Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.16 @ 16:15:59

Player: OrcaCora

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (46)      230
Value Destroyed (1032)     1032
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1922

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     478/500
Energy                     162/250
System Corruption          0%
Temperature                Cool (90)
Movement                   Rolling (155) Ox5
Location                   -7/Recycling

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (2) ------
                Huge Storage Unit
  High-capacity Matter Pod
>               --- WEAPON (2) -------
       Advanced Assault Cannon
                Proton Missile Launcher
>               --- INVENTORY (25) ---
                Ion Engine
          Light Ion Engine
     Subdweller Power Source
     Subdweller Power Source
        Compact Wheel
        Compact Wheel
                Visual Processing Unit
     Subdweller Optics
                Signal Interpreter
       Improved Signal Interpreter
                Targeting Computer
          Heavy Laser
          Heavy Laser
     Subdweller Beam Cannon
                Battle Rifle
     Subdweller Machine Gun
                Battle Cannon

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
                Huge Storage Unit
  High-capacity Matter Pod
>               --- WEAPON -----------
       Advanced Assault Cannon
                Proton Missile Launcher
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
     Subdweller Power Source
     Subdweller Power Source
        Compact Wheel
        Compact Wheel
                Visual Processing Unit
     Subdweller Optics
                Signal Interpreter
       Improved Signal Interpreter
                Targeting Computer
          Heavy Laser
          Heavy Laser
     Subdweller Beam Cannon
                Battle Rifle
     Subdweller Machine Gun
                Battle Cannon
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    High-capacity Matter Pod
  Storage                  High-capacity Matter Pod
Weapon                     Subdweller Beam Cannon
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             41   | 6   7   26  2   
  Power                    4    | 1   .   3   .   
    Engine                 4    | 1   .   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   2   5   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  9    | 2   2   5   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   4   .   .   
    Device                 .    | .   .   .   .   
    Storage                5    | 1   4   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 2   1   18  2   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          7    | .   .   7   .   
    Ballistic Gun          7    | 2   .   5   .   
    Ballistic Cannon       4    | .   .   3   1   
    Launcher               5    | .   1   3   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   4   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   97  98  100 
  Engine                   13   | .   14  13  14  
  Wheel                    27   | .   28  27  28  
  Storage                  27   | .   25  28  28  
  Energy Cannon            11   | .   .   16  .   
  Ballistic Gun            6    | .   14  3   8   
  Ballistic Cannon         2    | .   .   1   14  
  Launcher                 7    | .   13  6   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             105  | 14  94  105 102 
  Greatest Support         26   | 20  20  26  20  
  Greatest Overweight (x)  6    | 1   4   6   5   
  Average Overweight (x)   3    | .   1   3   4   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         22   | 7   16  25  25  
  Most Carried             18   | 7   12  18  17  
  Average Carried          13   | 2   9   14  14  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            17   | 7   12  13  17  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           1752 | 290 468 814 180 
  Remotely                 .    | .   .   .   .   
Salvage Created            1240 | 132 423 500 185 
  Parts                    87   | 12  35  34  6   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      11   | .   .   11  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  29   | .   12  17  .   
  Guns                     7    | .   6   1   .   
  Cannons                  8    | .   .   8   .   
  AOE                      12   | .   6   6   .   
Classes Destroyed          11   | 2   6   3   .   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   2   .   .   
  Tunneler                 3    | 3   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 5    | 1   1   .   3   
  Turret                   1    | .   .   1   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    8    | .   6   2   .   
  Cobbler                  1    | .   .   1   .   
  Subdweller               12   | .   .   12  .   
Best Kill Streak           9    | 4   9   4   1   
  Combat Bots Only         7    | .   7   4   .   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        163  | .    34   108  21   
  Missed                   55   | .    8    44   3    
Damage Taken               1002 | .    229  655  118  
  Core                     250  | .    63   165  22   
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   307  | .    72   190  45   
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              140  | 9    38   88   5    
  Largest                  2    | 2    2    2    2    
  Hottest                  160  | 40   50   160  87   
Shots Fired                225  | 18   64   133  10   
  Gun                      80   | 18   38   21   3    
  Cannon                   92   | .    .    87   5    
  Launcher                 53   | .    26   25   2    
