Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 23:06:59 Player: Bbenedict8 Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (157) 785 Value Destroyed (5362) 5362 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (844) 844 TOTAL SCORE: 14891 Bonus ------- High Alert Combat Kills 44 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 812/1450 Matter 83/300 Energy 42/100 System Corruption 5% Temperature Cool (1) Movement Flying (40) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Xenon Bombardment Thruster > --- UTILITY (10) ----- Experimental Optical Array Graphene Brace > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (150) Armor Integrity Analyzer Quantum Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Quantum Reactor > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Q-thruster Q-thruster > --- UTILITY ---------- Experimental Optical Array Advanced Reaction Control System Advanced Reaction Control System Graphene Brace Advanced System Shield > --- WEAPON ----------- Advanced Datajack > --- INVENTORY -------- Compact Matter Pod Armor Integrity Analyzer Quantum Rifle Advanced KE Penetrator Advanced KE Penetrator [Rating: 79] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Impact Weapon Powered Hammer Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Res DSF Res Slots Evolved 16 | . . . 4 2 . . . . 2 . . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . 1 . . . . . . . 1 . . . . . 1 Utility 8 | . . . 2 1 . . . . 1 . . . . . 1 2 . 1 Weapon 4 | . . . 2 . . . . . 1 . . 1 . . . . . . Parts Attached 143 | 7 12 5 44 10 . 1 . 2 14 8 1 10 . 2 15 2 . 10 Power 14 | 1 1 2 4 . . . . . 2 . . 1 . . 2 . . 1 Engine 8 | 1 1 2 2 . . . . . 1 . . 1 . . . . . . Core 5 | . . . 2 . . . . . 1 . . . . . 2 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 39 | 2 4 2 11 1 . 1 . 1 3 2 . 2 . . 5 . . 5 Treads 1 | . . . 1 . . . . . . . . . . . . . . . Leg 21 | . 3 . 8 1 . 1 . 1 3 2 . 2 . . . . . . Wheel 6 | 2 1 2 1 . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 . . . Flight 10 | . . . 1 . . . . . . . . . . . 4 . . 5 Utility 45 | 2 3 . 15 4 . . . 1 5 3 . 3 . 1 4 . . 4 Device 24 | 1 2 . 7 2 . . . 1 3 2 . 1 . . 3 . . 2 Storage 5 | 1 1 . 2 . . . . . . . . . . 1 . . . . Processor 4 | . . . 1 . . . . . 1 1 . . . . . . . 1 Hackware 2 | . . . . . . . . . . . . . . . 1 . . 1 Protection 10 | . . . 5 2 . . . . 1 . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 45 | 2 4 1 14 5 . . . . 4 3 1 4 . 1 4 2 . . Energy Gun 18 | 1 2 . 5 2 . . . . 2 2 . 2 . 1 . 1 . . Energy Cannon 2 | . . . 2 . . . . . . . . . . . . . . . Ballistic Gun 19 | 1 2 1 5 3 . . . . 2 . 1 2 . . 2 . . . Ballistic Cannon 2 | . . . 1 . . . . . . . . . . . . 1 . . Launcher 1 | . . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . 2 . . . Unidentified Prototypes 7 | . . . 4 . . . . . . . . 1 . . 1 . . 1 Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . . . System Corruption 1 | . . . . . . . . . . 1 . . . . . . . . Parts Lost 68 | . . 6 10 . . . . 1 6 13 . 3 5 9 4 . . 11 Power 5 | . . 2 . . . . . . . 1 . . 1 . . . . 1 Propulsion 21 | . . 3 3 . . . . . . 3 . . 2 2 1 . . 7 Utility 21 | . . . 4 . . . . . 2 5 . 2 . 4 2 . . 2 Weapon 21 | . . 1 3 . . . . 1 4 4 . 1 2 3 1 . . 1 Highest Loss Streak 9 | . . 3 4 . . . . 1 3 8 . 2 4 7 3 . . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 7 | 2 8 9 9 9 10 10 10 9 9 5 4 4 5 4 3 5 5 4 Power . | . 1 . 1 1 1 1 1 1 1 . . . . . . . . . Propulsion . | 1 2 1 . . . . . . . . . . . . . . . . Utility 3 | . 2 3 3 3 4 4 4 4 4 3 4 3 4 3 2 2 2 2 Weapon 3 | . 2 3 4 4 5 5 5 4 3 1 . . 1 . . 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 10 | . 2 1 3 1 . . . . . . . 1 . . . . . 2 Power 1 | . 1 . