Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 11:41:07 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1791) 1791 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 5174 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 788/850 Matter 45/300 Energy 200/200 System Corruption 2% Temperature Cool (12) Movement Rolling (160) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Improved Treads Armored Treads Compact Wheel > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Advanced Terrain Scanner Powered Armor > --- WEAPON (3) ------- High-powered Shotgun Gauss Rifle > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Nuclear Core Light Nuclear Core Improved Aluminum Leg VSS Leg Improved Titanium Leg High-capacity Storage Unit Energy Well (350) Large Matter Pod (150) Terrain Scan Processor Thermic Laser Grenade Launcher Hammer Heavy Hammer Impact Mace Great Axe Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Visual Processing Unit Advanced Terrain Scanner Powered Armor Hardlight Generator > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Impact Mace > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Improved Aluminum Leg VSS Leg Improved Titanium Leg Compact Wheel High-capacity Storage Unit Energy Well Large Matter Pod Terrain Scan Processor Thermic Laser High-powered Shotgun Grenade Launcher Hammer Heavy Hammer Great Axe [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 2 1 . Weapon 1 | . . . . . 1 Parts Attached 67 | 3 4 20 18 9 13 Power 6 | . 1 1 . 1 3 Engine 4 | . 1 1 . 1 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 14 | 2 . 5 3 2 2 Treads 12 | 2 . 4 3 2 1 Leg . | . . . . . . Wheel 2 | . . 1 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 1 7 6 4 2 Device 12 | 1 . 2 4 3 2 Storage 2 | . 1 1 . . . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 5 | . . 4 . 1 . Artifact . | . . . . . . Weapon 26 | . 2 7 9 2 6 Energy Gun 1 | . . 1 . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 11 | . 2 3 3 . 3 Ballistic Cannon 2 | . . . 1 1 . Launcher 3 | . . 1 1 1 . Special Weapon 3 | . . 2 . . 1 Impact Weapon 5 | . . . 3 . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 14 | . . 3 4 1 6 Power . | . . . . . . Propulsion 4 | . . 1 . 1 2 Utility 6 | . . 1 3 . 2 Weapon 4 | . . 1 1 . 2 Highest Loss Streak 2 | . . 1 2 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 99 98 99 98 Engine 8 | . 14 11 9 7 6 Core 2 | . . . . . 6 Treads 27 | . 28 30 26 29 25 Device 14 | . 14 5 14 20 18 Storage 8 | . 14 11 9 7 6 Processor 6 | . . . 10 15 6 Protection 8 | . . 16 9 2 6 Energy Gun 2 | . . 5 3 . . Ballistic Gun 11 | . 28 14 6 . 9 Ballistic Cannon 2 | . . . . 7 4 Impact Weapon 1 | . . . . 4 3 Peak Build Rating 52 | 8 9 22 28 35 52 Average Rating 28 | 6 8 17 24 31 47 On Entrance 16 | 6 8 9 20 21 35 Naked Turns . | . . . . . . Heaviest Build 84 | 13 30 61 61 73 84 Greatest Support 86 | 40 40 63 63 86 86 Greatest Overweight (x) 5 | . . 1 . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 17 | 8 9 18 20 20 20 Most Carried 20 | 8 10 20 20 20 20 Average Carried 17 | 6 8 17 18 17 19 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 8 10 20 20 20 18 Class Distribution -------------------- 55% | Mutant 21% | Scavenger-Mutant 9% | Skirmisher 5% | Scavenger-Assassin 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1595 | 342 221 299 517 34 182 Remotely . | . . . . . . Salvage Created 1987 | 179 121 590 743 74 280 Parts 117 | 13 9 39 38 4 14 Haulers Intercepted 3 | . . 