Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 17:22:26

Player: Necroptosis

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (90)      450
Value Destroyed (2669)     2669
Prototype IDs (31)         620
Alien Tech Used (1)        200
Bonus (244)                244
              TOTAL SCORE: 11883

 Bonus
-------
High Alert Combat Kills    23
Follower Combat Kills      7
Aligned with FarCom        300
Friendly Fire              -86

 Cogmind 
---------
Core Integrity             0/1600
Matter                     278/300
Energy                     63/100
System Corruption          27%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (11) -----
  Advanced Target Analyzer
  Advanced System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Wheel
           Gravity Neutralizer
  Enhanced Gauss Cannon
  Enhanced Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Gyrokinetic Inverter
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
           Antigrav Array
>          --- UTILITY ----------
           Machine Analyzer
  Improved Target Analyzer
  Improved Transmission Jammer
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved System Shield
>          --- WEAPON -----------
           Lance
>          --- INVENTORY --------
   Compact Wheel
           Gravity Neutralizer
  Enhanced Gauss Cannon
  Enhanced Gauss Cannon
     Heavy Rocket Launcher
[Rating: 108]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Triangulator
  Storage                  Medium Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               8    | .   .   .   1   .   .   .   1   1   1   1   .   .   .   1   1   1   
  Utility                  9    | .   .   .   1   .   .   .   1   1   1   1   1   .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             146  | 7   15  9   20  3   1   8   10  12  13  6   13  1   .   3   4   21  
  Power                    14   | 1   2   .   2   .   .   1   .   1   .   1   3   .   .   .   1   2   
    Engine                 9    | 1   2   .   1   .   .   1   .   1   .   1   2   .   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   
  Propulsion               56   | 2   6   4   5   .   .   3   2   3   4   1   6   1   .   3   3   13  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  36   | .   5   .   .   .   .   3   1   2   4   1   6   1   .   3   3   7   
    Flight                 7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   
  Utility                  37   | 2   3   1   6   2   1   .   .   4   7   4   3   .   .   .   .   4   
    Device                 13   | 1   3   .   .   1   .   .   .   1   4   1   2   .   .   .   .   .   
    Storage                3    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   3   
    Hackware               9    | .   .   .   1   .   .   .   .   2   2   3   .   .   .   .   .   1   
    Protection             5    | .   .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   4   4   7   1   .   4   8   4   2   .   1   .   .   .   .   2   
    Energy Gun             2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          21   | 2   3   3   5   .   .   2   2   3   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   1   1   2   .   .   2   .   1   1   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   1   .   .   .   3   1   .   .   1   .   .   .   .   
Parts Lost                 66   | .   6   2   3   1   .   2   6   .   1   .   7   1   .   2   4   31  
  Power                    10   | .   1   .   1   .   .   1   1   .   .   .   2   .   .   .   1   3   
  Propulsion               41   | .   4   1   2   .   .   1   5   .   .   .   4   1   .   1   3   19  
  Utility                  10   | .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   7   
  Weapon                   5    | .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   
  Highest Loss Streak      15   | .   2   2   2   1   .   2   6   .   1   .   7   1   .   2   3   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   99  98  95  99  100 93  66  47  76  85  87  75  68  71  60  47  
  Engine                   7    | .   14  14  6   11  11  10  7   3   6   5   9   .   .   .   .   .   
  Leg                      10   | .   .   22  28  33  33  26  .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    14   | .   21  1   .   .   .   5   28  5   13  26  29  24  21  29  26  16  
  Flight                   1    | .   .   .   .   .   .   .   .   7   6   5   .   .   .   .   .   3   
  Device                   6    | .   14  2   .   1   5   .   .   3   9   11  14  10  10  8   4   1   
  Storage                  6    | .   14  14  11  11  11  11  7   .   .   .   .   .   .   .   .   .   
