Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 13:05:12

Player: Zeldest

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (82)      410
Value Destroyed (3431)     3431
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (254)                254
              TOTAL SCORE: 6635

 Bonus
-------
High Alert Combat Kills    54
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     281/300
Energy                     133/160
System Corruption          9%
Temperature                Cool (46)
Movement                   Core (900) Ox17
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
                Weapon Cycler
                System Shield
>               --- WEAPON (2) -------
                Shock Rifle
                Power Maul
>               --- INVENTORY (20) ---
       Advanced Treads
                Structural Scanner
       Improved Sensor Array
       Advanced Terrain Scan Processor
                Seismic Detector
                Target Analyzer
                Target Analyzer
                Armor Integrity Analyzer
                Weapon Cycler
         Medium Reactive Plating
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
       Hardened Heavy Armor Plating
                System Shield
>               --- WEAPON -----------
         Cooled Plasma Cannon
                Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
       Advanced Treads
       Advanced Treads
                Structural Scanner
       Advanced Terrain Scan Processor
                Seismic Detector
                Target Analyzer
                Weapon Cycler
                Weapon Cycler
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Improved Light Armor Plating
         Medium Reactive Plating
                System Shield
   High-powered Shotgun
   High-powered Shotgun
                Assault Cannon
                Proton Missile Launcher
                Proton Missile Launcher
                Power Maul
[Rating: 48]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Improved Targeting Computer
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  6    | .   .   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             109  | 7   7   28  27  24  16  
  Power                    15   | 1   1   5   3   3   2   
    Engine                 10   | 1   1   5   3   .   .   
    Core                   5    | .   .   .   .   3   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   2   7   10  2   2   
    Treads                 19   | .   .   6   10  2   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | 2   2   1   .   .   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  34   | 2   3   10  6   9   4   
    Device                 10   | 1   .   6   2   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              8    | .   2   3   2   1   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             13   | .   .   1   1   8   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   35   | 2   1   6   8   10  8   
    Energy Gun             3    | 2   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          20   | .   1   4   8   4   3   
    Ballistic Cannon       6    | .   .   2   .   4   .   
    Launcher               3    | .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 30   | .   1   7   6   1   15  
  Power                    5    | .   .   1   1   1   2   
  Propulsion               10   | .   1   3   2   .   4   
  Utility                  8    | .   .   2   2   .   4   
  Weapon                   7    | .   .   1   1   .   5   
  Highest Loss Streak      13   | .   1   3   6   1   13  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   80  96  96  97  83  
  Engine                   6    | .   12  10  8   .   .   
  Core                     2    | .   .   .   .   5   6   
  Treads                   15   | .   .   19  17  15  10  
  Wheel                    2    | .   25  1   .   .   .   
  Device                   8    | .   .   11  8   7   7   
  Storage                  9    | .   14  11  9   7   7   
  Processor                21   | .   13  18  25  23  23  
  Hackware                 4    | .   .   .   9   7   7   
  Protection               6    | .   .   2   1   12  5   
  Energy Cannon            1    | .   .   .   .   2   4   
  Ballistic Gun            9    | .   3   10  16  7   6   
  Ballistic Cannon         4    | .   .   10  .   3   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             84   | 15  49  58  58  84  77  
  Greatest Support         46   | 32  32  46  46  42  42  
  Greatest Overweight (x)  21   | .   13  2   1   1   21  
  Average Overweight (x)   1    | .   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 7   19  20  20  20  20  
  Most Carried             20   | 5   7   17  18  20  19  
  Average Carried          13   | 2   4   9   14  17  16  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            19   | 4   3   17  16  19  11  

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Matter Collected           2525 | 270  20   751  515  695  274  
  Remotely                 142  | .    .    .    142  .    .    
Salvage Created            3070 | 83   50   1008 540  813  576  
  Parts                    181  | 6    3    68   35   41   28   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  69   | .   1   23  11  19  15  
  Melee                    1    | .   .   1   .   .   .   
  Guns                     41   | .   1   10  11  9   10  
  Cannons                  23   | .   .   12  .   10  1   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          10   | 2   1   2   3   2   .   
  Worker                   2    | .   .   .   1   1   .   
  Builder                  2    | .   .   .   2   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   
  Watcher                  6    | .   .   4   1   1   .   
  Swarmer                  8    | .   .   .   .   3   5   
  Grunt                    35   | .   1   14  7   4   9   
  Sentry                   15   | .   .   9   2   4   .   
  Hunter                   2    | .   .   .   2   .   .   
