Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.03 @ 14:27:16

Player: Jaxz

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (52)      260
Value Destroyed (1541)     1541
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (116)                116
              TOTAL SCORE: 3617

 Bonus
-------
High Alert Combat Kills    116

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (5) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
   Medium Storage Unit
  Compact Battery (200)
          Shield Generator
          Pulse Rifle
          Assault Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
   Compact Battery
           Targeting Computer
           Power Shielding
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy EM Pulse Gun
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Cooling System
   Compact Battery
  Improved Light Armor Plating
           Shield Generator
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Power Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             45   | 6   8   24  7   
  Power                    5    | 1   2   2   .   
    Engine                 4    | 1   2   1   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | 2   1   13  2   
    Treads                 .    | .   .   .   .   
    Leg                    18   | 2   1   13  2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   2   4   4   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   1   .   2   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   1   4   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   3   5   1   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          8    | 2   3   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 18   | .   .   7   11  
  Power                    2    | .   .   1   1   
  Propulsion               5    | .   .   2   3   
  Utility                  5    | .   .   1   4   
  Weapon                   6    | .   .   3   3   
  Highest Loss Streak      10   | .   .   6   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   98  96  84  
  Engine                   10   | .   14  7   8   
  Core                     1    | .   .   3   .   
  Leg                      28   | .   28  31  24  
  Storage                  14   | .   18  11  16  
  Processor                1    | .   .   .   8   
  Protection               15   | .   7   21  16  
  Energy Gun               3    | .   .   6   4   
  Ballistic Gun            18   | .   28  15  7   
Naked Turns                26   | .   .   .   26  
Heaviest Build             26   | 12  17  26  26  
  Greatest Support         33   | 20  20  33  30  
  Greatest Overweight (x)  5    | .   .   5   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         8    | 6   8   8   9   
  Most Carried             10   | 5   8   8   10  
  Average Carried          7    | 1   6   7   8   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 2   8   8   5   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Jun  Mat  Mat  Mat  
Matter Collected           1167 | 253  239  599  76   
  Remotely                 .    | .    .    .    .    
Salvage Created            1991 | .    265  1398 328  
  Parts                    124  | .    19   92   13   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           3    | .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  41   | .   7   28  6   
  Guns                     34   | .   7   26  1   
  Cannons                  2    | .   .   .   2   
  AOE                      5    | .   .   2   3   
Classes Destroyed          8    | .   4   4   .   
  Worker                   2    | .   1   1   .   
  Builder                  1    | .   .   1   .   
  Recycler                 3    | .   .   2   1   
  Watcher                  5    | .   1   4   .   
  Swarmer                  7    | .   2   4   1   
  Grunt                    24   | .   5   16  3   
  Duelist                  1    | .   .   1   .   
  Sentry                   9    | .   .   7   2   
Best Kill Streak           6    | .   4   6   4   
  Combat Bots Only         5    | .   3   5   4   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   1   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               3310 | .    146  1530 1634 
  Core                     848  | .    22   267  559  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  53   | .    5    32   16   
Core Remaining (%)         74   | 100  91   33   .    
Volleys Fired              145  | .    17   102  26   
  Largest                  2    | .    2    2    2    
  Hottest                  88   | .    46   88   75   
Shots Fired                257  | .    34   183  40   
  Gun                      248  | .    34   183  31   
  Cannon                   9    | .    .    .    9    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  191  | .    34   140  17   
  Thermal                  29   | .    .    20   9    
  Explosive                .    | .    .    .    .    
  Electromagnetic          37   | .    .    23   14   
  Robot Hit Streak         10   | .    4    10   6    
  Robot Miss Streak        6    | .    3    6    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           156  | .    20   113  23   
  Core Hits                79   | .    13   58   8    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2644 | .    267  1961 416  
  Guns                     2186 | .    267  1718 201  
  Cannons                  150  | .    .    .    150  
  Explosions               308  | .    .    243  65   
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1612 | .    267  1284 61   
  Thermal                  661  | .    .    446  215  
  Explosive                .    | .    .    .    .    
  Electromagnetic          371  | .    .    231  140  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    2    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    .    4    .    
    Message Errors         1    | .    .    1    .    
    Matter Fused           2    | .    .    2    .    
    Energy Discharges      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      11   | .    .    11   .    
  Shots                    1    | .    .    1    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        430  | .    .    340  430  
  Average Temperature      91   | .    .    84   114  
  Received Heat Transfer   993  | .    78   447  468  
  Effects                  3    | .    .    2    1    
    Energy Bleed           1    | .    .    1    .    
    Interference           2    | .    .    1    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    1    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         1053 | .    .    731  322  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      5    | .    .    4    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             544  | .   152 544 377 
  Initial                  225  | .   .   .   225 
  Average                  234  | .   79  358 291 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         47   | 100 100 18  .   
  Level 1                  30   | .   .   32  100 
  Level 2                  21   | .   .   48  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          10   | .   4   4   2   
