Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 12:33:35 Player: AM Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (747) 747 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1957 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 273/300 Energy 98/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light EM Pulse Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Ion Engine Beam Rifle [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 33 | 7 11 4 11 Power 4 | 1 . 1 2 Engine 4 | 1 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 4 2 1 Treads . | . . . . Leg 9 | 2 4 2 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 2 1 4 Device 2 | . 1 . 1 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 4 | . 1 1 2 Artifact . | . . . . Weapon 12 | 3 5 . 4 Energy Gun 7 | 1 3 . 3 Energy Cannon 2 | . 2 . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 20 | . 3 . 17 Power 2 | . . . 2 Propulsion 5 | . . . 5 Utility 7 | . 1 . 6 Weapon 6 | . 2 . 4 Highest Loss Streak 17 | . 2 . 17 Average Slot Usage (%) 87 | . 93 100 70 Engine 11 | . 14 11 8 Leg 33 | . 28 44 31 Device 2 | . 4 4 . Storage 11 | . 14 11 8 Protection 6 | . 7 6 6 Energy Gun 13 | . 6 22 13 Energy Cannon 2 | . 5 . . Ballistic Gun 4 | . 12 . . Naked Turns 26 | . . . 26 Heaviest Build 20 | 12 20 20 20 Greatest Support 52 | 20 26 52 52 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 4 6 6 5 Most Carried 6 | 4 6 5 6 Average Carried 3 | 2 4 2 4 Final Capacity 6 | 6 6 6 4 Final Carried 5 | 2 4 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 519 | 239 178 40 62 Remotely . | . . . . Salvage Created 849 | 22 343 327 157 Parts 43 | 3 19 13 8 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 20 | . 9 6 5 Melee 2 | . 1 1 . Guns 16 | . 6 5 5 Cannons 2 | . 2 . . Classes Destroyed 6 | 1 3 1 1 Worker 1 | . 1 . . Tunneler 1 | 1 . . . Swarmer 3 | . 3 . . Grunt 11 | . 6 2 3 Sentry 4 | . . 4 . Demolisher 2 | . . . 2 Best Kill Streak 6 | 1 6 3 3 Combat Bots Only 5 | . 5 3 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee 1 | . 1 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 2361 | . 630 192 1539 Core 514 | . 112 41 361 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 55 . . Volleys Fired 56 | 1 28 12 15 Largest 2 | 2 2 2 2 Hottest 112 | 40 112 112 112 Shots Fired 107 | 2 54 24 27 Gun 93 | 2 40 24 27 Cannon 14 | . 14 . . Launcher . | . . . . Special . | . . . . Kinetic 30 | 2 28 . . Thermal 63 | . 12 24 27 Explosive . | . . . . Electromagnetic 14 | . 14 . . Robot Hit Streak 46 | . 15 30 46 Robot Miss Streak 4 | 1 4 . 1 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 84 | . 39 22 23 Core Hits 37 | 1 16 11 9 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1307 | 14 665 318 310 Guns 978 | 14 339 317 308 Cannons 287 | . 287 . . Explosions 31 | . 31 . . Melee . | . . . . Ramming 11 | . 8 1 2 Kinetic 207 | 14 193 . . Thermal 802 | . 177 317 308 Explosive . | . . . . Electromagnetic 287 | . 287 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 20 | . 1 . 20 Average Corruption 10 | . 1 . 14 Corruption Purged . | . . . . Effects 8 | . 1 . 7 Message Errors 1 | . . . 1 Matter Fused 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Data Loss (minor) 2 | . 1 . 1 Misdirections 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 3 | . 2 . 1 Shots . | . . . . Rammed 4 | . 2 1 1 Targets Rammed 6 | . 3 2 1 Kicked 2 | . 1 1 . Crushed . | . . . . Highest Temperature 492 | . 417 331 492 Average Temperature 154 | . 119 145 193 Received Heat Transfer 736 | . 222 72 442 Effects 5 | . 1 1 3 Shutdowns 1 | . . . 1 Energy Bleed 3 | . 1 1 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 1 1 2 Heat Transferred 2011 | . 420 814 777 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 279 | 5 213 279 218 Initial 108 | . 3 89 108 Average 125 | . 116 144 139 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 84 | 100 80 76 93 Level 1 15 | . 19 23 6 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 20 7 20 Peak Tracking Total 7 | . 6 3 7 Tactical Retreats 8 | . 3 . 5 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 2 | . 2 . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful 1 | . 1 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 1040 | 59 353 280 348 Spaces Moved 669 | 40 189 152 288 Core 121 | 9 . . 112 Treads . | . . . . Legs 548 | 31 189 152 176 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 109 | 104 120 120 96 Slowest Speed 200 | 120 120 120 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 34 12 77 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed 3 | . 3 . . Melee . | . . . . Projectile . | . . . . AOE 3 | . 3 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 877 | 55 268 226 328 Wait 60 | . 8 49 3 Move 666 | 39 188 151 288 Hop . | . . . . Pick Up 36 | 7 18 5 6 Fast Attach 1 | 1 . . . Attach 29 | 6 9 4 10 Detach 3 | 1 . 1 1 Swap 3 | . 2 . 1 Drop 15 | . 12 2 1 Fire 56 | 1 28 12 15 Melee 2 | . . . 2 Ram 1 | . . . 1 Kick 5 | . 3 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 3) 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Propulsion x2 658 | -9/Materials | Discovered new exit (range 4) 693 | -9/Materials | Entered Mines 730 | -9/Mines | Learned location of Zion (-7) 815 | -9/Mines | Assembled infested the area 945 | -9/Mines | System corruption reached 10% 973 | -9/Mines | Core integrity fell below 50% 1009 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1016 | -9/Mines | Core integrity fell below 20% 1027 | -9/Mines | Learned location of Storage (-8) 1041 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01012_ Acquired Hrd. Light Armor Plating. 01012_ Q7-OTO(g) destroyed. 01014_ Acquired Lgt. Armor Plating. 01018_ 1Y-UGB(g) destroyed. 01019_ Acquired Lgt. EM Pulse Cannon. 01020_ System corrupted: Matter fused (-10). 01021_ S-10 Pest destroyed. 01021_ Machine disabled. 01023_ Slammed into Y-45 Defender. 01027_ A derelict emerges from the shadows: "Are any of them following you? I'm here trying to lose some heat after our second raid on Storage failed. Whatever you do stay away from that place, they've tightened security following our previous successful raids." World map updated: -8/Storage. 01029_ QJ-DEM(g): "We scattered so the Unaware couldn't effectively use their advantage in numbers, and I suggest you do the same." 01029_ QJ-DEM(g) slips back into the shadows. 01032_ Hrd. Light Armor Plating destroyed. 01033_ Lgt. Armor Plating destroyed. 01040_ System corrupted: Matter fused (-9). 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