Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.28 @ 15:03:39

Player: WazdakkaGutsmek

Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (21)       4200
Robots Destroyed (138)     690
Value Destroyed (4371)     4371
Prototype IDs (22)         440
Alien Tech Used (1)        200
Bonus (3366)               3366
              TOTAL SCORE: 17267

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    261
Follower Combat Kills      1650
Met Imprinter              300
Was Imprinted              300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Scanned by Researcher      500
Friendly Fire              -945

 Cogmind 
---------
Core Integrity             0/1450
Matter                     107/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (12) -----
      Advanced Visual Processing Unit
  Experimental Signal Interpreter
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Transdimensional Reconstructor
               Subatomic Replicator
      Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
               Neutrino Core
>              --- PROPULSION -------
               Impulse Thruster
               Impulse Thruster
               Q-thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
               Machine Analyzer
      Advanced Visual Processing Unit
    Long-range Sensor Array
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
      Improved Melee Analysis Suite
               ECM Suite
        Medium Insulated Plating
      Advanced Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Hellfire Missile Launcher
               Force Lance
>              --- INVENTORY --------
      Advanced Sensor Array
               Transdimensional Reconstructor
               Subatomic Replicator
               Fusion Bomb Launcher
      Advanced Remote Datajack
[Rating: 133]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Long-range Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Power Maul
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Upp Upp Res Qua Res Tes Sec 
Slots Evolved              16   | .   .   2   .   2   2   .   .   .   .   2   .   .   2   2   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   .   1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  10   | .   .   1   .   1   1   .   .   .   .   1   .   .   2   .   .   .   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             145  | .   3   9   22  13  3   2   .   2   6   16  5   2   8   9   1   .   30  4   4   4   2   
  Power                    17   | .   .   .   5   .   .   .   .   .   1   1   .   1   .   .   .   .   7   .   .   1   1   
    Engine                 7    | .   .   .   5   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   1   1   
  Propulsion               42   | .   2   2   10  8   1   .   .   .   .   8   .   .   2   2   .   .   6   1   .   .   .   
    Treads                 21   | .   2   2   9   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   1   1   .   .   .   .   .   8   .   .   2   2   .   .   6   1   .   .   .   
  Utility                  52   | .   1   3   5   2   2   .   .   .   1   5   1   .   3   6   1   .   15  2   3   2   .   
    Device                 20   | .   .   2   2   .   1   .   .   .   .   1   .   .   1   2   1   .   8   .   1   1   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   6   .   .   1   .   
    Hackware               11   | .   .   .   .   .   .   .   .   .   .   3   1   .   1   3   .   .   .   2   1   .   .   
    Protection             11   | .   .   1   3   2   .   .   .   .   1   1   .   .   1   .   .   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | .   .   4   2   3   .   2   .   2   4   2   4   1   3   1   .   .   2   1   1   1   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          7    | .   .   1   .   3   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   1   .   .   1   .   .   2   .   2   .   2   1   .   .   .   1   1   .   1   
    Special Weapon         4    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   1   2   2   .   .   .   1   .   1   .   .   .   .   .   .   2   1   1   2   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Lost                 59   | .   .   4   5   1   .   .   .   .   4   1   2   .   6   11  2   .   5   .   8   .   10  
  Power                    7    | .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   2   
  Propulsion               20   | .   .   1   2   1   .   .   .   .   .   1   .   .   5   5   .   .   .   .   3   .   2   
  Utility                  26   | .   .   1   2   .   .   .   .   .   2   .   1   .   .   5   2   .   5   .   4   .   4   
  Weapon                   6    | .   .   1   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   2   
  Highest Loss Streak      10   | .   .   3   4   1   .   .   .   .   2   1   2   .   5   7   1   .   4   .   8   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  87  98  97  93  100 100 99  91  90  90  93  78  51  29  26  58  81  78  41  31  
  Engine                   6    | .   14  9   10  9   7   7   7   7   7   6   6   5   .   .   .   .   .   .   .   .   .   
  Treads                   22   | .   23  30  32  34  38  38  38  38  38  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   .   .   .   .   38  40  40  29  10  .   .   15  23  19  8   5   
  Device                   9    | .   .   8   12  9   8   15  15  15  7   6   6   6   5   5   5   5   12  12  11  4   2   
  Storage                  5    | .   14  11  11  9   7   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                5    | .   .   .   .   .   1   7   7   7   7   6   6   6   5   3   .   .   13  23  20  13  11  
  Hackware                 6    | .   .   .   .   .   .   .   .   .   .   19  20  26  25  27  24  21  5   2   8   8   6   
  Protection               6    | .   .   5   9   16  13  7   7   7   7   5   3   .   .   .   .   .   1   4   4   .   .   
