Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 18:06:35 Player: iromakkem Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2971) 2971 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 6024 Bonus ------- High Alert Combat Kills 116 Friendly Fire -98 Cogmind --------- Core Integrity 291/700 Matter 238/300 Energy 14/100 System Corruption 7% Temperature Cool (98) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Hardlight Generator > --- WEAPON (3) ------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY (10) --- Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Medium Armor Plating Hardlight Generator Sensor Drone Bay > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Ion Cannon Cooled Particle Cannon > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Hardlight Generator Hacking Suite Heavy Particle Cannon Gauss Rifle Improved Grenade Launcher [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 82 | 6 9 8 2 14 43 Power 14 | 1 . 2 . 2 9 Engine 9 | 1 . 2 . 2 4 Core 5 | . . . . . 5 Reactor . | . . . . . . Propulsion 29 | 2 6 3 1 4 13 Treads 4 | . 2 1 . . 1 Leg 21 | . 3 2 1 4 11 Wheel 4 | 2 1 . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 3 1 . 4 11 Device 10 | . 1 1 . 1 7 Storage 3 | 1 1 . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 6 | . . . . 2 4 Artifact . | . . . . . . Weapon 19 | 2 . 2 1 4 10 Energy Gun 7 | 2 . 1 1 2 1 Energy Cannon 6 | . . . . . 6 Ballistic Gun 3 | . . 1 . 1 1 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 Parts Lost 20 | . . . . 1 19 Power 5 | . . . . . 5 Propulsion 6 | . . . . 1 5 Utility 5 | . . . . . 5 Weapon 4 | . . . . . 4 Highest Loss Streak 16 | . . . . 1 16 To Critical Strikes 3 | . . . . . 3 Average Slot Usage (%) 94 | . 96 93 100 98 91 Engine 9 | . 14 11 11 9 7 Core 2 | . . . . . 5 Treads 2 | . 9 4 . . . Leg 17 | . 12 26 33 26 10 Wheel 3 | . 5 . . . 5 Device 19 | . 2 18 22 18 23 Storage 9 | . 14 11 11 9 7 Processor 1 | . 9 . . . . Protection 4 | . . . . 8 6 Energy Gun 11 | . 28 15 21 14 3 Energy Cannon 6 | . . . . . 13 Ballistic Gun 3 | . . 6 . 8 2 Launcher 1 | . . . . 3 2 Naked Turns . | . . . . . . Heaviest Build 75 | 14 20 25 23 28 75 Greatest Support 40 | 26 40 30 30 30 35 Greatest Overweight (x) 6 | . 6 2 1 1 6 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 Average Carried 9 | 3 9 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 1 Class Distribution -------------------- 21% | Skirmisher 19% | Mutant 19% | Tank 18% | Scavenger-Mutant 10% | Scavenger-Tank 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1243 | 159 141 215 20 182 526 Remotely . | . . . . . . Salvage Created 3373 | . 186 667 123 554 1843 Parts 183 | . 14 35 7 37 90 Haulers Intercepted 5 | . 1 2 . 1 1 Recyclers Shooed 5 | . 2 . 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 65 | . 2 14 3 9 37 Guns 31 | . 2 13 1 9 6 Cannons 24 | . . . . . 24 AOE 10 | . . 1 2 . 7 Classes Destroyed 11 | . 3 4 . 1 3 Worker 5 | . . 1 . 1 3 Builder 2 | . . . . 1 1 Hauler 5 | . 1 2 . 1 1 Recycler 1 | . . . . . 1 Watcher 9 | . 3 . . 3 3 Swarmer 13 | . . 3 . 2 8 Grunt 39 | . 2 9 3 6 19 Brawler 4 | . . 1 . . 3 Sentry 3 | . . 1 . 1 1 Hunter 1 | . . . . . 1 Programmer 5 | . . . . . 5 Best Kill Streak 9 | . 2 3 3 4 9 Combat Bots Only 5 | . 2 3 3 2 5 Max Kills in Single Turn 6 | . 1 2 2 2 6 Gunslinging . | . . . . . . Exploded 3 | . . 1 2 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 486 | . 8 73 6 51 348 Missed 160 | . 2 27 2 13 116 Damage Taken 4540 | . 69 512 106 567 3286 Core 685 | . 11 166 12 87 409 Absorbed by Shields 488 | . . . . . 488 Redirected to Shielding 47 | . . . . 10 37 Regen/Repaired (Parts) 26 | . 26 . . . . Core Remaining (%) 83 | 100 95 . 55 84 . Volleys Fired 193 | . 12 57 6 33 85 Largest 3 | . 2 2 2 3 3 Hottest 164 | . 90 90 96 119 164 Shots Fired 443 | . 22 109 12 95 205 Gun 296 | . 22 109 12 94 59 Cannon 138 | . . . . . 138 Launcher 9 | . . . . 1 8 Special . | . . . . . . Kinetic 91 | . . 38 . 33 20 Thermal 235 | . 