Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 08:00:49

Player: DiscountHorde

Result: Destroyed by as-20104 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (524)      524
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1804

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     266/300
Energy                     70/100
System Corruption          7%
Temperature                Cool (20)
Movement                   Treading (320) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
          Light Treads
>               --- UTILITY (2) ------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Heavy Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
                Heat Sink
                Sensor Array
                Salvage Targeting Computer
       Improved EM Shotgun
                Beam Rifle
          Light Assault Rifle
                Shotgun
                Shotgun

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Shield Generator
>               --- WEAPON -----------
       Improved EM Shotgun
                Beam Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Heavy Ion Engine
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
                Heat Sink
                Heat Sink
       Improved Heat Sink
                Sensor Array
                Beam Rifle
          Light Assault Rifle
                Shotgun
                Shotgun
                Shotgun
[Rating: 23]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 6   5   15  6   
  Power                    6    | 1   .   3   2   
    Engine                 5    | 1   .   3   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   2   4   1   
    Treads                 7    | .   2   4   1   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   1   2   
    Device                 4    | .   1   1   2   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   1   7   1   
    Energy Gun             4    | 1   .   3   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   1   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 17   | .   .   6   11  
  Power                    6    | .   .   2   4   
  Propulsion               4    | .   .   1   3   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   .   3   2   
  Highest Loss Streak      11   | .   .   4   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   87  98  98  
  Engine                   18   | .   14  21  21  
  Treads                   24   | .   12  32  32  
  Leg                      6    | .   15  .   .   
  Device                   7    | .   2   11  10  
  Storage                  12   | .   14  11  11  
  Energy Gun               7    | .   .   8   21  
  Ballistic Gun            15   | .   27  10  .   
  Impact Weapon            1    | .   .   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             64   | 12  49  64  64  
  Greatest Support         69   | 20  46  69  69  
  Greatest Overweight (x)  2    | 1   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         17   | 7   16  20  20  
  Most Carried             20   | 8   17  20  20  
  Average Carried          14   | 5   10  16  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 6   16  20  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           655  | 215 217 203 20  
  Remotely                 .    | .   .   .   .   
Salvage Created            770  | .   324 428 18  
  Parts                    53   | .   30  23  .   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  15   | .   8   6   1   
  Guns                     15   | .   8   6   1   
Classes Destroyed          8    | .   4   3   1   
  Builder                  1    | .   1   .   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | .   .   1   .   
  Watcher                  3    | .   2   1   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    8    | .   5   3   .   
  Sentry                   3    | .   .   3   .   
  Assembled                1    | .   .   .   1   
Best Kill Streak           4    | .   4   2   1   
  Combat Bots Only         3    | .   3   2   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        209  | .    32   99   78   
  Missed                   49   | .    10   21   18   
Damage Taken               2387 | .    273  953  1161 
  Core                     440  | .    36   136  268  
  Absorbed by Shields      213  | .    .    116  97   
Core Remaining (%)         92   | 100  85   .    .    
Volleys Fired              88   | 10   28   46   4    
  Largest                  2    | 1    2    2    2    
  Hottest                  123  | 20   40   123  101  
Shots Fired                144  | 10   56   70   8    
  Gun                      142  | 10   56   68   8    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  2    | .    .    2    .    
  Kinetic                  125  | 10   56   57   2    
  Thermal                  16   | .    .    12   4    
  Explosive                .    | .    .    .    .    
  Electromagnetic          3    | .    .    1    2    
  Robot Hit Streak         13   | 5    5    13   4    
  Robot Miss Streak        3    | 2    3    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           101  | 6    29   61   5    
  Core Hits                47   | 2    18   23   4    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         3    | .    1    1    1    
    Burn                   1    | .    .    .    1    
