Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 17:20:14

Player: Zaros426

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (140)     700
Value Destroyed (4716)     4716
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (3851)               3851
              TOTAL SCORE: 14787

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    394
Follower Combat Kills      1857
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     290/300
Energy                     86/100
System Corruption          35%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (7) ------
      Advanced Signal Interpreter
      Improved Terrain Scan Processor
     Makeshift Hacking Suite
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (5) ----
               Weapon Shielding
  High-powered Tractor Beam
               Hacking Drone Bay (1/1)
      Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
                Antimatter Reactor
                Antimatter Reactor
>               --- PROPULSION -------
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
                Damper Plating
                Remote Force Field
>               --- WEAPON -----------
                Storm Laser
      Makeshift Hammer
>               --- INVENTORY --------
                Antimatter Reactor
          Heavy Treads
          Heavy Treads
          Heavy Treads
     Long-range Sensor Array
       Advanced Signal Interpreter
                Force Booster
       Improved Transmission Jammer
      Makeshift Hacking Suite
      Makeshift Hacking Suite
   High-powered Tractor Beam
                Hacking Drone Bay
                Smartbomb Launcher
                Remote Datajack
[Rating: 130]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Heavy Armored Exoskeleton
  Wheel                    Compact Wheel
  Hover Unit               Combat Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Makeshift Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Storm Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac DSF Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   6   2   .   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   2   1   .   .   .   1   
  Weapon                   3    | .   .   .   1   .   .   .   2   .   .   .   .   .   
Parts Attached             147  | 7   23  .   13  .   2   22  28  8   28  .   1   15  
  Power                    28   | 1   5   .   1   .   1   3   8   1   6   .   .   2   
    Engine                 20   | 1   5   .   1   .   1   3   8   .   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   5   .   .   2   
  Propulsion               43   | 2   8   .   4   .   .   3   8   4   12  .   .   2   
    Treads                 22   | 2   3   .   .   .   .   2   6   .   7   .   .   2   
    Leg                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  12   | .   5   .   4   .   .   1   2   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   4   4   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 2   5   .   3   .   1   5   10  2   8   .   1   10  
    Device                 25   | 1   1   .   2   .   .   4   7   .   3   .   1   6   
    Storage                6    | 1   3   .   .   .   1   .   .   .   1   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   1   .   .   .   .   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Protection             11   | .   1   .   1   .   .   1   2   2   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   5   .   5   .   .   11  2   1   2   .   .   1   
    Energy Gun             7    | 2   3   .   1   .   .   .   1   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   4   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   .   .   .   4   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   2   .   .   .   .   3   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   2   1   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
Parts Lost                 40   | .   5   .   .   .   .   10  3   2   .   .   .   20  
  Power                    11   | .   2   .   .   .   .   2   1   1   .   .   .   5   
  Propulsion               7    | .   .   .   .   .   .   2   1   .   .   .   .   4   
  Utility                  11   | .   1   .   .   .   .   1   1   1   .   .   .   7   
  Weapon                   11   | .   2   .   .   .   .   5   .   .   .   .   .   4   
  Highest Loss Streak      18   | .   2   .   .   .   .   3   2   2   .   .   .   18  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   84  100 97  100 100 96  79  76  57  52  52  48  
  Engine                   9    | .   12  14  11  11  11  10  12  8   1   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   6   11  11  11  
  Treads                   7    | .   9   .   .   .   .   6   15  11  7   11  11  7   
  Wheel                    12   | .   17  28  22  22  22  15  4   .   .   .   .   .   
  Device                   8    | .   1   .   8   11  11  11  12  10  1   5   5   8   
  Storage                  9    | .   14  14  11  11  11  11  6   5   5   5   5   4   
  Processor                1    | .   .   .   .   .   .   .   4   5   4   .   .   1   
  Protection               8    | .   3   14  11  11  11  11  8   10  7   5   5   3   
  Energy Gun               5    | .   15  14  10  .   .   .   6   5   5   5   5   3   
  Energy Cannon            11   | .   .   .   21  33  33  21  .   .   .   .   .   .   
  Ballistic Gun            1    | .   .   .   .   .   .   8   .   .   1   .   .   .   