  Programmer               9    | .   .   .   .   8   1   
Best Kill Streak           11   | 2   1   3   5   3   11  
  Combat Bots Only         11   | .   1   3   5   3   11  
Max Kills in Single Turn   2    | 1   1   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    1    | .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Hostile Shots Fired        704  | .    19   136  77   268  204  
  Missed                   178  | .    5    26   19   87   41   
Damage Taken               7330 | 37   325  1580 988  1903 2497 
  Core                     1408 | 37   185  362  124  251  449  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   14   | .    .    .    .    14   .    
  Regen/Repaired (Parts)   82   | .    .    .    82   .    .    
Core Remaining (%)         45   | 85   11   9    77   .    .    
Volleys Fired              247  | 3    18   75   46   65   40   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  90   | 90   90   88   50   79   74   
Shots Fired                411  | 6    24   128  73   130  50   
  Gun                      296  | 6    24   80   73   79   34   
  Cannon                   110  | .    .    48   .    51   11   
  Launcher                 5    | .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  346  | .    12   128  73   102  31   
  Thermal                  48   | 3    6    .    .    28   11   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          17   | 3    6    .    .    .    8    
  Robot Hit Streak         24   | 6    11   24   23   22   18   
  Robot Miss Streak        5    | .    1    3    2    5    2    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           335  | 6    20   97   62   107  43   
  Core Hits                150  | 3    3    37   36   43   28   
  Critical Kills           2    | .    .    1    1    .    .    
  Critical Parts Destroyed 3    | .    1    .    1    1    .    
  Critical Strikes         7    | .    1    2    2    2    .    
    Destroy                5    | .    1    1    2    1    .    
    Blast                  2    | .    .    1    .    1    .    
Melee Attacks              3    | .    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    3    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7052 | 87   249  1791 1101 2664 1160 
  Guns                     4367 | 64   249  972  1101 1405 576  
  Cannons                  2312 | .    .    767  .    1259 286  
  Explosions               252  | 23   .    .    .    .    229  
  Melee                    69   | .    .    .    .    .    69   
  Ramming                  52   | .    .    52   .    .    .    
  Kinetic                  5468 | .    121  1739 1101 1947 560  
  Thermal                  1103 | 48   52   .    .    717  286  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          360  | 39   76   .    .    .    245  
  Impact                   69   | .    .    .    .    .    69   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    6    9    
  Average Corruption       3    | .    .    .    .    2    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  38   | .    .    .    .    20   18   
    Message Errors         8    | .    .    .    .    5    3    
    Matter Fused           12   | .    .    .    .    4    8    
    Heat Flow Errors       10   | .    .    .    .    7    3    
    Energy Discharges      3    | .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    
    Misfires               1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            52   | .    .    9    .    13   30   
  Projectiles              45   | .    .    9    .    13   23   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    7    | .    .    .    .    .    7    
Knockbacks                 8    | .    .    6    .    2    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  8    | .    .    6    .    2    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      60   | 37   .    23   .    .    .    
  Shots                    1    | 1    .    .    .    .    .    
  Rammed                   11   | .    .    11   .    .    .    
Targets Rammed             11   | .    .    11   .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        348  | 52   210  225  31   348  328  
  Average Temperature      93   | 23   104  81   12   86   130  
  Received Heat Transfer   2253 | .    96   696  378  309  774  
  Effects                  3    | .    .    .    .    1    2    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    2    1    
  Heat Transferred         1772 | 124  148  .    .    1050 450  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Peak Influence             461  | 10  93  399 291 223 461 
  Initial                  156  | .   6   .   152 51  156 
  Average                  143  | 5   63  205 156 73  295 
Maximum Alert Level        2    | .   .   1   1   1   2   
  Low Security (%)         74   | 100 100 54  73  98  15  
  Level 1                  23   | .   .   45  26  1   58  
  Level 2                  1    | .   .   .   .   .   25  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   2   2   1   8   .   
  Investigation            4    | .   .   2   1   1   .   
  Extermination            5    | .   .   .   .   5   .   
  Reinforcement            3    | .   2   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Distress Signals           5    | .   .   2   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              97   | .   4   33  18  23  19  
  Peak Tracking Total      10   | .   1   4   6   3   10  
  Tactical Retreats        4    | .   .   1   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Traps Triggered            19   | .   4   2   6   4   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar 
Machines Disabled          2    | .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Machines Accessed          30   | .   4   12  6   8   .   
  Terminals                20   | .   4   9   4   3   .   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          2    | .   .   1   1   .   .   
  Recycling Units          4    | .   .   1   1   2   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                94   | .   13  49  19  13  .   
  Successful               57   | .   4   32  13  8   .   
  Failed                   37   | .   9   17  6   5   .   
    Catastrophic           3    | .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   67   | .   13  32  14  8   .   
