Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.22 @ 16:44:02 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (144) 720 Value Destroyed (4556) 4556 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (-113) -113 TOTAL SCORE: 9403 Bonus ------- High Alert Combat Kills 270 Follower Combat Kills 117 Friendly Fire -500 Cogmind --------- Core Integrity 314/850 Matter 29/300 Energy 310/310 System Corruption 18% Temperature Warm (126) Movement Core (1700) Ox33 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Advanced Targeting Computer System Guard > --- WEAPON (2) ------- Coil Gun Coil Gun > --- INVENTORY (25) --- Fusion Compressor Advanced Signal Interpreter Dynamic Insulation System Pulse Rifle Gatling Laser Improved EM Pulse Cannon Coil Gun Coil Gun Heavy Machine Gun Heavy Flail Power Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Light Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Damper Plating System Guard > --- WEAPON ----------- Pulse Rifle Precision Assault Rifle > --- INVENTORY -------- Fission Core Fusion Compressor Light Treads Advanced Signal Interpreter Damper Plating Force Field Coil Gun Coil Gun Coil Gun Coil Gun Heavy Machine Gun Heavy Flail Power Maul [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . 2 . . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 6 | . . . 2 1 1 . 2 . . Weapon . | . . . . . . . . . . Parts Attached 128 | 6 12 4 14 25 8 16 6 10 27 Power 14 | 1 1 . 1 4 . 3 . . 4 Engine 9 | 1 1 . . 4 . 2 . . 1 Core 5 | . . . 1 . . 1 . . 3 Reactor . | . . . . . . . . . . Propulsion 17 | 2 2 . . 4 1 2 1 1 4 Treads 4 | 2 . . . . . . . . 2 Leg . | . . . . . . . . . . Wheel 13 | . 2 . . 4 1 2 1 1 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 47 | 1 3 2 5 10 3 5 3 5 10 Device 20 | . . 1 1 4 1 3 2 4 4 Storage 11 | 1 2 . 4 2 1 . . 1 . Processor 6 | . . . . 1 . 2 . . 3 Hackware 2 | . . . . 1 1 . . . . Protection 8 | . 1 1 . 2 . . 1 . 3 Artifact . | . . . . . . . . . . Weapon 50 | 2 6 2 8 7 4 6 2 4 9 Energy Gun 21 | . 4 1 1 5 . 3 2 4 1 Energy Cannon 7 | . . . 3 1 2 1 . . . Ballistic Gun 8 | 2 1 . . . . . . . 5 Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . 2 . 1 1 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 8 | . 1 1 2 1 1 1 . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 . 1 3 1 . 1 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 43 | . 4 . 1 13 . 4 . 9 12 Power 9 | . 1 . 1 2 . 1 . 2 2 Propulsion 14 | . 1 . . 4 . 3 . 2 4 Utility 13 | . . . . 4 . . . 5 4 Weapon 7 | . 2 . . 3 . . . . 2 Highest Loss Streak 11 | . 2 . 1 4 . 2 . 8 11 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 91 | . 93 98 99 91 99 95 99 70 66 Engine 9 | . 13 14 6 12 15 9 6 4 3 Core 2 | . . . 4 3 . 5 6 3 5 Treads 2 | . 12 . . . . . . . 3 Wheel 17 | . 12 28 22 16 23 18 20 13 5 Device 8 | . . 3 11 12 15 15 19 12 4 Storage 12 | . 14 14 21 16 14 7 6 5 6 Processor 6 | . . . . 5 7 14 13 13 18 Hackware 1 | . . . . . 7 7 6 3 . Protection 6 | . 11 8 11 5 . . 6 2 3 Energy Gun 11 | . 13 25 10 13 7 4 5 7 4 Energy Cannon 3 | . . . 10 1 5 7 5 . . Ballistic Gun 2 | . 9 . . . . . . . 6 Impact Weapon 1 | . 4 2 . 2 1 1 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 155 | 14 30 40 101 107 107 121 123 123 155 Greatest Support 40 | 40 40 24 24 26 36 40 36 36 28 Greatest Overweight (x) 48 | 1 1 1 4 8 2 4 3 3 48 Average Overweight (x) 2 | . . 