Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 23:19:51

Player: Lazuli

Result: Destroyed by B-86 Titan with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (90)      450
Value Destroyed (3741)     3741
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (88)                 88
              TOTAL SCORE: 10759

 Bonus
-------
High Alert Combat Kills    88

 Cogmind 
---------
Core Integrity             0/1300
Matter                     7/300
Energy                     21/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Visual Processing Unit
           Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
  Improved Heavy Siege Treads
           Impulse Thruster Array

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
     Cooled Deuterium Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
   Improved Carbon-fiber Leg
            Centrium Leg
>           --- UTILITY ----------
   Advanced Heat Sink
   Advanced Heat Sink
   Advanced Heat Sink
      Small Storage Unit
   Enhanced Optical Array
  Makeshift Terrain Scan Processor
   Improved Targeting Computer
   Advanced ECM Suite
>           --- WEAPON -----------
     Cooled Plasma Cannon
       Mini Assault Cannon
            Powered Hammer
>           --- INVENTORY --------
            Angular Momentum Engine
            Myomer Leg
   Advanced Coolant Injector
   Improved Sensor Array
      Heavy Laser
            Gauss Cannon
            Gauss Cannon
      Heavy Missile Launcher
[Rating: 77]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 VSS Leg
  Treads                   Medium Treads
  Leg                      VSS Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Q-thruster
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Reactive Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Was Fac Fac Res 
Slots Evolved              14   | .   .   .   4   2   .   .   2   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   2   .   .   .   .   .   .   .   .   2   2   
  Utility                  6    | .   .   .   4   .   .   .   1   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             172  | 6   7   10  38  32  11  2   13  2   .   11  10  8   3   19  
  Power                    16   | 1   2   .   4   3   .   .   3   .   .   1   .   1   .   1   
    Engine                 11   | 1   2   .   1   2   .   .   2   .   .   1   .   1   .   1   
    Core                   5    | .   .   .   3   1   .   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   .   5   9   6   2   .   3   .   .   1   5   4   2   6   
    Treads                 5    | .   .   .   .   .   .   .   1   .   .   .   .   1   2   1   
    Leg                    29   | 2   .   2   9   6   2   .   2   .   .   1   4   .   .   1   
    Wheel                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   3   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  60   | 1   1   1   15  9   3   2   5   1   .   5   5   2   1   9   
    Device                 37   | .   1   1   9   3   1   1   2   1   .   5   5   2   1   5   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   1   2   1   .   2   .   .   .   .   .   .   4   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   5   4   1   1   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   4   4   10  14  6   .   2   1   .   4   .   1   .   3   
    Energy Gun             16   | 1   3   1   4   4   1   .   1   .   .   1   .   .   .   .   
    Energy Cannon          3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   
    Ballistic Gun          7    | 1   1   2   3   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   .   .   4   2   .   .   .   .   .   .   1   .   2   
    Launcher               9    | .   .   1   .   5   2   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   2   1   1   .   1   .   .   2   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   3   .   .   .   .   .   2   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 52   | .   .   5   8   4   3   .   2   3   .   .   6   1   1   19  
  Power                    4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   
  Propulsion               21   | .   .   3   2   1   2   .   1   .   .   .   4   1   .   7   
  Utility                  18   | .   .   .   3   2   .   .   1   2   .   .   2   .   1   7   
  Weapon                   9    | .   .   2   2   1   1   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      15   | .   .   2   4   2   2   .   1   3   .   .   3   1   1   15  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   98  98  95  98  95  92  93  90  86  94  38  23  39  26  
  Engine                   6    | .   14  14  2   1   7   7   6   6   6   9   3   2   5   1   
  Core                     2    | .   .   .   6   5   .   .   4   1   .   .   .   .   .   .   
  Leg                      21   | .   28  13  15  29  25  23  19  26  26  22  9   .   .   .   
  Wheel                    1    | .   .   13  1   .   .   .   .   .   .   .   .   .   .   .   
