Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 15:34:26 Player: Kate+Gabe4evr Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2886) 2886 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 6264 Bonus ------- Follower Combat Kills 153 Friendly Fire -140 Cogmind --------- Core Integrity 0/700 Matter 69/300 Energy 86/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Target Analyzer Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Treads Improved Treads Improved Heat Sink Heavy Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Target Analyzer Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Beamcaster Autogun Gauss Cannon Heavy Rocket Launcher Flail > --- INVENTORY -------- Light Treads Light Treads Improved Treads Improved Heat Sink Beamcaster Plasma Cutter [Rating: 42] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Field Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Flamer Impact Weapon Flail Build | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Slots Evolved 6 | . . 2 . . 4 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . 1 . . 1 . . Weapon 3 | . . 1 . . 2 . . Parts Attached 57 | 6 1 1 19 2 13 12 3 Power 7 | 1 . . 2 1 1 2 . Engine 4 | 1 . . 2 . 1 . . Core 3 | . . . . 1 . 2 . Reactor . | . . . . . . . . Propulsion 18 | 2 . . 8 . 2 4 2 Treads 18 | 2 . . 8 . 2 4 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 1 . 2 . 4 1 . Device 2 | . . . . . 2 . . Storage 2 | 1 1 . . . . . . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 3 | . . . 2 . 1 . . Artifact . | . . . . . . . . Weapon 23 | 2 . 1 7 1 6 5 1 Energy Gun 2 | . . . . . . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 2 . . 5 1 2 1 . Ballistic Cannon 3 | . . 1 . . 1 1 . Launcher 2 | . . . . . 1 . 1 Special Weapon 4 | . . . 2 . 1 1 . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . Parts Lost 22 | . . . 2 . 4 8 8 Power 4 | . . . 1 . . 2 1 Propulsion 4 | . . . . . 1 1 2 Utility 4 | . . . . . 2 1 1 Weapon 10 | . . . 1 . 1 4 4 Highest Loss Streak 6 | . . . 1 . 2 4 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 95 87 92 100 81 86 54 Engine 4 | . 14 11 11 . 1 3 . Core 2 | . . . . 10 5 2 . Treads 22 | . 28 22 22 22 20 22 22 Storage 13 | . 23 22 22 22 15 7 6 Processor 7 | . . . . . 6 13 15 Protection 5 | . . . 3 11 4 7 . Energy Gun 2 | . . . . . . 4 . Ballistic Gun 16 | . 28 22 24 33 22 6 6 Ballistic Cannon 4 | . . 10 7 . . 6 . Impact Weapon 2 | . . . . . . 7 . Naked Turns . | . . . . . . . . Heaviest Build 45 | 13 16 20 28 28 45 45 15 Greatest Support 69 | 40 40 40 46 46 66 69 63 Greatest Overweight (x) 8 | . . . . . . 8 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 2 4 4 8 8 8 8 7 Average Carried 6 | . 2 4 7 8 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 2 4 4 8 8 8 7 5 Class Distribution -------------------- 46% | Mutant 28% | Gunner 9% | Commander-Tank 7% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Commander-Tank | -9/Recycling Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Matter Collected 2600 | 257 162 171 750 130 488 585 57 Remotely 168 | . . . . . 168 . . Salvage Created 3486 | . 153 154 1151 275 856 706 191 Parts 150 | . 17 3 57 11 38 17 7 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 9 | . 1 . 5 . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 27 | . . . . . . 25 2 Prevented 2 | . . . . . . 2 . Kills | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Combat Hostiles Destroyed 63 | . 4 3 20 3 14 12 7 Guns 49 | . 4 3 16 3 14 7 2 Cannons 8 | . . . 4 . . 4 . AOE 5 | . . . . . . . 5 Classes Destroyed 14 | . 4 1 4 1 2 2 . Worker 5 | . . . 2 . 3 . . Tunneler 1 | . . . . . 1 . . Hauler 1 | . . . 1 . . . . Recycler 8 | . . 1 3 2 2 . . Operator 2 | . 1 . 1 . . . . Watcher 1 | . 1 . . . . . . Swarmer 3 | . 2 . . . . 1 . Grunt 37 | . 