Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.09 @ 21:40:17 Player: beans Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (131) 655 Value Destroyed (3369) 3369 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (906) 906 TOTAL SCORE: 10030 Bonus ------- Follower Combat Kills 45 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 96/100 System Corruption 0% Temperature Cool (9) Movement Flying (105) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Biomechanical Wings > --- UTILITY (5) ------ Advanced Signal Interpreter Improved Targeting Computer Core Analyzer > --- WEAPON (4) ------- Heavy Flak Cannon > --- INVENTORY (5) ---- Combat Drone Bay (2/2) Cooled Pulse Rifle Phase Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gravmag System Biomechanical Wings > --- UTILITY ---------- Improved Cooling System Advanced Signal Interpreter Improved Targeting Computer Combat Drone Bay > --- WEAPON ----------- Thermic Laser > --- INVENTORY -------- Core Analyzer Weapon Cycler Thermal Shield Drone Bay Heavy Plasma Cannon [Rating: 42] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Hover Unit Improved Hover Unit Flight Unit Biomechanical Wings Utility Improved Targeting Computer Device Improved Cooling System Processor Improved Targeting Computer Hackware Authchip [Device] Protection Improved Weapon Shielding Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . . . . . 2 . . . . Utility 3 | . . . 2 1 . . . . . . . . . . Weapon 2 | . . . . 1 1 . . . . . . . . . Parts Attached 66 | 5 4 5 9 7 11 1 3 . 3 10 . 3 1 4 Power 5 | 1 . 1 . 1 1 . . . . . . 1 . . Engine 4 | 1 . 1 . . 1 . . . . . . 1 . . Core 1 | . . . . 1 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 12 | 2 2 1 2 . 1 1 . . 1 2 . . . . Treads 7 | 2 . . 2 . 1 1 . . 1 . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 4 | . 2 1 . . . . . . . 1 . . . . Flight 1 | . . . . . . . . . . 1 . . . . Utility 20 | . . 2 2 1 5 . 1 . 2 4 . 1 1 1 Device 8 | . . . . 1 2 . . . . 3 . 1 . 1 Storage . | . . . . . . . . . . . . . . . Processor 9 | . . 2 2 . 3 . . . . 1 . . 1 . Hackware 1 | . . . . . . . . . 1 . . . . . Protection 2 | . . . . . . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 29 | 2 2 1 5 5 4 . 2 . . 4 . 1 . 3 Energy Gun 8 | . . . 1 2 2 . . . . 2 . 1 . . Energy Cannon 4 | . . . . . . . 1 . . 2 . . . 1 Ballistic Gun 8 | 2 2 1 2 . 1 . . . . . . . . . Ballistic Cannon 6 | . . . 2 2 1 . . . . . . . . 1 Launcher 3 | . . . . 1 . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 2 1 . . . . 1 . . . . Parts Lost 26 | . . 2 1 5 2 . 1 . 10 1 . . 1 3 Power 4 | . . . . 2 . . . . 1 . . . . 1 Propulsion 7 | . . 1 1 1 1 . . . 3 . . . . . Utility 7 | . . . . 2 . . . . 2 1 . . 1 1 Weapon 8 | . . 1 . . 1 . 1 . 4 . . . . 1 Highest Loss Streak 7 | . . 2 1 4 2 . 1 . 7 1 . . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 4 | . 3 4 3 4 4 4 5 5 4 4 4 4 3 3 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 1 | . . 1 . 1 1 1 2 3 3 3 3 3 2 1 Weapon 1 | . 2 2 2 2 2 2 2 2 1 1 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 8 | . . . 1 1 . 1 2 . 2 1 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 2 | . . . . . . . 1 . . 1 . . . . Weapon 4 | . . . . 1 . . 1 . 2 . . . . . Tool/Special 1 | . . . . . . 1 . . . . . . . . Average Slot Usage (%) 70 | . 59 90 92 91 83 87 91 84 58 42 40 40 45 44 Engine 5 | . 14 14 11 7 5 7 7 7 1 . . . 6 5 Treads 7 | . 9 . 12 16 8 10 15 15 7 . . . . . Hover 1 | . 16 26 2 . . . . . . 4 . . . . Flight 1 | . . . . . . . . . . 1 6 6 6 6 Device 8 | . . . . 8 14 15 7 7 6 12 13 13 12 2 Processor 22 | . . 21 43 32 22 23 23 23 19 13 13 13 13 20 Protection 1 | . . . . . . . 6 7 4 . . . . . Energy Gun 4 | . . . . 7 4 7 7 7 3 2 6 6 5 . Energy Cannon 1 | . . . . . . . 