Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 01:32:51 Player: Ceorik Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2071) 2071 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 6213 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 13% Temperature Cool (27) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Hacking Suite Hacking Drone Bay Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Improved Sensor Array Core Analyzer Actuator Array Improved Light Armor Plating > --- WEAPON ----------- Makeshift Hammer Ripper Great Axe CR-A16's Pointy Stick > --- INVENTORY -------- Deuterium Engine Improved Melee Analysis Suite Improved Light Armor Plating Hacking Suite Hacking Drone Bay [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Gravmag System Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Light Armor Plating Device Actuator Array Storage Medium Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . 2 . . . . . Weapon 2 | . . . . 2 . . . . Parts Attached 73 | 6 . 13 21 11 9 4 3 6 Power 8 | 1 . 1 1 2 1 1 . 1 Engine 5 | 1 . 1 . 1 1 . . 1 Core 3 | . . . 1 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 26 | 2 . 6 7 4 4 2 . 1 Treads . | . . . . . . . . . Leg 14 | 2 . . 7 4 . 1 . . Wheel . | . . . . . . . . . Hover 5 | . . . . . 4 . . 1 Flight 7 | . . 6 . . . 1 . . Utility 23 | 1 . 4 8 3 3 . 1 3 Device 9 | . . 1 4 1 2 . 1 . Storage 2 | 1 . . 1 . . . . . Processor 3 | . . . 1 . . . . 2 Hackware . | . . . . . . . . . Protection 9 | . . 3 2 2 1 . . 1 Artifact . | . . . . . . . . . Weapon 16 | 2 . 2 5 2 1 1 2 1 Energy Gun 2 | . . . 2 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . Slashing Weapon 7 | . . . 3 2 . 1 . 1 Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 30 | . . 3 6 . 2 3 . 16 Power 4 | . . . 1 . 1 . . 2 Propulsion 12 | . . 2 4 . . 2 . 4 Utility 9 | . . 1 1 . 1 . . 6 Weapon 5 | . . . . . . 1 . 4 Highest Loss Streak 15 | . . 3 4 . 2 3 . 15 To Critical Strikes . | . . . . . . . . . Average Backups 5 | . 3 4 5 9 4 5 4 4 Power . | . 1 1 1 1 . . . . Propulsion . | . 1 . . 1 . . . . Utility 4 | . 1 2 2 7 4 4 4 3 Weapon . | . . . 1 . . . . . Tool/Special . | . . . . . . . . . Unused Backups 15 | . . 1 4 4 . 2 1 3 Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . . . . . 1 Utility 12 | . . 1 2 4 . 2 1 2 Weapon 1 | . . . 1 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 84 | . 85 94 86 83 77 81 91 81 Engine 3 | . 14 11 1 4 7 1 . . Core 4 | . . . 7 2 . 5 7 5 Leg 12 | . 28 . 27 30 1 5 7 5 Hover 10 | . . . . . 22 15 15 16 Flight 2 | . . 41 4 . . 1 . . Device 10 | . . 3 8 . 12 15 15 12 Storage 2 | . 14 2 2 7 . . . . Processor 6 | . . . 7 7 7 7 7 5 Protection 9 | . . 12 16 14 9 7 6 5 Ballistic Gun 2 | . 28 21 . . . . . . Impact Weapon 4 | . . . . . . 7 14 6 Slashing Weapon 12 | . . . 8 14 15 13 15 12 Peak Build Rating 47 | 6 6 14 30 45 46 46 43 47 Average Rating 34 | 5 6 10 25 40 40 36 40 37 On Entrance 24 | . 6 6 14 27 40 46 37 42 Avg Prop Armor Cover (%) 5 | . . . 3 . . 5 6 6 Naked Turns 105 | . . . . . . . . 105 Heaviest Build 36 | 11 11 15 26 36 35 31 28 31 Greatest Support 56 | 20 20 22 49 56 56 32 16 25 Greatest Overweight (x) 6 | 2 . . 6 . 1 6 1 4 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 5 5 Average Capacity 6 | 7 8 5 6 10 5 5 5 5 Most Carried 10 | 1 8 8 10 10 10 5 5 5 Average Carried 5 | . 3 4 6 9 4 4 4 4 Final Capacity 10 | 8 8 5 10 10 5 5 5 5 Final Carried 10 | 1 8 5 10 10 5 5 5 3 Class Distribution -------------------- 44% | Scavenger-Gladiator 25% | Mutant 17% | Gladiator 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Zion Scavenger-Gladiator | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1224 | 233 175 182 319 70 130 40 30 45 Remotely . | . . . . . . . . . Salvage Created 2860 | . 