Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.23 @ 23:55:25 Player: APerTAS Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (828) 828 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2243 Bonus ------- None Cogmind --------- Core Integrity 372/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Light Treads Light Treads Heat Sink Cooling System Signal Interpreter Terrain Scanner Improved Targeting Computer Core Shielding Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Light Armor Plating Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Makeshift Shrapnel Gun > --- INVENTORY -------- Ion Engine Cooling System Small Storage Unit Terrain Scanner Terrain Scan Processor Improved Targeting Computer Core Shielding Beam Rifle Improved Medium Laser Improved Assault Rifle [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Medium Storage Unit Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 44 | 6 15 5 18 Power 7 | 1 1 2 3 Engine 7 | 1 1 2 3 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 2 2 6 Treads 10 | 2 2 . 6 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 2 | . . 2 . Utility 13 | 1 6 . 6 Device . | . . . . Storage 3 | 1 1 . 1 Processor 1 | . . . 1 Hackware 1 | . . . 1 Protection 8 | . 5 . 3 Artifact . | . . . . Weapon 12 | 2 6 1 3 Energy Gun 3 | 1 . . 2 Energy Cannon 1 | . 1 . . Ballistic Gun 8 | 1 5 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . 2 4 1 Power 2 | . 1 1 . Propulsion 2 | . . 2 . Utility 2 | . 1 1 . Weapon 1 | . . . 1 Highest Loss Streak 3 | . 2 3 1 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 96 76 96 Engine 13 | . 14 14 11 Treads 17 | . 27 . 19 Flight 5 | . . 19 2 Storage 13 | . 14 14 11 Processor 2 | . . . 10 Hackware 2 | . . . 10 Protection 7 | . 11 . 8 Energy Gun 3 | . 1 . 10 Energy Cannon 4 | . . 14 . Ballistic Gun 18 | . 26 14 11 Naked Turns . | . . . . Heaviest Build 26 | 13 21 19 26 Greatest Support 40 | 40 40 8 40 Greatest Overweight (x) 6 | 3 . 6 2 Average Overweight (x) . | . . 2 . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 4 10 10 10 Average Carried 9 | 2 8 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 4 10 10 10 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1018 | 216 375 85 342 Remotely . | . . . . Salvage Created 1141 | . 378 119 644 Parts 105 | . 19 14 72 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 33 | . 11 8 14 Guns 32 | . 11 7 14 Cannons 1 | . . 1 . Classes Destroyed 10 | . 4 . 6 Worker 1 | . . . 1 Builder 1 | . . . 1 Hauler 1 | . . . 1 Recycler 1 | . 1 . . Operator 2 | . 1 . 1 Watcher 4 | . . . 4 Swarmer 21 | . 6 8 7 Grunt 7 | . 5 . 2 Duelist 1 | . . . 1 Sentry 4 | . . . 4 Best Kill Streak 6 | . 3 3 6 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . 1 . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 203 | . 79 60 64 Missed 46 | . 16 16 14 Damage Taken 1809 | . 852 370 587 Core 176 | . 101 47 28 Absorbed by Shields . | . . . . Redirected to Shielding 52 | . 51 1 . Regen/Repaired (Parts) 67 | . 67 . . Core Remaining (%) 70 | 100 . 40 . Volleys Fired 137 | . 63 33 41 Largest 2 | . 2 2 2 Hottest 80 | . 60 80 79 Shots Fired 244 | . 123 42 79 Gun 235 | . 123 33 79 Cannon 9 | . . 9 . Launcher . | . . . . Special . | . . . . Kinetic 183 | . 109 33 41 Thermal 27 | . 14 9 4 Explosive . | . . . . Electromagnetic 34 | . . . 34 Robot Hit Streak 14 | . 12 6 14 Robot Miss Streak 4 | . 3 2 4 Penetration Max . | . . . . Secondary Targets 6 | . 2 . 4 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 164 | . 72 28 64 Core Hits 69 | . 23 11 35 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 1 . 1 Destroy 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2249 | . 840 281 1128 Guns 2051 | . 747 176 1128 Cannons 105 | . . 105 . Explosions 93 | . 93 . . Melee . | . . . . Ramming . | . . . . Kinetic 1376 | . 651 176 549 Thermal 270 | . 96 105 69 Explosive 93 | . 93 . . Electromagnetic 510 | . . . 510 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 67 | . 67 . . Projectiles . | . . . . Explosions 67 | . 67 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 113 | . 113 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 237 | . 237 220 200 Average Temperature 55 | . 55 96 41 Received Heat Transfer 420 | . 270 . 150 Effects 4 | . 2 2 . Energy Bleed 1 | . 1 . . Interference 3 | . 1 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . . 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 595 | . 