Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.02 @ 12:36:43 Player: Zonalar Result: Destroyed by G-50 Soldier with Backup Laser III Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1195) 1195 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (999) 999 TOTAL SCORE: 4274 Bonus ------- Follower Combat Kills 399 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 260/300 Energy 160/160 System Corruption 5% Temperature Hot (234) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Flexi-carbon Leg Armored Leg > --- UTILITY (3) ------ Armor Integrity Analyzer Makeshift Light Armor Plating Authchip [Armor] > --- WEAPON (3) ------- Gatling Laser Gauss Cannon Thermoblaster > --- INVENTORY (5) ---- Angular Momentum Engine Flexi-carbon Leg Compact Battery (200) Makeshift Ablative Armor Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Armor Integrity Analyzer Makeshift Ablative Armor Authchip [Armor] > --- WEAPON ----------- Gauss Cannon Thermoblaster Improved Datajack > --- INVENTORY -------- Flexi-carbon Leg Makeshift Ablative Armor Makeshift Ablative Armor Sapper Charge Sapper Charge [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Combat Airjet Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Improved Light Armor Plating Device Sensor Drone Bay Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Authchip [Armor] Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Thermoblaster Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 51 | 7 1 9 8 4 6 16 Power 7 | 1 . . 2 . . 4 Engine 5 | 1 . . 2 . . 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 11 | 2 . 2 . 1 3 3 Treads 2 | . . 2 . . . . Leg 5 | . . . . . 2 3 Wheel 2 | 2 . . . . . . Hover 2 | . . . . 1 1 . Flight . | . . . . . . . Utility 17 | 2 . 5 1 1 2 6 Device 6 | 1 . 1 . 1 2 1 Storage 1 | 1 . . . . . . Processor 2 | . . . . . . 2 Hackware 1 | . . . . . . 1 Protection 7 | . . 4 1 . . 2 Artifact . | . . . . . . . Weapon 16 | 2 1 2 5 2 1 3 Energy Gun 6 | 2 . . 3 . . 1 Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon 2 | . . . 1 1 . . Launcher 3 | . 1 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . 1 1 . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 5 | . . . . . . 5 Parts Lost 12 | . . 1 3 . . 8 Power 2 | . . . 1 . . 1 Propulsion 3 | . . 1 1 . . 1 Utility 3 | . . . 1 . . 2 Weapon 4 | . . . . . . 4 Highest Loss Streak 3 | . . 1 2 . . 3 To Critical Strikes 1 | . . . 1 . . . Average Backups 4 | 2 5 4 3 4 5 3 Power . | . . . . 1 1 . Propulsion 1 | 1 2 1 2 1 2 1 Utility 1 | . 1 1 . . 1 1 Weapon . | 1 1 1 . 1 1 . Tool/Special . | . . . . . . . Unused Backups 15 | . . 6 2 1 . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 7 | . . 3 1 . . 3 Weapon 4 | . . 1 1 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 100 99 91 94 100 94 Engine 8 | . 14 14 7 11 11 1 Core 2 | . . . . . . 7 Treads 8 | . . 21 20 11 5 . Leg 3 | . . . . . . 14 Wheel 1 | . 28 5 . . . . Hover 8 | . . . . 6 16 7 Device 9 | . 14 8 11 11 12 5 Processor 2 | . . . . . . 10 Hackware 1 | . . . . . . 5 Protection 16 | . . 15 20 21 20 9 Energy Gun 10 | . 25 5 17 22 12 3 Energy Cannon 1 | . . 10 3 . . . Ballistic Cannon 8 | . . . . 8 11 14 Launcher 4 | . 2 12 8 2 . 4 Piercing Weapon 4 | . . . . . 9 4 Special Melee Weapon 1 | . . . . . . 3 Peak Build Rating 45 | 9 9 18 25 32 33 45 Average Rating 27 | 5 9 10 23 27 30 36 On Entrance 17 | . 9 9 18 24 31 33 Avg Prop Armor Cover (%) 1 | . . . . 