    Destroy                2    | .    1    1    .    
Melee Attacks              3    | .    .    3    .    
  Impact                   3    | .    .    3    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1222 | 41   320  770  91   
  Guns                     1078 | 41   317  651  69   
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    89   | .    .    89   .    
  Ramming                  31   | .    3    6    22   
  Kinetic                  912  | 41   317  522  32   
  Thermal                  181  | .    .    153  28   
  Explosive                .    | .    .    .    .    
  Electromagnetic          9    | .    .    .    9    
  Impact                   89   | .    .    89   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    .    .    7    
  Average Corruption       7    | .    .    .    7    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            19   | .    .    19   .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    19   | .    .    19   .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   7    | .    2    3    2    
Targets Rammed             7    | .    2    3    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        296  | .    34   296  160  
  Average Temperature      73   | .    12   82   87   
  Received Heat Transfer   735  | .    129  457  149  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         531  | .    .    383  148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             207  | .   207 158 .   
  Initial                  31   | .   .   31  .   
  Average                  60   | .   70  84  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         96   | 100 90  100 100 
  Level 1                  3    | .   9   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   12  10  19  
  Peak Tracking Total      19   | .   3   3   19  
  Tactical Retreats        3    | .   1   1   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          5    | .   3   2   .   
  Terminals                4    | .   2   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   6   5   .   
  Successful               8    | .   4   4   .   
  Failed                   3    | .   2   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   4   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   3   4   .   
  Record                   1    | .   .   1   .   
  Prototype ID Bank        2    | .   2   .   .   
  Terminal Index           1    | .   .   1   .   
  Zone Layout              3    | .   1   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               2037 | 154 714 872 297 
Spaces Moved               984  | 105 297 411 171 
  Core                     18   | 18  .   .   .   
  Treads                   703  | .   121 411 171 
  Legs                     263  | 87  176 .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 160 160 
  Average Speed            165  | 112 191 162 160 
  Slowest Speed            320  | 120 320 240 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 7   45  28  38  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   1   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1253 | 132 394 544 183 
  Wait                     75   | .   34  41  .   
  Move                     981  | 104 296 410 171 
  Hop                      .    | .   .   .   .   
  Pick Up                  50   | 12  20  18  .   
  Fast Attach              .    | .   .   .   .   
  Attach                   25   | 6   3   11  5   
  Detach                   2    | .   .   2   .   
  Swap                     7    | .   2   4   1   
  Drop                     15   | .   9   6   .   
  Fire                     88   | 10  28  46  4   
  Melee                    3    | .   .   3   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    7    | .   2   3   2   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  155 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Discovered new exit (range 7)
  394 | -10/Materials | Discovered new exit (range 3)
  775 | -10/Materials | Discovered new exit (range 11)
  869 | -10/Materials | Entered another Materials area
  869 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1163 | -9/Materials  | Lost 4 parts (1p3w)
 1550 | -9/Materials  | Discovered new exit (range 7)
 1741 | -9/Materials  | Entered Mines
 1990 | -9/Mines      | Assembled infested the area
 2033 | -9/Mines      | Core integrity fell below 50%
 2036 | -9/Mines      | Core integrity fell below 20%
 2038 | -9/Mines      | Destroyed by as-20104 with Assembled Rifle

 Last Messages 
---------------
  Demolisher response squad.
K-01 Serf destroyed.
as-80283 destroyed.
Switching to secondary target: as-93630.
as-93630 suffers critical hit (Burn).
Shield Generator destroyed.
Imp. Treads destroyed.
Hvy. Ion Engine destroyed.
Slammed into as-81035.
Imp. Treads destroyed.
Beam Rifle destroyed.
Imp. Treads destroyed.
Shotgun destroyed.
Hvy. Ion Engine destroyed.
Acquired 1 matter.
Ion Engine destroyed.
Heat Sink destroyed.
Lgt. Nuclear Core destroyed.
System corrupted by crushing effect (+5).
System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RiotMassMegatreads
  Manual?         0
Play Time         00:19:14
  Cumulative      3.2 hours
  Start           2024.04.02 @ 21:53:07
  End             2024.04.03 @ 08:00:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e9245c09-6c0e-4216-ba41-ace7574f9bf2