Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.01 @ 03:59:09 Player: Wiperd Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (4570) 4570 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (707) 707 TOTAL SCORE: 9842 Bonus ------- High Alert Combat Kills 707 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (6) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Matter Compressor Advanced Signal Interpreter Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Phase Cannon Rocket Array > --- INVENTORY -------- Improved Ion Engine Medium Storage Unit Energy Filter Hardened Medium Armor Plating Shock Rifle Minigun Magnetic Acceleration Cannon [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Minigun Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Array Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Slots Evolved 8 | . . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . . 1 1 . . . 2 . Weapon 1 | . . . . . 1 . . . . Parts Attached 151 | 6 12 . 30 45 2 . 23 21 12 Power 25 | 1 2 . 4 9 . . 3 3 3 Engine 17 | 1 1 . 4 6 . . 2 1 2 Core 8 | . 1 . . 3 . . 1 2 1 Reactor . | . . . . . . . . . . Propulsion 27 | 2 1 . 7 7 1 . 3 2 4 Treads . | . . . . . . . . . . Leg 27 | 2 1 . 7 7 1 . 3 2 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 39 | 1 4 . 5 12 . . 5 8 4 Device 10 | . 1 . 1 3 . . 2 1 2 Storage 7 | 1 . . 1 1 . . 1 2 1 Processor 3 | . 1 . . 2 . . . . . Hackware . | . . . . . . . . . . Protection 19 | . 2 . 3 6 . . 2 5 1 Artifact . | . . . . . . . . . . Weapon 60 | 2 5 . 14 17 1 . 12 8 1 Energy Gun 19 | 1 1 . 4 7 1 . 4 1 . Energy Cannon 8 | . 1 . 3 . . . 2 2 . Ballistic Gun 18 | 1 1 . 4 3 . . 5 4 . Ballistic Cannon 2 | . . . . 1 . . . 1 . Launcher 12 | . 2 . 3 6 . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . 1 1 . Parts Lost 50 | . . . 10 8 . 4 6 13 9 Power 13 | . . . 2 3 . . 2 3 3 Propulsion 14 | . . . 4 . . 1 2 4 3 Utility 12 | . . . 2 2 . 1 1 3 3 Weapon 11 | . . . 2 3 . 2 1 3 . Highest Loss Streak 12 | . . . 4 4 . 4 2 12 6 Average Slot Usage (%) 85 | . 97 100 94 98 100 94 73 81 51 Engine 8 | . 11 . 3 10 15 15 12 6 8 Core 5 | . 2 14 6 7 . . . 3 1 Leg 23 | . 28 28 32 26 30 27 11 17 17 Device 6 | . 2 . 11 9 7 6 3 5 8 Storage 9 | . 14 14 11 8 7 7 7 9 5 Processor 3 | . 1 . . 7 7 7 7 5 . Protection 8 | . 7 14 7 9 7 6 6 10 3 Energy Gun 3 | . 1 . 1 7 15 13 2 . . Energy Cannon 4 | . 11 14 8 . . . 1 5 . Ballistic Gun 7 | . 14 14 8 7 . . 15 4 . Launcher 1 | . . . 2 . . . 1 5 . Naked Turns 46 | . . . . . . . . 43 3 Heaviest Build 55 | 12 17 17 27 42 44 44 43 55 36 Greatest Support 75 | 20 20 20 33 47 57 57 30 55 75 Greatest Overweight (x) 8 | 2 . . . 1 . 1 2 8 . Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 12 | 6 6 6 8 8 8 8 8 12 8 Average Capacity 7 | 5 6 6 7 7 8 8 8 7 7 Most Carried 8 | 4 6 5 8 8 7 6 7 8 4 Average Carried 5 | 2 5 5 6 7 6 6 4 6 . Final Capacity 8 | 6 6 6 8 8 8 8 8 4 8 Final Carried 8 | 2 5 5 8 8 6 6 6 4 . Class Distribution -------------------- 55% | Scavenger-Mutant 30% | Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Matter Collected 3046 | 260 147 20 544 968 . . 538 160 409 Remotely . | . . . . . . . . . . Salvage Created 4731 | . 313 . 1171 1657 . . 784 484 322 Parts 281 | . 25 . 95 84 . . 39 35 3 Haulers Intercepted 2 | . . . 1 . . . 1 . . Recyclers Shooed 2 | . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Combat Hostiles Destroyed 101 | . 9 . 30 36 . . 11 10 5 Melee 1 | . . . . . . . . . 1 Guns 44 | . 3 . 11 19 . . 10 1 . Cannons 18 | . 4 . 6 3 . . . 5 . AOE 34 | . 2 . 13 14 . . 1 4 . Classes Destroyed 12 | . 4 . 5 2 . . 1 . . Worker 6 | . . . . 2 . . 3 1 . Builder 3 | . . . 