1 2 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 36 | . 4 13 12 2 5 Guns 24 | . 4 10 8 . 2 Cannons 5 | . . . 2 . 3 AOE 7 | . . 3 2 2 . Classes Destroyed 15 | 3 2 4 3 1 2 Worker 4 | 1 . 1 1 . 1 Builder 2 | . . 1 . . 1 Tunneler 4 | 4 . . . . . Hauler 3 | . . 1 2 . . Recycler 2 | 1 . 1 . . . Mechanic 2 | . . . 2 . . Operator 1 | . . . . . 1 Watcher 2 | . . . 2 . . Swarmer 6 | . 2 4 . . . Grunt 15 | . 2 3 7 . 3 Brawler 3 | . . 1 2 . . Sentry 8 | . . 5 2 . 1 Specialist 2 | . . . . 2 . Hunter 1 | . . . 1 . . Programmer 1 | . . . . . 1 Best Kill Streak 5 | 4 2 4 5 2 3 Combat Bots Only 4 | . 2 4 4 2 1 Max Kills in Single Turn 3 | 1 1 3 3 1 2 Gunslinging . | . . . . . . Exploded 3 | . . 3 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 315 | . 37 66 66 40 106 Missed 101 | . 11 14 16 22 38 Damage Taken 3470 | . 279 633 1042 211 1305 Core 255 | . 37 43 99 14 62 Absorbed by Shields 192 | . . . . . 192 Regen/Repaired (Parts) 124 | . . . 124 . . Core Remaining (%) 90 | 100 85 89 82 98 . Volleys Fired 202 | 33 20 55 59 6 29 Largest 3 | 2 2 2 2 2 3 Hottest 100 | 40 40 100 95 69 100 Shots Fired 386 | 66 40 99 112 8 61 Gun 320 | 66 40 93 82 . 39 Cannon 50 | . . . 24 6 20 Launcher 9 | . . 1 6 2 . Special 7 | . . 5 . . 2 Kinetic 325 | 66 40 80 74 6 59 Thermal 33 | . . 18 13 . 2 Explosive 9 | . . 1 6 2 . Electromagnetic 19 | . . . 19 . . Robot Hit Streak 16 | 9 9 15 10 4 16 Robot Miss Streak 6 | 6 4 4 5 4 3 Penetration Max 1 | . . . 1 . 1 Secondary Targets 3 | . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 253 | 42 26 67 67 4 47 Core Hits 119 | 15 9 33 42 3 17 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 6 | . 1 1 3 . 1 Burn 1 | . . . 1 . . Destroy 4 | . 1 1 2 . . Blast 1 | . . . . . 1 Melee Attacks 44 | . . . 9 1 34 Impact 44 | . . . 9 1 34 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4999 | 365 211 819 2211 162 1231 Guns 3106 | 365 211 679 1165 . 686 Cannons 861 | . . . 442 43 376 Explosions 1017 | . . 140 593 115 169 Melee 11 | . . . 11 . . Ramming 4 | . . . . 4 . Kinetic 3346 | 365 211 521 1144 43 1062 Thermal 603 | . . 158 276 . 169 Explosive 657 | . . 140 402 115 . Electromagnetic 378 | . . . 378 . . Impact 11 | . . . 11 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . . 10 Message Errors 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 210 | . . . 45 . 165 Projectiles 7 | . . . 7 . . Explosions 203 | . . . 38 . 165 Melee . | . . . . . . Knockbacks 6 | . . . 1 . 5 Impact . | . . . . . . Kinetic 6 | . . . 1 . 5 Secondary . | . . . . . . Self-Inflicted Damage 308 | . . . 144 . 164 Shots 5 | . . . 3 . 2 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 204 | . 36 171 204 6 181 Average Temperature 51 | . 11 40 115 3 46 Received Heat Transfer 840 | . 105 201 306 . 228 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 1 . . Heat Transferred 942 | . . 333 509 . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 545 | 30 138 288 545 331 270 Initial 238 | . 19 57 44 238 161 Average 163 | 10 62 193 289 261 101 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 64 | 100 100 42 38 . 92 Level 1 27 | . . 57 23 100 7 Level 2 7 | . . . 37 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 1 4 1 1 Investigation 1 | . . 1 . . . Extermination 1 | . . . . . 1 Reinforcement 4 | . . . 3 1 . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 7 14 23 4 15 Peak Tracking Total 7 | . 4 4 7 2 5 Tactical Retreats 4 | . 1 . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . . . 3 1 5 Max in Single Turn 5 | . . . 2 1 5 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 9 | . 3 3 3 . . Terminals 7 | . 3 3 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 14 | . 4 5 5 . . Successful 7 | . 1 3 3 . . Failed 7 | . 3 2 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 10 | . 4 5 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 5 | . 1 3 1 . . Emergency Access Points 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 2 | . . 1 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 2 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . 2 . . Machine Destruction 2 | . . . 2 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3579 | 224 352 810 735 263 1195 Spaces Moved 1460 | 81 163 377 225 143 471 Core . | . . . . . . Treads 1389 | 46 163 356 225 143 456 Legs 35 | 35 . . . . . Wheels 36 | . . 21 . . 15 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 115 | 120 160 115 160 162 160 Average Speed 161 | 142 160 159 161 162 165 Slowest Speed 245 | 160 160 240 163 163 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 21 | 6 38 36 29 6 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 33 | . . 5 4 . 24 Terrain Destroyed 225 | . . 5 101 31 88 Melee 28 | . . . 4 . 24 Projectile 7 | . . 5 2 . . AOE 190 | . . . 95 31 64 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2260 | 136 227 496 469 163 769 Wait 415 | 16 27 14 149 . 209 Move 1455 | 80 162 376 224 142 471 Hop . | . . . . . . Pick Up 40 | 3 6 18 4 3 6 Fast Attach 13 | 1 1 3 5 1 2 Attach 19 | . . 5 4 5 5 Detach 3 | . . 1 1 1 . Swap 37 | 2 3 12 11 3 6 Drop 32 | 1 8 12 4 . 7 Fire 202 | 33 20 55 59 6 29 Melee 43 | . . . 8 1 34 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 225 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 16) 568 | -10/Materials | Discovered new exit (range 6) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1344 | -9/Materials | Discovered new exit (range 15) 1387 | -9/Materials | Entered another Materials area 1387 | -8/Materials | Evolved 2 slots: Utility x2 1581 | -8/Materials | Repaired Lgt. Treads 1658 | -8/Materials | Build established: Scavenger-Mutant 2113 | -8/Materials | Discovered new exit (range 3) 2122 | -8/Materials | Entered Factory 2122 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2298 | -7/Factory | Found Powered Armor 2364 | -7/Factory | Discovered new exit (range 9) 2385 | -7/Factory | Entered another Factory area 2385 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2470 | -6/Factory | Spotted B-75 Beast 2553 | -6/Factory | Crushed by falling debris 2861 | -6/Factory | Build established: Mutant 2938 | -6/Factory | Crushed by falling debris 3580 | -6/Factory | Self-destructed Last Messages --------------- 03509_ Acquired 12 matter. 03509_ U-05 Engineer lays Concrete. 03510_ R-10 Processor collects Wheel. 03510_ U-05 Engineer lays Concrete. 03511_ U-05 Engineer builds a Wall. 03511_ U-05 Engineer builds a Door. 03512_ Acquired 4 matter. 03512_ U-05 Engineer lays Concrete. 03514_ R-10 Processor collects Imp. Datajack. 03514_ U-05 Engineer lays Concrete. 03515_ U-05 Engineer builds a Wall. 03520_ U-05 Engineer lays Concrete. 03539_ C-30 ARC bursts open, deploying its payload. 03539_ P-60 Hacker unfolds itself. 03541_ Slug penetrates Wall. 03547_ Destroyed Gravmag System. 03559_ K-01 Serf collects debris. 03565_ Hpw. Shotgun destroyed. 03568_ Hardlight Generator destroyed. 03578_ Slug penetrates B-75 Beast. 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