  Energy Cannon            4    | .   .   16  21  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   14  4   .   10  15  14  15  14  12  .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          133  | .   7   18  19  34  40  40  41  44  41  57  65  66  66  68  35  23  128 124 133 96  83  
  Average Rating           43   | .   5   14  16  23  37  39  40  40  38  51  56  60  58  45  26  23  90  118 123 80  59  
  On Entrance              44   | 6   6   6   16  17  34  40  40  41  41  37  57  65  61  46  28  23  23  118 118 67  83  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 13  28  40  45  51  48  44  44  44  44  21  26  29  29  9   4   1   50  46  54  22  22  
  Greatest Support         100  | 20  40  60  63  80  100 100 100 100 100 31  31  31  31  25  3   3   55  54  54  32  32  
  Greatest Overweight (x)  6    | .   .   .   2   1   .   .   .   .   .   .   6   .   .   .   1   .   .   .   .   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         11   | .   12  15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             15   | .   6   10  15  15  15  13  14  15  15  5   5   5   5   5   4   4   5   5   5   4   4   
  Average Carried          9    | .   3   4   12  13  14  13  13  14  14  4   4   4   4   4   4   4   3   4   4   4   3   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 6   2   10  13  15  13  13  14  15  12  5   4   5   4   4   4   4   5   5   5   4   3   

 Class Distribution 
--------------------
 47% | Mutant
 17% | Scavenger-Mutant
 15% | Hacker-Sprinter
  6% | Hacker-Mutant
  5% | Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Extension
  Hacker-Sprinter | -6/Cetus
  Hacker-Sprinter | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves
            Ninja | -3/Research
            Ninja | -3/Quarantine
     Hacker-Ninja | -2/Research
     Hacker-Scout | -2/Testing
     Hacker-Scout | -2/Section 7

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   -2   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Fac  Upp  Upp  Res  Qua  Res  Tes  Sec  
Matter Collected           2703 | 200  .    210  235  346  .    147  163  20   303  184  389  115  85   50   5    .    210  37   .    .    4    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4870 | .    .    869  1495 796  .    100  99   .    207  164  440  37   262  186  .    .    108  37   .    .    70   
  Parts                    298  | .    .    53   104  55   .    3    7    .    5    7    23   4    12   8    .    .    7    .    .    .    10   
Haulers Intercepted        5    | .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    1    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28   | .    .    .    .    .    .    3    7    .    14   .    .    .    .    .    4    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Upp Upp Res Qua Res Tes Sec 
Combat Hostiles Destroyed  89   | .   .   15  30  14  .   3   4   .   7   1   4   2   3   .   .   .   2   .   .   .   4   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     20   | .   .   3   .   9   .   1   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  46   | .   .   12  28  5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      21   | .   .   .   2   .   .   2   .   .   3   .   4   2   3   .   .   .   1   .   .   .   4   
Classes Destroyed          18   | .   .   7   6   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   1   
  Worker                   6    | .   .   .   2   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Builder                  9    | .   .   .   1   1   .   .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   1   
  Tunneler                 3    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   3   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   .   .   2   .   .   .   .   .   .   2   1   2   2   .   .   .   1   1   .   .   .   
  Swarmer                  22   | .   .   4   3   3   .   .   4   .   .   .   .   .   3   .   .   .   1   .   .   .   4   
  Grunt                    40   | .   .   9   16  5   .   3   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   17   | .   .   2   9   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   .   9   5   5   .   2   3   .   2   2   11  3   4   2   .   .   1   1   .   .   6   
  Combat Bots Only         7    | .   .   7   4   4   .   2   3   .   2   1   4   2   3   .   .   .   1   .   .   .   4   
Max Kills in Single Turn   4    | .   .   2   2   2   .   2   1   .   1   1   4   2   4   1   .   .   1   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   2   .   .   1   .   2   2   3   .   .   .   1   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Fac  Upp  Upp  Res  Qua  Res  Tes  Sec  
Hostile Shots Fired        975   | .    .    60   123  74   .    14   16   .    135  24   42   12   22   111  34   .    128  .    65   5    110  
  Missed                   391   | .    .    14   28   23   .    7    4    .    53   2    19   5    10   61   15   .    67   .    39   3    41   
Damage Taken               11139 | .    .    614  1247 639  .    105  182  .    1466 356  396  143  540  1173 231  .    1345 .    929  101  1672 
  Core                     3763  | .    .    64   124  47   .    .    34   .    177  79   100  66   309  609  127  .    569  .    276  56   1126 
  Absorbed by Shields      116   | .    .    .    3    .    .    .    .    .    .    .    51   62   .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  59    | .    .    59   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  100  .    53   91   .    .    .    .    69   .    .    71   69   .    .    36   .    56   .    .    .    
Volleys Fired              299   | .    .    43   97   56   .    12   9    .    53   .    15   6    2    1    .    .    1    .    .    .    4    
  Largest                  2     | .    .    2    2    2    .    2    2    .    2    .    1    1    1    1    .    .    1    .    .    .    1    
  Hottest                  120   | .    .    120  120  85   .    55   50   .    55   .    43   43   43   43   .    .    .    .    .    .    60   
Shots Fired                531   | .    .    86   177  104  .    24   18   .    93   .    15   6    2    1    .    .    1    .    .    .    4    
  Gun                      224   | .    .    30   .    75   .    22   18   .    79   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   261   | .    .    56   176  29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 42    | .    .    .    1    .    .    2    .    .    12   .    15   5    2    1    .    .    .    .    .    .    4    
  Special                  4     | .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    1    .    .    .    .    
