Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 13:05:12 Player: Zeldest Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (3431) 3431 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 6635 Bonus ------- High Alert Combat Kills 54 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 133/160 System Corruption 9% Temperature Cool (46) Movement Core (900) Ox17 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Weapon Cycler System Shield > --- WEAPON (2) ------- Shock Rifle Power Maul > --- INVENTORY (20) --- Advanced Treads Structural Scanner Improved Sensor Array Advanced Terrain Scan Processor Seismic Detector Target Analyzer Target Analyzer Armor Integrity Analyzer Weapon Cycler Medium Reactive Plating Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Cooled Plasma Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Advanced Treads Advanced Treads Structural Scanner Advanced Terrain Scan Processor Seismic Detector Target Analyzer Weapon Cycler Weapon Cycler Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Medium Reactive Plating System Shield High-powered Shotgun High-powered Shotgun Assault Cannon Proton Missile Launcher Proton Missile Launcher Power Maul [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 109 | 7 7 28 27 24 16 Power 15 | 1 1 5 3 3 2 Engine 10 | 1 1 5 3 . . Core 5 | . . . . 3 2 Reactor . | . . . . . . Propulsion 25 | 2 2 7 10 2 2 Treads 19 | . . 6 10 2 1 Leg . | . . . . . . Wheel 5 | 2 2 1 . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 34 | 2 3 10 6 9 4 Device 10 | 1 . 6 2 . 1 Storage 2 | 1 1 . . . . Processor 8 | . 2 3 2 1 . Hackware 1 | . . . 1 . . Protection 13 | . . 1 1 8 3 Artifact . | . . . . . . Weapon 35 | 2 1 6 8 10 8 Energy Gun 3 | 2 . . . . 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 20 | . 1 4 8 4 3 Ballistic Cannon 6 | . . 2 . 4 . Launcher 3 | . . . . 1 2 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 30 | . 1 7 6 1 15 Power 5 | . . 1 1 1 2 Propulsion 10 | . 1 3 2 . 4 Utility 8 | . . 2 2 . 4 Weapon 7 | . . 1 1 . 5 Highest Loss Streak 13 | . 1 3 6 1 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 80 96 96 97 83 Engine 6 | . 12 10 8 . . Core 2 | . . . . 5 6 Treads 15 | . . 19 17 15 10 Wheel 2 | . 25 1 . . . Device 8 | . . 11 8 7 7 Storage 9 | . 14 11 9 7 7 Processor 21 | . 13 18 25 23 23 Hackware 4 | . . . 9 7 7 Protection 6 | . . 2 1 12 5 Energy Cannon 1 | . . . . 2 4 Ballistic Gun 9 | . 3 10 16 7 6 Ballistic Cannon 4 | . . 10 . 3 . Naked Turns . | . . . . . . Heaviest Build 84 | 15 49 58 58 84 77 Greatest Support 46 | 32 32 46 46 42 42 Greatest Overweight (x) 21 | . 13 2 1 1 21 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 5 7 17 18 20 19 Average Carried 13 | 2 4 9 14 17 16 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 19 | 4 3 17 16 19 11 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2525 | 270 20 751 515 695 274 Remotely 142 | . . . 142 . . Salvage Created 3070 | 83 50 1008 540 813 576 Parts 181 | 6 3 68 35 41 28 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 69 | . 1 23 11 19 15 Melee 1 | . . 1 . . . Guns 41 | . 1 10 11 9 10 Cannons 23 | . . 12 . 10 1 AOE 3 | . . . . . 3 Classes Destroyed 10 | 2 1 2 3 2 . Worker 2 | . . . 1 1 . Builder 2 | . . . 2 . . Tunneler 1 | 1 . . . . . Recycler 2 | 1 . . 1 . . Watcher 6 | . . 4 1 1 . Swarmer 8 | . . . . 3 5 Grunt 35 | . 1 14 7 4 9 Sentry 15 | . . 9 2 4 . Hunter 2 | . . . 2 . . Programmer 9 | . . . . 8 1 Best Kill Streak 11 | 2 1 3 5 3 11 Combat Bots Only 11 | . 1 3 5 3 11 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 704 | . 19 136 77 268 204 Missed 178 | . 5 26 19 87 41 Damage Taken 7330 | 37 325 1580 988 1903 2497 Core 1408 | 37 185 362 124 251 449 Absorbed by Shields . | . . . . . . Ignored by Resistances 14 | . . . . 14 . Regen/Repaired (Parts) 82 | . . . 82 . . Core Remaining (%) 45 | 85 11 9 77 . . Volleys Fired 247 | 3 18 75 46 65 40 Largest 2 | 2 2 2 2 2 2 Hottest 90 | 90 90 88 50 79 74 Shots Fired 411 | 6 24 128 73 130 50 Gun 296 | 6 24 80 73 79 34 Cannon 110 | . . 48 . 51 11 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 346 | . 12 128 73 102 31 Thermal 48 | 3 6 . . 28 11 Explosive . | . . . . . . Electromagnetic 17 | 3 6 . . . 8 Robot Hit Streak 24 | 6 11 24 23 22 18 Robot Miss Streak 5 | . 1 3 2 5 2 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 335 | 6 20 97 62 107 43 Core Hits 150 | 3 3 37 36 43 28 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 3 | . 