Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.14 @ 01:41:36 Player: Taocayo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (892) 892 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2817 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 337/550 Matter 234/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Visual Processing Unit Targeting Computer Targeting Computer > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (5) ---- Aluminum Leg Field Recycling Unit (0) Heavy Assault Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Visual Processing Unit Targeting Computer Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Field Recycling Unit Heavy Assault Rifle [Rating: 19] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Light Armor Plating Device Field Recycling Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 30 | 7 . 10 13 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 3 . . 5 Treads . | . . . . Leg 7 | 2 . . 5 Wheel 1 | 1 . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 . 7 5 Device 1 | . . 1 . Storage 1 | 1 . . . Processor 4 | . . 2 2 Hackware . | . . . . Protection 7 | . . 4 3 Artifact . | . . . . Weapon 6 | 2 . 2 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 6 | 2 . 2 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 1 10 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 5 | . . 1 4 Weapon 2 | . . . 2 Highest Loss Streak 4 | . . 1 4 To Critical Strikes 1 | . . . 1 Average Backups 2 | . . 1 3 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 2 Weapon . | . . . 1 Tool/Special . | . . . . Unused Backups 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 85 | . 85 92 76 Engine 9 | . 14 11 7 Leg 20 | . 28 22 16 Storage 3 | . 14 3 . Processor 13 | . . 11 19 Protection 17 | . . 21 15 Ballistic Gun 20 | . 28 22 17 Peak Build Rating 19 | 6 6 16 19 Average Rating 13 | 3 6 14 14 On Entrance 6 | . 6 6 14 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 24 | 14 14 23 24 Greatest Support 43 | 20 20 20 43 Greatest Overweight (x) 6 | 1 . 1 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 5 | 6 8 5 5 Most Carried 4 | 1 . 4 4 Average Carried 2 | . . 1 3 Final Capacity 8 | 8 8 5 5 Final Carried 3 | . . 3 3 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 848 | 188 53 248 359 Remotely . | . . . . Salvage Created 1087 | . . 381 706 Parts 67 | . . 29 38 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled 2 | . . 2 . Retrieved Matter 22 | . . 22 . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 22 | . . 7 15 Guns 22 | . . 7 15 Classes Destroyed 7 | . . 3 4 Hauler 1 | . . . 1 Watcher 2 | . . 2 . Swarmer 4 | . . . 4 Grunt 6 | . . 2 4 Duelist 1 | . . . 1 Sentry 9 | . . 5 4 Hunter 2 | . . . 2 Best Kill Streak 7 | . . 3 7 Combat Bots Only 6 | . . 3 6 Max Kills in Single Turn 2 | . . 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 183 | . 15 49 119 Missed 62 | . 11 14 37 Hits 121 | . 4 35 82 Melee 11 | . . . 11 Projectile 110 | . 4 35 71 Critical Strikes 5 | . . . 5 Damage Taken 1475 | . 33 393 1049 Core 247 | . . 34 213 Absorbed by Shields . | . . . . Ignored by Resistances 415 | . 11 109 295 Core Remaining (%) 97 | 100 100 91 . Volleys Fired 83 | . . 26 57 Largest 2 | . . 2 2 Hottest 46 | . . 46 46 Shots Fired 152 | . . 52 100 Gun 152 | . . 52 100 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 152 | . . 52 100 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 24 | . . 21 24 Robot Miss Streak 2 | . . 1 2 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 120 | . . 41 79 Core Hits 51 | . . 15 36 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1731 | . . 559 1172 Guns 1728 | . . 559 1169 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 3 | . . . 3 Kinetic 1728 | . . 559 1169 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 101 | . . 101 10 Average Temperature 21 | . . 24 4 Received Heat Transfer 543 | . 24 177 342 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 137 | . . 70 137 Initial . | . . . . Average 38 | . . 13 84 Influence Increases 623 | . . 206 417 Destroy 0b10 Robot/C 440 | . . 140 300 Destroy 0b10 Robot/NC 15 | . . 10 5 Destroy Leader 136 | . . 54 82 Destroy Structure 2 | . . 2 . Lose Combat Pursuer 30 | . . . 30 Influence Decreases 536 | . . 206 330 Time Decay 426 | . . 196 230 Lost Part 110 | . . 10 100 Squads Dispatched 2 | . . . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 6 13 27 Peak Tracking Total 6 | . 6 4 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 4 . . Successful 3 | . 3 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1157 | . . 656 501 Optics 1157 | . . 656 501 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1365 | 72 107 683 503 Spaces Moved 807 | 37 89 431 250 Core 6 | 4 . . 2 Treads . | . . . . Legs 795 | 27 89 431 248 Wheels 6 | 6 . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 122 | 112 120 123 123 Slowest Speed 350 | 190 120 190 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 5 24 37 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1020 | 64 89 530 337 Wait 79 | 19 1 51 8 Move 804 | 36 88 430 250 Hop . | . . . . Pick Up 9 | 1 . 6 2 Fast Attach 21 | 6 . 5 10 Attach 9 | 1 . 5 3 Detach 3 | . . 3 . Swap 3 | . . . 3 Drop 8 | 1 . 4 3 Fire 83 | . . 26 57 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Met a group of wandering Federalists 167 | -10/Materials | Lost 5 allies 169 | -10/Materials | Discovered new exit (range 9) 169 | -10/Materials | Discovered new exit (range 15) 180 | -10/Materials | Entered another Materials area 180 | -9/Materials | Evolved 2 slots: Utility x2 180 | -9/Materials | Discovered new exit (range 9) 304 | -9/Materials | Build established: Mutant 817 | -9/Materials | Discovered new exit (range 18) 863 | -9/Materials | Entered another Materials area 863 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1159 | -8/Materials | Lost 4 parts (1p2n1u) 1352 | -8/Materials | Lost 4 parts (1p2u1w) 1366 | -8/Materials | Self-destructed Last Messages --------------- 01325_ Switching to secondary target: G-47 Trooper. Having swapped a part into your inventory to attach the Carbon-fiber Leg, a dash marker appears to the left of it in your parts list, and clicking on that marker offers an easier way for mouse users to swap between the two. Doing so is the equivalent of the 'Y' option in the modal swap menu accessed via Ctrl-RMB or '/'. 01334_ Carbon-fiber Leg severed. 01339_ K-01 Serf cleans the Atomic Centrifuge. 01341_ Dropped Hvy. Assault Rifle. 01342_ Acquired 48 matter. 01344_ K-01 Serf cleans the Atomic Centrifuge. 01345_ Acquired Carbon-fiber Leg. 01346_ K-01 Serf cleans the Atomic Centrifuge. 01348_ K-01 Serf collects debris. 01351_ Imp. Light Armor Plating severed. 01352_ K-01 Serf cleans the Atomic Centrifuge. Map ----- +----------------------------------------------------+ | ????????????????????????????? """ ???????##### """ | | ????????????????????????????? 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"??????????????????????? | | ????????????????????????"a"??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????#+#??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed EnergyGaussDrivehammer Manual? 0 Play Time 01:23:32 Cumulative 30.6 hours Start 2025.11.13 @ 01:00:18 End 2025.11.14 @ 01:41:36 Sessions 33 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 21 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 25x24 Zoom Use 70% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 1feb00c7-ebe6-455b-bbab-a76a05e03b35