Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.01 @ 14:54:35 Player: terminallyCapricious Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (142) 710 Value Destroyed (5614) 5614 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (786) 786 TOTAL SCORE: 9630 Bonus ------- High Alert Combat Kills 586 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 287/300 Energy 96/125 System Corruption 14% Temperature Cool (-73) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Cryofiber Web Improved Heat Sink Large Storage Unit High-powered Tractor Beam > --- WEAPON (3) ------- Particle Gun Heavy Particle Cannon Minigun > --- INVENTORY (15) --- Light Treads Light Treads Light Treads High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Relay Coupler [NC] (33) Relay Coupler [Grunt] (32) Relay Coupler [Sentry] (29) High-powered Shotgun Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Improved Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter Utility Shielding > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Ion Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Visual Processing Unit Improved Signal Interpreter Relay Coupler [NC] Relay Coupler [Sentry] Rocket Launcher Rocket Launcher Improved Datajack Heavy Mace [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . 2 . . . . . Weapon 1 | . . . . 1 . . . Parts Attached 114 | 6 11 8 5 22 18 21 23 Power 7 | 1 1 . 1 . 1 . 3 Engine 5 | 1 1 . 1 . 1 . 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 26 | 2 3 1 1 6 3 3 7 Treads 18 | . . . . 5 3 3 7 Leg 5 | . 2 1 1 1 . . . Wheel 3 | 2 1 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 4 . 4 . 1 5 Device 8 | . 1 1 . 1 . 1 4 Storage 5 | 1 . 2 . 1 . . 1 Processor 2 | . 1 . . 1 . . . Hackware . | . . . . . . . . Protection 2 | . . 1 . 1 . . . Artifact . | . . . . . . . . Weapon 64 | 2 5 3 3 12 14 17 8 Energy Gun 9 | . . . . 6 . . 3 Energy Cannon 12 | . 3 . . 2 3 3 1 Ballistic Gun 14 | 2 1 1 2 . 3 4 1 Ballistic Cannon 3 | . . . . . . 3 . Launcher 12 | . . 2 1 1 4 3 1 Special Weapon . | . . . . . . . . Impact Weapon 13 | . . . . 3 4 4 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 21 | . 3 . 1 . 4 5 8 Power 4 | . . . 1 . 1 . 2 Propulsion 13 | . 2 . . . 3 4 4 Utility 2 | . . . . . . 1 1 Weapon 2 | . 1 . . . . . 1 Highest Loss Streak 3 | . 2 . 1 . 1 2 3 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 87 | . 87 93 85 92 89 82 79 Engine 8 | . 14 11 8 9 8 9 2 Treads 16 | . . . . 17 25 19 23 Leg 5 | . 5 22 22 7 . . . Wheel 1 | . 12 . . . . . . Device 8 | . 13 13 11 8 3 8 5 Storage 9 | . 8 10 11 9 9 9 9 Processor 8 | . 5 11 11 9 9 9 6 Protection 2 | . . 3 . 4 6 . . Energy Gun 8 | . . . . 9 18 3 10 Energy Cannon 5 | . 13 . . 9 . 4 4 Ballistic Gun 6 | . 13 9 10 4 4 7 5 Ballistic Cannon 1 | . . . . . . 9 . Launcher 2 | . . 11 11 1 2 1 . Impact Weapon 1 | . . . . 2 1 . 4 Peak Build Rating 29 | 6 7 12 13 26 29 27 24 Average Rating 20 | 4 6 10 12 22 26 25 21 On Entrance 13 | . 6 7 10 13 25 26 23 Naked Turns . | . . . . . . . . Heaviest Build 43 | 13 15 18 17 40 40 43 41 Greatest Support 62 | 26 26 23 23 62 62 62 60 Greatest Overweight (x) 9 | . 4 . . 6 . 1 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 Average Capacity 12 | 7 6 7 8 10 15 15 15 Most Carried 15 | 3 5 6 7 12 14 15 15 Average Carried 9 | . 3 5 5 7 11 12 12 Final Capacity 15 | 8 5 8 8 15 15 15 15 Final Carried 15 | . 4 6 5 8 12 13 15 Class Distribution -------------------- 30% | Skirmisher 29% | Mutant 13% | Scavenger-Mutant 10% | Scavenger-Gunner 6% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Matter Collected 2780 | 172 248 267 139 296 339 671 648 Remotely 169 | . . 