227 172 805 777 45 333 . 501 Parts 135 | . 17 21 47 23 3 12 . 12 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . 3 2 . 10 Prevented 1 | . . . . . . 1 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 55 | . 3 6 19 14 2 4 . 7 Melee 43 | . . . 17 14 2 3 . 7 Guns 10 | . 3 5 2 . . . . . AOE 1 | . . 1 . . . . . . Classes Destroyed 11 | . 6 2 1 1 . 1 . . Worker 5 | . 1 1 2 1 . . . . Tunneler 1 | . 1 . . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 2 | . 1 1 . . . . . . Operator 1 | . 1 . . . . . . . Swarmer 20 | . 3 4 6 . 2 3 . 2 Grunt 20 | . . 1 8 7 . 3 . 1 Duelist 6 | . . . 1 1 . 1 . 3 Sentry 9 | . . 1 4 4 . . . . Programmer 3 | . . . . 2 . . . 1 Mutant 1 | . . . . . . 1 . . Best Kill Streak 7 | . 3 4 6 7 2 3 . 3 Combat Bots Only 7 | . 3 4 6 7 2 3 . 3 Max Kills in Single Turn 3 | . 1 3 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . . . Melee 1 | . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 480 | . 24 53 100 153 30 21 . 99 Missed 143 | . 5 19 22 48 8 5 . 36 Hits 337 | . 19 34 78 105 22 16 . 63 Melee 12 | . . . . 1 . . . 11 Projectile 325 | . 19 34 78 104 22 16 . 52 Critical Strikes 6 | . . . 1 1 1 . . 3 Damage Taken 5051 | . 155 410 1201 1069 334 251 . 1631 Core 1077 | . 19 123 218 121 31 46 . 519 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 85 | . . . 85 . . . . . Regen/Repaired (Parts) 111 | . . . . 111 . . . . Core Remaining (%) 80 | 100 92 69 60 . . . . . Volleys Fired 51 | . 23 24 4 . . . . . Largest 2 | . 2 2 2 . . . . . Hottest 160 | . 40 50 160 . . . . . Shots Fired 101 | . 46 47 8 . . . . . Gun 98 | . 46 44 8 . . . . . Cannon . | . . . . . . . . . Launcher 3 | . . 3 . . . . . . Special . | . . . . . . . . . Kinetic 90 | . 46 44 . . . . . . Thermal 8 | . . . 8 . . . . . Explosive 3 | . . 3 . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 8 | . 8 4 7 . . . . . Robot Miss Streak 5 | . 5 3 2 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 165 | . 25 25 34 38 5 12 . 26 Core Hits 88 | . 13 17 22 17 2 8 . 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 18 | . . . . 12 3 . . 3 Sever 16 | . . . . 12 3 . . 1 Impale 2 | . . . . . . . . 2 Melee Attacks 217 | . . . 52 62 13 24 2 64 Impact 25 | . . . . . . 7 2 16 Slashing 159 | . . . 52 62 13 17 . 15 Piercing 33 | . . . . . . . . 33 Sneak Attacks 13 | . . . 4 2 . 6 . 1 Combat Hostiles 3 | . . . 1 1 . . . 1 Follow-up Attacks 25 | . . . . 6 1 4 . 14 Damage Inflicted 6324 | . 268 464 1648 1938 232 755 . 1019 Guns 765 | . 268 318 179 . . . . . Cannons . | . . . . . . . . . Explosions 146 | . . 146 . . . . . . Melee 5413 | . . . 1469 1938 232 755 . 1019 Ramming . | . . . . . . . . . Kinetic 586 | . 268 318 . . . . . . Thermal 179 | . . . 179 . . . . . Explosive 146 | . . 146 . . . . . . Electromagnetic . | . . . . . . . . . Impact 194 | . . . . . . 95 . 99 Slashing 4561 | . . . 1469 1938 232 660 . 262 Piercing 658 | . . . . . . . . 658 Highest Corruption 13 | . . . 6 . . . . 13 Average Corruption 8 | . . . 6 . . . . 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . 9 . . . . 5 Message Errors 4 | . . . 3 . . . . 1 Heat Flow Errors 5 | . . . 3 . . . . 2 Data Loss (minor) 3 | . . . 3 . . . . . Data Loss (major) 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 577 | . . . 212 89 . 32 . 244 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 577 | . . . 212 89 . 32 . 244 Knockbacks 2 | . . . . . . 1 . 1 Impact 2 | . . . . . . 1 . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 460 | . . 261 460 5 . . . 113 Average Temperature 141 | . . 125 172 5 . . . 46 Received Heat Transfer 1142 | . . 126 360 354 . 20 . 282 Effects 3 | . . 1 2 . . . . . Shutdowns 1 | . . . 1 . . . . . Interference 1 | . . 1 . . . . . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . Heat Transferred 400 | . . . 400 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 68 | 100 100 100 39 68 . . . . Level 1 31 | . . . 60 31 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 339 | . 92 199 295 339 . . . . Initial 101 | . . 35 81 101 . . . . Average 112 | . 5 69 191 115 . . . . Influence Increases 2211 | . 134 293 559 547 55 130 . 493 Destroy 0b10 Robot/C 1100 | . 60 120 380 280 40 60 . 160 Destroy 0b10 Robot/NC 60 | . 25 10 10 5 . . . 10 Destroy Leader 232 | . 12 20 80 90 . 10 . 20 Allied During Kill 3 | . . . . . . . . 3 Successful Hack 83 | . 7 9 31 36 . . . . Destroy Structure 43 | . . 14 13 16 . . . . Partial Spotted 30 | . . 15 15 . . . . . Lose Combat Pursuer 660 | . 30 105 30 120 15 60 . 300 Influence Decreases 2145 | . 50 184 528 510 316 76 54 427 Entered New Map 436 | . . 49 112 123 98 . 54 . Time Decay 1418 | . 50 105 356 387 198 66 . 256 Lost Part 278 | . . 30 60 . 20 10 . 158 Lost Ally 13 | . . . . . . . . 13 Squads Dispatched 13 | . 1 1 1 9 . . . 1 Investigation 3 | . . . 1 2 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 4 | . 1 1 . 2 . . . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 5 | . 1 3 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | . 12 19 21 34 3 7 . 29 Peak Tracking Total 13 | . 5 13 6 7 3 4 . 8 Tactical Retreats 25 | . 1 2 1 6 1 2 . 12 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . . 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 21 | . 3 4 6 7 . 1 . . Terminals 14 | . 3 3 6 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 2 | . . . . 2 . . . . Total Hacks 53 | . 5 9 24 14 . 1 . . Successful 31 | . 2 4 16 8 . 1 . . Failed 21 | . 3 5 8 5 . . . . Catastrophic 4 | . . 3 . 1 . . . . Database Lockouts 1 | . . . . 1 . . . . Manual 37 | . 5 8 20 4 . . . . Terminals 41 | . 5 8 24 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 4 | . . . . 4 . . . . Terminal Hacks 13 | . 1 . 10 1 . 1 . . Record 1 | . . . . . . 1 . . Robot Analysis 2 | . . . 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 2 | . . . 2 . . . . . Reinforcement Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . Zone Layout 2 | . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . Scan Component 2 | . . . . 2 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Scanalyzer 1 | . . . . 1 . . . . Retrieve Study 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 12 | . 1 3 6 2 . . . . Terminals 12 | . 1 3 6 2 . . . . Botnet 12 | . 1 3 6 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 3 5 5 . . . . Full Trace Events 3 | . . . 1 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 44 | . . . . 44 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 9 | . . . . . . . 9 . Largest Group 9 | . . . . . . . 9 2 Highest-Rated Group 291 | . . . . . . . 291 56 Highest-Rated Ally 40 | . . . . . . . 40 31 Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 Total Damage 178 | . . . . . . . . 178 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 5038 | . . . 89 . 723 2057 1335 834 Sensors 4949 | . . . . . 723 2057 1335 834 Terrain 89 | . . . 89 . . . . . Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered 3 | . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 8307 | 78 464 239 810 1356 972 2057 1335 996 Spaces Moved 5546 | 59 293 268 457 764 839 1101 1042 723 Core 201 | 6 . . 