  Terminals                63   | .   13  33  11  6   .   
  Fabricators              4    | .   .   .   .   4   .   
  Repair Stations          6    | .   .   2   4   .   .   
  Recycling Units          8    | .   .   2   4   2   .   
  Scanalyzers              12   | .   .   12  .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             1    | .   .   1   .   .   .   
  Record                   1    | .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   1   .   
  Build                    1    | .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   4   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       3    | .   .   2   1   .   .   
  Report Inventory         2    | .   .   1   1   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   
Scanalyzer                 12   | .   .   12  .   .   .   
  Insert Component         6    | .   .   6   .   .   .   
  Analyze                  6    | .   .   6   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         34   | .   4   17  8   5   .   
  Terminals                32   | .   4   17  6   5   .   
    Track                  7    | .   .   4   2   1   .   
    Assimilate             3    | .   1   2   .   .   .   
    Botnet                 15   | .   2   7   3   3   .   
    Operators              7    | .   1   4   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   
    Reject                 1    | .   .   .   1   .   .   
    Mask                   1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         25   | .   3   11  5   6   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   .   .   
  Parts Built              1    | .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   152  | .   .   .   .   152 .   
  Total Part Build Rating  5    | .   .   .   .   5   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     82   | .   .   .   82  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         35   | .   .   35  .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   4   .   .   .   
  Part Schematics Acquired 4    | .   .   4   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   4   5   
  Machine Destruction      5    | .   .   .   .   .   5   
  Programmers              4    | .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Turns Passed               6301 | 79   413  1897 1162 2279 471  
Spaces Moved               2136 | 58   222  637  359  740  120  
  Core                     22   | 16   2    .    .    .    4    
  Treads                   1757 | .    .    559  359  740  99   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   340  | 42   220  78   .    .    .    
  Hover                    17   | .    .    .    .    .    17   
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   105  225  237  237  
  Average Speed            219  | 86   120  226  235  237  272  
  Slowest Speed            1100 | 100  700  320  240  237  1100 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    37   61   31   24   20   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          19   | 7    .    5    .    7    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               12   | .    .    5    .    7    .    
  AOE                      7    | 7    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Total                      3343 | 82   343  957  607  1136 218  
  Wait                     677  | .    91   155  135  267  29   
  Move                     2131 | 57   221  636  358  739  120  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  113  | 13   5    39   30   22   4    
  Fast Attach              1    | .    .    .    .    1    .    
  Attach                   61   | 7    5    13   19   5    12   
  Detach                   1    | .    .    .    .    1    .    
  Swap                     47   | .    2    15   8    18   4    
  Drop                     43   | 2    1    13   11   16   .    
  Fire                     247  | 3    18   75   46   65   40   
  Melee                    3    | .    .    .    .    .    3    
  Ram                      11   | .    .    11   .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    2    6    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Discovered new exit (range 9)
  330 | -10/Materials | Identified exit to Materials
  455 | -10/Materials | Core integrity fell below 50%
  455 | -10/Materials | Core integrity fell below 20%
  493 | -10/Materials | Entered another Materials area
  493 | -9/Materials  | Evolved 2 slots: Utility x2
  635 | -9/Materials  | Lost 3 parts (1n1u1w)
  918 | -9/Materials  | Build established: Scavenger-Mutant
  992 | -9/Materials  | Core integrity fell below 50%
 1188 | -9/Materials  | Discovered new exit (range 16)
 1558 | -9/Materials  | Discovered new exit (range 14)
 1760 | -9/Materials  | Core integrity fell below 20%
 1847 | -9/Materials  | Identified exit to Storage
 1887 | -9/Materials  | Discovered exit to Storage (range 12)
 1936 | -9/Materials  | Build established: Mutant
 2062 | -9/Materials  | Discovered new exit (range 8)
 2077 | -9/Materials  | Identified exit to Materials
 2266 | -9/Materials  | Discovered exit to Materials (range 15)
 2390 | -9/Materials  | Entered another Materials area
 2390 | -8/Materials  | Evolved 2 slots: Utility x2
 2619 | -8/Materials  | Lost 6 parts (1p2n2u1w)
 3159 | -8/Materials  | Build established: Scavenger-Mutant
 3178 | -8/Materials  | Discovered new exit (range 16)
 3338 | -8/Materials  | Repaired Lgt. Angular Momentum Engine
 3372 | -8/Materials  | Repaired Hvy. Assault Rifle
 3381 | -8/Materials  | Identified exit to Factory
 3552 | -8/Materials  | Entered Factory
 3552 | -7/Factory    | Evolved 2 slots: Utility x2
 4390 | -7/Factory    | Build established: Mutant
 4849 | -7/Factory    | Fabricated Cld. Plasma Cannon (x1)
 5019 | -7/Factory    | Discovered new exit (range 8)
 5033 | -7/Factory    | Identified exit to Lower Caves
 5792 | -7/Factory    | Garrison activated, responded to threat
 5819 | -7/Factory    | Identified exit to Garrison
 5831 | -7/Factory    | Entered Garrison
 5881 | -7/Garrison   | Triggered checkpoint
 5948 | -7/Garrison   | Garrison Relay disabled
 6125 | -7/Garrison   | Triggered checkpoint
 6125 | -7/Garrison   | Triggered checkpoint
 6127 | -7/Garrison   | Triggered checkpoint
 6147 | -7/Garrison   | Core integrity fell below 50%
 6228 | -7/Garrison   | Destroyed 11 combat bots
 6237 | -7/Garrison   | Lost 13 parts (2p3n4u4w)
 6271 | -7/Garrison   | Core integrity fell below 20%
 6302 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06204_ System corrupted: Hpw. Shotgun jammed.