  Processor                3    | .   .   .   .   1   11  11  7   5   4   3   .   5   5   4   4   7   
  Hackware                 11   | .   .   .   11  9   .   .   .   6   20  24  26  24  21  19  17  11  
  Protection               3    | .   .   11  11  10  5   9   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   .   .   .   8   11  9   5   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            12   | .   27  28  21  13  11  8   4   13  12  5   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   4   5   5   4   4   4   
Peak Build Rating          108  | 9   12  10  19  25  24  18  19  32  66  77  92  84  73  94  89  108 
  Average Rating           39   | 5   8   9   17  19  20  16  12  23  47  72  90  78  73  86  81  69  
  On Entrance              38   | .   9   8   10  19  24  18  9   2   32  64  75  73  73  73  79  82  
Naked Turns                32   | .   .   .   .   .   .   .   29  3   .   .   .   .   .   .   .   .   
Heaviest Build             32   | 13  16  15  28  29  28  29  25  11  12  17  32  17  17  17  16  15  
  Greatest Support         97   | 26  26  25  39  39  39  39  24  12  32  18  73  61  51  87  57  97  
  Greatest Overweight (x)  5    | .   4   1   2   .   .   .   5   .   .   .   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 7   8   8   9   10  10  10  9   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 6   8   8   10  10  10  10  9   5   5   5   5   5   4   5   5   5   
  Average Carried          6    | 4   7   7   8   9   9   9   6   4   4   4   4   3   4   4   5   4   
  Final Capacity           10   | 8   8   8   10  10  10  10  5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 6   7   8   10  10  10  8   5   5   5   5   5   4   4   5   5   4   

 Class Distribution 
--------------------
 40% | Hacker-Mutant
 40% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Matter Collected           2170 | 213 347 180 476 113 .   137 .   122 .   .   216 30  .   14  67  255 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3100 | 28  452 188 853 218 .   41  .   29  50  .   215 .   .   14  133 879 
  Parts                    221  | 4   37  12  70  13  .   1   .   3   4   .   12  .   .   2   13  50  
Haulers Intercepted        3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  58   | .   12  6   18  5   .   3   .   .   1   .   1   .   .   .   2   10  
  Melee                    13   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   10  
  Guns                     33   | .   9   4   14  5   .   1   .   .   .   .   .   .   .   .   .   .   
  AOE                      12   | .   3   2   4   .   .   2   .   .   1   .   .   .   .   .   .   .   
Classes Destroyed          13   | 1   6   1   3   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Worker                   11   | .   2   .   1   .   .   .   .   .   4   .   1   .   .   1   .   2   
  Builder                  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 5    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   6   3   5   .   .   2   .   .   .   .   .   .   .   .   .   4   
  Grunt                    19   | .   6   3   5   4   .   .   .   .   1   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   
Best Kill Streak           6    | 2   6   3   5   2   .   2   .   .   5   .   2   .   .   1   2   4   
  Combat Bots Only         4    | .   4   3   4   2   .   2   .   .   1   .   1   .   .   .   2   4   
Max Kills in Single Turn   4    | 1   3   2   3   1   .   2   .   1   4   .   1   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   2   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Hostile Shots Fired        729  | .    47   29   91   16   .    34   80   .    90   .    54   29   .    6    34   219  
  Missed                   240  | .    12   7    23   .    .    7    27   .    54   .    9    17   .    4    7    73   
Damage Taken               8841 | .    476  266  1037 189  .    418  832  .    532  .    841  217  .    157  623  3253 
  Core                     3304 | .    64   106  132  27   .    95   486  .    128  .    287  44   .    .    325  1610 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    32   .    .    .    36   11   100  84   100  .    .    71   100  77   .    
Volleys Fired              177  | 4    51   25   56   16   .    13   4    6    1    .    .    .    .    .    .    1    
  Largest                  2    | 2    2    2    2    2    .    2    1    2    1    .    .    .    .    .    .    1    
  Hottest                  98   | 40   40   40   53   88   .    98   75   48   39   .    .    .    .    .    .    39   
Shots Fired                333  | 8    96   49   109  28   .    26   4    11   1    .    .    .    .    .    .    1    
  Gun                      313  | 8    92   48   102  28   .    25   .    10   .    .    .    .    .    .    .    .    