1 3 3 2 3 3 2 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Average Capacity 20 | 6 11 15 23 25 25 25 25 24 25 Most Carried 25 | 4 15 15 22 21 25 25 25 25 20 Average Carried 16 | 1 10 14 17 16 19 24 23 18 12 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Final Carried 25 | 4 15 15 18 19 25 25 25 10 11 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Matter Collected 1758 | 147 248 46 257 211 90 211 50 . 498 Remotely . | . . . . . . . . . . Salvage Created 5695 | . 744 144 1119 1060 263 697 181 490 997 Parts 296 | . 52 6 78 48 4 26 6 10 66 Haulers Intercepted 10 | . 2 . 3 1 1 3 . . . Recyclers Shooed 5 | . . . . 1 . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Combat Hostiles Destroyed 99 | . 13 2 26 18 3 12 3 2 20 Guns 50 | . 8 2 7 16 1 2 . 2 12 Cannons 20 | . . . 12 1 2 2 3 . . AOE 25 | . 5 . 7 1 . 4 . . 8 Classes Destroyed 17 | . 7 . 3 2 1 . . 1 3 Worker 10 | . 1 . 1 1 . 2 . . 5 Builder 5 | . 3 . . 1 . . . . 1 Tunneler 2 | . . . 1 . . . . . 1 Hauler 10 | . 2 . 3 1 1 3 . . . Recycler 4 | . . . . 1 1 1 . . 1 Operator 2 | . 2 . . . . . . . . Watcher 9 | . 3 . 3 . . 2 . . 1 Swarmer 15 | . 3 1 3 3 . 4 . . 1 Saboteur 2 | . . . . . . . . . 2 Grunt 49 | . 10 1 17 8 2 4 3 . 4 Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . . 2 . . . . . . Sentry 15 | . . . 5 6 . 3 . . 1 Specialist 2 | . . . . . . . . . 2 Hunter 7 | . . . . . . . . . 7 Programmer 5 | . . . . . 1 1 . . 3 Compactor 2 | . . . . . . . . 2 . Thug 2 | . . 1 1 . . . . . . Best Kill Streak 15 | . 6 1 9 10 2 5 3 1 15 Combat Bots Only 11 | . 5 1 7 9 2 4 3 1 11 Max Kills in Single Turn 4 | . 4 1 2 2 1 2 1 1 3 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . 3 . 2 1 . 2 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Damage Taken 6342 | . 669 231 522 933 81 501 247 338 2820 Core 1048 | . 127 60 81 124 11 109 28 59 449 Absorbed by Shields 606 | . . . . 158 29 205 85 24 105 Redirected to Shielding 28 | . 28 . . . . . . . . Core Remaining (%) 72 | 100 . 25 79 77 . 82 . . . Volleys Fired 329 | . 43 14 69 48 12 44 13 34 52 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 144 | . 80 115 143 119 123 138 144 138 91 Shots Fired 618 | . 86 28 120 91 24 80 26 65 98 Gun 471 | . 86 28 51 86 12 37 13 65 93 Cannon 126 | . . . 57 5 12 39 13 . . Launcher 21 | . . . 12 . . 4 . . 5 Special . | . . . . . . . . . . Kinetic 87 | . 12 . . . . . . . 75 Thermal 408 | . . 14 108 77 24 76 26 65 18 Explosive 21 | . . . 12 . . 4 . . 5 Electromagnetic 102 | . 74 14 . 14 . . . . . Robot Hit Streak 28 | . 8 5 11 18 28 16 28 16 19 Robot Miss Streak 5 | . 5 3 5 3 1 2 2 2 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 7 | . . . . 2 . . . 1 4 Max Gunslinging Chain 1 | . . . . 1 . . . 1 1 Shots Hit Robots 445 | . 58 16 70 74 19 56 19 58 75 Core Hits 243 | . 31 5 43 45 7 29 8 9 66 Critical Kills 3 | . . . . . . 2 . . 1 Critical Parts Destroyed 3 | . 3 . . . . . . . . Critical Strikes 25 | . 3 2 1 8 . 4 1 4 2 Burn 18 | . . 1 1 8 . 2 1 4 1 Meltdown 2 | . . . . . . 2 . . . Destroy 1 | . . . . . . . . . 1 Corrupt 1 | . . 1 . . . . . . . Smash 3 | . 3 . . . . . . . . Melee Attacks 31 | . 14 1 2 4 3 4 1 . 2 Impact 31 | . 14 1 2 4 3 4 1 . 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . 3 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12199 | . 1533 321 2308 1454 381 1641 421 1257 2883 Guns 6752 | . 