4 7 6 3 . . . 3 Ballistic Gun 3 | . 18 28 3 14 4 . . . . . . . . . Ballistic Cannon 9 | . . . 18 3 20 23 17 7 3 . . . . . Peak Build Rating 42 | 5 9 12 17 24 37 39 41 37 37 42 29 34 37 38 Average Rating 28 | 3 6 11 11 20 33 37 39 37 26 28 29 29 32 31 On Entrance 22 | . 5 9 12 17 17 36 39 37 37 11 29 29 33 28 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 41 | 6 9 13 13 20 33 33 41 34 34 18 6 10 10 26 Greatest Support 46 | 40 40 14 46 46 43 42 42 42 42 9 6 6 6 6 Greatest Overweight (x) 7 | . . 1 1 . 1 1 . . 7 2 . 1 1 4 Average Overweight (x) . | . . . . . . . . . 1 . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 4 4 3 4 4 4 4 5 4 4 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 4 5 5 4 5 5 5 5 5 5 5 4 4 Class Distribution -------------------- 54% | Mutant 45% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 3117 | 262 . 332 517 498 842 101 74 . 184 95 61 36 10 105 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4373 | 77 . 324 812 1229 941 161 126 . 359 156 . 93 21 74 Parts 225 | 1 . 24 58 62 46 5 8 . 9 2 . 4 . 6 Haulers Intercepted 9 | . . . 5 2 1 . . . . 1 . . . . Recyclers Shooed 6 | . . . 2 2 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 5 6 . 6 . . 1 3 4 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 74 | . . 4 11 18 13 4 6 . 12 1 . . . 5 Guns 32 | . . 4 2 15 5 1 1 . 3 1 . . . . Cannons 26 | . . . 9 3 8 3 1 . 1 . . . . 1 AOE 15 | . . . . . . . 3 . 8 . . . . 4 Classes Destroyed 16 | 1 . 4 5 1 2 . . . 1 . . 1 1 . Worker 19 | . . 5 4 3 7 . . . . . . . . . Builder 10 | . . . 3 4 3 . . . . . . . . . Tunneler 4 | . . 2 . 1 1 . . . . . . . . . Hauler 9 | . . . 5 2 1 . . . . 1 . . . . Recycler 7 | 1 . . 1 1 4 . . . . . . . . . Mechanic 2 | . . . 1 1 . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 4 | . . . 3 1 . . . . . . . . . . Swarmer 17 | . . . 3 3 . . 4 . 2 . . . . 5 Grunt 38 | . . 2 3 12 9 4 2 . 6 . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . Duelist 2 | . . . . . 1 . . . 1 . . . . . Sentry 14 | . . 2 5 3 2 . . . 1 1 . . . . Programmer 2 | . . . . . 1 . . . 1 . . . . . Zionite 1 | . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . 1 . . . . . . . Samaritan 2 | . . . . . . . . . . . . 2 . . Best Kill Streak 16 | 1 . 3 5 12 16 4 4 . 5 1 . . . 4 Combat Bots Only 5 | . . 2 3 5 3 4 4 . 5 1 . . . 4 Max Kills in Single Turn 4 | 1 . 1 2 2 2 1 2 . 4 1 . 1 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 4 | . . . . . . . 2 . 4 . . . . 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Hostile Shots Fired 581 | . . 44 47 75 65 10 19 . 53 156 12 4 33 63 Missed 240 | . . 12 17 27 20 . 6 . 18 82 5 2 20 31 Hits 341 | . . 32 30 48 45 10 13 . 35 74 7 2 13 32 Melee 5 | . . . . . . . . . 5 . . . . . Projectile 336 | . . 32 30 48 45 10 13 . 30 74 7 2 13 32 Critical Strikes 16 | . . 1 1 2 2 1 2 . 2 3 1 . 1 . Actively Blocked 1 | . . . . . . . 1 . . . . . . . Damage Taken 5096 | . . 426 406 665 631 157 187 . 962 667 134 30 202 629 Core 1622 | . . 149 49 144 67 27 41 . 277 383 60 30 100 295 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 73 | . . . . . . . 55 . 18 . . . . . Ignored by Resistances 84 | . . . . . . . . . . 42 29 8 5 . Regen/Repaired (Parts) 138 | . . . . . . . . . . . . . 138 . Core Remaining (%) 68 | 100 . 40 87 73 . . . . 41 . . . . . Volleys Fired 321 | 3 . 32 55 67 55 5 15 . 27 34 . 6 7 15 Largest 4 | 2 . 2 2 3 4 4 3 . 2 1 . 1 1 1 Hottest 207 | 40 . 46 60 133 154 191 207 . 170 90 . 20 60 85 Shots Fired 644 | 6 . 63 110 162 165 19 24 . 33 34 . 6 7 15 Gun 355 | 6 . 63 26 146 52 5 8 . 12 24 . 6 7 . Cannon 271 | . . . 84 16 113 14 14 . 10 10 . . . 10 Launcher 18 | . . . . . . . 2 . 11 . . . . 5 Special . | . . . . . . . . . . . . . . . Kinetic 472 | 6 . 