Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 16:40:59 Player: SunShine214 Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (158) 790 Value Destroyed (5158) 5158 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (2655) 2655 TOTAL SCORE: 16443 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 637 Met Sigix 2000 Friendly Fire -4 Cogmind --------- Core Integrity 0/1450 Matter 189/300 Energy 98/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental EM Disruption Field Authchip [Processor] Faulty Long-range Phase Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flying ITA-Gyrokinetic Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Hardlight Generator Hacking Suite Hacking Suite > --- WEAPON ----------- Gamma Rifle HERF Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Huge Storage Unit Improved Focal Shield Authchip [Processor] Gamma Bomb Array [Rating: 134] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Constructs Treads Improved Treads Leg Improved Aluminum Leg Flight Unit Constructs Utility Hacking Suite Device Armored Scrap Engine Storage Small Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Improved Grenade Launcher Slashing Weapon Plasma Sword Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Fac Was Fac Res Res Qua Slots Evolved 16 | . . 2 2 . . 4 . . 2 2 . . 2 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . 1 . . . . 1 . Utility 10 | . . 2 . . . 4 . . 1 2 . . 1 . . Weapon 2 | . . . . . . . . . . . . . 1 1 . Parts Attached 134 | 7 9 26 6 10 2 13 6 . 2 12 1 7 22 8 3 Power 24 | 1 1 2 . 2 . 3 2 . . 3 . 3 5 1 1 Engine 14 | 1 1 2 . 2 . 2 2 . . . . 1 1 1 1 Core 4 | . . . . . . 1 . . . 2 . 1 . . . Reactor 6 | . . . . . . . . . . 1 . 1 4 . . Propulsion 19 | 2 4 6 2 2 . . . . . . . . 3 . . Treads 12 | 2 4 5 1 . . . . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 6 | . . 1 . 2 . . . . . . . . 3 . . Utility 47 | 2 1 7 1 4 1 8 . . . 7 . 3 8 5 . Device 20 | 1 1 1 . . 1 3 . . . 2 . 3 5 3 . Storage 2 | 1 . 1 . . . . . . . . . . . . . Processor 9 | . . . . . . 2 . . . 3 . . 3 1 . Hackware 8 | . . . . 3 . 2 . . . 2 . . . 1 . Protection 8 | . . 5 1 1 . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 44 | 2 3 11 3 2 1 2 4 . 2 2 1 1 6 2 2 Energy Gun 15 | 2 2 3 . . . 1 2 . . 2 1 . 2 . . Energy Cannon 9 | . . 6 . . . . . . . . . 1 1 1 . Ballistic Gun 2 | . . 1 . . . . . . 1 . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . 2 . . Launcher 10 | . 1 1 3 2 1 . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 2 . 1 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 5 1 1 1 3 1 . 2 . . . 2 3 1 Corrupted Parts 5 | . . 1 1 1 . . . . . . . . 2 . . System Corruption 40 | . . 8 10 6 . . . . . . . . 16 . . Parts Lost 87 | . 1 9 8 5 1 1 3 . 3 6 2 1 29 6 12 Power 18 | . 1 1 . 1 . . 1 . 1 2 1 1 6 2 1 Propulsion 17 | . . 2 3 1 . . . . 2 1 . . 4 1 3 Utility 27 | . . 1 3 1 . . . . . 2 1 . 12 2 5 Weapon 25 | . . 5 2 2 1 1 2 . . 1 . . 7 1 3 Highest Loss Streak 15 | . 1 3 5 4 1 1 3 . 3 5 2 1 15 3 12 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 6 | 2 7 7 9 8 4 4 4 5 7 5 5 4 4 4 4 Power . | . . . 1 1 . . . . . . . . . . . Propulsion 1 | . 2 2 3 2 . . . . . . . . . . . Utility 2 | . . 1 3 3 2 4 4 5 4 3 3 2 2 2 2 Weapon 2 | 1 3 2 2 2 1 . . . 3 1 2 2 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 19 | . 3 8 1 . 1 1 1 . . 2 . . 1 . 1 Power . | . . . . . . . . . . . . . . . . Propulsion 9 | . 1 6 1 . . . . . . 1 . . . . . Utility 3 | . . . . . . 1 1 . . . . . . . 1 Weapon 7 | . 2 2 . . 1 . . . . 1 . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 99 89 71 42 68 76 78 81 75 70 63 71 62 51 46 Engine 5 | . 13 10 9 1 2 6 9 12 9 . 6 4 . . . Reactor 1 | . . . . . . . . . . 4 1 . 3 2 . Treads 8 | . 28 19 17 . . 1 6 6 5 5 1 . . . . Flight 4 | . . . . 7 24 10 6 6 4 . . 5 4 10 4 Device 11 | . 14 20 10 . 3 12 11 12 11 9 6 14 11 7 7 Storage 4 | . 14 11 9 6 . . . . 5 . . . . . . Processor 9 | . . . . . . 