . . . . . . . 3 29 100 67 . 5 Level 3 13 | . . . . . . . . . . . . . . 55 . . . 8 Level 4 1 | . . . . . . . . . . . . . . 7 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . 2 1 3 . . . . 2 . . 1 4 16 . 2 1 2 Investigation 4 | . . . 1 2 . . . . . . . . . 1 . . . . Extermination 12 | . . . . 1 . . . . 1 . . . 2 3 . 2 1 2 Reinforcement 8 | . . 2 . . . . . . 1 . . . 1 4 . . . . Assault 7 | . . . . . . . . . . . . 1 1 5 . . . . Garrison 3 | . . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 2 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Qua Acc Distress Signals 8 | . . . . 1 . . . . 1 . . . 2 1 . 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 275 | . 8 18 4 18 18 3 4 4 9 . . 18 25 75 . 25 9 37 Peak Tracking Total 9 | . 3 4 2 5 9 1 4 4 2 . . 9 6 6 . 5 3 8 Tactical Retreats 17 | . 1 1 . . 3 . . . . . . . . 5 . 2 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Qua Acc Traps Triggered 8 | . . . 1 1 . . . . . . . . 1 1 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . 2 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Qua Acc Machines Disabled 22 | . . . . . . . . . 1 . . 3 6 7 . . 2 3 Max in Single Turn 2 | . . . . . . . . . 1 . . 2 2 2 . . 1 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Qua Acc Machines Accessed 30 | . 1 2 3 5 . . 4 1 5 . . 1 1 1 . 2 1 3 Terminals 18 | . 1 2 3 3 . . . 1 4 . . . . . . 2 1 1 Fabricators 5 | . . . . 1 . . . . 1 . . . 1 1 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . 1 Total Hacks 85 | . 2 4 9 13 . . 27 2 12 . . 1 1 2 . 3 2 7 Successful 52 | . 1 1 3 5 . . 27 2 6 . . 1 . 2 . . 2 2 Failed 33 | . 1 3 6 8 . . . . 6 . . . 1 . . 3 . 5 Catastrophic 5 | . . 2 2 . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 29 | . . 3 9 9 . . . . 7 . . . . . . . 1 . Terminals 45 | . 2 4 9 10 . . . 2 11 . . . . . . 3 2 2 Fabricators 6 | . . . . 1 . . . . 1 . . . 1 2 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . . . . . . . . . . . 4 Terminal Hacks 41 | . 1 1 1 2 . . 27 2 3 . . 1 . . . . 2 1 Record 16 | . . . . . . . 11 2 1 . . 1 . . . . . 1 Part Schematic 10 | . . . . . . . 10 . . . . . . . . . . . Robot Schematic 3 | . . . . . . . 3 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . 3 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . Unreport Threat 4 | . . 1 1 1 . . . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . . . . . . . . 1 Unauthorized Hacks 7 | . . . 2 2 . . . . 3 . . . . . . . . . Terminals 7 | . . . 2 2 . . . . 3 . . . . . . . . . Botnet 6 | . . . 1 2 . . . . 3 . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . Hacking Detections 23 | . 1 2 3 5 . . . . 5 . . . 1 1 . 2 1 2 Full Trace Events 2 | . . . . 1 . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 3 . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . 10 . . . 12 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . 76 . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . 5 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . 6 . . . . Programmers 6 | . . . . . . . . . . . . . . 6 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Qua Acc Total Allies 4 | . . . . . 2 . . . . . . 2 . . . . . . Largest Group 2 | . . . . . 2 2 2 . . . . 2 . . . . . . Highest-Rated Group 59 | . . . . . 40 40 39 . . . . 59 . . . . . . Highest-Rated Ally 30 | . . . . . 20 20 20 . . . . 30 . . . . . . Total Orders 2 | . . . . . 2 . . . . . . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . 2 . . . . . 8 . . . . . . Total Damage 164 | . . . . . . 35 . . . . . 129 . . . . . . Kills 1 | . . . . . . 1 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Qua Acc Turns Passed 14413 | 65 385 604 309 1021 898 620 248 537 994 93 1514 713 1204 2077 130 982 520 1499 Spaces Moved 7594 | 48 223 371 195 575 514 374 137 312 548 59 928 377 633 890 92 425 227 666 Core 10 | 10 . . . . . . . . . . . . . . . . . . Treads 1172 | . . . . . . . . . . . . . . 