Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.09 @ 16:29:53

Player: Haruame

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (66)      330
Value Destroyed (1731)     1731
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4601

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     248/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Terrain Scan Processor
    Cooled Pulse Rifle
      Mini Grenade Launcher
     Heavy Mace

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Launcher Guidance Computer
>               --- WEAPON -----------
         Cooled Pulse Rifle
         Cooled Pulse Rifle
           Mini Grenade Launcher
                Axe
>               --- INVENTORY --------
                Ion Engine
                Terrain Scan Processor
       Improved Terrain Scan Processor
                Particle Charger
       Improved Shield Generator
                Shock Rifle
                Lightning Gun
         Medium Laser
         Cooled Pulse Rifle
         Cooled Pulse Rifle
                Plasma Cannon
          Heavy Mace
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   2    | .   .   .   1   1   .   
Parts Attached             55   | .   5   10  14  24  2   
  Power                    7    | .   .   1   2   3   1   
    Engine                 6    | .   .   1   2   2   1   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | .   2   3   5   6   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    14   | .   2   3   5   4   .   
    Wheel                  2    | .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | .   2   3   3   5   .   
    Device                 4    | .   1   .   2   1   .   
    Storage                4    | .   1   1   .   2   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | .   1   3   4   10  1   
    Energy Gun             10   | .   1   1   3   4   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   1   1   1   .   
    Ballistic Cannon       2    | .   .   1   .   1   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   
Parts Lost                 31   | .   1   4   3   17  6   
  Power                    4    | .   .   .   .   3   1   
  Propulsion               12   | .   .   1   2   6   3   
  Utility                  4    | .   1   1   1   1   .   
  Weapon                   11   | .   .   2   .   7   2   
  Highest Loss Streak      8    | .   1   3   1   8   6   
Average Slot Usage (%)     91   | .   98  96  98  90  47  
  Engine                   8    | .   14  10  9   5   3   
  Leg                      29   | .   28  43  35  23  7   
  Device                   5    | .   8   .   6   7   .   
  Storage                  13   | .   18  13  9   13  8   
  Processor                2    | .   .   .   .   6   8   
  Protection               3    | .   .   7   10  .   .   
  Energy Gun               13   | .   13  5   17  14  7   
  Ballistic Gun            8    | .   14  10  8   5   .   
  Ballistic Cannon         1    | .   .   5   .   2   .   
  Slashing Weapon          1    | .   .   .   .   3   3   
Naked Turns                171  | .   .   .   .   .   171 
Heaviest Build             64   | 13  14  43  55  64  57  
  Greatest Support         52   | 20  26  52  49  48  20  
  Greatest Overweight (x)  19   | .   .   .   1   19  16  
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 16   | .   6   12  12  16  16  
  Average Capacity         10   | .   6   6   12  15  10  
  Most Carried             16   | .   6   6   12  16  13  
  Average Carried          9    | .   5   5   10  12  8   
  Final Capacity           16   | 6   6   12  12  16  4   
  Final Carried            11   | 6   6   6   11  11  4   