1 1 8 Naked Turns . | . . . . . . . Heaviest Build 38 | 13 14 26 35 38 38 37 Greatest Support 40 | 26 26 40 40 20 24 36 Greatest Overweight (x) 2 | . . . 1 1 1 2 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 Most Carried 8 | 4 8 8 5 5 5 5 Average Carried 4 | 2 5 5 4 4 5 4 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 8 | 3 8 5 5 5 5 4 Class Distribution -------------------- 37% | Scavenger-Mutant 33% | Mutant 21% | Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1594 | 227 37 251 228 30 248 573 Remotely . | . . . . . . . Salvage Created 1604 | 16 54 117 760 90 161 406 Parts 86 | 3 10 11 39 10 1 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 42 | . . . . . 1 41 Prevented 5 | . . . . . . 5 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 38 | . 4 5 13 7 . 9 Melee 4 | . . . . . . 4 Guns 16 | . . 2 8 4 . 2 Cannons 5 | . . . . 3 . 2 AOE 12 | . 4 3 4 . . 1 Classes Destroyed 10 | 1 2 1 3 . . 3 Worker 3 | . . . 3 . . . Tunneler 2 | 1 . 1 . . . . Recycler 3 | . . . 3 . . . Minesweeper 1 | . . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 17 | . 3 3 3 7 . 1 Grunt 10 | . 1 . 6 . . 3 Brawler 2 | . . . . . . 2 Protector 1 | . . . . . . 1 Sentry 8 | . . 2 4 . . 2 Best Kill Streak 7 | 1 4 3 7 4 . 2 Combat Bots Only 5 | . 4 3 5 4 . 2 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 1 1 . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 299 | . 10 16 80 15 . 178 Missed 114 | . 2 9 24 2 . 77 Hits 185 | . 8 7 56 13 . 101 Melee 7 | . . . . . . 7 Projectile 178 | . 8 7 56 13 . 94 Critical Strikes 5 | . . . 3 . . 2 Damage Taken 2619 | . 66 109 748 124 . 1572 Core 460 | . 13 36 67 13 . 331 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 52 | . . . . . 52 . Core Remaining (%) 90 | 100 . 80 . . . . Volleys Fired 138 | 1 6 16 40 18 8 49 Largest 3 | 2 2 2 3 3 1 3 Hottest 300 | 80 80 80 177 145 40 300 Shots Fired 251 | 2 7 22 91 33 8 88 Gun 128 | 2 2 9 66 20 . 29 Cannon 91 | . . 5 13 10 8 55 Launcher 32 | . 5 8 12 3 . 4 Special . | . . . . . . . Kinetic 84 | . . . 11 10 8 55 Thermal 126 | . . 5 68 20 . 33 Explosive 28 | . 5 8 12 3 . . Electromagnetic 13 | 2 2 9 . . . . Robot Hit Streak 15 | 1 2 5 15 3 . 8 Robot Miss Streak 4 | . 3 1 3 2 . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 160 | 1 2 14 60 12 3 68 Core Hits 77 | 1 4 14 24 7 2 25 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . . 1 5 2 . 6 Burn 7 | . . . 4 2 . 1 Destroy 1 | . . . 1 . . . Blast 5 | . . . . . . 5 Corrupt 1 | . . 1 . . . . Melee Attacks 21 | . . . . . 3 18 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 19 | . . . . . 3 16 Sneak Attacks 7 | . . . . . . 7 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 4430 | 13 243 402 1400 234 206 1932 Guns 1354 | 13 . 58 786 174 . 323 Cannons 1185 | . . 70 193 60 . 862 Explosions 1055 | . 243 274 417 . . 121 Melee 832 | . . . . . 206 626 Ramming 4 | . . . 4 . . . Kinetic 1027 | . . . 105 60 . 862 Thermal 1593 | . . 101 874 174 . 444 Explosive 903 | . 243 243 417 . . . Electromagnetic 71 | 13 . 58 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 832 | . . . . . 206 626 Highest Corruption 5 | . . . . . . 5 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . . . . . . 29 Message Errors 10 | . . . . . . 10 Matter Fused 9 | . . . . . . 9 Energy Discharges 3 | . . . . . . 3 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 147 | . . . 16 . 42 89 Projectiles 56 | . . . 1 . . 55 Explosions 21 | . . . 15 . . 6 Melee 70 | . . . . . 42 28 Knockbacks 10 | . . . . . . 