Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 01:22:40 Player: Jules Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (20) 100 Value Destroyed (701) 701 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5101 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 260/700 Matter 176/300 Energy 5/100 System Corruption 13% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Heat Sink Advanced Visual Processing Unit Advanced Terrain Scan Processor Advanced Targeting Computer System Restoration Module > --- WEAPON (3) ------- Heavy Flail Heavy Flail > --- INVENTORY (5) ---- Autogun Gauss Cannon Heavy Rocket Launcher Datajack Mining Claw Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Nuclear Core Heat Sink Advanced Visual Processing Unit Cloak of Protection Beam Rifle Beam Rifle Autogun Heavy Rocket Launcher Datajack Mining Laser Mining Claw Makeshift Sword [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . Utility 3 | . . . 1 . . . 1 1 . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 51 | 6 2 . 17 1 2 . 9 3 1 10 Power 5 | 1 1 . 2 . . . 1 . . . Engine 2 | 1 1 . . . . . . . . . Core 3 | . . . 2 . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 10 | 2 . . 2 . . . 2 1 . 3 Treads 4 | . . . 2 . . . 2 . . . Leg 6 | 2 . . . . . . . 1 . 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 1 1 . 5 . 1 . 2 1 . 5 Device 5 | . 1 . 1 . . . 1 . . 2 Storage 3 | 1 . . 2 . . . . . . . Processor 5 | . . . 1 . 1 . . . . 3 Hackware 1 | . . . . . . . . 1 . . Protection 2 | . . . 1 . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 . . 8 1 1 . 4 1 1 2 Energy Gun 6 | . . . 3 1 . . 1 1 . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 5 | 2 . . 1 . 1 . 1 . . . Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 2 | . . . . . . . . . . 2 Slashing Weapon 4 | . . . 2 . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 9 | . 1 . 2 . . . . . 5 1 Power 2 | . 1 . . . . . . . 1 . Propulsion 1 | . . . . . . . . . 1 . Utility 3 | . . . 1 . . . . . 2 . Weapon 3 | . . . 1 . . . . . 1 1 Highest Loss Streak 5 | . 1 . 1 . . . . . 5 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 94 88 89 100 98 92 86 31 Engine 2 | . 14 14 3 . . . . . . . Core 7 | . . . 7 11 11 11 9 7 5 . Treads 18 | . . . 13 22 22 22 26 23 19 . Leg 4 | . 28 28 8 . . . . . 5 2 Device 9 | . 12 14 8 11 11 11 9 7 6 8 Storage 10 | . 14 14 11 11 11 11 9 7 6 . Processor 4 | . . . 2 . 1 11 9 7 6 17 Hackware 1 | . . . . . . . . 6 6 . Protection 3 | . . . 5 . . . 8 7 5 . Energy Gun 12 | . . . 19 22 22 22 6 . 5 . Energy Cannon 2 | . . . . . . . 6 7 5 . Ballistic Gun 10 | . 28 28 8 11 11 11 9 7 . . Slashing Weapon 2 | . . . 3 . . . 4 6 7 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 11 12 12 41 35 36 36 53 53 51 8 Greatest Support 60 | 20 20 20 40 40 40 40 60 60 60 54 Greatest Overweight (x) 7 | 1 . . 1 . . . 1 . 7 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 6 8 8 10 15 15 15 15 15 13 5 Most Carried 15 | 3 7 7 11 14 15 13 15 14 12 5 Average Carried 11 | 1 5 6 8 12 14 13 12 12 11 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 Final Carried 14 | 3 6 7 11 14 13 13 13 12 5 5 Class Distribution -------------------- 43% | Mutant 36% | Gunner 12% | Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 836 | 221 85 18 292 16 . . 162 42 . . Remotely . | . . . . . . . . . . . Salvage Created 805 | . 85 . 395 . . 49 225 51 . . Parts 38 | . 1 . 16 . . 4 16 1 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 18 | . 2 . 9 . . 3 3 1 . . Guns 15 | . 2 . 9 . . 3 1 . . . Cannons 3 | . . . . . . . 2 1 . . Classes Destroyed 7 | . 1 . 1 . . 1 3 1 . . Worker 1 | . . . . . . . 