Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 12:23:07 Player: LU-1G1 Result: Destroyed by 3O-MNX(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (3058) 3058 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (888) 888 TOTAL SCORE: 6561 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 39 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 92/100 System Corruption 1% Temperature Cool (17) Movement Treading (266) Ox3 Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Overtuned Treads Overtuned Treads > --- UTILITY (3) ------ Humpback Makeshift Light Armor Plating > --- WEAPON (2) ------- LU-1G1's Laser Shovel > --- INVENTORY (35) --- Overtuned Treads Scrap Suit Active Sensor Suite Target Analyzer Personal Teleporter v0.10 (0/15) Overtuned Barrage Gun Improved Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Layered Medium Armor Plating > --- WEAPON ----------- Improved Light Cannon LU-1G1's Laser Shovel > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Improved Treads Spiked Treads Humpback Structural Scanner Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Hacking Suite System Shield Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Rocket Launcher Plasma Cutter CPS Tube Katana [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon LU-1G1's Laser Shovel Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 77 | 8 13 4 30 6 3 13 Power 8 | 1 2 2 . 2 . 1 Engine 5 | 1 2 . . 2 . . Core 3 | . . 2 . . . 1 Reactor . | . . . . . . . Propulsion 22 | 3 1 . 8 1 3 6 Treads 21 | 2 1 . 8 1 3 6 Leg . | . . . . . . . Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 4 1 10 . . 5 Device 6 | 1 1 1 2 . . 1 Storage 5 | 1 1 . 2 . . 1 Processor 3 | . 2 . 1 . . . Hackware . | . . . . . . . Protection 8 | . . . 5 . . 3 Artifact . | . . . . . . . Weapon 25 | 2 6 1 12 3 . 1 Energy Gun 5 | . 2 1 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 1 . 7 . . . Ballistic Cannon 2 | . . . . 2 . . Launcher 5 | . 2 . 2 1 . . Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . 1 . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 10 | . 3 . 2 2 . 3 Power 3 | . 1 . . 2 . . Propulsion 4 | . . . 2 . . 2 Utility 2 | . 1 . . . . 1 Weapon 1 | . 1 . . . . . Highest Loss Streak 3 | . 2 . 1 1 . 3 To Critical Strikes 1 | . . . . 1 . . Average Backups 20 | 2 11 15 22 24 25 23 Power . | . . 1 1 . . 1 Propulsion 3 | . 2 2 3 4 4 4 Utility 7 | . 3 5 8 9 9 8 Weapon 8 | . 5 6 9 10 12 9 Tool/Special . | . . . . . . . Unused Backups 35 | . . 1 8 3 . 23 Power 3 | . . . . . . 3 Propulsion 1 | . . . . . . 1 Utility 11 | . . 1 2 1 . 7 Weapon 17 | . . . 6 2 . 9 Tool/Special 3 | . . . . . . 3 Average Slot Usage (%) 98 | . 91 100 99 98 100 98 Engine 6 | . 13 . . 6 11 8 Core 5 | . . 13 11 3 . 2 Treads 31 | . 24 28 32 33 33 32 Device 10 | . 9 14 10 11 11 10 Storage 11 | . 14 14 11 11 11 10 Protection 8 | . . . 10 11 11 10 Energy Gun 4 | . 9 28 3 . . . Ballistic Gun 7 | . 16 . 17 7 . . Ballistic Cannon 10 | . . . . 11 22 21 Peak Build Rating 26 | 7 10 14 21 21 18 26 Average Rating 16 | 5 7 13 19 18 18 18 On Entrance 12 | . 7 10 14 20 18 18 Naked Turns . | . . . . . . . Heaviest Build 207 | 14 32 32 99 102 102 207 Greatest Support 60 | 40 40 40 60 60 60 60 Greatest Overweight (x) 9 | 2 9 . 