7 12 12 11 18 20 20 21 19 15 Hackware 9 | . . . . 6 23 20 18 18 16 18 16 15 10 4 8 Protection 2 | . . 7 9 8 5 3 . . . . . . . . . Energy Gun 5 | . 27 4 . . . . 4 6 4 4 3 4 1 2 . Energy Cannon 2 | . . 14 5 . . . . . . . . . 2 . 3 Launcher 2 | . . . 9 10 9 6 5 . . . . . . . . Slashing Weapon 1 | . . . . . . 4 1 6 5 5 5 5 1 . . Peak Build Rating 134 | 9 14 18 22 32 41 72 80 79 82 106 97 111 134 102 112 Average Rating 55 | 6 12 13 16 14 32 60 74 79 79 88 92 104 112 92 93 On Entrance 55 | . 9 12 16 17 30 41 72 79 79 72 97 95 109 71 95 Avg Prop Armor Cover (%) 1 | . . . . . . 1 1 1 1 . 32 . 9 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 108 | 15 17 105 107 103 14 21 34 28 108 97 23 23 52 19 29 Greatest Support 84 | 40 46 46 63 15 33 76 76 76 76 50 24 24 78 21 84 Greatest Overweight (x) 34 | . . 9 34 28 . . . . 1 4 1 . 7 . 1 Average Overweight (x) . | . . . 2 3 . . . . 1 . . . . . . Largest Inventory Capacity 25 | 8 8 25 25 25 5 5 5 5 25 25 5 5 25 5 5 Average Capacity 9 | 7 8 8 24 19 5 5 5 5 25 7 5 5 5 5 5 Most Carried 11 | 4 8 8 11 11 5 5 5 5 9 10 5 5 5 5 5 Average Carried 6 | 2 7 7 9 8 4 4 4 5 7 5 5 4 4 4 4 Final Capacity 25 | 8 8 25 25 5 5 5 5 5 25 5 5 5 5 5 5 Final Carried 11 | 4 8 8 11 5 5 5 5 5 9 5 5 5 5 5 5 Scrap Engine Consumption 73 | . . . . . 7 2 1 . . 15 10 6 19 10 3 Constructs Created 5 | . . . . . 1 . . . . . . 1 1 1 1 Constructs Modified 19 | . . . . . 1 1 . . . 4 4 . 6 1 2 Class Distribution -------------------- 41% | Mutant 25% | Hacker-Mutant 12% | Hacker-Assassin 8% | Hacker-Scout 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Assassin | -4/Factory Hacker-Mutant | -4/Waste Hacker-Scout | -4/Factory Scavenger-Mutant | -3/Research Scout | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Fac Was Fac Res Res Qua Matter Collected 3324 | 198 200 447 168 41 301 292 301 . . 149 62 85 843 109 128 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6426 | 226 743 1541 1007 135 111 237 318 . . 560 275 109 923 123 118 Parts 367 | 18 32 97 54 15 4 15 7 . . 49 . 5 61 6 4 Haulers Intercepted 7 | . 1 3 1 1 . 1 . . . . . . . . . Recyclers Shooed 4 | 1 . . . 2 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Fac Was Fac Res Res Qua Combat Hostiles Destroyed 103 | . 13 28 16 2 2 5 9 . . 13 1 2 10 2 . Melee 10 | . . . . . . 1 . . . 7 . 2 . . . Guns 28 | . 10 7 . . . . 3 . . 6 1 . . 1 . Cannons 22 | . . 13 3 . . . . . . . . . 6 . . AOE 37 | . 2 8 11 2 2 4 6 . . . . . 2 . . Classes Destroyed 15 | 3 5 2 2 . 1 1 . . . . 1 . . . . Worker 12 | 1 1 . 1 1 . 1 . . . 3 . . 3 1 . Builder 7 | . . 1 2 1 . . . . . 1 . . 1 1 . Tunneler 5 | 5 . . . . . . . . . . . . . . . Hauler 7 | . 1 3 1 1 . 1 . . . . . . . . . Recycler 8 | 1 1 2 1 . . . . . . . . . 2 . 1 Operator 9 | . 3 3 1 . . . . . . 2 . . . . . Watcher 7 | . 2 3 2 . . . . . . . . . . . . Swarmer 21 | . 3 3 4 . . . . . . 9 . . 2 . . Grunt 45 | . 10 17 7 . . 2 5 . . . . . 4 . . Brawler 3 | . . . 1 . . 1 1 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 15 | . . 8 3 2 . . 1 . . . . . . 1 . Programmer 13 | . . . . . . 2 . . . 4 . 2 4 1 . Compactor 1 | . . . . . . . . . . . 1 . . . . Scrapper 2 | . . . . . 2 . . . . . . . . . . Thug 2 | . . . . . . . 2 . . . . . . . . Best Kill Streak 8 | 5 3 8 7 3 1 4 5 . . 6 1 2 3 2 1 Combat Bots Only 7 | . 3 7 7 1 1 3 5 . . 5 1 2 3 1 . Max Kills in Single Turn 3 | 1 2 3 3 2 1 2 2 . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 1 2 3 1 1 1 1 . . . . . 1 . . Melee 1 | . . . . . . 1 . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Fac Was Fac Res Res Qua Hostile Shots Fired 1177 | . 43 100 79 47 4 21 61 9 40 121 5 32 433 44 138 Missed 446 | . 12 28 24 26 1 12 22 5 10 41 1 10 187 18 49 Hits 731 | . 31 72 55 21 3 9 39 4 30 80 4 22 246 26 89 Melee 8 | . . . 2 . . . . . 2 . 4 . . . . Projectile 723 | . 31 72 53 21 3 9 39 4 28 80 . 22 246 26 89 AOE 2 | . . . . . . . . . . 2 . . . . . Critical Strikes 40 | . 2 3 2 1 . . 2 . 1 1 1 3 19 2 3 Part Disruptions 2 | . . . . . . . . . . . . . 