Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.25 @ 19:15:17 Player: Kimbo Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (536) 536 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 2738 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 289/300 Energy 84/100 System Corruption 12% Temperature Cool (0) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (4) ------ Medium Storage Unit Structural Scanner Improved Terrain Scan Processor ECM Suite > --- WEAPON (2) ------- Ripper Makeshift Sword > --- INVENTORY (10) --- Medium Treads 0b10 Decoder Chip [Looter] Hardlight Generator Makeshift System Shield Authchip [R/Combat] CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Terrain Scan Processor ECM Suite > --- WEAPON ----------- Ripper Makeshift Sword > --- INVENTORY -------- Medium Treads 0b10 Decoder Chip [Looter] Hardlight Generator Makeshift System Shield Authchip [R/Combat] CR-A16's Pointy Stick [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Improved Terrain Scan Processor Weapon CR-A16's Pointy Stick Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Enhanced Flamer Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 31 | 7 3 11 . 3 7 Power 5 | 2 1 1 . . 1 Engine 5 | 2 1 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 3 . . 4 Treads 2 | . . . . . 2 Leg 5 | 2 . 3 . . . Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 2 . . 1 Device 3 | . 1 2 . . . Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 . 5 . 3 1 Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . 2 . . . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . 1 . 1 1 Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 12 | . . . . . 12 Parts Lost 11 | . . 4 . . 7 Power 3 | . . 1 . . 2 Propulsion 4 | . . 1 . . 3 Utility 1 | . . . . . 1 Weapon 3 | . . 2 . . 1 Highest Loss Streak 7 | . . 2 . . 7 To Critical Strikes . | . . . . . . Average Backups 8 | 1 6 6 6 9 7 Power 1 | . 1 1 1 1 . Propulsion 2 | . 2 2 3 2 1 Utility 3 | . . 1 1 4 4 Weapon 2 | . 1 1 1 2 1 Tool/Special . | . . . . . . Unused Backups 5 | . . . . 1 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . . . 1 4 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 94 98 92 100 86 Engine 11 | . 14 10 11 11 6 Leg 22 | . 28 22 22 22 8 Device 30 | . 9 32 33 33 27 Storage 11 | . 14 11 11 11 11 Energy Gun 2 | . . . 4 3 . Ballistic Gun 5 | . 28 13 . . . Ballistic Cannon 3 | . . 5 11 3 . Special Weapon 5 | . . . . 7 4 Piercing Weapon 5 | . . . . 7 5 Peak Build Rating 22 | 6 9 11 10 18 22 Average Rating 14 | 5 7 10 9 16 17 On Entrance 8 | . 6 9 9 10 18 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 27 | 14 24 27 26 27 26 Greatest Support 40 | 20 20 20 20 20 40 Greatest Overweight (x) 2 | 1 1 1 1 1 2 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 4 9 8 7 10 10 Average Carried 8 | 1 6 6 6 9 7 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 9 7 6 10 6 Class Distribution -------------------- 88% | Infiltrator-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Infiltrator-Mutant | -9/Materials Infiltrator-Mutant | -9/Mines Infiltrator-Mutant | -7/Zion Infiltrator-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 744 | 209 69 347 . 50 69 Remotely 496 | . 69 347 . 50 30 Salvage Created 525 | . 69 401 . . 55 Parts 31 | . 3 27 . . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented 2 | . . . . . 2 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 2 10 . . 1 Melee 1 | . . . . . 1 Guns 9 | . 2 7 . . . Cannons 1 | . . 1 . . . AOE 2 | . . 2 . . . Classes Destroyed 2 | . 1 1 . . . Grunt 11 | . 2 8 . . 1 Sentry 2 | . . 2 . . . Best Kill Streak 3 | . 2 3 . . 1 Combat Bots Only 3 | . 2 3 . . 1 Max Kills in Single Turn 2 | . 1 2 . . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 187 | . 20 79 . . 88 Missed 64 | . 7 23 . . 34 Hits 123 | . 13 56 . . 54 Projectile 123 | . 13 56 . . 