4 . . . . 191 Treads . | . . . . . . . . . Legs 1489 | 53 293 3 367 764 9 . . . Wheels . | . . . . . . . . . Hover 3504 | . . . . . 830 1100 1042 532 Flight 352 | . . 265 86 . . 1 . . Fastest Speed 31 | 50 120 31 31 120 48 48 126 50 Average Speed 113 | 116 120 32 119 120 106 122 126 106 Slowest Speed 515 | 150 120 120 350 120 120 515 126 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . 1 Cave-ins Triggered 5 | . . . 1 . . . . 4 Exploration Rate (%) 50 | 4 43 36 32 21 85 90 89 52 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 3 1 2 1 Spaces Dug 42 | . . . 13 16 3 1 . 9 Terrain Destroyed 54 | . . 12 13 16 3 1 . 9 Melee 42 | . . . 13 16 3 1 . 9 Projectile . | . . . . . . . . . AOE 12 | . . 12 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 7130 | 65 364 381 610 1100 891 1784 1065 870 Wait 1184 | . 42 64 43 250 27 654 1 103 Move 5538 | 58 292 267 456 763 838 1100 1041 723 Hop . | . . . . . . . . . Pick Up 50 | 1 7 4 13 9 1 5 9 1 Fast Attach 43 | 6 . 6 16 6 2 3 1 3 Attach 21 | . . 5 2 2 6 1 2 3 Detach 2 | . . 1 1 . . . . . Swap 14 | . . 3 4 5 1 . 1 . Drop 63 | . . 7 19 15 5 6 9 2 Fire 51 | . 23 24 4 . . . . . Melee 164 | . . . 52 50 11 15 1 35 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 7) 458 | -10/Materials | Identified exit to Mines 543 | -10/Materials | Entered another Materials area 543 | -9/Materials | Evolved 2 slots: Propulsion x2 683 | -9/Materials | Discovered new exit (range 7) 764 | -9/Materials | Lost 3 parts (2n1u) 776 | -9/Materials | Discovered new exit (range 16) 782 | -9/Materials | Entered another Materials area 782 | -8/Materials | Evolved 2 slots: Utility x2 943 | -8/Materials | Lost 4 parts (1p2n1u) 1166 | -8/Materials | Build established: Scavenger-Mutant 1167 | -8/Materials | Discovered new exit (range 9) 1318 | -8/Materials | Crushed by falling debris 1592 | -8/Materials | Entered Factory 1592 | -7/Factory | Evolved 2 slots: Weapon x2 1942 | -7/Factory | Central database locked down 2058 | -7/Factory | Build established: Mutant 2433 | -7/Factory | Garrison activated, responded to threat 2566 | -7/Factory | Destroyed 7 combat bots 2850 | -7/Factory | Repaired Greatsword+ 2942 | -7/Factory | Discovered new exit (range 5) 2948 | -7/Factory | Entered Lower Caves 3070 | -7/Lower Caves | Encountered a Warlord checkpoint 3294 | -7/Lower Caves | Build established: Gladiator 3498 | -7/Lower Caves | Learned Factory security intel 3865 | -7/Lower Caves | Learned location of 1 exit from Factory 3905 | -7/Lower Caves | Discovered new exit (range 8) 3920 | -7/Lower Caves | Entered another Lower Caves area 3960 | -7/Lower Caves | Lost 3 parts (2n1w) 3971 | -7/Lower Caves | Discovered new exit (range 6) 4030 | -7/Lower Caves | Entered a destroyed Warlord outpost 4401 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4723 | -7/Lower Caves | Build established: Scavenger-Gladiator 5887 | -7/Lower Caves | Discovered new exit (range 10) 5977 | -7/Lower Caves | Entered Zion 6047 | -7/Zion | Learned 4 Factory zone layouts 6051 | -7/Zion | Received a visual enhancement algorithm 6318 | -7/Zion | Learned location of Quarantine (-3) 6500 | -7/Zion | Learned Factory emergency access door positions 6565 | -7/Zion | Met Imprinter 6588 | -7/Zion | Imprinted 6591 | -7/Zion | Declared Zion's savior 6661 | -7/Zion | Gained Derelict followers 6736 | -7/Zion | Found Prototype Device 6737 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6826 | -7/Zion | Learned location of Armory (-4) 7218 | -7/Zion | Discovered new exit (range 11) 7220 | -7/Zion | Found