Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 14:18:24

Player: annull

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (47)      235
Value Destroyed (1140)     1140
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (716)                716
              TOTAL SCORE: 3631

 Bonus
-------
High Alert Combat Kills    16
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/400
Matter                     245/300
Energy                     265/265
System Corruption          2%
Temperature                Cool (6)
Movement                   Walking (190) Ox1
Location                   -9/Garrison

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Terrain Scanner
                Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
       Advanced Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Thermal Generator
                Heat Sink
                Cooling System
                Signal Interpreter
       Improved Trap Extractor (0/6)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                ECM Suite
                Hacking Suite
>               --- WEAPON -----------
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY --------
                Ion Engine
       Advanced Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
                Wheel
                Thermal Generator
                Heat Sink
                Signal Interpreter
                Terrain Scanner
       Improved Trap Extractor
          Light EM Pulse Cannon
                Mining Laser
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
Weapon                     Improved Light Cannon
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             44   | 8   16  1   5   10  4   
  Power                    6    | 1   2   .   .   2   1   
    Engine                 5    | 1   1   .   .   2   1   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               22   | 4   11  .   1   4   2   
    Treads                 2    | .   2   .   .   .   .   
    Leg                    10   | 2   4   .   .   2   2   
    Wheel                  8    | 2   3   .   1   2   .   
    Hover                  2    | .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   1   .   3   .   1   
    Device                 3    | .   .   .   2   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   2   1   1   4   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   1   1   2   .   
    Launcher               2    | .   2   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 22   | .   4   3   .   15  .   
  Power                    5    | .   2   1   .   2   .   
  Propulsion               7    | .   1   1   .   5   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   9    | .   1   1   .   7   .   
  Highest Loss Streak      8    | .   3   3   .   8   .   
  To Critical Strikes      1    | .   .   .   .   1   .   
Average Slot Usage (%)     80   | .   81  76  88  80  64  
  Engine                   6    | .   11  .   .   4   11  
  Core                     1    | .   2   9   .   .   .   
  Treads                   6    | .   16  .   .   .   .   
  Leg                      6    | .   4   .   .   9   22  
  Wheel                    8    | .   5   24  22  7   .   
  Device                   5    | .   .   .   11  10  9   
  Storage                  12   | .   14  14  11  11  11  
  Hackware                 5    | .   .   .   11  11  11  
  Ballistic Gun            4    | .   12  .   .   .   .   
  Ballistic Cannon         12   | .   .   4   22  24  .   
  Launcher                 8    | .   12  23  11  .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             59   | 14  55  52  53  59  48  
  Greatest Support         40   | 20  40  20  20  26  26  
  Greatest Overweight (x)  5    | .   2   4   2   5   1   
  Average Overweight (x)   2    | .   1   2   2   3   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         18   | 7   17  20  20  20  20  
  Most Carried             18   | 7   13  18  17  18  14  
  Average Carried          11   | 4   6   15  14  15  11  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            18   | 6   13  18  14  15  11  

