Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.28 @ 18:39:56 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (147) 735 Value Destroyed (3987) 3987 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 9012 Bonus ------- High Alert Combat Kills 110 Cogmind --------- Core Integrity 836/850 Matter 1/300 Energy 510/510 System Corruption 0% Temperature Cool (0) Movement Walking (270) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Fission Core > --- PROPULSION (4) --- Improved VSS Leg Improved VSS Leg Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Visual Processing Unit Salvage Targeting Computer Experimental Hacking Suite System Shield System Restoration Module > --- WEAPON (2) ------- Enhanced Autogun Improved Heavy Machine Gun > --- INVENTORY (20) --- Light Fission Core Neutrino Core Trap Scanner Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Improved Armor Integrity Analyzer Transmission Jammer Improved Propulsion Shielding Improved Utility Shielding Heavy Armor Plating Shield Generator Force Field Long-range Tractor Beam Field Recycling Unit (0) Rocket Launcher Rocket Launcher Heavy Mace GAL Module Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Salvage Targeting Computer Hardlight Generator Force Field Experimental Hacking Suite System Shield > --- WEAPON ----------- Enhanced Autogun Improved Heavy Machine Gun > --- INVENTORY -------- Light Fission Core Neutrino Core Trap Scanner Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Improved Armor Integrity Analyzer Transmission Jammer Improved Propulsion Shielding Improved Utility Shielding Heavy Armor Plating Shield Generator Long-range Tractor Beam Field Recycling Unit Rocket Launcher Rocket Launcher Heavy Mace GAL Module [Rating: 70] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Field Recycling Unit Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware Experimental Hacking Suite Protection Heavy Armor Plating Weapon Autogun Ballistic Gun Autogun Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . . . Utility 5 | . . 1 . 1 2 . . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 143 | 6 15 48 . 24 10 5 14 2 6 13 Power 13 | 1 2 5 . 1 1 . 1 . . 2 Engine 10 | 1 2 5 . 1 . . . . . 1 Core 3 | . . . . . 1 . 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 42 | 2 3 18 . 9 3 2 1 1 . 3 Treads 33 | . 2 16 . 9 3 2 1 . . . Leg 3 | . . 1 . . . . . . . 2 Wheel 3 | 2 1 . . . . . . . . . Hover 1 | . . 1 . . . . . . . . Flight 2 | . . . . . . . . 1 . 1 Utility 40 | 1 2 11 . 6 6 2 4 . 2 6 Device 10 | . . . . 3 3 1 . . . 3 Storage 4 | 1 2 1 . . . . . . . . Processor 2 | . . . . 1 . . . . 1 . Hackware 3 | . . . . 1 . . . . . 2 Protection 21 | . . 10 . 1 3 1 4 . 1 1 Artifact . | . . . . . . . . . . . Weapon 48 | 2 8 14 . 8 . 1 8 1 4 2 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 37 | 2 8 10 . 7 . 1 4 . 3 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 8 | . . 4 . . . . 4 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . 1 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 . 1 1 . . . . 2 Parts Lost 38 | . 2 15 . 3 2 3 8 . 3 2 Power 2 | . . 1 . . . . 1 . . . Propulsion 12 | . 1 3 . . 2 2 3 . 1 . Utility 14 | . . 7 . 2 . . 3 . 1 1 Weapon 10 | . 1 4 . 1 . 1 1 . 1 1 Highest Loss Streak 8 | . 2 8 . 1 1 2 4 . 2 1 To Critical Strikes 2 | . . 2 . . . . . . . . Average Slot Usage (%) 84 | . 94 92 100 99 99 92 84 72 76 82 Engine 3 | . 13 8 11 9 2 . . . . . Core 4 | . . . . . 4 7 7 7 7 9 Treads 15 | . 14 28 33 36 29 29 23 7 1 . Leg 1 | . . 2 . . . . . . . 10 Flight 2 | . . . . . . . . 3 7 9 Device 11 | . . . . 10 22 15 15 15 15 12 Storage 8 | . 26 11 11 9 7 7 7 7 7 6 Processor 7 | . . . . 9 7 7 7 7 14 13 Protection 8 | . . 19 22 7 7 7 6 7 6 3 Ballistic Gun 12 | . 25 21 22 17 15 15 13 . 13 9 Launcher 1 | . . . . . . . 1 7 1 . Impact Weapon 1 | . . . . . . . . 6 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 93 | 13 93 59 56 67 82 82 84 83 83 81 Greatest Support 86 | 32 40 60 60 80 83 86 86 23 23 30 Greatest Overweight (x) 24 | 4 2 16 . 1 1 . 