CR-A16's Pointy Stick 7266 | -7/Zion | Given the Hacking Drone Bay 7269 | -7/Zion | Found Prototype Device 7312 | -7/Zion | Entered Proximity Caves 7312 | -6/Proximity Caves | Accompanied by 2 allies 7903 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8124 | -6/Proximity Caves | Crushed by falling debris 8128 | -6/Proximity Caves | Crushed by falling debris 8135 | -6/Proximity Caves | Core integrity fell below 50% 8151 | -6/Proximity Caves | Crushed by falling debris 8154 | -6/Proximity Caves | Crushed by falling debris 8189 | -6/Proximity Caves | Core integrity fell below 20% 8190 | -6/Proximity Caves | System corruption reached 10% 8234 | -6/Proximity Caves | Lost 15 parts (2p3n6u4w) 8308 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08189_ CR-A16's Pointy Stick destroyed. 08189_ System corrupted by crushing effect (+3). 08189_ Knocked back. 08190_ Penetrated by Slug. 08195_ Knocked back. 08197_ Imp. Melee Analysis Suite destroyed. 08197_ System corrupted by crushing effect (+1). 08198_ Mak. Hammer destroyed. 08203_ Imp. Light Armor Plating destroyed. 08203_ Penetrated by Slug. 08210_ System corrupted: Heat flow error (+147). 08227_ System corrupted: Heat flow error (+106). 08244_ Slug penetrates Wall. 08252_ 1 SHH/OTZ BC0YOK 08282_ Acquired 5 matter. 08308_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????##########??????????????????????????? | | ?????????????# #??????????????????????##### | | ?????????????# #?????????????????????## # | | ?????????????### ###?????????????????????# % | | ???????????????## #???????????????????????# % | | ????????????????## #???????????????????????# | | ?????????????????# #????###????????????????## % | | ?????????????????# ###### ##???????????????### | | ????????????????## ## ##?#####???????## ## | | ????????????????# ### ##??????# | | ????????????????## ####???## | | ?????????????????## ###### | | ??????????????????# | | ??????????????????## | | ???????????????????## ## ## ## "### | | ????????????????????# ### ##### ### ######## | | ???????????????####?# ##?###???###?# ##???? | | ??????????????## ### ##?????####???# #???? | | ??????????????# ####???## #??## ### #???? | | ??????????????# #??## #?## ##??##?### | | ?????????????## ###### #??# ###"###?????## | | ?????????????# #"""# #??# % #???????# | | ?????????????# # # #### ### #???????# | | ?????????????# # #+## ## ##?# ####????# | | ?????????????# / # Y #??# #?????# | | ?????????????# # #@ ##?#### ####??# | | ?????????????# # """"# #????#%! #??## | | ?????????????# ######## ##???#### #???# | | ?????????????# ;#??????# ##### | | ?????????????# ######## ##?????# | | ?????????????###### ## ##????####### | | ???????????????# ### ###????????# | | ???????????????# #?## ##???????# | | ???????????????# ##?## #???????# | | ?????????????### ;##?#" ##???????# | | ????????????## ###### ###??????## | | ????????????# ######%= #???????? | | ????????????#######" #;;#######%# ### #???????? | | ??????????????????#########?????##!##??###???????? | | ????????????????????????????????# ##?????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Power Shielding 66 Evasion (%) 63 Target Analysis 5 Core Analysis 6 Item Schematics ----------------- EM Disruption Field | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Greatsword | 20% | -7/Factory Studied --------- Greatsword | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherNodeRecalibrator Manual? 0 Play Time 00:58:10 Cumulative 53.6 hours Start 2026.02.23 @ 00:36:50 End 2026.02.23 @ 01:32:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1a86ace-398e-41e6-93ed-c8697bf878fe