1 1 1 3 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 35 | 8 15 15 25 25 25 35 Average Capacity 22 | 7 14 15 23 25 25 24 Most Carried 25 | 4 15 15 25 25 25 25 Average Carried 21 | 2 11 14 22 24 25 24 Final Capacity 35 | 8 15 15 25 25 25 35 Final Carried 25 | 3 15 15 25 25 25 11 Class Distribution -------------------- 73% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 2758 | 310 434 102 1115 334 112 351 Remotely . | . . . . . . . Salvage Created 4463 | 147 522 299 2556 330 326 283 Parts 280 | 11 46 11 147 35 20 10 Haulers Intercepted 8 | . 2 . 4 2 . . Recyclers Shooed 6 | . . . 4 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 78 | . 13 8 39 7 4 7 Guns 47 | . 10 7 30 . . . Cannons 14 | . . . . 3 4 7 AOE 15 | . 3 . 8 4 . . Classes Destroyed 15 | 2 7 1 2 . . 3 Worker 7 | . 1 . 6 . . . Builder 6 | . 1 . 2 3 . . Tunneler 4 | 3 . . 1 . . . Hauler 8 | . 2 . 4 2 . . Recycler 12 | 1 . . 7 1 3 . Operator 4 | . 1 . 3 . . . Watcher 8 | . 3 . 5 . . . Swarmer 18 | . 6 . 8 4 . . Grunt 37 | . 7 7 21 2 . . Duelist 2 | . . . 2 . . . Sentry 13 | . . . 8 1 4 . Demolisher 1 | . . 1 . . . . Federalist 1 | . . . . . . 1 Explorer 3 | . . . . . . 3 Scrapper 3 | . . . . . . 3 Best Kill Streak 9 | 2 3 3 9 4 2 2 Combat Bots Only 5 | . 3 3 5 4 2 2 Max Kills in Single Turn 3 | 1 3 1 2 2 2 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 . 2 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 373 | . 67 28 127 16 12 123 Missed 104 | . 13 8 35 4 5 39 Hits 269 | . 54 20 92 12 7 84 Melee 8 | . . . 1 . . 7 Projectile 261 | . 54 20 91 12 7 77 AOE 1 | . . 1 . . . . Critical Strikes 11 | . 1 1 2 1 2 4 Damage Taken 3486 | . 627 300 1106 122 79 1252 Core 600 | . 115 73 200 23 13 176 Absorbed by Shields 205 | . . . 87 48 30 40 Regen/Repaired (Parts) 189 | . 134 . 55 . . . Core Remaining (%) 62 | 100 . 24 . . . . Volleys Fired 282 | 11 62 19 133 17 11 29 Largest 2 | 2 2 2 2 2 2 2 Hottest 130 | 40 130 130 130 66 66 66 Shots Fired 551 | 22 122 38 261 31 22 55 Gun 448 | 22 120 38 256 12 . . Cannon 92 | . . . . 16 22 54 Launcher 10 | . 2 . 5 3 . . Special 1 | . . . . . . 1 Kinetic 470 | 22 116 . 228 28 22 54 Thermal 71 | . 4 38 28 . . 1 Explosive 10 | . 2 . 5 3 . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 5 15 7 17 6 10 8 Robot Miss Streak 5 | 1 3 1 5 2 1 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 373 | 15 79 28 183 20 14 34 Core Hits 180 | 6 36 12 88 17 8 13 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 4 | 1 . 2 . . . 1 Burn 2 | . . 2 . . . . Destroy 1 | 1 . . . . . . Blast 1 | . . . . . . 1 Melee Attacks 9 | . 1 . 5 3 . . Impact 1 | . 1 . . . . . Slashing 8 | . . . 5 3 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6662 | 151 948 457 3271 763 341 731 Guns 4232 | 151 814 456 2687 124 . . Cannons 1274 | . . . . 221 322 731 Explosions 997 | . 126 . 524 347 . . Melee 106 | . . . 35 71 . . Ramming 53 | . 8 1 25 . 19 . Kinetic 4658 | 151 784 . 2325 345 322 731 Thermal 878 | . 30 456 392 . . . Explosive 967 | . 126 . 494 347 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 106 | . . . 35 71 . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 62 | . . . 21 27 12 2 Projectiles 18 | . . . . 4 12 2 Explosions 44 | . . . 21 23 . . Melee . | . . . . . . . Knockbacks 13 | . . . . . 2 11 Impact . | . . . . . . . Kinetic 13 | . . . . . 2 11 Secondary . | . . . . . . . Self-Inflicted Damage 40 | . 17 . 23 . . . Shots 3 | . 1 . 2 . . . Rammed 7 | . 1 1 2 . 