54 Critical Strikes 4 | . . 2 . . 2 Damage Taken 1820 | . 142 927 . . 751 Core 464 | . 44 187 . . 233 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 45 | . . . . 45 . Core Remaining (%) 91 | 100 82 . . . . Volleys Fired 45 | 4 5 35 . . 1 Largest 2 | 2 2 2 . . 1 Hottest 80 | 40 40 70 . . 80 Shots Fired 77 | 8 10 58 . . 1 Gun 70 | 8 10 52 . . . Cannon 6 | . . 6 . . . Launcher . | . . . . . . Special 1 | . . . . . 1 Kinetic 72 | 8 10 54 . . . Thermal 5 | . . 4 . . 1 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 2 3 10 . . 2 Robot Miss Streak 2 | 1 1 2 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 50 | 4 7 33 . . 6 Core Hits 22 | . 4 15 . . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 10 | . . . . . 10 Impact . | . . . . . . Slashing 7 | . . . . . 7 Piercing 3 | . . . . . 3 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 964 | 49 88 647 . . 180 Guns 535 | 49 85 401 . . . Cannons 77 | . . 77 . . . Explosions 166 | . . 166 . . . Melee 169 | . . . . . 169 Ramming 6 | . 3 3 . . . Kinetic 612 | 49 85 478 . . . Thermal 177 | . . 166 . . 11 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 136 | . . . . . 136 Piercing 33 | . . . . . 33 Highest Corruption 12 | . . . . . 12 Average Corruption 12 | . . . . . 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 145 | . . 145 . . . Projectiles . | . . . . . . Explosions 145 | . . 145 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 181 | . . 181 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed 3 | . 2 1 . . . Kicked 3 | . 2 1 . . . Crushed . | . . . . . . Highest Temperature 45 | . 6 36 . . 45 Average Temperature 15 | . 6 15 . . 22 Received Heat Transfer 732 | . 78 387 . . 267 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 180 | . . 100 . . 80 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 105 | . 50 105 28 . . Initial 28 | . . 1 28 . . Average 24 | . 7 38 12 . . Influence Increases 426 | . 67 317 . . 42 Destroy 0b10 Robot/C 280 | . 40 200 . . 40 Destroy Leader 50 | . 10 40 . . . Allied During Kill 2 | . . . . . 2 Successful Hack 2 | . 2 . . . . Disable Machine 45 | . . 45 . . . Destroy Structure 32 | . . 32 . . . Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 426 | . 62 249 73 . 42 Entered New Map 49 | . . 4 45 . . Time Decay 317 | . 62 205 28 . 22 Lost Part 40 | . . 40 . . . Lost Ally 20 | . . . . . 20 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 28 | . 5 15 . . 8 Peak Tracking Total 4 | . 2 4 . . 4 Tactical Retreats 7 | . 1 4 . . 2 ECM-based Alert Blocks 12 | . . 8 . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 3 | . . 3 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 3 2 . 1 . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 3 5 . 5 . Successful 11 | . 3 3 . 5 . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 1 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 . . 5 . Record 1 | . 1 . . . . Part Schematic 5 | . . . . 5 . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 1 3 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 2 | . . 2 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 148 | . . . . 148 148 Highest-Rated Ally 38 | . . . . 38 38 Total Orders . | . . . . . . Ally Attacks 11 | . . . . . 11 Total Damage 657 | . . . . . 657 Kills 1 | . . . . . 1 Allies Corrupted 1 | . . . . . 1 Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3471 | . . 645 87 2591 148 Structural 3471 | . . 645 87 2591 148 ECM 3425 | . . 644 87 2591 103 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3928 | 78 379 645 87 2591 148 Spaces Moved 1969 | 43 203 278 46 1335 64 Core 5 | 5 . . . . . Treads 31 | . . . . . 31 Legs 1925 | 38 203 278 46 1335 25 Wheels 8 | . . . . . 8 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 95 Average Speed 185 | 123 168 188 190 190 169 Slowest Speed 250 | 190 190 190 190 190 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 32 32 21 92 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 39 | . . 