  Launcher                 1    | .   8   14  .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   5   4   3   5   5   3   
Peak Build Rating          130  | 7   8   8   20  20  25  38  68  89  118 117 120 130 
  Average Rating           45   | 5   6   8   15  20  23  30  64  73  106 117 119 102 
  On Entrance              48   | .   7   8   8   20  20  25  37  67  83  117 117 120 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             166  | 13  93  53  73  73  76  76  101 101 142 142 148 166 
  Greatest Support         160  | 40  40  20  32  32  32  43  71  68  160 160 160 160 
  Greatest Overweight (x)  29   | .   29  2   2   2   2   3   6   7   29  .   .   1   
  Average Overweight (x)   2    | .   4   2   1   2   2   1   4   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         20   | 7   22  20  20  20  20  20  20  20  20  20  20  17  
  Most Carried             20   | 1   16  16  20  20  20  20  20  20  20  20  20  19  
  Average Carried          17   | .   9   16  18  20  19  19  19  19  18  20  19  14  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 1   16  16  20  20  20  20  20  19  20  20  20  4   

 Class Distribution 
--------------------
 42% | Tank
 27% | Scavenger-Tank
 16% | Mutant
  5% | Gunner
  4% | Derelict-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
           Tank | -9/Materials
           Tank | -9/Mines
           Tank | -7/Zion
           Tank | -6/Proximity Caves
 Scavenger-Tank | -6/Factory
 Scavenger-Tank | -5/Factory
         Gunner | -5/Waste
           Tank | -5/Factory
           Tank | -5/DSF
 Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Was  Fac  DSF  Fac  
Matter Collected           2005 | 270  365  6    130  .    10   417  285  36   369  .    10   107  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5835 | 160  797  .    938  .    .    1219 2412 96   .    .    .    213  
  Parts                    278  | 13   53   .    66   .    .    41   93   9    .    .    .    3    
Haulers Intercepted        4    | .    2    .    1    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           8    | .    5    .    1    .    .    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35   | .    .    .    .    .    .    35   .    .    .    .    .    .    
  Prevented                24   | .    .    .    .    .    .    24   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac DSF Fac 
Combat Hostiles Destroyed  102  | .   17  .   20  .   .   26  31  5   .   .   .   3   
  Melee                    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Guns                     49   | .   10  .   2   .   .   5   25  5   .   .   .   2   
  Cannons                  24   | .   .   .   13  .   .   11  .   .   .   .   .   .   
  AOE                      17   | .   6   .   4   .   .   7   .   .   .   .   .   .   
Classes Destroyed          17   | 2   7   .   3   .   .   3   2   .   .   .   .   .   
  Worker                   4    | .   2   .   .   .   .   .   2   .   .   .   .   .   
  Builder                  3    | .   1   .   .   .   .   .   2   .   .   .   .   .   
  Tunneler                 5    | 3   1   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   4    | .   2   .   1   .   .   .   1   .   .   .   .   .   
  Recycler                 9    | 1   2   .   1   .   .   .   5   .   .   .   .   .   
  Mechanic                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   3   .   3   .   .   .   3   .   .   .   .   .   
  Swarmer                  35   | .   9   .   9   .   .   3   9   5   .   .   .   .   
  Grunt                    40   | .   8   .   4   .   .   15  12  .   .   .   .   1   
  Brawler                  4    | .   .   .   1   .   .   .   1   .   .   .   .   2   
  Duelist                  3    | .   .   .   .   .   .   1   2   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   6   .   .   3   3   .   .   .   .   .   
  Demolisher               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Best Kill Streak           6    | 2   6   .   4   .   .   6   6   5   .   .   .   1   
  Combat Bots Only         6    | .   4   .   4   .   .   6   3   5   .   .   .   1   
Max Kills in Single Turn   4    | 1   4   .   2   .   .   2   3   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   2   .   .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Was  Fac  DSF  Fac  
Hostile Shots Fired        776   | .    56   .    39   .    .    74   177  38   .    .    .    392  
  Missed                   209   | .    19   .    6    .    .    23   44   11   .    .    .    106  
Damage Taken               9843  | .    444  .    313  .    .    1270 1462 384  .    .    8    5962 
  Core                     1732  | .    89   .    68   .    .    213  165  30   .    .    .    1167 
  Absorbed by Shields      1118  | .    .    .    .    .    .    .    805  14   .    .    8    291  
  Reduced by Siege Mode    782   | .    .    .    .    .    .    .    .    .    .    .    .    782  
  Regen/Repaired (Parts)   1020  | .    .    .    .    .    .    .    66   .    646  .    .    308  
Core Remaining (%)         74    | 100  .    64   .    .    .    29   80   .    .    .    97   .    