2 . . Damage Taken 15265 | 19 429 1237 1131 477 59 184 692 57 562 1397 192 448 5292 628 2461 Core 3704 | . 118 126 156 57 38 37 107 29 79 246 87 119 1039 149 1317 Absorbed by Shields 24 | . . . . . . . . . . . . . 24 . . Redirected to Shielding 7 | . . . . . . 7 . . . . . . . . . Ignored by Resistances 75 | . . . . . . . . . . . . . 75 . . Regen/Repaired (Parts) 1253 | . . . . . . 4 9 . . 160 747 . 280 53 . Core Remaining (%) 65 | 100 52 68 . . 54 . . 79 92 . . 60 20 . . Volleys Fired 307 | 12 38 85 27 12 5 12 21 . . 10 2 . 65 16 2 Largest 2 | 2 2 2 2 1 1 1 2 . . 1 1 . 2 2 1 Hottest 165 | 80 90 126 126 39 39 36 150 . . 81 81 . 165 118 67 Shots Fired 457 | 24 75 138 40 13 4 12 30 . . 12 2 . 87 18 2 Gun 210 | 24 74 54 . . . . 13 . . 12 2 . 16 15 . Cannon 167 | . . 75 18 . . . . . . . . . 69 3 2 Launcher 80 | . 1 9 22 13 4 12 17 . . . . . 2 . . Special . | . . . . . . . . . . . . . . . . Kinetic 51 | . . . . . . . . . . . . . 48 3 . Thermal 49 | . . . . . . . 13 . . 12 2 . 20 . 2 Explosive 56 | . 1 9 . 13 4 12 17 . . . . . . . . Electromagnetic 301 | 24 74 129 40 . . . . . . . . . 19 15 . Robot Hit Streak 18 | 4 8 18 5 4 7 6 17 . . 7 3 . 15 8 1 Robot Miss Streak 9 | 1 6 9 4 4 . 1 1 . . 2 . . 8 2 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . Shots Hit Robots 357 | 13 56 96 25 7 3 17 16 . . 25 2 4 72 16 5 Core Hits 253 | 8 33 60 36 11 2 17 29 . . 17 1 1 27 9 2 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 13 | . . . . . . 1 . . . . . . 8 4 . Blast 5 | . . . . . . . . . . . . . 5 . . Corrupt 5 | . . . . . . . . . . . . . 2 3 . Sever 2 | . . . . . . 1 . . . . . . 1 . . Impale 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 125 | . . . . . . 19 . . 2 50 . 21 14 10 9 Impact . | . . . . . . . . . . . . . . . . Slashing 106 | . . . . . . 19 . . 2 50 . 21 14 . . Piercing 19 | . . . . . . . . . . . . . . 10 9 Sneak Attacks 18 | . . . . . . 2 . . . 5 . . 5 2 4 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . 1 Damage Inflicted 14456 | 203 1072 2631 1877 477 213 1158 1329 . . 1212 46 197 3313 394 334 Guns 2422 | 167 817 529 . . . . 219 . . 196 46 . 270 178 . Cannons 3737 | . . 1201 296 . . . . . . . . . 2154 52 34 Explosions 5476 | 31 241 899 1543 475 213 803 1110 . . . . . 161 . . Melee 2746 | . . . . . . 341 . . . 1016 . 197 728 164 300 Ramming 75 | 5 14 2 38 2 . 14 . . . . . . . . . Kinetic 1674 | . . . . . . . . . . . . . 1622 52 . Thermal 1868 | 31 226 237 354 . . . 219 . . 196 46 . 525 . 34 Explosive 3278 | . 15 662 . 475 213 803 1110 . . . . . . . . Electromagnetic 4815 | 167 817 1730 1485 . . . . . . . . . 438 178 . Impact . | . . . . . . . . . . . . . . . . Slashing 2282 | . . . . . . 341 . . . 1016 . 197 728 . . Piercing 464 | . . . . . . . . . . . . . . 164 300 Highest Corruption 52 | . . 9 20 26 26 1 1 1 . 7 7 12 52 2 10 Average Corruption 12 | . . 8 14 21 26 1 1 1 . 2 7 9 25 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 238 | . . 42 6 45 21 2 3 . . 10 8 19 72 2 8 Message Errors 42 | . . 11 3 8 5 . 1 . . . . 5 9 . . Matter Fused 56 | . . 12 . 12 5 1 1 . . 1 5 4 11 . 4 Heat Flow Errors 32 | . . 4 1 5 6 1 . . . 2 1 4 6 1 1 Energy Discharges 26 | . . 6 1 6 2 . . . . 3 1 1 5 1 . Parts Rejected 3 | . . . . . . . . . . . . . 1 . 2 Parts Fused 2 | . . . . . 1 . . . . . . . 1 . . Data Loss (minor) 23 | . . 4 . 6 1 . . . . 1 . 5 6 . . Data Loss (major) 8 | . . 2 1 1 . . 1 . . . . . 2 . 1 Misfires 9 | . . 2 . 2 . . . . . 2 . . 3 . . Alerts 5 | . . . . . . . . . . 1 1 . 3 . . Misdirections 25 | . . . . 4 . . . . . . . . 21 . . Weapon Failures 7 | . . 1 . 1 1 . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1072 | . 14 120 72 54 . 74 3 . . 219 . 50 291 129 46 Projectiles 139 | . . 15 . . . . . . . . . . 124 . . Explosions 274 | . 14 105 72 54 . 26 3 . . . . . . . . Melee 659 | . . . . . . 48 . . . 219 . 50 167 129 46 Knockbacks 27 | . . . . . . . . . . . . . 26 1 . Impact . | . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . . . . . . 