Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.30 @ 09:14:54

Player: Chad

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (169)     845
Value Destroyed (6622)     6622
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (1024)               1024
              TOTAL SCORE: 16091

 Bonus
-------
High Alert Combat Kills    989
Follower Combat Kills      158
Aligned with FarCom        300
Friendly Fire              -423

 Cogmind 
---------
Core Integrity             0/1450
Matter                     55/300
Energy                     69/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Testing

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
   High-density Centrium Leg
>               --- UTILITY (12) -----
   Experimental Cooling System
       Advanced Targeting Computer
       Advanced Core Analyzer
       Advanced Core Analyzer
       Improved Armor Integrity Analyzer
   Experimental Weapon Shielding
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
   Experimental Hardlight Generator
                HERF Cannon
       Enhanced Gamma Bomb Array

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
                Antimatter Reactor
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
                Wheel
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Armor Integrity Analyzer
       Improved Heavy Armor Plating
       Improved Heavy Armor Plating
       Advanced Recalibrator
>               --- WEAPON -----------
                Tri-rail Accelerator
                Tri-rail Accelerator
        Compact Tesla Bomb Launcher
>               --- INVENTORY --------
       Improved Fusion Compressor
       Improved Coolant Injector
       Hardened Light Armor Plating
       Improved Heavy Armor Plating
       Improved Heavy Armor Plating
       Improved Heavy Armor Plating
       Improved Heavy Armor Plating
                Thermal Shield
                PSU Rigger
       Enhanced Nova Cannon
                Tri-rail Accelerator
                AWS/Autocannon
[Rating: 118]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Armored Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Q-thruster
Utility                    High-capacity Storage Unit
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Power Shielding
Weapon                     AWS/Autocannon
  Energy Gun               AWS/Thermal
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         AWS/Autocannon
  Launcher                 Compact Tesla Bomb Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Tes 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   .   .   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Utility                  10   | .   .   .   .   .   .   .   1   2   .   .   1   1   2   2   1   .   
  Weapon                   3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             155  | 6   1   2   3   7   7   1   3   6   10  .   6   28  13  30  22  10  
  Power                    20   | 1   .   .   .   1   .   1   .   2   1   .   .   2   1   5   6   .   
    Engine                 5    | 1   .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   6   .   
  Propulsion               30   | 2   .   .   1   1   .   .   .   .   .   .   .   6   1   7   9   3   
    Treads                 6    | 1   .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   1   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
    Wheel                  11   | 1   .   .   .   1   .   .   .   .   .   .   .   5   .   4   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   
  Utility                  59   | 1   1   1   .   .   3   .   2   4   4   .   3   10  6   14  7   3   
    Device                 21   | .   .   .   .   .   1   .   .   1   2   .   .   3   3   6   3   2   
    Storage                4    | 1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Processor              11   | .   .   .   .   .   .   .   .   1   .   .   .   2   3   2   3   .   
    Hackware               4    | .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   
    Protection             19   | .   1   1   .   .   .   .   1   1   2   .   1   5   .   6   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   .   1   2   5   4   .   1   .   5   .   3   10  5   4   .   4   
    Energy Gun             10   | 1   .   .   .   1   2   .   1   .   1   .   1   2   1   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   
    Ballistic Gun          11   | 1   .   1   2   3   .   .   .   .   .   .   .   4   .   .   .   .   
    Ballistic Cannon       9    | .   .   .   .   .   2   .   .   .   2   .   .   1   2   2   .   .   
    Launcher               12   | .   .   .   .   1   .   .   .   .   2   .   2   2   2   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   1   .   3   .   .   .   .   .   1   2   2   2   3   6   
Parts Lost                 48   | .   .   .   .   .   .   .   .   1   .   .   3   3   3   26  11  1   
  Power                    8    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   4   2   .   
  Propulsion               19   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   8   8   1   
  Utility                  14   | .   .   .   .   .   .   .   .   .   .   .   2   .   1   10  1   .   
  Weapon                   7    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   4   .   .   
  Highest Loss Streak      20   | .   .   .   .   .   .   .   .   1   .   .   2   1   1   20  11  1   
Average Slot Usage (%)     75   | .   90  100 95  96  70  66  63  61  72  84  72  92  82  73  25  32  
  Engine                   5    | .   14  14  11  10  11  6   .   4   1   .   .   5   5   1   .   .   