  Kinetic                  224   | .    .    30   .    75   .    22   18   .    79   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  261   | .    .    56   176  29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                46    | .    .    .    1    .    .    2    .    .    14   .    15   6    2    1    .    .    1    .    .    .    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    .    14   8    15   .    10   7    .    17   .    22   8    2    .    .    .    .    .    .    .    6    
  Robot Miss Streak        5     | .    .    3    4    3    .    3    3    .    5    .    1    1    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           335   | .    .    58   88   60   .    12   11   .    57   12   18   2    3    5    .    .    2    3    .    .    4    
  Core Hits                227   | .    .    31   41   29   .    8    6    .    28   3    43   12   11   3    .    .    3    1    .    .    8    
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5     | .    .    .    .    2    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              61    | .    .    .    .    .    .    .    .    .    .    15   9    .    6    10   .    .    2    9    5    3    2    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 39    | .    .    .    .    .    .    .    .    .    .    14   9    .    6    10   .    .    .    .    .    .    .    
  Piercing                 21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    9    5    3    2    
  Sneak Attacks            9     | .    .    .    .    .    .    .    .    .    .    3    1    .    .    4    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14377 | .    .    1233 2337 1310 .    477  198  .    1575 664  2988 761  449  444  .    .    675  201  6    .    1059 
  Guns                     2414  | .    .    275  .    774  .    277  198  .    890  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  3560  | .    .    902  2148 510  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               6220  | .    .    56   160  .    .    200  .    .    610  .    2586 720  325  .    .    .    504  .    .    .    1059 
  Melee                    1985  | .    .    .    .    .    .    .    .    .    .    664  402  .    115  432  .    .    171  201  .    .    .    
  Ramming                  82    | .    .    .    29   26   .    .    .    .    .    .    .    .    9    12   .    .    .    .    6    .    .    
  Kinetic                  2414  | .    .    275  .    774  .    277  198  .    890  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3560  | .    .    902  2148 510  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6024  | .    .    .    160  .    .    200  .    .    610  .    2586 720  185  .    .    .    504  .    .    .    1059 
  Electromagnetic          196   | .    .    56   .    .    .    .    .    .    .    .    .    .    140  .    .    .    .    .    .    .    .    
  Impact                   82    | .    .    .    .    .    .    .    .    .    .    82   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1647  | .    .    .    .    .    .    .    .    .    75   582  402  41   115  432  .    .    .    .    .    .    .    
  Piercing                 372   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    171  201  .    .    .    
Highest Corruption         5     | .    .    1    1    .    .    .    .    .    .    .    1    1    5    1    1    1    .    .    .    .    .    
  Average Corruption       1     | .    .    1    1    .    .    .    .    .    .    .    1    1    2    1    1    1    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14    | .    .    .    7    .    .    .    .    .    .    .    1    1    3    1    1    .    .    .    .    .    .    
    Message Errors         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Matter Fused           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            970   | .    .    13   29   .    .    .    .    .    .    189  196  14   40   137  .    .    121  14   .    .    217  
  Projectiles              42    | .    .    13   29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               426   | .    .    .    .    .    .    .    .    .    .    .    82   14   40   .    .    .    73   .    .    .    217  
  Melee                    502   | .    .    .    .    .    .    .    .    .    .    189  114  .    .    137  .    .    48   14   .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      404   | .    .    47   76   .    .    .    .    .    .    .    .    .    242  37   .    .    .    .    2    .    .    
  Shots                    10    | .    .    2    2    .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    
  Rammed                   12    | .    .    .    2    2    .    .    .    .    .    .    .    .    1    4    .    .    .    .    3    .    .    
Targets Rammed             14    | .    .    .    3    3    .    .    .    .    .    .    .    .    1    4    .    .    .    .    3    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        306   | .    .    126  150  220  .    .    .    .    12   54   34   226  3    .    .    .    193  .    306  .    .    
  Average Temperature      46    | .    .    42   34   55   .    .    .    .    6    13   10   127  3    .    .    .    61   .    89   .    .    
  Received Heat Transfer   1985  | .    .    276  502  252  .    63   .    .    228  .    100  .    12   99   9    .    192  .    81   9    162  
  Effects                  4     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Interference           4     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5698  | .    .    1443 3441 814  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Upp Upp Res Qua Res Tes Sec 
Peak Influence             971  | .   .   323 591 379 124 .   .   .   .   439 971 847 879 711 .   .   301 159 216 168 334 
  Initial                  543  | .   .   .   135 249 124 .   .   .   .   356 214 543 473 420 .   .   199 69  97  90  94  
  Average                  319  | .   .   125 348 256 124 .   .   .   .   376 538 704 668 543 .   .   212 126 161 126 171 
Maximum Alert Level        3    | .   .   1   2   1   .   .   .   .   .   2   3   3   3   3   .   .   1   .   1   .   1   
  Low Security (%)         34   | .   100 71  25  16  100 .   .   .   .   .   .   .   .   .   .   .   33  100 88  100 54  
  Level 1                  35   | .   .   28  26  83  .   .   .   .   .   83  57  .   .   .   .   .   66  .   11  .   45  
  Level 2                  24   | .   .   .   48  .   .   .   .   .   .   16  14  83  49  96  .   .   .   .   .   .   .   
