Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 12:50:11 Player: Gambingle Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (2108) 2108 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6293 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Friendly Fire -7 Cogmind --------- Core Integrity 0/700 Matter 208/300 Energy 54/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Targeting Computer > --- WEAPON (2) ------- Hammer > --- INVENTORY (5) ---- Medium Matter Pod (100) Large Matter Pod (150) Visual Processing Unit Advanced Visual Processing Unit Weapon Cycler Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Targeting Computer Weapon Cycler Weapon Cycler Layered Light Armor Plating Reflective Plating > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Medium Matter Pod Medium Matter Pod Large Matter Pod Large Matter Pod Visual Processing Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Target Analyzer Weapon Cycler Weapon Cycler Weapon Cycler Weapon Cycler Reflective Plating Tractor Beam Guided Plasma Cannon High-powered Shotgun Missile Launcher Hammer [Rating: 42] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Weapon Cycler Device Weapon Cycler Storage Huge Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Guided Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . . . 3 2 . . Weapon . | . . . . . . . . . Parts Attached 85 | 8 14 7 2 . 13 10 21 10 Power 9 | 1 1 1 . . 1 1 2 2 Engine 9 | 1 1 1 . . 1 1 2 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 5 . . . 3 1 3 . Treads 12 | 2 5 . . . 3 1 1 . Leg 1 | . . . . . . . 1 . Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 2 2 2 2 . 7 8 13 2 Device 19 | 1 . 1 1 . 1 5 8 2 Storage 4 | 1 1 . 1 . . 1 . . Processor 2 | . . . . . 2 . . . Hackware . | . . . . . . . . . Protection 13 | . 1 1 . . 4 2 5 . Artifact . | . . . . . . . . . Weapon 24 | 3 6 4 . . 2 . 3 6 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 14 | 2 3 3 . . 1 . 3 2 Ballistic Cannon 1 | . . 1 . . . . . . Launcher 3 | . . . . . 1 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . 3 . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 10 | . . . . . 10 . . . Parts Lost 30 | . 1 . . . 4 . 9 16 Power 3 | . . . . . . . . 3 Propulsion 8 | . . . . . 2 . 4 2 Utility 13 | . 1 . . . 2 . 3 7 Weapon 6 | . . . . . . . 2 4 Highest Loss Streak 12 | . 1 . . . 1 . 4 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 98 99 100 100 93 100 97 88 Engine 8 | . 13 14 14 14 9 7 7 6 Treads 16 | . 27 28 28 28 22 23 14 6 Leg 3 | . . . . . . . 5 6 Device 22 | . 9 8 14 14 8 14 29 25 Storage 8 | . 14 14 14 14 9 7 7 6 Processor 6 | . . . . . 17 14 7 7 Protection 8 | . 3 5 . . 8 15 7 11 Ballistic Gun 14 | . 26 24 14 14 8 7 14 12 Ballistic Cannon 2 | . . 2 14 14 9 7 . . Peak Build Rating 42 | 9 9 16 18 18 28 40 42 40 Average Rating 31 | 5 8 8 16 18 22 37 39 37 On Entrance 19 | . 9 7 16 18 18 28 41 40 Naked Turns . | . . . . . . . . . Heaviest Build 118 | 14 92 99 99 59 72 118 107 107 Greatest Support 68 | 40 40 40 40 40 60 68 68 10 Greatest Overweight (x) 35 | . 2 2 2 1 1 1 35 10 Average Overweight (x) 4 | . . 2 1 1 . 1 8 9 Largest Inventory Capacity 25 | 8 25 25 25 20 20 25 25 25 Average Capacity 23 | 7 15 25 24 20 20 24 25 24 Most Carried 25 | 4 8 11 18 18 20 25 25 20 Average Carried 17 | 2 6 7 12 18 16 23 20 18 Final Capacity 25 | 8 25 25 20 20 20 25 25 5 Final Carried 25 | 4 7 11 18 18 20 25 19 5 Class Distribution -------------------- 85% | Mutant 5% | Skirmisher 5% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Matter Collected 2763 | 300 74 44 500 . 331 153 1071 290 Remotely 1327 | . . . . . 57 . 1065 205 Salvage Created 1932 | 130 245 15 . . 407 191 689 255 Parts 105 | 7 18 . . . 13 12 41 14 Haulers Intercepted 2 | . 1 . . . 1 . . . Recyclers Shooed 2 | 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . 41 11 Prevented 3 | . . . . . . . . 3 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 52 | . 9 1 . . 10 3 19 10 Guns 31 | . 8 1 . . 2 1 16 3 Cannons 10 | . . . . . 5 2 3 . AOE 10 | . . . . . 3 . . 7 Classes Destroyed 14 | 2 4 . . . 6 1 . 1 Worker 1 | . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . Hauler 2 | . 1 . . . 1 . . . Recycler 3 | 1 . . . . 1 1 . . Minesweeper 1 | . . . . . . . . 1 Operator 1 | . . . . . 1 . . . Watcher 4 | . 2 . . . . 2 . . Swarmer 21 | . 8 1 . . . . 8 4 Grunt 19 | . 1 . . . 