  Cannon                   4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Launcher                 16   | .    4    1    7    .    .    1    .    1    1    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  289  | 8    92   48   102  17   .    12   .    10   .    .    .    .    .    .    .    .    
  Thermal                  28   | .    .    .    .    11   .    13   4    .    .    .    .    .    .    .    .    .    
  Explosive                16   | .    4    1    7    .    .    1    .    1    1    .    .    .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 3    7    11   13   10   .    5    .    2    .    .    .    .    .    .    .    .    
  Robot Miss Streak        6    | 1    6    3    6    2    .    2    .    3    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           283  | 5    55   34   77   19   .    18   3    4    .    .    16   1    .    1    7    43   
  Core Hits                157  | 3    37   13   54   8    .    4    1    2    10   .    4    .    .    1    3    17   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    6    
    Impale                 9    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    6    
Melee Attacks              142  | .    .    .    .    .    .    .    4    .    .    .    38   6    1    3    21   69   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Piercing                 138  | .    .    .    .    .    .    .    .    .    .    .    38   6    1    3    21   69   
  Sneak Attacks            10   | .    .    .    .    .    .    .    .    .    .    .    4    1    .    1    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7879 | 44   959  399  1757 305  .    389  113  69   999  .    696  62   .    70   242  1775 
  Guns                     2376 | 44   566  265  882  305  .    245  .    69   .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2549 | .    393  134  875  .    .    144  .    .    999  .    .    .    .    .    .    4    
  Melee                    2945 | .    .    .    .    .    .    .    104  .    .    .    696  62   .    70   242  1771 
  Ramming                  9    | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    
  Kinetic                  2126 | 44   566  265  882  222  .    78   .    69   .    .    .    .    .    .    .    .    
  Thermal                  277  | .    27   .    .    83   .    167  .    .    .    .    .    .    .    .    .    .    
  Explosive                2444 | .    288  134  875  .    .    144  .    .    999  .    .    .    .    .    .    4    
  Electromagnetic          78   | .    78   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 104  | .    .    .    .    .    .    .    104  .    .    .    .    .    .    .    .    .    
  Piercing                 2841 | .    .    .    .    .    .    .    .    .    .    .    696  62   .    70   242  1771 
Highest Corruption         27   | .    .    .    .    .    .    .    .    .    .    .    7    7    7    3    1    27   
  Average Corruption       8    | .    .    .    .    .    .    .    .    .    .    .    3    7    7    3    1    14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    .    .    .    .    .    .    .    2    10   1    .    1    20   
    Message Errors         8    | .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    4    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    2    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    4    
    Energy Discharges      6    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            709  | .    20   .    28   .    .    31   .    .    65   .    82   104  .    .    10   369  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               144  | .    20   .    28   .    .    31   .    .    65   .    .    .    .    .    .    .    
  Melee                    565  | .    .    .    .    .    .    .    .    .    .    .    82   104  .    .    10   369  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      214  | .    68   .    140  .    .    2    4    .    .    .    .    .    .    .    .    .    
  Shots                    7    | .    3    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        348  | .    24   32   129  348  .    216  96   .    3    .    325  184  .    153  3    207  
  Average Temperature      83   | .    6    10   26   125  .    95   43   .    3    .    121  87   .    75   3    74   
  Received Heat Transfer   1479 | .    195  129  387  126  .    12   387  .    141  .    .    27   .    .    .    75   
  Effects                  3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         642  | .    50   .    .    185  .    407  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Peak Influence             720  | 10  479 255 546 289 .   74  47  100 720 352 76  .   .   120 59  300 
  Initial                  352  | .   6   69  99  179 .   .   .   6   28  352 .   .   .   120 13  15  
  Average                  166  | 2   185 210 383 183 .   62  9   48  189 322 16  .   .   66  19  98  
Maximum Alert Level        3    | .   2   1   2   1   .   .   .   .   3   1   .   .   .   .   .   1   
  Low Security (%)         64   | 100 69  15  5   53  .   100 100 100 75  8   100 .   .   100 100 95  
  Level 1                  23   | .   24  84  41  46  .   .   .   .   1   91  .   .   .   .   .   5   
  Level 2                  11   | .   6   .   53  .   .   .   .   .   21  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   1   .   .   .   .   .   6   1   4   .   .   1   2   3   
  Investigation            3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   2   
  Reinforcement            8    | .   .   .   1   .   .   .   .   .   3   .   2   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Distress Signals           13   | .   5   .   3   .   .   .   1   .   .   .   1   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   25  6   31  5   .   5   14  3   32  .   8   7   1   11  10  38  
  Peak Tracking Total      11   | .   5   3   5   2   .   3   10  2   11  .   4   9   4   9   8   11  
  Tactical Retreats        22   | .   5   .   .   .   .   .   1   .   6   .   .   3   1   .   .   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Traps Triggered            6    | .   .   .   .   .   .   .   .   1   1   2   1   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Machines Disabled          26   | .   3   1   1   .   .   .   .   .   20  .   .   1   .   .   .   .   