39 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 39 | . . 39 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2149 | 56 228 339 46 1391 89 Wait 56 | . 7 4 . 39 6 Move 1964 | 42 202 277 45 1334 64 Hop . | . . . . . . Pick Up 24 | 3 6 6 . 8 1 Fast Attach 11 | 6 2 . . 1 2 Attach 12 | . . 5 1 1 5 Detach 1 | . . . . 1 . Swap 13 | 1 1 8 . 2 1 Drop 12 | . 3 3 . 5 1 Fire 45 | 4 5 35 . . 1 Melee 8 | . . . . . 8 Ram . | . . . . . . Kick 3 | . 2 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 12) 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Utility x2 765 | -9/Materials | Build established: Infiltrator-Mutant 1092 | -9/Materials | Discovered new exit (range 7) 1103 | -9/Materials | Entered Mines 1180 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1190 | -9/Mines | Entered Zion 1215 | -7/Zion | Given A8's code to call for help 1749 | -7/Zion | Learned Factory garrison access intel 1923 | -7/Zion | Found CR-A16's Pointy Stick 2370 | -7/Zion | Met Imprinter 2421 | -7/Zion | Imprinted 2423 | -7/Zion | Declared Zion's savior 3596 | -7/Zion | Discovered new exit (range 15) 3613 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3781 | -7/Zion | Entered Proximity Caves 3781 | -6/Proximity Caves | Accompanied by 4 allies 3825 | -6/Proximity Caves | Spotted B-75 Beast 3830 | -6/Proximity Caves | Core integrity fell below 50% 3842 | -6/Proximity Caves | Lost 4 allies 3867 | -6/Proximity Caves | System corruption reached 10% 3875 | -6/Proximity Caves | Core integrity fell below 20% 3905 | -6/Proximity Caves | Lost 7 parts (2p3n1u1w) 3929 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 03866_ Integrated Corrupted Arm. Treads (+12). [Achievement: A Problem For Future Me] [Achievement: System Compromised] 03870_ System corrupted: Matter fused (-5). 03870_ Dropped Wheel. 03871_ Acquired Arm. Treads. 03872_ G-50 Soldier misfires. 03874_ Imp. Ion Engine destroyed. 03874_ Critical hit (Burn: +37). 03875_ G-50 Soldier Carbon-fiber Leg severed. 03875_ Mak. Sword follow-up attack on G-50 Soldier. 03878_ Acquired 19 matter. 03880_ G-50 Soldier destroyed. 03894_ System corrupted: Component data lost. 03899_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 03913_ C&=KNLIH7T6 28KMQQPA7 VLTZO3QF6T 03925_ Acquired Med. Treads. 03929_ Arm. Treads blasted off. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????#####????????????? | | ??????????????#######?###########????????????? | | ?????????????################ ##???####?????? | | ?????????????### ##### # #???########## | | ?????????????## ##% # ####### ## ##### | | ?????????????## %####### | | ?????????????### ##" ;;## | | ?????????????### % ### | | ??????????????###=![= BB | | ??????????????####%[%@;;; ;;;;;BB | | ??????????????###%=%=###### ; | | ??????????????## =% ; ##### " $ | | ??????????????## ! % = ##### # | | ??????????????## # " ###### " # ? | | ??????????????####; ""##??##"" $ # ? ? | | ??????????????####; "##???## ???? | | ????????????????##" "#????? # ??? | | ????????????????### ????? ### ?? | | ????????????????#### ??? ## ??? | | ?????????????????#### ###??? ?? ??? | | ??????????????????#### ####??? ?? ????? | | ????????????????????## ###???? ## ??? ??????? | | ????????????????????? ###????? ## ??????????? | | ????????????????????? ###????? ?## ??????????? | | ????????????????????????????????## ??????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Beamcaster | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Robot Respite System Compromised The One Challenges ------------ None Game ------ Seed RecyclingRiotCutter Manual? 0 Play Time 00:30:08 Cumulative 6.0 hours Start 2026.01.25 @ 18:07:26 End 2026.01.25 @ 19:15:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9882dcee-5d53-4361-a0a6-28a976d77e1a