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . . . 2 Weapon 7 | . 1 1 3 1 . . . . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 95 95 99 100 100 100 100 91 82 97 95 86 54 16 34 33 33 Engine 3 | . 14 12 2 . . . . . . . . 3 2 . . . . . Core 4 | . . . 6 7 7 7 7 7 5 5 6 1 . . . 4 4 1 Leg 18 | . 25 4 13 23 23 23 23 23 20 19 20 19 20 6 . . . . Wheel 1 | . 2 21 3 . . . . . . . . . . . . . . . Device 13 | . 14 14 9 14 15 15 15 15 19 18 20 16 11 9 3 6 4 6 Storage 6 | . 14 14 9 7 7 7 7 7 6 . . . . 2 . . . . Processor 6 | . . . 7 7 7 7 7 7 4 10 13 11 11 10 . . . 2 Protection 5 | . . . 7 7 7 7 7 7 6 6 6 5 8 4 . . . . Energy Gun 10 | . 14 14 11 7 7 7 7 7 2 10 20 22 18 7 . 3 4 . Ballistic Gun 12 | . 14 14 14 22 22 23 23 19 20 2 4 5 5 4 1 . . . Impact Weapon 1 | . . . . . . . . . . 4 6 5 5 4 . . . . Peak Build Rating 79 | 7 8 10 33 44 44 43 43 51 57 53 56 72 72 48 38 42 34 79 Average Rating 35 | 5 7 9 26 40 43 43 43 44 49 44 54 63 63 38 21 33 34 45 On Entrance 34 | . 7 8 10 33 44 43 43 43 51 53 51 56 72 47 1 30 34 34 Naked Turns 36 | . . . . . . . . . . . . . . 24 12 . . . Heaviest Build 56 | 11 21 21 50 43 41 41 41 43 46 46 38 56 56 37 17 12 12 28 Greatest Support 65 | 26 26 26 36 47 47 52 52 53 56 56 45 65 65 30 15 12 12 28 Greatest Overweight (x) 12 | . 1 1 12 . . . . . . 1 . 1 1 2 2 . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 5 10 5 5 5 5 Average Capacity 8 | 6 8 10 10 10 10 10 10 10 10 5 5 5 5 7 5 5 5 5 Most Carried 10 | 6 9 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Average Carried 7 | 2 8 8 9 9 10 10 10 9 9 5 4 4 5 4 3 5 5 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 9 8 10 10 10 10 10 10 10 4 4 5 5 3 5 5 5 3 Class Distribution -------------------- 33% | Gunner 18% | Scavenger-Mutant 17% | Mutant 15% | Scavenger-Gunner 6% | Scavenger-Executioner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -3/Research Scavenger-Sprinter | -3/DSF Sprinter | -2/Research Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Res DSF Res Matter Collected 4712 | 274 460 61 1226 582 48 200 . 369 617 281 10 349 22 45 168 . . . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6097 | 108 521 275 1817 664 29 263 . 323 669 339 . 469 52 174 249 . . 145 Parts 336 | 5 35 22 106 37 1 9 . 16 29 19 . 26 5 6 12 . . 8 Haulers Intercepted 5 | . 1 . 4 . . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . 2 . . 1 5 . 13 . 16 . . 4 3 . . . . Prevented 13 | . . . . . . 3 . 5 . 2 2 . 1 . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Res DSF Res Combat Hostiles Destroyed 129 | . 13 6 33 15 1 2 . 12 14 6 . 12 2 4 5 . . 4 Melee 3 | . . . . . . . . . . 3 . . . . . . . . Guns 101 | . 13 6 20 9 1 2 . 6 14 3 . 12 2 4 5 . . 4 Cannons 10 | . . . 10 . . . . . . . . . . . . . . . AOE 15 | . . . 3 6 . . . 6 . . . . . . . . . . Classes Destroyed 18 | 2 6 1 5 1 . . . 1 . 1 . . . 1 . . . . Worker 3 | . 1 . 2 . . . . . . . . . . . . . . . Builder 4 | . 1 . 1 . . . . . 2 . . . . . . . . . Tunneler 3 | 1 1 . 1 . . . . . . . . . . . . . . . Hauler 5 | . 1 . 4 . . . . . . . . . . . . . . . Recycler 6 | 1 . . 2 2 . . . . . . . . . . 1 . . . Operator 2 | . . . 1 1 . . . . . . . . . . . . . . Drone 2 | . . . . . . . . 2 . . . . . . . . . . Watcher 5 | . 1 . 4 . . . . . . . . . . . . . . . Swarmer 50 | . 6 . 2 8 . . . 4 7 1 . 7 2 4 5 . . 4 Grunt 46 | . 7 . 18 4 . 1 . 6 6 3 . 1 . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . Duelist 4 | . . . 3 . . . . . 1 . . . . . . . . . Sentry 12 | . . . 8 2 . 1 . . . . . 1 . . . . . . Hunter 2 | . . . 1 . . . . . . . . 1 . . . . . . Programmer 5 | . . . . 1 1 . . . . 1 . 2 . . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . Subdweller 6 | . . 6 . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . 2 . . . . Best Kill Streak 6 | 2 5 2 6 6 1 1 . 