Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 18:28:02 Player: password1 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (554) 554 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3209 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 184/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit ECM Suite Hardened Medium Armor Plating Flak Cannon Improved Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Terrain Scan Processor Advanced ECM Suite > --- WEAPON ----------- Heavy Particle Cannon Flak Gun > --- INVENTORY -------- Medium Storage Unit ECM Suite Hardened Medium Armor Plating Flak Cannon Improved Datajack [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Terrain Scan Processor Device Improved Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 2 | . . . . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 36 | 8 3 . 12 5 8 Power 5 | 1 . . 3 1 . Engine 5 | 1 . . 3 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 4 . . 4 . 3 Treads 1 | . . . . . 1 Leg 6 | 2 . . 3 . 1 Wheel 3 | 2 . . 1 . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 8 | 1 2 . 1 1 3 Device 4 | . . . 1 . 3 Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 12 | 2 1 . 4 3 2 Energy Gun 4 | 1 . . 3 . . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 3 | 1 . . . 1 1 Ballistic Cannon 2 | . 1 . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 20 | . . . 9 3 8 Power 3 | . . . 2 1 . Propulsion 6 | . . . 3 . 3 Utility 5 | . . . 2 . 3 Weapon 6 | . . . 2 2 2 Highest Loss Streak 5 | . . . 4 3 5 To Critical Strikes 3 | . . . . 1 2 Average Backups 6 | 2 8 10 9 2 5 Power . | . 1 2 1 . . Propulsion . | 1 2 2 1 . . Utility 2 | . 1 2 2 1 3 Weapon 2 | . 3 4 4 . 1 Tool/Special . | . . . . . . Unused Backups 7 | . . . 2 . 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 1 . 3 Weapon 2 | . . . 1 . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 60 | . 96 100 87 11 34 Engine 8 | . 14 14 19 1 . Treads 1 | . . . . . 3 Leg 5 | . . . 18 . 1 Wheel 8 | . 28 28 9 . . Device 6 | . . . 6 . 12 Storage 5 | . 14 14 10 . . Processor 3 | . . . . 5 7 Protection 3 | . 11 14 1 . . Energy Gun 4 | . 3 9 12 . . Energy Cannon 1 | . . . . 1 4 Ballistic Gun 5 | . 14 4 2 1 3 Ballistic Cannon 3 | . 10 14 2 1 . Peak Build Rating 21 | 6 8 8 12 6 21 Average Rating 9 | 3 7 8 9 2 14 On Entrance 4 | . 6 8 8 . 3 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 48 | . . . 18 30 . Heaviest Build 26 | 14 23 23 26 . 15 Greatest Support 36 | 26 26 26 36 3 20 Greatest Overweight (x) 6 | . . . 6 . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 Average Capacity 7 | 6 9 10 9 5 5 Most Carried 10 | 5 10 10 10 5 5 Average Carried 6 | 2 8 10 8 2 5 Final Capacity 10 | 8 10 10 5 5 5 Final Carried 10 | 4 10 10 4 5 5 Class Distribution -------------------- 73% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 685 | 246 33 28 268 . 110 Remotely . | . . . . . . Salvage Created 665 | . 37 24 457 . 147 Parts 37 | . 4 4 24 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 18 | . 3 2 10 . 3 Guns 14 | . 3 1 9 . 1 Cannons 4 | . . 1 1 . 2 Classes Destroyed 7 | . 1 . 4 . 2 Recycler 1 | . . . 1 . . Swarmer 7 | . 3 2 2 . . Grunt 6 | . . . 6 . . Duelist 1 | . . . 1 . . Sentry 2 | . . . 1 . 1 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 4 | . 3 2 4 . 1 Combat Bots Only 4 | . 3 2 4 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 471 | . 30 12 133 91 205 Missed 177 | . 4 5 39 32 97 Hits 294 | . 26 7 94 59 108 Melee 11 | . . . 6 5 . Projectile 283 | . 26 7 88 54 108 Critical Strikes 8 | . . . 1 4 3 Damage Taken 3713 | . 238 56 1135 897 1387 Core 1646 | . 47 8 333 549 709 Absorbed by Shields . | . . . . . . Core Remaining (%) 48 | 100 . 78 16 . . Volleys Fired 82 | . 8 4 45 10 15 Largest 3 | . 2 2 2 3 2 Hottest 125 | . 50 80 96 125 103 Shots Fired 155 | . 