  Core                     2    | .   .   .   .   .   .   4   9   2   5   7   6   4   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   1   .   
  Treads                   3    | .   14  14  11  8   .   .   .   .   .   .   .   4   7   5   .   3   
  Wheel                    8    | .   14  14  11  11  11  11  9   7   7   7   6   8   7   5   .   .   
  Device                   3    | .   .   .   .   .   4   .   .   1   10  15  3   3   7   8   2   2   
  Storage                  12   | .   14  14  11  11  15  22  18  15  15  15  13  11  10  8   .   .   
  Processor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   12  13  14  19  
  Hackware                 2    | .   .   .   .   .   .   .   8   5   .   .   11  10  .   .   .   .   
  Protection               7    | .   5   14  11  11  2   .   .   7   8   7   7   13  7   8   .   3   
  Energy Gun               3    | .   14  .   .   3   2   .   9   7   6   7   6   4   .   .   .   .   
  Ballistic Gun            10   | .   14  28  40  40  16  11  .   .   .   .   .   12  4   .   .   .   
  Ballistic Cannon         6    | .   .   .   .   .   8   11  9   7   10  15  13  5   3   7   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   3   7   2   1   4   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             162  | 11  12  12  18  24  133 133 138 157 157 97  97  139 152 162 35  13  
  Greatest Support         75   | 10  10  10  23  28  28  28  28  28  28  28  28  28  54  60  44  75  
  Greatest Overweight (x)  13   | 1   1   1   1   1   4   4   4   5   5   3   3   11  7   13  1   4   
  Average Overweight (x)   2    | .   1   1   .   .   2   4   4   5   4   3   3   4   4   3   .   .   
Largest Inventory Capacity 20   | 6   6   6   6   6   20  20  20  20  20  20  20  20  20  20  12  4   
  Average Capacity         16   | 5   6   6   6   6   12  20  20  20  20  20  20  20  20  19  4   4   
  Most Carried             20   | 3   6   6   6   6   14  17  20  20  20  20  20  20  20  20  4   4   
  Average Carried          14   | 1   4   6   6   5   8   14  16  19  19  20  19  18  19  16  3   3   
  Final Capacity           20   | 6   6   6   6   6   20  20  20  20  20  20  20  20  20  4   4   4   
  Final Carried            20   | 3   6   6   6   6   14  17  20  19  20  20  18  20  20  4   3   4   

 Class Distribution 
--------------------
 22% | Hauler-Tank
 17% | Hacker-Tank
 16% | Hauler-Gunner
 14% | Tank
 13% | Hauler-Skirmisher
 10% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
              Tank | -9/Materials
              Tank | -9/Mines
     Hauler-Gunner | -9/Exiles
 Hauler-Skirmisher | -8/Mines
 Hauler-Skirmisher | -8/Materials
       Hauler-Tank | -7/Factory
       Hauler-Tank | -7/Lower Caves
       Hauler-Tank | -7/Lower Caves
       Hacker-Tank | -6/Factory
       Hacker-Tank | -5/Factory
     Hauler-Gunner | -4/Factory
     Hauler-Gunner | -3/Research
            Mutant | -2/Research
            Mutant | -2/Testing

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Tes  
Matter Collected           3503 | 192  42   40   217  125  .    198  30   45   161  45   113  897  495  758  145  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6851 | .    84   .    285  119  .    358  275  662  457  47   416  1657 1115 1376 .    .    
  Parts                    357  | .    10   .    20   4    .    14   20   33   32   4    14   80   60   66   .    .    
Haulers Intercepted        3    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    
Recyclers Shooed           7    | .    .    .    .    .    .    1    .    .    .    .    .    2    1    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      30   | .    .    .    .    .    .    .    .    .    24   6    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Tes 
Combat Hostiles Destroyed  120  | .   3   .   3   1   .   9   8   17  19  1   6   15  16  22  .   .   
  Guns                     43   | .   3   .   3   1   .   1   3   3   12  1   2   14  .   .   .   .   
  Cannons                  60   | .   .   .   .   .   .   8   5   14  5   .   3   1   11  13  .   .   
  AOE                      15   | .   .   .   .   .   .   .   .   .   1   .   .   .   5   9   .   .   