 Class Distribution 
--------------------
 43% | Mutant
 34% | Tank
  9% | Scavenger-Mutant
  6% | Scavenger-Tank
  5% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Low 
Matter Collected           1156 | 191 114 186 286 209 170 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1853 | .   327 333 384 659 150 
  Parts                    112  | .   14  24  23  42  9   
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   8   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  52   | .   8   10  11  17  6   
  Melee                    1    | .   .   .   .   1   .   
  Guns                     27   | .   7   4   11  4   1   
  Cannons                  8    | .   .   6   .   2   .   
  AOE                      15   | .   1   .   .   9   5   
Classes Destroyed          11   | .   3   2   .   6   .   
  Worker                   3    | .   .   1   .   2   .   
  Builder                  4    | .   .   .   .   4   .   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 4    | .   1   .   1   2   .   
  Watcher                  1    | .   .   .   .   1   .   
  Swarmer                  26   | .   3   3   7   11  2   
  Grunt                    19   | .   5   3   3   4   4   
  Sentry                   5    | .   .   4   1   .   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           7    | .   3   4   4   7   5   
  Combat Bots Only         5    | .   3   3   4   4   5   
Max Kills in Single Turn   4    | .   2   1   2   4   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   4   3   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  
Damage Taken               3675 | .    251  634  339  1506 945  
  Core                     866  | .    62   77   10   289  428  
  Absorbed by Shields      27   | .    .    .    27   .    .    
Core Remaining (%)         88   | 100  75   80   98   .    .    
Volleys Fired              116  | .    20   29   25   34   8    
  Largest                  4    | .    2    2    3    4    2    
  Hottest                  156  | .    60   60   116  156  75   
Shots Fired                260  | .    40   53   74   77   16   
  Gun                      222  | .    40   40   74   55   13   
  Cannon                   22   | .    .    13   .    9    .    
  Launcher                 16   | .    .    .    .    13   3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  112  | .    20   42   25   25   .    
  Thermal                  101  | .    .    8    49   32   12   
  Explosive                16   | .    .    .    .    13   3    
  Electromagnetic          31   | .    20   3    .    7    1    
  Robot Hit Streak         16   | .    15   14   16   10   5    
  Robot Miss Streak        4    | .    2    3    3    4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           165  | .    25   35   46   51   8    
  Core Hits                111  | .    13   17   18   51   12   
  Critical Hits            1    | .    .    .    1    .    .    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              14   | .    .    .    .    14   .    
  Impact                   10   | .    .    .    .    10   .    
  Slashing                 3    | .    .    .    .    3    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    3    .    
Damage Inflicted           4116 | .    379  599  628  1956 554  
  Guns                     1858 | .    310  320  628  425  175  
  Cannons                  218  | .    .    136  .    82   .    
  Explosions               1882 | .    69   143  .    1301 369  
  Melee                    148  | .    .    .    .    148  .    
  Ramming                  10   | .    .    .    .    .    10   
  Kinetic                  822  | .    93   364  167  198  .    
  Thermal                  1178 | .    69   212  461  261  175  
  Explosive                1670 | .    .    .    .    1301 369  
  Electromagnetic          288  | .    217  23   .    48   .    
  Impact                   57   | .    .    .    .    57   .    
  Slashing                 91   | .    .    .    .    91   .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    2    
  Average Corruption       1    | .    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    4    5    
    Message Errors         4    | .    .    .    .    3    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    1    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            61   | .    .    34   .    27   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               35   | .    .    34   .    1    .    
  Melee                    26   | .    .    .    .    26   .    
Knockbacks                 2    | .    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      298  | .    35   246  .    .    17   
  Shots                    5    | .    1    3    .    .    1    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        349  | .    60   19   349  260  218  
  Average Temperature      74   | .    17   5    110  62   112  
  Received Heat Transfer   488  | .    62   108  66   81   171  
  Effects                  1    | .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    3    .    
  Heat Transferred         2284 | .    .    400  1018 533  333  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Peak Influence             253  | .   167 205 197 253 .   
  Initial                  86   | .   .   42  86  50  .   
  Average                  62   | .   42  97  59  59  .   
Maximum Alert Level        1    | .   .   1   .   1   .   
  Low Security (%)         95   | .   100 91  100 90  .   
  Level 1                  4    | .   .   8   .   9   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   4   1   .   5   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            8    | .   4   1   .   3   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Distress Signals           5    | .   1   2   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              78   | .   17  15  15  20  11  
  Peak Tracking Total      7    | .   5   4   4   6   7   
  Tactical Retreats        6    | .   1   .   2   1   2   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Traps Triggered            2    | .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low 
Machines Disabled          4    | .   .   3   .   1   .   
  Max in Single Turn       2    | .   .   2   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Machines Accessed          8    | .   1   1   2   4   .   