16 8 77 29 25 Gun 104 | . 8 4 73 9 10 Cannon 51 | . 8 4 4 20 15 Launcher . | . . . . . . Special . | . . . . . . Kinetic 71 | . 16 6 20 19 10 Thermal 84 | . . 2 57 10 15 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 2 4 10 2 7 Robot Miss Streak 7 | . 4 3 5 7 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 92 | . 5 4 49 12 22 Core Hits 47 | . 3 2 22 2 18 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 3 . . Burn 3 | . . . 3 . . Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1567 | . 91 61 656 237 522 Guns 921 | . 53 26 638 41 163 Cannons 612 | . 20 35 18 196 343 Explosions . | . . . . . . Melee . | . . . . . . Ramming 34 | . 18 . . . 16 Kinetic 499 | . 73 35 116 112 163 Thermal 1034 | . . 26 540 125 343 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 7 2 Average Corruption 2 | . . . . 5 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . 5 4 Message Errors 2 | . . . . 2 . Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 1 1 Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 28 | . . . . . 28 Projectiles 28 | . . . . . 28 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 15 | . 9 . . . 6 Shots . | . . . . . . Rammed 5 | . 1 . . . 4 Targets Rammed 5 | . 1 . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 628 | . . 54 372 628 203 Average Temperature 159 | . . 27 110 333 57 Received Heat Transfer 1017 | . 36 . 429 315 237 Effects 4 | . . . . 4 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 2 . . Heat Transferred 2422 | . . 74 1682 185 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 142 | . 70 71 116 35 142 Initial 19 | . . 6 19 . 15 Average 30 | . 28 49 65 7 15 Influence Increases 770 | . 111 65 261 78 255 Destroy 0b10 Robot/C 360 | . 60 40 200 . 60 Destroy 0b10 Robot/NC 5 | . . . 5 . . Destroy Leader 90 | . 10 10 40 . 30 Successful Hack 11 | . 11 . . . . Destroy Structure 4 | . . . 1 3 . Partial Spotted 30 | . . . . 15 15 Lose Combat Pursuer 270 | . 30 15 15 60 150 Influence Decreases 654 | . 94 31 311 44 174 Entered New Map 64 | . . 11 32 1 20 Time Decay 472 | . 94 20 189 42 127 Lost Part 118 | . . . 90 1 27 Squads Dispatched 13 | . 2 . 2 1 8 Investigation 2 | . 2 . . . . Extermination 2 | . . . . . 2 Reinforcement 4 | . . . 2 1 1 Assault . | . . . . . . Garrison 5 | . . . . . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 2 | . . . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 8 3 18 14 23 Peak Tracking Total 13 | . 3 3 6 13 10 Tactical Retreats 8 | . 1 1 1 2 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 5 | . 3 . 2 . . Terminals 5 | . 3 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 10 . 4 . . Successful 9 | . 7 . 2 . . Failed 5 | . 3 . 2 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 10 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 7 . 2 . . Record 4 | . 2 . 2 . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . 1 . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 2 | . . . . . 2 ECM 2 | . . . . . 2 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 1523 | 68 279 49 383 157 587 Spaces Moved 1305 | 54 270 40 228 231 482 Core 463 | 6 . . 36 231 190 Treads 179 | . . . . . 179 Legs 232 | 9 . . 113 . 110 Wheels 428 | 39 270 40 79 . . Hover . | . . . . . . Flight 3 | . . . . . 3 Fastest Speed 35 | 50 90 90 50 50 35 Average Speed 92 | 90 90 90 100 50 109 Slowest Speed 350 | 120 90 90 350 50 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 45 13 25 35 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . . 5 . Melee . | . . . . . . Projectile 5 | . . . . 5 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1472 | 73 289 44 305 252 509 Wait . | . . . . . . Move 1300 | 53 269 39 227 230 482 Hop . | . . . . . . Pick Up 31 | 10 7 . 8 6 . Fast Attach 11 | . . . 3 . 8 Attach 23 | 8 2 . 