4 3 24 10 Average Overweight (x) 1 | . . . . . . . . 3 14 2 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 19 20 20 20 20 20 20 20 20 Most Carried 20 | 6 14 20 20 20 20 20 18 20 20 20 Average Carried 17 | 3 9 18 20 19 19 18 16 16 19 19 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 14 20 20 20 20 18 12 20 20 20 Class Distribution -------------------- 76% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 4299 | 120 632 1373 18 622 262 272 638 130 190 42 Remotely . | . . . . . . . . . . . Salvage Created 5350 | . 770 1726 98 1360 474 131 561 . 188 42 Parts 358 | . 49 134 7 84 33 6 26 . 17 2 Haulers Intercepted 9 | . 2 5 . 1 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled 58 | . . . . 38 . 5 8 . 2 5 Retrieved Matter 294 | . . . . 207 . 4 34 . 6 43 Parts Self-Destructed 45 | . . . . . . 9 21 . 15 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 114 | . 13 37 2 28 10 3 17 . 3 1 Guns 105 | . 13 34 2 28 10 3 11 . 3 1 AOE 9 | . . 3 . . . . 6 . . . Classes Destroyed 15 | . 7 3 . 1 1 . 2 . 1 . Worker 6 | . 2 2 . 1 1 . . . . . Tunneler 2 | . . 1 . 1 . . . . . . Hauler 9 | . 2 5 . 1 1 . . . . . Recycler 6 | . 2 2 . 2 . . . . . . Mechanic 1 | . . 1 . . . . . . . . Operator 4 | . 2 2 . . . . . . . . Watcher 5 | . 2 3 . . . . . . . . Swarmer 47 | . 5 18 . 11 4 2 7 . . . Grunt 43 | . 8 9 2 12 4 . 8 . . . Sentry 16 | . . 10 . 4 . 1 1 . . . Specialist 1 | . . . . 1 . . . . . . Hunter 1 | . . . . . . . . . 1 . Programmer 5 | . . . . . 2 . . . 2 1 Behemoth 1 | . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . 1 . Samaritan 1 | . . . . . . . 1 . . . Best Kill Streak 8 | . 5 8 2 8 4 2 4 . 1 1 Combat Bots Only 7 | . 4 5 2 7 4 2 4 . 1 1 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 2 . 1 1 Gunslinging 1 | . . 1 . 1 . . 1 . . . Exploded 2 | . . 2 . . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Damage Taken 7904 | . 336 2470 25 1432 658 410 1793 . 538 242 Core 880 | . 56 326 . 240 65 30 70 . 79 14 Absorbed by Shields 1184 | . . . . 240 88 228 528 . 100 . Redirected to Shielding 226 | . . 78 . 120 . . . . . 28 Regen/Repaired (Parts) 801 | . 97 287 . 177 . . . 126 . 114 Core Remaining (%) 63 | 100 77 . 18 56 . . . . 65 . Volleys Fired 478 | . 59 146 3 87 50 19 80 . 26 8 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 Hottest 66 | . 46 46 46 48 46 48 66 . 53 40 Shots Fired 907 | . 105 280 6 174 100 38 148 . 47 9 Gun 890 | . 105 276 6 174 100 38 135 . 47 9 Cannon . | . . . . . . . . . . . Launcher 17 | . . 4 . . . . 13 . . . Special . | . . . . . . . . . . . Kinetic 890 | . 105 276 6 174 100 38 135 . 47 9 Thermal . | . . . . . . . . . . . Explosive 17 | . . 4 . . . . 13 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 15 | . 8 11 4 15 12 6 8 . 8 2 Robot Miss Streak 6 | . 5 5 2 2 4 6 4 . 5 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 23 | . 2 7 . 9 2 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 . . . Shots Hit Robots 603 | . 62 187 4 134 68 23 91 . 30 4 Core Hits 248 | . 29 81 3 50 27 7 40 . 10 1 Critical Kills 3 | . . . . 2 1 . . . . . Critical Parts Destroyed 3 | . . . . . 1 . 1 . 1 . Critical Strikes 6 | . . . . 2 2 . 1 . 1 . Destroy 6 | . . . . 2 2 . 1 . 1 . Melee Attacks 4 | . . . . 1 . . . 1 2 . Impact 4 | . . . . 1 . . . 1 2 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10994 | . 981 3118 62 2089 1133 352 2602 . 543 114 Guns 9453 | . 979 2832 62 2089 1133 352 1349 . 543 114 Cannons . | . . . . . . . . . . . Explosions 1528 | . . 275 . . . . 1253 . . . Melee . | . . . . . . . . . . . Ramming 13 | . 2 11 . . . . . . . . Kinetic 9453 | . 979 2832 62 2089 1133 352 1349 . 543 114 Thermal 88 | . . 88 . . . . . . . . Explosive 1440 | . . 187 . . . . 1253 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 1 1 1 3 2 Average Corruption 2 | . . . . . 1 1 1 1 2 1 Corruption Purged 2 | . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . Effects 66 | . . . . . 4 3 7 2 46 4 Message Errors 18 | . . . . . 1 . . . 15 2 Matter Fused 20 | . . . . . 1 2 2 . 14 1 Heat Flow Errors 6 | . . . . . . . 2 . 4 . Energy Discharges 7 | . . . . . 