  Device                   14   | .   13  14  33  10  7   7   12  12  13  19  10  3   14  4   
  Storage                  7    | .   14  14  9   7   7   7   6   6   6   5   1   .   .   .   
  Processor                10   | .   .   .   1   12  22  23  20  20  20  17  5   .   .   7   
  Protection               5    | .   .   .   6   13  7   7   6   1   .   .   .   .   .   .   
  Energy Gun               6    | .   19  5   8   6   7   7   5   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   8   21  8   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   6   6   7   6   6   6   5   1   5   5   1   
Naked Turns                87   | .   .   .   .   .   .   .   .   .   .   .   87  .   .   .   
Heaviest Build             48   | 13  14  17  32  48  41  32  42  44  28  47  47  20  21  20  
  Greatest Support         78   | 20  20  40  32  48  54  42  60  60  60  60  78  22  28  58  
  Greatest Overweight (x)  2    | 1   .   1   2   1   .   .   1   .   .   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   8   8   5   5   5   5   
  Most Carried             8    | 4   8   8   8   8   8   8   8   8   7   8   8   5   5   5   
  Average Carried          7    | 2   7   6   7   7   7   7   7   7   7   6   5   4   4   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   
  Final Carried            8    | 4   8   8   8   8   7   8   8   7   7   8   4   5   5   5   

 Class Distribution 
--------------------
 66% | Mutant
 18% | Scavenger-Mutant
 14% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
       Skirmisher | -7/Lower Caves
       Skirmisher | -7/Lower Caves
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -5/Factory
           Mutant | -5/Waste
           Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -3/Research

 Resources                      | -11  -10  -10  -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Was  Fac  Fac  Res  
Matter Collected           2929 | 252  152  199  661  492  477  38   196  209  12   .    56   99   .    86   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3717 | .    408  335  1130 779  233  59   391  278  12   .    .    67   .    25   
  Parts                    179  | .    28   27   48   34   10   4    9    11   .    .    .    4    .    4    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37   | .    .    3    .    .    11   16   .    7    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Was Fac Fac Res 
Combat Hostiles Destroyed  79   | .   11  5   18  21  9   1   5   7   .   .   .   2   .   .   
  Melee                    4    | .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Guns                     34   | .   11  4   16  .   1   1   1   .   .   .   .   .   .   .   
  Cannons                  18   | .   .   .   2   8   2   .   1   3   .   .   .   2   .   .   
  AOE                      20   | .   .   1   .   10  5   .   .   4   .   .   .   .   .   .   
Classes Destroyed          15   | .   4   1   4   5   .   .   .   .   .   .   .   .   .   1   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 5    | .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   3   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  13   | .   6   .   3   .   4   .   .   .   .   .   .   .   .   .   
  Grunt                    32   | .   5   .   10  6   2   .   2   6   .   .   .   1   .   .   
  Brawler                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   3   3   .   .   2   1   .   .   .   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   1   3   .   1   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   2   1   .   1   .   .   .   .   1   .   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   2   6   6   4   1   4   3   .   .   .   1   .   1   
  Combat Bots Only         5    | .   3   2   5   5   4   1   3   3   .   .   .   1   .   .   
Max Kills in Single Turn   2    | .   1   1   2   2   2   1   1   2   1   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   2   .   .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Was  Fac  Fac  Res  
Hostile Shots Fired        851  | .    71   18   135  128  57   4    69   52   .    .    9    30   4    274  
  Missed                   282  | .    22   4    34   46   22   2    22   14   .    .    .    13   1    102  
Damage Taken               8972 | .    470  409  1505 1257 440  15   442  524  .    .    387  352  66   3105 
  Core                     2427 | .    93   23   227  143  53   15   54   79   .    .    351  65   .    1324 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   126  | .    .    .    .    109  17   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   410  | .    .    .    33   58   .    .    .    .    .    196  .    .    123  .    