4 . 326 227 615 Legs 908 | 38 223 371 195 81 . . . . . . . . . . . . . . Wheels 5504 | . . . . 494 514 374 137 312 548 59 928 377 633 886 92 99 . 51 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 115 145 160 145 160 160 160 145 145 145 125 130 158 155 148 Average Speed 152 | 105 139 120 120 138 150 160 157 160 160 160 159 158 156 160 132 158 155 157 Slowest Speed 325 | 120 190 120 120 145 160 160 160 160 160 160 160 160 160 325 160 160 158 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 4 29 29 19 13 61 60 77 47 14 16 83 54 18 26 5 11 37 22 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . 1 . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 21 | . . . . . 9 4 . 1 . 1 3 3 . . . . . . Spaces Dug 64 | . . . . . . . . . 1 . . 10 13 1 . 2 11 26 Terrain Destroyed 523 | . . . . . 31 . 29 . 1 . . 87 146 70 . 9 16 134 Melee 14 | . . . . . . . . . . . . . 3 1 . . 3 7 Projectile 52 | . . . . . . . . . 1 . . 2 . 13 . 7 13 16 AOE 448 | . . . . . 31 . 29 . . . . 85 143 49 . . . 111 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Fac Res Res Qua Acc Total 9336 | 59 264 468 257 717 595 386 159 327 623 58 954 439 773 1212 103 626 349 967 Wait 658 | . 15 31 28 34 24 2 3 6 27 . . 1 46 90 . 113 56 182 Move 7575 | 47 222 370 194 574 513 373 136 311 547 58 927 376 632 889 91 424 226 665 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 135 | 6 6 8 8 26 2 1 1 1 10 . 5 3 6 26 2 9 11 4 Fast Attach 59 | 6 . 3 . 7 1 . 1 . 2 . 6 1 7 6 1 5 6 7 Attach 76 | . 1 3 2 5 4 . 4 . 2 . 1 2 5 26 3 7 3 8 Detach 30 | . . 2 . 2 1 . 1 . . . 2 1 2 1 4 7 3 4 Swap 85 | . 1 8 5 11 3 4 5 1 6 . 3 5 7 14 . 2 3 7 Drop 123 | . 2 10 11 21 1 3 3 1 11 . 8 2 15 7 2 8 10 8 Fire 466 | . 17 33 9 37 15 3 5 7 18 . 2 27 41 151 . 49 19 33 Melee 66 | . . . . . . . . . . . . . 4 1 . . 12 49 Ram 1 | . . . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . 2 . . Escape Stasis 8 | . . . . . . . . . . . . . 8 . . . . . Rewire 51 | . . . . . 30 . . . . . . 21 . . . . . . Trap 1 | . . . . . 1 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x2 858 | -9/Materials | Discovered new exit (range 6) 872 | -9/Materials | Discovered new exit (range 15) 1055 | -9/Materials | Entered another Materials area 1055 | -8/Materials | Evolved 2 slots: Weapon x2 1286 | -8/Materials | Discovered new exit (range 14) 1352 | -8/Materials | Build established: Scavenger-Tank 1364 | -8/Materials | Entered Factory 1364 | -7/Factory | Evolved 2 slots: Utility x2 1782 | -7/Factory | Build established: Gunner 2311 | -7/Factory | Discovered new exit (range 8) 2385 | -7/Factory | Entered Lower Caves 2720 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3260 | -7/Lower Caves | Discovered new exit (range 15) 3283 | -7/Lower Caves | Entered another Lower Caves area 3283 | -7/Lower Caves | Accompanied by 2 allies 3310 | -7/Lower Caves | Encountered a Warlord checkpoint 3442 | -7/Lower Caves | Learned Factory emergency access door positions 3788 | -7/Lower Caves | Discovered new exit (range 2) 3903 | -7/Lower Caves | Entered Data Miner 3903 | -7/Data Miner | Accompanied by 2 allies 3903 | -7/Data Miner | Discovered new exit (range 6) 3934 | -7/Data Miner | Met Data Miner 3977 | -7/Data Miner | Learned location of Section 7 (-2) 3977 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4001 | -7/Data Miner | Received God Mode back door access code from Data Miner 4018 | -7/Data Miner | Data Conduit disabled 4071 | -7/Data Miner | Lost 3 parts (1u2w) 4151 | -7/Data Miner | Entered Proximity Caves 4682 | -6/Proximity Caves | Discovered new exit (range 3) 4688 | -6/Proximity Caves | Entered Factory 4688 | -6/Factory | Evolved 2 slots: Utility