63 110 116 151 14 1 . 3 . . . . 8 Thermal 153 | . . . . 46 14 5 21 . 19 33 . 6 7 2 Explosive 18 | . . . . . . . 2 . 11 . . . . 5 Electromagnetic 1 | . . . . . . . . . . 1 . . . . Robot Hit Streak 30 | 3 . 13 12 30 8 8 17 . 26 9 . 12 1 6 Robot Miss Streak 7 | 1 . 2 2 2 5 4 3 . 2 2 . . 3 7 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . . 1 . 4 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . Shots Hit Robots 405 | 4 . 38 73 105 91 12 12 . 26 26 . 6 1 11 Core Hits 273 | 2 . 16 32 53 65 14 12 . 36 6 . 6 1 30 Critical Kills 2 | . . 1 . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . Critical Strikes 9 | . . 1 2 3 . 1 1 . . 1 . . . . Burn 3 | . . . . 2 . . . . . 1 . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . Destroy 2 | . . 1 . 1 . . . . . . . . . . Blast 3 | . . . 2 . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10915 | 50 . 603 1380 1912 2156 305 697 . 1785 531 . 115 55 1326 Guns 4308 | 50 . 603 313 1664 654 108 154 . 304 288 . 115 55 . Cannons 3839 | . . . 1067 248 1502 197 231 . 135 243 . . . 216 Explosions 2768 | . . . . . . . 312 . 1346 . . . . 1110 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 5962 | 50 . 603 1380 1413 2027 197 40 . 65 . . . . 187 Thermal 2185 | . . . . 499 129 108 345 . 374 531 . 115 55 29 Explosive 2768 | . . . . . . . 312 . 1346 . . . . 1110 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . 4 . 1 . Matter Fused 3 | . . . . . . . . . . . 3 . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . Overload Shots 5 | . . . . . . . . . . . . . 5 . Effects 2 | . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . 1 . Overflow Damage 118 | . . . . . 10 . 83 . 8 . . . . 17 Projectiles 52 | . . . . . 10 . 32 . . . . . . 10 Explosions 66 | . . . . . . . 51 . 8 . . . . 7 Melee . | . . . . . . . . . . . . . . . Knockbacks 28 | . . . 4 3 12 6 . . 2 . . . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 26 | . . . 4 2 12 5 . . 2 . . . . 1 Secondary 2 | . . . . 1 . 1 . . . . . . . . Self-Inflicted Damage 234 | . . . . . . . . . 234 . . . . . Shots 6 | . . . . . . . . . 6 . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 189 | . . 106 35 57 189 145 84 . 84 142 . . 171 60 Average Temperature 38 | . . 38 8 17 46 65 24 . 29 43 . . 99 27 Received Heat Transfer 1678 | . . 192 132 369 294 108 63 . 108 132 69 18 100 93 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Parts Melted 7 | . . . . 2 . . 1 . 1 2 . 1 . . Heat Transferred 4653 | . . . . 1110 300 250 650 . 775 1222 . 222 87 37 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . 1 . . . . . . . . . . Low Security (%) 92 | 100 100 100 100 54 100 . . . . 100 . . . . Level 1 7 | . . . . 45 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 255 | 5 . 40 95 255 186 . . . . 84 . . . . Initial 97 | . . . . 22 97 . . . . 84 . . . . Average 65 | 1 . 14 39 158 93 . . . . 12 . . . . Influence Increases 2614 | 5 . 126 397 520 435 90 130 . 355 71 150 75 . 260 Destroy 0b10 Robot/C 1500 | . . 80 220 360 260 80 120 . 240 40 . . . 100 Destroy 0b10 Robot/NC 280 | 5 . 35 85 70 80 . . . . 5 . . . . Destroy Leader 296 | . . 10 76 76 72 10 10 . 10 22 . . . 10 Allied During Kill 3 | . . . . . . . . . . 3 . . . . Successful Hack 9 | . . . . 9 . . . . . . . . . . Disable Machine 15 | . . . . . 15 . . . . . . . . . Destroy Structure 16 | . . 1 1 5 8 . . . . 1 . . . . Partial Spotted 15 | . . . 15 . . . . . . . . . . . Lose Combat Pursuer 480 | . . . . . . . . . 105 . 150 75 . 150 Influence Decreases 2578 | 5 . 126 342 361 565 174 120 10 220 206 60 120 45 224 Entered New Map 306 | . . . . 33 117 32 . 10 . 51 . 18 45 . Time Decay 2086 | 5 . 120 332 278 428 142 120 . 150 145 60 102 . 204 Lost Part 176 | . . 6 10 50 20 . . . 70 10 . . . 10 Lost Ally 10 | . . . . . . . . . . . . . . 