Volleys Fired              230   | 5    73   .    36   .    1    50   42   11   .    .    .    12   
  Largest                  3     | 2    2    .    3    .    1    3    1    1    .    .    .    2    
  Hottest                  250   | 80   80   .    189  .    63   189  250  24   .    .    .    250  
Shots Fired                373   | 10   91   1    94   .    1    107  43   11   .    .    .    15   
  Gun                      206   | 10   78   1    26   .    .    24   43   11   .    .    .    13   
  Cannon                   145   | .    .    .    68   .    1    76   .    .    .    .    .    .    
  Launcher                 22    | .    13   .    .    .    .    7    .    .    .    .    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  35    | .    .    .    .    .    .    24   .    11   .    .    .    .    
  Thermal                  56    | .    .    .    .    .    .    .    43   .    .    .    .    13   
  Explosive                22    | .    13   .    .    .    .    7    .    .    .    .    .    2    
  Electromagnetic          260   | 10   78   1    94   .    1    76   .    .    .    .    .    .    
  Robot Hit Streak         22    | 4    6    4    10   .    .    22   15   3    .    .    .    6    
  Robot Miss Streak        10    | 2    5    .    3    .    .    6    10   4    .    .    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           273   | 5    45   1    51   .    .    75   63   10   1    .    .    22   
  Core Hits                270   | 5    43   1    27   .    .    64   100  11   .    .    .    19   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    4    .    .    .    .    2    
  Critical Strikes         13    | .    .    .    3    .    .    4    4    .    .    .    .    2    
    Corrupt                7     | .    .    .    3    .    .    4    .    .    .    .    .    .    
    Smash                  6     | .    .    .    .    .    .    .    4    .    .    .    .    2    
Melee Attacks              64    | .    .    .    .    .    .    6    38   .    1    .    .    19   
  Impact                   64    | .    .    .    .    .    .    6    38   .    1    .    .    19   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    3    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12070 | 86   1257 13   1374 .    .    2796 5262 171  114  .    .    997  
  Guns                     6041  | 66   585  13   220  .    .    332  4242 171  .    .    .    412  
  Cannons                  2042  | .    .    .    894  .    .    1148 .    .    .    .    .    .    
  Explosions               2311  | 20   655  .    260  .    .    1155 .    .    .    .    .    221  
  Melee                    1659  | .    .    .    .    .    .    161  1020 .    114  .    .    364  
  Ramming                  17    | .    17   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  503   | .    .    .    .    .    .    332  .    171  .    .    .    .    
  Thermal                  5311  | 20   46   .    260  .    .    331  4242 .    .    .    .    412  
  Explosive                1654  | .    609  .    .    .    .    824  .    .    .    .    .    221  
  Electromagnetic          2926  | 66   585  13   1114 .    .    1148 .    .    .    .    .    .    
  Impact                   1659  | .    .    .    .    .    .    161  1020 .    114  .    .    364  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         35    | .    1    1    .    .    .    .    2    .    .    .    .    35   
  Average Corruption       2     | .    1    1    .    .    .    .    1    .    .    .    .    32   
  Corruption Purged        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39    | .    11   2    .    .    .    .    10   .    .    .    .    16   
    Message Errors         8     | .    4    .    .    .    .    .    4    .    .    .    .    .    
    Matter Fused           8     | .    4    1    .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      6     | .    2    .    .    .    .    .    1    .    .    .    .    3    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    1    .    .    .    .    3    
    Data Loss (major)      3     | .    .    .    .    .    .    .    3    .    .    .    .    .    
