Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.25 @ 21:27:46 Player: shalako Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1045) 1045 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 3125 Bonus ------- Met Imprinter 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 93/100 System Corruption 0% Temperature Cool (34) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer > --- WEAPON (3) ------- Hammer > --- INVENTORY (5) ---- Compact Matter Pod (150) 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Relay Coupler [Brawler] (41) Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer > --- WEAPON ----------- Spread Laser Autogun Hammer > --- INVENTORY -------- Compact Matter Pod 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Relay Coupler [Brawler] Component Analysis Suite [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Hammer Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 32 | 6 11 8 5 2 . Power 6 | 1 1 2 2 . . Engine 5 | 1 1 2 1 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 6 | 2 2 1 1 . . Treads . | . . . . . . Leg 4 | . 2 1 1 . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 5 2 . 2 . Device 2 | . 2 . . . . Storage 2 | 1 1 . . . . Processor 4 | . 1 1 . 2 . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 10 | 2 3 3 2 . . Energy Gun 5 | 1 1 1 2 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 1 | . . . 1 . . System Corruption 10 | . . . 10 . . Parts Lost 16 | . 4 6 1 . 5 Power 5 | . 2 2 . . 1 Propulsion 5 | . 1 1 1 . 2 Utility 2 | . 1 1 . . . Weapon 4 | . . 2 . . 2 Highest Loss Streak 5 | . 1 4 1 . 5 To Critical Strikes . | . . . . . . Average Backups 6 | 1 4 6 8 6 5 Power . | . . . . . . Propulsion . | 1 1 . . . . Utility 4 | . 2 5 6 5 5 Weapon . | . . . 2 . . Tool/Special . | . . . . . . Unused Backups 20 | 1 5 . 1 8 5 Power 1 | 1 . . . . . Propulsion 4 | . 3 . . 1 . Utility 13 | . 1 . 1 6 5 Weapon 2 | . 1 . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 80 65 84 94 81 Engine 5 | . 10 2 1 5 . Core 6 | . . . 7 10 8 Leg 20 | . 17 16 21 22 19 Wheel 1 | . 6 . . . . Storage 8 | . 14 11 11 5 . Processor 12 | . 4 4 11 16 22 Energy Gun 9 | . 11 2 9 11 9 Ballistic Gun 8 | . 4 2 11 11 11 Launcher 1 | . 1 8 . . . Impact Weapon 9 | . 2 11 11 11 11 Peak Build Rating 30 | 6 9 12 16 30 30 Average Rating 16 | 4 6 8 13 22 28 On Entrance 11 | . 6 7 9 16 30 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 28 | 14 16 21 28 28 13 Greatest Support 26 | 26 26 20 20 20 20 Greatest Overweight (x) 1 | 1 . 1 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 6 5 Most Carried 8 | 4 8 8 8 8 5 Average Carried 6 | 1 4 6 8 6 5 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 2 6 8 8 5 5 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1177 | 177 325 449 139 87 . Remotely . | . . . . . . Salvage Created 1116 | . 391 486 239 . . Parts 55 | . 23 19 13 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . 1 . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 10 12 6 . . Guns 20 | . 10 4 6 . . AOE 8 | . . 8 . . . Classes Destroyed 8 | . 4 3 1 . . Worker 2 | . 1 . 1 . . Builder 1 | . . 1 . . . Tunneler 1 | . . . 1 . . Recycler 3 | . . 3 . . . Watcher 4 | . 2 2 . . . Swarmer 6 | . 3 3 . . . Grunt 19 | . 7 6 6 . . Sentry 3 | . . 3 . . . Best Kill Streak 10 | . 5 10 2 . . Combat Bots Only 6 | . 5 6 2 . . Max Kills in Single Turn 3 | . 2 3 1 . . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 203 | . 54 90 27 . 32 Missed 57 | . 18 24 8 . 7 Hits 146 | . 36 66 19 . 25 Projectile 146 | . 36 66 19 . 25 Critical Strikes 4 | . 1 1 . . 2 Damage Taken 2101 | . 524 859 232 15 471 Core 536 | . 120 186 74 . 156 Absorbed by Shields . | . . . . . . Redirected to Shielding 14 | . 14 . . . . Regen/Repaired (Parts) 97 | . . . . 97 . Core Remaining (%) 76 | 100 52 . . . . Volleys Fired 120 | . 50 35 25 3 7 Largest 2 | . 2 2 2 1 1 Hottest 88 | . 85 79 88 23 65 Shots Fired 153 | . 63 46 34 3 7 Gun 120 | . 60 16 34 3 7 Cannon 7 | . . 7 . . . Launcher 26 | . 