105 . . . . 64 Salvage Created 5427 | . 640 443 220 915 926 1055 1228 Parts 249 | . 36 33 8 36 37 36 63 Haulers Intercepted 10 | . 2 . . 3 . 1 4 Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Combat Hostiles Destroyed 106 | . 15 7 5 14 24 22 19 Melee 4 | . . . . 1 2 . 1 Guns 48 | . . 2 3 6 15 6 16 Cannons 36 | . 15 . . 5 1 14 1 AOE 14 | . . 4 2 . 6 2 . Classes Destroyed 13 | . 4 3 1 2 2 . 1 Worker 2 | . . . . . . . 2 Builder 4 | . . 2 . . . . 2 Hauler 10 | . 2 . . 3 . 1 4 Recycler 4 | . . . 1 1 . 2 . Operator 3 | . . . . 1 . . 2 Watcher 13 | . 2 3 . 3 . 4 1 Swarmer 8 | . 6 . . 2 . . . Grunt 66 | . 9 2 5 8 15 13 14 Brawler 2 | . . 1 . . . . 1 Duelist 2 | . . . . . 1 1 . Sentry 21 | . . 4 . 3 4 6 4 Specialist 3 | . . . . . 3 . . Hunter 4 | . . . . 1 1 2 . Best Kill Streak 6 | . 6 3 3 4 3 4 4 Combat Bots Only 6 | . 6 1 3 4 3 4 4 Max Kills in Single Turn 2 | . 1 2 2 1 2 1 2 Gunslinging 1 | . . . . . 1 . 1 Exploded 2 | . . 1 2 . 2 1 . Melee 1 | . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Hostile Shots Fired 497 | . 80 29 10 51 131 117 79 Missed 115 | . 22 10 . 12 39 18 14 Damage Taken 4564 | . 432 226 131 382 1016 1232 1145 Core 679 | . 70 11 48 25 148 229 148 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 14 | . . . . . 14 . . Ignored by Resistances 1221 | . 142 66 39 113 304 327 230 Regen/Repaired (Parts) 19 | . . . . 19 . . . Core Remaining (%) 85 | 100 72 . 85 . . . . Volleys Fired 271 | . 48 27 12 36 42 53 53 Largest 3 | . 2 2 2 3 3 3 3 Hottest 188 | . 80 66 57 188 182 155 165 Shots Fired 614 | . 81 45 14 96 100 146 132 Gun 392 | . 33 19 10 55 84 65 126 Cannon 178 | . 48 . . 40 6 78 6 Launcher 44 | . . 26 4 1 10 3 . Special . | . . . . . . . . Kinetic 245 | . 33 19 10 13 16 111 43 Thermal 325 | . 48 . . 82 74 32 89 Explosive 18 | . . . 4 1 10 3 . Electromagnetic 26 | . . 26 . . . . . Robot Hit Streak 43 | . 12 19 22 16 33 43 18 Robot Miss Streak 4 | . 3 2 2 4 2 3 3 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . . . 2 . 4 Max Gunslinging Chain 1 | . . . . . 1 . 1 Shots Hit Robots 474 | . 59 33 11 83 77 109 102 Core Hits 238 | . 26 18 14 30 49 50 51 Critical Kills 5 | . . . . 2 2 . 1 Critical Parts Destroyed 3 | . . . . 2 . . 1 Critical Strikes 25 | . . . . 5 9 4 7 Burn 12 | . . . . . 7 . 5 Meltdown 2 | . . . . 2 . . . Destroy 1 | . . . . . . . 1 Blast 4 | . . . . . . 4 . Smash 6 | . . . . 3 2 . 1 Melee Attacks 39 | . 1 . . 8 6 5 19 Impact 38 | . . . . 8 6 5 19 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . 3 . 1 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12047 | . 888 1175 373 1944 2531 2813 2323 Guns 5686 | . 172 196 224 867 1387 1066 1774 Cannons 2905 | . 716 . . 634 92 1313 150 Explosions 2308 | . . 979 149 30 898 252 . Melee 1130 | . . . . 413 154 164 399 Ramming 18 | . . . . . . 18 . Kinetic 3709 | . 172 196 224 186 307 1918 706 Thermal 5241 | . 716 359 . 1315 1172 461 1218 Explosive 1329 | . . . 149 30 898 252 . Electromagnetic 620 | . . 620 . . . . . Impact 1130 | . . . . 413 154 164 399 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . 1 1 14 Average Corruption 2 | . . . . . 1 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 41 | . . . . . 4 11 26 Message Errors 8 | . . . . . 2 3 3 Matter Fused 9 | . . . . . . 2 7 Heat Flow Errors 12 | . . . . . . 4 8 Energy Discharges 4 | . . . . . . . 4 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . 1 1 2 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 534 | . . 62 . 221 . 