1 1 . . . 1 . Hauler 2 | . . . 1 . . . 1 . . Recycler 3 | . . . 1 2 . . . . . Operator 6 | . 1 . 3 1 . . . 1 . Watcher 12 | . 2 . 4 3 . . . 3 . Swarmer 23 | . 5 . 10 3 . . . 1 4 Grunt 47 | . 4 . 12 19 . . 4 7 1 Duelist 5 | . . . 1 3 . . . 1 . Sentry 21 | . . . 7 9 . . 5 . . Hunter 2 | . . . . 2 . . . . . Programmer 3 | . . . . . . . 2 1 . Best Kill Streak 10 | . 3 . 9 10 . . 5 5 2 Combat Bots Only 8 | . 3 . 6 8 . . 4 3 2 Max Kills in Single Turn 3 | . 2 . 3 3 . . 2 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 . 2 3 . . 1 2 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Damage Taken 7658 | . 205 . 1335 1939 . 128 1142 1668 1241 Core 1441 | . 9 . 164 213 . 40 164 676 175 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 77 | 100 . 96 59 61 . . 70 . . Volleys Fired 273 | . 38 . 75 92 . . 38 30 . Largest 3 | . 2 . 2 2 . . 3 3 . Hottest 204 | . 86 . 112 109 . . 108 204 . Shots Fired 550 | . 68 . 145 183 . . 99 55 . Gun 404 | . 45 . 93 152 . . 96 18 . Cannon 104 | . 22 . 38 14 . . 2 28 . Launcher 42 | . 1 . 14 17 . . 1 9 . Special . | . . . . . . . . . . Kinetic 282 | . 37 . 73 92 . . 67 13 . Thermal 62 | . . . 4 23 . . 2 33 . Explosive 42 | . 1 . 14 17 . . 1 9 . Electromagnetic 164 | . 30 . 54 51 . . 29 . . Robot Hit Streak 15 | . 13 . 15 13 . . 10 8 . Robot Miss Streak 10 | . 5 . 5 5 . . 10 6 . Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 1 2 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 383 | . 35 . 94 137 . . 64 32 21 Core Hits 261 | . 16 . 64 93 . . 46 41 1 Critical Hits 2 | . 1 . 1 . . . . . . Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Melee Attacks 45 | . . . . . . . . . 45 Impact 45 | . . . . . . . . . 45 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11084 | . 722 . 2266 4390 . . 1386 1518 802 Guns 3905 | . 187 . 767 1766 . . 1110 75 . Cannons 1729 | . 336 . 486 212 . . 26 669 . Explosions 4648 | . 199 . 1013 2412 . . 250 774 . Melee 802 | . . . . . . . . . 802 Ramming . | . . . . . . . . . . Kinetic 2534 | . 125 . 493 985 . . 880 51 . Thermal 1616 | . 42 . 152 550 . . 179 693 . Explosive 4043 | . 157 . 819 2196 . . 97 774 . Electromagnetic 2089 | . 398 . 802 659 . . 230 . . Impact 802 | . . . . . . . . . 802 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . 2 1 . 12 12 1 1 Average Corruption 3 | . . . 1 1 . 8 12 1 1 Corruption Purged . | . . . . . . . . . . Effects 70 | . . . 7 5 . 8 43 2 5 Message Errors 14 | . . . 2 1 . 2 6 2 1 Matter Fused 8 | . . . . . . 3 5 . . Heat Flow Errors 7 | . . . 1 . . 1 5 . . Energy Discharges 8 | . . . . 3 . . 5 . . Parts Rejected 2 | . . . . . . . 2 . . Data Loss (minor) 8 | . . . 1 . . 1 4 . 2 Misfires 2 | . . . . . . . 2 . . Alerts 1 | . . . . . . . 1 . . Misdirections 2 | . . . . . . 1 1 . . Targeting Errors 16 | . . . 3 1 . . 10 . 2 Weapon Failures 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 604 | . 41 . 8 88 . . . 49 418 Projectiles 135 | . 41 . . 15 . . . 22 57 Explosions 108 | . . . 8 73 . . . 27 . Melee 361 | . . . . . . . . . 361 Knockbacks 3 | . . . . 1 . . . 1 1 Impact 1 | . . . . . . . . . 1 Kinetic 2 | . . . . 1 . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 724 | . . . 177 232 . . 114 201 . Shots 26 | . . . 7 6 . . 4 9 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 664 | . 123 . 9 273 . 183 396 664 . Average Temperature 113 | . 42 . 5 59 . 102 142 210 . Received Heat Transfer 1686 | . 45 . 315 702 . . 270 171 183 Effects 20 | . . . . . . . 2 18 . Shutdowns 6 | . . . . . . . 2 4 . Energy Bleed 1 | . . . . . . . . 1 . Interference 4 | . . . . . . . . 4 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . 2 . Damage (major) 3 | . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 12 | . 4 . 2 1 . . . . 5 Impact Corruptions 17 | . . . . . . . . . 17 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 2215 | . 50 . 161 966 . . 187 851 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . 1 . 2 3 . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Peak Influence 1098 | . 267 70 695 1098 489 171 271 367 . Initial 477 | . . 63 4 271 477 171 77 58 . Average 325 | . 144 41 257 701 482 153 147 177 . Maximum Alert Level 3 | . 1 . 2 3 2 . 1 1 . Low Security (%) 51 | 100 68 100 56 . . 100 66 79 . Level 1 19 | . 31 . 19 21 . . 33 20 . Level 2 9 | . . . 23 12 100 . . . . Level 3 19 | . . . . 66 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 1 . 5 6 . . 6 4 . Investigation 4 | . . . 1 3 . . . . . Extermination 3 | . . . . . . . 2 1 . Reinforcement 9 | . 1 . 3 1 . . 1 3 . Assault 3 | . . . 1 2 . . . . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Distress Signals 11 | . 1 . 7 2 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 197 | . 19 . 47 62 . 7 18 26 18 Peak Tracking Total 8 | . 4 . 8 7 . 4 4 7 4 Tactical Retreats 25 | . 4 . 3 8 . 1 2 1 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Traps Triggered 13 | . . . 1 2 1 . 3 6 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Machines Disabled 27 | . 1 . 6 11 . . . 9 . Max in Single Turn 4 | . 1 . 2 2 . . . 4 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Machines Accessed 30 | . 2 3 7 12 1 . 1 2 2 Terminals 22 | . 2 2 6 10 1 . 1 . . Fabricators 1 | . . . . . . . . 1 . Repair Stations 4 | . . . 1 2 . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 75 | . 5 7 17 32 2 . 2 2 8 Successful 48 | . 1 6 10 20 1 . 1 1 8 Failed 27 | . 4 1 7 12 1 . 1 1 . Catastrophic 5 | . 1 1 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 57 | . 5 6 15 27 2 . 2 . . Fabricators 1 | . . . . . . . . 1 . Repair Stations 8 | . . . 2 5 . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 41 | . 1 6 8 16 1 . 1 . 8 Record 22 | . . 4 1 8 1 . 1 . 7 Robot Analysis 2 | . . . 2 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 2 | . . 1 . . . . . . 1 Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 6 | . . . 2 4 . . . . . Scan Component 3 | . . . 1 2 . . . . . Repair 3 | . . . 1 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 1 . . . . . Used 3 | . 1 . 1 1 . . . . . Hacking Detections 21 | . 2 1 6 9 1 . 1 1 . Full Trace Events 5 | . . 1 2 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . . . Time 77 | . . . 32 45 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . . Total Damage 85 | . . . . . . 85 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Turns Passed 8471 | 68 639 763 1241 2056 95 173 802 1198 1436 Spaces Moved 5431 | 45 426 624 712 1261 77 130 375 736 1045 Core 122 | 22 . . . . . . . 95 5 Treads . | . . . . . . . . . . Legs 5309 | 23 426 624 712 1261 77 130 375 641 1040 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 120 50 50 Average Speed 128 | 126 120 120 120 127 122 124 167 141 119 Slowest Speed 450 | 150 120 120 120 153 122 155 180 450 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 4 70 99 57 93 3 82 12 27 73 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . . . . . . 1 Known Exits Taken 4 | . 1 1 . 1 . . 1 . . Unknown Exits Taken 3 | 1 . . 1 . . . . 1 . Scrap Searched 6 | . . 3 . . . . . . 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 454 | . 5 . 95 109 . . 50 195 . Melee . | . . . . . . . . . . Projectile 11 | . . . . 7 . . 1 3 . AOE 443 | . 5 . 95 102 . . 49 192 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Low Total 6387 | 54 492 638 963 1530 79 141 468 838 1184 Wait 346 | . . 