  Max in Single Turn       10   | .   2   1   1   .   .   .   .   .   10  .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Machines Accessed          40   | .   7   .   7   .   4   .   1   5   3   6   2   1   .   1   2   1   
  Terminals                27   | .   6   .   5   .   .   .   1   5   2   2   2   .   .   1   2   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Total Hacks                153  | .   24  .   22  .   27  .   1   17  6   25  5   1   .   11  10  4   
  Successful               87   | .   12  .   12  .   27  .   .   6   4   13  .   1   .   6   6   .   
  Failed                   65   | .   12  .   10  .   .   .   1   11  2   12  5   .   .   5   3   4   
    Catastrophic           11   | .   1   .   .   .   .   .   1   5   .   1   2   .   .   .   1   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Manual                   81   | .   18  .   17  .   1   .   .   12  2   6   5   .   .   9   7   4   
  Terminals                98   | .   20  .   16  .   .   .   1   17  4   10  5   .   .   11  10  4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          22   | .   4   .   6   .   .   .   .   .   .   12  .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Terminal Hacks             50   | .   2   .   3   .   27  .   .   4   1   2   .   1   .   5   5   .   
  Record                   34   | .   .   .   .   .   26  .   .   3   .   .   .   1   .   .   4   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          4    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   1   .   1   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Process                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   9   .   8   .   .   .   .   2   1   .   .   .   .   1   1   .   
  Terminals                19   | .   7   .   7   .   .   .   .   2   1   .   .   .   .   1   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   2   .   2   .   .   .   .   1   1   .   .   .   .   1   1   .   
    Skim                   10   | .   5   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   7   .   5   .   .   .   1   5   3   4   2   .   .   .   2   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycled Matter          45   | .   .   .   .   .   .   .   .   .   .   45  .   .   .   .   .   .   
  Retrieved Matter         45   | .   .   .   .   .   .   .   .   .   .   45  .   .   .   .   .   .   
  Retrieved Components     18   | .   9   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Total Allies               4    | .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  40  .   26  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   16  16  16  .   26  .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Total Damage             34   | .   .   .   .   .   .   34  .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               8216 | 77   1087 391  1186 549  327  409  234  508  618  435  746  369  75   106  479  620  
Spaces Moved               8359 | 57   850  212  465  383  269  327  172  750  1331 942  616  748  161  178  197  701  
  Core                     126  | 1    2    .    .    .    .    .    52   6    .    .    .    .    .    .    .    65   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1522 | .    .    197  442  383  269  231  .    .    .    .    .    .    .    .    .    .    
  Wheels                   307  | 56   209  15   23   .    .    .    4    .    .    .    .    .    .    .    .    .    
  Hover                    3207 | .    639  .    .    .    .    96   116  .    5    .    616  748  161  178  197  451  
  Flight                   3197 | .    .    .    .    .    .    .    .    744  1326 942  .    .    .    .    .    185  
  Fastest Speed            31   | 50   56   100  110  120  120  52   48   35   35   35   33   38   45   38   42   31   
  Average Speed            57   | 89   67   120  119  120  120  100  60   35   35   35   35   39   45   44   47   44   
  Slowest Speed            300  | 90   250  190  260  120  120  120  300  50   60   35   51   45   45   48   51   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            39   | .    .    .    .    .    .    .    .    1    33   4    .    .    .    .    .    1    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       38   | 3    96   29   43   81   66   69   18   22   32   26   13   91   22   8    8    23   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     3    | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | .    .    1    1    1    1    1    1    .    1    1    .    .    .    1    1    .    