Core Remaining (%)         74   | 100  .    53   58   .    .    69   .    .    84   .    .    58   100  .    
Volleys Fired              296  | .    40   32   105  46   16   2    13   18   .    .    .    18   .    6    
  Largest                  2    | .    2    2    2    2    2    2    2    1    .    .    .    1    .    2    
  Hottest                  129  | .    80   80   110  117  129  117  117  48   .    .    .    48   .    114  
Shots Fired                515  | .    83   57   207  66   25   4    26   19   1    .    .    18   .    9    
  Gun                      384  | .    83   50   198  26   12   2    13   .    .    .    .    .    .    .    
  Cannon                   105  | .    .    .    9    31   9    2    13   13   1    .    .    18   .    9    
  Launcher                 26   | .    .    7    .    9    4    .    .    6    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  252  | .    28   25   105  31   9    2    13   13   1    .    .    18   .    7    
  Thermal                  183  | .    55   .    102  2    9    2    13   .    .    .    .    .    .    .    
  Explosive                26   | .    .    7    .    9    4    .    .    6    .    .    .    .    .    .    
  Electromagnetic          54   | .    .    25   .    24   3    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         30   | .    6    30   11   11   12   3    16   10   2    .    .    6    .    1    
  Robot Miss Streak        5    | .    5    2    3    3    4    1    2    1    .    .    .    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           358  | .    47   49   137  53   15   2    23   15   1    .    .    12   .    4    
  Core Hits                168  | .    23   22   45   39   10   2    9    12   1    .    .    3    .    2    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         14   | .    .    2    1    2    .    .    5    .    .    .    .    3    .    1    
    Burn                   3    | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    
    Destroy                2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  7    | .    .    .    .    2    .    .    1    .    .    .    .    3    .    1    
    Smash                  2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Melee Attacks              16   | .    .    .    3    7    2    .    4    .    .    .    .    .    .    .    
  Impact                   16   | .    .    .    3    7    2    .    4    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9744 | .    553  960  2562 2570 854  37   684  958  30   .    .    320  5    211  
  Guns                     4324 | .    549  659  2365 371  152  37   191  .    .    .    .    .    .    .    
  Cannons                  2065 | .    .    .    194  662  147  .    265  266  30   .    .    320  .    181  
  Explosions               2842 | .    .    301  .    1373 476  .    .    692  .    .    .    .    .    .    
  Melee                    471  | .    .    .    .    164  79   .    228  .    .    .    .    .    .    .    
  Ramming                  42   | .    4    .    3    .    .    .    .    .    .    .    .    .    5    30   
  Kinetic                  3544 | .    199  260  1260 662  147  .    265  266  30   .    .    320  .    135  
  Thermal                  2271 | .    350  .    1299 280  114  37   191  .    .    .    .    .    .    .    
  Explosive                2585 | .    .    301  .    1116 476  .    .    692  .    .    .    .    .    .    
  Electromagnetic          831  | .    .    399  .    348  38   .    .    .    .    .    .    .    .    46   
  Impact                   471  | .    .    .    .    164  79   .    228  .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    2    2    .    6    6    6    2    2    2    .    .    3    .    .    
  Average Corruption       4    | .    2    2    .    5    6    6    1    2    2    .    .    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       10   | .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    
  Effects                  99   | .    7    4    .    37   28   8    3    9    1    .    .    2    .    .    
    Message Errors         27   | .    2    1    .    10   10   2    2    .    .    .    .    .    .    .    
    Matter Fused           20   | .    .    2    .    4    7    2    1    4    .    .    .    .    .    .    
    Heat Flow Errors       14   | .    .    1    .    7    4    .    .    2    .    .    .    .    .    .    
    Energy Discharges      13   | .    2    .    .    5    3    1    .    1    .    .    .    1    .    .    