  Investigation            5    | .   2   3   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   2   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           3    | .   .   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              72   | .   11  35  26  
  Peak Tracking Total      16   | .   3   6   16  
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            4    | .   1   3   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          11   | .   4   5   2   
  Terminals                10   | .   4   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                34   | .   9   20  5   
  Successful               26   | .   7   15  4   
  Failed                   8    | .   2   5   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                28   | .   9   14  5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              6    | .   .   6   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             20   | .   7   9   4   
  Record                   9    | .   4   4   1   
  Prototype ID Bank        4    | .   1   3   .   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              3    | .   1   1   1   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              2    | .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 6    | .   .   6   .   
  Insert Component         3    | .   .   3   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   1   3   2   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Jun Mat Mat Mat 
Turns Passed               2161 | 60  802 946 353 
Spaces Moved               1335 | 44  585 478 228 
  Core                     49   | 6   .   1   42  
  Treads                   .    | .   .   .   .   
  Legs                     1286 | 38  585 477 186 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  
  Average Speed            119  | 110 120 123 112 
  Slowest Speed            300  | 120 120 300 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       39   | 4   74  57  23  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          17   | .   .   10  7   
  Melee                    .    | .   .   .   .   
  Projectile               3    | .   .   .   3   
  AOE                      14   | .   .   10  4   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      1669 | 54  657 668 290 
  Wait                     65   | .   18  31  16  
  Move                     1332 | 43  584 477 228 
  Hop                      .    | .   .   .   .   
  Pick Up                  43   | 5   16  16  6   
  Fast Attach              7    | 3   1   2   1   
  Attach                   18   | 3   1   10  4   
  Detach                   .    | .   .   .   .   
  Swap                     20   | .   6   12  2   
  Drop                     38   | .   14  18  6   
  Fire                     145  | .   17  102 26  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   43 | -11/Junkyard  | Discovered new exit (range 14)
   61 | -11/Junkyard  | Entered Materials
  309 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Discovered new exit (range 14)
  469 | -10/Materials | Discovered new exit (range 13)
  570 | -10/Materials | Discovered new exit (range 16)
  863 | -10/Materials | Entered another Materials area
  863 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1010 | -9/Materials  | Discovered new exit (range 12)
 1261 | -9/Materials  | Discovered new exit (range 11)
 1432 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 1560 | -9/Materials  | Core integrity fell below 50%
 1680 | -9/Materials  | Discovered new exit (range 7)
 1715 | -9/Materials  | Build established: Scavenger-Mutant
 1768 | -9/Materials  | Discovered new exit (range 12)
 1809 | -9/Materials  | Entered another Materials area
 1809 | -8/Materials  | Evolved 2 slots: Utility x2
 2132 | -8/Materials  | Core integrity fell below 50%
 2138 | -8/Materials  | Core integrity fell below 20%
 2159 | -8/Materials  | Discovered new exit (range 16)
 2162 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02135_ K-01 Serf collects debris.
02135_ K-01 Serf cleans the Electrolysis Chamber.
02135_ Dropped Med. Storage Unit.
02136_ R-06 Scavenger collects Aluminum Leg.
02136_ Discarded Targeting Computer.
02136_ R-06 Scavenger collects Lgt. Ion Engine.
02136_ K-01 Serf collects debris.
02137_ U-05 Engineer lays Concrete.
02137_ R-06 Scavenger collects Lgt. Ion Engine.
02138_ U-05 Engineer lays Concrete.
02139_ K-01 Serf collects debris. <x2>
02140_ U-05 Engineer lays Concrete.
02144_ Dropped Med. Storage Unit.
02144_ Acquired Med. Storage Unit.
02148_ Dropped Cooling System.
02149_ Acquired Pulse Rifle.
02152_ Dropped Aluminum Leg.
02154_ Acquired Assault Cannon.
02156_ Slammed into S-10 Pest.
02159_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ??????????????????????????????????########?????? |
|   ??????????????????????????????????#]]    #?????? |
|   ????????????????????????????????###]]   !#?????? |
|   ????????????????????????????????+ #]     #?????? |
|   ????????????????????????????????# #      #?????? |
|   ?????????????####+########+###### #      #?????? |
|   ?????????????#        k      s s =/%     #?????? |
|   ?????????????# <            ##### ####+###?????? |
|   ?????????????#         @    #???#       #??????? |
|   ??????????????###+######+####???#       +??????? |
|   ???????????????????????#  ??????#  [    #??????? |
|   ???????????????????????# "??????#  [    #+#????? |
|   ???????????????????????# "T?????#     !   #????? |
|   ???????????????????????# ""?????#         +????? |
|   ???????????????????????#    ????#  ""     #????? |
|   ???????????????????????#*   ????#  "T     #????? |
|   ???????????????????????#####????#  ""     #????? |
|   ????????????????????????????????#         #????? |
|   ????????????????????????????????#         ####?? |
|   ????????????????????????????????#   #####    #?? |
|   ????????????????????????????????#   ????#    #?? |
|   ???????????????????????????????     ????#    #?? |
|   ?????????????????????????????       ????#    +?? |
|   ????????????????????????????  =![  ?????# ####?? |
|   ???????????????????????????   =![  ?????# #????? |
|   ???????????????????????????   !![ ????### ###??? |
|   ???????????????????????????      ?????#     #??? |
|   ?????????????????????????????   ??????#     #?## |
|   ??????????????????????????????????????#     ###  |
|   ??????????????????????????????????????#     """= |
|   ??????????????????????????????????????#     " =! |
|   ??????????????????????????????????????#####""    |
|   ??????????????????????????????????????????# "    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
 Med. Armor Plating | -9/Materials | Scanalyzed
       Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingCompactWeb
  Manual?         0
Play Time         01:02:00
  Cumulative      37.7 hours
  Start           2023.09.02 @ 13:41:28
  End             2023.09.03 @ 14:27:16
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           45
  Adventurer      3
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          26
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5259cf8f-ec2c-4157-9c21-2c3698f267d3