Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 07:08:51 Player: tsintsir Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (1956) 1956 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (349) 349 TOTAL SCORE: 5835 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 211 Met Data Miner 300 Friendly Fire -236 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 72/100 System Corruption 80% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- High-capacity Battery (0) Shock Absorption System Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Advanced Energy Well Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Neutron Cannon Shock Bomb Launcher Remote Datajack > --- INVENTORY -------- Carbon-fiber Leg High-capacity Battery High-capacity Battery Advanced Terrain Scanner Hardened Heavy Armor Plating Shock Absorption System Heavy Laser [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Visual Processing Unit Device Advanced ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Plasma Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . 1 2 . . . Weapon 1 | . . . 1 . . . . Parts Attached 87 | 7 5 17 17 12 8 1 20 Power 10 | 1 . 3 3 1 . 1 1 Engine 10 | 1 . 3 3 1 . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 29 | 2 2 8 5 3 3 . 6 Treads . | . . . . . . . . Leg 29 | 2 2 8 5 3 3 . 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 . . 4 7 3 . 9 Device 10 | 1 . . 2 3 1 . 3 Storage 11 | 1 . . 1 3 1 . 5 Processor 3 | . . . 1 1 1 . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 23 | 2 3 6 5 1 2 . 4 Energy Gun 9 | 2 2 3 . . 1 . 1 Energy Cannon 6 | . . . 4 1 . . 1 Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 6 | . 1 3 1 . . . 1 Special Weapon 2 | . . . . . 1 . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Corrupted Parts 8 | . . . . . . . 8 System Corruption 62 | . . . . . . . 62 Parts Lost 37 | . . 4 3 1 9 . 20 Power 5 | . . 1 1 . 1 . 2 Propulsion 14 | . . 1 1 . 6 . 6 Utility 8 | . . . 1 . 1 . 6 Weapon 10 | . . 2 . 1 1 . 6 Highest Loss Streak 16 | . . 2 3 1 7 . 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 99 87 89 98 86 69 78 Engine 7 | . 14 8 8 7 6 . 4 Leg 25 | . 28 35 34 29 21 7 18 Device 11 | . 14 11 10 14 10 7 6 Storage 13 | . 14 11 11 11 14 15 17 Processor 8 | . . . 1 9 11 15 11 Energy Gun 5 | . 27 15 1 . 3 7 2 Energy Cannon 11 | . . . 20 22 10 7 3 Launcher 1 | . . 5 1 . . . 4 Special Weapon 1 | . . . . . 3 7 4 Naked Turns . | . . . . . . . . Heaviest Build 52 | 14 16 20 35 49 42 39 52 Greatest Support 75 | 20 20 46 72 70 75 20 65 Greatest Overweight (x) 12 | . . 2 6 . 1 1 12 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 10 9 Most Carried 10 | 5 6 7 8 10 9 6 10 Average Carried 6 | . 1 3 7 9 6 5 7 Final Capacity 10 | 8 8 8 8 10 10 10 10 Final Carried 9 | . 5 4 7 9 6 5 2 Class Distribution -------------------- 36% | Mutant 31% | Skirmisher 19% | Gunner 6% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Matter Collected 1420 | 208 142 133 250 284 128 . 275 Remotely . | . . . . . . . . Salvage Created 2547 | 87 365 373 566 325 238 . 593 Parts 119 | 5 25 27 28 8 5 . 21 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 8 | . 5 . 2 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 23 | . . . . . 5 . 18 Prevented 8 | . . . . . . . 8 Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 47 | . 8 11 9 5 5 . 9 Guns 10 | . 6 3 . . . . 1 Cannons 19 | . . . 6 4 4 . 5 AOE 14 | . 2 8 2 . . . 2 Classes Destroyed 13 | 2 4 2 2 2 . . 1 Worker 1 | . . . 1 . . . . Builder 4 | . . 3 1 . . . . Tunneler 1 | 1 . . . . . . . Recycler 8 | 1 2 1 3 1 . . . Mechanic 1 | . 1 . . . . . . Watcher 3 | . 1 . 2 . . . . Swarmer 13 | . 3 3 3 . 2 . 2 Grunt 16 | . 5 5 2 . 1 . 3 Brawler 2 | . . . . . . . 2 Duelist 3 | . . . 1 . . . 2 Sentry 8 | . . 3 3 1 1 . . Hunter 3 | . . . . 2 1 . . Programmer 2 | . . . . 2 . . . Enhanced Grunt 1 | . . . . . . . 1 Best Kill Streak 7 | 1 4 7 5 1 4 . 3 Combat Bots Only 6 | . 3 6 4 1 4 . 3 Max Kills in Single Turn 4 | 1 2 4 1 1 1 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 2 1 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Hostile Shots Fired 491 | . 41 65 47 70 85 . 183 Missed 150 | . 12 18 11 22 28 . 59 Damage Taken 5341 | . 303 691 886 513 629 . 2319 Core 1234 | . 59 217 251 61 54 . 592 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 194 | . 