Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.09 @ 16:29:53 Player: Haruame Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1731) 1731 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4601 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Terrain Scan Processor Cooled Pulse Rifle Mini Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Launcher Guidance Computer > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Mini Grenade Launcher Axe > --- INVENTORY -------- Ion Engine Terrain Scan Processor Improved Terrain Scan Processor Particle Charger Improved Shield Generator Shock Rifle Lightning Gun Medium Laser Cooled Pulse Rifle Cooled Pulse Rifle Plasma Cannon Heavy Mace [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 55 | . 5 10 14 24 2 Power 7 | . . 1 2 3 1 Engine 6 | . . 1 2 2 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 16 | . 2 3 5 6 . Treads . | . . . . . . Leg 14 | . 2 3 5 4 . Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 2 3 3 5 . Device 4 | . 1 . 2 1 . Storage 4 | . 1 1 . 2 . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 3 | . . 2 1 . . Artifact . | . . . . . . Weapon 19 | . 1 3 4 10 1 Energy Gun 10 | . 1 1 3 4 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | . . 1 1 1 . Ballistic Cannon 2 | . . 1 . 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 31 | . 1 4 3 17 6 Power 4 | . . . . 3 1 Propulsion 12 | . . 1 2 6 3 Utility 4 | . 1 1 1 1 . Weapon 11 | . . 2 . 7 2 Highest Loss Streak 8 | . 1 3 1 8 6 Average Slot Usage (%) 91 | . 98 96 98 90 47 Engine 8 | . 14 10 9 5 3 Leg 29 | . 28 43 35 23 7 Device 5 | . 8 . 6 7 . Storage 13 | . 18 13 9 13 8 Processor 2 | . . . . 6 8 Protection 3 | . . 7 10 . . Energy Gun 13 | . 13 5 17 14 7 Ballistic Gun 8 | . 14 10 8 5 . Ballistic Cannon 1 | . . 5 . 2 . Slashing Weapon 1 | . . . . 3 3 Naked Turns 171 | . . . . . 171 Heaviest Build 64 | 13 14 43 55 64 57 Greatest Support 52 | 20 26 52 49 48 20 Greatest Overweight (x) 19 | . . . 1 19 16 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 16 | . 6 12 12 16 16 Average Capacity 10 | . 6 6 12 15 10 Most Carried 16 | . 6 6 12 16 13 Average Carried 9 | . 5 5 10 12 8 Final Capacity 16 | 6 6 12 12 16 4 Final Carried 11 | 6 6 6 11 11 4 Class Distribution -------------------- 43% | Mutant 34% | Tank 9% | Scavenger-Mutant 6% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1156 | 191 114 186 286 209 170 Remotely . | . . . . . . Salvage Created 1853 | . 327 333 384 659 150 Parts 112 | . 14 24 23 42 9 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 52 | . 8 10 11 17 6 Melee 1 | . . . . 1 . Guns 27 | . 7 4 11 4 1 Cannons 8 | . . 6 . 2 . AOE 15 | . 1 . . 9 5 Classes Destroyed 11 | . 3 2 . 6 . Worker 3 | . . 1 . 2 . Builder 4 | . . . . 4 . Tunneler 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 4 | . 1 . 1 2 . Watcher 1 | . . . . 1 . Swarmer 26 | . 3 3 7 11 2 Grunt 19 | . 5 3 3 4 4 Sentry 5 | . . 4 1 . . Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 3 4 4 7 5 Combat Bots Only 5 | . 3 3 4 4 5 Max Kills in Single Turn 4 | . 2 1 2 4 3 Gunslinging . | . . . . . . Exploded 4 | . 1 . . 4 3 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 3675 | . 251 634 339 1506 945 Core 866 | . 62 77 10 289 428 Absorbed by Shields 27 | . . . 27 . . Core Remaining (%) 88 | 100 75 80 98 . . Volleys Fired 116 | . 20 29 25 34 8 Largest 4 | . 2 2 3 4 2 Hottest 156 | . 60 60 116 156 75 Shots Fired 260 | . 40 53 74 77 16 Gun 222 | . 40 40 74 55 13 Cannon 22 | . . 13 . 9 . Launcher 16 | . . . . 13 3 Special . | . . . . . . Kinetic 112 | . 20 42 25 25 . Thermal 101 | . . 8 49 32 12 Explosive 16 | . . . . 13 3 Electromagnetic 31 | . 20 3 . 7 1 Robot Hit Streak 16 | . 15 14 16 10 5 Robot Miss Streak 4 | . 2 3 3 4 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 165 | . 25 35 46 51 8 Core Hits 111 | . 13 17 18 51 12 Critical Hits 1 | . . . 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Melee Attacks 14 | . . . . 14 . Impact 10 | . . . . 10 . Slashing 3 | . . . . 3 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . 3 . Damage Inflicted 4116 | . 379 599 628 1956 554 Guns 1858 | . 310 320 628 425 175 Cannons 218 | . . 136 . 82 . Explosions 1882 | . 69 143 . 1301 369 Melee 148 | . . . . 148 . Ramming 10 | . . . . . 10 Kinetic 822 | . 93 364 167 198 . Thermal 1178 | . 69 212 461 261 175 Explosive 1670 | . . . . 1301 369 Electromagnetic 288 | . 217 23 . 48 . Impact 57 | . . . . 57 . Slashing 91 | . . . . 91 . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Effects 9 | . . . . 4 5 Message Errors 4 | . . . . 3 1 Heat Flow Errors 2 | . . . . . 2 Data Loss (minor) 3 | . . . . 1 2 Overload Shots . | . . . . . . Overflow Damage 61 | . . 34 . 27 . Projectiles . | . . . . . . Explosions 35 | . . 34 . 1 . Melee 26 | . . . . 26 . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 298 | . 35 246 . . 17 Shots 5 | . 1 3 . . 1 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 349 | . 60 19 349 260 218 Average Temperature 74 | . 17 5 110 62 112 Received Heat Transfer 488 | . 62 108 66 81 171 Effects 1 | . . . 1 . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 1 3 . Heat Transferred 2284 | . . 400 1018 533 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 253 | . 167 205 197 253 . Initial 86 | . . 42 86 50 . Average 62 | . 42 97 59 59 . Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 95 | . 100 91 100 90 . Level 1 4 | . . 8 . 9 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 4 1 . 5 . Investigation . | . . . . . . Extermination 2 | . . . . 2 . Reinforcement 8 | . 4 1 . 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 5 | . 1 2 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 17 15 15 20 11 Peak Tracking Total 7 | . 5 4 4 6 7 Tactical Retreats 6 | . 1 . 2 1 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 4 | . . 3 . 1 . Max in Single Turn 2 | . . 2 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 8 | . 1 1 2 4 . Terminals 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . . . 1 1 . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 26 | . 2 4 6 14 . Successful 20 | . 2 4 5 9 . Failed 6 | . . . 1 5 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . . . 7 . Terminals 11 | . . . . 11 . Fabricators . | . . . . . . Repair Stations 6 | . 2 4 . . . Recycling Units 5 | . . . 4 1 . Scanalyzers 4 | . . . 2 2 . Garrison Access . | . . . . . . Terminal Hacks 6 | . . . . 6 . Record 5 | . . . . 5 . Alert Level 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 4 . . . Scan Component 3 | . 1 2 . . . Repair 3 | . 1 2 . . . Recycling Unit Hacks 4 | . . . 3 1 . Report Inventory 2 | . . . 1 1 . Retrieve Components 2 | . . . 2 . . Scanalyzer 4 | . . . 2 2 . Insert Component 2 | . . . 1 1 . Analyze 2 | . . . 1 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 . 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 2 . . . Time 65 | . 13 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 14 | . . . 14 . . Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 2 | . . . 1 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 4861 | . 958 769 1180 1535 419 Spaces Moved 2813 | 1 538 411 579 828 456 Core 353 | . . . . 6 347 Treads . | . . . . . . Legs 2414 | 1 538 411 579 776 109 Wheels 46 | . . . . 46 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 120 100 50 Average Speed 130 | 120 120 120 144 159 84 Slowest Speed 1000 | 120 120 120 150 1000 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 1 47 27 31 18 61 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 100 | . 1 33 . 47 19 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 99 | . 1 33 . 46 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 3745 | . 812 632 867 962 472 Wait 687 | . 238 177 229 42 1 Move 2808 | . 537 410 578 827 456 Hop . | . . . . . . Pick Up 39 | . 5 4 12 16 2 Fast Attach 26 | . 3 5 8 9 1 Attach 20 | . . 4 3 13 . Detach 2 | . . . . 2 . Swap 9 | . 2 1 3 2 1 Drop 25 | . 7 2 9 6 1 Fire 116 | . 20 29 25 34 8 Melee 11 | . . . . 11 . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 3) 270 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 777 | -10/Materials | Repaired EM Pulse Gun 954 | -10/Materials | Discovered new exit (range 3) 959 | -10/Materials | Entered another Materials area 959 | -9/Materials | Evolved 2 slots: Propulsion x2 1305 | -9/Materials | Repaired Assault Rifle 1335 | -9/Materials | Repaired Ion Engine 1590 | -9/Materials | Lost 3 parts (1n1u1w) 1669 | -9/Materials | Discovered new exit (range 10) 1728 | -9/Materials | Entered another Materials area 1728 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2017 | -8/Materials | Build established: Tank 2666 | -8/Materials | Discovered new exit (range 11) 2908 | -8/Materials | Entered Factory 2908 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3743 | -7/Factory | Lost 8 parts (1p2n1u4w) 3964 | -7/Factory | Discovered new exit (range 7) 4191 | -7/Factory | Lost 3 parts (1p2n) 4443 | -7/Factory | Entered Lower Caves 4444 | -7/Lower Caves | Encountered a Warlord checkpoint 4608 | -7/Lower Caves | Build established: Scavenger-Mutant 4628 | -7/Lower Caves | Attracted the attention of an 0b10 base 4652 | -7/Lower Caves | Core integrity fell below 50% 4677 | -7/Lower Caves | Released all parts (6) 4699 | -7/Lower Caves | Released all parts (1) 4703 | -7/Lower Caves | Lost 6 parts (1p3n2w) 4857 | -7/Lower Caves | Core integrity fell below 20% 4862 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04697_ Storage Shell breached. 04699_ Released Imp. Deuterium Engine. 04700_ Slug penetrates Wall. 04701_ Acquired 23 matter. 04702_ The unstable cave ceiling collapses. 04750_ Acquired 2 matter. 04751_ Acquired 4 matter. 04753_ Acquired 3 matter. 04761_ Searching scrap... 04761_ Found Coolant Injector. 04761_ Found Hardlight Generator. 04761_ Found Imp. Datajack. 04761_ Found Mak. Transmission Jammer. 04761_ Found 26 Matter. 04762_ Acquired 26 matter. 04789_ System corrupted: Heat flow error (+220). 04841_ System corrupted: Component data lost. 04861_ Slammed into S-27 Virus. 04861_ Destabilizing: Core damaged (-7). 04862_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#######????????????????????????????? | | ??????????????# #????????????????????????###?? | | ??????????????# " " #??????????????????????## ##? | | ####???######## " " #####?????###????####??# #? | | # ##### ## " ####### #??### ##? #? | | "" ## #### ## #? | | ## #? | | ### # # ## | | ##?# ##### # # | | #??# ###??# | | # ## #??# ###????## != | | ### #### ##?# #??????## ## | | ??# #??## #### ### #?????## ##? | | ??## ##???#### ####?# #?????# #? | | ???###???????# #???# ##??##?# ### ## | | ?????????????# #???# #?## #### #?## # | | ?????????????## #???# ### #####??## | | ??????????????## ##???# s #????## | | ??#########????# #????## ##????# #### | | ?## % ## ######/!###??## ###?????# ##?### | | ?#% ## ##?# @s ##???????## #???? | | ?# !! ## ##?????????## #???? | | ?###### % ## s #???????????# #??## | | ??????#% % ### ##????###????# ##?? | | ????### % % ## ###?????# ##??## ##?? | | ???## % #### ###???????## ##?## ### | | ???#% #??# #????????## ### | | ???# ## #### #????????# ## | | ???## #?## $ #?????????# ### | | ????#%???# #?????????## ##?## | | ????#%???#### ######??????????# ##???## | | ????# ??????# #???????????????## #????## # | | ????# ???#### #????????????????## #???# # | | ??### #### #???????????????#### #??## # | | ??# % ##??????????????? #### ##??# ## | | ??# #??????????????? ######??## #? | | #### #??????????????? ##????## ## | | ??????## ########????##?# #???## # | | ?????## ## ##??#%## #??## | | ????## #??#% #??# | | ????# #??# ???# ## | | ????# ## ##?# %% #????# #?? | | ????# ##?# ### % #????## ##??? | | ????# #???# % % ####### ????? | | ????### ####?# % ????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 150 Power Shielding 66 Reclamation Efficiency 10 Evasion (%) 50 Launcher Accuracy 20 Item Schematics ----------------- Imp. Datajack | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyPhaseSword Manual? 0 Play Time 00:58:06 Cumulative 11.8 hours Start 2021.02.09 @ 12:30:49 End 2021.02.09 @ 16:29:53 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e342018e-9476-4250-a64b-6dff255d58d2