1 . 1 1 . Critical Strikes 7 | . 1 2 2 2 . Destroy 5 | . 1 1 2 1 . Blast 2 | . . 1 . 1 . Melee Attacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7052 | 87 249 1791 1101 2664 1160 Guns 4367 | 64 249 972 1101 1405 576 Cannons 2312 | . . 767 . 1259 286 Explosions 252 | 23 . . . . 229 Melee 69 | . . . . . 69 Ramming 52 | . . 52 . . . Kinetic 5468 | . 121 1739 1101 1947 560 Thermal 1103 | 48 52 . . 717 286 Explosive . | . . . . . . Electromagnetic 360 | 39 76 . . . 245 Impact 69 | . . . . . 69 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 6 9 Average Corruption 3 | . . . . 2 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 38 | . . . . 20 18 Message Errors 8 | . . . . 5 3 Matter Fused 12 | . . . . 4 8 Heat Flow Errors 10 | . . . . 7 3 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 52 | . . 9 . 13 30 Projectiles 45 | . . 9 . 13 23 Explosions . | . . . . . . Melee 7 | . . . . . 7 Knockbacks 8 | . . 6 . 2 . Impact . | . . . . . . Kinetic 8 | . . 6 . 2 . Secondary . | . . . . . . Self-Inflicted Damage 60 | 37 . 23 . . . Shots 1 | 1 . . . . . Rammed 11 | . . 11 . . . Targets Rammed 11 | . . 11 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 348 | 52 210 225 31 348 328 Average Temperature 93 | 23 104 81 12 86 130 Received Heat Transfer 2253 | . 96 696 378 309 774 Effects 3 | . . . . 1 2 Energy Bleed 1 | . . . . 1 . Interference 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 2 1 Heat Transferred 1772 | 124 148 . . 1050 450 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 461 | 10 93 399 291 223 461 Initial 156 | . 6 . 152 51 156 Average 143 | 5 63 205 156 73 295 Maximum Alert Level 2 | . . 1 1 1 2 Low Security (%) 74 | 100 100 54 73 98 15 Level 1 23 | . . 45 26 1 58 Level 2 1 | . . . . . 25 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 2 1 8 . Investigation 4 | . . 2 1 1 . Extermination 5 | . . . . 5 . Reinforcement 3 | . 2 . . 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 5 | . . 2 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 4 33 18 23 19 Peak Tracking Total 10 | . 1 4 6 3 10 Tactical Retreats 4 | . . 1 . 1 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 19 | . 4 2 6 4 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 30 | . 4 12 6 8 . Terminals 20 | . 4 9 4 3 . Fabricators 2 | . . . . 2 . Repair Stations 2 | . . 1 1 . . Recycling Units 4 | . . 1 1 2 . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 94 | . 13 49 19 13 . Successful 57 | . 4 32 13 8 . Failed 37 | . 9 17 6 5 . Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual 67 | . 13 32 14 8 . Terminals 63 | . 13 33 11 6 . Fabricators 4 | . . . . 4 . Repair Stations 6 | . . 2 4 . . Recycling Units 8 | . . 2 4 2 . Scanalyzers 12 | . . 12 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 1 | . . 1 . . . Record 1 | . . 1 . . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 3 | . . 2 1 . . Report Inventory 2 | . . 1 1 . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 12 | . . 12 . . . Insert Component 6 | . . 6 . . . Analyze 6 | . . 6 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 34 | . 4 17 8 5 . Terminals 32 | . 4 17 6 5 . Track 7 | . . 4 2 1 . Assimilate 3 | . 1 2 . . . Botnet 15 | . 2 7 3 3 . Operators 7 | . 1 4 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 2 . . Reject 1 | . . . 1 . . Mask 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 25 | . 3 11 5 6 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 152 | . . . . 152 . Total Part Build Rating 5 | . . . . 5 . Parts Repaired 2 | . . . 2 . . Time 82 | . . . 82 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 35 | . . 35 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 9 | . . . . 4 5 Machine Destruction 5 | . . . . . 5 Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 6301 | 79 413 1897 1162 2279 471 Spaces Moved 2136 | 58 222 637 359 740 120 Core 22 | 16 2 . . . 4 Treads 1757 | . . 559 359 740 99 Legs . | . . . . . . Wheels 340 | 42 220 78 . . . Hover 17 | . . . . . 17 Flight . | . . . . . . Fastest Speed 50 | 50 95 105 225 237 237 Average Speed 219 | 86 120 226 235 237 272 Slowest Speed 1100 | 100 700 320 240 237 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 37 61 31 24 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 19 | 7 . 5 . 