3 23 . . . Special . | . . . . . . Kinetic 72 | . 32 12 25 3 . Thermal 44 | . 28 . 9 . 7 Explosive 26 | . 3 23 . . . Electromagnetic 11 | . . 11 . . . Robot Hit Streak 10 | . 10 7 7 8 6 Robot Miss Streak 8 | . 3 8 5 2 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 97 | . 39 28 22 1 7 Core Hits 81 | . 20 28 22 1 10 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 5 | . 4 . 1 . . Burn 3 | . 3 . . . . Destroy 1 | . 1 . . . . Smash 1 | . . . 1 . . Melee Attacks 5 | . . 2 2 . 1 Impact 5 | . . 2 2 . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . 2 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2382 | . 636 1222 370 24 130 Guns 1087 | . 503 191 274 24 95 Cannons 47 | . . 47 . . . Explosions 1029 | . 132 897 . . . Melee 218 | . . 87 96 . 35 Ramming 1 | . 1 . . . . Kinetic 589 | . 264 138 163 24 . Thermal 445 | . 239 . 111 . 95 Explosive 1029 | . 132 897 . . . Electromagnetic 100 | . . 100 . . . Impact 218 | . . 87 96 . 35 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . 10 10 . Average Corruption 10 | . . . 10 10 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . 1 2 . Matter Fused 2 | . . . 1 1 . Heat Flow Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 149 | . . 68 81 . . Projectiles . | . . . . . . Explosions 41 | . . 41 . . . Melee 108 | . . 27 81 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 70 | . . 70 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 264 | . 264 68 102 101 196 Average Temperature 54 | . 71 25 34 39 91 Received Heat Transfer 873 | . 264 261 135 . 213 Effects 1 | . 1 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . 1 1 . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 1 3 . . Impact Corruptions 4 | . . 2 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1069 | . 814 . 135 . 120 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 86 | 100 100 55 100 . . Level 1 13 | . . 44 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 251 | . 116 251 173 . . Initial 83 | . . 21 83 . . Average 91 | . 38 160 125 . . Influence Increases 1027 | . 364 483 180 . . Destroy 0b10 Robot/C 560 | . 200 240 120 . . Destroy 0b10 Robot/NC 55 | . 15 30 10 . . Destroy Leader 158 | . 54 84 20 . . Successful Hack 47 | . 30 17 . . . Disable Machine 45 | . 15 15 15 . . Destroy Structure 117 | . 20 97 . . . Lose Combat Pursuer 45 | . 30 . 15 . . Influence Decreases 1027 | . 312 321 311 83 . Entered New Map 245 | . . 31 131 83 . Time Decay 672 | . 272 230 170 . . Lost Part 110 | . 40 60 10 . . Squads Dispatched 5 | . 2 3 . . . Investigation 4 | . 1 3 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 18 15 7 1 3 Peak Tracking Total 5 | . 5 5 3 1 3 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . 2 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 1 1 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 13 | . 8 4 . 1 . Terminals 8 | . 6 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 63 | . 37 23 . 3 . Successful 51 | . 29 19 . 3 . Failed 12 | . 8 4 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 3 | . . 1 . 2 . Terminals 30 | . 20 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 17 | . 17 . . . . Scanalyzers 13 | . . 13 . . . Garrison Access . | . . . . . . Terminal Hacks 24 | . 15 6 . 3 . Record 8 | . 7 1 . . . Part Schematic 3 | . . . . 3 . Prototype ID Bank 2 | . 2 . . . . Emergency Access Points 2 | . 1 1 . . . Terminal Index 1 | . 1 . . . . Alert Level 3 | . 2 1 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 14 | . 14 . . . . Recycle Component 5 | . 5 . . . . Process 4 | . 4 . . . . Report Inventory 4 | . 4 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 13 | . . 13 . . . Insert Component 8 | . . 8 . . . Analyze 3 | . . 3 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 8 4 . . . Full Trace Events 12 | . 8 4 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 2 . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 5 | . 5 . . . . Recycled Matter 51 | . 51 . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1666 | . 