06206_ Proton Missile Launcher destroyed.
06207_ P-60 Hacker destroyed.
06209_ Acquired 40 matter.
06224_ Acquired Gravmag System.
06229_ System corrupted: Matter fused (-7).
06229_ Acquired Target Analyzer.
06236_ Acquired 22 matter.
06242_ Acquired Lgt. Nuclear Core.
06248_ Acquired 18 matter.
06251_ Acquired 23 matter.
06252_ System corrupted: Heat flow error (+249).
06266_ Acquired 95 matter.
06277_ Hpw. Shotgun destroyed.
06291_ Gravmag System destroyed.
06293_ Destroyed VTOL Module.
06293_ S-27 Virus system corrupted by crushing
  effect.
06294_ S-27 Virus system terminally corrupted.
06296_ Acquired Shock Rifle.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????#######??#####???? |
| ????????????????????????????????#     #??#   ##??? |
| ???????????????????????##########   % ####    #??? |
| ???????????????????????#   !!       %[ !      #??? |
| ???????????????????????##!!!###########=##  # #??? |
| ???????????????????????#"" ""#????????# #####????? |
| ???????????????????????#######????????# #???#####? |
| ??????????????????????????????????????# #???#   #? |
| ????????????????????????????????????### #####   #? |
| ????????????????????????????????????#           #? |
| ????????????????????????????????????#           #? |
| ????????????????????????????????????#  ##########? |
| ????????????????????????????????????#  #?????????? |
| ????????????????????????????????????#  #?????????? |
| ????????????????????????????????????#  #?????????? |
| ????????????????????????????????????#  #?????????? |
| ????????????????????????????????????#  #?????????? |
| ????????????????????????????????????#  #?????????? |
| ???????????????????####?????????????# ^#?????????? |
| ???????????????????#  **????????????#  #?????????? |
| ???????????######### =%%######??????#^ #?????????? |
| ??????????           =!=     ########^ #?????????? |
| ??????????  ^        =%!               #?????????? |
| ??????????       ^       @             #?????????? |
| ??????????????#   ##    ##%s ###########?????????? |
| ??????????????#   ##    ##!| ###?????????????????? |
| ????????????#          =[ =    #?????????????????? |
| ????????????#          %=*  =%=#?????????????????? |
| ????????????#          !    [  #?????????????????? |
| ????????????#                 =#?????????????????? |
| ????????????###   ##    ##   ###?????????????????? |
| ??????????????# ???#    ?#   #???????????????????? |
| ??????????????????           #???????????????????? |
| ????????????????              ???????????????????? |
| ???????????????              ##??????????????????? |
| ???????????????#  ##""""##  ##???????????????????? |
| ???????????????#  ???????#  #????????????????????? |
| ???????????????# ????????#  #????????????????????? |
| ?????????????????????????#  T????????????????????? |
| ?????????????????????????#  #????????????????????? |
| ?????????????????????????#  #????????????????????? |
| ?????????????????????????#  ?????????????????????? |
| ?????????????????????????#  ?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             600
Resistance: KI             30
Weapon Cycling             15
Evasion (%)                41
Targeting Accuracy         12
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
         Beam Rifle | -9/Materials | Scanalyzed
   Seismic Detector | -9/Materials | Scanalyzed
 Structural Scanner | -9/Materials | Scanalyzed
        Lgt. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Plasma Cannon | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DerelictAntigravInverter
  Manual?         0
Play Time         01:00:22
  Cumulative      35.3 hours
  Start           2024.05.28 @ 12:06:22
  End             2024.05.28 @ 13:05:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          31
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f10e99d0-7608-453e-bd3b-3b089ba2e000