Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.03 @ 14:27:16 Player: Jaxz Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (52) 260 Value Destroyed (1541) 1541 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 3617 Bonus ------- High Alert Combat Kills 116 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Compact Battery (200) Shield Generator Pulse Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Targeting Computer Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Cooling System Compact Battery Improved Light Armor Plating Shield Generator [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 45 | 6 8 24 7 Power 5 | 1 2 2 . Engine 4 | 1 2 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 18 | 2 1 13 2 Treads . | . . . . Leg 18 | 2 1 13 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 2 4 4 Device . | . . . . Storage 4 | 1 1 . 2 Processor 1 | . . . 1 Hackware . | . . . . Protection 6 | . 1 4 1 Artifact . | . . . . Weapon 11 | 2 3 5 1 Energy Gun 2 | . . 2 . Energy Cannon 1 | . . . 1 Ballistic Gun 8 | 2 3 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . . 7 11 Power 2 | . . 1 1 Propulsion 5 | . . 2 3 Utility 5 | . . 1 4 Weapon 6 | . . 3 3 Highest Loss Streak 10 | . . 6 10 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 98 96 84 Engine 10 | . 14 7 8 Core 1 | . . 3 . Leg 28 | . 28 31 24 Storage 14 | . 18 11 16 Processor 1 | . . . 8 Protection 15 | . 7 21 16 Energy Gun 3 | . . 6 4 Ballistic Gun 18 | . 28 15 7 Naked Turns 26 | . . . 26 Heaviest Build 26 | 12 17 26 26 Greatest Support 33 | 20 20 33 30 Greatest Overweight (x) 5 | . . 5 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 8 10 Average Capacity 8 | 6 8 8 9 Most Carried 10 | 5 8 8 10 Average Carried 7 | 1 6 7 8 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 2 8 8 5 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1167 | 253 239 599 76 Remotely . | . . . . Salvage Created 1991 | . 265 1398 328 Parts 124 | . 19 92 13 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 41 | . 7 28 6 Guns 34 | . 7 26 1 Cannons 2 | . . . 2 AOE 5 | . . 2 3 Classes Destroyed 8 | . 4 4 . Worker 2 | . 1 1 . Builder 1 | . . 1 . Recycler 3 | . . 2 1 Watcher 5 | . 1 4 . Swarmer 7 | . 2 4 1 Grunt 24 | . 5 16 3 Duelist 1 | . . 1 . Sentry 9 | . . 7 2 Best Kill Streak 6 | . 4 6 4 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3310 | . 146 1530 1634 Core 848 | . 22 267 559 Absorbed by Shields . | . . . . Redirected to Shielding 53 | . 5 32 16 Core Remaining (%) 74 | 100 91 33 . Volleys Fired 145 | . 17 102 26 Largest 2 | . 2 2 2 Hottest 88 | . 46 88 75 Shots Fired 257 | . 34 183 40 Gun 248 | . 34 183 31 Cannon 9 | . . . 9 Launcher . | . . . . Special . | . . . . Kinetic 191 | . 34 140 17 Thermal 29 | . . 20 9 Explosive . | . . . . Electromagnetic 37 | . . 23 14 Robot Hit Streak 10 | . 4 10 6 Robot Miss Streak 6 | . 3 6 2 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 156 | . 20 113 23 Core Hits 79 | . 13 58 8 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2644 | . 267 1961 416 Guns 2186 | . 267 1718 201 Cannons 150 | . . . 150 Explosions 308 | . . 243 65 Melee . | . . . . Ramming . | . . . . Kinetic 1612 | . 267 1284 61 Thermal 661 | . . 446 215 Explosive . | . . . . Electromagnetic 371 | . . 231 140 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . 4 . Message Errors 1 | . . 1 . Matter Fused 2 | . . 2 . Energy Discharges 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 11 | . . 11 . Shots 1 | . . 1 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 430 | . . 340 430 Average Temperature 91 | . . 84 114 Received Heat Transfer 993 | . 78 447 468 Effects 3 | . . 2 1 Energy Bleed 1 | . . 1 . Interference 2 | . . 1 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1053 | . . 731 322 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 4 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 544 | . 152 544 377 Initial 225 | . . . 225 Average 234 | . 79 358 291 Maximum Alert Level 2 | . . 2 1 Low Security (%) 47 | 100 100 18 . Level 1 30 | . . 32 100 Level 2 21 | . . 48 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 4 4 2 Investigation 5 | . 2 3 . Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 11 35 26 Peak Tracking Total 16 | . 3 6 16 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 11 | . 4 5 2 Terminals 10 | . 4 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 34 | . 9 20 5 Successful 26 | . 7 15 4 Failed 8 | . 2 5 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 28 | . 9 14 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 20 | . 7 9 4 Record 9 | . 4 4 1 Prototype ID Bank 4 | . 