Classes Destroyed          17   | .   2   .   4   .   .   3   .   2   3   .   .   3   .   .   .   .   
  Worker                   8    | .   .   .   .   .   .   1   .   .   .   .   .   3   1   3   .   .   
  Builder                  6    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   .   .   
  Tunneler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Recycler                 12   | .   .   .   1   1   .   .   .   1   .   .   .   6   .   3   .   .   
  Operator                 5    | .   .   .   1   .   .   .   1   1   .   .   .   1   1   .   .   .   
  Watcher                  11   | .   2   .   1   .   .   .   3   3   .   .   1   1   .   .   .   .   
  Swarmer                  37   | .   3   .   .   .   .   .   3   3   10  .   .   7   .   11  .   .   
  Grunt                    45   | .   .   .   1   1   .   8   2   11  4   .   2   1   12  3   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   2   .   .   .   3   1   .   .   4   1   .   1   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   1   1   .   .   1   2   2   .   .   
  Programmer               13   | .   .   .   .   .   .   .   .   1   .   1   .   4   2   5   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Master Thief             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   .   3   1   .   4   4   6   6   1   3   7   6   12  .   .   
  Combat Bots Only         8    | .   3   .   2   1   .   3   4   4   6   1   2   4   6   8   .   .   
Max Kills in Single Turn   6    | .   1   .   1   1   .   1   2   2   2   1   1   2   3   6   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   4   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Tes  
Damage Taken               15140 | .    64   .    110  96   .    264  59   389  525  .    390  1470 1739 7024 2330 680  
  Core                     2663  | .    23   .    .    26   .    18   .    46   61   .    18   115  114  770  1246 226  
  Absorbed by Shields      273   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    273  .    .    
Core Remaining (%)         86    | 100  .    90   .    .    .    89   100  .    .    84   97   88   90   40   .    .    
Volleys Fired              197   | .    19   .    11   9    .    14   .    .    9    .    8    50   28   47   .    2    
  Largest                  5     | .    2    .    4    4    .    1    .    .    2    .    5    5    4    3    .    1    
  Hottest                  277   | .    70   .    86   154  .    28   .    .    88   .    204  196  277  169  .    88   
Shots Fired                709   | .    37   .    38   30   .    42   32   71   78   4    45   178  65   87   .    2    
  Gun                      399   | .    37   .    38   28   .    14   12   27   42   4    25   165  7    .    .    .    
  Cannon                   269   | .    .    .    .    .    .    28   20   44   30   .    16   11   42   76   .    2    
  Launcher                 41    | .    .    .    .    2    .    .    .    .    6    .    4    2    16   11   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  476   | .    19   .    38   27   .    42   20   44   30   .    16   133  34   73   .    .    
  Thermal                  179   | .    18   .    .    1    .    .    12   27   42   4    25   32   15   3    .    .    
  Explosive                16    | .    .    .    .    2    .    .    .    .    6    .    4    2    2    .    .    .    
  Electromagnetic          38    | .    .    .    .    .    .    .    .    .    .    .    .    11   14   11   .    2    
  Robot Hit Streak         17    | .    9    .    14   9    .    10   13   10   17   3    7    14   10   12   .    .    
  Robot Miss Streak        8     | .    3    .    3    5    .    7    1    4    4    1    5    8    3    5    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Secondary Targets        3     | .    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Autonomous               247   | .    .    .    .    .    .    28   32   72   68   4    23   20   .    .    .    .    
Shots Hit Robots           492   | .    19   .    24   20   .    37   30   48   60   3    40   99   40   72   .    .    
  Core Hits                319   | .    6    .    8    6    .    24   12   23   31   2    32   52   51   71   1    .    
  Critical Hits            15    | .    1    .    .    .    .    2    .    2    3    .    .    7    .    .    .    .    
  Critical Kills           6     | .    .    .    .    .    .    1    .    1    1    .    .    3    .    .    .    .    
  Critical Parts Destroyed 9     | .    1    .    .    .    .    1    .    1    2    .    .    4    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22250 | .    206  .    309  261  .    2021 1494 3619 2751 123  1065 2972 2992 4419 18   .    
  Guns                     6589  | .    206  .    309  261  .    218  337  612  1141 123  679  2618 85   .    .    .    