7 . Melee . | . . . . . . Projectile 12 | . . 5 . 7 . AOE 7 | 7 . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3343 | 82 343 957 607 1136 218 Wait 677 | . 91 155 135 267 29 Move 2131 | 57 221 636 358 739 120 Hop . | . . . . . . Pick Up 113 | 13 5 39 30 22 4 Fast Attach 1 | . . . . 1 . Attach 61 | 7 5 13 19 5 12 Detach 1 | . . . . 1 . Swap 47 | . 2 15 8 18 4 Drop 43 | 2 1 13 11 16 . Fire 247 | 3 18 75 46 65 40 Melee 3 | . . . . . 3 Ram 11 | . . 11 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . 2 6 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 9) 330 | -10/Materials | Identified exit to Materials 455 | -10/Materials | Core integrity fell below 50% 455 | -10/Materials | Core integrity fell below 20% 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Utility x2 635 | -9/Materials | Lost 3 parts (1n1u1w) 918 | -9/Materials | Build established: Scavenger-Mutant 992 | -9/Materials | Core integrity fell below 50% 1188 | -9/Materials | Discovered new exit (range 16) 1558 | -9/Materials | Discovered new exit (range 14) 1760 | -9/Materials | Core integrity fell below 20% 1847 | -9/Materials | Identified exit to Storage 1887 | -9/Materials | Discovered exit to Storage (range 12) 1936 | -9/Materials | Build established: Mutant 2062 | -9/Materials | Discovered new exit (range 8) 2077 | -9/Materials | Identified exit to Materials 2266 | -9/Materials | Discovered exit to Materials (range 15) 2390 | -9/Materials | Entered another Materials area 2390 | -8/Materials | Evolved 2 slots: Utility x2 2619 | -8/Materials | Lost 6 parts (1p2n2u1w) 3159 | -8/Materials | Build established: Scavenger-Mutant 3178 | -8/Materials | Discovered new exit (range 16) 3338 | -8/Materials | Repaired Lgt. Angular Momentum Engine 3372 | -8/Materials | Repaired Hvy. Assault Rifle 3381 | -8/Materials | Identified exit to Factory 3552 | -8/Materials | Entered Factory 3552 | -7/Factory | Evolved 2 slots: Utility x2 4390 | -7/Factory | Build established: Mutant 4849 | -7/Factory | Fabricated Cld. Plasma Cannon (x1) 5019 | -7/Factory | Discovered new exit (range 8) 5033 | -7/Factory | Identified exit to Lower Caves 5792 | -7/Factory | Garrison activated, responded to threat 5819 | -7/Factory | Identified exit to Garrison 5831 | -7/Factory | Entered Garrison 5881 | -7/Garrison | Triggered checkpoint 5948 | -7/Garrison | Garrison Relay disabled 6125 | -7/Garrison | Triggered checkpoint 6125 | -7/Garrison | Triggered checkpoint 6127 | -7/Garrison | Triggered checkpoint 6147 | -7/Garrison | Core integrity fell below 50% 6228 | -7/Garrison | Destroyed 11 combat bots 6237 | -7/Garrison | Lost 13 parts (2p3n4u4w) 6271 | -7/Garrison | Core integrity fell below 20% 6302 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06204_ System corrupted: Hpw. Shotgun jammed. 06206_ Proton Missile Launcher destroyed. 06207_ P-60 Hacker destroyed. 06209_ Acquired 40 matter. 06224_ Acquired Gravmag System. 06229_ System corrupted: Matter fused (-7). 06229_ Acquired Target Analyzer. 06236_ Acquired 22 matter. 06242_ Acquired Lgt. Nuclear Core. 06248_ Acquired 18 matter. 06251_ Acquired 23 matter. 06252_ System corrupted: Heat flow error (+249). 06266_ Acquired 95 matter. 06277_ Hpw. Shotgun destroyed. 06291_ Gravmag System destroyed. 06293_ Destroyed VTOL Module. 06293_ S-27 Virus system corrupted by crushing effect. 06294_ S-27 Virus system terminally corrupted. 06296_ Acquired Shock Rifle. 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[ #?????????????????? | | ????????????# =#?????????????????? | | ????????????### ## ## ###?????????????????? | | ??????????????# ???# ?# #???????????????????? | | ?????????????????? #???????????????????? | | ???????????????? ???????????????????? | | ??????????????? ##??????????????????? | | ???????????????# ##""""## ##???????????????????? | | ???????????????# ???????# #????????????????????? | | ???????????????# ????????# #????????????????????? | | ?????????????????????????# T????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 41 Targeting Accuracy 12 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Plasma Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictAntigravInverter Manual? 0 Play Time 01:00:22 Cumulative 35.3 hours Start 2024.05.28 @ 12:06:22 End 2024.05.28 @ 13:05:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f10e99d0-7608-453e-bd3b-3b089ba2e000