1 3 . Emergency Access Points 1 | . . 1 . Alert Level 3 | . 1 1 1 Locate Traps 1 | . 1 . . Zone Layout 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 3 2 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2161 | 60 802 946 353 Spaces Moved 1335 | 44 585 478 228 Core 49 | 6 . 1 42 Treads . | . . . . Legs 1286 | 38 585 477 186 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 119 | 110 120 123 112 Slowest Speed 300 | 120 120 300 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 4 74 57 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 17 | . . 10 7 Melee . | . . . . Projectile 3 | . . . 3 AOE 14 | . . 10 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1669 | 54 657 668 290 Wait 65 | . 18 31 16 Move 1332 | 43 584 477 228 Hop . | . . . . Pick Up 43 | 5 16 16 6 Fast Attach 7 | 3 1 2 1 Attach 18 | 3 1 10 4 Detach . | . . . . Swap 20 | . 6 12 2 Drop 38 | . 14 18 6 Fire 145 | . 17 102 26 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 43 | -11/Junkyard | Discovered new exit (range 14) 61 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 14) 469 | -10/Materials | Discovered new exit (range 13) 570 | -10/Materials | Discovered new exit (range 16) 863 | -10/Materials | Entered another Materials area 863 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1010 | -9/Materials | Discovered new exit (range 12) 1261 | -9/Materials | Discovered new exit (range 11) 1432 | -9/Materials | Lost 6 parts (1p2n1u2w) 1560 | -9/Materials | Core integrity fell below 50% 1680 | -9/Materials | Discovered new exit (range 7) 1715 | -9/Materials | Build established: Scavenger-Mutant 1768 | -9/Materials | Discovered new exit (range 12) 1809 | -9/Materials | Entered another Materials area 1809 | -8/Materials | Evolved 2 slots: Utility x2 2132 | -8/Materials | Core integrity fell below 50% 2138 | -8/Materials | Core integrity fell below 20% 2159 | -8/Materials | Discovered new exit (range 16) 2162 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02135_ K-01 Serf collects debris. 02135_ K-01 Serf cleans the Electrolysis Chamber. 02135_ Dropped Med. Storage Unit. 02136_ R-06 Scavenger collects Aluminum Leg. 02136_ Discarded Targeting Computer. 02136_ R-06 Scavenger collects Lgt. Ion Engine. 02136_ K-01 Serf collects debris. 02137_ U-05 Engineer lays Concrete. 02137_ R-06 Scavenger collects Lgt. Ion Engine. 02138_ U-05 Engineer lays Concrete. 02139_ K-01 Serf collects debris. 02140_ U-05 Engineer lays Concrete. 02144_ Dropped Med. Storage Unit. 02144_ Acquired Med. Storage Unit. 02148_ Dropped Cooling System. 02149_ Acquired Pulse Rifle. 02152_ Dropped Aluminum Leg. 02154_ Acquired Assault Cannon. 02156_ Slammed into S-10 Pest. 02159_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????########?????? | | ??????????????????????????????????#]] #?????? | | ????????????????????????????????###]] !#?????? | | ????????????????????????????????+ #] #?????? | | ????????????????????????????????# # #?????? | | ?????????????####+########+###### # #?????? | | ?????????????# k s s =/% #?????? | | ?????????????# < ##### ####+###?????? | | ?????????????# @ #???# #??????? | | ??????????????###+######+####???# +??????? | | ???????????????????????# ??????# [ #??????? | | ???????????????????????# "??????# [ #+#????? | | ???????????????????????# "T?????# ! #????? | | ???????????????????????# ""?????# +????? | | ???????????????????????# ????# "" #????? | | ???????????????????????#* ????# "T #????? | | ???????????????????????#####????# "" #????? | | ????????????????????????????????# #????? | | ????????????????????????????????# ####?? | | ????????????????????????????????# ##### #?? | | ????????????????????????????????# ????# #?? | | ??????????????????????????????? ????# #?? | | ????????????????????????????? ????# +?? | | ???????????????????????????? =![ ?????# ####?? | | ??????????????????????????? =![ ?????# #????? | | ??????????????????????????? !![ ????### ###??? | | ??????????????????????????? ?????# #??? | | ????????????????????????????? ??????# #?## | | ??????????????????????????????????????# ### | | ??????????????????????????????????????# """= | | ??????????????????????????????????????# " =! | | ??????????????????????????????????????#####"" | | ??????????????????????????????????????????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingCompactWeb Manual? 0 Play Time 01:02:00 Cumulative 37.7 hours Start 2023.09.02 @ 13:41:28 End 2023.09.03 @ 14:27:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 45 Adventurer 3 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5259cf8f-ec2c-4157-9c21-2c3698f267d3