Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 23:00:35

Player: veb_robotron

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (68)      340
Value Destroyed (1924)     1924
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (119)                119
              TOTAL SCORE: 4603

 Bonus
-------
High Alert Combat Kills    119

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     67/160
System Corruption          0%
Temperature                Cool (34)
Movement                   Flying (29)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
  Improved Flight Unit
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY (4) ------
           Cryofiber Web
           Sensor Array
  Improved Terrain Scanner
           Targeting Computer
>          --- WEAPON (2) -------
     Heavy EM Shotgun
     Heavy Particle Gun
>          --- INVENTORY (5) ----
           Nuclear Core
  Improved VTOL Module
           Heat Sink
  Advanced Targeting Computer
  Advanced Beam Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Flight Unit
  Improved VTOL Module
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
           Cryofiber Web
           Sensor Array
  Improved Terrain Scanner
           Targeting Computer
>          --- WEAPON -----------
     Heavy EM Shotgun
     Heavy Particle Gun
>          --- INVENTORY --------
           Nuclear Core
     Light Nuclear Core
           Aluminum Leg
     Heavy Particle Gun
  Advanced Beam Rifle
[Rating: 35]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Cryofiber Web
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Utility Shielding
Weapon                     Ion Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             69   | 7   1   15  .   18  28  
  Power                    8    | 1   .   2   .   1   4   
    Engine                 3    | 1   .   .   .   1   1   
    Core                   5    | .   .   2   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   .   8   .   3   6   
    Treads                 2    | .   .   .   .   1   1   
    Leg                    13   | 2   .   8   .   2   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   4   
  Utility                  15   | 2   .   1   .   6   6   
    Device                 9    | .   .   1   .   4   4   
    Storage                3    | 2   .   .   .   1   .   
    Processor              2    | .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   1   4   .   8   12  
    Energy Gun             12   | 1   1   3   .   2   5   
    Energy Cannon          8    | .   .   1   .   3   4   
    Ballistic Gun          3    | 1   .   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   2   6   
  Corrupted Parts          1    | .   .   1   .   .   .   
    System Corruption      3    | .   .   3   .   .   .   
Parts Lost                 16   | .   1   2   .   4   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   2   4   
  Utility                  5    | .   .   1   .   2   2   
  Weapon                   4    | .   1   1   .   .   2   
  Highest Loss Streak      8    | .   1   1   .   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 99  88  91  96  
  Engine                   5    | .   14  1   .   3   7   
  Core                     5    | .   .   9   11  5   1   
  Treads                   2    | .   .   .   .   .   8   
  Leg                      23   | .   28  33  33  28  10  
  Flight                   5    | .   .   .   .   .   15  
  Device                   12   | .   .   10  .   12  18  
  Storage                  16   | .   28  22  22  14  8   
  Processor                4    | .   .   .   .   8   8   
  Energy Gun               12   | .   14  16  22  8   9   
  Energy Cannon            4    | .   .   4   .   3   7   
  Ballistic Gun            2    | .   14  .   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 18  18  24  23  27  30  
  Greatest Support         46   | 20  20  36  36  46  38  
  Greatest Overweight (x)  1    | 1   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 5   8   8   8   8   7   
  Most Carried             8    | 5   8   8   8   8   8   
  Average Carried          7    | 3   6   7   8   7   7   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 5   6   8   8   8   5   