  Cannons                  13156 | .    .    .    .    .    .    1803 1157 3007 1554 .    372  304  1687 3272 .    .    
  Explosions               2479  | .    .    .    .    .    .    .    .    .    56   .    14   50   1220 1139 .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    18   .    
  Kinetic                  15142 | .    92   .    309  229  .    2021 1157 3007 1554 .    372  1968 1319 3114 .    .    
  Thermal                  4846  | .    114  .    .    32   .    .    337  612  1141 123  679  846  761  201  .    .    
  Explosive                260   | .    .    .    .    .    .    .    .    .    56   .    14   50   140  .    .    .    
  Electromagnetic          1976  | .    .    .    .    .    .    .    .    .    .    .    .    108  772  1096 .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         31    | .    .    .    .    .    .    .    .    1    1    1    .    5    .    31   3    4    
  Average Corruption       3     | .    .    .    .    .    .    .    .    1    1    1    .    4    .    15   2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  40    | .    .    .    .    .    .    .    .    .    2    .    .    11   .    21   .    6    
    Message Errors         11    | .    .    .    .    .    .    .    .    .    2    .    .    1    .    5    .    3    
    Matter Fused           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    1    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       10    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    5    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1717  | .    .    .    .    .    .    266  365  799  129  .    .    .    37   121  .    .    
  Projectiles              1651  | .    .    .    .    .    .    266  365  799  129  .    .    .    7    85   .    .    
  Explosions               66    | .    .    .    .    .    .    .    .    .    .    .    .    .    30   36   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 106   | .    .    .    .    .    .    12   4    19   10   .    6    2    22   31   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  95    | .    .    .    .    .    .    11   4    16   9    .    6    2    20   27   .    .    
  Secondary                11    | .    .    .    .    .    .    1    .    3    1    .    .    .    2    4    .    .    
Self-Inflicted Damage      195   | .    .    .    .    13   .    .    .    .    12   .    5    44   .    112  9    .    
  Shots                    11    | .    .    .    .    2    .    .    .    .    1    .    1    2    .    5    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        405   | .    53   .    30   84   .    11   .    .    18   .    217  331  405  292  1    232  
  Average Temperature      63    | .    17   .    9    27   .    3    .    .    9    .    76   76   107  89   1    134  
  Received Heat Transfer   1829  | .    18   .    36   48   .    135  .    99   30   .    165  99   207  740  243  9    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             6     | .    1    .    .    .    .    .    .    1    .    .    1    3    .    .    .    .    
  Heat Transferred         5988  | .    333  .    .    75   .    .    444  777  1443 148  925  962  720  161  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Tes 
Peak Influence             782  | .   144 55  188 78  .   236 382 517 .   .   582 613 782 768 407 258 
  Average Influence        283  | .   46  55  123 44  .   42  194 382 .   .   475 316 471 524 367 237 
Maximum Alert Level        3    | .   .   .   .   .   .   1   1   2   .   .   2   2   3   3   2   1   
  Low Security (%)         37   | 100 100 100 100 100 .   97  63  11  .   .   .   6   .   .   .   .   
  Level 1                  31   | .   .   .   .   .   .   2   36  33  .   .   18  75  35  9   97  100 
  Level 2                  28   | .   .   .   .   .   .   .   .   55  .   .   81  17  56  76  2   .   
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   14  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   .   2   1   .   .   1   1   .   .   5   2   8   4   2   2   
  Investigation            8    | .   .   .   .   1   .   .   .   .   .   .   1   .   4   1   .   1   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   .   
  Reinforcement            13   | .   1   .   2   .   .   .   1   1   .   .   1   .   2   2   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Tes 
Distress Signals           10   | .   .   .   2   .   .   .   1   .   .   .   .   1   1   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              227  | .   9   .   5   3   .   9   12  18  19  2   8   23  22  36  46  15  
  Peak Tracking Total      24   | .   3   .   2   3   .   3   3   7   4   1   4   5   6   7   24  10  
  Tactical Retreats        18   | .   2   .   .   .   .   .   1   2   .   .   .   3   2   2   5   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Tes 
Traps Triggered            8    | .   .   .   .   .   .   .   1   1   .   .   .   .   5   .   1   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Tes 
Machines Disabled          23   | .   .   .   1   .   .   1   1   2   1   .   .   5   10  .   .   2   
  Max in Single Turn       6    | .   .   .   1   .   .   1   1   1   1   .   .   1   6   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Tes 
Machines Accessed          19   | .   1   .   2   1   1   .   3   1   1   .   1   2   2   2   1   1   
  Terminals                14   | .   1   .   2   .   .   .   3   1   1   .   .   1   2   1   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                35   | .   3   .   3   1   1   .   5   3   1   .   2   4   3   4   2   3   
  Successful               11   | .   1   .   .   1   1   .   2   .   1   .   .   1   1   2   1   .   
