Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.19 @ 03:39:58 Player: Cica Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (864) 864 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2499 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 199/300 Energy 91/250 System Corruption 5% Temperature Critical (826) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (3) ------- Spread Laser Heavy Ion Cannon Heavy Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg EM Pulse Gun Medium Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Makeshift Leg > --- UTILITY ---------- Makeshift Heat Sink Medium Storage Unit > --- WEAPON ----------- Spread Laser Heavy Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg EM Pulse Gun Medium Laser Heavy Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 23 | 5 3 11 . 3 1 Power 1 | . 1 . . . . Engine 1 | . 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 1 3 . 1 . Treads . | . . . . . . Leg 7 | 2 1 3 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 1 3 . 1 . Device 2 | . . 1 . 1 . Storage 4 | 1 1 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 . 5 . 1 1 Energy Gun 5 | 1 . 4 . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . 1 2 . . 5 Power . | . . . . . . Propulsion 5 | . 1 1 . . 3 Utility 1 | . . . . . 1 Weapon 2 | . . 1 . . 1 Highest Loss Streak 5 | . 1 1 . . 5 To Critical Strikes . | . . . . . . Average Backups 8 | 3 6 7 10 9 10 Power 3 | 1 2 3 4 3 3 Propulsion 2 | 1 2 2 3 3 4 Utility . | . . . . . . Weapon 2 | . 1 1 3 3 3 Tool/Special . | . . . . . . Unused Backups 9 | . . 1 . 2 6 Power 5 | . . 1 . 1 3 Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 81 95 100 100 92 Engine 10 | . 10 11 11 11 11 Leg 30 | . 27 29 33 33 29 Device 8 | . . 10 11 11 8 Storage 11 | . 14 11 11 11 11 Energy Gun 16 | . 14 21 22 15 11 Energy Cannon 3 | . . . . 6 11 Ballistic Gun 11 | . 14 11 11 11 10 Peak Build Rating 22 | 5 7 14 14 22 22 Average Rating 14 | 3 5 11 14 18 20 On Entrance 10 | . 5 6 14 14 22 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 92 | 8 88 92 25 30 30 Greatest Support 43 | 20 20 33 33 43 43 Greatest Overweight (x) 9 | . 4 9 . . . Average Overweight (x) . | . 2 . . . . Largest Inventory Capacity 25 | 8 25 25 10 10 10 Average Capacity 12 | 6 20 13 10 10 10 Most Carried 10 | 5 7 10 10 10 10 Average Carried 8 | 3 6 7 10 9 9 Final Capacity 25 | 8 25 10 10 10 10 Final Carried 10 | 5 7 10 10 10 9 Class Distribution -------------------- 73% | Gunner 19% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 482 | 161 106 185 . 30 . Remotely . | . . . . . . Salvage Created 1064 | . 126 657 . . 281 Parts 58 | . 5 38 . . 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . 4 14 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 2 11 . . 5 Guns 15 | . 2 11 . . 2 Cannons 3 | . . . . . 3 Classes Destroyed 9 | . 3 5 . . 1 Tunneler 1 | . 1 . . . . Recycler 1 | . . 1 . . . Operator 2 | . . 2 . . . Watcher 5 | . 1 4 . . . Swarmer 1 | . . . . . 1 Grunt 10 | . 2 7 . . 1 Brawler 3 | . . 1 . . 2 Duelist 1 | . . 1 . . . Sentry 3 | . . 2 . . 1 Best Kill Streak 5 | . 2 4 . . 5 Combat Bots Only 5 | . 2 3 . . 5 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 135 | . 17 85 . . 33 Missed 39 | . 4 26 . . 9 Hits 96 | . 13 59 . . 24 Melee 4 | . . 1 . . 3 Projectile 92 | . 13 58 . . 21 Critical Strikes 3 | . . . . . 3 Damage Taken 1549 | . 198 666 . . 685 Core 458 | . 13 155 . . 290 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 79 | . 17 46 . . 16 Largest 3 | . 2 3 . . 3 Hottest 153 | . 70 128 . . 153 Shots Fired 208 | . 34 135 . . 39 Gun 192 | . 34 135 . . 23 Cannon 16 | . . . . . 16 Launcher . | . . . . . . Special . | . . . . . . Kinetic 78 | . 17 46 . . 15 Thermal 102 | . 17 61 . . 24 Explosive . | . . . . . . Electromagnetic 28 | . . 28 . . . Robot Hit Streak 17 | . 6 17 . . 16 Robot Miss Streak 7 | . 4 7 . . 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 129 | . 17 88 . . 24 Core Hits 75 | . 8 53 . . 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 2 . . . Burn 2 | . 1 1 . . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1714 | . 187 1069 . . 458 Guns 1461 | . 187 1033 . . 241 Cannons 217 | . . . . . 217 Explosions 36 | . . 36 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 421 | . 88 212 . . 121 Thermal 1038 | . 99 602 . . 337 Explosive . | . . . . . . Electromagnetic 255 | . . 255 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 6 | . . 6 . . . Projectiles . | . . . . . . Explosions 6 | . . 6 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 34 | . . 34 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 826 | . 121 10 . . 826 Average Temperature 135 | . 50 3 . . 326 Received Heat Transfer 471 | . 114 195 . . 162 Effects 10 | . . . . . 10 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 2075 | . 370 1264 . . 441 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 131 | . 30 131 41 . . Initial 41 | . . . 41 . . Average 23 | . 