 Class Distribution 
--------------------
 49% | Mutant
 47% | Scavenger-Mutant
  3% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Sto  
Matter Collected           1231 | 272  32   242  .    229  456  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2467 | 75   240  806  .    341  1005 
  Parts                    154  | 3    15   57   .    19   60   
Haulers Intercepted        5    | .    1    2    .    .    2    
Recyclers Shooed           1    | .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  52   | .   6   18  .   8   20  
  Guns                     27   | .   6   9   .   3   9   
  Cannons                  14   | .   .   9   .   1   4   
  AOE                      10   | .   .   .   .   4   6   
Classes Destroyed          12   | 1   4   4   .   2   1   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  3    | .   .   1   .   1   1   
  Tunneler                 2    | .   1   .   .   1   .   
  Hauler                   5    | .   1   2   .   .   2   
  Recycler                 2    | 1   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  14   | .   3   6   .   1   4   
  Grunt                    16   | .   3   6   .   1   6   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   19   | .   .   5   .   4   10  
  Hunter                   2    | .   .   .   .   2   .   
Best Kill Streak           10   | 1   3   4   .   5   10  
  Combat Bots Only         8    | .   3   4   .   4   8   
Max Kills in Single Turn   4    | 1   2   1   .   2   4   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 4    | .   .   .   .   1   4   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  
Damage Taken               3054 | .    300  637  .    849  1268 
  Core                     703  | .    52   101  .    261  289  
  Absorbed by Shields      296  | .    .    .    .    96   200  
  Regen/Repaired (Parts)   139  | .    .    .    .    116  23   
Core Remaining (%)         84   | 100  79   .    74   .    .    
Volleys Fired              163  | 2    23   59   .    34   45   
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  125  | 60   60   125  .    121  121  
Shots Fired                290  | 4    44   114  .    52   76   
  Gun                      208  | 4    44   84   .    25   51   
  Cannon                   62   | .    .    30   .    13   19   
  Launcher                 20   | .    .    .    .    14   6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  38   | 2    23   .    .    1    12   
  Thermal                  180  | .    .    97   .    37   46   
  Explosive                20   | .    .    .    .    14   6    
  Electromagnetic          52   | 2    21   17   .    .    12   
  Robot Hit Streak         20   | 4    10   12   .    11   20   
  Robot Miss Streak        4    | .    4    3    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           197  | 4    27   78   .    34   54   
  Core Hits                104  | 2    13   28   .    19   42   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         9    | .    1    2    .    3    3    
    Burn                   6    | .    .    1    .    2    3    
    Meltdown               1    | .    .    1    .    .    .    
    Destroy                1    | .    .    .    .    1    .    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4431 | 44   331  1264 .    1044 1748 
  Guns                     2249 | 44   276  811  .    332  786  
  Cannons                  892  | .    .    436  .    183  273  
  Explosions               1270 | .    55   .    .    526  689  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  20   | .    .    17   .    3    .    
  Kinetic                  265  | 17   102  .    .    17   129  
  Thermal                  2422 | .    55   1111 .    498  758  
  Explosive                1144 | .    .    .    .    526  618  
  Electromagnetic          580  | 27   174  136  .    .    243  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    3    3    .    .    
  Average Corruption       3    | .    .    3    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  11   | .    .    11   .    .    .    
    Message Errors         2    | .    .    2    .    .    .    
    Matter Fused           4    | .    .    4    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    .    
    Misfires               1    | .    .    1    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            39   | .    .    .    .    27   12   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               39   | .    .    .    .    27   12   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      236  | .    39   .    .    36   161  
  Shots                    7    | .    1    .    .    1    5    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             3    | .    .    2    .    1    .    
  Kicked                   3    | .    .    2    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        401  | 20   85   199  .    401  317  
  Average Temperature      94   | 15   27   51   .    194  113  
  Received Heat Transfer   864  | .    75   207  .    206  376  
  Effects                  4    | .    .    .    .    3    1    
    Interference           3    | .    .    .    .    2    1    
    Damage (minor)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    1    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             14   | .    .    5    .    4    5    
  Heat Transferred         5219 | .    50   2553 .    1073 1543 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Peak Influence             538  | 5   210 515 171 344 538 
  Initial                  163  | .   3   88  163 66  120 
  Average                  268  | 1   105 277 170 205 372 
Maximum Alert Level        2    | .   1   2   .   1   2   
  Low Security (%)         36   | 100 80  35  100 50  6   
  Level 1                  45   | .   19  41  .   50  62  
  Level 2                  17   | .   .   22  .   .   31  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   2   3   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Distress Signals           9    | .   .   4   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              87   | .   9   30  .   20  28  
  Peak Tracking Total      8    | .   3   5   .   7   8   
  Tactical Retreats        8    | .   .   5   .   2   1   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Mat Sto 
Machines Disabled          5    | .   1   .   .   .   4   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Machines Accessed          21   | .   3   9   1   3   5   
  Terminals                17   | .   2   8   1   2   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                68   | .   11  34  2   12  9   
  Successful               42   | .   4   21  2   11  4   
  Failed                   26   | .   7   13  .   1   5   
    Catastrophic           5    | .   .   5   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   30   | .   4   15  1   4   6   
  Terminals                47   | .   7   21  2   10  7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   2   2   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              13   | .   .   13  .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   2   2   1   5   2   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              2    | .   .   1   .   1   .   
  Locate Traps             4    | .   1   1   .   2   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   2   2   
  Scan Component           2    | .   .   .   .   1   1   
  Repair                   2    | .   .   .   .   1   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 12   | .   .   12  .   .   .   