1 . . . Operator 1 | . . . . . . . 1 . . . Swarmer 3 | . . . . . . 3 . . . . Grunt 8 | . 2 . 6 . . . . . . . Sentry 4 | . . . 3 . . . 1 . . . Specialist 2 | . . . . . . . 2 . . . Hunter 1 | . . . . . . . . 1 . . Best Kill Streak 3 | . 1 . 3 . . 3 3 1 . . Combat Bots Only 3 | . 1 . 3 . . 3 2 1 . . Max Kills in Single Turn 2 | . 1 . 1 . . 2 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 112 | . 18 . 65 . . 8 12 4 5 . Missed 23 | . 5 . 13 . . 3 2 . . . Damage Taken 1732 | . 185 . 732 . . 43 169 64 258 281 Core 640 | . 23 . 125 . . 16 36 . 199 241 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 86 | 100 . 90 . . . 64 93 . . . Volleys Fired 56 | . 13 . 27 . . 3 10 3 . . Largest 3 | . 2 . 3 . . 3 3 3 . . Hottest 173 | . 40 . 150 . . 168 168 173 . . Shots Fired 145 | . 26 . 77 . . 9 24 9 . . Gun 134 | . 26 . 77 . . 9 16 6 . . Cannon 11 | . . . . . . . 8 3 . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 67 | . 26 . 25 . . 3 10 3 . . Thermal 78 | . . . 52 . . 6 14 6 . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 24 | . 19 . 24 . . 10 6 4 . . Robot Miss Streak 3 | . 1 . 3 . . 1 3 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . Shots Hit Robots 101 | . 23 . 50 . . 6 17 5 . . Core Hits 35 | . 4 . 18 . . 4 7 2 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . . . 4 . . . . . . . Burn 3 | . . . 3 . . . . . . . Destroy 1 | . . . 1 . . . . . . . Melee Attacks 13 | . . . 7 . . . 2 3 1 . Impact . | . . . . . . . . . . . Slashing 13 | . . . 7 . . . 2 3 1 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1605 | . 236 . 776 8 . 123 340 122 . . Guns 1386 | . 236 . 751 . . 123 206 70 . . Cannons 186 | . . . . . . . 134 52 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 33 | . . . 25 8 . . . . . . Kinetic 580 | . 236 . 206 . . 23 103 12 . . Thermal 992 | . . . 545 . . 100 237 110 . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . 15 15 Average Corruption 13 | . . . . . . . . . 11 14 Corruption Purged 2 | . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . Effects 14 | . . . . . . . . . 9 5 Message Errors 5 | . . . . . . . . . 3 2 Matter Fused 2 | . . . . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 3 | . . . . . . . . . 2 1 Data Loss (minor) 2 | . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 5 | . . . 4 1 . . . . . . Targets Rammed 6 | . . . 5 1 . . . . . . Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 551 | . 12 . 551 . . 194 331 48 191 . Average Temperature 178 | . 6 . 218 . . 95 159 24 97 . Received Heat Transfer 486 | . 78 . 354 . . . 54 . . . Effects 17 | . . . 15 . . . 2 . . . Shutdowns 4 | . . . 4 . . . . . . . Energy Bleed 4 | . . . 3 . . . 1 . . . Interference 2 | . . . 2 . . . . . . . Matter Decay 2 | . . . 2 . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . 1 . . . . . . . Damage (major) 2 | . . . 2 . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . . 7 . . . 1 . . . Heat Transferred 2399 | . . . 1554 . . 224 422 199 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 142 | . 55 18 142 55 . 70 102 30 11 7 Initial 55 | . . 18 6 55 . . 27 . 10 . Average 39 | . 35 18 72 55 . 62 44 3 8 3 Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . . 2 1 . . 1 . . 1 Investigation 3 | . . . 2 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . . . . . 1 . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 1 | . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 34 | . 4 . 11 . . 3 8 1 6 1 Peak Tracking Total 6 | . 2 . 3 . . 3 2 1 6 1 Tactical Retreats 2 | . . . 2 . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 3 | . 1 . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 1 | . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 15 | . 2 . 3 1 5 1 1 1 . 1 Terminals 9 | . 2 . 3 . . 1 1 1 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 75 | . 3 . 10 1 50 4 2 1 . 4 Successful 63 | . 1 . 6 1 50 2 . 1 . 2 Failed 12 | . 2 . 4 . . 2 2 . . 2 Catastrophic 4 | . . . 2 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 6 | . 1 . . . 1 3 . . . 1 Terminals 24 | . 3 . 10 . . 4 2 1 . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 63 | . 1 . 6 1 50 2 . 1 . 2 Record 49 | . . . . . 49 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 2 | . . . 1 . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . Locate Traps 2 | . . . 2 . . . . . . . Zone Layout 4 | . . . 2 . . 1 . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 . 3 . . 1 1 . . 1 Full Trace Events 2 | . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 5645 | 68 282 298 1095 366 1522 44 915 722 196 137 Spaces Moved 3231 | 54 197 220 579 212 891 21 438 305 148 166 Core 226 | 15 . . . . . . . . 54 157 Treads 2269 | . . . 308 212 891 21 438 305 94 . Legs 736 | 39 197 220 271 . . . . . . 9 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 170 170 170 170 170 50 50 Average Speed 151 | 104 120 120 151 170 170 170 171 170 130 53 Slowest Speed 400 | 120 120 120 250 170 170 170 250 170 400 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 3 27 33 36 52 92 13 28 8 98 5 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 8 | . . . 6 . . . 1 . 1 . Terrain Destroyed 9 | . . . 6 . . . 2 . 1 . Melee 8 | . . . 6 . . . 1 . 1 . Projectile 1 | . . . . . . . 1 . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total 3828 | 62 218 254 718 217 898 23 580 499 149 210 Wait 431 | . 3 34 64 2 2 . 112 183 . 31 Move 3222 | 53 196 219 578 211 890 20 437 305 147 166 Hop . | . . . . . . . . . . . Pick Up 28 | 3 4 1 9 2 1 . 4 1 . 3 Fast Attach 21 | 6 1 . 5 . . . 1 1 . 7 Attach 9 | . 1 . 2 . 1 . 1 1 . 3 Detach 1 | . . . 1 . . . . . . . Swap 21 | . . . 10 1 1 . 7 1 1 . Drop 18 | . . . 10 . 1 . 6 1 . . Fire 56 | . 13 . 27 . . 3 10 3 . . Melee 13 | . . . 7 . . . 2 3 1 . Ram . | . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . Crush 5 | . . . 4 1 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 8) 325 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered Mines 381 | -10/Mines | Met a Derelict bent on vengeance 394 | -10/Mines | Discovered new exit (range 8) 455 | -10/Mines | Learned 2 Materials zone layouts 649 | -10/Mines | Entered Materials 649 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 848 | -9/Materials | Identified exit to Mines 848 | -9/Materials | Identified exit to Storage 1744 | -9/Materials | Entered Mines 1867 | -9/Mines | Build established: Gunner 1908 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1931 | -9/Mines | Identified exit to Materials 2012 | -9/Mines | Met a Derelict shopkeep closing up shop 2104 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2104 | -9/Mines | Discovered new exit (range 5) 2110 | -9/Mines | Entered Exiles 2151 | -9/Exiles | Met 8R-AWN 2182 | -9/Exiles | Met EX-HEX 2284 | -9/Exiles | Met EX-DEC 2329 | -9/Exiles | Visited The Gauntlet 2553 | -9/Exiles | Learned location of Zion (-6) 2622 | -9/Exiles | Discovered new exit (range 12) 2716 | -9/Exiles | Met EX-BIN 2767 | -9/Exiles | Aligned with FarCom system 2769 | -9/Exiles | Given EX-Vault access code 2849 | -9/Exiles | Opened EX-Vault 2893 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3177 | -9/Exiles | Found Cloak of Protection 3396 | -9/Exiles | Discovered new exit (range 14) 3415 | -9/Exiles | Identified exit to Mines 3632 | -9/Exiles | Left