40 224 341 1061 . Optics 1626 | . . 224 341 1061 . Sensors 40 | . 40 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 3 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3792 | 66 750 498 341 2071 66 Spaces Moved 2521 | 63 536 290 208 1382 42 Core 16 | 16 . . . . . Treads . | . . . . . . Legs 2279 | . 357 290 208 1382 42 Wheels 226 | 47 179 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 Average Speed 135 | 80 112 136 132 147 120 Slowest Speed 190 | 100 120 190 190 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 70 29 46 87 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 137 | . 21 116 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 137 | . 21 116 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2748 | 78 623 344 241 1412 50 Wait 1 | . . . . 1 . Move 2516 | 62 535 289 207 1381 42 Hop . | . . . . . . Pick Up 48 | 9 19 8 1 11 . Fast Attach 8 | . 1 2 4 1 . Attach 23 | 6 9 6 . 2 . Detach . | . . . . . . Swap 2 | . 1 . 1 . . Drop 24 | 1 7 2 1 13 . Fire 120 | . 50 35 25 3 7 Melee 5 | . . 2 2 . 1 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 3) 604 | -10/Materials | Discovered new exit (range 8) 817 | -10/Materials | Entered another Materials area 817 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 992 | -9/Materials | Discovered new exit (range 15) 1038 | -9/Materials | Discovered new exit (range 15) 1054 | -9/Materials | Lost 4 parts (1p1n1u1w) 1315 | -9/Materials | Entered Mines 1321 | -9/Mines | Core integrity fell below 50% 1386 | -9/Mines | Learned Materials non-interactive machine intel 1593 | -9/Mines | System corruption reached 10% 1609 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1612 | -9/Mines | Learned location of Storage (-7) 1639 | -9/Mines | Learned Materials stockpile data 1656 | -9/Mines | Entered Zion 1689 | -7/Zion | Build established: Scavenger-Mutant 1729 | -7/Zion | System corruption cleaned by Quarantine Array 2122 | -7/Zion | Received a visual enhancement algorithm 2295 | -7/Zion | Learned location of Data Miner (-6) 2672 | -7/Zion | Found Prototype Processor 2677 | -7/Zion | Found Prototype Processor 2718 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2719 | -7/Zion | Identified Exp. Melee Analysis Suite 3022 | -7/Zion | Build established: Mutant 3287 | -7/Zion | Met Imprinter 3540 | -7/Zion | Identified exit to Deep Caves 3713 | -7/Zion | Discovered new exit (range 12) 3727 | -7/Zion | Entered Proximity Caves 3787 | -6/Proximity Caves | Core integrity fell below 20% 3793 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- We aren't even sure what's down there anymore, but it only ever got worse over time, so I can't imagine it's a nice place for a stroll. 03411_ Connecting with Deep Containment System... 03540_ Acquired derelict log, extracted data. Loading 1 Zion exit... 03713_ EXIT=FOUND [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE 03757_ Terminal disabled. 03772_ Critical hit (Burn: +37). 03774_ Lgt. Nuclear Core destroyed. 03777_ Aluminum Leg destroyed. 03784_ Spread Laser+ destroyed. 03789_ G-50 Soldier suffers critical hit (Burn). 03789_ G-50 Soldier destroyed. 03791_ Autogun destroyed. 03792_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????######+ #?## ## # | | ???????????????????????????# # # ??# ##### | | ???????????????????????????? # "??# ##### | | ???????????????????????????? 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Matter Pod | -9/Materials | Scanalyzed Sml. Matter Pod | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Ripper | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Item+ Novice Programmer Overwhelming Power Corrupts Resistances Are Futile Risk Taker Robot Respite Spot Them First System Compromised Tourist Challenges ------------ None Game ------ Seed ArmageddonBiometalBotcube Manual? 0 Play Time 01:53:40 Cumulative 3.2 hours Start 2026.08.25 @ 19:15:22 End 2026.08.25 @ 21:27:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0e0d74e-0180-41ff-afae-55bf0169c0c8