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   28  16  50  3   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   .   1   5   3   .   .   .   .   .   1   3   .   3   11  .   .   4   1   1   1   3   
  Investigation            14   | .   .   .   1   1   .   .   .   .   .   1   2   .   2   3   .   .   1   1   .   1   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement            17   | .   .   1   3   1   .   .   .   .   .   .   1   .   1   4   .   .   3   .   1   .   2   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Upp Upp Res Qua Res Tes Sec 
Distress Signals           19   | .   .   1   5   2   .   .   .   .   .   .   3   2   1   .   .   .   2   1   1   .   1   
Communications Jammed      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Distress Signals         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Times Spotted              304  | .   1   22  45  25  .   3   5   .   14  2   29  6   21  38  6   .   50  4   13  3   17  
  Peak Tracking Total      17   | .   1   5   4   6   .   3   4   .   3   1   9   5   9   11  3   .   17  4   11  1   16  
  Tactical Retreats        34   | .   .   .   2   2   .   .   1   .   .   .   3   .   5   10  1   .   6   .   2   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Upp Upp Res Qua Res Tes Sec 
Traps Triggered            11   | .   .   .   2   .   .   .   .   .   .   .   5   .   1   1   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Upp Upp Res Qua Res Tes Sec 
Machines Disabled          28   | .   .   3   5   .   .   1   .   .   .   .   3   1   8   1   .   .   .   1   .   2   3   
  Max in Single Turn       3    | .   .   2   1   .   .   1   .   .   .   .   2   .   2   1   .   .   .   1   .   1   3   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Upp Upp Res Qua Res Tes Sec 
Machines Accessed          25   | .   .   3   1   4   .   .   .   .   .   2   5   1   2   2   1   .   2   1   .   1   .   
  Terminals                15   | .   .   3   1   3   .   .   .   .   .   1   5   1   .   .   .   .   1   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
Total Hacks                55   | .   .   6   4   16  .   .   .   .   .   3   9   2   5   4   1   .   2   1   .   2   .   
  Successful               30   | .   .   2   3   6   .   .   .   .   .   3   5   1   3   4   1   .   2   .   .   .   .   
  Failed                   25   | .   .   4   1   10  .   .   .   .   .   .   4   1   2   .   .   .   .   1   .   2   .   
    Catastrophic           3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   119  | .   .   6   1   5   .   .   .   .   .   13  13  1   20  19  .   .   13  21  3   2   2   
  Terminals                37   | .   .   6   4   14  .   .   .   .   .   1   9   2   .   .   .   .   1   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   2   .   .   5   4   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   
Terminal Hacks             14   | .   .   .   2   3   .   .   .   .   .   1   5   1   .   .   1   .   1   .   .   .   .   
  Open Door                9    | .   .   .   .   .   .   .   .   .   .   1   5   1   .   .   1   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   .   2   .   .   3   4   .   .   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         5    | .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   3   1   4   .   .   .   .   .   1   3   1   2   2   .   .   .   1   .   1   .   
  Full Trace Events        5    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   40   | .   .   .   .   .   .   .   .   14  .   10  16  .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   402  | .   .   .   .   .   .   .   .   .   .   67  .   .   134 201 .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   .   4   .   .   4   8   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Upp Upp Res Qua Res Tes Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   -2   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Fac  Upp  Upp  Res  Qua  Res  Tes  Sec  
Total Allies               46   | .    .    .    .    .    .    .    .    4    .    1    10   5    9    11   .    .    6    .    .    .    .    
  Largest Group            10   | .    .    .    .    .    .    .    .    4    4    1    10   9    6    9    2    .    3    .    .    .    .    
  Highest-Rated Group      748  | .    .    .    .    .    .    .    .    156  156  35   441  748  517  548  192  .    288  .    .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    41   41   35   159  151  151  96   96   .    103  .    .    .    .    
Zionite Dispatches         12   | .    .    .    .    .    .    .    .    .    .    1    .    .    3    5    .    .    3    .    .    .    .    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Light                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Hacker                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Hacking Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               267  | .    .    .    .    .    .    .    .    .    35   3    110  50   14   35   6    .    14   .    .    .    .    
  Total Damage             7122 | .    .    .    .    .    .    .    .    .    422  84   2081 1356 1152 785  317  .    925  .    .    .    .    
  Kills                    44   | .    .    .    .    .    .    .    .    .    5    1    18   7    5    5    .    .    3    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Fac Fac Upp Upp Res Qua Res Tes Sec 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   2   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Zionite Intel Received     16   | .   .   .   .   .   .   .   .   .   .   3   3   .   3   1   .   .   1   5   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Fac  Upp  Upp  Res  Qua  Res  Tes  Sec  
Turns Passed               10665 | .    258  728  1406 984  151  860  472  1177 737  332  624  309  273  555  322  20   517  317  312  161  150  
Spaces Moved               10355 | 1    166  342  546  459  80   486  266  688  356  606  820  165  677  1074 621  40   1095 822  500  288  257  
  Core                     1136  | .    .    .    .    .    .    .    .    .    .    .    1    .    .    217  621  40   178  .    .    9    70   
  Treads                   3352  | .    129  342  546  459  80   486  266  688  356  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     38    | 1    37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5829  | .    .    .    .    .    .    .    .    .    .    606  819  165  677  857  .    .    917  822  500  279  187  
  Fastest Speed            22    | 120  120  160  160  160  170  170  170  170  170  22   22   22   22   30   50   50   30   30   30   42   42   
  Average Speed            78    | 120  151  160  189  167  170  170  170  170  170  22   22   22   24   35   50   50   36   30   31   45   46   
  Slowest Speed            350   | 120  160  160  320  240  170  170  170  170  170  27   350  22   32   50   100  50   50   30   42   150  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            39    | .    .    .    .    .    .    .    .    .    .    .    3    .    3    7    .    .    4    7    13   2    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 2    32   27   87   49   2    72   54   86   66   16   84   66   26   43   79   11   41   85   16   35   16   
  Regions Visited          21
    Branch Regions         12
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
  Known Exits Taken        13    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    .    1    2    3    1    .    .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 17    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    .    .    4    3    1    2    
Terrain Destroyed          341   | .    .    5    22   .    .    13   .    .    65   .    59   85   33   19   .    .    12   4    3    1    20   
  Melee                    17    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    .    .    4    3    1    2    
  Projectile               19    | .    .    4    14   .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  AOE                      305   | .    .    1    8    .    .    13   .    .    65   .    59   85   29   16   .    .    11   .    .    .    18   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Fac  Fac  Upp  Upp  Res  Qua  Res  Tes  Sec  
Total                      12296 | .    175  432  737  600  96   504  275  695  426  776  1223 430  767  1217 627  39   1198 868  627  307  277  
  Wait                     1304  | .    2    28   49   49   12   5    .    5    11   123  333  255  70   123  6    .    52   32   124  13   12   
  Move                     10265 | .    165  341  545  458  79   485  265  687  355  605  813  164  671  1062 620  39   1086 807  478  283  257  
  Hop                      33    | .    .    .    .    .    .    .    .    .    .    .    3    .    3    5    .    .    4    7    9    2    .    