2 3 10 . 12 4 6 Brawler 4 | . . . 1 1 . 2 . Duelist 4 | . . . . . . 3 1 Sentry 12 | . . . 9 1 1 1 . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . 1 . . . Packrat 2 | . . . . . . 2 . Mutant 1 | . . . . . . 1 . Best Kill Streak 5 | . 2 3 5 2 4 5 4 Combat Bots Only 5 | . 2 3 4 2 4 5 4 Max Kills in Single Turn 2 | . 1 1 2 1 2 2 2 Gunslinging 1 | . . . 1 . 1 1 . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Hostile Shots Fired 328 | . 27 8 97 6 78 74 38 Missed 85 | . 10 2 25 . 30 10 8 Damage Taken 4304 | . 180 84 1018 88 654 1565 715 Core 929 | . 6 . 201 15 97 450 160 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 97 . . 46 . . . Volleys Fired 209 | . 25 10 66 8 51 34 15 Largest 4 | . 2 3 3 3 3 4 3 Hottest 239 | . 40 79 85 69 74 239 137 Shots Fired 556 | . 50 30 195 24 137 91 29 Gun 460 | . 50 20 154 24 134 59 19 Cannon 78 | . . 10 41 . . 27 . Launcher 10 | . . . . . . . 10 Special 8 | . . . . . 3 5 . Kinetic 524 | . 50 30 195 24 134 75 16 Thermal 22 | . . . . . 3 16 3 Explosive 10 | . . . . . . . 10 Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | . 16 8 17 7 10 25 7 Robot Miss Streak 4 | . 3 2 3 2 3 4 4 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 14 | . 2 . 6 . 5 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . Shots Hit Robots 374 | . 35 20 134 16 88 66 15 Core Hits 163 | . 12 7 49 10 42 26 17 Critical Kills 4 | . . . 2 . 1 1 . Critical Parts Destroyed 3 | . . . 1 . 1 1 . Critical Strikes 14 | . . . 4 . 2 8 . Burn 1 | . . . . . . 1 . Destroy 7 | . . . 4 . 2 1 . Blast 5 | . . . . . . 5 . Smash 1 | . . . . . . 1 . Melee Attacks 5 | . . . . . . 5 . Impact 5 | . . . . . . 5 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7319 | 1 352 291 2052 253 1581 1619 1170 Guns 4686 | . 352 157 1489 243 1437 854 154 Cannons 1140 | . . 134 548 . . 458 . Explosions 1145 | . . . . . 129 . 1016 Melee 275 | . . . . . . 275 . Ramming 41 | 1 . . 15 10 15 . . Kinetic 5682 | . 352 291 2037 243 1437 1208 114 Thermal 176 | . . . . . . 136 40 Explosive 1145 | . . . . . 129 . 1016 Electromagnetic . | . . . . . . . . Impact 275 | . . . . . . 275 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 4 . . . . 10 10 Average Corruption 9 | . 3 . . . . 9 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 111 | . . . . . . 90 21 Message Errors 28 | . . . . . . 24 4 Matter Fused 33 | . . . . . . 29 4 Heat Flow Errors 9 | . . . . . . 5 4 Energy Discharges 7 | . . . . . . 5 2 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 15 | . . . . . . 13 2 Data Loss (major) 5 | . . . . . . 4 1 Misfires 7 | . . . . . . 5 2 Alerts 1 | . . . . . . 1 . Weapon Failures 5 | . . . . . . 3 2 Overload Shots . | . . . . . . . . Overflow Damage 206 | . . . 7 . 29 142 28 Projectiles 7 | . . . 7 . . . . Explosions 57 | . . . . . 29 . 28 Melee 142 | . . . . . . 142 . Knockbacks 13 | . . 3 2 . . 8 . Impact 1 | . . . . . . 1 . Kinetic 12 | . . 3 2 . . 7 . Secondary . | . . . . . . . . Self-Inflicted Damage 165 | . . . . . . . 165 Shots 3 | . . . . . . . 3 Rammed 10 | 1 . . 2 4 3 . . Targets Rammed 12 | 1 . . 3 4 4 . . Kicked . | . . . . . . . . Crushed 2 | . . . 1 . 1 . . Highest Temperature 877 | . 15 111 127 63 333 877 205 Average Temperature 111 | . 8 49 34 25 51 256 57 Received Heat Transfer 1435 | . 60 48 369 27 351 373 207 Effects 31 | . . . . . . 31 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 5 | . . . . . . 5 . Interference 1 | . . . . . . 1 . Matter Decay 2 | . . . . . . 2 . Short Circuit 6 | . . . . . . 6 . Damage (minor) 2 | . . . . . . 2 . Damage (major) 11 | . . . . . . 11 . Damage (core) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 3 | . . . . . . 3 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 696 | . . . . . . 622 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Peak Influence 381 | . 