24 1 . Secondary 2 | . . . . . . . . . . . . . 2 . . Self-Inflicted Damage 981 | 19 92 258 381 179 . 52 . . . . . . . . . Shots 38 | 1 3 7 20 5 . 2 . . . . . . . . . Rammed 17 | 2 3 2 6 1 . 3 . . . . . . . . . Targets Rammed 18 | 2 3 2 7 1 . 3 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . Highest Temperature 506 | 48 174 294 233 243 251 207 199 . . 170 212 506 303 128 125 Average Temperature 85 | 20 48 85 62 108 97 97 62 . . 65 73 138 86 69 82 Received Heat Transfer 2155 | . 198 417 288 117 36 9 265 . 81 24 . 30 348 45 297 Effects 15 | . . 4 . 2 . . . . . . . 9 . . . Shutdowns 4 | . . . . . . . . . . . . 4 . . . Energy Bleed 3 | . . 1 . . . . . . . . . 2 . . . Interference 8 | . . 3 . 2 . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 6 | . 1 . 2 . . . . . . . . . 2 1 . Combat Hostiles 6 | . 1 . 2 . . . . . . . . . 2 1 . Parts Fried 27 | . 6 9 10 . . . . . . . . . 1 1 . Impact Corruptions 2 | . . . . . . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | 1 2 1 . . 1 . . . . . . . . . . Heat Transferred 2760 | 50 400 400 450 . . . 461 . . 296 74 . 592 . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 19 | 1 6 4 8 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Fac Was Fac Res Res Qua Maximum Alert Level 2 | . . 1 2 1 . . . . . . . 1 1 . . Low Security (%) 84 | 100 100 46 58 92 100 100 . . 100 100 100 36 93 100 100 Level 1 13 | . . 53 24 7 . . . . . . . 63 6 . . Level 2 1 | . . . 16 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 436 | 10 167 369 436 278 60 150 . . 31 107 40 387 259 160 69 Initial 177 | . . 63 144 172 60 150 . . 31 2 16 . 177 145 69 Average 90 | 2 39 212 214 80 12 71 . . 4 22 11 221 73 83 15 Influence Increases 5856 | 35 442 952 713 555 52 412 190 . 25 424 70 949 726 237 74 Destroy 0b10 Robot/C 2300 | . 260 560 320 100 . 100 140 . . 260 . 320 200 40 . Destroy 0b10 Robot/NC 285 | 35 40 60 40 15 . 10 . . . 30 . 10 30 10 5 Destroy Leader 580 | . 66 172 66 52 . 32 20 . . 40 . 72 40 20 . Allied During Kill 249 | . . . . 37 . . . . . . . 212 . . . Successful Hack 167 | . 5 4 . 18 29 34 . . 6 22 . 18 23 8 . Disable Machine 255 | . . 45 45 45 . 30 . . . 15 . 45 . 15 15 Anti-Garrison Action 150 | . . . 150 . . . . . . . . . . . . Destroy Structure 550 | . 26 51 32 78 23 41 . . 4 42 70 122 28 24 9 Advance Influence 150 | . . . . . . 150 . . . . . . . . . Partial Spotted 165 | . . . 15 30 . 15 . . . . . 15 45 45 . Lose Combat Pursuer 1005 | . 45 60 45 180 . . 30 . 15 15 . 135 360 75 45 Influence Decreases 5849 | 35 291 761 646 809 207 360 178 13 71 382 117 610 806 372 191 Entered New Map 1036 | . . 88 198 237 95 . 20 13 20 3 31 . 162 114 55 Time Decay 3588 | 35 281 583 368 302 102 350 146 . 51 359 86 187 404 223 111 Search Patrol Dispatched 100 | . . . . 100 . . . . . . . . . . . Lost Part 592 | . 10 90 80 50 10 10 12 . . 20 . 10 240 35 25 Lost Ally 360 | . . . . 120 . . . . . . . 240 . . . Purge Threat 173 | . . . . . . . . . . . . 173 . . . Squads Dispatched 44 | . 3 6 3 1 . 4 . . 2 6 . 9 6 2 2 Investigation 11 | . . 3 . 1 . 2 . . 1 1 . 2 1 . . Extermination 10 | . . . . . . 1 . . 1 2 . 1 4 1 . Reinforcement 18 | . 3 3 1 . . 1 . . . 3 . 3 1 1 2 Assault 2 | . . . 2 . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Fac Was Fac Res Res Qua Distress Signals 12 | . . 1 3 . 1 1 . . 1 1 . 1 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 260 | . 30 37 28 15 3 10 15 4 6 17 6 14 42 18 15 Peak Tracking Total 18 | . 4 9 7 12 3 4 8 4 7 5 5 7 18 7 9 Tactical Retreats 36 | . 3 2 2 4 . . 3 . 1 1 . 5 12 2 1 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Fac Was Fac Res Res Qua Traps Triggered 12 | . 1 4 . 1 . 2 . . 1 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Fac Was Fac Res Res Qua Machines Disabled 18 | . . 3 4 3 . 2 . . . 1 . 3 . 1 1 Max in Single Turn 2 | . . 1 2 1 . 1 . . . 1 . 1 . 1 1 Garrison Access 4 | . . . 1 . . . . . . 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Fac Was Fac Res Res Qua Machines Accessed 63 | . 