10 Impact . | . . . . . . . Kinetic 10 | . . . . . . 10 Secondary . | . . . . . . . Self-Inflicted Damage 64 | . . 17 47 . . . Shots 2 | . . 1 1 . . . Rammed 1 | . . . 1 . . . Targets Rammed 2 | . . . 1 . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 419 | 18 18 115 419 315 32 313 Average Temperature 116 | 12 10 39 176 108 14 90 Received Heat Transfer 708 | . 12 9 252 . . 435 Effects 4 | . . . 3 . . 1 Shutdowns 1 | . . . 1 . . . Interference 2 | . . . 1 . . 1 Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 6 | . . . 5 . . 1 Heat Transferred 3852 | . . 148 2257 518 . 929 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 92 | 100 100 100 72 98 . . Level 1 7 | . . . 27 1 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 264 | . 112 127 264 203 . . Initial 88 | . . 39 . 88 . . Average 67 | . 64 33 106 89 . . Influence Increases 1731 | 5 142 168 530 191 21 674 Destroy 0b10 Robot/C 980 | . 80 100 260 140 . 400 Destroy 0b10 Robot/NC 70 | 5 . 5 35 . 15 10 Destroy Leader 172 | . 20 10 92 20 . 30 Allied During Kill 90 | . . . . . 6 84 Successful Hack 33 | . 28 . 5 . . . Disable Machine 30 | . . 15 15 . . . Destroy Structure 161 | . 14 38 93 16 . . Lose Combat Pursuer 195 | . . . 30 15 . 150 Influence Decreases 1645 | 5 40 270 302 419 21 588 Entered New Map 203 | . . 63 . 140 . . Time Decay 1222 | 5 40 197 242 279 21 438 Lost Part 110 | . . 10 30 . . 70 Lost Ally 110 | . . . 30 . . 80 Squads Dispatched 9 | . 1 . 5 . . 3 Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault 3 | . . . . . . 3 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . . 1 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 4 4 25 6 . 46 Peak Tracking Total 9 | . 3 2 4 4 . 9 Tactical Retreats 9 | . . . 2 1 . 6 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . 1 . . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . 2 2 1 . . Time Bombs Activated 3 | . . . . . . 3 Exploded 3 | . . . . . . 3 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 7 | . 2 1 3 1 . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 5 1 9 1 . . Successful 10 | . 2 1 6 1 . . Failed 5 | . 3 . 2 . . . Catastrophic 3 | . 1 . 2 . . . Database Lockouts 1 | . . . 1 . . . Manual 4 | . . . 3 . 1 . Terminals 7 | . 5 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . . 7 . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 2 1 . 1 . . Prototype ID Bank 2 | . 2 . . . . . Open Door 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 3 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat 1 | . . . . . . 1 Combat 1 | . . . . . . 1 Robot Hacks Applied 2 | . . . . . . 2 parse_system 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 5 | . . . . 1 4 . Largest Group 4 | . . . . 1 4 4 Highest-Rated Group 153 | . . . . 31 153 153 Highest-Rated Ally 39 | . . . . 31 39 39 Total Orders 15 | . . 3 8 2 2 . ROAM 8 | . . 2 4 1 1 . EXPLORE 4 | . . . 3 1 . . RETURN 3 | . . 1 1 . 1 . Ally Attacks 46 | . . . . . . 46 Total Damage 704 | . . . . . . 704 Kills 12 | . . . . . . 12 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 315 | 25 94 196 . . . . Terrain 315 | 25 94 196 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . 1 Drone Launches 58 | . . 20 24 10 4 . Drone Recoveries 52 | . . 20 20 8 4 . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6112 | 90 94 893 574 674 2186 1601 Spaces Moved 3364 | 51 78 501 235 265 1327 907 Core 10 | 10 . . . . . . Treads 1352 | . . 366 235 265 486 . Legs 625 | . . . . . . 