2 . 1 1 3 . Data Loss (minor) 9 | . . . . . . . 2 . 6 1 Data Loss (major) 3 | . . . . . . 1 . 1 1 . Alerts 3 | . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 155 | . . 58 . . . . 97 . . . Projectiles . | . . . . . . . . . . . Explosions 155 | . . 58 . . . . 97 . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 103 | . 1 72 . . . . 30 . . . Shots 5 | . . 1 . . . . 4 . . . Rammed 3 | . 1 1 . . 1 . . . . . Targets Rammed 4 | . 1 1 . 1 1 . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 248 | . 21 217 2 58 89 172 248 . 230 4 Average Temperature 46 | . 6 56 2 19 18 68 68 . 55 4 Received Heat Transfer 1957 | . 111 720 15 485 165 62 399 . . . Effects 1 | . . 1 . . . . . . . . Interference 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 50 | . . 50 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 606 | . 324 606 285 536 288 . . . . 50 Initial 235 | . . 56 235 111 182 . . . . 18 Average 227 | . 144 364 270 318 134 . . . . 15 Maximum Alert Level 2 | . 1 2 1 2 1 . . . . . Low Security (%) 46 | 100 75 9 . 13 85 . . . . 100 Level 1 34 | . 24 50 100 57 14 . . . . . Level 2 18 | . . 39 . 29 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 3 7 . 6 4 . . . . 4 Investigation 6 | . 1 3 . 2 . . . . . . Extermination 5 | . . . . . 3 . . . . 2 Reinforcement 11 | . 2 4 . 3 1 . . . . 1 Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 4 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 159 | . 21 58 2 34 14 5 20 . 3 2 Peak Tracking Total 8 | . 4 8 2 4 4 4 4 . 1 1 Tactical Retreats 5 | . . 1 . . 1 . 3 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 7 | . 3 1 . 1 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 2 | . 1 1 . . . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 32 | . 5 10 . 6 7 . . . . 4 Terminals 19 | . 3 7 . 4 3 . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 5 | . 1 2 . 1 . . . . . 1 Recycling Units 5 | . 1 1 . 1 1 . . . . 1 Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 106 | . 11 42 . 19 22 . . . . 12 Successful 62 | . 8 20 . 15 13 . . . . 6 Failed 44 | . 3 22 . 4 9 . . . . 6 Catastrophic 2 | . . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 41 | . 5 20 . 8 3 . . . . 5 Terminals 61 | . 8 26 . 12 7 . . . . 8 Fabricators . | . . . . . . . . . . . Repair Stations 23 | . 2 15 . 4 . . . . . 2 Recycling Units 10 | . 1 1 . 3 3 . . . . 2 Scanalyzers 11 | . . . . . 11 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 16 | . 2 6 . 5 1 . . . . 2 Part Schematic 1 | . . 1 . . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . . Locate Traps 2 | . . 1 . . . . . . . 1 Disarm Traps 1 | . 1 . . . . . . . . . Zone Layout 6 | . . 1 . 3 1 . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 17 | . 2 9 . 4 . . . . . 2 Scan Component 9 | . 1 5 . 2 . . . . . 1 Repair 8 | . 1 4 . 2 . . . . . 1 Recycling Unit Hacks 1 | . . . . 1 . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . Scanalyzer 9 | . . . . . 9 . . . . . Insert Component 4 | . . . . . 4 . . . . . Analyze 5 | . . . . . 5 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 18 | . 4 5 . 5 2 . . . . 2 Terminals 15 | . 3 4 . 4 2 . . . . 2 Track 1 | . . . . 1 . . . . . . Assimilate 2 | . 1 1 . . . . . . . . Botnet 10 | . 1 2 . 3 2 . . . . 2 Operators 2 | . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 1 . 1 . . . . . . Tunnel 3 | . 1 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 4 9 . 6 5 . . . . 4 Full Trace Events 2 | . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 20 | . . 1 . . 4 . . 15 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 8 | . 1 4 . 2 . . . . . 1 Time 273 | . 32 104 . 77 . . . . . 60 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 218 | . . . . 218 . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 4 . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . . 2 . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . 2 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 15124 | 95 762 2389 257 1095 1336 633 1134 3384 2947 1092 Spaces Moved 4958 | 71 417 985 156 405 647 357 414 842 319 345 Core 154 | 10 . 