x2 4717 | -6/Factory | Identified exit to Lower Caves 5554 | -6/Factory | Build established: Tank 5619 | -6/Factory | Cargo convoy interrupted 5682 | -6/Factory | Entered Lower Caves 5757 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5775 | -6/Lower Caves | Entered Zion 5865 | -6/Zion | Given A8's code to call for help 5876 | -6/Zion | Discovered new exit (range 9) 6011 | -6/Zion | System corruption cleaned by Quarantine Array 6249 | -6/Zion | Found Prototype Special Weapon 6252 | -6/Zion | Found Prototype Special Weapon 6541 | -6/Zion | Build established: Gunner 6555 | -6/Zion | Learned 4 Factory zone layouts 6667 | -6/Zion | Learned location of Armory (-4) 7206 | -6/Zion | Found Prototype Processor 7206 | -6/Zion | Identified Exp. Melee Analysis Suite 7213 | -6/Zion | Found Prototype Processor 7213 | -6/Zion | Identified Exp. Armor Integrity Analyzer 7217 | -6/Zion | Found Prototype Processor 7217 | -6/Zion | Identified Exp. Core Analyzer 7220 | -6/Zion | Found Prototype Processor 7220 | -6/Zion | Identified Exp. Terrain Scan Processor 7289 | -6/Zion | Entered Proximity Caves 7338 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7370 | -5/Proximity Caves | Destroyed 9 combat bots 7817 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7897 | -5/Proximity Caves | Learned Factory terminal intel 7913 | -5/Proximity Caves | Discovered new exit (range 14) 8002 | -5/Proximity Caves | Entered Factory 8002 | -5/Factory | Evolved 2 slots: Utility x2 8004 | -5/Factory | Loaded intel: 25 terminal locations 8239 | -5/Factory | Build established: Derelict-Gunner 9022 | -5/Factory | Discovered new exit (range 16) 9193 | -5/Factory | Destroyed 9 combat bots 9202 | -5/Factory | First assault squad dispatched 9206 | -5/Factory | Entered another Factory area 9206 | -4/Factory | Evolved 2 slots: Utility x2 9321 | -4/Factory | Lost 4 parts (3n1u) 9456 | -4/Factory | First assault squad dispatched 9609 | -4/Factory | Build established: Scavenger-Gunner 9719 | -4/Factory | Spotted B-86 Titan 9808 | -4/Factory | Lost 3 parts (1p1u1w) 10003 | -4/Factory | Lost 3 parts (1n1u1w) 10137 | -4/Factory | Lost 3 parts (1n1u1w) 10298 | -4/Factory | Fabricated Imp. Heavy Machine Gun? 10401 | -4/Factory | Lost 5 parts (1p2n2u) 10809 | -4/Factory | Build established: Scavenger-Tank 11047 | -4/Factory | Identified RU-N14's Throwing Claymores (x2) 11252 | -4/Factory | Discovered new exit (range 19) 11283 | -4/Factory | Entered Research 11283 | -3/Research | Evolved 2 slots: Propulsion x2 11330 | -3/Research | Discovered new exit (range 13) 11413 | -3/Research | Entered another Research area 11413 | -2/Research | Evolved 2 slots: Propulsion x2 12284 | -2/Research | Build established: Gunner 12305 | -2/Research | Discovered new exit (range 22) 12395 | -2/Research | Entered Quarantine 12402 | -2/Quarantine | System corruption reached 10% 12448 | -2/Quarantine | Found Quantum Capacitor 12473 | -2/Quarantine | Found Alien Slashing Weapon 12479 | -2/Quarantine | Identified Sigix Broadsword 12690 | -2/Quarantine | Found Alien Artifact 12690 | -2/Quarantine | Identified Phase Armor 12777 | -2/Quarantine | Found Alien Reactor 12835 | -2/Quarantine | Build established: Assassin 12850 | -2/Quarantine | Discovered new exit (range 17) 12915 | -2/Quarantine | Entered Access 12915 | -1/Access | Evolved 2 slots: Power x1, Utility x1 12916 | -1/Access | Identified Matter Drive 13163 | -1/Access | Spotted B-99 Colossus 13291 | -1/Access | Build established: Gladiator 13435 | -1/Access | Energy Cycler disabled 13699 | -1/Access | Destroyed 8 combat bots 13809 | -1/Access | Build established: Assassin 14307 | -1/Access | Destroyed 8 combat bots 14309 | -1/Access | Crushed by falling debris 14309 | -1/Access | System corruption reached 10% 14340 | -1/Access | Lost 3 parts (2n1u) 14371 | -1/Access | Discovered new exit (range 18) 14412 | -1/Access | Identified exit to Surface 14414 | *** | Escaped! Last Messages --------------- 14319_ The unstable cave ceiling collapses. 