 Class Distribution 
--------------------
 67% | Mutant
 23% | Gunner
  8% | Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Bomber | -9/Materials
 Gunner | -9/Storage
 Mutant | -9/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto Gar 
Matter Collected           1063 | 225 185 46  .   607 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            866  | .   296 37  .   533 .   
  Parts                    78   | .   32  9   .   37  .   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  35   | .   12  8   .   15  .   
  Guns                     3    | .   3   .   .   .   .   
  Cannons                  16   | .   .   2   .   14  .   
  AOE                      16   | .   9   6   .   1   .   
Classes Destroyed          9    | .   6   1   .   2   .   
  Worker                   3    | .   2   .   .   1   .   
  Builder                  2    | .   2   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   
  Watcher                  4    | .   2   .   .   2   .   
  Swarmer                  13   | .   5   8   .   .   .   
  Grunt                    18   | .   7   .   .   11  .   
  Sentry                   4    | .   .   .   .   4   .   
Best Kill Streak           9    | .   9   4   .   5   .   
  Combat Bots Only         4    | .   4   3   .   4   .   
Max Kills in Single Turn   3    | .   3   3   .   2   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Gar  
Hostile Shots Fired        246  | .    50   37   2    145  12   
  Missed                   65   | .    14   6    .    42   3    
Damage Taken               2504 | .    655  322  29   1398 100  
  Core                     513  | .    70   41   15   321  66   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    55   .    .    .    
Volleys Fired              83   | .    35   9    .    39   .    
  Largest                  3    | .    2    2    .    3    .    
  Hottest                  134  | .    60   60   .    134  .    
Shots Fired                135  | .    43   13   .    79   .    
  Gun                      32   | .    32   .    .    .    .    
  Cannon                   80   | .    .    4    .    76   .    
  Launcher                 21   | .    11   9    .    1    .    
  Special                  2    | .    .    .    .    2    .    
  Kinetic                  111  | .    32   4    .    75   .    
  Thermal                  2    | .    .    .    .    2    .    
  Explosive                21   | .    11   9    .    1    .    
  Electromagnetic          1    | .    .    .    .    1    .    
  Robot Hit Streak         13   | .    8    3    .    13   .    
  Robot Miss Streak        4    | .    4    3    .    3    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           79   | .    27   6    .    46   .    
  Core Hits                58   | .    26   9    .    23   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         4    | .    1    1    .    2    .    
    Destroy                1    | .    1    .    .    .    .    
    Blast                  3    | .    .    1    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3316 | .    1367 734  .    1215 .    
  Guns                     273  | .    273  .    .    .    .    
  Cannons                  1049 | .    .    60   .    989  .    
  Explosions               1839 | .    1086 588  .    165  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  107  | .    8    86   .    13   .    
  Kinetic                  1302 | .    273  60   .    969  .    
  Thermal                  48   | .    .    .    .    48   .    
  Explosive                1839 | .    1086 588  .    165  .    
  Electromagnetic          20   | .    .    .    .    20   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    2    
  Average Corruption       2    | .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    6    1    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    2    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            175  | .    58   93   .    24   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               164  | .    58   82   .    24   .    
  Melee                    11   | .    .    11   .    .    .    
Knockbacks                 11   | .    .    3    .    8    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  10   | .    .    2    .    8    .    
  Secondary                1    | .    .    1    .    .    .    
Self-Inflicted Damage      469  | .    291  41   .    137  .    
  Shots                    8    | .    5    1    .    2    .    
  Rammed                   18   | .    2    12   .    4    .    
Targets Rammed             21   | .    2    12   .    6    1    
  Kicked                   3    | .    .    .    .    2    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        110  | .    18   18   .    110  .    
  Average Temperature      35   | .    13   7    .    40   .    
  Received Heat Transfer   810  | .    147  .    9    600  54   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         100  | .    .    .    .    100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Peak Influence             429  | .   429 423 179 349 112 
  Initial                  164  | .   .   108 164 75  112 
  Average                  174  | .   122 289 165 210 112 
Maximum Alert Level        2    | .   2   2   .   1   .   
  Low Security (%)         56   | 100 69  6   100 45  100 
  Level 1                  38   | .   21  78  .   54  .   
  Level 2                  4    | .   8   15  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   5   .   
  Investigation            5    | .   1   .   .   4   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Gar 
Distress Signals           2    | .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              58   | .   18  15  1   21  3   
  Peak Tracking Total      4    | .   4   3   1   4   3   
  Tactical Retreats        3    | .   .   2   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Traps Triggered            7    | .   3   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto Gar 
Machines Disabled          10   | .   7   .   .   3   .   
  Max in Single Turn       3    | .   3   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Gar 
Machines Accessed          10   | .   4   1   .   5   .   
  Terminals                8    | .   4   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                32   | .   13  1   .   18  .   
  Successful               18   | .   6   1   .   11  .   
  Failed                   14   | .   7   .   .   7   .   
    Catastrophic           3    | .   2   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   19   | .   5   .   .   14  .   
  Terminals                26   | .   13  .   .   13  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   5   .   
Terminal Hacks             10   | .   5   1   .   4   .   
  Record                   2    | .   2   .   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   1   .   
Unauthorized Hacks         6    | .   1   .   .   5   .   
  Terminals                5    | .   1   .   .   4   .   
    Track                  1    | .   1   .   .   .   .   
    Botnet                 3    | .   .   .   .   3   .   
    Disrupt                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
    Eject                  1    | .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   3   .   .   5   .   
  Full Trace Events        4    | .   1   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Sto Gar 
Used RIF Installer         1    | .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   
  Ejected                  4    | .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  
-------------              Run  | Yrd Mat Min Mat Sto Gar 
Turns Passed               2248 | 59  831 233 112 921 92  
Spaces Moved               1191 | 43  422 161 97  423 45  
  Core                     7    | 7   .   .   .   .   .   
  Treads                   188  | .   188 .   .   .   .   
  Legs                     277  | 17  79  .   .   136 45  
  Wheels                   684  | 19  120 161 97  287 .   
  Hover                    35   | .   35  .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  56  110 110 110 190 
  Average Speed            154  | 90  167 117 110 168 190 
  Slowest Speed            330  | 120 240 140 110 330 190 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       29   | 4   64  30  12  56  10  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   .   1   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          148  | .   56  62  .   30  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   3   .   
  AOE                      145  | .   56  62  .   27  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Gar 
Total                      1461 | 64  507 189 102 548 51  
  Wait                     53   | .   3   1   .   48  1   
  Move                     1187 | 42  421 160 96  423 45  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  48   | 12  20  6   .   10  .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   44   | 8   16  1   5   10  4   
  Detach                   8    | 2   4   .   1   1   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     6    | .   6   .   .   .   .   
  Fire                     83   | .   35  9   .   39  .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      15   | .   .   12  .   3   .   
  Kick                     3    | .   .   .   .   2   1   
  Crush                    2    | .   2   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   10  .   
  Rewire                   2    | .   .   .   .   2   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage (discovered 3 exits: [*Mat] / [Rec] / Gar)
-9/Garrison