10 Squads Dispatched 14 | . 1 . 1 4 4 . . . 1 2 . . . 1 Investigation 3 | . 1 . . 2 . . . . . . . . . . Extermination 2 | . . . . . 1 . . . . 1 . . . . Reinforcement 5 | . . . 1 2 2 . . . . . . . . . Assault 2 | . . . . . . . . . 1 . . . . 1 Garrison 2 | . . . . . 1 . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 2 | . . . 1 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 154 | . . 4 20 26 20 4 6 . 18 12 6 5 7 26 Peak Tracking Total 11 | . . 2 4 4 3 4 4 . 9 7 5 5 6 11 Tactical Retreats 16 | . . . . . . . . . 3 . 5 1 1 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 3 | . 1 . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 3 | . . . . . 1 . . . 2 . . . . . Max in Single Turn 2 | . . . . . 1 . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 9 | . . . . 1 1 1 . 4 . 2 . . . . Terminals 1 | . . . . 1 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 35 | . . . . 3 1 1 . 26 . 4 . . . . Successful 32 | . . . . 2 1 1 . 26 . 2 . . . . Failed 3 | . . . . 1 . . . . . 2 . . . . Catastrophic 1 | . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . 1 . Terminals 3 | . . . . 3 . . . . . . . . . . Fabricators 4 | . . . . . . . . . . 4 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Terminal Hacks 29 | . . . . 2 . 1 . 26 . . . . . . Record 11 | . . . . . . . . 11 . . . . . . Part Schematic 8 | . . . . . . . . 8 . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . . . . 1 . . . . . 2 . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . 8 . . . . 9 . Parts Built 1 | . . . . . . . . . . 1 . . . . Authchips 1 | . . . . . . . . . . 1 . . . . Time 84 | . . . . . . . . . . 84 . . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . . . . . 4 . Highest-Rated Group 156 | . . . . . . . . . . . . . 156 . Highest-Rated Ally 40 | . . . . . . . . . . . . . 40 . Total Orders 3 | . . . . . . . . . . 1 . . . 2 EXPLORE 1 | . . . . . . . . . . . . . . 1 RETURN 2 | . . . . . . . . . . 1 . . . 1 Ally Attacks 5 | . . . . . . . . . . 5 . . . . Total Damage 85 | . . . . . . . . . . 85 . . . . Kills 1 | . . . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Active Infowar (turns) . | . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . 3 2 . 1 . 2 . . 1 Drone Launches 4 | . . . . . . . . . . 2 . . . 2 Drone Recoveries 3 | . . . . . . . . . . 2 . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 8097 | 78 58 310 766 606 1057 700 1081 128 492 811 214 225 870 701 Spaces Moved 5788 | 49 65 353 404 227 429 341 654 82 262 638 484 485 783 532 Core 196 | 16 . . . . . . . . 166 14 . . . . Treads 2184 | 33 9 . 313 227 429 341 654 82 96 . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 923 | . 56 353 91 . . . . . . 423 . . . . Flight 2485 | . . . . . . . . . . 201 484 485 783 532 Fastest Speed 40 | 50 56 56 56 160 160 157 157 157 50 40 40 40 40 40 Average Speed 114 | 124 70 58 139 160 203 197 157 157 149 90 40 42 101 96 Slowest Speed 400 | 160 160 120 160 160 250 250 157 157 400 170 40 105 105 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . 7 1 . . 1 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 16 73 41 32 14 54 80 69 51 18 62 72 79 82 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . . . 1 . 1 . . . . . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 25 | . . 3 . . . 4 1 . 2 . 1 8 4 2 Spaces Dug 4 | . . . . . . . 2 . 2 . . . . . Terrain Destroyed 191 | . . . . 1 9 . 21 . 81 . . . 4 75 Melee . | . . . . . . . . . . . . . . . Projectile 27 | . . . . 1 9 . 7 . 5 . . . 4 1 AOE 164 | . . . . . . . 14 . 76 . . . . 74 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 6740 | 61 77 406 501 336 527 357 683 81 326 828 503 500 850 704 Wait 478 | . . 11 19 22 22 7 4 . 