Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.02 @ 17:28:43 Player: Superbantom Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (145) 725 Value Destroyed (4758) 4758 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (820) 820 TOTAL SCORE: 8983 Bonus ------- High Alert Combat Kills 820 Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 140/150 System Corruption 22% Temperature Cool (17) Movement Walking (100) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg VSS Leg (fused) VSS Leg > --- UTILITY (4) ------ Improved Cooling System Weapon Cycler > --- WEAPON (3) ------- Gatling Laser Gatling Laser > --- INVENTORY (5) ---- Carbon-fiber Leg Field Laser Heavy Particle Gun Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Improved Signal Interpreter Layered Medium Armor Plating > --- WEAPON ----------- Beamcaster Beamcaster Bore Cannon > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Advanced Weight Redist. System Particle Charger Improved Medium Armor Plating Component Analysis Suite Beamcaster Flak Gun [Rating: 60] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 135 | 6 11 14 48 56 . Power 15 | 1 1 1 5 7 . Engine 9 | 1 . 1 5 2 . Core 5 | . 1 . . 4 . Reactor 1 | . . . . 1 . Propulsion 37 | 2 2 8 14 11 . Treads . | . . . . . . Leg 30 | 2 2 8 7 11 . Wheel 2 | . . . 2 . . Hover 1 | . . . 1 . . Flight 4 | . . . 4 . . Utility 38 | 1 4 3 12 18 . Device 12 | . 3 . 2 7 . Storage 5 | 1 . . 2 2 . Processor 4 | . . . 3 1 . Hackware 1 | . . . 1 . . Protection 16 | . 1 3 4 8 . Artifact . | . . . . . . Weapon 45 | 2 4 2 17 20 . Energy Gun 26 | 2 2 . 7 15 . Energy Cannon 2 | . . . 1 1 . Ballistic Gun 11 | . 2 2 6 1 . Ballistic Cannon 6 | . . . 3 3 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . 4 3 . Corrupted Parts 2 | . . . 1 1 . System Corruption 11 | . . . 2 9 . Parts Lost 40 | . . 3 10 23 4 Power 9 | . . 1 3 4 1 Propulsion 11 | . . 1 2 7 1 Utility 10 | . . 1 2 6 1 Weapon 10 | . . . 3 6 1 Highest Loss Streak 8 | . . 1 3 8 4 To Critical Strikes . | . . . . . . Average Backups 6 | . 5 5 5 7 4 Power 1 | . 1 . . 1 . Propulsion 1 | . . . . 1 1 Utility 2 | . 1 2 2 2 . Weapon 1 | . 1 2 1 2 3 Tool/Special . | . . . . . . Unused Backups 23 | . . 7 8 7 1 Power 1 | . . . . 1 . Propulsion 6 | . . 4 . 1 1 Utility 3 | . . 1 1 1 . Weapon 12 | . . 2 7 3 . Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 94 | . 96 93 97 93 91 Engine 6 | . 2 8 8 4 7 Core 4 | . 11 2 . 6 7 Reactor 1 | . . . . 3 . Leg 30 | . 28 41 31 28 29 Flight 1 | . . . 3 . . Device 4 | . 6 . 1 6 15 Storage 7 | . 14 9 6 6 . Processor 2 | . . . 3 2 . Hackware 3 | . . . 8 1 . Protection 8 | . 4 10 6 9 6 Energy Gun 11 | . 10 . 7 14 22 Energy Cannon 1 | . . . 2 . . Ballistic Gun 4 | . 17 21 2 . . Ballistic Cannon 6 | . . . 12 4 . Peak Build Rating 60 | 6 13 15 39 60 45 Average Rating 35 | 3 11 12 29 48 44 On Entrance 18 | . 6 12 13 33 45 Avg Prop Armor Cover (%) 3 | . . . 1 4 . Naked Turns 16 | . . . . 16 . Heaviest Build 66 | 12 19 23 38 66 38 Greatest Support 73 | 20 20 40 73 73 51 Greatest Overweight (x) 11 | . . . 11 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 25 5 Average Capacity 8 | 6 8 7 7 9 5 Most Carried 10 | 4 8 8 9 10 4 Average Carried 6 | 1 5 5 5 7 4 Final Capacity 10 | 8 8 8 10 5 5 Final Carried 9 | 1 8 5 9 4 4 Class Distribution -------------------- 31% | Tank 24% | Scavenger-Tank 14% | Mutant 11% | Scavenger-Mutant 9% | Gunner 4% | Scavenger-Gunner 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 4727 | . 475 583 1778 1864 27 Remotely . | . . . . . . Salvage Created 5105 | . 