1 . . . . . . 143 . Treads 4134 | . 219 982 156 405 647 357 414 842 112 . Legs 326 | . . 2 . . . . . . . 324 Wheels 259 | 61 198 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 85 | . . . . . . . . . 64 21 Fastest Speed 50 | 50 100 160 160 160 160 160 162 400 400 270 Average Speed 262 | 112 137 179 160 160 160 161 200 400 895 305 Slowest Speed 1250 | 250 160 850 160 240 240 162 490 400 1250 840 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 5 70 92 26 41 19 59 54 77 48 7 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 7 | . 1 1 1 1 . . . 3 . . Known Exits Taken 2 | . . . 1 . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . Scrap Searched 7 | . . . . . . . 2 4 1 . Spaces Dug 18 | . . 15 . 1 . . . . 2 . Terrain Destroyed 104 | . . 37 . 1 . . 63 . 3 . Melee 3 | . . . . 1 . . . . 2 . Projectile 1 | . . . . . . . . . 1 . AOE 100 | . . 37 . . . . 63 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Total 6303 | 83 523 1381 158 686 865 385 617 858 372 375 Wait 548 | . 3 122 . 144 147 . 109 6 15 2 Move 4948 | 70 416 984 155 404 646 356 413 841 318 345 Hop . | . . . . . . . . . . . Pick Up 100 | 7 19 42 . 12 5 3 . 8 2 2 Fast Attach 44 | 5 8 13 . 4 1 . 2 1 1 9 Attach 49 | 1 4 16 . 10 5 4 5 . 2 2 Detach 4 | . . . . . 1 . 1 . . 2 Swap 51 | . 3 20 . 10 4 1 7 1 3 2 Drop 73 | . 10 37 . 13 5 2 . . 3 3 Fire 478 | . 59 146 3 87 50 19 80 . 26 8 Melee 4 | . . . . 1 . . . 1 2 . Ram 1 | . 1 . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . . 1 . 1 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 96 | -11/Junkyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 483 | -10/Materials | Repaired Autogun? 815 | -10/Materials | Discovered new exit (range 16) 858 | -10/Materials | Entered another Materials area 858 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1128 | -9/Materials | Lost 8 parts (1p3n3u1w) 1293 | -9/Materials | Core integrity fell below 50% 1467 | -9/Materials | Build established: Scavenger-Mutant 1574 | -9/Materials | Discovered new exit (range 5) 1895 | -9/Materials | Lost 5 parts (3u2w) 1983 | -9/Materials | Discovered new exit (range 15) 2733 | -9/Materials | Repaired Lgt. Treads 2938 | -9/Materials | Discovered new exit (range 16) 3028 | -9/Materials | Core integrity fell below 20% 3075 | -9/Materials | Repaired Lgt. Treads 3102 | -9/Materials | Repaired Lgt. Treads 3117 | -9/Materials | Build established: Mutant 3129 | -9/Materials | Repaired Lgt. Treads 3247 | -9/Materials | Entered Mines 3453 | -9/Mines | Discovered new exit (range 8) 3462 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3468 | -9/Mines | Identified exit to Materials 3474 | -9/Mines | Learned location of Zion (-7) 3504 | -9/Mines | Entered Materials 3504 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3800 | -8/Materials | Build established: Scavenger-Mutant 3915 | -8/Materials | Repaired Hvy. Ion Engine? 4035 | -8/Materials | Repaired Lgt. Treads 4124 | -8/Materials | Destroyed 7 combat bots 4432 | -8/Materials | Discovered new exit (range 16) 4513 | -8/Materials | Garrison activated, responded to threat 4599 | -8/Materials | Entered Factory 4599 | -7/Factory | Evolved 2 slots: Utility x2 5325 | -7/Factory | Build established: Mutant 5924 | -7/Factory | Discovered new exit (range 7) 5935 | -7/Factory | Entered Lower Caves 6222 | -7/Lower Caves | Encountered a Warlord checkpoint 6247 | -7/Lower Caves | Learned Factory emergency access door positions 6398 | -7/Lower Caves | Discovered new exit (range 16) 6430 | -7/Lower Caves | Learned Factory stockpile data 6462 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6568 | -7/Lower Caves | Entered another Lower Caves area 6894 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7055 | -7/Lower Caves | Spotted B-75 Beast 7344 | -7/Lower Caves | Destroyed B-75 Beast 7374 | -7/Lower Caves | Lost 4 parts (1p2n1u) 7485 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7620 | -7/Lower Caves | Lost 3 parts (1n1u1w) 7666 | -7/Lower Caves | Discovered new exit (range 10) 