106 88 . . . . . Core Remaining (%) 68 | 100 76 45 54 . . . . Volleys Fired 164 | 5 36 23 31 20 13 1 35 Largest 3 | 2 2 2 3 3 2 1 2 Hottest 240 | 80 80 89 240 240 160 80 159 Shots Fired 312 | 10 61 35 75 59 25 1 46 Gun 95 | 10 56 21 . . 2 . 6 Cannon 173 | . . . 69 59 23 1 21 Launcher 39 | . 5 14 6 . . . 14 Special 5 | . . . . . . . 5 Kinetic . | . . . . . . . . Thermal 226 | 5 25 15 69 59 25 1 27 Explosive 25 | . 5 14 6 . . . . Electromagnetic 56 | 5 31 6 . . . . 14 Robot Hit Streak 26 | 3 5 18 26 10 8 . 7 Robot Miss Streak 6 | 2 4 3 3 6 5 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 188 | 7 33 23 46 32 15 . 32 Core Hits 98 | 3 24 25 15 8 6 . 17 Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . 1 1 . 1 . . Burn 1 | . . 1 . . . . . Meltdown 2 | . . . 1 . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5634 | 82 758 1053 1457 902 373 . 1009 Guns 766 | 82 415 210 . . 16 . 43 Cannons 2891 | . . . 1095 902 357 . 537 Explosions 1977 | . 343 843 362 . . . 429 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 3301 | 32 173 146 1095 902 373 . 580 Explosive 1526 | . 343 821 362 . . . . Electromagnetic 807 | 50 242 86 . . . . 429 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 80 | . . . . 2 4 4 80 Average Corruption 11 | . . . . 1 1 4 25 Corruption Purged 3 | . . . . 2 1 . . Corruption Blocked . | . . . . . . . . Effects 56 | . . . . 2 7 5 42 Message Errors 9 | . . . . . 1 . 8 Matter Fused 14 | . . . . 1 3 2 8 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 5 | . . . . . 1 . 4 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 11 | . . . . . 2 1 8 Data Loss (major) 2 | . . . . . . 1 1 Misfires 3 | . . . . 1 . . 2 Alerts 2 | . . . . . . 1 1 Misdirections 3 | . . . . . . . 3 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 244 | . 6 46 90 65 9 . 28 Projectiles 165 | . . . 73 65 9 . 18 Explosions 79 | . 6 46 17 . . . 10 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 369 | . 5 106 166 . . . 92 Shots 16 | . 1 2 6 . . . 7 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 681 | 56 212 209 681 427 345 12 366 Average Temperature 133 | 23 67 73 213 141 159 9 114 Received Heat Transfer 966 | . 129 219 225 48 60 . 285 Effects 17 | . . . 15 . . . 2 Shutdowns 3 | . . . 2 . . . 1 Energy Bleed 4 | . . . 4 . . . . Matter Decay 3 | . . . 3 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 3 | . . . 2 . . . 1 Damage (major) 1 | . . . 1 . . . . Damage (core) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . 2 1 1 . . Combat Hostiles 3 | . . . 1 1 1 . . Parts Melted 14 | . . . 4 5 4 . 1 Heat Transferred 5806 | 75 400 433 2150 1650 737 . 361 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Peak Influence 557 | 10 137 535 557 268 . . . Initial 253 | . 6 57 225 253 . . . Average 161 | 4 82 296 382 116 . . . Maximum Alert Level 2 | . . 2 2 1 . . . Low Security (%) 64 | 100 100 18 . 76 . . . Level 1 24 | . . 46 51 23 . . . Level 2 10 | . . 34 48 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 3 1 4 . . 1 Investigation 2 | . 2 . . . . . . Extermination 2 | . . . . 2 . . . Reinforcement 6 | . . 3 1 2 . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Distress Signals 7 | . 1 3 1 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 13 14 14 13 6 . 28 Peak Tracking Total 7 | . 3 7 7 3 4 . 7 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Traps Triggered 6 | . 1 4 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Disabled 4 | . . 2 . 2 . . . Max in Single Turn 2 | . . 2 . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Accessed 15 | . 3 3 1 2 2 4 . Terminals 6 | . 2 1 1 2 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 65 | . 9 9 4 9 3 31 . Successful 51 | . 5 5 1 6 3 31 . Failed 14 | . 4 4 3 3 . . . Catastrophic 5 | . 1 1 2 1 . . . Database Lockouts . | . . . . . . . . Manual 12 | . 5 . . . . 7 . Terminals 20 | . 4 3 4 9 . . . Fabricators . | . . . . . . . . Repair Stations 8 | . 5 3 . . . . . Recycling Units 3 | . . 3 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 43 | . 1 1 1 6 3 31 . Record 17 | . . . . 4 2 11 . Part Schematic 11 | . . . . . . 11 . Robot Schematic 6 | . . . . . . 6 . Prototype ID Bank 5 | . . . 1 1 . 3 . Open Door 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 4 2 . . . . . Scan Component 3 | . 2 1 . . . . . Repair 3 | . 2 1 . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 4 3 1 2 . . . Full Trace Events 2 | . 1 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 6 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . . . . . . 11 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 2 1 . . . . . Time 78 | . 52 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . 96 Total Orders . | . . . . . . . . Ally Attacks 19 | . . . . . . . 19 Total Damage 596 | . . . . . . . 596 Kills 9 | . . . . . . . 9 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Turns Passed 5385 | 115 587 394 392 1667 1032 209 989 Spaces Moved 2956 | 77 312 205 193 923 616 104 526 Core 25 | 12 . 3 1 . . . 9 Treads . | . . . . . . . . Legs 2931 | 65 312 202 192 923 616 104 517 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 100 120 120 125 200 120 Average Speed 137 | 109 120 120 121 123 159 200 152 Slowest Speed 650 | 120 120 190 350 127 200 200 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 6 42 20 16 22 58 77 55 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 4 . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 188 | . 26 113 43 . . . 6 Melee . | . . . . . . . . Projectile 26 | . . . 22 . . . 4 AOE 162 | . 26 113 21 . . . 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total 4002 | 98 465 317 293 1411 644 105 669 Wait 687 | 3 102 57 30 428 4 . 63 Move 2949 | 76 311 204 192 922 615 103 526 Hop . | . . . . . . . . Pick Up 69 | 7 7 13 7 13 3 . 19 Fast Attach 17 | . . . 9 5 . . 3 Attach 70 | 7 5 17 8 7 8 1 17 Detach 24 | . 4 3 8 6 1 . 2 Swap . | . . . . . . . . Drop 22 | . . . 8 10 . . 4 Fire 164 | 5 36 23 31 20 13 1 35 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 362 | -10/Materials | Repaired EM Pulse Gun 397 | -10/Materials | Repaired Aluminum Leg 538 | -10/Materials | Discovered new exit (range 12) 688 | -10/Materials | Discovered new exit (range 10) 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Propulsion x2 920 | -9/Materials | Repaired Aluminum Leg 986 | -9/Materials | Core integrity fell below 50% 1087 | -9/Materials | Discovered new exit (range 9) 1097 | -9/Materials | Entered another Materials area 1097 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1346 | -8/Materials | Lost 3 parts (1p1n1u) 1461 | -8/Materials | Discovered new exit (range 11) 1489 | -8/Materials | Entered Factory 1489 | -7/Factory | Evolved 2 slots: Utility x2 1740 | -7/Factory | Build established: Skirmisher 3123 | -7/Factory | Discovered new exit (range 7) 3156 | -7/Factory | Entered Lower Caves 3444 | -7/Lower Caves | Build established: Mutant 3567 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3637 | -7/Lower Caves | Lost 7 parts (5n1u1w) 3908 | -7/Lower Caves | Build established: Gunner 3918 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4045 | -7/Lower Caves | Learned Factory emergency access door positions 4045 | -7/Lower Caves | Learned Armory garrison access intel 4188 | -7/Lower Caves | Entered Data Miner 4188 | -7/Data Miner | Discovered new exit (range 6) 4222 | -7/Data Miner | Met Data Miner 4298 | -7/Data Miner | Learned location of Section 7 (-3) 4298 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4316 | -7/Data Miner | Received God Mode back door access code from Data Miner 4397 | -7/Data Miner | Entered Proximity Caves 4400 | -6/Proximity Caves | Spotter reported a threat 4400 | -6/Proximity Caves | Spotter reported a threat 4503 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4522 | -6/Proximity Caves | Escorted by Enhanced Grunt 4647 | -6/Proximity Caves | Spotter reported a threat 4738 | -6/Proximity Caves | Learned Factory security intel 4826 | -6/Proximity Caves | Build established: Mutant 4919 | -6/Proximity Caves | System corruption reached 10% 4927 | -6/Proximity Caves | System corruption reached 30% 5037 | -6/Proximity Caves | Spotted B-75 Beast 5218 | -6/Proximity Caves | Build established: Scavenger-Gunner 5310 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5366 | -6/Proximity Caves | Core integrity fell below 50% 5384 | -6/Proximity Caves | Core integrity fell below 20% 5386 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hcp. Battery severed. Attempting to rewire B-48 Gladiator. Remote Datajack destroyed. System corrupted: Component data lost. Slug penetrates B-48 Gladiator. Penetrated by Slug. Slug penetrates B-48 Gladiator. Hrd. Heavy Armor Plating destroyed. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. E-15 Imp unfolds itself. Hcp. Battery blown off. Adv. ECM Suite blown off. E-15 Imp destroyed. B-48 Gladiator destroyed. Acquired Hcp. Battery. 6/ 0