  Failed                   24   | .   2   .   3   .   .   .   3   3   .   .   2   3   2   2   1   3   
    Catastrophic           7    | .   .   .   3   .   .   .   1   1   .   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   1   .   3   .   1   .   5   3   .   .   .   .   2   1   .   .   
  Terminals                26   | .   3   .   3   .   .   .   5   3   1   .   .   2   3   1   2   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             7    | .   1   .   .   1   1   .   1   .   1   .   .   .   1   .   1   .   
  Record                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   2   .   .   .   1   1   .   .   1   1   1   2   1   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Matter                 278  | .   .   .   .   .   .   .   .   .   .   .   .   278 .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   .   139 .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Tes 
Total Allies               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   3   3   3   2   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   .   .   93  93  93  62  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  31  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               57   | .   .   .   .   .   .   .   .   .   3   14  14  26  .   .   .   .   
  Total Damage             952  | .   .   .   .   .   .   .   .   .   62  224 248 418 .   .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   .   1   1   1   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  Tes  
Turns Passed               7977 | 55   225  34   233  763  662  787  312  703  713  43   378  1162 753  735  235  184  
Spaces Moved               5398 | 49   173  34   169  518  518  528  212  451  454  31   264  675  367  347  354  254  
  Core                     341  | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    60   77   199  
  Treads                   637  | .    .    .    46   326  .    .    .    .    .    .    .    .    161  87   11   6    
  Legs                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Wheels                   4101 | 44   173  34   123  192  518  528  212  451  454  31   264  675  206  196  .    .    
  Hover                    54   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    
  Flight                   261  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    212  49   
  Fastest Speed            29   | 50   90   90   90   100  100  140  140  150  130  130  130  130  140  50   29   30   
  Average Speed            127  | 83   90   90   109  137  122  140  140  150  140  130  130  134  174  150  54   54   
  Slowest Speed            270  | 90   90   90   160  180  140  140  140  150  150  130  130  190  210  270  145  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       32   | 3    46   16   19   95   62   91   35   14   64   4    12   17   13   12   20   36   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    1    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    .    .    1    1    .    1    1    .    .    
Scrap Searched             4    | .    .    1    .    1    .    1    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 19   | .    .    .    .    .    .    .    .    .    6    .    .    13   .    .    .    .    
Terrain Destroyed          185  | .    .    .    .    18   .    6    5    8    36   .    8    27   56   21   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               78   | .    .    .    .    .    .    6    5    8    9    .    .    14   15   21   .    .    
  AOE                      107  | .    .    .    .    18   .    .    .    .    27   .    8    13   41   .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Res Res Tes 
Total                      6107 | 63  205 37  191 548 546 562 229 478 518 34  282 823 422 479 391 299 
  Wait                     131  | .   7   .   8   5   .   16  3   11  2   4   1   23  1   23  6   21  
  Move                     5376 | 48  172 33  168 517 517 527 211 450 453 30  263 674 366 347 346 254 
  Hop                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Pick Up                  106  | 9   5   .   .   2   10  3   8   7   6   .   3   21  8   15  5   4   
  Fast Attach              39   | .   .   2   2   3   5   .   .   .   2   .   .   8   2   2   10  3   
  Attach                   88   | 6   1   .   .   .   .   1   3   3   8   .   6   9   10  22  12  7   
  Detach                   19   | .   .   .   .   .   .   1   .   .   2   .   .   .   1   4   6   5   
  Swap                     28   | .   .   .   1   4   2   .   .   3   .   .   .   11  1   6   .   .   