625 Wheels 254 | 41 78 135 . . . . Hover 1123 | . . . . . 841 282 Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 160 200 77 77 Average Speed 145 | 82 90 141 163 200 148 130 Slowest Speed 220 | 90 90 160 200 200 200 220 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 9 | . . . . 9 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 4 26 98 55 97 91 63 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 7 | . . 1 . 1 3 2 Spaces Dug 58 | . . . 25 31 . 2 Terrain Destroyed 217 | . 13 43 93 42 1 25 Melee . | . . . . . . . Projectile 26 | . . . . 7 1 18 AOE 191 | . 13 43 93 35 . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4319 | 96 93 667 350 383 1526 1204 Wait 615 | 28 3 117 49 81 179 158 Move 3358 | 50 77 500 234 264 1326 907 Hop . | . . . . . . . Pick Up 57 | 10 5 10 7 5 . 20 Fast Attach 19 | . . . 4 4 3 8 Attach 23 | 7 . 2 4 2 . 8 Detach 1 | . . . 1 . . . Swap 30 | . 2 8 2 1 4 13 Drop 51 | . . 13 8 8 3 19 Fire 138 | 1 6 16 40 18 8 49 Melee 21 | . . . . . 3 18 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 4 | . . 1 . . . 3 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 13) 171 | -10/Materials | Discovered new exit (range 10) 185 | -10/Materials | Entered Mines 232 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 232 | -10/Mines | Discovered new exit (range 5) 251 | -10/Mines | Assembled infested the area 303 | -10/Mines | Discovered new exit (range 7) 310 | -10/Mines | Build established: Mutant 477 | -10/Mines | Learned Materials stockpile data 495 | -10/Mines | Found a hidden stash of uninstalled traps 520 | -10/Mines | Discovered new exit (range 11) 697 | -10/Mines | Found the Drone Emporium 704 | -10/Mines | Found Prototype Device 710 | -10/Mines | Identified Sensor Drone Bay 1078 | -10/Mines | Entered Materials 1078 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1142 | -9/Materials | Central database locked down 1231 | -9/Materials | Discovered new exit (range 41) 1431 | -9/Materials | Discovered new exit (range 44) 1450 | -9/Materials | Build established: Tank 1647 | -9/Materials | Identified exit to Mines 1652 | -9/Materials | Entered Mines 1730 | -9/Mines | Discovered new exit (range 61) 1805 | -9/Mines | Discovered new exit (range 43) 1853 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1995 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2051 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2059 | -9/Mines | Identified exit to Zion 2097 | -9/Mines | Learned Materials emergency access door positions 2158 | -9/Mines | Identified exit to Materials 2215 | -9/Mines | Received a Mining Laser from a helpful Derelict 2326 | -9/Mines | Entered Zion 2326 | -7/Zion | Accompanied by 1 ally 2378 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2556 | -7/Zion | Discovered new exit (range 11) 2625 | -7/Zion | Found CR-A16's Pointy Stick 2858 | -7/Zion | Received a visual enhancement algorithm 2860 | -7/Zion | Ran a visual enhancement algorithm 2921 | -7/Zion | Build established: Mutant 3257 | -7/Zion | Given A8's code to call for help 3343 | -7/Zion | Learned location of Warlord (-4) 3549 | -7/Zion | Met Imprinter 3578 | -7/Zion | Imprinted 3580 | -7/Zion | Declared Zion's savior 3656 | -7/Zion | Build established: Scavenger-Mutant 4512 | -7/Zion | Entered Proximity Caves 4512 | -6/Proximity Caves | Accompanied by 4 allies 4528 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4653 | -6/Proximity Caves | Learned Factory