  Unknown Exits Taken      6    | 1    1    .    .    .    .    .    .    1    .    .    1    1    1    .    .    .    
Scrap Searched             4    | .    .    .    .    2    .    1    .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 40   | .    .    .    .    .    .    .    4    .    .    .    18   4    .    2    5    7    
Terrain Destroyed          218  | .    26   7    61   .    .    9    4    19   56   .    18   4    .    2    5    7    
  Melee                    36   | .    .    .    .    .    .    .    .    .    .    .    18   4    .    2    5    7    
  Projectile               4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  AOE                      178  | .    26   7    61   .    .    9    .    19   56   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Total                      11203 | 73   1285 310  995  444  274  382  289  980  1445 1042 1079 810  161  199  548  887  
  Wait                     2256  | .    342  57   432  40   2    30   89   190  123  55   407  52   .    15   327  95   
  Move                     8268  | 56   849  211  464  382  268  326  171  747  1266 934  615  747  160  177  196  699  
  Hop                      36    | .    .    .    .    .    .    .    .    1    31   3    .    .    .    .    .    1    
  Pick Up                  51    | 6    13   2    9    1    1    .    3    3    3    4    3    2    .    1    .    .    
  Fast Attach              75    | 7    6    2    4    2    .    .    2    9    9    2    5    .    .    3    4    20   
  Attach                   31    | .    5    1    3    .    1    4    6    1    1    2    4    2    .    .    .    1    
  Detach                   9     | .    1    1    1    .    .    2    2    .    1    1    .    .    .    .    .    .    
  Swap                     41    | .    4    6    13   1    .    4    2    2    3    2    4    .    .    .    .    .    
  Drop                     59    | .    14   5    13   2    2    3    2    3    7    3    3    1    .    .    .    1    
  Fire                     177   | 4    51   25   56   16   .    13   4    6    1    .    .    .    .    .    .    1    
  Melee                    142   | .    .    .    .    .    .    .    4    .    .    .    38   6    1    3    21   69   
  Ram                      4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54    | .    .    .    .    .    .    .    .    18   .    36   .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   29 | -11/Scrapyard  | Discovered new exit (range 14)
   78 | -11/Scrapyard  | Entered Materials
  141 | -10/Materials  | Discovered new exit (range 15)
  313 | -10/Materials  | Build established: Mutant
  321 | -10/Materials  | Discovered new exit (range 16)
  440 | -10/Materials  | Discovered new exit (range 16)
  698 | -10/Materials  | Discovered new exit (range 3)
  914 | -10/Materials  | Learned location of 1 exit from Recycling
 1017 | -10/Materials  | Identified exit to Materials
 1017 | -10/Materials  | Identified exit to Subcaves
 1054 | -10/Materials  | Learned 4 Subcaves zone layouts
 1079 | -10/Materials  | Learned location of 1 exit from Storage
 1094 | -10/Materials  | Loaded intel: 1 recycling unit location
 1097 | -10/Materials  | Learned location of 1 exit from Recycling
 1108 | -10/Materials  | Learned location of 2 exits from Subcaves
 1160 | -10/Materials  | Learned location of Mines (-8)
 1165 | -10/Materials  | Entered Mines
 1172 | -10/Mines      | Met a Derelict bent on vengeance
 1217 | -10/Mines      | Core integrity fell below 50%
 1305 | -10/Mines      | Discovered exit to Materials (range 4)
 1347 | -10/Mines      | Assembled infested the area
 1477 | -10/Mines      | Discovered exit to Materials (range 5)
 1526 | -10/Mines      | Build established: Scavenger-Mutant
 1556 | -10/Mines      | Entered Materials
 1556 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2287 | -9/Materials   | Identified exit to Mines
 2420 | -9/Materials   | Build established: Mutant
 2450 | -9/Materials   | Identified exit to Materials
 2514 | -9/Materials   | Learned location of 1 exit from Materials