  Pick Up                  44    | .    .    9    9    8    1    .    1    .    .    5    .    .    1    2    .    .    5    3    .    .    .    
  Fast Attach              67    | .    1    6    3    4    .    .    .    1    .    8    3    1    4    6    1    .    19   2    4    3    1    
  Attach                   37    | .    2    .    5    1    3    .    .    .    4    5    1    1    4    1    .    .    5    3    .    1    1    
  Detach                   10    | .    .    .    .    .    .    .    .    1    1    .    .    2    3    .    .    .    .    2    1    .    .    
  Swap                     43    | .    .    4    14   8    .    2    .    1    2    3    1    .    .    2    .    .    6    .    .    .    .    
  Drop                     67    | .    5    1    12   13   1    .    .    .    .    12   1    1    3    2    .    .    7    3    4    2    .    
  Fire                     299   | .    .    43   97   56   .    12   9    .    53   .    15   6    2    1    .    .    1    .    .    .    4    
  Melee                    61    | .    .    .    .    .    .    .    .    .    .    15   9    .    6    10   .    .    2    9    5    3    2    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            41    | .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    11   .    .    .    .    
  Rewire                   14    | .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: *Res x2 / *Qua)
-3/Quarantine
-2/Research
-2/Testing
-2/Section 7

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   233 | -10/Materials      | Discovered new exit (range 15)
   259 | -10/Materials      | Entered another Materials area
   259 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   317 | -9/Materials       | Build established: Mutant
   804 | -9/Materials       | Destroyed 7 combat bots
   901 | -9/Materials       | Lost 3 parts (1p1n1u)
   920 | -9/Materials       | Discovered new exit (range 10)
   987 | -9/Materials       | Entered Storage
  1629 | -9/Storage         | Lost 4 parts (1p2n1u)
  1911 | -9/Storage         | Build established: Scavenger-Mutant
  2187 | -9/Storage         | First assault squad dispatched
  2357 | -9/Storage         | Discovered new exit (range 15)
  2393 | -9/Storage         | Entered Materials
  2393 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3174 | -8/Materials       | Garrison activated, responded to threat
  3324 | -8/Materials       | Discovered new exit (range 16)
  3377 | -8/Materials       | Entered Factory
  3377 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3516 | -7/Factory         | Discovered new exit (range 7)
  3527 | -7/Factory         | Identified exit to Lower Caves
  3528 | -7/Factory         | Entered Lower Caves
  3574 | -7/Lower Caves     | Build established: Mutant
  3952 | -7/Lower Caves     | Learned Factory terminal intel
  4360 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  4378 | -7/Lower Caves     | Discovered new exit (range 5)
  4386 | -7/Lower Caves     | Identified exit to Lower Caves
  4388 | -7/Lower Caves     | Entered another Lower Caves area
  4422 | -7/Lower Caves     | Discovered new exit (range 10)
  4436 | -7/Lower Caves     | Identified exit to Factory
  4662 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4843 | -7/Lower Caves     | Discovered new exit (range 10)
  4858 | -7/Lower Caves     | Identified exit to Zion
  4860 | -7/Lower Caves     | Entered Zion
  5163 | -7/Zion            | Found Prototype Special Weapon
  5163 | -7/Zion            | Identified RU-N14's Throwing Claymores
  5228 | -7/Zion            | Learned Factory emergency access door positions
  5673 | -7/Zion            | Met Imprinter
  5700 | -7/Zion            | Imprinted
  5702 | -7/Zion            | Declared Zion's savior
  6008 | -7/Zion            | Discovered new exit (range 13)
  6028 | -7/Zion            | Identified exit to Proximity Caves
  6037 | -7/Zion            | Entered Proximity Caves
  6037 | -6/Proximity Caves | Accompanied by 4 allies
  6154 | -6/Proximity Caves | Spotter reported a threat
  6162 | -6/Proximity Caves | Spotter reported a threat
  6397 | -6/Proximity Caves | Learned location of 1 exit from Factory
  6518 | -6/Proximity Caves | Spotted B-75 Beast
  6576 | -6/Proximity Caves | Destroyed B-75 Beast
  6687 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6762 | -6/Proximity Caves | Discovered exit to Factory (range 9)
  6774 | -6/Proximity Caves | Entered Factory
  6774 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6775 | -6/Factory         | Identified exit to Factory
  6777 | -6/Factory         | Loaded intel: 28 terminal locations
  6831 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  6849 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  6990 | -6/Factory         | Discovered new exit (range 6)
  6991 | -6/Factory         | Identified exit to Extension
  7011 | -6/Factory         | Retrieved Zion intel report: Guard Positions
  7012 | -6/Factory         | Zion Demo squad teleported in
  7064 | -6/Factory         | Build established: Hacker-Sprinter
  7066 | -6/Factory         | Fabricated Cld. VTOL Module?
