Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.14 @ 15:10:39

Player: Leeman

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (137)     685
Value Destroyed (4324)     4324
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (109)                109
              TOTAL SCORE: 7878

 Bonus
-------
High Alert Combat Kills    109

 Cogmind 
---------
Core Integrity             0/700
Matter                     43/300
Energy                     15/100
System Corruption          6%
Temperature                Cool (39)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (5) ------
    Hacking Suite
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Hardened Heavy Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Ion Cannon
           Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Nuclear Core
     Light Treads
           Cooling System
     Light Armor Plating
           Shock Rifle
           Arc Projector
           Particle Gun
           Ion Cannon
           Gauss Rifle
           Gauss Cannon
[Rating: 41]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Minigun
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   1   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             81   | 7   4   2   22  7   21  18  
  Power                    10   | 1   1   .   2   2   1   3   
    Engine                 4    | 1   1   .   .   .   1   1   
    Core                   6    | .   .   .   2   2   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   .   9   3   8   2   
    Treads                 21   | 2   .   .   6   3   8   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   3   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | 1   2   1   6   .   4   3   
    Device                 7    | .   1   .   3   .   2   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              3    | .   .   1   2   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             4    | .   .   .   1   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 3   1   1   5   2   8   10  
    Energy Gun             13   | 3   .   1   3   .   3   3   
    Energy Cannon          4    | .   1   .   .   .   1   2   
    Ballistic Gun          8    | .   .   .   2   2   2   2   
    Ballistic Cannon       5    | .   .   .   .   .   2   3   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 51   | .   .   2   9   4   13  23  
  Power                    5    | .   .   1   .   .   .   4   
  Propulsion               15   | .   .   .   4   2   5   4   
  Utility                  10   | .   .   .   3   .   2   5   
  Weapon                   21   | .   .   1   2   2   6   10  
  Highest Loss Streak      22   | .   .   2   3   1   6   22  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   96  89  90  98  94  86  
  Engine                   4    | .   14  4   .   .   5   12  
  Core                     5    | .   .   .   8   10  3   .   
  Treads                   27   | .   28  28  27  32  25  20  
  Device                   10   | .   11  5   12  11  12  6   
  Storage                  10   | .   14  14  11  11  9   6   
  Processor                5    | .   .   8   2   11  7   .   
  Protection               2    | .   .   .   4   .   3   6   
  Energy Gun               6    | .   14  14  6   .   8   4   
  Energy Cannon            3    | .   13  14  2   .   .   3   
  Ballistic Gun            11   | .   .   .   13  21  11  3   
  Ballistic Cannon         2    | .   .   .   .   .   5   9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             77   | 14  31  31  35  33  62  77  
  Greatest Support         63   | 40  40  40  60  60  60  63  
  Greatest Overweight (x)  15   | .   .   .   1   .   1   15  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  14  
  Most Carried             15   | 2   10  11  15  15  15  14  
  Average Carried          11   | 1   4   10  13  13  12  11  
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 2   10  11  13  15  12  .   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 27% | Mutant
 16% | Scavenger-Tank
  5% | Scavenger-Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  
Matter Collected           2773 | 226  84   10   611  770  872  200  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5476 | .    516  187  1659 1176 1361 577  
  Parts                    336  | .    33   10   104  84   81   24   
Haulers Intercepted        7    | .    1    .    4    1    .    1    
Recyclers Shooed           1    | .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Combat Hostiles Destroyed  98   | .   11  4   28  21  23  11  
  Guns                     64   | .   2   1   24  20  11  6   
  Cannons                  32   | .   8   3   4   .   12  5   
  AOE                      1    | .   .   .   .   1   .   .   
Classes Destroyed          16   | .   4   .   5   .   3   4   
  Worker                   2    | .   .   .   .   .   2   .   
  Builder                  4    | .   .   .   .   .   4   .   
  Hauler                   7    | .   1   .   4   1   .   1   
  Recycler                 7    | .   .   .   3   1   3   .   
  Mechanic                 3    | .   .   .   1   1   1   .   
  Operator                 3    | .   1   .   2   .   .   .   
  Watcher                  13   | .   1   .   5   2   4   1   
  Swarmer                  13   | .   .   .   7   .   6   .   
  Grunt                    47   | .   11  4   11  8   9   4   
  Brawler                  2    | .   .   .   1   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   1   
  Sentry                   27   | .   .   .   9   12  6   .   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   2   1   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           9    | .   3   2   6   3   9   4   
  Combat Bots Only         5    | .   3   2   5   3   5   3   
Max Kills in Single Turn   3    | .   2   1   2   2   2   3   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  
Damage Taken               7776 | .    340  164  1139 938  1876 3319 
  Core                     1261 | .    85   18   134  109  205  710  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   327  | .    .    .    47   193  87   .    
Core Remaining (%)         64   | 100  .    58   .    39   62   .    
Volleys Fired              373  | .    39   13   117  72   87   45   
  Largest                  3    | .    2    2    2    2    3    3    