4 5 2 . 6 2 3 5 . . 4 Combat Bots Only 6 | . 5 2 5 4 1 1 . 4 4 2 . 6 2 3 5 . . 4 Max Kills in Single Turn 4 | 1 2 1 4 2 1 1 . 2 1 1 . 1 1 1 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 2 . . . 2 . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Res DSF Res Hostile Shots Fired 1007 | . 72 36 159 80 4 25 . 39 82 92 . 72 36 74 120 . 1 115 Missed 330 | . 22 9 45 24 1 11 . 13 18 28 . 20 6 31 53 . 1 48 Hits 677 | . 50 27 114 56 3 14 . 26 64 64 . 52 30 43 67 . . 67 Melee 7 | . . . 1 . . . . . 5 . . . 1 . . . . . Projectile 670 | . 50 27 113 56 3 14 . 26 59 64 . 52 29 43 67 . . 67 Critical Strikes 24 | . . . 5 2 . . . . 3 3 . 2 1 1 . . . 7 Actively Blocked 7 | . . . . . . . . . . . . . . . . . . 7 Damage Taken 11649 | . 528 585 1744 630 44 86 . 600 1230 1323 . 898 522 819 1069 . . 1571 Core 2587 | . 97 140 155 33 . 6 . 95 106 157 . 91 69 289 711 . . 638 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 17 | . 17 . . . . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 5 71 . . . . 80 . . 69 . . 55 38 . 100 . Volleys Fired 390 | 4 67 24 112 23 3 8 . 23 38 28 . 26 3 11 8 1 . 11 Largest 5 | 2 2 2 4 4 4 4 . 4 5 5 . 5 5 3 2 1 . 2 Hottest 317 | 60 85 85 226 138 141 133 . 141 173 173 . 314 317 173 70 94 . 70 Shots Fired 1035 | 8 127 48 301 79 13 33 . 67 136 64 . 96 9 23 12 1 . 18 Gun 953 | 8 127 48 233 76 10 33 . 59 136 64 . 96 9 23 12 1 . 18 Cannon 59 | . . . 59 . . . . . . . . . . . . . . . Launcher 23 | . . . 9 3 3 . . 8 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 630 | 4 66 24 176 56 7 25 . 40 121 41 . 26 3 11 12 . . 18 Thermal 316 | 4 61 24 106 5 . . . . 11 23 . 67 3 11 . 1 . . Explosive 23 | . . . 9 3 3 . . 8 . . . . . . . . . . Electromagnetic 66 | . . . 10 15 3 8 . 19 4 . . 3 3 1 . . . . Robot Hit Streak 14 | 6 5 8 14 7 9 10 . 8 12 8 . 6 1 4 7 . . 9 Robot Miss Streak 5 | . 5 3 5 2 1 1 . 3 3 3 . 5 5 1 1 . . 2 Penetration Max 1 | . . . . . . 1 . . 1 . . . . . . . . 1 Secondary Targets 29 | . 3 2 5 2 . . . . 5 1 . 5 . 2 1 . . 3 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . 1 1 . 1 . 1 1 . . 1 Shots Hit Robots 630 | 6 67 35 180 45 10 22 . 40 82 52 . 49 2 16 12 . . 12 Core Hits 298 | 3 31 12 86 31 3 7 . 27 34 15 . 23 2 10 6 . . 8 Critical Kills 7 | . 1 . 1 . . . . . . 1 . . 1 . 1 . . 2 Critical Parts Destroyed 9 | . 1 . 1 . . . . . . 2 . . . 2 2 . . 1 Critical Strikes 29 | . 2 . 6 . . 1 . . 1 3 . 5 1 4 3 . . 3 Burn 11 | . . . 3 . . . . . 1 . . 5 . 2 . . . . Destroy 13 | . 2 . 2 . . . . . . 2 . . 1 . 3 . . 3 Blast 1 | . . . 1 . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . . . . . . . . Smash 3 | . . . . . . . . . . 1 . . . 2 . . . . Melee Attacks 24 | . . . . . . . . . . 11 . 6 . 5 2 . . . Impact 22 | . . . . . . . . . . 11 . 6 . 5 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . 1 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 13824 | 59 789 510 4043 1243 210 406 . 1543 1555 1134 . 1113 61 476 297 . . 385 Guns 10315 | 59 787 510 2358 742 121 406 . 661 1555 950 . 1113 61 310 297 . . 385 Cannons 893 | . . . 893 . . . . . . . . . . . . . . . Explosions 2258 | . . . 792 495 89 . . 882 . . . . . . . . . . Melee 350 | . . . . . . . . . . 184 . . . 166 . . . . Ramming 8 | . 2 . . 6 . . . . . . . . . . . . . . Kinetic 7185 | 16 401 256 1948 587 109 267 . 430 1361 557 . 365 39 167 297 . . 385 Thermal 3464 | 43 386 254 1134 52 . . . 216 155 393 . 707 . 124 . . . . Explosive 2042 | . . . 792 495 89 . . 666 . . . . . . . . . . Electromagnetic 775 | . . . 169 103 12 139 . 231 39 . . 41 22 19 . . . . Impact 350 | . . . . . . . . . . 184 . . . 166 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 2 2 2 2 2 . 1 1 1 1 1 . . . 5 Average Corruption 1 | . . . . 1 2 2 2 2 . 