15 114 84 . 11 24 21 77 Move 5423 | 44 425 623 711 1260 77 129 374 735 1045 Hop . | . . . . . . . . . . Pick Up 85 | 4 10 . 20 24 . . 8 14 5 Fast Attach 35 | 4 . . 5 8 . . 5 10 3 Attach 48 | 2 1 . 10 8 2 . 10 6 9 Detach 1 | . . . . . . . 1 . . Swap 68 | . 11 . 15 29 . . 8 5 . Drop 62 | . 7 . 13 25 . . . 17 . Fire 273 | . 38 . 75 92 . . 38 30 . Melee 45 | . . . . . . . . . 45 Ram 1 | . . . . . . 1 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 10) 502 | -10/Materials | Discovered new exit (range 11) 643 | -10/Materials | Discovered new exit (range 10) 654 | -10/Materials | Identified exit to Materials 704 | -10/Materials | Identified exit to Mines 708 | -10/Materials | Entered Mines 727 | -10/Mines | Discovered exit to Materials (range 7) 738 | -10/Mines | Learned location of Zion (-6) 758 | -10/Mines | Met a Derelict bent on vengeance 808 | -10/Mines | Discovered exit to Materials (range 8) 945 | -10/Mines | Found a hidden stash of uninstalled traps 1304 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1471 | -10/Mines | Entered Materials 1471 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1622 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2000 | -9/Materials | Build established: Scavenger-Mutant 2132 | -9/Materials | Discovered new exit (range 9) 2270 | -9/Materials | Lost 3 parts (1p1n1u) 2569 | -9/Materials | Lost 4 parts (1p1n2w) 2595 | -9/Materials | Discovered new exit (range 11) 2671 | -9/Materials | First assault squad dispatched 2712 | -9/Materials | Entered another Materials area 2712 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3263 | -8/Materials | Repaired Med. Storage Unit 3407 | -8/Materials | Destroyed 8 combat bots 3561 | -8/Materials | Discovered new exit (range 5) 3566 | -8/Materials | Identified exit to Factory 3681 | -8/Materials | Lost 4 parts (2p2w) 3924 | -8/Materials | Repaired Titanium Leg 3941 | -8/Materials | Discovered exit to Factory (range 12) 4312 | -8/Materials | First assault squad dispatched 4768 | -8/Materials | Entered Factory 4768 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4863 | -7/Factory | Sucked down chute 4863 | -7/Factory | Entered Waste 4864 | -7/Waste | Met a frightened Derelict 4878 | -7/Waste | EMP discharged 4885 | -7/Waste | Spotted C-40 Crusher 4916 | -7/Waste | Spotted C-40 Crusher 4971 | -7/Waste | Spotted C-40 Crusher 4973 | -7/Waste | Spotted C-40 Crusher 4975 | -7/Waste | Spotted C-40 Crusher 4976 | -7/Waste | Spotted C-40 Crusher 4978 | -7/Waste | EMP discharged 4978 | -7/Waste | System corruption reached 10% 4983 | -7/Waste | Discovered new exit (range 15) 5017 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5020 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5023 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5035 | -7/Waste | Identified exit to Factory 5036 | -7/Waste | Entered Factory 5054 | -7/Factory | Lost 4 parts (1n1u2w) 5449 | -7/Factory | Garrison activated, responded to threat 5609 | -7/Factory | Found Prototype Launcher 5610 | -7/Factory | Identified Rocket Array 5761 | -7/Factory | Discovered new exit (range 6) 5836 | -7/Factory | Identified exit to Factory 5838 | -7/Factory | Entered another Factory area 5838 | -6/Factory | Evolved 2 slots: Utility x2 6230 | -6/Factory | Build established: Scavenger-Tank 6729 | -6/Factory | Build established: Scavenger-Mutant 6989 | -6/Factory | Lost 12 parts (2p4n3u3w) 7026 | -6/Factory | Core integrity fell below 50% 7026 | -6/Factory | Discovered new exit (range 16) 7036 | -6/Factory | Entered Lower Caves 7041 | -6/Lower