    Parts Rejected         3    | .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      11   | .    .    .    .    4    3    2    .    1    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Misfires               8    | .    3    .    .    3    .    .    .    1    1    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            220  | .    .    .    .    99   24   .    65   20   .    .    .    9    .    3    
  Projectiles              48   | .    .    .    .    16   20   .    .    .    .    .    .    9    .    3    
  Explosions               104  | .    .    .    .    83   1    .    .    20   .    .    .    .    .    .    
  Melee                    68   | .    .    .    .    .    3    .    65   .    .    .    .    .    .    .    
Knockbacks                 18   | .    .    .    .    6    1    .    3    1    .    .    .    4    .    3    
  Impact                   3    | .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    4    1    .    1    1    .    .    .    4    .    3    
  Secondary                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      127  | .    .    .    .    111  6    .    .    .    .    .    .    .    .    10   
  Shots                    4    | .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    
Targets Rammed             11   | .    1    .    1    1    .    .    .    .    .    .    .    .    1    7    
  Kicked                   3    | .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        310  | .    75   173  199  310  265  84   193  193  .    .    .    1    .    31   
  Average Temperature      97   | .    44   93   109  125  109  43   75   45   .    .    .    1    .    14   
  Received Heat Transfer   1794 | .    105  36   684  120  84   .    126  201  .    .    .    27   9    402  
  Effects                  6    | .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           5    | .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    3    .    2    .    .    3    .    .    .    .    .    .    .    
  Impact Corruptions       4    | .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         3886 | .    800  .    2072 237  185  74   518  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Was Fac Fac Res 
Peak Influence             636  | .   200 .   386 636 .   .   203 .   .   62  15  114 60  75  
  Initial                  126  | .   .   .   .   37  .   .   126 .   .   13  6   .   55  31  
  Average                  128  | .   66  .   214 198 .   .   129 .   .   23  2   32  55  26  
Maximum Alert Level        2    | .   1   .   1   2   .   .   1   .   .   .   .   .   .   .   
  Low Security (%)         74   | 100 96  .   42  57  .   .   82  .   .   100 100 100 100 100 
  Level 1                  21   | .   3   .   57  29  .   .   17  .   .   .   .   .   .   .   
  Level 2                  3    | .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   4   9   .   .   2   .   .   1   .   .   .   1   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   .   1   5   .   .   .   .   .   1   .   .   .   1   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Was Fac Fac Res 
Distress Signals           12   | .   3   .   6   .   .   .   .   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              165  | .   18  5   34  35  11  1   13  7   .   5   11  6   1   18  
  Peak Tracking Total      8    | .   4   2   6   7   5   1   3   3   .   2   6   2   1   8   
  Tactical Retreats        14   | .   1   .   1   2   .   .   2   .   .   .   2   2   .   4   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Was Fac Fac Res 
Traps Triggered            6    | .   1   .   1   1   .   .   .   .   .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Was Fac Fac Res 
Machines Disabled          15   | .   .   .   3   10  .   .   1   .   .   .   .   1   .   .   
  Max in Single Turn       4    | .   .   .   1   4   .   .   1   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Was Fac Fac Res 
Machines Accessed          31   | .   6   .   5   10  .   .   3   .   .   3   .   3   1   .   
  Terminals                19   | .   5   .   3   5   .   .   3   .   .   .   .   3   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          6    | .   1   .   1   2   .   .   .   .   .   1   .   .   1   .   
  Recycling Units          5    | .   .   .   1   3   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                73   | .   15  .   13  17  .   .   11  .   .   10  .   5   2   .   
  Successful               37   | .   7   .   8   5   .   .   7   .   .   7   .   1   2   .   
  Failed                   36   | .   8   .   5   12  .   .   4   .   .   3   .   4   .   .   
    Catastrophic           7    | .   2   .   1   3   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   5   .   1   2   .   .   6   .   .   .   .   .   .   .   
  Terminals                44   | .   13  .   8   7   .   .   11  .   .   .   .   5   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          17   | .   2   .   3   3   .   .   .   .   .   7   .   .   2   .   