8 9 2 8 10 6 . . 2 5 . 4 3 2 4 Terminals 41 | . 6 6 2 8 4 4 . . 2 1 . 3 1 1 3 Fabricators 4 | . . . . . . 1 . . . 1 . 1 1 . . Repair Stations 2 | . 1 1 . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . 5 . . . . . . . . . . Scanalyzers 5 | . . 2 . . . 1 . . . 2 . . . . . Garrison Access 4 | . . . . . . . . . . 1 . . 1 1 1 Total Hacks 131 | . 10 18 4 17 29 13 . . 3 9 . 11 7 5 5 Successful 76 | . 8 7 2 8 22 7 . . 1 7 . 3 5 3 3 Failed 55 | . 2 11 2 9 7 6 . . 2 2 . 8 2 2 2 Catastrophic 11 | . . 3 1 4 . . . . 1 . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 35 | . 2 3 3 7 4 6 . . 1 2 . 6 . . 1 Terminals 86 | . 7 10 4 17 15 10 . . 3 2 . 10 1 4 3 Fabricators 10 | . . . . . . 2 . . . 2 . 1 5 . . Repair Stations 3 | . 1 2 . . . . . . . . . . . . . Recycling Units 14 | . 2 . . . 12 . . . . . . . . . . Scanalyzers 10 | . . 6 . . . 1 . . . 3 . . . . . Garrison Access 6 | . . . . . . . . . . 2 . . 1 1 2 Terminal Hacks 44 | . 6 2 2 8 11 4 . . 1 1 . 3 1 2 3 Record 5 | . . . . . . . . . . . . . 1 2 2 Part Schematic 10 | . . . . 3 6 1 . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . Open Door 4 | . . . . 3 . . . . . . . . . . 1 Level Access Points 2 | . . . . 1 . . . . 1 . . . . . . Branch Access Points 6 | . . 1 1 1 . 1 . . . 1 . 1 . . . Fabricator Index 2 | . . . . . 1 1 . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . 2 . . . Hauler Manifests 4 | . 4 . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 2 . . . 2 . . 3 . . Load Schematic 3 | . . . . . . 1 . . . 1 . . 1 . . Build 4 | . . . . . . 1 . . . 1 . . 2 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . . . . . 11 . . . . . . . . . . Process 4 | . . . . . 4 . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . Retrieve Matter 4 | . . . . . 4 . . . . . . . . . . Retrieve Components 2 | . . . . . 2 . . . . . . . . . . Scanalyzer 8 | . . 5 . . . 1 . . . 2 . . . . . Retrieve Study 8 | . . 5 . . . 1 . . . 2 . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . 1 1 . Seal Access 3 | . . . . . . . . . . 1 . . 1 1 . Unauthorized Hacks 1 | . . . . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Watchers 1 | . . . . . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 39 | . 5 4 2 6 5 4 . . 1 4 . 4 2 1 1 Full Trace Events 10 | . . 1 . 1 3 1 . . 1 1 . 1 1 . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 3 5 1 . . . . . . . . . Parts Built 5 | . . . . . . 1 . . . 1 . . 3 . . Authchips . | . . . . . . . . . . . . . . . . Time 387 | . . . . . . 36 . . . 106 . . 245 . . Total Part Build Rating 33 | . . . . . . 3 . . . 6 . . 24 . . Part Studies Acquired 8 | . . 5 . . . 1 . . . 2 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 132 | . . . . . 132 . . . . . . . . . . Retrieved Matter 100 | . . . . . 100 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Fac Was Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Fac Was Fac Res Res Qua Total Allies 28 | . . . . 10 . . . . . . 18 . . . . Largest Group 18 | . . . . 10 3 . . . . . 18 17 . . . Highest-Rated Group 638 | . . . . 173 48 . . . . . 638 613 . . . Highest-Rated Ally 50 | . . . . 29 16 . . . . . 50 50 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 206 | . . . . 11 20 . . . . . 100 75 . . . Total Damage 7160 | . . . . 133 204 . . . . . 3971 2852 . . . Kills 30 | . . . . 3 2 . . . . . 6 19 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Fac Was Fac Res Res Qua Active Infowar (turns) 10283 | 88 1558 1811 685 . . 710 519 8 319 1575 69 430 1628 495 388 Optics 4469 | . . . . . . . . . . 1461 69 428 1628 495 388 Sensors 7979 | . 1234 1811 306 . . 710 519 8 319 1548 52 430 621 421 . Terrain 412 | 88 324 . . . . . . . . . . . . . . Structural 2201 | . . 1516 685 . . . . . . . . . . . . Decoding 2931 | . . . . . . . . . . 1439 69 416 1007 . . Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 66 | . . . . . . . . . . 23 . 9 34 . . Garrisons 5 | . . . . . . . . . . 2 . 