25 138 19 3 56 152 Move 5757 | 48 64 352 403 226 428 340 653 81 261 624 481 484 782 530 Hop 8 | . . . . . . . . . . 6 1 . . 1 Pick Up 46 | 5 5 3 7 7 4 3 3 . 3 4 1 1 . . Fast Attach 30 | . 2 2 3 1 6 . 1 . 2 8 . 3 . 2 Attach 32 | 5 1 2 5 3 5 1 . . 3 3 . . 2 2 Detach 9 | . 2 . . . 1 . . . 2 . . . 2 2 Swap 17 | . 1 1 3 5 1 . 3 . . 3 . . . . Drop 42 | . 2 3 6 5 5 1 4 . 3 8 1 3 1 . Fire 321 | 3 . 32 55 67 55 5 15 . 27 34 . 6 7 15 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 8) 137 | -10/Materials | Entered Mines 288 | -10/Mines | Core integrity fell below 50% 309 | -10/Mines | Build established: Mutant 432 | -10/Mines | Discovered new exit (range 9) 440 | -10/Mines | Discovered new exit (range 10) 443 | -10/Mines | Discovered new exit (range 7) 447 | -10/Mines | Entered Materials 447 | -9/Materials | Evolved 2 slots: Utility x2 488 | -9/Materials | Discovered new exit (range 10) 603 | -9/Materials | Discovered new exit (range 16) 889 | -9/Materials | Discovered new exit (range 16) 1213 | -9/Materials | Entered another Materials area 1213 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1666 | -8/Materials | Build established: Gunner 1754 | -8/Materials | Lost 4 parts (1p1n2u) 1766 | -8/Materials | Discovered new exit (range 5) 1819 | -8/Materials | Entered Factory 1819 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2226 | -7/Factory | Garrison activated, responded to threat 2848 | -7/Factory | Discovered new exit (range 6) 2873 | -7/Factory | Identified exit to Lower Caves 2876 | -7/Factory | Entered Lower Caves 2929 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2976 | -7/Lower Caves | Learned location of Extension (-6) 3334 | -7/Lower Caves | Identified exit to Lower Caves 3576 | -7/Lower Caves | Entered another Lower Caves area 3598 | -7/Lower Caves | Entered a destroyed Warlord outpost 3985 | -7/Lower Caves | Identified exit to Data Miner 4496 | -7/Lower Caves | Encountered a Warlord checkpoint 4506 | -7/Lower Caves | Learned location of 2 exits from Factory 4657 | -7/Lower Caves | Entered Data Miner 4657 | -7/Data Miner | Discovered new exit (range 6) 4665 | -7/Data Miner | Identified exit to Proximity Caves 4689 | -7/Data Miner | Met Data Miner 4717 | -7/Data Miner | Learned location of Section 7 (-2) 4717 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4750 | -7/Data Miner | Received God Mode back door access code from Data Miner 4785 | -7/Data Miner | Entered Proximity Caves 4786 | -6/Proximity Caves | Identified exit to Factory 4999 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5080 | -6/Proximity Caves | Lost 7 parts (2n2u3w) 5159 | -6/Proximity Caves | Core integrity fell below 50% 5277 | -6/Proximity Caves | Entered Factory 5277 | -6/Factory | Evolved 2 slots: Propulsion x2 5278 | -6/Factory | Identified exit to Extension 5279 | -6/Factory | Identified exit to Factory 5326 | -6/Factory | Build established: Mutant 5852 | -6/Factory | Fabricated Combat Drone Bay (x1) 5911 | -6/Factory | Garrison activated, responded to threat 6086 | -6/Factory | Discovered new exit (range 4) 6088 | -6/Factory | Identified exit to Lower Caves 6088 | -6/Factory | Entered Lower Caves 6110 | -6/Lower Caves | Encountered a Warlord checkpoint 6114 | -6/Lower Caves | Learned Factory garrison access intel 6217 | -6/Lower Caves | Spotted B-75 Beast 6226 | -6/Lower Caves | Core integrity fell below 50% 6264 | -6/Lower Caves | Learned Factory interactive machine intel 6297 | -6/Lower Caves | Discovered new exit (range 8) 6302 | -6/Lower Caves | Identified exit to Lower Caves 6302 | -6/Lower Caves | Entered another Lower Caves area 6302 | -6/Lower Caves | Discovered exit to Factory (range 9) 6303 | -6/Lower Caves | Encountered a Warlord checkpoint 6500 | -6/Lower