  7106 | -6/Factory         | Entered Extension
  7115 | -6/Extension       | Rescued A7
  7130 | -6/Extension       | Rescued a captive Derelict
  7131 | -6/Extension       | Rescued a captive Derelict
  7133 | -6/Extension       | Rescued a captive Derelict
  7176 | -6/Extension       | Rescued a captive Derelict
  7176 | -6/Extension       | Rescued a captive Derelict
  7181 | -6/Extension       | Rescued a captive Derelict
  7464 | -6/Extension       | Spotted B-75 Beast
  7475 | -6/Extension       | Allies destroyed B-75 Beast
  7477 | -6/Extension       | Spotted B-75 Beast
  7496 | -6/Extension       | Allies destroyed B-75 Beast
  7506 | -6/Extension       | Disrupted transfer network
  7515 | -6/Extension       | Retrieved Zion intel report: Unaware Analyses
  7529 | -6/Extension       | Lost 6 allies
  7612 | -6/Extension       | Retrieved Zion intel report: Component Schematics
  7615 | -6/Extension       | Retrieved Zion intel report: Unaware Schematics
  7615 | -6/Extension       | Zion dispatch access revoked
  7701 | -6/Extension       | Discovered exit to Factory (range 10)
  7701 | -6/Extension       | Discovered new exit (range 6)
  7730 | -6/Extension       | Identified exit to Cetus
  7730 | -6/Extension       | Entered Cetus
  7730 | -6/Cetus           | Accompanied by 4 allies (A7)
  7735 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  7744 | -6/Cetus           | Spotted Cetus Guard
  7745 | -6/Cetus           | Spotted Cetus Guard
  7746 | -6/Cetus           | Spotted Cetus Guard
  7751 | -6/Cetus           | Destroyed Cetus Guard
  7751 | -6/Cetus           | Destroyed Cetus Guard
  7802 | -6/Cetus           | Escorted A7 to Cetus Mainframe
  7805 | -6/Cetus           | Started Cetus Manufacturing Module
  7830 | -6/Cetus           | Manufactured an Enhanced Grunt
  7855 | -6/Cetus           | Manufactured an Enhanced Grunt
  7880 | -6/Cetus           | Manufactured an Enhanced Grunt
  7905 | -6/Cetus           | Manufactured an Enhanced Grunt
  7930 | -6/Cetus           | Manufactured an Enhanced Grunt
  7951 | -6/Cetus           | Discovered new exit (range 16)
  7987 | -6/Cetus           | Spotted Cetus Guard
  7987 | -6/Cetus           | Spotted Cetus Guard
  7997 | -6/Cetus           | Spotted Cetus Guard
  8006 | -6/Cetus           | Allies destroyed Cetus Guard
  8011 | -6/Cetus           | Allies destroyed Cetus Guard
  8016 | -6/Cetus           | Discovered exit to Factory (range 15)
  8018 | -6/Cetus           | Scared off Revision 17
  8039 | -6/Cetus           | Entered Factory
  8039 | -5/Factory         | Accompanied by 6 allies (A7)
  8039 | -5/Factory         | Evolved 2 slots: Utility x2
  8040 | -5/Factory         | Identified exit to Upper Caves
  8042 | -5/Factory         | Lost 3 allies
  8044 | -5/Factory         | Received a hacking code to weaken MAIN.C
  8067 | -5/Factory         | Retrieved Zion intel report: Branch Access
  8139 | -5/Factory         | Zion Light squad teleported in
  8203 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
  8204 | -5/Factory         | Zion Heavy squad teleported in
  8211 | -5/Factory         | Zion Hacking Resupply teleported in
  8242 | -5/Factory         | Fabricated Cld. VTOL Module?
  8273 | -5/Factory         | Lost 5 allies
  8277 | -5/Factory         | Lost 5 parts (1p4n)
  8284 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
  8306 | -5/Factory         | Discovered new exit (range 8)
  8308 | -5/Factory         | Identified exit to Factory
  8308 | -5/Factory         | Allied Derelicts emerged from ambush trap array
  8312 | -5/Factory         | Entered another Factory area
  8312 | -4/Factory         | Accompanied by 2 allies
  8312 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  8316 | -4/Factory         | Zion Fire squad teleported in
  8326 | -4/Factory         | Zion Hacker squad teleported in
  8361 | -4/Factory         | Zion Hacker squad teleported in
  8439 | -4/Factory         | Garrison activated, responded to threat
  8445 | -4/Factory         | Fabricated Cld. VTOL Module (x1)
  8497 | -4/Factory         | Lost 6 allies
  8612 | -4/Factory         | Lost 3 parts (1n2u)
  8622 | -4/Factory         | Zion Recon squad teleported in
  8671 | -4/Factory         | Fabricated Cld. VTOL Module?