385 745 1063 2811 101 Parts 272 | . 23 59 41 141 8 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | . 1 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 106 | . 7 24 20 51 4 Guns 76 | . 7 24 11 30 4 Cannons 22 | . . . 9 13 . AOE 7 | . . . . 7 . Classes Destroyed 17 | . 3 3 4 7 . Worker 10 | . . . 1 9 . Builder 9 | . . 1 1 7 . Tunneler 3 | . . . . 3 . Hauler 1 | . . . 1 . . Recycler 10 | . 1 . 3 6 . Mechanic 1 | . . . . 1 . Watcher 5 | . 2 1 . 2 . Swarmer 18 | . . 8 2 4 4 Cutter 2 | . . . . 2 . Grunt 60 | . 7 11 12 30 . Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Sentry 12 | . . 5 4 3 . Specialist 2 | . . . . 2 . Hunter 1 | . . . 1 . . Programmer 7 | . . . . 7 . Heavy 2 | . . . . 2 . Best Kill Streak 11 | . 4 8 3 11 4 Combat Bots Only 8 | . 4 8 3 5 4 Max Kills in Single Turn 5 | . 1 1 1 5 2 Gunslinging 1 | . . . . 1 1 Exploded 4 | . . . . 4 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 729 | . 41 89 144 399 56 Missed 220 | . 15 21 32 128 24 Hits 509 | . 26 68 112 271 32 Melee 3 | . . . 2 1 . Projectile 506 | . 26 68 110 270 32 AOE 3 | . . . 1 2 . Critical Strikes 22 | . . 3 7 12 . Actively Blocked 1 | . . . . 1 . Part Disruptions 1 | . . . . 1 . Damage Taken 8078 | . 352 805 1773 4646 502 Core 1010 | . 80 45 159 602 124 Absorbed by Shields . | . . . . . . Redirected to Shielding 8 | . . . 6 2 . Regen/Repaired (Parts) 348 | . . 107 . 241 . Core Remaining (%) 81 | 100 68 88 71 . . Volleys Fired 328 | . 35 53 74 157 9 Largest 3 | . 2 2 3 3 3 Hottest 240 | . 130 46 165 240 240 Shots Fired 832 | . 70 106 210 418 28 Gun 630 | . 70 106 129 297 28 Cannon 202 | . . . 81 121 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 403 | . 32 106 149 116 . Thermal 362 | . 38 . 2 294 28 Explosive . | . . . . . . Electromagnetic 67 | . . . 59 8 . Robot Hit Streak 20 | . 6 6 9 20 4 Robot Miss Streak 12 | . 12 6 7 11 9 Penetration Max 1 | . . . . 1 . Secondary Targets 10 | . 1 1 1 6 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 475 | . 33 70 123 242 7 Core Hits 305 | . 15 48 64 171 7 Critical Kills 7 | . . 1 . 6 . Critical Parts Destroyed 8 | . . . 2 6 . Critical Strikes 25 | . . 1 5 19 . Burn 5 | . . . . 5 . Destroy 15 | . . 1 2 12 . Blast 5 | . . . 3 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10916 | . 409 1039 2210 7150 108 Guns 7088 | . 409 1039 1048 4484 108 Cannons 2502 | . . . 1120 1382 . Explosions 1326 | . . . 42 1284 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4324 | . 173 1039 1786 1326 . Thermal 5889 | . 236 . 67 5478 108 Explosive . | . . . . . . Electromagnetic 703 | . . . 357 346 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 22 | . . . 10 22 22 Average Corruption 10 | . . . 5 11 22 Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 204 | . . . 37 144 23 Message Errors 35 | . . . 6 27 2 Matter Fused 55 | . . . 13 36 6 Heat Flow Errors 19 | . . . 4 13 2 Energy Discharges 22 | . . . 3 17 2 Parts Rejected 3 | . . . . 3 . Parts Fused 2 | . . . . 2 . Data Loss (minor) 18 | . . . 6 10 2 Data Loss (major) 19 | . . . 3 13 3 Misfires 12 | . . . 1 9 2 Alerts 2 | . . . . 2 . Misdirections 7 | . . . . 4 3 Weapon Failures 10 | . . . 1 8 1 Overload Shots . | . . . . . . Overflow Damage 210 | . . . . 210 . Projectiles 14 | . . . . 14 . Explosions 196 | . . . . 196 . Melee . | . . . . . . Knockbacks 24 | . . . 10 14 . Impact . | . . . . . . Kinetic 23 | . . . 10 13 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 178 | . . . . 178 . Shots 4 | . . . . 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 511 | . 207 63 511 508 473 Average Temperature 145 | . 