    Misfires               2     | .    .    1    .    .    .    .    1    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            651   | .    14   .    30   .    .    64   509  .    .    .    .    34   
  Projectiles              24    | .    .    .    24   .    .    .    .    .    .    .    .    .    
  Explosions               43    | .    14   .    6    .    .    23   .    .    .    .    .    .    
  Melee                    584   | .    .    .    .    .    .    41   509  .    .    .    .    34   
Knockbacks                 7     | .    .    .    .    .    .    1    6    .    .    .    .    .    
  Impact                   7     | .    .    .    .    .    .    1    6    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      70    | .    36   .    .    .    .    34   .    .    .    .    .    .    
  Shots                    3     | .    2    .    .    .    .    1    .    .    .    .    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        600   | 54   162  6    212  .    6    243  600  .    399  .    .    301  
  Average Temperature      89    | 25   35   4    73   .    4    95   138  .    68   .    .    165  
  Received Heat Transfer   1352  | .    99   .    63   .    .    360  303  .    .    .    .    527  
  Effects                  17    | .    .    .    .    .    .    .    9    .    7    .    .    1    
    Shutdowns              3     | .    .    .    .    .    .    .    1    .    2    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    1    .    2    .    .    1    
    Interference           5     | .    .    .    .    .    .    .    2    .    3    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    3    .    .    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Total Turns              48    | .    .    .    .    .    .    .    .    .    .    .    .    48   
  Longest Duration         27    | .    .    .    .    .    .    .    .    .    .    .    .    27   
Robots Corrupted           11    | .    1    .    1    .    .    3    5    .    .    .    .    1    
  Combat Hostiles          7     | .    1    .    1    .    .    2    2    .    .    .    .    1    
  Parts Fried              35    | .    4    .    7    .    .    13   11   .    .    .    .    .    
  Impact Corruptions       18    | .    .    .    .    .    .    1    15   .    .    .    .    2    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             17    | .    .    .    .    .    .    .    16   .    .    .    .    1    
  Heat Transferred         7461  | .    50   .    450  .    .    400  6150 .    .    .    .    411  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | 1    1    .    6    .    .    3    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Was  Fac  DSF  Fac  
Peak Influence             1660 | 20   433  39   623  242  .    .    620  393  137  5    670  1660 
  Initial                  351  | .    13   39   14   242  .    .    77   303  137  .    3    351  
  Average                  316  | 9    258  39   337  242  .    .    315  310  44   .    228  1200 
Maximum Alert Level        5    | .    2    .    2    1    .    .    2    1    .    .    2    5    
  Low Security (%)         37   | 100  16   100  20   .    .    .    30   .    100  100  56   .    
  Level 1                  39   | .    76   .    42   100  .    .    35   100  .    .    30   19   
  Level 2                  17   | .    6    .    37   .    .    .    34   .    .    .    13   2    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    11   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    26   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    40   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Squads Dispatched          30   | .    3    .    1    .    .    1    8    .    .    .    1    16   
  Investigation            5    | .    1    .    1    .    .    1    1    .    .    .    .    1    
  Extermination            4    | .    .    .    .    .    .    .    3    .    .    .    .    1    
  Reinforcement            7    | .    2    .    .    .    .    .    2    .    .    .    1    2    
  Assault                  13   | .    .    .    .    .    .    .    2    .    .    .    .    11   
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    1    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac DSF Fac 
Distress Signals           20   | .   1   .   2   .   .   14  1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              214  | .   28  .   36  .   .   34  42  5   1   .   5   63  
  Peak Tracking Total      28   | .   4   .   4   .   .   10  5   5   1   .   3   28  
  Tactical Retreats        10   | .   .   .   .   .   .   2   4   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac DSF Fac 
Traps Triggered            8    | .   6   .   .   .   .   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac DSF Fac 
Machines Disabled          32   | .   8   .   4   .   .   6   2   .   .   .   2   10  
  Max in Single Turn       2    | .   2   .   1   .   .   1   1   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac DSF Fac 
Machines Accessed          17   | .   4   .   6   .   .   1   4   .   .   1   .   1   
  Terminals                12   | .   4   .   6   .   .   1   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
Total Hacks                56   | .   9   .   27  .   .   7   9   .   .   2   .   2   
  Successful               33   | .   5   .   13  .   .   7   7   .   .   1   .   .   
