Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 18:14:44 Player: Possibly A Hive Mind Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (351) 351 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3316 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 500/500 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Matter Pod Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Makeshift ECM Suite Utility Shielding Light Armor Plating System Shield > --- WEAPON ----------- High-powered Shotgun Light Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Energy Well High-capacity Matter Pod High-capacity Matter Pod Weight Redist. System Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Recoil Stabilizer Core Shielding Reflective Plating Hardlight Generator Improved Shield Generator Tractor Beam Flak Cannon Heavy Flak Cannon Datajack CPS Tube Mace [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Matter Pod Device Makeshift ECM Suite Storage High-capacity Matter Pod Processor Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Parts Attached 41 | 6 14 2 2 17 Power 5 | 1 2 . . 2 Engine 5 | 1 2 . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 4 2 2 . Treads 3 | . 2 . 1 . Leg 4 | 2 . 1 1 . Wheel 3 | . 2 1 . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 5 . . 10 Device 5 | . 1 . . 4 Storage 6 | 1 4 . . 1 Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 10 | 2 3 . . 5 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 1 . . 1 Ballistic Cannon 4 | . . . . 4 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . . 1 . 20 Power 3 | . . . . 3 Propulsion 3 | . . 1 . 2 Utility 8 | . . . . 8 Weapon 7 | . . . . 7 Highest Loss Streak 20 | . . 1 . 20 To Critical Strikes . | . . . . . Average Backups 20 | 1 9 24 24 18 Power 2 | . 2 5 3 1 Propulsion . | . . 1 . . Utility 11 | . 3 9 14 11 Weapon 3 | 1 1 3 4 3 Tool/Special . | . . . . . Unused Backups 35 | . 12 1 11 11 Power 5 | . 1 1 2 1 Propulsion 1 | . 1 . . . Utility 15 | . 5 . 2 8 Weapon 7 | . 4 . 2 1 Tool/Special 7 | . 1 . 5 1 Average Slot Usage (%) 98 | . 96 100 100 78 Engine 13 | . 13 14 14 11 Treads 24 | . 18 . 27 11 Wheel 1 | . 3 25 . . Storage 26 | . 26 28 28 12 Ballistic Gun 26 | . 24 28 28 11 Peak Build Rating 28 | 6 11 12 17 28 Average Rating 12 | 3 8 11 12 22 On Entrance 8 | . 6 11 12 12 Naked Turns . | . . . . . Heaviest Build 115 | 11 95 93 93 115 Greatest Support 40 | 20 40 30 40 40 Greatest Overweight (x) 36 | 1 30 9 4 36 Average Overweight (x) 2 | . 3 3 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 22 25 25 23 Most Carried 25 | 4 25 25 25 23 Average Carried 20 | 2 9 24 24 18 Final Capacity 25 | 8 25 25 25 5 Final Carried 25 | 2 25 25 24 . Class Distribution -------------------- 95% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Tank | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 1319 | 191 708 41 224 155 Remotely . | . . . . . Salvage Created 429 | . 377 41 . 11 Parts 38 | . 36 2 . . Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 6 | . . 6 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 11 | . 10 1 . . Guns 11 | . 10 1 . . Classes Destroyed 7 | . 6 1 . . Worker 2 | . 2 . . . Builder 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 5 | . 5 . . . Grunt 5 | . 5 . . . Subdweller 1 | . . 1 . . Best Kill Streak 4 | . 4 1 . . Combat Bots Only 3 | . 3 1 . . Max Kills in Single Turn 1 | . 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 264 | . 59 10 . 195 Missed 69 | . 21 2 . 46 Hits 195 | . 38 8 . 149 Projectile 195 | . 38 8 . 149 Critical Strikes 3 | . 1 1 . 1 Damage Taken 2986 | . 378 163 . 2445 Core 1003 | . 104 42 . 857 Absorbed by Shields 23 | . . . . 23 Redirected to Shielding 31 | . . . . 31 Core Remaining (%) 70 | 100 . . 41 . Volleys Fired 65 | . 48 8 . 9 Largest 3 | . 2 2 . 3 Hottest 106 | . 40 40 . 106 Shots Fired 132 | . 90 16 . 26 Gun 115 | . 90 16 . 9 Cannon 17 | . . . . 17 Launcher . | . . . . . Special . | . . . . . Kinetic 132 | . 90 16 . 26 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 8 9 . 5 Robot Miss Streak 3 | . 3 1 . 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 87 | . 56 11 . 20 Core Hits 43 | . 32 3 . 8 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 11 | . 11 . . . Impact . | . . . . . Slashing 1 | . 1 . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1013 | . 534 88 . 391 Guns 710 | . 534 88 . 88 Cannons 296 | . . . . 296 Explosions . | . . . . . Melee . | . . . . . Ramming 7 | . . . . 7 Kinetic 1006 | . 534 88 . 384 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 2 | . . . . 2 Shots . | . . . . . Rammed 6 | . . . . 6 Targets Rammed 6 | . . . . 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 122 | . 46 . . 122 Average Temperature 22 | . 8 . . 61 Received Heat Transfer 300 | . 132 48 . 120 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 65 | . 65 . . 2 Initial . | . . . . . Average 6 | . 8 . . . Influence Increases 342 | . 340 . . 2 Destroy 0b10 Robot/C 200 | . 200 . . . Destroy 0b10 Robot/NC 30 | . 30 . . . Destroy Leader 44 | . 44 . . . Successful Hack 37 | . 35 . . 2 Disable Machine 15 | . 15 . . . Destroy Structure 1 | . 1 . . . Partial Spotted 15 | . 