751 267 717 1197 211 546 171 1249 1643 Cannons 1879 | . . . 675 60 170 724 250 . . Explosions 3093 | . 369 . 916 197 . 371 . . 1240 Melee 467 | . 413 54 . . . . . . . Ramming 8 | . . . . . . . . 8 . Kinetic 1526 | . 122 . . . . . . . 1404 Thermal 6596 | . 369 128 1392 1147 381 1270 421 1249 239 Explosive 2527 | . . . 916 . . 371 . . 1240 Electromagnetic 1075 | . 629 139 . 307 . . . . . Impact 467 | . 413 54 . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . 10 1 1 . 24 24 Average Corruption 9 | . . . . 9 1 1 . 15 21 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 73 | . . . . 24 . 7 . 14 28 Message Errors 20 | . . . . 8 . 2 . 3 7 Matter Fused 10 | . . . . 3 . 1 . 2 4 Heat Flow Errors 15 | . . . . 5 . 1 . 1 8 Energy Discharges 4 | . . . . . . . . 3 1 Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 4 | . . . . 1 . 1 . 1 1 Data Loss (major) 7 | . . . . 2 . 2 . 1 2 Misfires 3 | . . . . . . . . 1 2 Misdirections 1 | . . . . . . . . 1 . Weapon Failures 8 | . . . . 4 . . . 1 3 Overload Shots 1 | . . . . . . . . 1 . Overflow Damage 335 | . 265 . 11 3 5 26 . . 25 Projectiles 5 | . . . . . 5 . . . . Explosions 83 | . 18 . 11 3 . 26 . . 25 Melee 247 | . 247 . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . Impact 1 | . 1 . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 351 | . 51 . 42 91 . 71 . 3 93 Shots 12 | . 2 . 1 3 . 3 . . 3 Rammed 2 | . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . 2 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 620 | . 381 378 234 242 126 419 332 320 620 Average Temperature 114 | . 97 130 53 50 55 145 163 152 169 Received Heat Transfer 1608 | . 336 129 228 336 30 138 130 . 281 Effects 25 | . . 1 . . . 1 . 1 22 Shutdowns 9 | . . 1 . . . . . . 8 Energy Bleed 2 | . . . . . . . . 1 1 Interference 5 | . . . . . . . . . 5 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . 1 . . 1 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . 7 1 . . . . . . . Impact Corruptions 7 | . 7 . . . . . . . . Robots Melted 4 | . . . . . . 4 . . . Combat Hostiles 4 | . . . . . . 4 . . . Parts Melted 32 | . 1 . 3 12 1 12 2 . 1 Heat Transferred 13389 | . 450 296 2553 3023 703 2405 777 2590 592 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . 6 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Peak Influence 729 | . 229 141 547 729 428 470 108 15 320 Initial 262 | . . 45 . 186 262 109 16 . 3 Average 173 | . 82 74 206 534 288 228 75 2 76 Maximum Alert Level 3 | . 1 . 2 3 2 2 . . 1 Low Security (%) 65 | 100 92 100 50 3 . 39 100 100 89 Level 1 21 | . 7 . 31 13 95 44 . . 10 Level 2 12 | . . . 17 73 4 15 . . . Level 3 . | . . . . 8 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 5 1 4 1 3 2 1 . 3 Investigation 10 | . 3 1 3 1 . 1 1 . . Extermination 3 | . . . . . 2 . . . 1 Reinforcement 7 | . 2 . 1 . 1 1 . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Distress Signals 7 | . . . 2 2 . 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 165 | . 22 8 38 25 4 16 3 6 43 Peak Tracking Total 13 | . 5 2 6 7 2 5 2 4 13 Tactical Retreats 9 | . 2 2 2 2 . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Traps Triggered 6 | . 1 . 1 1 . . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Machines Disabled 19 | . 2 3 3 3 2 3 . . 3 Max in Single Turn 2 | . 1 1 1 2 1 1 . . 1 Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Machines Accessed 44 | . 