 2613 | -9/Materials   | Learned Storage interactive machine intel
 2734 | -9/Materials   | Learned location of Zion (-7)
 2742 | -9/Materials   | Entered Mines
 2788 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2858 | -9/Mines       | Discovered exit to Materials (range 8)
 3130 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 3197 | -9/Mines       | Build established: Scavenger-Mutant
 3213 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 3216 | -9/Mines       | Found Prototype Device
 3216 | -9/Mines       | Identified Exp. Sensor Array
 3277 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 3279 | -9/Mines       | Discovered new exit (range 5)
 3282 | -9/Mines       | Identified exit to Exiles
 3291 | -9/Mines       | Entered Exiles
 3291 | -9/Exiles      | Accompanied by 3 allies
 3320 | -9/Exiles      | Met 8R-AWN
 3339 | -9/Exiles      | Met EX-HEX
 3374 | -9/Exiles      | Met EX-BIN
 3391 | -9/Exiles      | Aligned with FarCom system
 3392 | -9/Exiles      | Given EX-Vault access code
 3441 | -9/Exiles      | Opened EX-Vault
 3451 | -9/Exiles      | Found AWS/Gauss
 3476 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 3512 | -9/Exiles      | Met EX-DEC
 3528 | -9/Exiles      | Build established: Mutant
 3605 | -9/Exiles      | Discovered new exit (range 10)
 3615 | -9/Exiles      | Identified exit to Mines
 3618 | -9/Exiles      | Left Exiles lab with AWS/Gauss
 3618 | -9/Exiles      | Entered Mines
 3618 | -8/Mines       | Accompanied by 3 allies
 3915 | -8/Mines       | Core integrity fell below 50%
 4024 | -8/Mines       | Discovered exit to Materials (range 6)
 4027 | -8/Mines       | Entered Materials
 4027 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 4028 | -8/Materials   | Identified exit to Storage
 4029 | -8/Materials   | Identified exit to Factory
 4226 | -8/Materials   | Core integrity fell below 50%
 4232 | -8/Materials   | Released all parts (4)
 4238 | -8/Materials   | Core integrity fell below 20%
 4254 | -8/Materials   | Lost 6 parts (1p5n)
 4261 | -8/Materials   | Entered Factory
 4261 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4756 | -7/Factory     | Discovered new exit (range 9)
 4769 | -7/Factory     | Entered another Factory area
 4769 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4774 | -6/Factory     | Identified exit to Lower Caves
 4827 | -6/Factory     | Fabricated Hacking Suite (x1)
 4916 | -6/Factory     | Spotted B-75 Beast
 4991 | -6/Factory     | Build established: Hacker-Mutant
 5384 | -6/Factory     | Discovered new exit (range 8)
 5386 | -6/Factory     | Identified exit to Factory
 5387 | -6/Factory     | Entered another Factory area
 5387 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5783 | -5/Factory     | Identified exit to Factory
 5822 | -5/Factory     | Entered another Factory area
 5822 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 6517 | -4/Factory     | Garrison activated, responded to threat
 6560 | -4/Factory     | Discovered new exit (range 16)
 6568 | -4/Factory     | Entered Upper Caves
 6580 | -4/Upper Caves | Lost 7 parts (2p4n1u)
 6651 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 6698 | -4/Upper Caves | Learned Research emergency access door positions
 6736 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 6761 | -4/Upper Caves | Encountered a Warlord checkpoint
 6851 | -4/Upper Caves | Found Alien Artifact
 6852 | -4/Upper Caves | Identified Dimensional Node Initializer
 6852 | -4/Upper Caves | Initialized slip node
 6867 | -4/Upper Caves | Spotted B-86 Titan
 6934 | -4/Upper Caves | Discovered new exit (range 6)
 6937 | -4/Upper Caves | Entered another Upper Caves area
 7008 | -4/Upper Caves | Discovered new exit (range 5)
 7012 | -4/Upper Caves | Entered Research
 7012 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 7067 | -3/Research    | Identified exit to Research
 7118 | -3/Research    | Entered another Research area
 7118 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 7468 | -2/Research    | Lost 3 parts (1p2n)
 7480 | -2/Research    | Identified exit to Access
 7480 | -2/Research    | Central database locked down