2 1 . . Patrols 23 | . . . . . . . . . . 7 . . 16 . . Investigations 14 | . . . . . . . . . . 6 . . 8 . . Reinforcements 2 | . . . . . . . . . . 1 . 1 . . . Guards 22 | . . . . . . . . . . 7 . 6 9 . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Fac Was Fac Res Res Qua Turns Passed 12416 | 183 1558 1811 842 887 533 791 522 8 319 1703 279 456 1628 495 401 Spaces Moved 8112 | 84 801 859 235 318 817 875 672 14 238 540 204 463 1209 550 233 Core 131 | 4 . 1 1 35 . . . . . . 15 . 3 . 72 Treads 3714 | 80 801 858 219 . . 244 672 14 238 540 48 . . . . Legs 49 | . . . 15 17 . . . . . . . . 17 . . Wheels . | . . . . . . . . . . . . . . . . Hover 136 | . . . . . . . . . . . 136 . . . . Flight 4082 | . . . . 266 817 631 . . . . 5 463 1189 550 161 Fastest Speed 28 | 50 160 160 160 34 34 57 58 58 128 58 71 71 34 28 32 Average Speed 98 | 154 160 165 306 220 37 57 58 58 128 141 89 71 50 33 67 Slowest Speed 1750 | 160 160 500 1750 1450 57 58 58 58 128 338 126 71 400 34 100 Overloaded Moves 185 | . . . . . . . . . . . . . . 151 34 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 42 | . . . . 11 7 . . . . . . 3 20 1 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 94 74 32 53 88 26 81 7 6 19 95 14 29 16 23 Regions Visited 15 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 . 1 1 1 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 . . . . . . . 1 . . Scrap Searched 3 | . . . . . . . 3 . . . . . . . . Spaces Dug 56 | . . . . . . 9 . . 2 21 . 12 3 7 2 Terrain Destroyed 526 | 6 23 75 35 112 50 62 104 . 2 21 . 12 14 8 2 Melee 55 | . . . . . . 9 . . 2 21 . 12 2 7 2 Projectile 15 | . . . . . . . 2 . . . . . 12 1 . AOE 456 | 6 23 75 35 112 50 53 102 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Fac Fac Was Fac Res Res Qua Total 11796 | 108 1000 1119 292 467 1031 1122 770 13 248 1396 298 553 2091 823 465 Wait 2970 | . 127 110 6 114 204 183 65 . . 775 92 63 785 235 211 Move 8017 | 83 800 858 234 296 802 874 671 13 237 540 203 457 1169 547 233 Hop 39 | . . . . 10 7 . . . . . . 2 19 1 . Pick Up 57 | 4 10 14 6 2 3 5 1 . 4 2 . 1 3 . 2 Fast Attach 82 | 7 3 8 4 2 1 8 8 . 1 2 1 2 22 8 5 Attach 36 | . 1 4 1 9 2 3 . . 1 5 . 1 4 3 2 Detach 17 | . . . . 3 3 1 . . 1 1 . . 5 3 . Swap 51 | . 9 19 4 . . 6 . . 2 6 . 4 1 . . Drop 65 | . 9 19 3 3 4 8 4 . . 5 . 2 4 . 4 Fire 307 | 12 38 85 27 12 5 12 21 . . 10 2 . 65 16 2 Melee 122 | . . . . . . 19 . . 2 50 . 21 14 10 6 Ram 2 | . . . 1 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 16 | 2 3 2 6 . . 3 . . . . . . . . . Escape Stasis 15 | . . . . 15 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory (discovered 3 exits: Upp x2 / Arm) -4/Waste -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 184 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 13) 425 | -10/Materials | Discovered new exit (range 13) 794 | -10/Materials | Discovered new exit (range 16) 1527 | -10/Materials | Discovered new exit (range 13) 1742 | -10/Materials | Entered another Materials area 1742 | -9/Materials | Evolved 2 slots: Utility x2 1763 | -9/Materials | Identified exit to Mines 1932 | -9/Materials | Destroyed 7 combat bots 1939 | -9/Materials | Lost 3 parts (1n1u1w) 2416 | -9/Materials | Discovered new exit (range 14) 2974 | -9/Materials | Discovered new exit (range 7) 3423 | -9/Materials | Discovered new exit (range 5) 3553 | -9/Materials | Entered another Materials area 3553 | -8/Materials | Evolved 2 slots: Propulsion x2 3651 | -8/Materials | Identified exit to Storage 4261 | -8/Materials | System corruption reached 10% 4291 | -8/Materials | Destroyed 7 combat bots 4300 | -8/Materials | Lost 5 parts (2n2u1w) 4395 | -8/Materials | Entered Storage 4539 | -8/Storage | Lost 4 parts (1p1n2w) 5061 | -8/Storage | Found Prototype Launcher 5061 | -8/Storage | Identified Gui. Missile Launcher 5129 | -8/Storage | Identified exit to Factory 5132 | -8/Storage | Identified exit to Recycling 5158 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5193 | -8/Storage | Used back door to open Recycling access 5195 | -8/Storage | Search patrols dispatched 5282 | -8/Storage | Entered Recycling 5282 | -8/Recycling | Accompanied by 3 allies 5296 | -8/Recycling | Lost 6 allies 5327 | -8/Recycling | Discovered new exit (range 15) 5361 | -8/Recycling | Scanned before Scraplab entrance 5508 | -8/Recycling | Angered Scraplab inhabitants 5571 | -8/Recycling | Build established: Hacker-Mutant 5582 | -8/Recycling | Found Prototype Device 5582 | -8/Recycling | Identified Scrap Engine 5603 | -8/Recycling | Lost 3 allies 5815 | -8/Recycling | Entered Factory 5815 | -6/Factory | Evolved 4 slots: Utility x4 5916 | -6/Factory | Identified exit to Lower Caves 5916 | -6/Factory | Identified exit to Extension 6282 | -6/Factory | Fabricated Hacking Suite (x1) 6318 | -6/Factory | Found Prototype Processor 6318 | -6/Factory | Identified Exp. Targeting Computer 6326 | -6/Factory | Found Exp. Targeting Computer 6606 | -6/Factory | Entered Lower Caves 6648 | -6/Lower Caves | Found Alien Artifact 6648 | -6/Lower Caves | Identified Core Expander 6648 | -6/Lower Caves | Installed Core Expander, added new Power slot 6802 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6894 | -6/Lower Caves | Encountered a Warlord checkpoint 6967 | -6/Lower Caves | Entered a destroyed Warlord outpost 7038 | -6/Lower Caves | Attacked by a faux Warlord 7091 | -6/Lower Caves | Discovered new exit (range 13) 7122 | -6/Lower Caves | Lost 3 parts (1p2w) 7128 | -6/Lower Caves | Identified exit to Lower Caves 7128 | -6/Lower Caves | Entered another Lower Caves area 7133 | -6/Lower Caves | Discovered new exit (range 6) 7135 | -6/Lower Caves | Identified exit to Factory 7136 | -6/Lower Caves | Entered Factory 7136 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7137 | -5/Factory | Identified exit to Upper Caves 7347 | -5/Factory | Identified exit to Factory 7443 | -5/Factory | Lost 3 parts (1p2n) 7455 | -5/Factory | Entered another Factory area 7455 | -4/Factory | Evolved 2 slots: Utility x2 7523 | -4/Factory | Spotted B-86 Titan 7656 | -4/Factory | Lost 5 parts (1p1n2u1w) 7850 | -4/Factory | Identified exit to Upper Caves 7850 | -4/Factory | Identified exit to Armory 7991 | -4/Factory | Build established: Hacker-Assassin 8715 | -4/Factory | Fabricated Lyr. Heavy Armor Plating? 9158 | -4/Factory | Sucked down chute 9158 | -4/Factory | Entered Waste 9196 | -4/Waste | Spotted C-40 Crusher 9210 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9213 | -4/Waste | Spotted C-40 Crusher 9215 | -4/Waste | Spotted C-40 Crusher 9220 | -4/Waste | Crushed by Compactor (1 part destroyed) 9231 | -4/Waste | Spotted C-40 Crusher 9231 | -4/Waste | Spotted C-40 Crusher 9241 | -4/Waste | Warlord forces began an assault 9246 | -4/Waste | Allies destroyed C-40 Crusher 9248 | -4/Waste | Allies destroyed C-40 Crusher 9251 | -4/Waste | Allies destroyed C-40 Crusher 9253 | -4/Waste | Allies destroyed C-40 Crusher 9260 | -4/Waste | Allies destroyed C-40 Crusher 9310 | -4/Waste | Spotted C-40 Crusher 9314 | -4/Waste | Destroyed C-40 Crusher 9346 | -4/Waste | Discovered new exit (range 12) 9437 | -4/Waste | Entered Factory 9437 | -4/Factory | Accompanied by 17 allies 9598 | -4/Factory | Garrison activated, responded to threat 9678 | -4/Factory | Lost 8 allies 9696 | -4/Factory | System corruption reached 10% 9751 | -4/Factory | Build established: Hacker-Scout 9810 | -4/Factory | Discovered new exit (range 4) 9812 | -4/Factory | Identified exit to Research 9893 | -4/Factory | Entered Research 9893 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9919 | -3/Research | Found Gamma Bomb Array 10340 | -3/Research | Fabricated Enh. Hardcell Cannon (x2) 10540 | -3/Research | System corruption reached 10% 10554 | -3/Research | Lost 5 parts (2p2u1w) 10707 | -3/Research | Fabricated Lyr. Heavy Armor Plating? 