8 2 14 3 4 8 3 . 2 Terminals 30 | . 6 . 10 2 3 6 2 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 2 . 2 1 1 1 1 . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 Total Hacks 116 | . 25 2 38 7 11 23 4 . 6 Successful 61 | . 10 2 23 4 6 12 2 . 2 Failed 54 | . 15 . 14 3 5 11 2 . 4 Catastrophic 7 | . 2 . 2 . . 2 . . 1 Database Lockouts 1 | . . . 1 . . . . . . Manual 79 | . 25 . 24 7 6 10 3 . 4 Terminals 95 | . 23 . 31 5 9 20 3 . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . 2 . 2 2 2 1 1 . . Scanalyzers 5 | . . . 5 . . . . . . Garrison Access 4 | . . . . . . 2 . . 2 Terminal Hacks 36 | . 6 2 12 1 4 9 1 . 1 Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 5 | . 2 . 3 . . . . . . Prototype ID Bank 8 | . 2 . 4 . . 1 . . 1 Open Door 5 | . . 2 . . . 3 . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 4 | . 1 . 1 1 1 . . . . Alert Level 3 | . . . 2 . . 1 . . . Unreport Threat 5 | . . . 2 . . 3 . . . Locate Traps 3 | . . . . . 2 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 3 | . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 19 | . 4 . 6 3 2 2 1 . 1 Terminals 11 | . 2 . 4 1 2 1 . . 1 Botnet 8 | . 1 . 3 1 1 1 . . 1 Operators 3 | . 1 . 1 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 2 . 2 2 . 1 1 . . Recyclers 1 | . . . . 1 . . . . . Tunnel 7 | . 2 . 2 1 . 1 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 6 . 11 3 4 6 1 . 2 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . 1 . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . Total Orders 3 | . . . . . . . 3 . . EXPLORE 2 | . . . . . . . 2 . . RETURN 1 | . . . . . . . 1 . . Ally Attacks 70 | . . 11 13 . . . . 46 . Total Damage 389 | . . 107 106 . . . . 176 . Kills 5 | . . 3 2 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Robot Analysis Total 5 | . 2 . 3 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 53 | . . 4 . . . . 2 47 . Drone Recoveries 49 | . . 4 . . . . 1 44 . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Turns Passed 6828 | 81 1232 810 1110 680 505 793 458 279 880 Spaces Moved 3693 | 44 709 564 575 312 324 373 291 121 380 Core 3 | 2 . . . . . . . . 1 Treads 346 | 42 304 . . . . . . . . Legs . | . . . . . . . . . . Wheels 3344 | . 405 564 575 312 324 373 291 121 379 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 105 105 90 135 116 116 135 100 145 Average Speed 134 | 156 134 105 141 139 116 141 135 133 171 Slowest Speed 2450 | 160 240 105 150 210 116 150 135 145 2450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 3 97 79 74 33 9 76 10 74 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 7 | . 2 . 2 1 . 1 1 . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 50 | . 4 . 17 4 1 20 1 1 2 Terrain Destroyed 189 | . 23 . 51 9 1 59 1 1 44 Melee 18 | . 4 . 2 4 1 4 1 . 2 Projectile 9 | . . . . . . 2 . 1 6 AOE 162 | . 19 . 49 5 . 53 . . 36 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Total 4878 | 53 883 754 753 454 424 555 330 170 502 Wait 522 | . 79 156 53 46 65 97 3 2 21 Move 3685 | 43 708 563 574 311 323 372 291 120 380 Hop . | . . . . . . . . . . Pick Up 109 | 4 20 7 26 15 8 9 5 2 13 Fast Attach 40 | 6 1 2 3 5 2 5 1 . 15 Attach 50 | . 5 . 4 16 3 5 4 4 9 Detach 11 | . . . . 2 2 2 . . 5 Swap 38 | . 6 2 7 4 3 6 1 6 3 Drop 53 | . 7 9 15 3 3 11 3 . 2 Fire 329 | . 43 14 69 48 12 44 13 34 52 Melee 31 | . 14 1 2 4 3 4 1 . 