 7542 | -2/Research    | Spotted B-90 Cyclops
 7597 | -2/Research    | Entered Access
 7597 | -1/Access      | Evolved 2 slots: Propulsion x1, Utility x1
 7835 | -1/Access      | Lost 3 parts (1p2u)
 7882 | -1/Access      | Energy Cycler disabled
 7910 | -1/Access      | System corruption reached 10%
 7946 | -1/Access      | Lost 6 parts (5n1u)
 8018 | -1/Access      | Core integrity fell below 50%
 8058 | -1/Access      | Lost 4 parts (4n)
 8078 | -1/Access      | Crushed by falling debris
 8150 | -1/Access      | Spotted B-99 Colossus
 8160 | -1/Access      | Garrison activated, responded to threat
 8198 | -1/Access      | Spotted B-99 Colossus
 8198 | -1/Access      | Spotted B-99 Colossus
 8212 | -1/Access      | Core integrity fell below 20%
 8217 | -1/Access      | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
08211_ Slug penetrates Sealed Freight Elevator.
08211_ Slug penetrates Wall.
08211_ Slug penetrates Earth.
08211_ Penetrated by Slug.
08214_ Slug penetrates B-99 Colossus.
08214_ Penetrated by Slug.
08214_ Knocked back.
08214_ Penetrated by Slug.
08214_ Slug penetrates Reinforced Barrier.
08214_ Penetrated by Slug.
08214_ Slug penetrates Reinforced Barrier.
08214_ Penetrated by Slug. <x2>
08214_ Slug penetrates Reinforced Barrier.
08214_ Penetrated by Slug.
08215_ Acquired 4 matter.
08215_ Hvy. Rocket Launcher destroyed.
08217_ Lance destroyed.
08217_ Critical hit (Blast).
08217_ Penetrated by Slug.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ?????#      "    #      #????????????????????????? |
| ?????#           #      #????????????????????????? |
| ?????+           #   ===#????????????????????????? |
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| ?????#           +   == #########????????????????? |
| ?????#####       #      #        ????????????????? |
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| ?????????#              #   """"???"?????????????? |
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| ?????????####      Y    #   """""  ""#???????????? |
| ????????????#     s     +   """""  ""#???????????? |
| ????????????##+#####s   #   """""    #???????????? |
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| ????????????      ?#    #            #???????????? |
| ??????????????     #    #            #???????????? |
| ?????????????"?"   #    #  =      ]  #???????????? |
| ?????????????"?"?? ;    ###"##########???????????? |
| ????????????""G""? #    ## ##????????????????????? |
| ?????????????????  # %  # # #????????????????????? |
| ????????????????  ?#  s ;####????????????????????? |
| ???????????????#####  BBs###?????????????????????? |
| ????????????????#     BBsp #?????????????????????? |
| ????????????????#         %#?????????????????????? |
| ????????????????#          #?????????????????????? |
| ????????????????#  BB    @ #?????????????????????? |
| ????????????????#  BB      #?????????????????????? |
| ????????????????#          #?????????????????????? |
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| ????????????????????????????????????????????"""""" |
| ?????????????????????????????????????????????""""" |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????????""Y |
| ???????????????????????????????????????????????""" |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          31
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Cloak Strength             2
Additional Mass Support    12
Armor Coverage             225
Evasion (%)                63
Target Analysis            12
Offensive Hacking          30
Defensive Hacking          30

 Item Schematics 
-----------------
 Hacking Suite | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
Origins
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              FluxBiometalThermoblaster
  Manual?         0
Play Time         01:20:27
  Cumulative      30.3 hours
  Start           2024.09.19 @ 16:01:25
  End             2024.09.19 @ 17:22:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          38
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af9eef8e-745f-4fe9-8476-a637200ca00d