  Failed                   22   | .   4   .   13  .   .   .   2   .   .   1   .   2   
    Catastrophic           6    | .   .   .   4   .   .   .   1   .   .   .   .   1   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   4   .   21  .   4   .   1   4   .   .   .   .   
  Terminals                45   | .   9   .   27  .   .   7   .   .   .   2   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   2   
Terminal Hacks             21   | .   4   .   9   .   .   7   .   .   .   1   .   .   
  Record                   8    | .   .   .   1   .   .   7   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   4   .   .   .   1   .   .   .   .   .   
  Terminals                5    | .   1   .   4   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   4   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   4   .   6   .   .   1   3   .   .   1   .   1   
  Full Trace Events        3    | .   .   .   1   .   .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   3   .   .   .   .   2   
  Machine Destruction      5    | .   .   .   .   .   .   .   3   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Was  Fac  DSF  Fac  
Total Allies               31    | .    .    4    .    .    4    2    .    .    21   .    .    .    
  Largest Group            21    | .    .    4    4    .    4    4    .    .    21   21   21   17   
  Highest-Rated Group      818   | .    .    71   71   .    157  157  .    .    818  809  809  630  
  Highest-Rated Ally       50    | .    .    31   31   .    41   41   .    .    50   50   50   50   
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               312   | .    .    .    32   .    .    46   .    .    8    .    62   164  
  Total Damage             10457 | .    .    .    284  .    .    1308 .    .    248  .    2951 5666 
  Kills                    59    | .    .    .    8    .    .    7    .    .    1    .    13   30   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac DSF Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Was  Fac  DSF  Fac  
Turns Passed               11481 | 110  1383 179  1105 93   1935 2099 2113 371  1230 59   210  594  
Spaces Moved               6330  | 55   708  163  733  72   1475 1186 775  162  570  30   89   312  
  Core                     210   | 3    2    .    .    .    .    .    .    .    2    .    .    203  
  Treads                   1320  | 52   85   .    .    .    .    213  220  99   423  30   89   109  
  Legs                     14    | .    .    .    .    .    .    .    .    .    14   .    .    .    
  Wheels                   4592  | .    621  163  733  72   1475 973  555  .    .    .    .    .    
  Hover                    194   | .    .    .    .    .    .    .    .    63   131  .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   110  110  110  130  130  115  175  141  140  160  160  50   
  Average Speed            150   | 154  162  110  120  130  130  150  200  205  167  160  160  119  
  Slowest Speed            1500  | 160  1500 110  130  130  130  245  320  570  1500 160  160  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 3    96   48   71   13   92   97   22   7    91   1    91   11   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     4     | .    .    1    .    .    2    1    .    .    .    .    .    .    
  Known Exits Taken        3     | .    1    .    1    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6     | 1    .    1    .    1    1    1    1    .    .    .    .    .    
Scrap Searched             6     | .    .    1    .    .    4    1    .    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    1    .    .    .    .    1    
Terrain Destroyed          182   | 2    70   .    20   .    .    84   1    .    .    .    .    5    
  Melee                    2     | .    .    .    .    .    .    .    1    .    .    .    .    1    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      180   | 2    70   .    20   .    .    84   .    .    .    .    .    4    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Was  Fac  DSF  Fac  
Total                      7829 | 67   838  162  885  71   1496 1400 1171 190  858  41   160  490  
  Wait                     789  | .    13   .    70   .    .    79   259  1    176  12   56   123  
  Move                     6319 | 54   707  162  732  71   1474 1185 774  162  569  29   88   312  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99   | 1    15   .    15   .    8    10   13   2    27   .    6    2    
  Fast Attach              56   | 7    13   .    5    .    .    5    10   5    7    .    1    3    
  Attach                   49   | .    1    .    1    .    .    10   9    2    14   .    .    12   
  Detach                   12   | .    1    .    1    .    .    4    3    1    2    .    .    .    
  Swap                     42   | .    9    .    7    .    2    7    9    1    7    .    .    .    