10 52 6 27 140 Explosive 9 | . . . . 1 8 Electromagnetic 108 | . 12 19 6 34 37 Robot Hit Streak 19 | . 4 9 7 7 19 Robot Miss Streak 6 | . 2 3 2 4 6 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . 1 . . 4 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 269 | . 14 67 8 54 126 Core Hits 153 | . 9 29 5 26 84 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 1 7 1 1 2 Burn 9 | . 1 6 . 1 1 Corrupt 3 | . . 1 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7078 | . 211 1011 206 987 4663 Guns 2773 | . 198 925 123 778 749 Cannons 2304 | . . . . . 2304 Explosions 1855 | . . 76 70 193 1516 Melee . | . . . . . . Ramming 146 | . 13 10 13 16 94 Kinetic 791 | . . 337 . 205 249 Thermal 3746 | . 87 560 137 441 2521 Explosive 1220 | . . . . 40 1180 Electromagnetic 1175 | . 111 104 56 285 619 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . 1 8 Average Corruption 4 | . . . . 1 5 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 29 | . . . . 1 28 Message Errors 5 | . . . . . 5 Matter Fused 7 | . . . . . 7 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 4 | . . . . . 4 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . 1 1 Alerts 1 | . . . . . 1 Overload Shots 2 | . . . . . 2 Overflow Damage 279 | . . . . 6 273 Projectiles 155 | . . . . . 155 Explosions 124 | . . . . 6 118 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 270 | . 3 . 33 71 163 Shots 6 | . . . 1 2 3 Rammed 8 | . 1 . . . 7 Targets Rammed 21 | . 4 5 1 3 8 Kicked 13 | . 3 5 1 3 1 Crushed . | . . . . . . Highest Temperature 530 | . 216 241 198 198 530 Average Temperature 106 | . 82 55 99 87 136 Received Heat Transfer 984 | . 36 222 24 243 459 Effects 10 | . . 1 . . 9 Shutdowns 5 | . . . . . 5 Energy Bleed 2 | . . 1 . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . 1 4 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 14 | . 2 4 . 1 7 Heat Transferred 6787 | . 333 1839 248 903 3464 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . 1 1 3 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 666 | . 141 311 198 330 666 Initial 121 | . . . 121 76 79 Average 209 | . 77 164 188 185 271 Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 63 | 100 100 55 100 66 50 Level 1 23 | . . 44 . 33 23 Level 2 12 | . . . . . 25 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 2 2 . 2 9 Investigation 9 | . 1 1 . 2 5 Extermination 3 | . . . . . 3 Reinforcement 2 | . 1 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . . 1 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 5 23 3 19 61 Peak Tracking Total 11 | . 3 4 3 5 11 Tactical Retreats 6 | . . 2 . 1 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . . . . . 3 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 9 | . 3 . . . 6 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 13 | . . 2 . 1 10 Max in Single Turn 8 | . . 1 . 1 8 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 19 | . 4 3 2 3 7 Terminals 12 | . 2 2 . 3 5 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 3 | . 1 1 . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 54 | . 19 8 2 8 17 Successful 31 | . 14 4 2 5 6 Failed 23 | . 5 4 . 3 11 Catastrophic 3 | . . 1 . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 40 | . 15 5 . 8 12 Fabricators . | . . . . . . Repair Stations 4 | . 2 . . . 2 Recycling Units 8 | . 2 3 . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 25 | . 10 3 2 5 5 Record 4 | . 3 . . 1 . Prototype ID Bank 1 | . 1 . . . . Open Door 2 | . . . 2 . . Open DSF 2 | . . . . . 2 Branch Access Points 1 | . . . . 1 . Emergency Access Points 3 | . . 1 . 2 . Unreport Threat 1 | . . . . . 1 Locate Traps 2 | . 1 . . 1 . Disarm Traps 2 | . 1 . . . 1 Dispatch Records 1 | . 1 . . . . Surveillance Status 1 | . . . . . 1 Transport Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 4 | . 2 1 . . 1 Report Inventory 3 | . 1 1 . . 1 Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 4 2 . 3 6 Full Trace Events 8 | . 1 1 . 