2 Ram 2 | . . . . . . . . 2 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 13) 886 | -10/Materials | Discovered new exit (range 4) 929 | -10/Materials | Discovered new exit (range 3) 1072 | -10/Materials | Discovered new exit (range 4) 1180 | -10/Materials | Core integrity fell below 50% 1314 | -10/Materials | Entered Mines 1318 | -10/Mines | Found the Drone Emporium 1323 | -10/Mines | Found Prototype Device 1323 | -10/Mines | Identified Splice Drone Bay 1334 | -10/Mines | Met a Derelict bent on vengeance 1495 | -10/Mines | Discovered new exit (range 6) 1634 | -10/Mines | Met a Derelict shopkeep closing up shop 1716 | -10/Mines | Learned 8 Materials zone layouts 1725 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1759 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2104 | -10/Mines | Discovered new exit (range 9) 2124 | -10/Mines | Entered Materials 2124 | -9/Materials | Accompanied by 3 allies 2124 | -9/Materials | Evolved 2 slots: Utility x2 2125 | -9/Materials | Identified exit to Mines 2125 | -9/Materials | Identified exit to Materials 2439 | -9/Materials | Discovered exit to Materials (range 9) 2805 | -9/Materials | Destroyed 7 combat bots 2845 | -9/Materials | Central database locked down 3158 | -9/Materials | Discovered exit to Materials (range 14) 3234 | -9/Materials | Entered another Materials area 3234 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3317 | -8/Materials | System corruption reached 10% 3347 | -8/Materials | Lost 3 parts (1n2u) 3402 | -8/Materials | Destroyed 9 combat bots 3516 | -8/Materials | Lost 4 parts (2p1n1u) 3628 | -8/Materials | Discovered new exit (range 14) 3713 | -8/Materials | Lost 3 parts (1u2w) 3914 | -8/Materials | Entered Factory 3914 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3973 | -7/Factory | Found Prototype Launcher 3973 | -7/Factory | Identified Rocket Array 4040 | -7/Factory | Identified exit to Storage 4040 | -7/Factory | Identified exit to Lower Caves 4206 | -7/Factory | Build established: Scavenger-Mutant 4419 | -7/Factory | Entered Storage 4761 | -7/Storage | Build established: Mutant 4873 | -7/Storage | Discovered new exit (range 15) 5212 | -7/Storage | Entered Factory 5212 | -6/Factory | Evolved 2 slots: Utility x2 5260 | -6/Factory | Identified exit to DSF 5670 | -6/Factory | Sucked down chute 5670 | -6/Factory | Entered Waste 5685 | -6/Waste | EMP discharged 5709 | -6/Waste | Spotted C-40 Crusher 5765 | -6/Waste | Destroyed C-40 Crusher 5770 | -6/Waste | Spotted C-40 Crusher 5785 | -6/Waste | EMP discharged 5785 | -6/Waste | System corruption reached 10% 5800 | -6/Waste | Spotted C-40 Crusher 5807 | -6/Waste | Destroyed C-40 Crusher 5826 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5829 | -6/Waste | Crushed by Compactor (1 part destroyed) 5832 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5835 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5837 | -6/Waste | Spotted C-40 Crusher 5840 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5844 | -6/Waste | Found Damper Plating 5851 | -6/Waste | Found Damper Plating 5860 | -6/Waste | Spotted C-40 Crusher 5865 | -6/Waste | Spotted C-40 Crusher 5871 | -6/Waste | Lost 8 parts (1p2n5u) 5877 | -6/Waste | Crushed by Compactor (1 part destroyed) 5885 | -6/Waste | EMP discharged 5937 | -6/Waste | Discovered new exit (range 10) 5949 | -6/Waste | Entered Factory 6721 | -6/Factory | Cargo convoy interrupted 6736 | -6/Factory | Core integrity fell below 50% 6766 | -6/Factory | Lost 11 parts (2p3n4u2w) 6793 | -6/Factory | Destroyed 11 combat bots 6829 | -6/Factory | Self-destructed Last Messages --------------- 06823_ Penetrated by Slug. 06823_ K-01 Serf collects debris. 