Caves | Learned location of Extension (-5) 7118 | -6/Lower Caves | Learned Factory trap positions 7118 | -6/Lower Caves | Learned Factory stockpile data 7118 | -6/Lower Caves | Learned Extension stockpile data 7118 | -6/Lower Caves | Learned Factory terminal intel 7164 | -6/Lower Caves | Encountered a Warlord checkpoint 7242 | -6/Lower Caves | Build established: Mutant 7345 | -6/Lower Caves | Core integrity fell below 20% 7776 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7865 | -6/Lower Caves | Build established: Scavenger-Mutant 8123 | -6/Lower Caves | Lost 6 parts (2p2n2u) 8390 | -6/Lower Caves | Build established: Mutant 8472 | -6/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Imp. Medium Armor Plating destroyed. System corrupted: Component data lost. Destroyed Lgt. Nuclear Core. S-27 Virus system corrupted by crushing effect. S-27 Virus system terminally corrupted. Flexi-carbon Leg destroyed. Carbon-fiber Leg destroyed. Imp. Deuterium Engine destroyed. Destroyed VTOL Module. S-27 Virus system corrupted by crushing effect. S-27 Virus knocked back. S-27 Virus misfires. VTOL Module fried. S-27 Virus destroyed. Acquired Lgt. Nuclear Core. Acquired 10 matter. GOCPH:TN:22 LP2V3W,, Adv. Weight Redist. System destroyed. Carbon-fiber Leg destroyed. Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | # ##?????????? #??????????##????????????????? | | # ###????????? ####?????? #????????????????? | | # #?????????# #????? #????????????????? | | #??????????# #???? #?????????????????? | | # #??????????? #??? #??????????????????? | | ## ##?????####?? #?? #???????????????????? | | ?# ##???## ##?? #? #???????????????????? | | ?# ##??# #### ## ##??????????????????? | | ### #### ## #??????????????????? | | ### #??????????????????? | | ## #???????????????????? | | ######### #???????????????????? | | ##??????## ## ##?????????????????? | | ##??????####### #?????????????????? | | # #????????????# ## #?????????????????? | | ## #???????????## #?? #?????????????????? | | ?###### ##??????????## #?? ##????????????????? | | ??????####??????????## ### #????????????????? | | ##??????????????????? #????????????????? | | ##??#####??????????? #?????????????????? | | %#??# ##??????????? ##????????????????? | | #### #???????????# ##???????????????? | | % % #????????????# ###?????????????? | | ##??????###### ??????????????? | | #?????## Y #?????????????????? | | ##% #??#### @! #?????????????????? | | ### ## %#### %% #?????????????????? | | #?# ## ## ???????????? | | % ### #### ## ##? ########## | | ####%%#??#???### #?? ###?# | | ### ##????????### % #???? ###???# | | ## %%#???????###?## %% #????? ####???# """ ! | | % ## %%#??????## ##?### ######?## ###?# "" ! | | ## #??????# % #???# # #??# ### """ | | % ### ###???## #??## %%#??# ## "" | | ### ##### ####% % % #??# ## """ "" | | ##?#%% ## %## %% %#### ## "" " | | ##??# ##### %% % ## " "" | | ????# % #??## % ### " | | ????### #??# %## ### "" | | ??????#% #### ### """""" """""" ## ## " | | ??????# ## ### """""" """""" ## | | ??????# %% % ## """""" """""" # ## | | ??##### ## """""" """""" # | | ?## ### #### % ######### | | ## %##??# # """""" """""" #???## # | | # ### #???# # """""" """""" ###?# | | ##?# ##??# # """""" """""" ### ### | | #??# #### # """""" """""" ##?# ## | | # ##?# # % #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 375 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed ExperimentalHackingShifter Manual? 0 Play Time 01:49:20 Cumulative 12.7 hours Start 2021.07.30 @ 23:36:47 End 2021.08.01 @ 03:59:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 93a89c87-8f9b-4571-9bb7-f714bfea2663