7702 | -7/Lower Caves | Entered Zion 8034 | -7/Zion | System corruption cleaned by Quarantine Array 8403 | -7/Zion | Found GAL Module 9116 | -7/Zion | Found Prototype Processor 9121 | -7/Zion | Found Prototype Hackware 9126 | -7/Zion | Found Prototype Processor 9323 | -7/Zion | Learned location of Armory (-3) 9528 | -7/Zion | Learned location of Extension (-6) 11034 | -7/Zion | Discovered new exit (range 13) 11086 | -7/Zion | Entered Proximity Caves 11087 | -6/Proximity Caves | Identified exit to Factory 14033 | -6/Proximity Caves | Entered Factory 14033 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14698 | -6/Factory | Repaired Enh. Autogun? 14783 | -6/Factory | Identified Exp. Hacking Suite 15046 | -6/Factory | Cargo convoy interrupted 15085 | -6/Factory | Build established: Hacker-Mutant 15125 | -6/Factory | Self-destructed Last Messages --------------- Awaiting botnet instructions. 14866_ ALERT: Cargo convoy en route, clear transfer corridor. 14894_ System corrupted: Component data lost. 14904_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14910_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F022. 14913_ 8TZ|TLEM=PLV%DLZT54FLUN 14915_ Acquired System Restoration Module. 14925_ System Restoration Module purges 1% system corruption (1%). 14938_ Acquired Lrn. Tractor Beam. 14945_ Dropped System Restoration Module. 14945_ Acquired Unknown Device. 14945_ Identified Force Field. 14950_ Acquired System Restoration Module. 14954_ System Restoration Module purges 1% system corruption (0%). 15033_ ALERT: Rogue bot located, Programmers report to Factory Zone 5X. 15046_ ALERT: Cargo convoy interrupted, initiating access lockdown. 15070_ ALERT: Garrison Access compromised, dispatching assault squad. 15120_ Hardlight Generator destroyed. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??^??????????????????????????????????????????????? | | ??#+#????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ### #????????????????????????????????????????????? | | # #?????#??????????????????????????????????????? | | # ###?? #??????????????????????????????????????? | | # ### #??????????????????????????????????????? | | " + #??????????????????????????????????????? | | " # #####?????###???????##?????????????????? | | " # ????? ??????????????????? | | # ### ########### ?????? ???????????????????? | | " # #?# ??#! # ????? ???????????????????? | | " # #?# ??# """ # ????? ????????????????????? | | " # #?# ??#= """ # #???? #????????????????????? | | # #?# ??# """ # #####p##???????????????????? | | # #?# ??# !# # #???????????????????? | | " # ### ######+#### # #???????????????????? | | " # T## # @! #???????????????????? | | " # ## ! ! + #???????????????????? | | # ### # #???????????????????? | | ### #?# """"""""" # #???????????????????? | | #?# ########???????????????????? | | #?# """"""""" #########????????????????? | | #?# # #????????????????? | | ####+#### + ! ! |#????????????????? | | # ###### # #????????????????? | | # # ! # #########????????????????? | | ! + + #######????????????????????????? | | !! ###### #??????????????????????????????? | | ! #????? #??????????????????????????????? | | #?????? #??????????????????????????????? | | #?????? #??????????????????????????????? | | #??????? #??????????????????????????????? | | #???????###??????????????????????????????? | | #########????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Hacked Arm. Treads | -7/Factory | Scanalyzed Hvy. Armor Plating | -7/Factory | Scanalyzed Enh. Nuclear Core | -7/Factory | Scanalyzed Shield Generator | -7/Factory | Scanalyzed Phase Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Fission Core | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Overachiever Challenges ------------ None Game ------ Seed SuspensionPhaseRegenerator Manual? 0 Play Time 01:18:51 Cumulative 94.5 hours Start 2023.11.28 @ 16:13:20 End 2023.11.28 @ 18:39:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 76 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 770f0820-d4de-41c2-bc03-9047b1b6c559