06824_ U-05 Engineer builds a Wall. 06824_ K-01 Serf collects debris. 06825_ Acquired Corrupted Wheel. 06825_ Integrated Corrupted Wheel (+1). 06825_ Complication: Wheel rejected. 06825_ Complication: Imp. Sensor Array rejected. 06825_ Complication: Damper Plating rejected. 06825_ Penetrated by Slug. 06826_ System corrupted: Heat flow error (+153). 06826_ Slug penetrates K-01 Serf. 06826_ S-27 Virus destroyed. 06827_ Slug penetrates U-05 Engineer. 06827_ Wheel destroyed. 06827_ K-01 Serf collects debris. 06827_ U-05 Engineer builds a Wall. 06827_ K-01 Serf collects debris. 06828_ U-05 Engineer builds a Wall. 06828_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????" """" # # #????????? | | ??????????????" """" + # #????????? | | ?????????? # # #????????? | | ???????????########### ####/#########????????? | | ?????????????????????# T#?# #????????????????? | | ?????????????????????# #?# #????????????????? | | ?????????????????????# ##?# #????????????????? | | ?????????????????????# #??# #????????????????? | | ?????????????????????# #??# #????????????????? | | ?????????????????????# #??# #????????????????? | | ?????????????????????# #??# #????????????????? | | ?????????????????????# #### #######??????????? | | ?????????????????????# ???? | | ?????????????????????# A ???? | | ?????????????????????# ???? | | ?????????????????????# ????? | | ?????????????????????# """"""" """"""" """"????? | | ?????????????????????# """"""" """"""" ""??????? | | ?????????????????????# """"" " """"""" ????????? | | ?????????????????????# " """ " """"""" ""??????? | | ?????????????????????# !| ????? | | ?????????????????????#!%= u ????? | | ?????????????????????# ! ! ????? | | ?????????????????##### !*!|! k t ????? | | ?????????????????# # [*!*!% k ##########?????? | | ???????????###########|/!@%s!!!= #??????????????? | | ???????# !%%!!==%=" #??????????????? | | ???????# ==*!%[s*%**#??????????????? | | ???????# u=[%=%%%*#??????????????? | | ???????? % %%=*%=##?????????????? | | ???????? u [%h%u|!u# #????????????? | | ?????????####################%%!ku# #????????????? | | ?????????????????### ### #%*h%!# ???????????? | | ???????????????????#???# # !%%k# #????????????? | | ??????????????????????? # ku## #???????????? | | ??????????????????????? %# # ?#???????????? | | ??????????????????????? u #??????????????? | | ??????????????????????? #? #??????????????? | | ??????????????????????? #??? #??????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Corruption Containment 24 Armor Coverage 1600 Resistance: TH 10 Resistance: EM 90 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Beamcaster | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreScanDrive Manual? 0 Play Time 00:52:13 Cumulative 164.1 hours Start 2022.02.21 @ 03:13:59 End 2022.02.22 @ 16:44:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 272 Rogue 255 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 65 Gallery% 81 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32b18654-e050-4c61-88a1-6ccf13601c56