15 . . . Influence Decreases 342 | . 285 55 . 2 Entered New Map 27 | . . 27 . . Time Decay 307 | . 285 20 . 2 Lost Part 8 | . . 8 . . Squads Dispatched 3 | . 3 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 24 1 . 8 Peak Tracking Total 6 | . 4 1 . 6 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 12 | . 8 . 3 1 Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 57 | . 21 . 27 9 Successful 41 | . 7 . 27 7 Failed 16 | . 14 . . 2 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 18 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 9 | . . . . 9 Garrison Access . | . . . . . Terminal Hacks 34 | . 7 . 27 . Record 27 | . . . 27 . Prototype ID Bank 3 | . 3 . . . Alert Level 1 | . 1 . . . Locate Traps 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . . . 7 Insert Component 3 | . . . . 3 Analyze 4 | . . . . 4 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 6 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . . 2 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . . 3 Part Schematics Acquired 2 | . . . . 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 2 | . 2 . . . parse_system 2 | . 2 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 760 | . 224 . . 536 Structural 224 | . 224 . . . ECM 536 | . . . . 536 Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 2 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 10706 | 63 2470 159 7421 593 Spaces Moved 3508 | 43 880 94 2321 170 Core 32 | 9 4 . . 19 Treads 2904 | . 453 . 2300 151 Legs 223 | 34 189 . . . Wheels 349 | . 234 94 21 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 131 131 50 Average Speed 294 | 114 254 140 318 309 Slowest Speed 1850 | 120 1550 215 480 1850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 3 98 12 60 5 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . . 4 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Total 3770 | 56 1033 108 2362 211 Wait . | . . . . . Move 3504 | 42 879 93 2320 170 Hop . | . . . . . Pick Up 84 | 8 50 3 18 5 Fast Attach . | . . . . . Attach 31 | 6 6 1 . 18 Detach 3 | . 1 . . 2 Swap 21 | . 15 1 5 . Drop 45 | . 23 2 19 1 Fire 65 | . 48 8 . 9 Melee 11 | . 11 . . . Ram 6 | . . . . 6 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Scraptown -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Met a group of wandering Federalists 318 | -10/Materials | Discovered new exit (range 9) 330 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 16) 865 | -10/Materials | Discovered new exit (range 10) 1002 | -10/Materials | Discovered new exit (range 15) 1700 | -10/Materials | Discovered new exit (range 15) 2216 | -10/Materials | Discovered new exit (range 15) 2534 | -10/Materials | Entered Subcaves 2535 | -10/Subcaves | Continued accompanying wandering Federalists (2) 2535 | -10/Subcaves | Approached by a straggling Scientist 2556 | -10/Subcaves | Learned 8 Materials zone layouts 2579 | -10/Subcaves | Core integrity fell below 50% 2687 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2693 | -10/Subcaves | Entered Scraptown 3272 | -8/Scraptown | Visited Cave Peace 3400 | -8/Scraptown | Visited The Evicted 3460 | -8/Scraptown | Visited IN-MT5's Study 4380 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 4390 | -8/Scraptown | Learned location of 1 exit from Lower Caves 4434 | -8/Scraptown | Discovered new exit (range 7) 4749 | -8/Scraptown | Visited TADAMA 4980 | -8/Scraptown | Visited Comm Corps 5175 | -8/Scraptown | Visited UFD Registry 5213 | -8/Scraptown | Visited Cyclists 6196 | -8/Scraptown | Visited Fellowship of the Rings 10114 | -8/Scraptown | Entered Factory 10114 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 10412 | -6/Factory | Build established: Tank 10599 | -6/Factory | Spotted B-75 Beast 10663 | -6/Factory | Core integrity fell below 50% 10685 | -6/Factory | Core integrity fell below 20% 10707 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Destabilizing: Short circuit. System Shield destroyed. Acquired 1 matter. Reflective Plating destroyed. Knocked back. S-27 Virus system corrupted by crushing effect. S-27 Virus misfires. Acquired 2 matter. S-27 Virus system terminally corrupted. Slug penetrates Wall. Acquired 30 matter. Imp. Shield Generator destroyed. Slug penetrates Construction Platform. Slammed into S-27 Virus. Slug penetrates Wall. Slammed into S-27 Virus. Destabilizing: System corrupted (+1). Construction Platform disabled. Slammed into S-27 Virus. Broken Imp. Ion Engine destroyed. 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"""" s###%"""" #??????????? | | ???# #?? + / !#??????????? | | ???? ??? ############??????????? | | ??????????????##############?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: TH 10 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -6/Factory | Scanalyzed Flak Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian More Dakka Please Challenges ------------ None Game ------ Seed ZhirovNovaFemtoactuators Manual? 0 Play Time 01:01:46 Cumulative 7.5 hours Start 2025.08.30 @ 22:06:09 End 2025.08.31 @ 18:14:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 26922397-d694-4f8b-ac8c-54492ff0f5e4