  8687 | -4/Factory         | Spotted B-86 Titan
  8740 | -4/Factory         | Spotted B-86 Titan
  8782 | -4/Factory         | Lost 7 parts (3n3u1w)
  8800 | -4/Factory         | Zion Light squad teleported in
  8835 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
  8852 | -4/Factory         | Search patrols dispatched
  8862 | -4/Factory         | Discovered new exit (range 9)
  8865 | -4/Factory         | Discovered new exit (range 11)
  8867 | -4/Factory         | Core integrity fell below 50%
  8867 | -4/Factory         | Entered Upper Caves
  8867 | -4/Upper Caves     | Accompanied by 2 allies
  8904 | -4/Upper Caves     | Learned location of Quarantine (-3)
  8964 | -4/Upper Caves     | Spotted B-86 Titan
  8965 | -4/Upper Caves     | Build established: Hacker-Mutant
  9136 | -4/Upper Caves     | Learned location of 1 exit from Research
  9185 | -4/Upper Caves     | Discovered new exit (range 8)
  9189 | -4/Upper Caves     | Entered another Upper Caves area
  9207 | -4/Upper Caves     | Discovered new exit (range 4)
  9209 | -4/Upper Caves     | Entered Research
  9209 | -3/Research        | Evolved 2 slots: Utility x2
  9210 | -3/Research        | Identified exit to Research
  9314 | -3/Research        | Spotted B-86 Titan
  9319 | -3/Research        | Zion Light squad teleported in
  9323 | -3/Research        | Spotted B-86 Titan
  9333 | -3/Research        | Retrieved Zion intel report: Emergency Access
  9334 | -3/Research        | Zion Heavy squad teleported in
  9359 | -3/Research        | Lost 4 parts (4u)
  9372 | -3/Research        | Lost 5 allies
  9455 | -3/Research        | Found Fusion Bomb Launcher
  9527 | -3/Research        | Discovered exit to Research (range 8)
  9703 | -3/Research        | Zion Infowar Resupply teleported in
  9707 | -3/Research        | Found Prototype Processor
  9707 | -3/Research        | Identified Exp. Terrain Scan Processor
  9724 | -3/Research        | Discovered new exit (range 8)
  9726 | -3/Research        | Identified exit to Quarantine
  9726 | -3/Research        | Entered Quarantine
  9771 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-2
  9858 | -3/Quarantine      | Build established: Ninja
  9942 | -3/Quarantine      | Found Alien Artifact
  9942 | -3/Quarantine      | Identified Subatomic Replicator
  9957 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
  9964 | -3/Quarantine      | Retrieved Zion intel report: Active Garrisons
  9983 | -3/Quarantine      | Found Alien Artifact
  9993 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 10021 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 10031 | -3/Quarantine      | Discovered exit to Research (range 13)
 10043 | -3/Quarantine      | Entered Research
 10043 | -2/Research        | Evolved 2 slots: Utility x2
 10047 | -2/Research        | Found Prototype Launcher
 10047 | -2/Research        | Identified Hellfire Missile Launcher
 10155 | -2/Research        | Spotted B-90 Cyclops
 10260 | -2/Research        | Spotted B-90 Cyclops
 10346 | -2/Research        | Discovered new exit (range 5)
 10347 | -2/Research        | Identified exit to Testing
 10355 | -2/Research        | Entered Testing
 10370 | -2/Testing         | Found Prototype Processor
 10370 | -2/Testing         | Identified Exp. Signal Interpreter
 10384 | -2/Testing         | Lost 8 parts (1p3n4u)
 10411 | -2/Testing         | Found Prototype Energy Cannon
 10411 | -2/Testing         | Identified Null Cannon
 10484 | -2/Testing         | Spotted Fortress
 10513 | -2/Testing         | Discovered new exit (range 6)
 10515 | -2/Testing         | Identified exit to Section 7
 10516 | -2/Testing         | Entered Section 7
 10599 | -2/Section 7       | Scanned by Researcher
 10630 | -2/Section 7       | Core integrity fell below 50%
 10637 | -2/Section 7       | Core integrity fell below 20%
 10666 | -2/Section 7       | Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Last Messages 
---------------
10626_ U-05 Engineer lays Concrete.
10626_ Penetrated by Slug.
10627_ K-01 Serf collects debris.
10628_ U-05 Engineer lays Concrete.
10628_ R-10 Processor collects Structural
  Scanner.
10629_ Penetrated by Slug.
10629_ U-05 Engineer lays Concrete. <x2>
10631_ K-01 Serf collects debris.
10632_ U-05 Engineer lays Concrete. <x2>
10632_ Lgt. Quantum Reactor destroyed.
10632_ R-10 Processor collects Wheel.
10633_ Penetrated by Slug. <x2>
10633_ U-05 Engineer lays Concrete.
10633_ R-10 Processor collects Lgt. Ion Engine.
10634_ U-05 Engineer lays Concrete. <x2>
10638_ Adv. System Shield destroyed.
10640_ Detecting system override signal.
10641_ K-01 Serf cleans the Terminal.