  Recycling Units          11   | .   .   .   2   7   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   5   .   6   1   .   .   4   .   .   .   .   1   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   1   .   2   2   .   .   .   .   .   5   .   .   2   .   
  Scan Component           7    | .   1   .   1   1   .   .   .   .   .   3   .   .   1   .   
  Repair                   5    | .   .   .   1   1   .   .   .   .   .   2   .   .   1   .   
Recycling Unit Hacks       4    | .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Terminals                4    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   6   .   5   10  .   .   3   .   .   3   .   3   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   1   1   .   .   .   .   .   2   .   .   1   .   
  Time                     202  | .   .   .   32  38  .   .   .   .   .   88  .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Was Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
--------                   Run  | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Was Fac Fac Res 
Total Allies               2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   10  .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   10  .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
  Total Damage             127  | .   .   .   .   .   .   .   .   .   .   .   127 .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Fac Low Low Fac Was Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Was  Fac  Fac  Res  
Turns Passed               8513 | 50   1039 521  1240 1642 947  228  769  487  106  527  235  309  131  282  
Spaces Moved               6272 | 32   564  337  594  1244 892  218  511  398  95   371  313  364  81   258  
  Core                     315  | 5    .    .    .    .    .    .    .    .    .    .    210  .    .    100  
  Treads                   24   | .    .    .    .    .    .    .    .    .    .    .    .    .    22   2    
  Legs                     5089 | 27   564  106  558  1244 892  218  511  398  95   371  85   .    .    20   
  Wheels                   267  | .    .    231  36   .    .    .    .    .    .    .    .    .    .    .    
  Hover                    572  | .    .    .    .    .    .    .    .    .    .    .    18   364  59   131  
  Flight                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Fastest Speed            40   | 50   120  110  90   90   90   100  100  112  112  112  50   60   76   40   
  Average Speed            101  | 119  120  114  117  90   98   100  126  112  112  112  69   70   98   74   
  Slowest Speed            260  | 190  120  190  260  180  100  100  185  112  112  112  190  130  160  152  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    86   18   46   34   95   26   10   62   10   13   86   8    2    9    
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    .    1    1    .    .    1    1    .    
Scrap Searched             6    | .    .    1    .    .    3    2    .    .    .    .    .    .    .    .    
Spaces Dug                 17   | .    .    .    3    14   .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          235  | .    .    6    6    116  53   1    1    46   .    .    .    6    .    .    
  Melee                    3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    .    3    1    .    1    1    2    .    .    .    6    .    .    
  AOE                      218  | .    .    6    .    115  53   .    .    44   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Was  Fac  Fac  Res  
Total                      7852 | 41   848  417  937  1681 926  224  601  419  94   482  325  394  130  333  
  Wait                     945  | .    220  26   160  321  1    1    46   2    .    88   1    2    44   33   
  Move                     6260 | 31   563  336  593  1243 891  217  510  397  94   371  312  363  81   258  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 4    8    6    13   14   1    1    6    .    .    6    .    2    1    4    
  Fast Attach              84   | 6    4    4    14   10   2    1    5    .    .    6    9    6    3    14   
  Attach                   36   | .    2    3    7    6    2    .    5    1    .    3    .    2    .    5    
  Detach                   12   | .    1    1    2    .    1    .    4    .    .    1    .    1    .    1    
  Swap                     52   | .    1    3    17   16   7    1    3    1    .    2    1    .    .    .    