92 159 Projectiles 10 | . . . . 8 . 2 . Explosions 62 | . . 62 . . . . . Melee 462 | . . . . 213 . 90 159 Knockbacks 13 | . . . . . 1 11 1 Impact 3 | . . . . . 1 1 1 Kinetic 9 | . . . . . . 9 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 46 | . . 8 24 . 14 . . Shots 3 | . . 1 1 . 1 . . Rammed 2 | . . . . . . 2 . Targets Rammed 2 | . . . . . . 2 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 678 | . 372 3 23 411 315 576 678 Average Temperature 129 | . 103 2 14 134 100 128 164 Received Heat Transfer 2409 | . 201 69 96 279 441 729 594 Effects 31 | . 2 . . 2 . 7 20 Shutdowns 4 | . 1 . . 1 . . 2 Energy Bleed 4 | . . . . 1 . . 3 Interference 9 | . . . . . . 2 7 Matter Decay 5 | . 1 . . . . 1 3 Short Circuit 3 | . . . . . . 1 2 Damage (minor) 5 | . . . . . . 2 3 Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . 1 . 1 . 2 1 Combat Hostiles 1 | . . 1 . . . . . Parts Fried 15 | . . 5 . 2 . 6 2 Impact Corruptions 14 | . . . . 3 . 4 7 Robots Melted 4 | . . . . 3 . . 1 Combat Hostiles 3 | . . . . 2 . . 1 Parts Melted 20 | . 2 . . 8 5 1 4 Heat Transferred 10536 | . 1517 250 . 2516 2664 777 2812 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 5 . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Peak Influence 1280 | . 304 301 216 160 1280 699 573 Initial 537 | . . 49 62 4 91 537 192 Average 327 | . 148 130 124 58 639 540 364 Maximum Alert Level 4 | . 1 1 1 . 4 2 2 Low Security (%) 46 | 100 70 94 61 100 9 . 9 Level 1 17 | . 29 5 38 . 15 2 60 Level 2 26 | . . . . . 29 97 30 Level 3 8 | . . . . . 37 . . Level 4 1 | . . . . . 7 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 3 2 . 2 . 6 2 Investigation 6 | . 3 . . . . 3 . Extermination . | . . . . . . . . Reinforcement 6 | . . 2 . 2 . . 2 Assault 1 | . . . . . . 1 . Garrison 2 | . . . . . . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Distress Signals 8 | . 1 2 . 2 . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 153 | . 26 17 5 20 26 34 25 Peak Tracking Total 8 | . 8 2 3 6 3 7 5 Tactical Retreats 13 | . 3 6 . 3 . 1 . Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Traps Triggered 10 | . 1 1 . . 4 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Machines Disabled 12 | . . 3 . 1 5 1 2 Max in Single Turn 2 | . . 1 . 1 2 1 1 Garrison Relay 2 | . . . . . 2 . . Phase Generator 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Machines Accessed 20 | . 5 . . 5 1 5 4 Terminals 15 | . 4 . . 2 1 4 4 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 52 | . 15 . . 15 3 14 5 Successful 30 | . 7 . . 13 . 7 3 Failed 22 | . 8 . . 2 3 7 2 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 8 | . 3 . . 1 . 2 2 Terminals 37 | . 11 . . 6 3 12 5 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units 6 | . 4 . . . . 2 . Scanalyzers 5 | . . . . 5 . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 19 | . 5 . . 6 . 5 3 Record 1 | . . . . . . 1 . Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 1 | . . . . . . 1 . Open Door 2 | . . . . . . . 2 Alert Level 2 | . . . . 1 . 1 . Locate Traps 5 | . 3 . . 2 . . . Dispatch Records 2 | . 1 . . 1 . . . Maintenance Status 1 | . . . . 1 . . . Zone Layout 4 | . 1 . . 1 . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . Scan Component 2 | . . . . 2 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 4 | . 2 . . . . 2 . Retrieve Matter 2 | . 1 . . . . 1 . Retrieve Components 2 | . 1 . . . . 1 . Scanalyzer 3 | . . . . 3 . . . Insert Component 3 | . . . . 3 . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 . . 3 1 4 3 Full Trace Events 5 | . 2 . . 