  Special                  .    | .    .    .    .    
  Kinetic                  109  | 18   38   45   8    
  Thermal                  77   | .    .    77   .    
  Explosive                37   | .    26   11   .    
  Electromagnetic          2    | .    .    .    2    
  Robot Hit Streak         37   | 6    8    37   12   
  Robot Miss Streak        3    | 1    3    1    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           101  | 13   16   63   9    
  Core Hits                67   | 5    30   28   4    
  Critical Kills           2    | .    .    2    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    3    .    
    Meltdown               2    | .    .    2    .    
    Blast                  1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3727 | 170  1137 2227 193  
  Guns                     752  | 170  219  312  51   
  Cannons                  959  | .    .    880  79   
  Explosions               2016 | .    918  1035 63   
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1822 | 170  219  1303 130  
  Thermal                  742  | .    .    742  .    
  Explosive                1100 | .    918  182  .    
  Electromagnetic          63   | .    .    .    63   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            75   | .    50   25   .    
  Projectiles              .    | .    .    .    .    
  Explosions               75   | .    50   25   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    3    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    3    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      70   | .    29   32   9    
  Shots                    6    | .    2    2    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        312  | 6    6    312  72   
  Average Temperature      72   | 6    2    89   19   
  Received Heat Transfer   580  | .    90   442  48   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    2    .    
  Combat Hostiles          2    | .    .    2    .    
  Parts Melted             4    | .    .    4    .    
  Heat Transferred         999  | .    .    999  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             471  | 20  438 .   471 
  Initial                  471  | .   11  .   471 
  Average                  202  | 6   232 .   201 
Maximum Alert Level        2    | .   2   .   2   
  Low Security (%)         41   | 100 37  .   35  
  Level 1                  46   | .   43  .   62  
  Level 2                  11   | .   19  .   1   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              73   | .   15  56  2   
  Peak Tracking Total      4    | .   4   3   2   
  Tactical Retreats        8    | .   1   7   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                4    | .   .   4   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          11   | .   4   1   6   
  Terminals                8    | .   4   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                32   | .   16  1   15  
  Successful               18   | .   9   1   8   
  Failed                   14   | .   7   .   7   
    Catastrophic           4    | .   1   .   3   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                27   | .   16  .   11  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   .   .   4   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             16   | .   9   1   6   
  Record                   1    | .   .   1   .   
  Prototype ID Bank        2    | .   2   .   .   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              4    | .   2   .   2   
  Unreport Threat          4    | .   2   .   2   
  Locate Traps             1    | .   1   .   .   
  Investigation Status     1    | .   .   .   1   
  Recall Investigation     1    | .   .   .   1   
  Registered Prototypes    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   
  Retrieve Components      2    | .   .   .   2   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   4   .   6   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     4    | .   .   .   4   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               3462 | 95   643  2362 362  
Spaces Moved               2238 | 62   501  1441 234  
  Core                     22   | 22   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   2216 | 40   501  1441 234  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   135  140  
  Average Speed            132  | 79   101  143  142  
  Slowest Speed            190  | 100  140  190  155  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       51   | 4    81   77   42   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             6    | .    .    6    .    
Spaces Dug                 34   | .    19   15   .    
Terrain Destroyed          316  | .    153  163  .    
  Melee                    .    | .    .    .    .    
  Projectile               19   | .    .    19   .    
  AOE                      297  | .    153  144  .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      2511 | 89   570  1601 251  
  Wait                     27   | .    1    26   .    
  Move                     2235 | 61   500  1440 234  
  Hop                      .    | .    .    .    .    
  Pick Up                  49   | 13   18   12   6    
  Fast Attach              3    | .    3    .    .    
  Attach                   19   | 6    1    12   .    
  Detach                   2    | .    .    2    .    
  Swap                     19   | .    3    14   2    
  Drop                     15   | .    6    7    2    
  Fire                     140  | 9    38   88   5    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   2    | .    .    .    2    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub)
-10/Subcaves
-7/Recycling