2 4 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 23 | . . . . . 23 Drone Recoveries 20 | . . . . . 20 Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3593 | 46 421 539 290 524 1773 Spaces Moved 2039 | 34 266 261 209 299 970 Core 2 | 1 1 . . . . Treads 63 | . 63 . . . . Legs 1095 | . 137 261 209 299 189 Wheels 879 | 33 65 . . . 781 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 120 120 115 Average Speed 132 | 89 123 130 120 120 142 Slowest Speed 540 | 100 350 260 190 190 540 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 45 25 51 30 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 77 | . . 4 7 12 54 Melee . | . . . . . . Projectile 10 | . . . . . 10 AOE 67 | . . 4 7 12 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2546 | 47 337 348 236 390 1188 Wait 119 | . 29 12 16 22 40 Move 2034 | 33 265 260 208 298 970 Hop . | . . . . . . Pick Up 39 | 8 9 . 1 7 14 Fast Attach 42 | 4 6 8 1 8 15 Attach 30 | 2 3 . 1 3 21 Detach 3 | . . . . . 3 Swap 10 | . . . . 3 7 Drop 55 | . 9 6 2 13 25 Fire 193 | . 12 57 6 33 85 Melee . | . . . . . . Ram 8 | . 1 . . . 7 Kick 13 | . 3 5 1 3 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: [*Fac] / [*Low x2]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 20) 228 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 344 | -10/Materials | Repaired Aluminum Leg 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 840 | -9/Materials | Discovered new exit (range 15) 986 | -9/Materials | Build established: Scavenger-Mutant 1007 | -9/Materials | Entered Mines 1011 | -9/Mines | Found the Drone Emporium 1017 | -9/Mines | Found Prototype Device 1236 | -9/Mines | Discovered new exit (range 14) 1253 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1297 | -9/Mines | Entered Materials 1297 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1345 | -8/Materials | Identified exit to Storage 1632 | -8/Materials | Build established: Scavenger-Tank 1798 | -8/Materials | Discovered new exit (range 16) 1821 | -8/Materials | Entered Factory 1821 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1822 | -7/Factory | Identified Sensor Drone Bay 2097 | -7/Factory | Build established: Skirmisher 2293 | -7/Factory | Discovered new exit (range 15) 2405 | -7/Factory | Discovered new exit (range 3) 2698 | -7/Factory | Build established: Scavenger-Skirmisher 2905 | -7/Factory | Discovered new exit (range 9) 3421 | -7/Factory | First assault squad dispatched 3497 | -7/Factory | Cargo convoy interrupted 3501 | -7/Factory | Build established: Tank 3588 | -7/Factory | Core integrity fell below 50% 3594 | -7/Factory | Self-destructed Last Messages --------------- 03585_ Slug penetrates H-55 Commando. 03585_ Penetrated by Slug. 03585_ Critical hit (Destroy). 03585_ Sensor Drone Bay destroyed. 03585_ R-06 Scavenger collects Carbon-fiber Leg. 03586_ Slug penetrates Wall. 03587_ Penetrated by Slug. 03587_ I-36 Angel suffers critical hit (Destroy). 03587_ I-36 Angel destroyed. 03587_ Slug penetrates H-55 Commando. 03588_ H-55 Commando destroyed. 03589_ U-05 Engineer lays Concrete. 03589_ Slug penetrates Wall. 03590_ Penetrated by Slug. 03590_ Critical hit (Destroy). 03590_ Carbon-fiber Leg destroyed. 03591_ Slug penetrates H-55 Commando. 03593_ Mic. Nuclear Core destroyed. 03593_ Penetrated by Slug. 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""" #?????# # """ | | ????????????+ /????????"" #?????# # """ | | ????????????# #??????????? #?????# # """ | | ????????????# #????????????#???? + + """ | | ????????????? #????????????????? # # """ | | ?????????????#### ?????????????????? # # | | ???????????????## ?????????????????? # ##+#### | | ???????????????## ##???????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed FlyingBeamBox Manual? 0 Play Time 01:29:33 Cumulative 12.3 hours Start 2024.04.07 @ 13:01:39 End 2024.04.08 @ 18:06:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 45% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: d709d908-0c9e-48ac-87b9-b3b0234f0ef2