  Drop                     116  | .    5    .    18   .    11   7    14   5    43   .    7    6    
  Fire                     230  | 5    73   .    36   .    1    50   42   11   .    .    .    12   
  Melee                    64   | .    .    .    .    .    .    6    38   .    1    .    .    19   
  Ram                      2    | .    1    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   51   | .    .    .    .    .    .    37   .    .    12   .    2    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines
-7/Zion (discovered 2 exits: [*Dee] / *Pro)
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/DSF
-4/Factory (discovered 1 exit: *Upp)

 History 
---------
  Turn | Location           | Event
    31 | -11/Scrapyard      | Discovered new exit (range 15)
   111 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   517 | -10/Materials      | Discovered new exit (range 9)
   742 | -10/Materials      | Discovered new exit (range 14)
   903 | -10/Materials      | Discovered new exit (range 15)
   924 | -10/Materials      | Discovered new exit (range 8)
  1369 | -10/Materials      | Discovered new exit (range 10)
  1429 | -10/Materials      | Identified exit to Mines
  1494 | -10/Materials      | Entered Mines
  1497 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1565 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1646 | -10/Mines          | Discovered new exit (range 15)
  1652 | -10/Mines          | Learned location of Storage (-8)
  1653 | -10/Mines          | Learned Materials interactive machine intel
  1673 | -10/Mines          | Entered Materials
  1673 | -9/Materials       | Accompanied by 4 allies
  1673 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1674 | -9/Materials       | Loaded intel: 18 interactive machine locations
  1847 | -9/Materials       | Discovered new exit (range 14)
  1982 | -9/Materials       | Discovered new exit (range 15)
  1993 | -9/Materials       | Build established: Tank
  2008 | -9/Materials       | Central database locked down
  2347 | -9/Materials       | Identified exit to Mines
  2505 | -9/Materials       | Discovered new exit (range 16)
  2778 | -9/Materials       | Entered Mines
  2789 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2841 | -9/Mines           | Assembled infested the area
  2871 | -9/Mines           | Entered Zion
  2978 | -7/Zion            | Discovered new exit (range 16)
  2990 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  3185 | -7/Zion            | Learned location of Quarantine (-3)
  3236 | -7/Zion            | Found Prototype Energy Gun
  3429 | -7/Zion            | Opened final containment barrier to the Deep Caves
  3446 | -7/Zion            | Discovered new exit (range 5)
  3448 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  3583 | -7/Zion            | Given the Hacking Drone Bay
  3587 | -7/Zion            | Found Prototype Device
  4061 | -7/Zion            | Learned 4 Factory zone layouts
  4274 | -7/Zion            | Met Imprinter
  4297 | -7/Zion            | Imprinted
  4299 | -7/Zion            | Declared Zion's savior
  4806 | -7/Zion            | Entered Proximity Caves
  4806 | -6/Proximity Caves | Accompanied by 4 allies
  5410 | -6/Proximity Caves | Identified Hacking Drone Bay
  5516 | -6/Proximity Caves | Discovered new exit (range 15)
  6134 | -6/Proximity Caves | Lost 3 parts (1p2w)
  6234 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  6259 | -6/Proximity Caves | Core integrity fell below 50%
  6280 | -6/Proximity Caves | Lost 3 parts (2n1w)
  6284 | -6/Proximity Caves | Learned location of Extension (-4)
  6284 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves
  6284 | -6/Proximity Caves | Learned Research trap positions
  6284 | -6/Proximity Caves | Learned Research stockpile data
  6284 | -6/Proximity Caves | Learned Armory stockpile data
  6633 | -6/Proximity Caves | Build established: Derelict-Tank
  6905 | -6/Proximity Caves | Entered Factory
  6905 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
  6909 | -6/Factory         | Identified Storm Laser
  7131 | -6/Factory         | Build established: Scavenger-Tank
  8016 | -6/Factory         | Repaired Imp. Deuterium Engine
  8264 | -6/Factory         | Terminal network hard line cut
  8498 | -6/Factory         | Discovered new exit (range 5)
  9005 | -6/Factory         | First assault squad dispatched
  9018 | -6/Factory         | Entered another Factory area
  9018 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9389 | -5/Factory         | Sucked down chute