4 . 8 6 Brawler 3 | . . . . . 1 . 2 . Sentry 4 | . . . . . 2 1 1 . Specialist 2 | . . . . . 2 . . . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . . 2 . . Best Kill Streak 8 | 2 4 1 . . 3 2 8 4 Combat Bots Only 8 | . 3 1 . . 3 2 8 4 Max Kills in Single Turn 3 | 1 1 1 . . 2 1 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 2 . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 365 | . 43 7 . . 36 34 139 106 Missed 113 | . 17 3 . . 8 9 44 32 Damage Taken 3930 | . 211 73 . . 563 253 1410 1420 Core 915 | . 48 9 . . 137 14 133 574 Absorbed by Shields 8 | . . . . . . . 8 . Ignored by Resistances 134 | . . . . . 6 14 90 24 Core Remaining (%) 84 | 100 . . . 77 75 . . . Volleys Fired 145 | 5 21 4 . . 25 16 46 28 Largest 2 | 2 2 2 . . 2 2 2 2 Hottest 120 | 40 40 40 . . 69 69 69 120 Shots Fired 272 | 10 42 8 . . 49 32 94 37 Gun 197 | 10 42 8 . . 23 16 81 17 Cannon 63 | . . . . . 24 16 13 10 Launcher 12 | . . . . . 2 . . 10 Special . | . . . . . . . . . Kinetic 250 | 10 42 8 . . 47 32 94 17 Thermal 10 | . . . . . . . . 10 Explosive 12 | . . . . . 2 . . 10 Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | 6 8 2 . . 11 6 11 19 Robot Miss Streak 9 | 3 2 2 . . 3 9 8 3 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 1 . . . . 2 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . Shots Hit Robots 195 | 6 28 3 . . 46 26 57 29 Core Hits 144 | 3 10 3 . . 44 22 40 22 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . 2 . . . . . . . Critical Strikes 3 | . 2 . . . . . 1 . Destroy 1 | . . . . . . . 1 . Smash 2 | . 2 . . . . . . . Melee Attacks 10 | . 9 . . . . . . 1 Impact 10 | . 9 . . . . . . 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4909 | 67 400 52 . . 1197 600 1115 1478 Guns 2093 | 65 253 42 . . 389 277 874 193 Cannons 1378 | . . . . . 435 311 241 391 Explosions 1235 | . . . . . 365 . . 870 Melee 165 | . 141 . . . . . . 24 Ramming 38 | 2 6 10 . . 8 12 . . Kinetic 3080 | 65 253 42 . . 824 588 1115 193 Thermal 391 | . . . . . . . . 391 Explosive 1121 | . . . . . 251 . . 870 Electromagnetic 114 | . . . . . 114 . . . Impact 165 | . 141 . . . . . . 24 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . 10 1 3 5 Average Corruption 2 | . . . . . 10 1 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 132 | . . . . . 2 4 76 50 Message Errors 29 | . . . . . . . 18 11 Matter Fused 38 | . . . . . 1 . 22 15 Heat Flow Errors 13 | . . . . . . . 5 8 Energy Discharges 16 | . . . . . . 2 6 8 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 15 | . . . . . . 2 8 5 Data Loss (major) 10 | . . . . . . . 10 . Misfires 7 | . . . . . 1 . 3 3 Alerts 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 125 | . 72 . . . 2 . . 51 Projectiles . | . . . . . . . . . Explosions 53 | . . . . . 2 . . 51 Melee 72 | . 72 . . . . . . . Knockbacks 15 | . 1 . . . 5 6 3 . Impact 1 | . 1 . . . . . . . Kinetic 14 | . . . . . 5 6 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 8 | 1 2 2 . . 2 1 . . Targets Rammed 8 | 1 2 2 . . 2 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 679 | . . . . . 38 187 464 679 Average Temperature 119 | . . . . . 16 84 146 155 Received Heat Transfer 880 | . 18 . . . 135 36 499 192 Effects 23 | . . . . . . . 9 14 Shutdowns 2 | . . . . . . . 1 1 Energy Bleed 4 | . . . . . . . 1 3 Interference 9 | . . . . . . . 6 3 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 Damage (major) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . 3 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 3 | . 3 . . . . . . . Impact Corruptions 4 | . 4 . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 800 | . . . . . . . . 800 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Peak Influence 237 | 10 237 115 . 5 223 89 . . Initial 47 | . 6 47 . . 1 32 . . Average 64 | 2 105 50 . 4 67 38 . . Maximum Alert Level 1 | . 1 . . . 1 . . . Low Security (%) 92 | 100 79 100 . 100 94 100 . . Level 1 7 | . 20 . . . 5 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 . . . 3 2 . . Investigation 2 | . 1 . . . 1 . . . Extermination 2 | . . . . . . 2 . . Reinforcement 3 | . 1 . . . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Distress Signals 3 | . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 12 3 . . 16 6 23 12 Peak Tracking Total 9 | . 4 2 . . 4 2 9 4 Tactical Retreats 5 | . 2 . . . . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Traps Triggered 5 | . 