  Hottest                  152  | .    110  110  110  50   144  152  
Shots Fired                827  | .    77   26   220  141  242  121  
  Gun                      605  | .    38   13   189  141  173  51   
  Cannon                   222  | .    39   13   31   .    69   70   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  497  | .    .    .    118  141  160  78   
  Thermal                  321  | .    77   26   102  .    78   38   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    .    4    5    
  Robot Hit Streak         17   | .    5    9    15   11   17   14   
  Robot Miss Streak        6    | .    4    6    6    3    6    3    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        3    | .    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           501  | .    43   14   145  84   140  75   
  Core Hits                228  | .    20   9    60   40   62   37   
  Critical Kills           2    | .    .    .    .    .    .    2    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    1    
  Critical Strikes         22   | .    1    1    4    .    11   5    
    Burn                   14   | .    1    1    3    .    9    .    
    Destroy                4    | .    .    .    1    .    .    3    
    Blast                  4    | .    .    .    .    .    2    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9544 | .    646  215  2247 1639 2817 1980 
  Guns                     6259 | .    225  74   1878 1440 1772 870  
  Cannons                  3086 | .    421  141  369  .    1045 1110 
  Explosions               194  | .    .    .    .    194  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  5    | .    .    .    .    5    .    .    
  Kinetic                  6030 | .    .    .    1200 1440 1893 1497 
  Thermal                  3195 | .    646  215  1047 .    861  426  
  Explosive                194  | .    .    .    .    194  .    .    
  Electromagnetic          120  | .    .    .    .    .    63   57   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    4    5    .    6    
  Average Corruption       3    | .    .    .    4    4    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  68   | .    .    .    7    52   .    9    
    Message Errors         18   | .    .    .    2    11   .    5    
    Matter Fused           22   | .    .    .    2    19   .    1    
    Heat Flow Errors       5    | .    .    .    1    4    .    .    
    Energy Discharges      7    | .    .    .    2    5    .    .    
    Data Loss (minor)      7    | .    .    .    .    6    .    1    
    Misfires               3    | .    .    .    .    2    .    1    
    Alerts                 4    | .    .    .    .    4    .    .    
    Weapon Failures        2    | .    .    .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            47   | .    .    .    .    .    44   3    
  Projectiles              47   | .    .    .    .    .    44   3    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 20   | .    .    .    .    .    11   9    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    .    .    9    9    
  Secondary                2    | .    .    .    .    .    2    .    
Self-Inflicted Damage      74   | .    .    .    .    74   .    .    
  Shots                    1    | .    .    .    .    1    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        553  | .    342  66   154  247  150  553  
  Average Temperature      98   | .    85   24   24   81   28   202  
  Received Heat Transfer   2292 | .    195  63   441  369  675  549  
  Effects                  19   | .    1    .    .    .    .    18   
    Shutdowns              10   | .    .    .    .    .    .    10   
    Energy Bleed           4    | .    1    .    .    .    .    3    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Melted             11   | .    3    1    6    .    1    .    
  Heat Transferred         8580 | .    1628 592  2903 .    2812 645  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Peak Influence             508  | .   328 99  281 488 508 227 
  Initial                  182  | .   .   19  .   103 179 182 
  Average                  177  | .   136 33  147 221 318 117 
Maximum Alert Level        2    | .   1   .   1   2   2   1   
  Low Security (%)         64   | 100 76  100 74  48  20  92  
  Level 1                  26   | .   23  .   25  29  53  7   
  Level 2                  9    | .   .   .   .   22  25  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   .   2   4   4   3   
  Investigation            2    | .   .   .   .   1   1   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            9    | .   2   .   2   2   3   .   
  Assault                  1    | .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac 
Distress Signals           3    | .   .   1   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              158  | .   18  9   38  26  40  27  
  Peak Tracking Total      13   | .   5   4   6   3   9   13  
  Tactical Retreats        6    | .   2   1   1   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Traps Triggered            7    | .   .   .   .   4   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   1   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Jun Mat Min Mat Sto Mat Fac 
Machines Disabled          9    | .   .   .   2   5   .   2   
  Max in Single Turn       1    | .   .   .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac 
Machines Accessed          22   | .   3   .   10  6   3   .   
  Terminals                17   | .   3   .   9   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   1   2   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                47   | .   4   .   17  17  9   .   
  Successful               32   | .   2   .   13  13  4   .   
  Failed                   15   | .   2   .   4   4   5   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                28   | .   4   .   14  6   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          19   | .   .   .   3   11  5   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             19   | .   2   .   11  5   1   .   
  Record                   2    | .   .   .   .   2   .   .   
  Robot Analysis           2    | .   .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   