142 92 381 212 359 . . Initial 148 | . . . 38 148 14 . . Average 128 | . 31 66 175 117 168 . . Maximum Alert Level 1 | . . . 1 1 1 . . Low Security (%) 76 | 100 100 100 55 77 80 . . Level 1 23 | . . . 44 22 19 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . 3 . 5 . . Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . . . 4 . . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Distress Signals 6 | . . 1 3 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 9 4 25 2 23 17 17 Peak Tracking Total 7 | . 3 3 6 1 6 5 7 Tactical Retreats 4 | . . 1 . . . . 3 Traps | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Machines Disabled 7 | . . . 2 . 3 2 . Max in Single Turn 1 | . . . 1 . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled 2 | . . . 2 . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Machines Accessed 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . . . 1 . . . . Successful 1 | . . . 1 . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . Open Door 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 10 | . . . . 7 . 3 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Total Allies 10 | . . . . 7 . 3 . Largest Group 7 | . . . . 7 6 3 . Highest-Rated Group 93 | . . . . 64 53 93 . Highest-Rated Ally 31 | . . . . 18 15 31 . Total Orders . | . . . . . . . . Ally Attacks 38 | . . . . 11 12 15 . Total Damage 403 | . . . . 165 92 146 . Kills 7 | . . . . 1 . 6 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Turns Passed 6441 | 72 446 269 1039 734 710 2696 475 Spaces Moved 2912 | 39 207 69 402 395 316 1217 267 Core 7 | 2 . . . . . 1 4 Treads 2905 | 37 207 69 402 395 316 1216 263 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 50 Average Speed 178 | 154 160 160 160 160 160 204 161 Slowest Speed 450 | 160 160 160 160 160 160 450 163 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 32 10 47 77 11 98 34 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . 11 . Spaces Dug . | . . . . . . . . Terrain Destroyed 144 | . . 1 1 . 13 9 120 Melee . | . . . . . . . . Projectile 11 | . . 1 1 . . 9 . AOE 133 | . . . . . 13 . 120 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Total 3670 | 47 277 207 626 477 405 1342 289 Wait 323 | . 42 128 94 1 13 45 . Move 2905 | 38 206 68 401 394 315 1216 267 Hop . | . . . . . . . . Pick Up 20 | 2 3 . 10 . 3 2 . Fast Attach 23 | 6 . 1 2 1 7 6 . Attach 14 | . 1 . 3 . 4 4 2 Detach 7 | . . . 1 . 3 . 3 Swap 20 | . . . 14 1 2 2 1 Drop 23 | . . . 15 2 3 2 1 Fire 209 | . 25 10 66 8 51 34 15 Melee 5 | . . . . . . 5 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 12 | 1 . . 3 4 4 . . Escape Stasis . | . . . . . . . . Rewire 92 | . . . . 66 . 26 . Trap . | . . . . . . . . Miscellaneous 17 | . . . 17 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 16) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 779 | -9/Materials | Discovered new exit (range 6) 788 | -9/Materials | Entered Storage 816 | -9/Storage | Build established: Gunner 1456 | -9/Storage | Garrison activated, responded to threat 1725 | -9/Storage | Core integrity fell below 50% 1752 | -9/Storage | Build established: Tank 1819 | -9/Storage | Discovered new exit (range 3) 1827 | -9/Storage | Entered Recycling 2094 | -9/Recycling | Discovered new exit (range 4) 2248 | -9/Recycling | Build established: Commander-Tank 2561 | -9/Recycling | Entered Factory 2561 | -7/Factory | Accompanied by 6 allies 2561 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2749 | -7/Factory | Lost 5 allies 3030 | -7/Factory | Build established: Scavenger-Gunner 3242 | -7/Factory | Discovered new exit (range 6) 3271 | -7/Factory | Entered Lower Caves 3299 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3358 | -7/Lower Caves | System