4 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . 1 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Disabled 4 | . 1 1 . . 2 . . . Max in Single Turn 2 | . 1 1 . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Accessed 17 | . 4 2 5 1 4 1 . . Terminals 10 | . 4 1 . 1 3 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 91 | . 15 3 50 1 21 1 . . Successful 74 | . 8 1 50 1 13 1 . . Failed 17 | . 7 2 . . 8 . . . Catastrophic 2 | . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 31 | . 15 2 1 . 12 1 . . Terminals 33 | . 15 2 . 1 14 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . . . 7 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 60 | . 4 1 50 1 3 1 . . Record 49 | . . . 49 . . . . . Part Schematic 2 | . 1 . . . 1 . . . Robot Analysis 2 | . 2 . . . . . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . Zone Layout 2 | . . . . 1 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . . . . 7 . . . Insert Component 4 | . . . . . 4 . . . Analyze 3 | . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 4 . . . 3 . . . Terminals 7 | . 4 . . . 3 . . . Botnet 7 | . 4 . . . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 10 | . 4 1 . . 4 1 . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . 4 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . 3 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total Allies 4 | . . 1 . . . . 2 1 Largest Group 2 | . . 1 1 1 1 . 2 1 Highest-Rated Group 135 | . . 31 31 31 31 . 46 135 Highest-Rated Ally 135 | . . 31 31 31 31 . 30 135 Total Orders . | . . . . . . . . . Ally Attacks 7 | . . 5 . . 1 . 1 . Total Damage 81 | . . 61 . . 20 . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Turns Passed 10852 | 109 771 532 852 41 831 614 4251 2851 Spaces Moved 2246 | 51 301 157 277 18 251 208 631 352 Core 40 | 2 . . . . . . 22 16 Treads 1444 | 49 301 157 277 18 251 208 183 . Legs 710 | . . . . . . . 374 336 Wheels 52 | . . . . . . . 52 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 320 240 240 160 240 190 50 Average Speed 448 | 155 209 320 304 240 239 240 653 785 Slowest Speed 1800 | 160 320 320 320 240 240 240 1800 820 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 52 39 62 12 28 4 73 41 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . 1 1 . . . . 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . 1 . . . . . . . Terrain Destroyed 82 | . 1 . . . 7 . . 74 Melee 1 | . 1 . . . . . . . Projectile . | . . . . . . . . . AOE 81 | . . . . . 7 . . 74 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total 2801 | 68 385 176 286 17 428 303 716 422 Wait 235 | . 28 . . . 124 53 1 29 Move 2238 | 50 300 156 276 17 250 207 630 352 Hop . | . . . . . . . . . Pick Up 36 | 3 7 3 6 . 9 7 1 . Fast Attach 32 | 8 7 2 1 . 5 6 2 1 Attach 26 | . 1 2 1 . 3 2 10 7 Detach 12 | 1 . 2 2 . . 3 3 1 Swap 27 | . 6 3 . . 5 2 9 2 Drop 18 | . 4 2 . . 5 6 . 1 Fire 145 | 5 21 4 . . 25 16 46 28 Melee 10 | . 9 . . . . . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 8 | 1 2 2 . . 2 1 . . Escape Stasis . | . . . . . . . . . Rewire 14 | . . . . . . . 14 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 12) 663 | -10/Materials | Discovered new exit (range 11) 810 | -10/Materials | Derelicts attacked the area 881 | -10/Materials | Entered Mines 882 | -10/Mines | Met a Derelict testing a Signal Generator 882 | -10/Mines | Assembled infested the area 887 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1065 | -10/Mines | Learned Materials terminal intel 1287 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1397 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1397 | -10/Mines | Discovered new exit (range 5) 1413 | -10/Mines | Entered Exiles 1413 | -10/Exiles | Accompanied by 1 ally 1493 | -10/Exiles | Met 8R-AWN 1545 | -10/Exiles | Met EX-HEX 1641 | -10/Exiles | Met EX-BIN 1676 | -10/Exiles | Aligned with FarCom system 1679 | -10/Exiles | Given EX-Vault access code 1842 | -10/Exiles | Opened EX-Vault 1874 | -10/Exiles | Found Gui. Plasma Cannon 1939 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2026 | -10/Exiles | Met EX-DEC 2042 | -10/Exiles | Learned location of Zion (-6) 2243 | -10/Exiles | Discovered new exit (range 10) 2265 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2265 | -10/Exiles | Entered Mines 2265 | -9/Mines | Accompanied