  Alert Level              3    | .   1   .   2   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Locate Traps             5    | .   .   .   4   .   1   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   .   .   2   8   3   .   
  Scan Component           8    | .   .   .   1   5   2   .   
  Repair                   5    | .   .   .   1   3   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   3   3   3   .   
  Full Trace Events        3    | .   .   .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   1   3   1   .   
  Time                     166  | .   .   .   38  102 26  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Jun Mat Min Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Jun Mat Min Mat Sto Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Robot Analysis Total       2    | .   .   .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  
Turns Passed               9242 | 60   939  819  2804 2001 1591 1028 
Spaces Moved               3788 | 31   401  469  1158 798  601  330  
  Core                     3    | 1    .    .    .    .    .    2    
  Treads                   3753 | 30   401  469  1126 798  601  328  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   32   | .    .    .    32   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  90   160  160  50   
  Average Speed            168  | 156  160  160  158  160  173  243  
  Slowest Speed            800  | 160  160  160  240  160  240  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       57   | 4    69   76   94   97   52   9    
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          39   | .    .    .    .    18   14   7    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               21   | .    .    .    .    .    14   7    
  AOE                      18   | .    .    .    .    18   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  
Total                      5963 | 39   621  511  1943 1408 984  457  
  Wait                     1637 | .    168  26   605  525  254  59   
  Move                     3782 | 30   400  468  1157 797  600  330  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  59   | 2    7    2    24   6    14   4    
  Fast Attach              23   | 6    3    .    5    3    5    1    
  Attach                   52   | .    .    1    17   4    14   16   
  Detach                   6    | .    1    .    4    .    1    .    
  Swap                     6    | 1    1    1    .    .    2    1    
  Drop                     24   | .    2    .    14   .    7    1    
  Fire                     373  | .    39   13   117  72   87   45   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)
-9/Storage
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   28 | -11/Junkyard  | Discovered new exit (range 15)
   61 | -11/Junkyard  | Entered Materials
  283 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  466 | -10/Materials | Discovered new exit (range 6)
  814 | -10/Materials | Discovered new exit (range 8)
 1000 | -10/Materials | Entered Mines
 1265 | -10/Mines     | Discovered new exit (range 11)
 1270 | -10/Mines     | Learned location of Zion (-7)
 1271 | -10/Mines     | Discovered new exit (range 7)
 1319 | -10/Mines     | Identified exit to Materials
 1662 | -10/Mines     | Assembled infested the area
 1667 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1819 | -10/Mines     | Entered Materials
 1819 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2279 | -9/Materials  | Discovered new exit (range 12)
 2325 | -9/Materials  | Identified exit to Mines
 2448 | -9/Materials  | Lost 3 parts (1n2w)
 2816 | -9/Materials  | Build established: Scavenger-Mutant
 2845 | -9/Materials  | Discovered new exit (range 12)
 2848 | -9/Materials  | Discovered new exit (range 13)
 3054 | -9/Materials  | Repaired Lgt. Nuclear Core
 3351 | -9/Materials  | Discovered new exit (range 13)
 3359 | -9/Materials  | Discovered new exit (range 14)
 4442 | -9/Materials  | Discovered new exit (range 8)
 4463 | -9/Materials  | Identified exit to Materials
 4621 | -9/Materials  | Identified exit to Storage
 4623 | -9/Materials  | Entered Storage
 5258 | -9/Storage    | Repaired Lgt. Nuclear Core
 5826 | -9/Storage    | Discovered exit to Materials (range 15)
 5857 | -9/Storage    | Core integrity fell below 50%
 5951 | -9/Storage    | Repaired Lgt. Treads
 5990 | -9/Storage    | Repaired Lgt. Nuclear Core
 6623 | -9/Storage    | First assault squad dispatched
 6624 | -9/Storage    | Entered Materials
 6624 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 6923 | -8/Materials  | Repaired Lgt. Treads
 7151 | -8/Materials  | Build established: Scavenger-Tank
 7620 | -8/Materials  | Lost 3 parts (1n2w)
 7735 | -8/Materials  | Lost 6 parts (2n1u3w)
 7933 | -8/Materials  | Discovered new exit (range 4)
 8215 | -8/Materials  | Entered Factory
 8215 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 9133 | -7/Factory    | Cargo convoy interrupted
 9214 | -7/Factory    | Garrison activated, responded to threat
 9232 | -7/Factory    | Core integrity fell below 50%
 9239 | -7/Factory    | Core integrity fell below 20%
 9243 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Lgt. Nuclear Core destroyed.
Lrg. Storage Unit destroyed.
Slug penetrates H-55 Commando.
Penetrated by Slug.
Gauss Rifle destroyed.
System corrupted: Shock Rifle failed to cycle.
Imp. Heat Sink destroyed.
Penetrated by Slug.
Shock Rifle destroyed.
Gauss Cannon destroyed.
Penetrated by Slug.
Critical hit (Destroy).
Arc Projector destroyed.
P-60 Hacker suffers critical hit (Destroy).
Assault Cannon destroyed.
Penetrated by Slug.
Particle Gun destroyed.
Penetrated by Slug.
Ion Cannon destroyed.
Acquired 12 matter.

 Map 
-----
+----------------------------------------------------+
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| """    """"%"#????????###%%%  #???????             |
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|              # !%%???####=!   #???????             |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          29
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                42
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              MyomerSwordMagmablaster
  Manual?         0
Play Time         01:21:03
  Cumulative      14.0 hours
  Start           2023.12.14 @ 11:59:58
  End             2023.12.14 @ 15:10:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: adb3cea3-7b85-4d42-8c55-575a7606b37b