1 1 1 1 1 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 41 | . . . . 4 7 13 1 10 . . . . 2 3 . . . 1 Message Errors 7 | . . . . . . 5 . 1 . . . . 1 . . . . . Matter Fused 12 | . . . . 2 2 3 . 4 . . . . . 1 . . . . Heat Flow Errors 3 | . . . . 1 . . . 1 . . . . . . . . . 1 Energy Discharges 5 | . . . . . 2 2 . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . 1 2 2 1 1 . . . . 1 . . . . . Data Loss (major) 3 | . . . . . . . . 3 . . . . . . . . . . Misfires 2 | . . . . . 1 1 . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 269 | . . . 44 . . . . . . 83 . . . 142 . . . . Projectiles 30 | . . . 30 . . . . . . . . . . . . . . . Explosions 14 | . . . 14 . . . . . . . . . . . . . . . Melee 225 | . . . . . . . . . . 83 . . . 142 . . . . Knockbacks 6 | . . . 6 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . 6 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 174 | . . . 57 . . . . 117 . . . . . . . . . . Shots 4 | . . . 2 . . . . 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 1 . . 1 . . . . . . . . . . . . . . Kicked 2 | . 1 . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 508 | 40 134 . 344 192 45 65 . 159 367 284 . 508 183 57 . 22 . 136 Average Temperature 102 | 20 41 . 92 85 27 24 . 45 146 117 . 188 95 33 . 16 . 85 Received Heat Transfer 2443 | . 216 66 855 108 . 9 . 162 261 493 . 45 27 138 9 . . 54 Effects 11 | . . . . . . . . . 3 1 . 7 . . . . . . Shutdowns 2 | . . . . . . . . . . . . 2 . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . Interference 4 | . . . . . . . . . 3 . . 1 . . . . . . Damage (major) 4 | . . . . . . . . . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . . . . Impact Corruptions 7 | . . . . . . . . . . 2 . . . 5 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . 1 1 1 . . . . . 2 . . 7 . 1 . . . . Heat Transferred 7753 | 100 874 592 2738 111 . . . 150 370 703 . 1745 . 370 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Res DSF Res Maximum Alert Level 2 | . . . 2 1 . . . . 1 . . . . . 1 . . . Low Security (%) 78 | 100 100 . 54 80 . . . . 91 . . 100 . . 79 100 100 100 Level 1 18 | . . . 39 19 . . . . 8 . . . . . 20 . . . Level 2 2 | . . . 6 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 469 | 5 120 . 469 259 . . . . 271 . . 148 . . 302 149 111 160 Initial 209 | . . . . 209 . . . . 197 . . . . . 18 144 111 62 Average 128 | 1 23 . 213 149 . . . . 169 . . 33 . . 84 144 111 111 Influence Increases 4295 | 10 372 . 1078 448 30 45 . 270 498 330 . 314 100 110 417 15 . 258 Destroy 0b10 Robot/C 2420 | . 260 . 660 300 20 40 . 200 280 120 . 240 40 80 100 . . 80 Destroy 0b10 Robot/NC 155 | 10 25 . 75 15 . 5 . 10 10 . . . . . 5 . . . Destroy Leader 490 | . 64 . 196 60 10 . . 30 40 30 . 40 . . 10 . . 10 Successful Hack 114 | . 22 . 41 42 . . . . . . . 9 . . . . . . Disable Machine 75 | . . . 45 15 . . . . . . . 15 . . . . . . Destroy Structure 96 | . 1 . 61 16 . . . . 3 . . 10 . . 2 . . 3 Advance Influence 150 | . . . . . . . . . 150 . . . . . . . . . Partial Spotted 60 | . . . . . . . . . . . . . . . . 15 . 45 Lose Combat Pursuer 735 | . . . . . . . . 30 15 180 . . 60 30 300 . . 120 Influence Decreases 4195 | 10 372 . 617 662 277 45 . 194 311 593 . 174 200 120 170 143 38 269 Entered New Map 764 | . . . . 252 93 . . . 29 98 . . 52 8 12 133 38 49 Time Decay 2963 | 10 372 . 537 410 184 45 . 184 222 395 . 154 120 92 118 10 . 110 Lost Part 468 | . . . 80 . . . . 10 60 100 . 20 28 20 40 . . 110 Squads Dispatched 24 | . 2 . 8 3 . . . . . . . 3 . 1 4 . . 3 Investigation 5 | . 1 . 1 1 . . . . . . . . . . 2 . . . Extermination 6 | . . . . 2 . . . . . . . 1 . . 1 . . 2 Reinforcement 9 | . 1 . 4 . . . . . . . . 2 . . 1 . . 1 Assault 1 | . . . . . . . . . . . . . . 1 . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Res DSF Res Distress Signals 4 | . . . 1 1 . . . . . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 229 | . 19 6 49 19 1 2 . 14 16 16 . 17 5 13 26 . . 26 Peak Tracking Total 12 | . 6 2 5 5 1 1 . 4 4 10 . 4 9 9 12 . 1 12 Tactical Retreats 18 | . . . . . . . . 2 1 4 . . 2 1 6 . . 2 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Res DSF Res Traps Triggered 7 | . 2 . 1 1 . . . . 1 . . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Res DSF Res Machines Disabled 5 | . . . 3 1 . . . . . . . 1 . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . 1 . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Res DSF Res Machines Accessed 53 | . 9 2 8 12 . . 4 . 6 . . 6 . . 2 2 . 2 Terminals 34 | . 7 . 5 9 . . . . 4 . . 5 . . . 2 . 2 Fabricators 4 | . . . . 1 . . . . 1 . . . . . 2 . . . Repair Stations 3 | . 1 . . 1 . . . . . . . 1 . . . . . . Recycling Units 3 | . 1 . 1 . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . . . . . . Total Hacks 129 | . 25 3 18 18 . . 28 . 13 . . 13 . . 6 3 . 2 Successful 77 | . 17 3 10 7 . . 28 . 2 . . 4 . . 4 1 . 1 Failed 52 | . 8 . 8 11 . . . . 11 . . 9 . . 2 2 . 1 Catastrophic 10 | . 2 . . 3 . . . . 2 . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 35 | . 8 . 5 8 . . . . 5 . . 8 . . . 1 . . Terminals 73 | . 20 . 12 14 . . . . 10 . . 12 . . . 3 . 2 Fabricators 8 | . . . . 1 . . . . 1 . . . . . 6 . . . Repair Stations 4 | . 2 . . 1 . . . . . . . 1 . . . . . . Recycling Units 6 | . 3 . 1 . . . . . 2 . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . Garrison Access 5 | . . . 3 2 . . . . . . . . . . . . . . Terminal Hacks 51 | . 9 3 3 3 . . 28 . 1 . . 2 . . . 1 . 1 Record 18 | . 2 1 . 2 . . 11 . . . . 2 . . . . . . Part Schematic 9 | . . . . . . . 9 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Alert Level 4 | . 2 . 1 . . . . . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . Release Object 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . 4 . . . Load Schematic 2 | . . . . . . . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . . . . . . . 2 . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . . 1 . . . . . . . . . Retrieve Matter 3 | . 1 . 1 . . . . . 1 . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . . . . . . Unauthorized Hacks 11 | . 3 . 3 3 . . . . . . . 2 . . . . . . Terminals 11 | . 3 . 3 3 . . . . . . . 2 . . . . . . Botnet 11 | . 3 . 3 3 . . . . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . Hacking Detections 40 | . 9 . 5 9 . . . . 6 . . 6 . . 2 2 . 1 Full Trace Events 2 | . . . . . . . . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 . . . 9 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 258 | . . . . . . . . . . . . . . . 258 . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . 12 . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter 37 | . . . 37 . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . 2 . . . Non-combat 2 | . . . . . . . . . . . . . . . 2 . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . 2 . . . parse_system 1 | . . . . . . . . . . . . . . . 1 . . . no_distress 1 | . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Res DSF Res Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Res DSF Res Active Infowar (turns) 6949 | 27 823 115 1 998 479 799 114 502 368 1675 46 692 159 . . . . 151 Optics 2346 | . . . . . . . . . . 1307 37 692 159 . . . . 151 Sensors 2230 | . . . . . . . . . . 1333 46 692 159 . . . . . Structural 727 | . 612 115 . . . . . . . . . . . . . . . . Seismic 3841 | 27 211 . 1 998 479 799 114 502 368 342 . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 . 1 . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Res DSF Res Turns Passed 11784 | 80 1449 395 2462 999 479 799 114 642 474 1992 46 692 266 254 371 33 9 228 Spaces Moved 8279 | 60 876 296 1134 796 415 616 91 454 289 1190 37 437 213 151 498 86 30 610 Core 119 | 2 . . 1 . . . . . . . . . . 47 60 . . 9 Treads 6 | . . . 6 . . . . . . . . . . . . . . . Legs 6276 | . 785 16 833 796 415 616 91 454 289 1190 37 437 213 104 . . . . Wheels 723 | 58 91 280 294 . . . . . . . . . . . . . . . Hover 222 | . . . . . . . . . . . . . . . 222 . . . Flight 933 | . . . . . . . . . . . . . . . 216 86 30 601 Fastest Speed 25 | 50 90 90 117 110 113 113 126 126 123 120 120 120 120 50 29 29 29 25 Average Speed 116 | 88 132 98 174 111 113 125 126 126 123 120 120 128 120 132 53 29 29 28 Slowest Speed 650 | 90 190 190 650 113 113 126 126 126 126 190 120 190 190 260 195 29 29 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 98 15 80 26 68 74 74 64 8 81 7 16 47 24 20 4 41 25 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . 1 . . 1 . . . . . . . . Known Exits Taken 4 | . . . . 1 . . . . 1 . . 1 . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 . 1 1 1 1 . 1 1 . 1 1 1 . . . Scrap Searched 14 | . . . . . 1 2 . 4 . 3 1 . 2 1 . . . . Spaces Dug 7 | . . . . . . . . . . 4 . 3 . . . . . . Terrain Destroyed 188 | . . . 56 14 25 . . 79 1 7 . 3 . 2 1 . . . Melee 7 | . . . . . . . . . . 4 . 3 . . . . . . Projectile 19 | . . . 12 . . . . . 1 3 . . . 2 1 . . . AOE 162 | . . . 44 14 25 . . 79 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp Fac Res DSF Res Total 9714 | 76 1041 351 1428 871 418 628 90 486 356 1696 38 501 216 172 584 92 29 641 Wait 693 | . 63 20 65 23 . 3 . . 5 446 . 12 . 2 53 . . 1 Move 8259 | 59 875 295 1133 795 414 615 90 453 288 1189 36 436 212 150 495 85 29 610 Hop 1 | . . . . . . . . . . . . . . . 1 . . . Pick Up 57 | 6 8 4 22 5 . . . 1 2 5 1 3 . . . . . . Fast Attach 69 | 7 2 1 14 . . . . . 4 6 . 6 . 1 15 3 . 10 Attach 41 | . . 4 11 3 . . . 1 6 6 1 1 . 2 3 . . 3 Detach 8 | . . . 2 . . . . . . . . . . . 5 . . 1 Swap 84 | . 14 2 34 10 1 1 . 7 9 2 . 4 . . . . . . Drop 85 | . 11 1 35 11 . 1 . 1 4 3 . 7 1 . 2 3 . 5 Fire 390 | 4 67 24 112 23 3 8 . 23 38 28 . 26 3 11 8 1 . 11 Melee 24 | . . . . . . . . . . 11 . 6 . 5 2 . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . 1 . . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 14) 325 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 11) 720 | -10/Materials | Discovered new exit (range 5) 818 | -10/Materials | Discovered new exit (range 11) 854 | -10/Materials | Discovered new exit (range 16) 986 | -10/Materials | Repaired Structural Scanner 1517 | -10/Materials | Discovered new exit (range 7) 1530 | -10/Materials | Entered Subcaves 1531 | -10/Subcaves | Approached by a straggling Scientist 1583 | -10/Subcaves | Core integrity fell below 50% 1621 | -10/Subcaves | Lost 3 parts (1p1n1w) 1662 | -10/Subcaves | Core integrity fell below 20% 1686 | -10/Subcaves | Discovered new exit (range 4) 1925 | -10/Subcaves | Entered Materials 1925 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2393 | -8/Materials | Discovered new exit (range 16) 2456 | -8/Materials | Garrison activated, responded to threat 2493 | -8/Materials | Lost 4 parts (2n2u) 2543 | -8/Materials | Build established: Scavenger-Gunner 2704 | -8/Materials | Discovered new exit (range 15) 4138 | -8/Materials | Build established: Gunner 4387 | -8/Materials | Entered Factory 4387 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5150 | -7/Factory | Discovered new exit (range 16) 5251 | -7/Factory | Discovered new exit (range 6) 5253 | -7/Factory | Discovered new exit (range 14) 5330 | -7/Factory | Identified exit to Storage 5330 | -7/Factory | Identified exit to Lower Caves 5386 | -7/Factory | Entered Lower Caves 5456 | -7/Lower Caves | Encountered a Warlord checkpoint 5663 | -7/Lower Caves | Discovered new exit (range 15) 5865 | -7/Lower Caves | Entered another Lower Caves area 5871 | -7/Lower Caves | Learned Factory terminal intel 5955 | -7/Lower Caves | Discovered new exit (range 11) 6144 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6648 | -7/Lower Caves | Discovered new exit (range 4) 6664 | -7/Lower Caves | Entered Data Miner 6664 | -7/Data Miner | Discovered new exit (range 6) 6688 | -7/Data Miner | Met Data Miner 6729 | -7/Data Miner | Learned location of Section 7 (-3) 6729 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6749 | -7/Data Miner | Received God Mode back door access code from Data Miner 6778 | -7/Data Miner | Entered Proximity Caves 6865 | -6/Proximity Caves | Spotter reported a threat 7331 | -6/Proximity Caves | Learned 8 Factory zone layouts 7414 | -6/Proximity Caves | Discovered new exit (range 5) 7420 | -6/Proximity Caves | Entered Factory 7420 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7421 | -6/Factory | Identified exit to Lower Caves 7422 | -6/Factory | Loaded intel: 26 terminal locations 7578 | -6/Factory | Lost 3 parts (1u2w) 7736 | -6/Factory | Lost 3 parts (1u2w) 7843 | -6/Factory | Discovered exit to Lower Caves (range 9) 7894 | -6/Factory | Entered Lower Caves 7999 | -6/Lower Caves | Spotted B-75 Beast 8085 | -6/Lower Caves | Destroyed B-75 Beast 8111 | -6/Lower Caves | Lost 5 parts (2u3w) 8296 | -6/Lower Caves | Lost 8 parts (1p3n3u1w) 8334 | -6/Lower Caves | Learned location of Extension (-4) 8370 | -6/Lower Caves | Build established: Scavenger-Mutant 8559 | -6/Lower Caves | Encountered a Warlord checkpoint 9833 | -6/Lower Caves | Discovered new exit (range 12) 9886 | -6/Lower Caves | Entered another Lower Caves area 9886 | -6/Lower Caves | Discovered new exit (range 9) 9932 | -6/Lower Caves | Entered Factory 9932 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9933 | -5/Factory | Identified exit to Upper Caves 10259 | -5/Factory | Build established: Scavenger-Executioner 10615 | -5/Factory | Discovered new exit (range 17) 10624 | -5/Factory | Entered Upper Caves 10766 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10818 | -5/Upper Caves | Lost 4 parts (1p1n2w) 10868 | -5/Upper Caves | Learned Factory emergency access door positions 10875 | -5/Upper Caves | Discovered new exit (range 13) 10890 | -5/Upper Caves | Entered another Upper Caves area 10939 | -5/Upper Caves | Discovered new exit (range 13) 11095 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11120 | -5/Upper Caves | Released all parts (5) 11124 | -5/Upper Caves | Spotted B-75 Beast 11144 | -5/Upper Caves | Entered Factory 11144 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11150 | -4/Factory | Lost 7 parts (1n4u2w) 11171 | -4/Factory | Incoming investigation squad redirected 11277 | -4/Factory | Fabricated Gyrokinetic Inverter? 11398 | -4/Factory | Lost 3 parts (2u1w) 11406 | -4/Factory | Core integrity fell below 50% 11410 | -4/Factory | Build established: Mutant 11490 | -4/Factory | Discovered new exit (range 15) 11515 | -4/Factory | Entered Research 11515 | -3/Research | Evolved 2 slots: Utility x2 11548 | -3/Research | Identified exit to DSF 11548 | -3/Research | Entered DSF 11554 | -3/DSF | Discovered new exit (range 11) 11557 | -3/DSF | Entered Research 11557 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11676 | -2/Research | Spotted B-90 Cyclops 11691 | -2/Research | Spotted B-90 Cyclops 11774 | -2/Research | Lost 9 parts (1p5n2u1w) 11781 | -2/Research | Spotted B-90 Cyclops 11785 | -2/Research | Self-destructed Last Messages --------------- 11730_ Quantum Reactor destroyed. 