by 1 ally 2273 | -9/Mines | Discovered new exit (range 15) 2306 | -9/Mines | Entered Materials 2306 | -8/Materials | Accompanied by 1 ally 2306 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2307 | -8/Materials | Loaded intel: 12 terminal locations 2566 | -8/Materials | Build established: Skirmisher 2868 | -8/Materials | Build established: Scavenger-Skirmisher 3064 | -8/Materials | Discovered new exit (range 15) 3087 | -8/Materials | System corruption reached 10% 3137 | -8/Materials | Entered Factory 3137 | -7/Factory | Evolved 2 slots: Utility x2 3729 | -7/Factory | Discovered new exit (range 8) 3751 | -7/Factory | Entered Lower Caves 4057 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4129 | -7/Lower Caves | Lost 4 parts (2n1u1w) 4138 | -7/Lower Caves | Destroyed 8 combat bots 4360 | -7/Lower Caves | Build established: Mutant 4537 | -7/Lower Caves | Lost 3 parts (1n2u) 6973 | -7/Lower Caves | Learned Factory terminal intel 7945 | -7/Lower Caves | Discovered new exit (range 7) 8002 | -7/Lower Caves | Entered another Lower Caves area 10618 | -7/Lower Caves | Lost 3 parts (1n1u1w) 10790 | -7/Lower Caves | Spotted B-75 Beast 10832 | -7/Lower Caves | Core integrity fell below 50% 10848 | -7/Lower Caves | Core integrity fell below 20% 10853 | -7/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Overheating: Huge Storage Unit damaged (-311). Lgt. Angular Momentum Engine destroyed. Overheating: Imp. Terrain Scanner damaged (-5). Overheating: Weapon Cycler damaged (-3). Overheating: Gui. Plasma Cannon damaged (-42). Weapon Cycler destroyed. Gui. Plasma Cannon destroyed. Overheating: Huge Storage Unit damaged (-108). Overheating: Targeting Computer damaged (-3). Overheating: Energy bleed (-1). Overheating: Energy bleed (-2). Weapon Cycler destroyed. Power failure, Lgt. Deuterium Engine shutdown. Imp. Terrain Scanner destroyed. Lgt. Deuterium Engine destroyed. Knocked back. Dropped Huge Storage Unit. Acquired 10 matter. A strange signal echoes through the caves. Acquired Hammer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????? ## ?????????????????????????? | | ???????????????? ????????????????????????? | | ??????????????### ????????????????????????? | | ?????????????? ????????????????????????? | | ??????????????? ????????????????????????? | | ????????????????; ????????#???????????????? | | ??????????????#?? ?????? ?? ???? ?????????? | | ??????????????# ?# #???????#???????????????? | | ??????????????? # ###?#?####??? ?? ??????? | | ????????????????? ##??# ##????????#?????? | | ??????????????????? #?? ###??#???#?????? | | ????????????????????? BB #?? #?#?##???? ???? | | ??????????????????????#;BB ### #??????? ? ???? | | ???????????????????#??#;;@ ##???##???#??##? | | ???????????????## ????##;% #??#?#?#?#?#????? | | ???????????????# ##??## ##??##??##???????? | | ???????????????# ###; ##?#??##??##??##??? | | ??????????????## ## ;#########?#?##?##? | | ???????????? % # # # ##??##??# ? | | ???????????? %%% ### #?????## ? | | ???????????? ## !! # ????? ? | | ????????????? ??# !!!!! # ? ?#? ? | | ????????????? %# ????## %!#;## ##??###?#???? | | ????????????? #??##?????## #;### ####???#???? | | ???????????????????? ????#####??#### ######### | | ????????????? ???????????##??##??## | | ???????????????????????? ???###?### | | ????????????????????? ???? ?????### ### | | ???????????????????????#??#???????# #?## | | ??????????????????????#????##???#### ###? ## | | ?????????????????????????###??#?#?## ###??### | | ?????????????????????????##???#???## ##?#??## | | ?????????????????????????#?????#???## ####### | | ?????????????????????????????##?#??## ### | | ?????????????????????????##???#???## # | | ??????????????????????????#?????### # | | ????????????????????????????###???## # # | | ????????????????????????????#??#??##### ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Resistance: TH 10 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Missile Launcher | -8/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Lrg. Matter Pod | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking root@ Challenges ------------ None Game ------ Seed ArmorSupersonicEngine Manual? 0 Play Time 00:52:15 Cumulative 25.4 hours Start 2025.04.06 @ 11:57:52 End 2025.04.06 @ 12:50:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: af5e0e70-c3c6-4b38-839b-89e31cb1dcbe