  Terminals                2    | .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          2    | .   .   .   1   1   .   
  Scanalyzers              2    | .   .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                26   | .   2   4   6   14  .   
  Successful               20   | .   2   4   5   9   .   
  Failed                   6    | .   .   .   1   5   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   7   .   
  Terminals                11   | .   .   .   .   11  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   2   4   .   .   .   
  Recycling Units          5    | .   .   .   4   1   .   
  Scanalyzers              4    | .   .   .   2   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   .   6   .   
  Record                   5    | .   .   .   .   5   .   
  Alert Level              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   4   .   .   .   
  Scan Component           3    | .   1   2   .   .   .   
  Repair                   3    | .   1   2   .   .   .   
Recycling Unit Hacks       4    | .   .   .   3   1   .   
  Report Inventory         2    | .   .   .   1   1   .   
  Retrieve Components      2    | .   .   .   2   .   .   
Scanalyzer                 4    | .   .   .   2   2   .   
  Insert Component         2    | .   .   .   1   1   .   
  Analyze                  2    | .   .   .   1   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   1   2   .   .   .   
  Time                     65   | .   13  52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   14  .   .   
Parts Scanalyzed           2    | .   .   .   1   1   .   
  Part Schematics Acquired 2    | .   .   .   1   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  
Turns Passed               4861 | .    958  769  1180 1535 419  
Spaces Moved               2813 | 1    538  411  579  828  456  
  Core                     353  | .    .    .    .    6    347  
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2414 | 1    538  411  579  776  109  
  Wheels                   46   | .    .    .    .    46   .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  100  50   
  Average Speed            130  | 120  120  120  144  159  84   
  Slowest Speed            1000 | 120  120  120  150  1000 850  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 1    47   27   31   18   61   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          100  | .    1    33   .    47   19   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    
  AOE                      99   | .    1    33   .    46   19   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Total                      3745 | .   812 632 867 962 472 
  Wait                     687  | .   238 177 229 42  1   
  Move                     2808 | .   537 410 578 827 456 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  39   | .   5   4   12  16  2   
  Fast Attach              26   | .   3   5   8   9   1   
  Attach                   20   | .   .   4   3   13  .   
  Detach                   2    | .   .   .   .   2   .   
  Swap                     9    | .   2   1   3   2   1   
  Drop                     25   | .   7   2   9   6   1   
  Fire                     116  | .   20  29  25  34  8   
  Melee                    11   | .   .   .   .   11  .   
  Ram                      2    | .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
  149 | -10/Materials  | Discovered new exit (range 3)
  270 | -10/Materials  | Discovered new exit (range 11)
  308 | -10/Materials  | Build established: Mutant
  777 | -10/Materials  | Repaired EM Pulse Gun
  954 | -10/Materials  | Discovered new exit (range 3)
  959 | -10/Materials  | Entered another Materials area
  959 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1305 | -9/Materials   | Repaired Assault Rifle
 1335 | -9/Materials   | Repaired Ion Engine
 1590 | -9/Materials   | Lost 3 parts (1n1u1w)
 1669 | -9/Materials   | Discovered new exit (range 10)
 1728 | -9/Materials   | Entered another Materials area
 1728 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2017 | -8/Materials   | Build established: Tank
 2666 | -8/Materials   | Discovered new exit (range 11)
 2908 | -8/Materials   | Entered Factory
 2908 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3743 | -7/Factory     | Lost 8 parts (1p2n1u4w)
 3964 | -7/Factory     | Discovered new exit (range 7)
 4191 | -7/Factory     | Lost 3 parts (1p2n)
 4443 | -7/Factory     | Entered Lower Caves
 4444 | -7/Lower Caves | Encountered a Warlord checkpoint
 4608 | -7/Lower Caves | Build established: Scavenger-Mutant
 4628 | -7/Lower Caves | Attracted the attention of an 0b10 base
 4652 | -7/Lower Caves | Core integrity fell below 50%
 4677 | -7/Lower Caves | Released all parts (6)
 4699 | -7/Lower Caves | Released all parts (1)
 4703 | -7/Lower Caves | Lost 6 parts (1p3n2w)
 4857 | -7/Lower Caves | Core integrity fell below 20%
 4862 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04697_ Storage Shell breached.
04699_ Released Imp. Deuterium Engine.
04700_ Slug penetrates Wall.
04701_ Acquired 23 matter.
04702_ The unstable cave ceiling collapses.
04750_ Acquired 2 matter.
04751_ Acquired 4 matter. <x2>
04753_ Acquired 3 matter.
04761_ Searching scrap...
04761_ Found Coolant Injector.
04761_ Found Hardlight Generator.
04761_ Found Imp. Datajack.
04761_ Found Mak. Transmission Jammer.
04761_ Found 26 Matter.
04762_ Acquired 26 matter.
04789_ System corrupted: Heat flow error (+220).
04841_ System corrupted: Component data lost.
04861_ Slammed into S-27 Virus.
04861_ Destabilizing: Core damaged (-7).
04862_ Slammed into S-27 Virus.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Heat Shielding             75
Armor Coverage             150
Power Shielding            66
Reclamation Efficiency     10
Evasion (%)                50
Launcher Accuracy          20

 Item Schematics 
-----------------
               Imp. Datajack | -8/Materials | Scanalyzed
 Imp. Terrain Scan Processor | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeavyPhaseSword
  Manual?         0
Play Time         00:58:06
  Cumulative      11.8 hours
  Start           2021.02.09 @ 12:30:49
  End             2021.02.09 @ 16:29:53
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e342018e-9476-4250-a64b-6dff255d58d2