10659_ W-44 Eye sends out distress signal.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????"""???""S""????????????????????????????? |
| ??????????"""???""""?????????????????????????????? |
| ????????????????????????#+???????????????????????? |
| #???????????????????????  ???????????????????????? |
|  ???????????????????????  ???????????????????????? |
| ????????????????????????H ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  #??????????????????????? |
| ###########?????????????  +??????????????????????? |
|           ##########+###  #??????????????????????? |
|                           #??????????????????????? |
|                           ;??????????????????????? |
|           ###    ###+#### #??????????????????????? |
| ###########?#    #??????# #??????????????????????? |
|        #????#    #??????# #??????????????????????? |
|        #????#    #??????# #??????????????????????? |
|        #????#    #??????# #??????????????????????? |
| "" """ #????#    #??????#@#??????????????????????? |
| "" """ #????#    #??????#%#??????????????????????? |
| "" """??????#    ######## #??????????????????????? |
|       ??????#             #??????????????????????? |
|        ?????#    ##########??????????????????????? |
| +#######????#    #???????????????????????????????? |
| ????????????#    #???????????????????????????????? |
| ????????????#    #???????????????????????????????? |
| ????????????#    #???????????????????????????????? |
| ????????????#    #???????????????????????????????? |
| ????????????#    #???????????????????????????????? |
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| ????????????#    ????????????????????????????????? |
| ????????????#    ????????????????????????????????? |
| ????????????+    ????????????????????????????????? |
| ????????????#    ????????????????????????????????? |
| ????????????#    ????????????????????????????????? |
| ??????????????   ????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          39
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           18
Terrain Scan Density       1010
ECM Strength               1
Jamming Range              12
Armor Coverage             450
Resistance: EM             20
Weapon Shielding           66
Evasion (%)                72
Melee Accuracy             6
Target Analysis            8
Recoil Reduction           5
Offensive Hacking          30
Defensive Hacking          36

 Item Schematics 
-----------------
                  Remote Shield | -7/Zion      | Archive
                  Force Booster | -7/Zion      | Archive
                  Lightning Gun | -7/Zion      | Archive
               Hpw. Shock Rifle | -7/Zion      | Archive
   Imp. Shock Absorption System | -7/Zion      | Archive
                  Matter Filter | -7/Zion      | Archive
              Adv. Sensor Array | -7/Zion      | Archive
            Transmission Jammer | -7/Zion      | Archive
              Imp. Trap Scanner | -7/Zion      | Archive
                Remote Datajack | -7/Zion      | Archive
          Imp. Shield Generator | -7/Zion      | Archive
        Adv. Signal Interpreter | -7/Zion      | Archive
          Med. Reactive Plating | -7/Zion      | Archive
             Arm. Medium Treads | -7/Zion      | Archive
                    Impact Mace | -6/Factory   | Z-intel
         Imp. Heavy Machine Gun | -6/Factory   | Z-intel
               Cld. VTOL Module | -6/Factory   | Z-intel
                  F-cell Engine | -6/Factory   | Z-intel
              Antimatter Cannon | -6/Factory   | Z-intel
        Exp. Targeting Computer | -6/Factory   | Z-intel
                   Aerolev Unit | -6/Factory   | Z-intel
                Com. Ion Cannon | -6/Factory   | Z-intel
           Prc. Rocket Launcher | -6/Factory   | Z-intel
               Cld. Pulse Rifle | -6/Factory   | Z-intel
       Lyr. Light Armor Plating | -6/Extension | Z-intel
                        VSS Leg | -6/Extension | Z-intel
      Imp. Field Recycling Unit | -6/Extension | Z-intel
               Seismic Detector | -6/Extension | Z-intel
                   Focal Shield | -6/Extension | Z-intel
            EM Disruption Field | -6/Extension | Z-intel
      Hrd. Medium Armor Plating | -6/Extension | Z-intel
            Cesium-ion Thruster | -6/Extension | Z-intel
                    Med. Treads | -6/Extension | Z-intel
             Imp. Hacking Suite | -6/Extension | Z-intel
        Reaction Control System | -6/Extension | Z-intel
             Imp. Medium Treads | -6/Extension | Z-intel
                   Plasma Rifle | -6/Extension | Z-intel
 Imp. System Restoration Module | -6/Extension | Z-intel
                      ECM Suite | -6/Extension | Z-intel
                Com. Matter Pod | -6/Extension | Z-intel

 Robot Schematics 
------------------
     L-41 Fighter | -7/Zion      | Archive
   B-48 Gladiator | -7/Zion      | Archive
       M-28 Smith | -7/Zion      | Archive
      H-66 Slayer | -6/Extension | Z-intel
        K-01 Serf | -6/Extension | Z-intel
 A-02 Transporter | -6/Extension | Z-intel

 Fabricated
------------
 Cld. VTOL Module | x1 | -6/Factory 
 Cld. VTOL Module | x1 | -5/Factory 
 Cld. VTOL Module | x1 | -4/Factory 
 Cld. VTOL Module | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicVortexAutopenetrator
  Manual?         0
Play Time         01:52:11
  Cumulative      155.7 hours
  Start           2024.11.28 @ 13:04:15
  End             2024.11.28 @ 15:03:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           126
  Adventurer      16
  Explorer        3
Win Type          -
  Total           11
  Types           8/0/2/1/0/0/0/0/0
Lore%             38
Gallery%          69
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d0d011e-6894-49a6-88f4-471c713e5e42