69 19 142 161 147 Received Heat Transfer 2970 | . 177 312 810 1611 60 Effects 45 | . . . 17 25 3 Shutdowns 18 | . . . 5 11 2 Energy Bleed 5 | . . . . 4 1 Interference 10 | . . . 3 7 . Matter Decay 8 | . . . 6 2 . Damage (minor) 3 | . . . 2 1 . Damage (major) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . . 5 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 26 | . . . . 25 1 Heat Transferred 11255 | . 535 . 87 10383 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 1 3 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 4 | . . 1 . 4 . Low Security (%) 58 | 100 100 46 100 20 . Level 1 11 | . . 53 . 14 . Level 2 6 | . . . . 14 . Level 3 13 | . . . . 30 . Level 4 8 | . . . . 19 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1319 | . 120 311 185 1319 . Initial 58 | . . . 58 . . Average 327 | . 29 195 58 622 . Influence Increases 3763 | . 270 651 755 1982 105 Destroy 0b10 Robot/C 2120 | . 140 480 400 1020 80 Destroy 0b10 Robot/NC 195 | . 15 10 30 140 . Destroy Leader 542 | . 54 102 102 274 10 Successful Hack 143 | . 16 14 74 39 . Disable Machine 210 | . . . 30 180 . Destroy Structure 88 | . . . 14 74 . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 450 | . 45 45 90 255 15 Influence Decreases 3075 | . 268 514 894 664 735 Entered New Map 572 | . . 2 81 . 489 Time Decay 1785 | . 268 332 545 434 206 Lost Part 380 | . . 30 80 230 40 Purge Threat 338 | . . 150 188 . . Squads Dispatched 40 | . 3 2 8 27 . Investigation 12 | . 1 1 4 6 . Extermination 6 | . . . . 6 . Reinforcement 15 | . 2 1 3 9 . Assault 1 | . . . . 1 . Garrison 6 | . . . 1 5 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . 3 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 5 | . . 2 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 158 | . 18 29 29 76 6 Peak Tracking Total 9 | . 7 9 6 6 5 Tactical Retreats 21 | . 3 2 5 10 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 14 | . 2 3 4 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 14 | . . . 2 12 . Max in Single Turn 4 | . . . 1 4 . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 45 | . 5 6 14 20 . Terminals 28 | . 5 4 9 10 . Fabricators 2 | . . . . 2 . Repair Stations 2 | . . 1 . 1 . Recycling Units 6 | . . 1 2 3 . Scanalyzers 5 | . . . 2 3 . Garrison Access 2 | . . . 1 1 . Total Hacks 147 | . 10 23 62 52 . Successful 79 | . 6 13 39 21 . Failed 66 | . 4 10 22 30 . Catastrophic 13 | . 2 . 4 7 . Database Lockouts 2 | . . . 1 1 . Manual . | . . . . . . Terminals 87 | . 10 16 39 22 . Fabricators 3 | . . . . 3 . Repair Stations 12 | . . 5 . 7 . Recycling Units 21 | . . 2 9 10 . Scanalyzers 19 | . . . 12 7 . Garrison Access 5 | . . . 2 3 . Terminal Hacks 39 | . 6 8 20 5 . Record 11 | . . 2 9 . . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 1 | . . 1 . . . Open DSF 2 | . . . . 2 . Terminal Index 1 | . . . . 1 . Alert Level 5 | . 1 . 3 1 . Unreport Threat 3 | . . 1 2 . . Locate Traps 2 | . 1 . . 1 . Disarm Traps 1 | . 1 . . . . Maintenance Status 2 | . . . 2 . . Surveillance Status 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Investigation Status 1 | . . 1 . . . Registered Components 3 | . 1 1 1 . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 9 | . . 3 . 6 . Scan Component 6 | . . 2 . 4 . Repair 3 | . . 1 . 2 . Recycling Unit Hacks 15 | . . 2 7 6 . Process 1 | . . 1 . . . Report Inventory 8 | . . 1 4 3 . Retrieve Matter 3 | . . . 1 2 . Retrieve Components 3 | . . . 2 1 . Scanalyzer 14 | . . . 11 3 . Insert Component 5 | . . . 4 1 . Analyze 5 | . . . 4 1 . Retrieve Study 4 | . . . 3 1 . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 39 | . 5 5 12 17 . Full Trace Events 14 | . . 2 7 5 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 3 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 2 1 . Parts Repaired 3 | . . 1 . 2 . Time 158 | . . 44 . 114 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 7 | . . . 7 . . Retrieved Components 22 | . . . 20 2 . Parts Scanalyzed 5 | . . . 4 1 . Part Schematics Acquired 4 | . . . 3 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 134 | . 85 . 48 1 . Optics 29 | . . . 28 1 . Sensors 103 | . 85 . 18 . . ECM 2 | . . . 2 . . Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 8637 | 52 760 760 2859 3780 426 Spaces Moved 5959 | 37 518 383 2198 2428 395 Core 38 | 6 . . 5 27 . Treads . | . . . . . . Legs 5476 | 31 518 383 1748 2401 395 Wheels 5 | . . . 5 . . Hover . | . . . . . . Flight 440 | . . . 440 . . Fastest Speed 31 | 50 120 120 31 50 97 Average Speed 112 | 108 120 120 105 119 97 Slowest Speed 600 | 120 120 120 600 260 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . 1 . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 80 38 97 50 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 102 | . . . 12 90 . Melee . | . . . . . . Projectile 32 | . . . 9 23 . AOE 70 | . . . 3 67 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 7157 | 49 584 580 2589 2938 417 Wait 390 | . 1 84 123 169 13 Move 5952 | 36 517 382 2195 2427 395 Hop 1 | . . . 1 . . Pick Up 160 | 7 13 21 62 57 . Fast Attach 11 | . . 3 2 6 . Attach 80 | 6 1 9 26 38 . Detach 10 | . . . 5 5 . Swap 118 | . 11 11 54 42 . Drop 107 | . 6 17 47 37 . Fire 328 | . 35 53 74 157 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Met a group of wandering Federalists 137 | -10/Materials | Lost 5 allies 264 | -10/Materials | Discovered new exit (range 16) 408 | -10/Materials | Discovered new exit (range 11) 605 | -10/Materials | Discovered new exit (range 5) 635 | -10/Materials | Build established: Mutant 742 | -10/Materials | Discovered new exit (range 4) 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Propulsion x2 1031 | -9/Materials | Destroyed 8 combat bots 1130 | -9/Materials | Discovered new exit (range 9) 1147 | -9/Materials | Build established: Scavenger-Mutant 1494 | -9/Materials | Repaired Broken Shotgun 1536 | -9/Materials | Discovered new exit (range 5) 1573 | -9/Materials | Entered another Materials area 1573 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1715 | -8/Materials | Lost 3 parts (1n1u1w) 2084 | -8/Materials | Discovered new exit (range 16) 2163 | -8/Materials | Build established: Scavenger-Tank 2421 | -8/Materials | Met 7R-MNS 2549 | -8/Materials | Discovered new exit (range 10) 2654 | -8/Materials | Central database locked down 2778 | -8/Materials | Discovered new exit (range 12) 3045 | -8/Materials | Garrison activated, responded to threat 3479 | -8/Materials | Build established: Tank 3847 | -8/Materials | Identified exit to Factory 4067 | -8/Materials | Build established: Gunner 4277 | -8/Materials | System corruption reached 10% 4432 | -8/Materials | Entered Factory 4432 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4433 | -7/Factory | Caught up to 7R-MNS 4830 | -7/Factory | Build established: Tank 4877 | -7/Factory | Discovered new exit (range 5) 4882 | -7/Factory | Identified exit to Factory 5163 | -7/Factory | Garrison activated, responded to threat 5265 | -7/Factory | Garrison activated, responded to threat 5285 | -7/Factory | System corruption reached 10% 5389 | -7/Factory | Cargo convoy interrupted 6151 | -7/Factory | Build established: Scavenger-Tank 6282 | -7/Factory | Central database locked down 6441 | -7/Factory | Repaired Imp. Medium Armor Plating 6512 | -7/Factory | Repaired Broken Fission Core 7226 | -7/Factory | Build established: Scavenger-Gunner 7279 | -7/Factory | Garrison activated, responded to threat 7397 | -7/Factory | Discovered exit to Factory (range 16) 7480 | -7/Factory | Core integrity fell below 50% 7495 | -7/Factory | Lost 8 parts (1p2n2u3w) 7554 | -7/Factory | Lost 8 parts (1p5n1u1w) 7672 | -7/Factory | Discovered new exit (range 16) 8032 | -7/Factory | First assault squad dispatched 8113 | -7/Factory | Core integrity fell below 20% 8212 | -7/Factory | Entered Lower Caves 8277 | -7/Lower Caves | Spotted B-75 Beast 8291 | -7/Lower Caves | Build established: Tank 8638 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- data lost. 08505_ System corrupted: Energy discharge (-102). 08527_ System corrupted: Substantial component data lost. 08552_ System corrupted: Matter fused (-7). 08569_ System corrupted: Matter fused (-6). 08584_ System corrupted: Energy discharge (-108). 08608_ System corrupted: FCS attempts to trigger Gatling Laser+. 08608_ System corrupted: Gatling Laser+ misfires. 08611_ Imp. Medium Armor Plating destroyed. 08612_ Acquired 4 matter. 08621_ VSS Leg destroyed. 08621_ Gatling Laser+ destroyed. 08626_ System corrupted: Matter fused (-9). 08632_ Imp. Deuterium Engine destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????## ### ### ###??? | | ????????????????# #### ###? | | ???????????????## #?##### #? | | ??????????????## ##????## ## #? | | ?????????????## #?#???#########"# #? | | ?????????????# ##"####"#?????### ## | | ?????????????# "###????## | | ?????????????# #???## | | ?????????????## #???# | | ??????????????## ## ## #???# | | ???????????????### #### ### #???## | | ?????????????????######## ##???## | | ????????????????????###;#% ## #????# | | ????????????????????# ;; ;# #????# | | ????????????????????# ;# #???## | | ????????????????????# ;# #???# % | | ????????????????????# ##??# ###% %# | | ????????????????????#### #??## #?# % # | | ???????????????????????#; ##???### #?## | | ??????????????????????##; ##????## #??### | | ??????????????????????# #????# ##??### | | ??????????????????????# BB #????## ##?## | | ??????????????????????# BB #?????## ### | | ??????????????????????# ##?????# ## | | ?????????????????????## #?????##### ## | | ?????????????????????#% @ ##?????????## #? | | ?????????????????????####### #???????????## #? | | ???????????????????????????? #???????## #? | | ???????????????????????????? #??????# #? | | ????????????????????????????? ?????# # | | ????????????????????????????? ????# # | | ?????????????????????????????? ?????# # | | ???????????????????????????????#####??????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 5 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shotgun | 6% | -9/Materials | Broken Imp. Medium Armor Plating | 17% | -7/Factory Fission Core | 53% | -7/Factory | Broken Studied --------- Lgt. Deuterium Engine | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Construction Begets Destruction Ew, Corruption Heavy Suspicion Jackpot Made in Tau Ceti IV Oops Serviceable Loadout Significant Disruption That Tickles Throw Away The Key Troublemaker Challenges ------------ None Game ------ Seed SurveybotSpreadArmor Manual? 0 Play Time 02:11:22 Cumulative 6.3 hours Start 2026.10.02 @ 15:15:09 End 2026.10.02 @ 17:28:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c3ffe091-a7c6-41a0-b426-9c78fcb85dd2