11731_ P-80 Master resets P-80 Master, system corruption cleaned. 11731_ Slug penetrates P-80 Master. 11734_ Adv. Reaction Control System destroyed. 11734_ Slug penetrates Quantum Generator. 11735_ Adv. KE Penetrator destroyed. 11737_ Slug penetrates S-43 Plague. 11738_ P-80 Master resets P-80 Master, system corruption cleaned. 11741_ Slug penetrates S-43 Plague. 11743_ S-43 Plague suffers critical hit (Destroy). 11743_ S-43 Plague destroyed. 11743_ Q-thruster destroyed. 11745_ Dropped Adv. KE Penetrator. 11746_ P-80 Master misfires. 11749_ B-90 Cyclops activates siege mode. 11749_ P-80 Master resets P-80 Master, system corruption cleaned. 11750_ Acquired Xenon Bombardment Thruster. 11766_ Field Manipulator disabled. 11769_ System corrupted: Heat flow error (+170). 11780_ Xenon Bombardment Thruster destroyed. Map ----- +----------------------------------------------------+ | ???????????### # #?????????????? | | ?????????????# # #?????????????? | | ?????????????# + #?????????????? | | #######+###### # #?????????????? | | " # ! #?????????????? | | """ # #?????????????? | | """ ###########??????????? | | ### "" #? ?? #??????????? | | ####+#+#?# # #??????????? | | #?? ???# # #??????????? | | #?? ???# + #??????????? | | #? ??# # !]]#??????????? | | #? !! ??#######+## #?? *]]#??????????? | | [ # !! ??????????## #???? *]]#??????????? | | %=%%" !! ???????????# #?????? #??????????? | | ===# #?????????# #????????##??????????? | | # #????????##p #????????????????????? | | # #????????+ s #????????????????????? | | ##########????????### ###????????????????????? | | #???????????????????#p#??????????????????????? | | #???????????????????# #??????????????????????? | | #???????????????????# #??????????????????????? | | #???????????????????#s#??????????????????????? | | #???????????#########s#??????????????????????? | | ???????????# """"" s#??????????????????????? | | ??????????# ""Y"" @#??????????????????????? | | ?????????# k #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ### ?????????# #??????????????????????? | | ??? #????????# #??????????????????????? | | ??? ?????????# #??????????????????????? | | ??? ??????????#####+######## ###??????????????? | | ??? ???????????# | ????? | | ??? ???????????# ????? | | ??? #????????????# ?????? | | ?????????????????# !!! ?????? | | ?????????????????# """ !! #?????? | | ?????????????????#" """ !! ??????? | | ?????????????????#T !! """ ? ??????? | | ?????????????????#" ! ??????????????? | | ?????????????????+ ????????????? | | ???????????????? # ????????????? | | ???????????????? # ??????????? | | ??????????????? ?# ####+######+####???????????? | | ?????????????? ?# ???????????????????????????? | | ?????????????? ??# ???????????????????????????? | | ????????????? ???# ???????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 100 Energy Generation 25 Energy Capacity 350 Matter Stores 391 Matter Capacity 450 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 77 Targeting Accuracy 6 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Sub. Machine Gun | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free IFF Parser | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Gyrokinetic Inverter | x2 | -4/Factory Repaired ---------- Structural Scanner | 15% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dangerous Findings Dodgeball, But With Guns Streaker The Oracle Challenges ------------ None Game ------ Seed CarbideBladeBasin Manual? 0 Play Time 02:16:59 Cumulative 44.7 hours Start 2025.05.07 @ 12:29:26 End 2025.05.09 @ 23:06:59 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 40 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 32 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7710be1-36b9-4979-abf4-74dc95b5bd33