stockpile data 5131 | -6/Proximity Caves | Derelict sapper outpost attacked 5288 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 5290 | -6/Proximity Caves | Core integrity fell below 50% 5293 | -6/Proximity Caves | Encountered a Derelict sapper outpost 5307 | -6/Proximity Caves | Core integrity fell below 20% 5338 | -6/Proximity Caves | Lost 3 parts (1n2w) 5798 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6113 | -6/Proximity Caves | Destroyed by G-50 Soldier with Backup Laser III Last Messages --------------- 06007_ System corrupted: Gatling Laser failed to cycle. 06007_ I-36 Angel knocked back. 06014_ System corrupted: Energy discharge (-57). 06017_ I-36 Angel destroyed. 06028_ Acquired Com. Battery. 06029_ Acquired 30 matter. 06032_ Acquired 4 matter. 06040_ Dropped Sapper Charge. 06040_ Started Sapper Charge timer (8). 06052_ Plasma Rifle fries itself beyond repair. 06055_ System corrupted: Component data lost. 06081_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 06083_ G-50 Soldier Hvy. Laser blasted off. 06090_ Slug penetrates G-50 Soldier. 06090_ G-50 Soldier knocked back. 06092_ System corrupted: Substantial component data lost. 06102_ Acquired 2 matter. 06103_ Hvy. Laser melted. 06103_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ?????????????? | | ?????????????????????????????? ????????????? | | ??????????????????????????????# ?????????#### | | ????????????##?????????###?????# ??##???#"""" | | ???????????? ?????# ####### ### ??#" "" | | ??????????? ### ## ?#"" | | ?????????????# ## ?#"" % | | ???????????????# #??# ##" " | | ???????????????# ## ##???# | | ???????????? ##### #?# #????# | | ?????????????????????# #??# #????## " " | | ?????????????????????###???# ##????# #""## | | ???????????????????????????# ####### #??? | | ???????????????????????????## ######## #??? | | ??????????????????????????## % ## #??? | | ??????????????????????????# %###### %! #??? | | ??????????????????????????# ##???## #??? | | ??????????????????####????# [###### #??? | | ????????????? ???## #?### ## #??? | | ?????????????? ### ##@ % ##??? | | ????????????? g ##???? | | ????????????? #######????? | | ????????????????## #?????????? | | ?????????????????## ## #????????? | | ??????????????????#### #### #??????? | | ?????????????????????## #??## ????? | | ??????????????????????## ###??## ???? | | ?????????????????????### ### ###?? ??? | | ????????????????????## ##?# #??# ??? | | ??????????????##????# ;#### ##???##### ??? | | ???????####??# ##???# ; ## ##?????####??? | | ??###### &### #???# ; "# #????## #### | | ### ## #???# #???## | | #???# "" ##?## | | & #????## % ### | | ######?#" | | ## ####" | | ##""""" ## | | ##### ##### ## ## | | #???## & ### ###?# ## | | #???## ## ##?# ### ## | | #???# ##?# ##?# ## ## ### | | #???# "#??## ### ### ### #"##### | | ????## !"#??#" ## ??# #?# #####???## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 57 Armor Integrity Analysis 30 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 1 Authchip Count 1 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Arm. Huge Wheel | -7/Zion | Archive Remote Shield | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive M-28 Smith | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransmissionPropulsionSystem Manual? 0 Play Time 01:49:30 Cumulative 44.6 hours Start 2025.12.02 @ 10:36:29 End 2025.12.02 @ 12:36:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e47b80df-9177-46d8-a22f-dbde2335bcad