3 . Targets Rammed 9 | . 2 1 3 . 3 . Kicked . | . . . . . . . Crushed 2 | . 1 . 1 . . . Highest Temperature 366 | . 78 366 250 53 72 117 Average Temperature 49 | . 14 132 33 23 24 29 Received Heat Transfer 1507 | . 300 147 420 14 50 576 Effects 3 | . . 1 2 . . . Interference 2 | . . . 2 . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 1 . . . Combat Hostiles 2 | . . 1 1 . . . Parts Melted 6 | . . 1 3 . . 2 Heat Transferred 2122 | . 74 1184 864 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 80 | 100 100 100 64 . 100 . Level 1 16 | . . . 27 100 . . Level 2 3 | . . . 8 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 603 | 10 139 90 603 382 135 . Initial 252 | . . . 5 252 135 . Average 123 | . 45 15 210 318 44 . Influence Increases 2506 | 20 433 242 1307 285 219 . Destroy 0b10 Robot/C 1440 | . 260 180 780 140 80 . Destroy 0b10 Robot/NC 250 | 20 40 . 140 35 15 . Destroy Leader 342 | . 50 50 208 34 . . Allied During Kill 12 | . . 12 . . . . Successful Hack 60 | . 15 . 12 . 33 . Select Force Hacks 90 | . . . . . 90 . Disable Machine 210 | . 30 . 120 60 . . Destroy Structure 72 | . 8 . 47 16 1 . Lose Combat Pursuer 30 | . 30 . . . . . Influence Decreases 2506 | 20 433 226 724 537 566 . Entered New Map 570 | . . . 11 347 212 . Time Decay 1844 | 20 403 204 693 170 354 . Lost Part 70 | . 30 . 20 20 . . Lost Ally 22 | . . 22 . . . . Squads Dispatched 8 | . 1 . 6 1 . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 6 | . 1 . 4 1 . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 8 | . . 1 5 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 133 | . 27 13 60 11 3 19 Peak Tracking Total 10 | . 4 4 6 5 1 10 Tactical Retreats 3 | . 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 6 | . 4 . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 19 | . 2 . 8 4 . 5 Max in Single Turn 3 | . 1 . 3 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 34 | . 7 . 12 1 9 5 Terminals 20 | . 6 . 7 1 6 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 5 | . . . 2 . 3 . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 104 | . 21 . 31 3 26 23 Successful 63 | . 11 . 12 1 16 23 Failed 41 | . 10 . 19 2 10 . Catastrophic 5 | . 2 . 3 . . . Database Lockouts . | . . . . . . . Manual 54 | . 10 . 19 1 24 . Terminals 61 | . 16 . 19 3 23 . Fabricators . | . . . . . . . Repair Stations 10 | . 5 . 5 . . . Recycling Units 7 | . . . 4 . 3 . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 37 | . 7 . 1 1 5 23 Record 23 | . 1 . . . . 22 Robot Analysis 6 | . 4 . . . 2 . Open Door 1 | . . . . 1 . . Terminal Index 1 | . . . . . 1 . Registered Prototypes 1 | . 1 . . . . . Zone Layout 4 | . 1 . 1 . 2 . Proto ID Catalog 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 4 . 3 . . . Scan Component 4 | . 2 . 2 . . . Repair 3 | . 2 . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 19 | . . . 8 . 11 . Terminals 14 | . . . 6 . 8 . Botnet 3 | . . . . . 3 . Operators 1 | . . . 1 . . . Skim 10 | . . . 5 . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . 2 . 3 . Mask 2 | . . . 2 . . . Tunnel 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 24 | . 7 . 10 1 6 . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 2 . 1 . . . Time 78 | . 52 . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 . . . . Highest-Rated Group 44 | . . 44 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 7 | . . 