3 42 13 . . Influence Increases 492 | . 62 330 . . 100 Destroy 0b10 Robot/C 360 | . 40 220 . . 100 Destroy 0b10 Robot/NC 45 | . 10 35 . . . Destroy Leader 70 | . 12 58 . . . Disable Machine 15 | . . 15 . . . Destroy Structure 2 | . . 2 . . . Influence Decreases 452 | . 62 223 107 . 60 Entered New Map 66 | . . . 66 . . Time Decay 319 | . 52 206 41 . 20 Lost Part 67 | . 10 17 . . 40 Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 6 27 . . 7 Peak Tracking Total 7 | . 2 6 . . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2314 | 76 361 574 153 953 197 Spaces Moved 1287 | 58 114 264 82 652 117 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 1277 | 48 114 264 82 652 117 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 Average Speed 141 | 107 269 152 120 123 126 Slowest Speed 750 | 120 400 750 120 126 126 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 27 31 26 72 23 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . 2 . . 4 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 2 | . . 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1626 | 71 140 342 136 803 134 Wait 202 | . 1 3 55 143 . Move 1282 | 57 113 263 81 651 117 Hop . | . . . . . . Pick Up 30 | 9 5 13 . 3 . Fast Attach 3 | 1 . 2 . . . Attach 15 | 4 3 6 . 1 1 Detach . | . . . . . . Swap 5 | . . 3 . 2 . Drop 10 | . 1 6 . 3 . Fire 79 | . 17 46 . . 16 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 959 | -9/Materials | Discovered new exit (range 12) 1012 | -9/Materials | Entered Mines 1067 | -9/Mines | Build established: Gunner 1072 | -9/Mines | Met a Derelict bent on vengeance 1101 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1165 | -9/Mines | Entered Zion 1205 | -7/Zion | Learned 4 Factory zone layouts 2108 | -7/Zion | Discovered new exit (range 8) 2118 | -7/Zion | Entered Proximity Caves 2168 | -6/Proximity Caves | Learned 4 Factory zone layouts 2236 | -6/Proximity Caves | Learned Factory stockpile data 2266 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2302 | -6/Proximity Caves | Core integrity fell below 50% 2313 | -6/Proximity Caves | Core integrity fell below 20% 2316 | -6/Proximity Caves | Core destroyed Last Messages --------------- 02302_ Lgt. Treads fries itself beyond repair. 02303_ Overheating: Hvy. Assault Rifle damaged (-14). 02303_ Overheating: Med. Storage Unit damaged (-58). 02305_ Critical hit (Burn: +37). 02306_ B-48 Gladiator destroyed. 02308_ Power failure, Ion Engine shutdown. 02309_ Rnf. Deuterium Engine fries itself beyond repair. 02309_ Hvy. Assault Rifle destroyed. 02311_ Overheating: Hvy. Ion Cannon damaged (-12). 02312_ Overheating: Matter decay (-61). 02313_ Overheating: Core damaged (-80). 02314_ Overheating: Hvy. Assault Rifle damaged (-32). 02314_ System corrupted: Matter fused (-8). 02315_ Overheating: Energy bleed (-26). 02316_ Overheating: Core damaged (-80). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????? ##?? ?????????????????????? | | ????????????????; ## ?????????????????????? | | ??????????????;#; ?????????????????????? | | ?????????????? %; ?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????? g #?????????????????????? | | ??????????????? % ##????????????????????? | | ????????????????# #????????????????????? | | ????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | ??????????????????? ##???????????????????? | | ????????????????????? % #???????????????????? | | ??????????????????????#;%l ?????????????????????? | | ????????????####???????#=@#??????????????????????? | | ???????????## #???????# ;#?????????????????????? | | ???????????# ##????### #;#????????????????????? | | ??????????## #???## ####??????????????????? | | ?????????## ##### ! ##?????????????????? | | ?????????# % #?????????????????? | | ?????????#%/## #?????????????????? | | ?????????###### ##?????????????????? | | ??????????????# ###??????????????????? | | ??????????????## ##????????????????????? | | ???????????????# ### ##?????????????????????? | | ???????????????## ##?# #??????????????????????? | | ????????????????# ##??# #??????????????????????? | | ????????????????# #???# #??????????????????????? | | ????????????????# #???#% #??????????????????????? | | ????????????????# #####% ###????????????????????? | | ????????????????#% #????????????????????? | | ????????###?????# % #???????????????????? | | ???????## ##???## #### #??????????????????? | | ??????## ##### ##??? ?????????????????? | | ?????## % #???? ?? ??????????????????? | | ????## % #?????????????????????????????? | | ???## #### #???????????????????????????? | | ??## ####??### #??????????????????????????? | | ### ###???????? #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Adv. Field Recycling Unit | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed BraceCannonRedirector Manual? 0 Play Time 00:22:38 Cumulative 2.6 hours Start 2026.03.19 @ 03:18:48 End 2026.03.19 @ 03:39:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d83bccc-cbe2-48ed-882a-99d20e555226