Caves | Discovered new exit (range 7) 6502 | -6/Lower Caves | Identified exit to Zion 6527 | -6/Lower Caves | Entered Zion 6575 | -6/Zion | Discovered new exit (range 10) 6587 | -6/Zion | Received a hallucinogenic algorithm 6587 | -6/Zion | Ran a hallucination algorithm 6826 | -6/Zion | System corruption cleaned by Quarantine Array 6939 | -6/Zion | Given A8's code to call for help 6975 | -6/Zion | Met Imprinter 6996 | -6/Zion | Imprinted 6998 | -6/Zion | Declared Zion's savior 7147 | -6/Zion | Visited the Megawrench Repair Shop 7147 | -6/Zion | Megawrench repaired 6 parts 7284 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7348 | -6/Zion | Attacked by Zionites 7351 | -6/Zion | Spotted 2C-Y1I(B) 7378 | -6/Zion | Lost 3 allies 7396 | -6/Zion | Identified exit to Proximity Caves 7397 | -6/Zion | Entered Proximity Caves 7763 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 7873 | -5/Proximity Caves | Core integrity fell below 20% 8074 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8098 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- Drone Bay destroyed. Slug penetrates Wall. Penetrated by Slug. Lrn. Missile Launcher destroyed. Penetrated by Slug. Slug penetrates Wall. Slug penetrates WK-T6Z(r). O0-R02(r) destroyed. Acquired 37 matter. Slug penetrates IP-G7V(S). Slug penetrates Wall. Acquired 48 matter. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Mak. Power Source destroyed. Slug penetrates Wall. Y-72 Warden: "REQUESTING BACKUP." S-27 Virus destroyed. G-50 Soldier knocked back. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????#####?????????????????????????? | | ?????????????????# ###???????????????????????? | | ?????????????????# #?###???????????????????? | | ?????????????????# #?# ##??????????????????? | | #????????????????# #?# ##?????????????????? | | #????????????????# ### #?????????????????? | | #??????????#?????# ## #?????????????????? | | #?????###### ##### ##?????????????????? | | #????# ? # ###??????????????????? | | #????# ######## gg #????????????????????? | | ###??# # """"# lY[ ##???????????????????? | | #??# # " ####%= #####???????????????? | | ##?# # # ##??## @ #???????????????? | | ### # #+## ##???## #??????????????? | | ## # ?# #????## ##??????????????? | | #???# #?????# ##;#??????????????? | | ## ###### #?????# ##?????????????????? | | ### #????? #??????????????????? | | #?# ## #????? ##??????????????????? | | ### ##?????####???????????????????? | | ## ####?????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #?????????????????????????????? | | ### #?????????????????????????????? | | # #?## #?????????????????????????????? | | ####??## #????????????????????????????? | | ???????##### ???????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# ###?????????????????????????? | | ???????????? ##???????????????????????????? | | ???????????? #????????????????????????????? | | ???????????? ##????????????????????????????? | | ???????????? ?????????????????????????????? | | ???????????? ??????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Resistance: TH 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Hvy. Plasma Cannon | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Wave Gun | -6/Zion | Archive IFF Parser | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Force Field | -6/Zion | Archive Railgun | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -6/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialComponentStabilizer Manual? 0 Play Time 00:55:10 Cumulative 131.2 hours Start 2025.09.09 @ 20:48:41 End 2025.09.09 @ 21:40:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 455 Rogue 455 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 919185f0-02db-4c78-bbe0-4c758df22b6e