Exiles lab with Cloak of Protection 3632 | -9/Exiles | Entered Mines 3647 | -8/Mines | Discovered exit to Materials (range 16) 3676 | -8/Mines | Entered Materials 3676 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3961 | -8/Materials | Build established: Skirmisher 4392 | -8/Materials | Discovered new exit (range 13) 4410 | -8/Materials | Identified exit to Factory 4418 | -8/Materials | Build established: Mutant 4591 | -8/Materials | Entered Factory 4591 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4803 | -7/Factory | Identified exit to DSF 5313 | -7/Factory | Sucked down chute 5313 | -7/Factory | Entered Waste 5328 | -7/Waste | EMP discharged 5365 | -7/Waste | Spotted C-40 Crusher 5416 | -7/Waste | Spotted C-40 Crusher 5428 | -7/Waste | EMP discharged 5428 | -7/Waste | System corruption reached 10% 5444 | -7/Waste | Spotted C-40 Crusher 5460 | -7/Waste | Spotted C-40 Crusher 5471 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5473 | -7/Waste | Spotted C-40 Crusher 5474 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5477 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5481 | -7/Waste | Spotted C-40 Crusher 5482 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5489 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5502 | -7/Waste | Discovered new exit (range 13) 5509 | -7/Waste | Entered Factory 5520 | -7/Factory | Lost 5 parts (1p1n2u1w) 5545 | -7/Factory | Core integrity fell below 50% 5582 | -7/Factory | Identified exit to Lower Caves 5646 | -7/Factory | Self-destructed Last Messages --------------- FAILED. SECURING TERMINAL." 05630_ ALERT: All DSF locations entering lockdown mode. 05631_ Acquired Imp. Carbon-fiber Leg. 05633_ O-24 Administrator uses terminal to summon reinforcements. 05633_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 05633_ O-24 Administrator locks terminal. 05633_ Acquired Imp. Carbon-fiber Leg. 05637_ Acquired Hvy. Flail. Only a single melee weapon may be active at a time, Hvy. Flail automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) 05641_ System Restoration Module purges 1% system corruption (13%). 05642_ KH4V3,RYYD4JMYRP=33C0UZI15MKP7 05643_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | T#?????????????????????????????????????????????? | | #????????????????????????????????# ??????? | | #?????????????????????????????????# ??????? | | #####???????????????##########????#######????? | | ## ####????????????# ############### | | #????????????# # | | #????????????# ]# | | ##############= / # | | # # + | | +=/@ """# | | # oT"# ######### | | # """# # ??????? | | g # ! # # ??????? | | ########## # """ ??????? | | / # + # """ ??????? | | "" ! # # "" ## # """ ??????? | | "" ! # # ^ T" ## # ??????? | | "" !!! # # "" ## # """"??????? | | # # ## # """"??????? | | "" """ # # """ ## # """ ??????? | | "" """ ############## """ ## # ??????? | | "" """ #????????????# """ ## # ??????? | | #????????????#^ ## ######??????? | | #????????????# ## #???????????? | | #### #????????????# ## #???????????? | | # #################+##### #???????????? | | # #???????????? | | # #???????????? | | # #???????????? | | # #???????????? | | " # #???????????? | | Y" #######################+######+#######????????? | | "" #??????????????????# #?????????????????? | | ####??????????????????# """ #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointySpreadSlayer Manual? 0 Play Time 01:11:24 Cumulative 8.2 hours Start 2024.04.29 @ 23:55:19 End 2024.04.30 @ 01:22:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 13 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a44f1d29-69cc-406a-9933-a2a9a235612a