  Drop                     75   | .    8    6    22   17   3    1    5    .    .    5    2    .    1    5    
  Fire                     296  | .    40   32   105  46   16   2    13   18   .    .    .    18   .    6    
  Melee                    16   | .    .    .    3    7    2    .    4    .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     3    | .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
   29 | -11/Scrapyard  | Discovered new exit (range 15)
   51 | -11/Scrapyard  | Entered Materials
  310 | -10/Materials  | Build established: Mutant
  374 | -10/Materials  | Discovered new exit (range 13)
  544 | -10/Materials  | Discovered new exit (range 10)
  584 | -10/Materials  | Discovered new exit (range 16)
  755 | -10/Materials  | Discovered new exit (range 11)
 1075 | -10/Materials  | Discovered new exit (range 5)
 1090 | -10/Materials  | Entered Subcaves
 1260 | -10/Subcaves   | Discovered new exit (range 15)
 1532 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Laser
 1548 | -10/Subcaves   | Build established: Scavenger-Mutant
 1552 | -10/Subcaves   | Discovered new exit (range 6)
 1553 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Beam Cannon
 1611 | -10/Subcaves   | Entered Materials
 1611 | -8/Materials   | Evolved 4 slots: Utility x4
 1682 | -8/Materials   | Garrison activated, responded to threat
 1750 | -8/Materials   | Lost 4 parts (2n1u1w)
 2551 | -8/Materials   | Repaired Disposable Heat Sink
 2835 | -8/Materials   | Discovered new exit (range 16)
 2851 | -8/Materials   | Entered Factory
 2851 | -7/Factory     | Evolved 2 slots: Propulsion x2
 3194 | -7/Factory     | Build established: Mutant
 3966 | -7/Factory     | Cargo convoy interrupted
 4006 | -7/Factory     | Repaired VSS Leg
 4376 | -7/Factory     | Discovered new exit (range 12)
 4493 | -7/Factory     | Entered Lower Caves
 4494 | -7/Lower Caves | Encountered a Warlord checkpoint
 4513 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4901 | -7/Lower Caves | Build established: Skirmisher
 4939 | -7/Lower Caves | Learned Factory garrison access intel
 5317 | -7/Lower Caves | Discovered new exit (range 16)
 5440 | -7/Lower Caves | Entered another Lower Caves area
 5608 | -7/Lower Caves | Discovered new exit (range 11)
 5668 | -7/Lower Caves | Entered Factory
 5668 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 5669 | -6/Factory     | Loaded intel: 4 garrison access locations
 6117 | -6/Factory     | Build established: Mutant
 6366 | -6/Factory     | Identified exit to Lower Caves
 6437 | -6/Factory     | Entered Lower Caves
 6625 | -6/Lower Caves | Lost 3 parts (1p2u)
 6669 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6818 | -6/Lower Caves | Encountered a Warlord checkpoint
 6843 | -6/Lower Caves | Discovered new exit (range 9)
 6924 | -6/Lower Caves | Entered another Lower Caves area
 7017 | -6/Lower Caves | Discovered new exit (range 6)
 7030 | -6/Lower Caves | Entered Factory
 7030 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 7031 | -5/Factory     | Identified exit to Upper Caves
 7446 | -5/Factory     | Repaired Imp. Carbon-fiber Leg
 7491 | -5/Factory     | Repaired Hvy. Missile Launcher
 7507 | -5/Factory     | Spotted B-75 Beast
 7557 | -5/Factory     | Sucked down chute
 7557 | -5/Factory     | Entered Waste
 7558 | -5/Waste       | Met a frightened Derelict
 7566 | -5/Waste       | Spotted C-40 Crusher
 7567 | -5/Waste       | Spotted C-40 Crusher
 7579 | -5/Waste       | Spotted C-40 Crusher
 7596 | -5/Waste       | Spotted C-40 Crusher
 7600 | -5/Waste       | Spotted C-40 Crusher
 7629 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 7632 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 7633 | -5/Waste       | Released all parts (13)
 7642 | -5/Waste       | Spotted C-40 Crusher
 7648 | -5/Waste       | Crushed by Compactor (1 part destroyed)
 7665 | -5/Waste       | Discovered new exit (range 11)
 7679 | -5/Waste       | Lost 3 parts (2n1u)
 7734 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 7741 | -5/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 7750 | -5/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 7781 | -5/Waste       | Lost 3 parts (2n1u)
 7792 | -5/Waste       | Entered Factory
 8090 | -5/Factory     | Discovered new exit (range 15)
 8101 | -5/Factory     | Entered another Factory area
 8101 | -4/Factory     | Evolved 2 slots: Propulsion x2
 8187 | -4/Factory     | Repaired Med. Treads
 8228 | -4/Factory     | Discovered new exit (range 2)
 8232 | -4/Factory     | Entered Research
 8232 | -3/Research    | Evolved 2 slots: Propulsion x2
 8412 | -3/Research    | Lost 15 parts (1p6n5u3w)
 8414 | -3/Research    | Spotted B-86 Titan
 8428 | -3/Research    | Core integrity fell below 50%
 8449 | -3/Research    | Core integrity fell below 20%
 8470 | -3/Research    | Lost 4 parts (1p1n2u)
 8514 | -3/Research    | Destroyed by B-86 Titan with Railgun

 Last Messages 
---------------
08435_ Acquired Q-thruster.