7 . . . . Total Damage 83 | . . 83 . . . . Kills 4 | . . 4 . . . . Allies Corrupted . | . . . . . . . Allies Melted 8 | . . . . . . 8 Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Active Infowar (turns) 489 | 27 462 . . . . . Seismic 489 | 27 462 . . . . . Robot Analysis Total 6 | . 4 . . . 2 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 10970 | 190 1546 842 2945 347 1129 3971 Spaces Moved 4429 | 97 702 483 1022 113 347 1665 Core 98 | 10 1 . . . . 87 Treads 4329 | 85 701 483 1022 113 347 1578 Legs . | . . . . . . . Wheels 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 50 Average Speed 213 | 149 176 160 230 240 240 230 Slowest Speed 500 | 160 500 160 240 240 240 266 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 7 99 75 71 24 74 90 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 8 | . . 1 1 . 4 2 Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 6 | . . 1 . . . 5 Spaces Dug 14 | . . . 2 . . 12 Terrain Destroyed 85 | . 8 . 59 12 1 5 Melee 2 | . . . 2 . . . Projectile 1 | . . . . . 1 . AOE 77 | . 8 . 57 12 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 5414 | 119 887 516 1367 154 619 1752 Wait 421 | . 78 3 81 . 253 6 Move 4423 | 96 701 482 1021 112 346 1665 Hop . | . . . . . . . Pick Up 74 | 3 13 1 35 4 . 18 Fast Attach 35 | 7 15 . 4 3 . 6 Attach 21 | 1 3 . 10 1 . 6 Detach 7 | 1 2 . 3 1 . . Swap 61 | . 7 5 34 7 3 5 Drop 72 | . 3 5 38 6 3 17 Fire 282 | 11 62 19 133 17 11 29 Melee 9 | . 1 . 5 3 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . 2 1 3 . 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 191 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 342 | -10/Materials | Repaired Lgt. Assault Rifle 370 | -10/Materials | Repaired Lgt. Treads 620 | -10/Materials | Discovered new exit (range 5) 663 | -10/Materials | Identified exit to Materials 926 | -10/Materials | Discovered exit to Materials (range 5) 962 | -10/Materials | Discovered new exit (range 11) 1210 | -10/Materials | Discovered new exit (range 6) 1263 | -10/Materials | Discovered exit to Materials (range 9) 1737 | -10/Materials | Entered Mines 1752 | -10/Mines | Core integrity fell below 50% 1839 | -10/Mines | Assembled infested the area 1844 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2062 | -10/Mines | Build established: Scavenger-Mutant 2305 | -10/Mines | Learned location of Zion (-6) 2502 | -10/Mines | Discovered exit to Materials (range 9) 2579 | -10/Mines | Entered Materials 2579 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2813 | -9/Materials | Discovered new exit (range 10) 3094 | -9/Materials | Discovered new exit (range 10) 3188 | -9/Materials | Identified exit to Mines 3294 | -9/Materials | Identified exit to Storage 4008 | -9/Materials | Discovered new exit (range 15) 4931 | -9/Materials | Build established: Mutant 5011 | -9/Materials | Identified exit to Materials 5079 | -9/Materials | Learned location of 3 exits from Materials 5112 | -9/Materials | Repaired Lgt. Armor Plating 5136 | -9/Materials | Loaded intel: 12 terminal locations 5319 | -9/Materials | Learned Materials emergency access door positions 5379 | -9/Materials | First assault squad dispatched 5524 | -9/Materials | Entered Storage 5623 | -9/Storage | Core integrity fell below 50% 5863 | -9/Storage | Used back door to open Recycling access 5863 | -9/Storage | Discovered new exit (range 4) 5871 | -9/Storage | Entered Recycling 6654 | -9/Recycling | Learned location of 3 exits from Materials 6679 | -9/Recycling | Scanned before Scraplab entrance 6708 | -9/Recycling | Learned Materials emergency access door positions 6753 | -9/Recycling | Learned location of Mines (-9) 6789 | -9/Recycling | Identified exit to Factory 6815 | -9/Recycling | Identified exit to Scraptown 6833 | -9/Recycling | Learned Materials trap positions 6898 | -9/Recycling | Learned Storage emergency access door positions 6973 | -9/Recycling | Entered Scraplab 7000 | -9/Recycling | Entered Scraptown 7209 | -9/Scraptown | Learned location of Extension (-5) 7257 | -9/Scraptown | Visited TADAMA 7296 | -9/Scraptown | Visited Comm Corps 7437 | -9/Scraptown | Visited IN-MT5's Study 7500 | -9/Scraptown | Visited Cyclists 7574 | -9/Scraptown | Visited UFD Registry 7574 | -9/Scraptown | Registered with UFD as "Steelcase" 7617 | -9/Scraptown | Visited Observation Area 7754 | -9/Scraptown | Visited LU-1G1's Boring Crew 7850 | -9/Scraptown | Visited Chapter 10 7929 | -9/Scraptown | Visited Science Testing Area 7968 | -9/Scraptown | Visited Infowarlord's Domain 8008 | -9/Scraptown | Visited Abandonware Association 8040 | -9/Scraptown | Visited Scrap Suit Storage 8073 | -9/Scraptown | Visited Science Guys 8162 | -9/Scraptown | Visited DA-N13 Charitable Foundation 8193 | -9/Scraptown | Found DCF Scrap (32 items) 8785 | -9/Scraptown | Visited Fellowship of the Rings 8847 | -9/Scraptown | Visited Symbiants 9018 | -9/Scraptown | Discovered new exit (range 11) 10423 | -9/Scraptown | Met Optimus 10423 | -9/Scraptown | Accepted into 0bPrime 10563 | -9/Scraptown | Learned abandonware demo "MELTYB.EXE" 10563 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 10640 | -9/Scraptown | Civil war broke out across Scraptown 10700 | -9/Scraptown | Lost 3 allies 10714 | -9/Scraptown | Identified exit to Factory 10745 | -9/Scraptown | Found Prototype Special Weapon 10746 | -9/Scraptown | Identified LU-1G1's Laser Shovel 10832 | -9/Scraptown | Optimus destroyed in the chaos of civil war 10863 | -9/Scraptown | Lost 5 allies 10867 | -9/Scraptown | Core integrity fell below 20% 10871 | -9/Scraptown | Released all parts (9) 10898 | -9/Scraptown | Lost 3 parts (2n1u) 10906 | -9/Scraptown | Found Personal Teleporter v0.10 10927 | -9/Scraptown | Found Scrap Suit 10939 | -9/Scraptown | Found Active Sensor Suite 10971 | -9/Scraptown | Destroyed by 3O-MNX(j) with Overtuned Pulse Rifle Last Messages --------------- 10927_ Acquired Scrap Suit. 10939_ Acquired Active Sensor Suite. 10939_ Machine Analyzer whisked away. 10939_ Exp. Signal Interpreter whisked away. 10939_ 0b10 Decoder Chip [Scout] whisked away. 10939_ Spectral Analyzer whisked away. 10939_ 0b10 Decoder Chip [Skirmisher] whisked away. 10939_ Exp. Terrain Scan Processor whisked away. 10939_ Seismic Detector whisked away. 10939_ 0b10 Decoder Chip [Generic] whisked away. 10939_ Transport Network Coupler whisked away. 10951_ Beam penetrates Wall. 10951_ Wall disintegrates. 10951_ Beam penetrates Wall. 10951_ Wall disintegrates. 10951_ Beam penetrates Wall. 10951_ Wall disintegrates. 10963_ Acquired Ovr. Treads. 10966_ Acquired Ovr. Barrage Gun. 10970_ Acquired Target Analyzer. 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