  Drop                     89   | .   1   2   1   8   12  .   4   4   7   .   1   27  5   12  2   3   
  Fire                     197  | .   19  .   11  9   .   14  .   .   9   .   8   50  28  47  .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   29   | .   .   .   .   .   .   .   .   .   29  .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-3/Research
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing

 History 
---------
 Turn | Location       | Event
   39 | -11/Scrapyard  | Discovered new exit (range 15)
   56 | -11/Scrapyard  | Entered Materials
  163 | -10/Materials  | Discovered new exit (range 6)
  231 | -10/Materials  | Discovered new exit (range 13)
  281 | -10/Materials  | Entered Mines
  304 | -10/Mines      | Discovered new exit (range 8)
  308 | -10/Mines      | Assembled infested the area
  310 | -10/Mines      | Build established: Mutant
  313 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  315 | -10/Mines      | Entered Materials
  315 | -9/Materials   | Evolved 2 slots: Weapon x2
  524 | -9/Materials   | Discovered new exit (range 16)
  548 | -9/Materials   | Entered Mines
  621 | -9/Mines       | Build established: Tank
  636 | -9/Mines       | Learned location of Zion (-7)
  883 | -9/Mines       | Discovered new exit (range 11)
 1032 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1042 | -9/Mines       | Discovered new exit (range 13)
 1083 | -9/Mines       | Met a Derelict shopkeep closing up shop
 1306 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1307 | -9/Mines       | Discovered new exit (range 5)
 1311 | -9/Mines       | Entered Exiles
 1335 | -9/Exiles      | Met 8R-AWN
 1352 | -9/Exiles      | Met EX-HEX
 1392 | -9/Exiles      | Met EX-DEC
 1412 | -9/Exiles      | Met EX-BIN
 1426 | -9/Exiles      | Aligned with FarCom system
 1427 | -9/Exiles      | Given EX-Vault access code
 1450 | -9/Exiles      | Opened EX-Vault
 1460 | -9/Exiles      | Found Prototype Device
 1460 | -9/Exiles      | Identified PSU Rigger
 1468 | -9/Exiles      | Found Prototype Ballistic Cannon
 1468 | -9/Exiles      | Identified AWS/Autocannon
 1472 | -9/Exiles      | Found Prototype Energy Gun
 1472 | -9/Exiles      | Identified AWS/Thermal
 1511 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 1955 | -9/Exiles      | Discovered new exit (range 14)
 1973 | -9/Exiles      | Stole three prototypes: AWS/Autocannon, AWS/Thermal, PSU Rigger
 1973 | -9/Exiles      | Entered Mines
 2259 | -8/Mines       | Build established: Hauler-Skirmisher
 2721 | -8/Mines       | Discovered new exit (range 12)
 2760 | -8/Mines       | Entered Materials
 2760 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 3032 | -8/Materials   | Discovered new exit (range 14)
 3072 | -8/Materials   | Entered Factory
 3072 | -7/Factory     | Evolved 2 slots: Utility x2
 3074 | -7/Factory     | FarCom data flow suspended
 3351 | -7/Factory     | Build established: Hauler-Tank
 3431 | -7/Factory     | Discovered new exit (range 15)
 3774 | -7/Factory     | Identified exit to Lower Caves
 3775 | -7/Factory     | Entered Lower Caves
 3896 | -7/Lower Caves | Spotted 74-AFH(f)
 3897 | -7/Lower Caves | Encountered a Master Thief
 3907 | -7/Lower Caves | Spotted FY-XC3(f)
 3908 | -7/Lower Caves | Encountered a Master Thief
 3911 | -7/Lower Caves | Destroyed FY-XC3(f)
 3913 | -7/Lower Caves | Destroyed 74-AFH(f)
 3955 | -7/Lower Caves | Identified exit to Lower Caves
 4191 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware
 4333 | -7/Lower Caves | Spotted B-75 Beast
 4339 | -7/Lower Caves | Destroyed B-75 Beast
 4395 | -7/Lower Caves | Learned Factory emergency access door positions
 4488 | -7/Lower Caves | Entered another Lower Caves area
 4488 | -7/Lower Caves | Accompanied by 3 allies
 4524 | -7/Lower Caves | Discovered new exit (range 4)
 4531 | -7/Lower Caves | Entered Factory
 4531 | -6/Factory     | Accompanied by 3 allies
 4531 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4897 | -6/Factory     | Discovered new exit (range 4)
 4909 | -6/Factory     | Entered another Factory area