corruption reached 10% 3388 | -7/Lower Caves | Lost 4 parts (1n1u2w) 3592 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3643 | -7/Lower Caves | Build established: Mutant 3833 | -7/Lower Caves | Encountered a Warlord checkpoint 4431 | -7/Lower Caves | Build established: Gunner 4675 | -7/Lower Caves | Lost 3 allies 4771 | -7/Lower Caves | Core integrity fell below 50% 4801 | -7/Lower Caves | Lost 3 parts (1p2w) 4837 | -7/Lower Caves | Discovered new exit (range 4) 5075 | -7/Lower Caves | Build established: Mutant 5967 | -7/Lower Caves | Entered another Lower Caves area 5976 | -7/Lower Caves | Core integrity fell below 20% 6009 | -7/Lower Caves | Lost 6 parts (1p1n1u3w) 6031 | -7/Lower Caves | Discovered new exit (range 10) 6415 | -7/Lower Caves | Learned Factory terminal intel 6436 | -7/Lower Caves | Attracted the attention of an 0b10 base 6442 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06168_ The unstable cave ceiling collapses. 06176_ YD95UAMJHMS05KJYBR/RQ 8CM 06193_ System corrupted: Component data lost. 06216_ AQ0XGHGTJN6>YB1PLQF8 VV%HKS 06232_ System corrupted: Heat flow error (+239). 06251_ System corrupted: Matter fused (-6). 06310_ 1H2,4&&YVXYHRVW|IAD:1Y 06327_ System corrupted: Heat flow error (+137). 06342_ System corrupted: Matter fused (-10). 06365_ System corrupted: Substantial component data lost. 06398_ System corrupted: Heat flow error (+154). 06415_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 06425_ System corrupted: Matter fused (-9). 06435_ G-47 Trooper springs to life. 06436_ Penetrated by Slug. 06436_ Arm. Treads destroyed. 06437_ Autogun destroyed. 06439_ Dropped Sml. Storage Unit. 06442_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????? ??????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? #####???????? | | ????????????????????????????#### ? ##?????? | | ???????????????????????????? ??? ##????# | | ???????????????????????#???? #????# ####?# | | ???????????????????????# ???" #?????# ### | | ???????????????????????# ?"" #?????# ## | | ??????????????????????## "" #?????# # | | ??????????????????????# "" #????## | | ???????????????????????# "" " #????# | | ???????????????????????# "" "" #???## ## | | ???????????????????????# " """ #?### ### | | ??????????????????????## " ### ##? | | ?????????????????????## "" #? | | ????????????????????## ## " #? | | ???????????????????## ## " #### #? | | ??????????????????## ## #??# #? | | ?????????????????## #??##### # | | ?????????????????# #### ####??????# # | | ?????????????????# #???# #?????????# # | | ?????????????????? #???# #?????????#### # | | ????????????????????# #???# #?????????????# ## | | ?????????????????????# #???# #??????????????##? | | ???????????????????????# @##### ########?????????? | | ??????????????????????## = #???#####?? | | ??????????????????????# s =s[ #??## ### | | ??????????????????????# ####g###### #??# | | ??????????????????????## #??" "?????????## | | ??????????????????????? #?? "T"????????# | | ??????????????????????## #? ????????## # | | ???????????????????????# #? $+??????## ## | | ???????????????????????# # "#??????# ##? | | ???????????????????????# ? "#??????# ### | | ??????????????????????? #""" "#??????###### | | ??????????????????????? ???? "#?????????## | | ???????????????????????# ???? "#?????????# | | ???????????????????????? ????#######?????????# | | ???????????????????????? ????????????????????## | | ???????????????????????? ?????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 315 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed ArmorSuspensionGravjet Manual? 0 Play Time 00:29:53 Cumulative 18.5 hours Start 2024.05.06 @ 13:45:02 End 2024.05.07 @ 15:34:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 106bd980-2d03-4aac-9a05-c65ca3b38e2c