14321_ U-05 Engineer lays Concrete. 14326_ The unstable cave ceiling collapses. 14326_ U-05 Engineer lays Concrete. 14328_ The unstable cave ceiling collapses. 14328_ U-05 Engineer lays Concrete. 14331_ Acquired 9 matter. 14332_ U-05 Engineer lays Concrete. 14334_ U-05 Engineer builds a Wall. 14336_ The unstable cave ceiling collapses. 14338_ U-05 Engineer builds a Door. 14341_ System corrupted: Component data lost. 14342_ U-05 Engineer builds a Wall. 14347_ U-05 Engineer lays Concrete. 14371_ EXIT=FOUND 14395_ System corrupted: Matter fused (-10). 14399_ Connecting with Terminal... 14405_ The Access Shell folds into the floor. 14408_ U-05 Engineer builds a Wall. 14412_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?? ????????????????????? | | ???????????????????? ???? #? ? ?????????????????? | | ?????????????? ""??" ?#? ? ???? ????????????????? | | ????????????? ? ? ?? ?+??? ??"? ????????????? | | ???????????????? ? ?# ? ? ??? ????????????? | | ???????????#? ?? ? ? ? ? ?#? " ??#?????????? | | ????????????######?###? ? ?####?####?##??????????? | | ????????????##?##?## ?? ###?#####??????????? | | ????????##???#######? ? #####?#### ? ??????? | | ?????????#?######### ###?### ? ?+ ??????? | | ????????##?######### ? ####?## ? ????????? | | ????? ??############ ? ####### ?# ????? | | ????? #####?####### ####?#? ? ??????? | | ????? ############# ####### ?? # ? ??? | | ??? ? ??###########""""""""""#######? #####???? | | ??? ? ########?####""""""""""####### ? ? ???? | | ??? #############""""""""""####### ######???#?? | | ?? ? #############""""""""""####### ######?? ##? | | ?? ############# ###?### ###?##?# ??? | | ############# ####### ########+#?? | | #+################## ####### ####?### ?? | | ############ "" #######/#####?## ? | | ##### ############ "@ ### ? ????? | | #####+############ ### #?? ? | | ### ####### ### # ? | | ### ####### ### ###?? | | ###""" ####### ### ##?## | | ###""" ###### ## #??#? | | ###"S #######"" ### + ? ? | | ###""" #######"" ### w ####? | | ### "" #######"" ### ##??? | | ### #######T ### ###?? | | ### #######"" k ### #?##? | | #######+##########"" ### ###?? | | ##### #########"" ########/#########?? | | ?? | | u ?? | | ####### ########################## ?? | | ######## ##############"############ ? | | # # ########### ??? | | # # ########### ########??? | | " " + + ########### #########?? | | "" "" # # ! ########### # ?? | | "" "" # # ########### # ??? | | # # ########### # ?? | | ! # # ########### # "" ??? | | # # """ ########### # ""???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 65 Energy Generation 57 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Power Amplification 30 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Resistance: EM 25 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 8 Energy Filtering 45 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Mak. Transmission Jammer | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive E-15 Imp | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Imp. Heavy Machine Gun | x1 | -4/Factory Alien Tech Used ----------------- Sigix Broadsword Phase Armor Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldShieldNeutralizer Manual? 0 Play Time 01:49:59 Cumulative 234.9 hours Start 2022.04.10 @ 14:06:58 End 2022.04.10 @ 21:52:31 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type 0 Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 78 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9977689-74a5-43fb-8e41-39419a9aabff