10833 | -3/Research | Build established: Scavenger-Mutant 10931 | -3/Research | Lost 3 parts (1p2u) 11079 | -3/Research | System corruption reached 30% 11295 | -3/Research | Spotted B-86 Titan 11333 | -3/Research | Core integrity fell below 50% 11364 | -3/Research | Spotted B-86 Titan 11447 | -3/Research | Lost 15 parts (3p2n6u4w) 11490 | -3/Research | Lost 3 parts (1n2u) 11498 | -3/Research | Found Gamma Bomb Array 11515 | -3/Research | Discovered new exit (range 10) 11521 | -3/Research | Entered another Research area 11521 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 11796 | -2/Research | Build established: Scout 11922 | -2/Research | Lost 3 parts (1p1n1w) 11930 | -2/Research | Found Prototype Device 11930 | -2/Research | Identified Exp. EM Disruption Field 12012 | -2/Research | Discovered new exit (range 15) 12016 | -2/Research | Identified exit to Quarantine 12016 | -2/Research | Entered Quarantine 12203 | -2/Quarantine | Found Alien Artifact 12203 | -2/Quarantine | Identified Subatomic Replicator 12216 | -2/Quarantine | Used Subatomic Replicator to replicate Lance 12384 | -2/Quarantine | Core integrity fell below 50% 12386 | -2/Quarantine | Build established: Hacker-Mutant 12386 | -2/Quarantine | System corruption reached 10% 12394 | -2/Quarantine | Met incapacitated Sigix Warrior 12394 | -2/Quarantine | Lockdown squad dispatched 12397 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 12398 | -2/Quarantine | Unlocked Sigix quarantine chamber 12400 | -2/Quarantine | Found Sigix Containment Pod 12410 | -2/Quarantine | Core integrity fell below 20% 12417 | -2/Quarantine | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- live [Sigix] specimen must be carried out under heavy guard, less out of worry for the specimen itself causing problems, and more to prevent unexpected disturbances from outside forces. Only after adequate defenses are stationed and registered should the quarantine chamber be opened: \\NLHA. 12398_ Connecting with Sigix Quarantine Controls... 12398_ Quarantine chamber unlocked. 12398_ Quarantine chamber walls retract into the ground. 12400_ Acquired Sigix Containment Pod. 12400_ Machine disabled. 12404_ Enh. Optical Array destroyed. 12405_ System corrupted: Matter fused (-7). 12411_ Adv. Hacking Suite destroyed. 12414_ Penetrated by Slug. 12414_ Slug penetrates Wall. 12415_ Slug penetrates G-73 Enforcer. 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""""" ????????????????????? | | #"""""""""###???????????"""" ????????????????????? | | #"""""""""#??????????????? ????????????????????? | | ###########?????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 41 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Utility Shielding 66 Evasion (%) 67 Targeting Accuracy 12 Target Analysis 12 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 40 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Utility Shielding | -8/Storage | Hacked Imp. Core Shielding | -8/Storage | Hacked Imp. Propulsion Shielding | -8/Storage | Hacked Hyp. Gauss Rifle | -8/Recycling | Hacked Cesium-ion Thruster | -8/Recycling | Hacked Hvy. Armor Plating | -8/Recycling | Hacked Hacking Suite | -8/Recycling | Hacked Kinecellerator | -8/Recycling | Hacked Lyr. Heavy Armor Plating | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Lyr. Heavy Armor Plating | x1 | -4/Factory Enh. Hardcell Cannon | x2 | -3/Research | Preloaded Lyr. Heavy Armor Plating | x1 | -3/Research Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Katana | -6/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Variable Charge Gun | -4/Factory | Hacked Alien Tech Used ----------------- Core Expander Subatomic Replicator Achievements -------------- Decoder Ring False Reunion My Business Is Booming Challenges ------------ None Game ------ Seed JammingLegClaw Manual? 0 Play Time 01:49:51 Cumulative 87.5 hours Start 2026.02.20 @ 14:47:01 End 2026.02.20 @ 16:40:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: becea865-7088-46f6-b347-09b8346fc59a