8 5 . Detach 3 | 2 1 . . . . Swap 6 | . 1 1 4 . . Drop 11 | . . . 10 1 . Fire 82 | . 8 4 45 10 15 Melee . | . . . . . . Ram 4 | . 1 . . . 3 Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 15) 348 | -10/Materials | Entered Mines 359 | -10/Mines | Met a Derelict bent on vengeance 376 | -10/Mines | Discovered new exit (range 8) 385 | -10/Mines | Discovered new exit (range 12) 397 | -10/Mines | Entered Materials 397 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 449 | -9/Materials | Discovered new exit (range 7) 743 | -9/Materials | Core integrity fell below 50% 764 | -9/Materials | Core integrity fell below 20% 773 | -9/Materials | Discovered new exit (range 16) 780 | -9/Materials | Entered another Materials area 780 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 787 | -8/Materials | Lost 4 parts (1p2n1u) 850 | -8/Materials | Core integrity fell below 50% 857 | -8/Materials | Lost 3 parts (1p2w) 906 | -8/Materials | Core integrity fell below 20% 935 | -8/Materials | Discovered new exit (range 7) 937 | -8/Materials | Entered Factory 937 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1099 | -7/Factory | Garrison activated, responded to threat 1345 | -7/Factory | Garrison activated, responded to threat 1473 | -7/Factory | Discovered new exit (range 14) 1480 | -7/Factory | Core integrity fell below 50% 1481 | -7/Factory | Lost 5 parts (1n2u2w) 1519 | -7/Factory | Core integrity fell below 20% 1524 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- O-16 Technician sends out distress signal. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Imp. Heat Sink destroyed. Critical hit (Destroy). Lgt. Treads destroyed. Flak Gun destroyed. Critical hit (Destroy). Imp. Heat Sink destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. Hvy. Particle Cannon destroyed. K-01 Serf cleans the Subcomponent Replicator. Critical hit (Burn: +37). EXIT=FOUND Acquired Cesium-ion Thruster. Cesium-ion Thruster destroyed. Slammed into S-27 Virus. System corrupted: Matter fused (-6). Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | #??# #?????????????? #????????????????? | | #??# #?????????????? #????????????????? | | #??# #?????????????? #????????????????? | | #??# #?????????????? #????????????????? | | #??# #?????????????# #????????????????? | | #??# #?????????????# #????????????????? | | #??# #?????????????# #????????????????? | | #??# #?????????????# #????????????????? | | #??# #?????????????# #????????????????? | | #??# #?????????????# #????????????????? | | #??# ############### #????????????????? | | #??# #????????????????? | | #??# ###### ######## #????????????????? | | #??# #????# #??????# s #????????????????? | | #??# #????# #??????#ss #????????????????? | | #??# #????#+####???# #????????????????? | | #??# #????? ???# s #????????????????? | | #??# #?????""" ??# s #????????????????? | | #??# #?????""" ?# s #????????????????? | | #??# #?????""" # #????????????????? | | #??# #????"""" ! # #????????????????? | | #??# ## + +????????????????? | | #??# #????"""" #s #????????????????? | | #??? ??????""" ! # #????????????????? | | #??? ??????""" ?# #????????????????? | | #??? ??????""" !??#@ #????????????????? | | #??? ?????? ???# ?????????? | | ""##??? ????? ???# ????????? | | ""????? ?????#####????# ?????????? | | T?????? ??????????????# ?????????? | | "?????????????????????# ??????????? | | "?????????????????????# ??????????? | | ??????????????????????# ??????????? | | ???????????????????????#####+########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Well Done Challenges ------------ None Game ------ Seed LargeTargetShredder Manual? 0 Play Time 00:28:46 Cumulative 15.1 hours Start 2026.06.28 @ 14:57:51 End 2026.06.28 @ 18:28:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bf3f185e-5ccb-4da8-a62c-e23f10ce16a8