  9389 | -5/Factory         | Entered Waste
  9390 | -5/Waste           | Met a frightened Derelict
  9390 | -5/Waste           | Joined by Warlord forces that had cleared the area
  9650 | -5/Waste           | Found Damper Plating
  9824 | -5/Waste           | Found Damper Plating
  9869 | -5/Waste           | A Compactor rumbled back to life
  9870 | -5/Waste           | Allies destroyed C-40 Crusher
 10249 | -5/Waste           | Discovered new exit (range 13)
 10416 | -5/Waste           | Build established: Gunner
 10619 | -5/Waste           | Entered Factory
 10619 | -5/Factory         | Accompanied by 21 allies
 10670 | -5/Factory         | Identified exit to DSF
 10678 | -5/Factory         | Entered DSF
 10678 | -5/DSF             | Accompanied by 21 allies
 10722 | -5/DSF             | Additional patrols routed to DSF
 10750 | -5/DSF             | Lost 3 allies
 10808 | -5/DSF             | Build established: Tank
 10848 | -5/DSF             | Discovered new exit (range 15)
 10861 | -5/DSF             | Sterilization system engaged
 10881 | -5/DSF             | Ambient heat levels rising (+10)
 10888 | -5/DSF             | Entered Factory
 10888 | -4/Factory         | Accompanied by 17 allies
 10888 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 11008 | -4/Factory         | Spotted B-86 Titan
 11019 | -4/Factory         | Allies destroyed B-86 Titan
 11021 | -4/Factory         | Garrison activated, responded to threat
 11037 | -4/Factory         | Lost 3 allies
 11138 | -4/Factory         | First assault squad dispatched
 11195 | -4/Factory         | Build established: Scavenger-Tank
 11244 | -4/Factory         | High security lockdown imminent
 11314 | -4/Factory         | Lost 11 allies
 11319 | -4/Factory         | System corruption reached 10%
 11324 | -4/Factory         | High security lockdown engaged
 11340 | -4/Factory         | System corruption reached 30%
 11381 | -4/Factory         | Core integrity fell below 50%
 11400 | -4/Factory         | Lost 18 parts (5p4n5u4w)
 11438 | -4/Factory         | Discovered new exit (range 12)
 11452 | -4/Factory         | Identified exit to Upper Caves
 11480 | -4/Factory         | Core integrity fell below 20%
 11482 | -4/Factory         | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
11477_ B-60 Warrior unfolds itself.
11477_ G-67 Veteran unfolds itself. <x2>
11477_ I-47 Archangel unfolds itself.
11477_ Mak. Hacking Suite destroyed.
[Achievement: Hunted]
11478_ C-30 ARC bursts open, deploying its
  payload.
11478_ G-73 Enforcer unfolds itself.
11478_ G-67 Veteran unfolds itself.
11478_ L-61 Swordsman unfolds itself.
11478_ G-67 Veteran unfolds itself.
11478_ M-36 Artificer unfolds itself.
11478_ C-30 ARC bursts open, deploying its
  payload.
11478_ G-73 Enforcer unfolds itself.
11478_ L-61 Swordsman unfolds itself.
11478_ G-67 Veteran unfolds itself.
11478_ L-61 Swordsman unfolds itself.
11478_ E-15 Imp unfolds itself.
11482_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ???????                                            |
| ???????                                            |
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| ??????????????#+#######g                           |
| ??????????????????????#g                           |
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| ???????????????????                ""  +       +   |
| ???????????????????         ######     ########### |
| ?????????????????????????????????#!    #???#       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Coolant Potential          50
Energy Generation          53
Energy Capacity            775
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Density       10
Armor Coverage             1600
Resistance: EM             90
Evasion (%)                50
Core Analysis              6
Recoil Reduction           4
Force Boost                20
Offensive Hacking          22

 Item Schematics 
-----------------
 Smartbomb Launcher | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
I Spy
Part-time Mechanic
Respectable Loadout
Robot Respite
Shopping List
The More The Merrier
The One
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              GlidesysVisualCyclogen
  Manual?         0
Play Time         02:36:12
  Cumulative      6.8 hours
  Start           2024.08.13 @ 14:20:41
  End             2024.08.13 @ 17:20:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: be9beed4-0dc4-4eba-8fb0-219045050f89