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  523 | -10/Materials | Identified exit to Mines
  777 | -10/Materials | Lost 3 parts (1p1n1w)
  891 | -10/Materials | Entered Mines
  900 | -10/Mines     | Met a Derelict bent on vengeance
  933 | -10/Mines     | Discovered new exit (range 14)
 1009 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1062 | -10/Mines     | Assembled infested the area
 1093 | -10/Mines     | Lost 3 parts (1p1n1w)
 1124 | -10/Mines     | Entered Materials
 1124 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1221 | -9/Materials  | Discovered new exit (range 9)
 1236 | -9/Materials  | Entered Storage
 1645 | -9/Storage    | Discovered new exit (range 7)
 1742 | -9/Storage    | Build established: Gunner
 1941 | -9/Storage    | Lost 4 parts (1p3w)
 2030 | -9/Storage    | Discovered new exit (range 16)
 2139 | -9/Storage    | Core integrity fell below 50%
 2141 | -9/Storage    | Identified exit to Garrison
 2156 | -9/Storage    | Core integrity fell below 20%
 2157 | -9/Storage    | Entered Garrison
 2181 | -9/Garrison   | Build established: Mutant
 2186 | -9/Garrison   | Lost 8 parts (1p4n1u2w)
 2222 | -9/Garrison   | Triggered checkpoint
 2245 | -9/Garrison   | Installed Relay Interface Framework
 2249 | -9/Garrison   | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  EJECTED[Relay Coupler [NC]]
  EJECTED[Relay Coupler [NC]]
02141_ ALERT: Suspicious activity at Garrison Access S001. Dispatching
  Investigation squad.
02141_ Garrison Access under remote control. <x5>
02144_ R-06 Scavenger collects Sml. Laser.
02149_ Critical hit (Burn: +37).
02149_ Mining Laser destroyed.
02149_ Wheel destroyed.
02155_ Com. Wheel destroyed.
02157_ System corrupted: Matter fused (-6).
02157_ Slammed into G-34 Mercenary.
LOCATION=GARRISON
GOAL=ESCAPE
02209_ #PKXHPXK%JK:FMP|RJ6QN <L
Initiating installation procedure...
02245_ Relay Interface Framework installed.
With RIF installed, you can review your current list of abilities via the
  new button at the top-right of the HUD, or Spacebar+i.
02248_ Kicked G-34 Mercenary out of the way.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????#  #?????????????????? |
| ????????????????????????????#  #?????????????????? |
| ????????????????????????????#  #?????????????????? |
| ????????????????????????????#  #?????????????????? |
| ????????????????????????????#  #?????????????????? |
| ??????????????????# ????????#  #?????????????????? |
| ??????????????????#  ########  ##############????? |
| ??????????????????#                         #????? |
| ??????????????????#                         #????? |
| ??????????????????####### ################  #????? |
| ????????????????????????# #??????????????#  #????? |
| ????????????????????????# #??????????????#  #????? |
| ????????????????????????# #??????????????#  #????? |
| ????????????????????????# #??????????????#  #????? |
| ????????????????????????# #??????????????#  ###??? |
| ????????????????????????# #??????????????#    #??? |
| ????????????????????????# #??????????????#    #??? |
| ????????????????????????# ##+#####???????#    #??? |
| ????????????????????????#          #?????######??? |
| ????????????????????????# #   ####???????????????? |
| ????????????????????????# #   #??????????????????? |
| ????????????????????????# #?###??????????????????? |
| ????????????????????????# #??????????????????????? |
| ???????????????????????##g##?????????????????????? |
| ???????????????????????#^g #?????????????????????? |
| ???????????????????????#"@"#?????????????????????? |
| ???????????????????????#"g"#?????????????????????? |
| ???????????????????????#" "#?????????????????????? |
| ???????????????????????#"""#?????????????????????? |
| ???????????????????????#####?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Gauss Cannon | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Quantum Hacking
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              NavigationTargetingFlakker
  Manual?         0
Play Time         00:39:21
  Cumulative      11.1 hours
  Start           2024.06.18 @ 00:34:03
  End             2024.06.21 @ 14:18:24
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          38x25
Zoom Use          86%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64b0e5cf-9aa0-48bb-b507-3e018c252736