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 14)
   96 | -11/Scrapyard | Entered Materials
  165 | -10/Materials | Discovered new exit (range 13)
  193 | -10/Materials | Identified exit to Mines
  197 | -10/Materials | Destroyed 7 combat bots
  304 | -10/Materials | Discovered new exit (range 6)
  318 | -10/Materials | Build established: Mutant
  561 | -10/Materials | Discovered new exit (range 9)
  606 | -10/Materials | Discovered new exit (range 6)
  739 | -10/Materials | Entered Subcaves
  840 | -10/Subcaves  | A Subdweller sparked back to life
  886 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  935 | -10/Subcaves  | Learned location of Zion (-7)
 1645 | -10/Subcaves  | Visited Clippyterm
 1748 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 1942 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2041 | -10/Subcaves  | Build established: Scavenger-Mutant
 2054 | -10/Subcaves  | Learned Materials emergency access door positions
 2066 | -10/Subcaves  | Disturbed a concealed Subdweller
 2176 | -10/Subcaves  | Core integrity fell below 50%
 3032 | -10/Subcaves  | Core integrity fell below 20%
 3039 | -10/Subcaves  | Discovered new exit (range 12)
 3101 | -10/Subcaves  | Entered Recycling
 3151 | -7/Recycling  | Build established: Mutant
 3463 | -7/Recycling  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Acquired 7 matter.
R-06 Scavenger collects Sml. Storage Unit. <x2>
R-06 Scavenger collects Com. Wheel.
Connecting with Recycling Unit...
R-06 Scavenger inserts Sml. Storage Unit into
  recycling unit. <x2>
R-06 Scavenger inserts Com. Wheel into recycling
  unit.
R-06 Scavenger inserts Tractor Beam into
  recycling unit.
Acquired Proton Missile Launcher.
Attempting to rewire I-36 Angel.
Acquired 10 matter.
Acquired Adv. Assault Cannon.
Acquired 10 matter.
I-36 Angel springs to life.
Attempting to rewire I-36 Angel.
I-36 Angel is broken beyond repair.
Y-54 Guardian springs to life.
Recycling Unit disabled.

 Map 
-----
+----------------------------------------------------+
| ????????????????#               #?????????#     #? |
| ????????????????#               #?#########   [ #? |
| ???????????################+##+####      ##   [ #? |
| ???????????#                      "  """ ##   ###? |
| ???????????#                    ###  """ ##   #??? |
| ???????????#                    #?#  """ ##   #??? |
| ???????????#######""T""######   #?#  """ ##   #??? |
| ?????????????????#"""""#????#   ###  """ ##   #??? |
| ?????????????????############   #"       ##   ##?? |
| ??????????????????##       !#   #""  """ #     #?? |
| ??????????????????#         #   #""  """ #     #?? |
| ???????????????????#       %+   #""  """ +     #?? |
| ???????????????????#        #   #""  """ #     #?? |
| ???????????????????#     !  #   #"T  """ #     #?? |
| ???????????????????#=    %  #   #""      #######?? |
| ???????????????????#=       #   #""  """ #???????? |
| ???????????????????#        #   #""  """ #???????? |
| ???????????????????#        #   #""  """ #???????? |
| ???????????????????# ########   #"   """ #???????? |
| ???????????????????##???????#   ###  """ #???????? |
| ????????????????????????????#   #?#      #???##### |
| ?????????????????????##?????#   #?########???#  !  |
| ??????????????????####Y###### [%###????????###/ ]  |
| ??????????????????#           % ""######### ##/  * |
| ????????????????###           =*Y"#         ##  %  |
| ??????????????+          @  u   ""#         ##     |
| ??????????????###### ##"Y ###   ###         ##   ! |
| ??????????????????????#"""#?#   #?#         ##  [  |
| ????????????????####+########   #?#         ##!    |
| ????????????????#  %    !   #   #?#         ##     |
| ????????????????# =!   !    #   #?#         ## %   |
| ????????????????#      *    /   #??        ??# !   |
| ????????????????#  ]        #   #####+##+#####     |
| ????????????????#     ]     #                +   ] |
| ????????????????#           #                ##### |
| ????????????????#         /!#                #???? |
| ????????????????########################+###+##### |
| ???????????????????????????????#                   |
| ???????????????????????????????#                   |
| ???????????????????????????????#                   |
| ???????????????????????????????#                   |
| ???????????????????????????????#                   |
| ???????????????????????????????#                   |
| ??????????????????????????????#                    |
| ??????????????????????????????##                   |
| ???????????????????????????????################### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyOpticalNeutralizer
  Manual?         0
Play Time         00:31:31
  Cumulative      10.7 hours
  Start           2024.05.16 @ 15:44:15
  End             2024.05.16 @ 16:15:59
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f38c96ee-379d-4115-9be1-f5b8ed05a413