1 1 1 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 57 | . 57 . . . . . . Retrieved Components 15 | . 9 . . . . 6 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . 8 . . Machine Destruction 8 | . . . . . 8 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Turns Passed 10099 | 51 1044 969 441 2356 2274 1668 1296 Spaces Moved 5438 | 46 674 608 311 1253 1268 667 611 Core 150 | 7 140 . . 2 . . 1 Treads 3441 | . . . . 896 1268 667 610 Legs 1448 | . 174 608 311 355 . . . Wheels 399 | 39 360 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 158 152 160 Average Speed 148 | 83 114 120 120 148 163 188 162 Slowest Speed 500 | 90 250 120 120 350 165 245 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 54 | 4 87 35 56 53 83 45 70 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . . . 1 1 . 7 Terrain Destroyed 253 | . . 56 45 13 88 44 7 Melee 9 | . . . . 1 1 . 7 Projectile 17 | . . . . 2 2 13 . AOE 227 | . . 56 45 10 85 31 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Total 6853 | 58 870 801 364 1657 1377 948 778 Wait 851 | 1 116 151 31 296 32 186 38 Move 5429 | 45 673 607 310 1252 1265 666 611 Hop . | . . . . . . . . Pick Up 96 | 6 14 5 3 25 10 10 23 Fast Attach . | . . . . . . . . Attach 42 | 6 5 3 1 5 4 4 14 Detach 4 | . 1 1 . 1 1 . . Swap 72 | . 6 5 4 17 14 17 9 Drop 47 | . 6 2 3 17 3 5 11 Fire 271 | . 48 27 12 36 42 53 53 Melee 39 | . 1 . . 8 6 5 19 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . . . . 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 16) 653 | -10/Materials | Discovered new exit (range 14) 837 | -10/Materials | Discovered new exit (range 15) 852 | -10/Materials | Derelicts attacked the area 1093 | -10/Materials | Identified exit to Materials 1096 | -10/Materials | Entered another Materials area 1096 | -9/Materials | Evolved 2 slots: Utility x2 1179 | -9/Materials | Build established: Scavenger-Mutant 1653 | -9/Materials | Discovered new exit (range 9) 1655 | -9/Materials | Build established: Mutant 1678 | -9/Materials | Identified exit to Materials 2044 | -9/Materials | Discovered new exit (range 13) 2062 | -9/Materials | Identified exit to Mines 2065 | -9/Materials | Entered Mines 2077 | -9/Mines | Learned Materials terminal intel 2108 | -9/Mines | Met a Derelict bent on vengeance 2109 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2166 | -9/Mines | Learned location of 1 exit from Materials 2205 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2423 | -9/Mines | Discovered exit to Materials (range 8) 2506 | -9/Mines | Entered Materials 2506 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2507 | -8/Materials | Identified exit to Factory 2508 | -8/Materials | Loaded intel: 12 terminal locations 2705 | -8/Materials | Discovered new exit (range 6) 2803 | -8/Materials | Build established: Skirmisher 2973 | -8/Materials | Repaired Sensor Array 3386 | -8/Materials | Identified exit to Storage 4080 | -8/Materials | Build established: Mutant 4305 | -8/Materials | Discovered exit to Factory (range 9) 4784 | -8/Materials | Build established: Scavenger-Skirmisher 4861 | -8/Materials | Identified exit to Garrison 4862 | -8/Materials | Entered Garrison 4952 | -8/Garrison | Triggered checkpoint 4999 | -8/Garrison | Garrison Relay disabled 5162 | -8/Garrison | Triggered checkpoint 5300 | -8/Garrison | Discovered new exit (range 10) 5374 | -8/Garrison | Build established: Skirmisher 5380 | -8/Garrison | Triggered checkpoint 5411 | -8/Garrison | Discovered new exit (range 6) 5568 | -8/Garrison | Triggered checkpoint 5776 | -8/Garrison | Triggered checkpoint 5891 | -8/Garrison | Discovered new exit (range 9) 5921 | -8/Garrison | Build established: Scavenger-Tank 6098 | -8/Garrison | Garrison Relay disabled 6210 | -8/Garrison | Triggered checkpoint 6353 | -8/Garrison | Discovered new exit (range 13) 6536 | -8/Garrison | Phase Generator disabled 6632 | -8/Garrison | Identified exit to Materials 6633 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6696 | -8/Garrison | Triggered checkpoint 6968 | -8/Garrison | Build established: Scavenger-Gunner 7069 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7136 | -8/Garrison | Entered Materials 7504 | -8/Materials | Build established: Skirmisher 8140 | -8/Materials | Garrison activated, responded to threat 8241 | -8/Materials | Discovered exit to Factory (range 15) 8736 | -8/Materials | First assault squad dispatched 8765 | -8/Materials | Garrison activated, responded to threat 8784 | -8/Materials | Core integrity fell below 50% 8789 | -8/Materials | Discovered exit to Storage (range 7) 8804 | -8/Materials | Entered Storage 9068 | -8/Storage | Core integrity fell below 20% 9319 | -8/Storage | Build established: Scavenger-Gunner 9668 | -8/Storage | Build established: Scavenger-Mutant 9683 | -8/Storage | Crushed by falling debris 9683 | -8/Storage | System corruption reached 10% 9714 | -8/Storage | Lost 3 parts (1p1n1u) 10100 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 09979_ Acquired 9 matter. 09983_ R-06 Scavenger collects Welding Torch. 09990_ System corrupted: Matter fused (-5). 09997_ Connecting with Terminal... 10006_ Acquired 5 matter. 10006_ System corrupted: Energy discharge (-28). 10007_ K-01 Serf collects debris. 10013_ A-02 Transporter destroyed. 10013_ K-01 Serf collects debris. 10014_ Acquired 4 matter. 10016_ K-01 Serf collects debris. 10047_ X4LN|Z|RAL|&KU09O==KUFKQ54C1|K 10065_ System corrupted: Substantial component data lost. 10079_ R-06 Scavenger collects Lgt. Treads. 10083_ R-06 Scavenger collects Med. Storage Unit. 10087_ R-06 Scavenger collects Imp. EM Shotgun. 10088_ System corrupted: Matter fused (-9). 10100_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????# #?????# | | ??????????????# #?????# | | ??????????????# ####### | | ??????????????# % | | ??????????????# | | ??????????????# ############### | | ??????????????# !=#?????????????? | | ??????????????# [[#??#########??? | | ????????????###*[%####"""T"""###? | | ?????????####T# [*# #? | | ?????????#==" # !#! """ """ #? | | ?????????#== + %+! """ """ #? | | ?????????#==" # # """ """ ! #? | | ?????????###### # # | | ?????????#?#??# ############### | | ?????????"?"??# # # | | ?????####"Y"### # # | | ?????# # # """ """ # ! | | ?????# """ # # """ """ # ! | | ??#### """ # ^^# """ """ # ! | | ??# "" """ # # # | | ??#"G + # #] | | ??? "" """ # #####+######### | | ?????# """ # | | ?????# ! """ + | | ?????# Y@ # | | ?????# #T#######+################ | | ???????###????## #????????# | | ??????????????#T #????????# "" | | ?????????????### ##????????# " | | ?????????????# !#????????# " | | ?????????????#== !#????????# " | | ?????????????#== ===#????????# | | ?????????????#== ===#????????# " | | ?????????????########????????# | | ?????????????????????????????# | | ?????????????????????????????#### | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed HoverNetworkNanosword Manual? 0 Play Time 01:37:52 Cumulative 18.9 hours Start 2024.08.31 @ 23:45:01 End 2024.09.01 @ 14:54:35 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7bab5144-1a19-4268-a438-d1272f5b53aa