[Achievement: Universal Adapter]
08439_ Q-thruster destroyed.
08445_ U-05 Engineer builds a Wall.
08448_ Slug penetrates Wall.
08448_ Penetrated by Slug.
08461_ Acquired Imp. VSS Leg.
08464_ Acquired Com. HERF Cannon.
08465_ Slug penetrates Wall.
08470_ W-44 Eye sends out distress signal.
08477_ Dropped Com. Matter Pod.
08480_ Dropped Terrain Scanner.
08480_ Acquired Impulse Thruster Array.
08486_ W-44 Eye sends out distress signal.
08496_ Critical hit (Burn: +37).
08507_ Knocked back.
08508_ Dropped Com. HERF Cannon.
08509_ Dropped Imp. VSS Leg.
08512_ Slug penetrates Wall.
08514_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#    ????????????????????? |
| ????????????????????????+    ????????????????????? |
| ????????????????????????#    ????????????????????? |
| ????????????????????????#    ????????????????????? |
| ????????????????????????#    ????????????????????? |
| ????????????????????????#    ????????????????????? |
| ????????????????????????#    ????????????????????? |
| ????????????????????????#    #???????????????????? |
| ????????????????????????#    #???????????????????? |
| ????????????????????????#    #????????????????#### |
| ????????????????????????#    #????????????????# !  |
| ????????????????????????#    #????????????????#    |
| ???????????????######???#    #????????????????#    |
| ???????????????#      ??#    #????????????????#    |
| ???????????????#       ?#    #????????????????#  ! |
| ???????????????#        #    #??????????????###    |
| ????????????????= """   #    #################"### |
| ????????????????? """   +     k                    |
| ????????????????????????#                          |
| ????????????????????????#    ################"     |
| ????????????????????????#    #        #?????#"     |
| ????????????????????????#  BB#      ! ########     |
| ????????????????????????#  BB#        #    ##"     |
| ????????????????????????#u   #        # !  "       |
| ????????????????????????#u   h        #    #       |
| ????????????????????????#@   #        #    #       |
| ????????????????????????# u% #        /    +       |
| ??????????????###########    #        #    ## T### |
| ??????????????#         ;    #        #    ####### |
| ??????????????#!!!    ! ;    ##########    #????## |
| ??????????????#!]       ;    #????????#    #????## |
| ??????????????#!!     ! /    #????????######????## |
| ??????????????#        =;    #?????????????????? + |
| ??????????????#        ];    #?????????????????? # |
| ??????????????#         #    #?????????????????? # |
| ??????????????#         ######???????????????????# |
| ??????????????###########????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Coolant Potential          100
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       135
ECM Strength               2
Armor Coverage             450
Resistance: KI             20
Power Shielding            33
Evasion (%)                57
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Leap Before You Look
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              MassGreatCalibrator
  Manual?         0
Play Time         03:15:48
  Cumulative      40.8 hours
  Start           2024.03.17 @ 15:42:26
  End             2024.03.19 @ 23:19:51
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           13
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          28
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: e280bd3b-8f73-40cb-bfa7-d65229bb4a18