  Insert Component         6    | .   .   6   .   .   .   
  Analyze                  6    | .   .   6   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         14   | .   2   7   1   4   .   
  Terminals                12   | .   .   7   1   4   .   
    Track                  7    | .   .   4   1   2   .   
    Assimilate             2    | .   .   1   .   1   .   
    Operators              3    | .   .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   2   8   1   1   4   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   5   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   1   
  Time                     64   | .   .   .   .   26  38  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   5   .   .   .   
  Part Schematics Acquired 5    | .   .   5   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Sto 
Total Allies               2    | .   .   .   2   .   .   
  Largest Group            2    | .   .   .   2   2   .   
  Highest-Rated Group      42   | .   .   .   42  42  .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   4   .   
  Total Damage             85   | .   .   .   .   85  .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  
Turns Passed               3005 | 88   320  1007 54   536  1000 
Spaces Moved               1718 | 56   192  605  43   317  505  
  Core                     20   | 20   .    .    .    .    .    
  Treads                   275  | .    .    .    .    3    272  
  Legs                     1277 | 36   192  605  43   314  87   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   146  | .    .    .    .    .    146  
  Fastest Speed            27   | 50   120  120  120  120  27   
  Average Speed            130  | 106  120  120  120  122  154  
  Slowest Speed            240  | 120  120  120  120  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    36   56   21   33   76   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    .    .    8    
Terrain Destroyed          144  | .    2    .    .    100  42   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      142  | .    2    .    .    100  40   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Total                      2215 | 82  245 780 45  412 651 
  Wait                     110  | .   16  39  3   13  39  
  Move                     1707 | 55  191 604 42  316 499 
  Hop                      3    | .   .   .   .   .   3   
  Pick Up                  98   | 15  8   33  .   19  23  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   30   | 7   1   3   .   7   12  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     39   | .   .   12  .   11  16  
  Drop                     62   | 3   6   28  .   11  14  
  Fire                     163  | 2   23  59  .   34  45  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     3    | .   .   2   .   1   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Discovered new exit (range 15)
  409 | -10/Materials | Entered another Materials area
  409 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  767 | -9/Materials  | Build established: Scavenger-Mutant
 1384 | -9/Materials  | Discovered new exit (range 8)
 1416 | -9/Materials  | Entered Mines
 1419 | -9/Mines      | Identified exit to Materials
 1457 | -9/Mines      | Assembled infested the area
 1462 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1470 | -9/Mines      | Entered Materials
 1470 | -8/Materials  | Accompanied by 2 allies
 1470 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1475 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1518 | -8/Materials  | Build established: Mutant
 1582 | -8/Materials  | Identified exit to Storage
 1831 | -8/Materials  | Repaired Sml. Storage Unit?
 2005 | -8/Materials  | Lost 3 parts (1n2u)
 2006 | -8/Materials  | Entered Storage
 2089 | -8/Storage    | Core integrity fell below 50%
 2093 | -8/Storage    | Repaired Nuclear Core
 2113 | -8/Storage    | Garrison activated, responded to threat
 2134 | -8/Storage    | Destroyed 8 combat bots
 2236 | -8/Storage    | Lost 8 parts (1p3n2u2w)
 2304 | -8/Storage    | Build established: Scavenger-Mutant
 2958 | -8/Storage    | Core integrity fell below 20%
 3005 | -8/Storage    | Discovered new exit (range 8)
 3006 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
    Impact Mace
R-06 Scavenger inserts Aluminum Leg into recycling unit.
Chain reaction triggered in Ion Engine.
A-02 Transporter destroyed.
R-06 Scavenger inserts Med. Storage Unit into recycling unit.
G-47 Trooper destroyed.
Dropped Nuclear Core.
Acquired Lgt. Nuclear Core.
G-47 Trooper suffers critical hit (Burn).
Imp. Heat Sink melted.
G-47 Trooper destroyed.
Door malfunctions.
R-06 Scavenger collects Lgt. Treads.
R-06 Scavenger collects Prototype Hover Unit. <x2>
Y-45 Defender destroyed.
R-06 Scavenger collects Imp. Ion Engine.
Acquired 10 matter.
Dropped Lgt. Nuclear Core.
Acquired Nuclear Core.
EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
|                ??????###########???###+######   ## |
|                ????????????????????#        #   #  |
|                ????????????????????#        #   +  |
|                ????????????????????#   """" #   #  |
|                ????????????????????#  ""[ " #   #  |
|                ????????????????????# """    /   +  |
|                ????????????????????# "  """ #   #  |
|                ????????????????????# "**""  #   #  |
|                ????????????????????# """"   #   #  |
|                ????????????????????#  ?     #   ## |
|                ????????????????????##########   #? |
|                ????????????????????????????######? |
|                ???????????????????????????######## |
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|                ???????????????????????????#        |
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|                ???# ""??? ?#####?????#????# """""  |
|                ??## ""?????#!!!#?????????## """""  |
|                ??#     ????#!!!#?????????#  """""  |
|                ????    ????# ^^#????#######        |
|                ??????    ??#  =##???#"""#?#####+## |
|                ??????##/#####;;;#####"Y"#####      |
|                ??????#  Y   !=a      w  r          |
|                ??????#   @a  =[     r              |
|                ??????#  [%=  *% %                  |
|                ??????#   #######!     #######      |
|                ??????#   ??????#      "#????###### |
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|                ????????????????? ????????????????? |
|                ??????????????????????????????????? |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          23
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Utility Shielding          66
Evasion (%)                64
Targeting Accuracy         5
Recoil Reduction           1
Energy Filtering           30

 Item Schematics 
-----------------
           Nuclear Core | -9/Materials | Scanalyzed
           Hpw. Shotgun | -9/Materials | Scanalyzed
           Com. Battery | -9/Materials | Scanalyzed
 Visual Processing Unit | -9/Materials | Scanalyzed
           Particle Gun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupercompositeChromaticBeam
  Manual?         0
Play Time         01:00:58
  Cumulative      20.9 hours
  Start           2022.04.28 @ 12:36:48
  End             2022.04.28 @ 23:00:35
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          32
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b384b1e3-3de3-49c9-872e-7c649798f4de