 4909 | -5/Factory     | Accompanied by 2 allies
 4909 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 4947 | -5/Factory     | Build established: Hacker-Tank
 5202 | -5/Factory     | Fabricated Enh. Nova Cannon (x1)
 5500 | -5/Factory     | Discovered new exit (range 12)
 5987 | -5/Factory     | Discovered new exit (range 7)
 6071 | -5/Factory     | Identified exit to Factory
 6071 | -5/Factory     | Entered another Factory area
 6071 | -4/Factory     | Evolved 2 slots: Utility x2
 6303 | -4/Factory     | Found Prototype Launcher
 6303 | -4/Factory     | Identified Com. Tesla Bomb Launcher
 6704 | -4/Factory     | Build established: Hauler-Gunner
 6818 | -4/Factory     | Discovered new exit (range 3)
 6824 | -4/Factory     | Entered Research
 6824 | -3/Research    | Evolved 2 slots: Utility x2
 7335 | -3/Research    | Lost 3 parts (1p1n1u)
 7341 | -3/Research    | Destroyed 7 combat bots
 7362 | -3/Research    | System corruption reached 10%
 7396 | -3/Research    | Lost 3 parts (1n1u1w)
 7398 | -3/Research    | Destroyed 8 combat bots
 7520 | -3/Research    | Crushed by falling debris
 7520 | -3/Research    | System corruption reached 30%
 7551 | -3/Research    | Discovered new exit (range 14)
 7556 | -3/Research    | Core integrity fell below 50%
 7559 | -3/Research    | Entered another Research area
 7559 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 7560 | -2/Research    | Lost 20 parts (3p6n8u3w)
 7689 | -2/Research    | Spotted B-90 Cyclops
 7700 | -2/Research    | Spotted B-90 Cyclops
 7751 | -2/Research    | Identified exit to Testing
 7762 | -2/Research    | Core integrity fell below 50%
 7762 | -2/Research    | Found Prototype Launcher
 7778 | -2/Research    | Build established: Mutant
 7792 | -2/Research    | Core integrity fell below 20%
 7794 | -2/Research    | Entered Testing
 7798 | -2/Testing     | Lost 11 parts (2p8n1u)
 7798 | -2/Testing     | Identified Enh. Gamma Bomb Array
 7935 | -2/Testing     | Found Prototype Device
 7936 | -2/Testing     | Identified Exp. Hardlight Generator
 7978 | -2/Testing     | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
07905_ Slug penetrates Wall. <x3>
07911_ KFMNJ>X,KRU8/,KVQ/YXI2=D6C>&HIDL4WP1O
07928_ Reinforced Shell breached.
07935_ Acquired Prototype Device.
07936_ Identified Exp. Hardlight Generator.
07940_ Dropped PSU Rigger.
07941_ Dropped Biometal Heavy Treads.
07956_ System corrupted: Heat flow error (+281).
07965_ Slug penetrates Wall. <x2>
07965_ Acquired Prototype Leg.
07965_ Identified Hdn. Centrium Leg.
07967_ Slug penetrates Wall. <x2>
07971_ P-80 Master resets R-10 Processor, system corruption cleaned.
07972_ Diametric Drive destroyed.
07973_ 6V>MR =2XGPKA8,8LB Y5IE<N9,V<=KWBF/OL
07973_ R-10 Processor shuts down.
07976_ Slug penetrates Wall.
07977_ Penetrated by Slug.
07977_ Slug penetrates Wall.
07978_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| """ """ """        ??????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Coolant Potential          80
Energy Generation          47
Energy Capacity            630
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             3
Power Amplification        30
Armor Coverage             1350
Resistance: TH             20
Power Shielding            66
Propulsion Shielding       66
Utility Shielding          33
Weapon Shielding           90
Evasion (%)                69
Targeting Accuracy         16
Core Analysis              10
Armor Integrity Analysis   50
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Nova Cannon | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MassComponentRifle
  Manual?         0
Play Time         01:17:17
  Cumulative      51.7 hours
  Start           2020.04.30 @ 07:56:49
  End             2020.04.30 @ 09:14:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           37
  Adventurer      0
  Explorer        3
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             35
Gallery%          60
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 9fde1be2-7ad0-4888-833f-a7179bdbf468