225 222 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 303 | . 195 205 303 Initial . | . . . . Average 72 | . 63 58 108 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 95 | 100 99 85 97 Level 1 4 | . . 14 2 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 21 11 29 Peak Tracking Total 7 | . 3 3 7 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . . . 3 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . 2 . 1 Max in Single Turn 2 | . 2 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 13 | . 8 . 5 Terminals 8 | . 5 . 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 45 | . 28 . 17 Successful 30 | . 15 . 15 Failed 15 | . 13 . 2 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 6 | . 4 . 2 Terminals 22 | . 13 . 9 Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units 9 | . 9 . . Scanalyzers 8 | . . . 8 Garrison Access . | . . . . Terminal Hacks 13 | . 6 . 7 Prototype ID Bank 2 | . 1 . 1 Emergency Access Points 1 | . . . 1 Locate Traps 4 | . 3 . 1 Disarm Traps 1 | . . . 1 Security Status 1 | . . . 1 Recall Investigation 1 | . 1 . . Zone Layout 3 | . 1 . 2 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 8 | . . . 8 Insert Component 4 | . . . 4 Analyze 4 | . . . 4 Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Reject 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 12 | . 7 . 5 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . . 4 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed 4 | . . . 4 Part Schematics Acquired 4 | . . . 4 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 3 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3061 | 80 1328 819 834 Spaces Moved 1445 | 47 664 323 411 Core 69 | 13 . 56 . Treads 1069 | 34 664 . 371 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 307 | . . 267 40 Fastest Speed 50 | 50 160 197 160 Average Speed 174 | 145 160 224 163 Slowest Speed 360 | 200 160 360 197 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 4 93 82 32 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 25 | . 25 . . Melee . | . . . . Projectile . | . . . . AOE 25 | . 25 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1754 | 56 818 382 498 Wait 78 | . 52 20 6 Move 1442 | 46 663 322 411 Hop . | . . . . Pick Up 27 | 4 15 1 7 Fast Attach 15 | 6 4 2 3 Attach 6 | . 2 1 3 Detach . | . . . . Swap 23 | . 9 2 12 Drop 26 | . 10 1 15 Fire 137 | . 63 33 41 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 371 | -10/Materials | Repaired Lgt. Treads 399 | -10/Materials | Repaired Lgt. Treads 766 | -10/Materials | Discovered new exit (range 6) 1162 | -10/Materials | Discovered new exit (range 13) 1342 | -10/Materials | Discovered new exit (range 16) 1409 | -10/Materials | Entered Mines 1453 | -10/Mines | Lost 3 parts (2n1u) 1545 | -10/Mines | Learned Materials trap positions 1638 | -10/Mines | Core integrity fell below 50% 1736 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1989 | -10/Mines | Learned location of Zion (-6) 2182 | -10/Mines | Learned Materials interactive machine intel 2216 | -10/Mines | Discovered new exit (range 6) 2228 | -10/Mines | Entered Materials 2228 | -9/Materials | Evolved 2 slots: Utility x2 2229 | -9/Materials | Loaded intel: 14 trap records 2230 | -9/Materials | Loaded intel: 18 interactive machine locations 2560 | -9/Materials | Build established: Scavenger-Mutant 2905 | -9/Materials | Discovered new exit (range 16) 3062 | -9/Materials | Self-destructed Last Messages --------------- Rifle. 03024_ R-06 Scavenger collects Flight Unit. 03024_ K-01 Serf collects debris. 03026_ Y-45 Defender destroyed. 03026_ Switching to secondary target: G-34 Mercenary. 03026_ Imp. EM Shotgun destroyed. 03027_ R-06 Scavenger collects Lgt. Assault Rifle. 03027_ K-01 Serf collects debris. 03031_ R-06 Scavenger collects Corrupted Hvy. Assault Rifle. 03032_ K-01 Serf collects debris. 03039_ G-34 Mercenary destroyed. 03039_ K-01 Serf collects debris. 03045_ Acquired 54 matter. 03046_ Acquired 7 matter. 03047_ K-01 Serf collects debris. 03057_ R-06 Scavenger collects Ion Engine. 03061_ R-06 Scavenger collects Flight Unit. 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Medium Laser | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageLargeMantle Manual? 0 Play Time 00:33:40 Cumulative 20.3 hours Start 2024.07.18 @ 07:52:55 End 2024.07.23 @ 23:55:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Dina Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f01bdba6-e352-4ff1-ae4e-1a49760e467b